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@@ -112,7 +112,7 @@
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iceDiffuse.wrapT = THREE.RepeatWrapping;
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iceDiffuse.colorSpace = THREE.NoColorSpace;
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- const iceColorNode = triplanarTexture( texture( iceDiffuse ) );
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+ const iceColorNode = triplanarTexture( texture( iceDiffuse ) ).add( color( 0x0066ff ) );
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const geometry = new THREE.IcosahedronGeometry( 1, 3 );
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const material = new MeshStandardNodeMaterial( { colorNode: iceColorNode } );
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