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@@ -78,8 +78,8 @@ scene.add( sprite );
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<h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
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<p>
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- Get intersections between a casted ray and this sprite.
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- [page:Raycaster.intersectObject] will call this method.
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+ Get intersections between a casted ray and this sprite. [page:Raycaster.intersectObject]() will call this method.
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+ Notice that you have to setup your raycaster with [page:Raycaster.setFromCamera]() when raycasting against sprites.
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</p>
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