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@@ -651,7 +651,7 @@ Object.assign( THREE.SEA3D.Animator.prototype, {
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if ( this.playing ) this.stop();
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- if ( this.mixer ) THREE.SEA3D.AnimationHandler.removeAnimator( this );
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+ if ( this.mixer ) THREE.SEA3D.AnimationHandler.remove( this );
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this.mixer = mixer;
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@@ -750,7 +750,7 @@ Object.assign( THREE.SEA3D.Animator.prototype, {
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if ( this.playing && this.currentAnimation ) {
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- THREE.SEA3D.AnimationHandler.removeAnimator( this );
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+ THREE.SEA3D.AnimationHandler.remove( this );
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this.playing = false;
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@@ -764,7 +764,7 @@ Object.assign( THREE.SEA3D.Animator.prototype, {
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if ( ! this.playing && this.currentAnimation ) {
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- THREE.SEA3D.AnimationHandler.addAnimator( this );
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+ THREE.SEA3D.AnimationHandler.add( this );
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this.playing = true;
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@@ -839,7 +839,7 @@ Object.assign( THREE.SEA3D.Animator.prototype, {
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if ( this.previousAnimation ) this.previousAnimationAction.crossFadeTo( this.currentAnimationAction, crossfade || 0, false );
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- THREE.SEA3D.AnimationHandler.addAnimator( this );
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+ THREE.SEA3D.AnimationHandler.add( this );
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}
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@@ -849,7 +849,7 @@ Object.assign( THREE.SEA3D.Animator.prototype, {
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stop: function () {
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- if ( this.playing ) THREE.SEA3D.AnimationHandler.removeAnimator( this );
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+ if ( this.playing ) THREE.SEA3D.AnimationHandler.remove( this );
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if ( this.currentAnimation ) {
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@@ -871,7 +871,7 @@ Object.assign( THREE.SEA3D.Animator.prototype, {
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playw: function ( name, weight ) {
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- if ( ! this.playing && ! this.paused ) THREE.SEA3D.AnimationHandler.addAnimator( this );
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+ if ( ! this.playing && ! this.paused ) THREE.SEA3D.AnimationHandler.add( this );
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var animation = this.getAnimationByName( name );
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@@ -1455,7 +1455,7 @@ THREE.SEA3D.AnimationHandler = {
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},
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- addAnimator: function ( animator ) {
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+ add: function ( animator ) {
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var index = this.animators.indexOf( animator );
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@@ -1463,7 +1463,7 @@ THREE.SEA3D.AnimationHandler = {
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},
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- removeAnimator: function ( animator ) {
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+ remove: function ( animator ) {
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var index = this.animators.indexOf( animator );
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