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Remove dependency on packing shader chunk

WestLangley před 7 roky
rodič
revize
1060268ab4

+ 0 - 1
examples/js/shaders/BokehShader2.js

@@ -65,7 +65,6 @@ THREE.BokehShader = {
 	fragmentShader: [
 
 		"#include <common>",
-		"#include <packing>",
 
 		"varying vec2 vUv;",
 

+ 1 - 4
examples/webgl_postprocessing_procedural.html

@@ -40,8 +40,7 @@
 			}
 		</script>
 		<script id="noiseRandom1D-frag" type="x-shader/x-fragment">
-		#include <common>
-		#include <packing>
+			#include <common>
 
 			varying vec2 vUv;
 
@@ -52,7 +51,6 @@
 		</script>
 		<script id="noiseRandom2D-frag" type="x-shader/x-fragment">
 			#include <common>
-			#include <packing>
 
 			varying vec2 vUv;
 
@@ -64,7 +62,6 @@
 		</script>
 		<script id="noiseRandom3D-frag" type="x-shader/x-fragment">
 			#include <common>
-			#include <packing>
 
 			varying vec2 vUv;
 

+ 0 - 1
src/renderers/shaders/ShaderLib/points_frag.glsl

@@ -2,7 +2,6 @@ uniform vec3 diffuse;
 uniform float opacity;
 
 #include <common>
-#include <packing>
 #include <color_pars_fragment>
 #include <map_particle_pars_fragment>
 #include <fog_pars_fragment>

+ 0 - 1
src/renderers/shaders/ShaderLib/sprite_frag.glsl

@@ -2,7 +2,6 @@ uniform vec3 diffuse;
 uniform float opacity;
 
 #include <common>
-#include <packing>
 #include <uv_pars_fragment>
 #include <map_pars_fragment>
 #include <fog_pars_fragment>