|
@@ -84,7 +84,8 @@
|
|
|
|
|
|
// world
|
|
// world
|
|
|
|
|
|
- var geometry = new THREE.CylinderBufferGeometry( 0, 10, 30, 4, 1 );
|
|
|
|
|
|
+ var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
|
|
|
|
+ geometry.translate( 0, 0.5, 0 );
|
|
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
|
|
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
|
|
|
|
|
|
for ( var i = 0; i < 500; i ++ ) {
|
|
for ( var i = 0; i < 500; i ++ ) {
|
|
@@ -93,6 +94,9 @@
|
|
mesh.position.x = Math.random() * 1600 - 800;
|
|
mesh.position.x = Math.random() * 1600 - 800;
|
|
mesh.position.y = 0;
|
|
mesh.position.y = 0;
|
|
mesh.position.z = Math.random() * 1600 - 800;
|
|
mesh.position.z = Math.random() * 1600 - 800;
|
|
|
|
+ mesh.scale.x = 20;
|
|
|
|
+ mesh.scale.y = Math.random() * 80 + 10;
|
|
|
|
+ mesh.scale.z = 20;
|
|
mesh.updateMatrix();
|
|
mesh.updateMatrix();
|
|
mesh.matrixAutoUpdate = false;
|
|
mesh.matrixAutoUpdate = false;
|
|
scene.add( mesh );
|
|
scene.add( mesh );
|