瀏覽代碼

Fixed broken interactive examples.

Mr.doob 13 年之前
父節點
當前提交
104389c58e

+ 1 - 1
examples/canvas_interactive_cubes_tween.html

@@ -92,7 +92,7 @@
 
 				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( scene.children );
 
 				if ( intersects.length > 0 ) {
 

+ 1 - 1
examples/canvas_interactive_particles.html

@@ -140,7 +140,7 @@
 
 				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( scene.children );
 
 				if ( intersects.length > 0 ) {
 

+ 2 - 2
examples/canvas_interactive_voxelpainter.html

@@ -131,7 +131,7 @@
 
 				event.preventDefault();
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( scene.children );
 
 				if ( intersects.length > 0 ) {
 
@@ -214,7 +214,7 @@
 				mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
 				ray.direction = mouse3D.subSelf( camera.position ).normalize();
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( scene.children );
 
 				if ( intersects.length > 0 ) {
 

+ 1 - 1
examples/webgl_interactive_cubes.html

@@ -135,7 +135,7 @@
 
 				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( scene.children );
 
 				if ( intersects.length > 0 ) {
 

+ 2 - 2
examples/webgl_interactive_voxelpainter.html

@@ -181,7 +181,7 @@
 
 				event.preventDefault();
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( scene.children );
 
 				if ( intersects.length > 0 ) {
 
@@ -263,7 +263,7 @@
 
 				ray = projector.pickingRay( mouse2D.clone(), camera );
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( scene.children );
 
 				if ( intersects.length > 0 ) {