@@ -65,7 +65,6 @@ THREE.BokehShader = {
fragmentShader: [
"#include <common>",
- "#include <packing>",
"varying vec2 vUv;",
@@ -40,8 +40,7 @@
}
</script>
<script id="noiseRandom1D-frag" type="x-shader/x-fragment">
- #include <common>
- #include <packing>
+ #include <common>
varying vec2 vUv;
@@ -52,7 +51,6 @@
<script id="noiseRandom2D-frag" type="x-shader/x-fragment">
#include <common>
@@ -64,7 +62,6 @@
<script id="noiseRandom3D-frag" type="x-shader/x-fragment">
@@ -2,7 +2,6 @@ uniform vec3 diffuse;
uniform float opacity;
-#include <packing>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <fog_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>