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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webvr - daydream</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #101010;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ a {
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+ color: #f00;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <script src="../build/three.js"></script>
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+
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+ <script src="js/controls/VRControls.js"></script>
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+ <script src="js/effects/VREffect.js"></script>
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+ <script src="js/vr/DaydreamController.js"></script>
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+ <script src="js/vr/WebVR.js"></script>
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+
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+ <script>
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+
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+ if ( WEBVR.isAvailable() === false ) {
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+
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+ document.body.appendChild( WEBVR.getMessage() );
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+
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+ }
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+
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+ //
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+
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+ var clock = new THREE.Clock();
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+
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+ var container;
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+ var camera, scene, ray, raycaster, renderer;
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+ var effect, controls, gamepad;
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+
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+ var room;
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+
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+ var INTERSECTED;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ var info = document.createElement( 'div' );
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = '<a href="https://threejs.org" target="_blank">three.js</a> webvr - daydream';
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+ container.appendChild( info );
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+
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+ scene = new THREE.Scene();
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+
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+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
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+ scene.add( camera );
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+
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+ room = new THREE.Mesh(
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+ new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
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+ new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
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+ );
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+ scene.add( room );
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+
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+ scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
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+
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 1, 1, 1 ).normalize();
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+ scene.add( light );
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+
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+ var geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
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+
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+ for ( var i = 0; i < 200; i ++ ) {
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+
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+ var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
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+
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+ object.position.x = Math.random() * 4 - 2;
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+ object.position.y = Math.random() * 4 - 2;
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+ object.position.z = Math.random() * 4 - 2;
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+
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+ object.rotation.x = Math.random() * 2 * Math.PI;
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+ object.rotation.y = Math.random() * 2 * Math.PI;
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+ object.rotation.z = Math.random() * 2 * Math.PI;
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+
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+ object.scale.x = Math.random() + 0.5;
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+ object.scale.y = Math.random() + 0.5;
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+ object.scale.z = Math.random() + 0.5;
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+
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+ object.userData.velocity = new THREE.Vector3();
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+ object.userData.velocity.x = Math.random() * 0.01 - 0.005;
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+ object.userData.velocity.y = Math.random() * 0.01 - 0.005;
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+ object.userData.velocity.z = Math.random() * 0.01 - 0.005;
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+
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+ room.add( object );
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+
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+ }
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+
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+ //
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+
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+ raycaster = new THREE.Raycaster();
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setClearColor( 0x505050 );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.sortObjects = false;
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ controls = new THREE.VRControls( camera );
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+ effect = new THREE.VREffect( renderer );
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+
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+ if ( navigator.getVRDisplays ) {
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+
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+ navigator.getVRDisplays()
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+ .then( function ( displays ) {
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+ effect.setVRDisplay( displays[ 0 ] );
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+ controls.setVRDisplay( displays[ 0 ] );
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+ } )
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+ .catch( function () {
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+ // no displays
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+ } );
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+
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+ document.body.appendChild( WEBVR.getButton( effect ) );
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+
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+ }
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+
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+ //
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+
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+ gamepad = new THREE.DaydreamController();
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+ gamepad.position.set( 0.25, - 0.5, 0 );
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+ scene.add( gamepad );
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+
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+ //
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+
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+ var gamepadHelper = new THREE.Line( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( { linewidth: 4 } ) );
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+ gamepadHelper.geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 10 ], 3 ) );
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+ gamepad.add( gamepadHelper );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ effect.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ effect.requestAnimationFrame( animate );
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+ render();
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+ gamepad.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var delta = clock.getDelta() * 60;
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+
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+ // find intersections
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+
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+ raycaster.ray.origin.copy( gamepad.position );
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+ raycaster.ray.direction.set( 0, 0, - 1 ).applyQuaternion( gamepad.quaternion );
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+
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+ var intersects = raycaster.intersectObjects( room.children );
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+
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+ if ( intersects.length > 0 ) {
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+
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+ if ( INTERSECTED != intersects[ 0 ].object ) {
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+
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+ if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
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+
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+ INTERSECTED = intersects[ 0 ].object;
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+ INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
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+ INTERSECTED.material.emissive.setHex( 0xff0000 );
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+
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+ }
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+
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+ } else {
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+
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+ if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
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+
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+ INTERSECTED = undefined;
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+
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+ }
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+
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+ // keep cubes inside room
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+
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+ for ( var i = 0; i < room.children.length; i ++ ) {
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+
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+ var cube = room.children[ i ];
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+
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+ cube.userData.velocity.multiplyScalar( 1 - ( 0.001 * delta ) );
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+
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+ cube.position.add( cube.userData.velocity );
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+
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+ if ( cube.position.x < - 3 || cube.position.x > 3 ) {
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+
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+ cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
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+ cube.userData.velocity.x = - cube.userData.velocity.x;
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+
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+ }
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+
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+ if ( cube.position.y < - 3 || cube.position.y > 3 ) {
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+
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+ cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
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+ cube.userData.velocity.y = - cube.userData.velocity.y;
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+
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+ }
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+
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+ if ( cube.position.z < - 3 || cube.position.z > 3 ) {
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+
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+ cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
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+ cube.userData.velocity.z = - cube.userData.velocity.z;
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+
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+ }
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+
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+ cube.rotation.x += cube.userData.velocity.x * 2 * delta;
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+ cube.rotation.y += cube.userData.velocity.y * 2 * delta;
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+ cube.rotation.z += cube.userData.velocity.z * 2 * delta;
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+
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+ }
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+
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+ controls.update();
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+ effect.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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