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@@ -462,11 +462,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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// Events
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// Events
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- var onGeometryDeallocate = function ( event ) {
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+ var onGeometryDispose = function ( event ) {
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var geometry = event.target;
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var geometry = event.target;
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- geometry.removeEventListener( 'deallocate', onGeometryDeallocate );
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+ geometry.removeEventListener( 'dispose', onGeometryDispose );
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deallocateGeometry( geometry );
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deallocateGeometry( geometry );
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@@ -474,11 +474,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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};
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- var onTextureDeallocate = function ( event ) {
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+ var onTextureDispose = function ( event ) {
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var texture = event.target;
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var texture = event.target;
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- texture.removeEventListener( 'deallocate', onTextureDeallocate );
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+ texture.removeEventListener( 'dispose', onTextureDispose );
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deallocateTexture( texture );
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deallocateTexture( texture );
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@@ -487,11 +487,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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};
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- var onRenderTargetDeallocate = function ( event ) {
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+ var onRenderTargetDispose = function ( event ) {
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var renderTarget = event.target;
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var renderTarget = event.target;
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- renderTarget.removeEventListener( 'deallocate', onRenderTargetDeallocate );
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+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
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deallocateRenderTarget( renderTarget );
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deallocateRenderTarget( renderTarget );
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@@ -499,11 +499,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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};
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- var onMaterialDeallocate = function ( event ) {
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+ var onMaterialDispose = function ( event ) {
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var material = event.target;
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var material = event.target;
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- material.removeEventListener( 'deallocate', onMaterialDeallocate );
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+ material.removeEventListener( 'dispose', onMaterialDispose );
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deallocateMaterial( material );
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deallocateMaterial( material );
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@@ -4560,7 +4560,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( object.geometry !== undefined && object.geometry.__webglInit === undefined ) {
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if ( object.geometry !== undefined && object.geometry.__webglInit === undefined ) {
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object.geometry.__webglInit = true;
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object.geometry.__webglInit = true;
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- object.geometry.addEventListener( 'deallocate', onGeometryDeallocate );
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+ object.geometry.addEventListener( 'dispose', onGeometryDispose );
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}
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}
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@@ -4964,7 +4964,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.initMaterial = function ( material, lights, fog, object ) {
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this.initMaterial = function ( material, lights, fog, object ) {
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- material.addEventListener( 'deallocate', onMaterialDeallocate );
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+ material.addEventListener( 'dispose', onMaterialDispose );
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var u, a, identifiers, i, parameters, maxLightCount, maxBones, maxShadows, shaderID;
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var u, a, identifiers, i, parameters, maxLightCount, maxBones, maxShadows, shaderID;
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@@ -6743,7 +6743,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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texture.__webglInit = true;
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texture.__webglInit = true;
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- texture.addEventListener( 'deallocate', onTextureDeallocate );
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+ texture.addEventListener( 'dispose', onTextureDispose );
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texture.__webglTexture = _gl.createTexture();
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texture.__webglTexture = _gl.createTexture();
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@@ -7007,7 +7007,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
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if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
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if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
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if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
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- renderTarget.addEventListener( 'deallocate', onRenderTargetDeallocate );
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+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
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renderTarget.__webglTexture = _gl.createTexture();
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renderTarget.__webglTexture = _gl.createTexture();
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