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Brighter webvr examples.

Mr.doob 9 年之前
父節點
當前提交
1104e26c51
共有 2 個文件被更改,包括 9 次插入9 次删除
  1. 4 4
      examples/webvr_cubes.html
  2. 5 5
      examples/webvr_vive.html

+ 4 - 4
examples/webvr_cubes.html

@@ -78,12 +78,12 @@
 				camera.add( crosshair );
 				camera.add( crosshair );
 
 
 				room = new THREE.Mesh(
 				room = new THREE.Mesh(
-					new THREE.BoxGeometry( 6, 6, 6, 10, 10, 10 ),
-					new THREE.MeshBasicMaterial( { color: 0x202020, wireframe: true } )
+					new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
+					new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
 				);
 				);
 				scene.add( room );
 				scene.add( room );
 
 
-				scene.add( new THREE.HemisphereLight( 0x404020, 0x202040, 0.5 ) );
+				scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
 
 
 				var light = new THREE.DirectionalLight( 0xffffff );
 				var light = new THREE.DirectionalLight( 0xffffff );
 				light.position.set( 1, 1, 1 ).normalize();
 				light.position.set( 1, 1, 1 ).normalize();
@@ -119,7 +119,7 @@
 				raycaster = new THREE.Raycaster();
 				raycaster = new THREE.Raycaster();
 
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setClearColor( 0x101010 );
+				renderer.setClearColor( 0x505050 );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.sortObjects = false;
 				renderer.sortObjects = false;

+ 5 - 5
examples/webvr_vive.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <!DOCTYPE html>
 <html lang="en">
 <html lang="en">
 	<head>
 	<head>
-		<title>three.js webvr - cubes</title>
+		<title>three.js webvr - htc vive</title>
 		<meta charset="utf-8">
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
 		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
 		<style>
 		<style>
@@ -67,13 +67,13 @@
 				scene.add( camera );
 				scene.add( camera );
 
 
 				room = new THREE.Mesh(
 				room = new THREE.Mesh(
-					new THREE.BoxGeometry( 6, 6, 6, 10, 10, 10 ),
-					new THREE.MeshBasicMaterial( { color: 0x202020, wireframe: true } )
+					new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
+					new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
 				);
 				);
 				room.position.y = 3;
 				room.position.y = 3;
 				scene.add( room );
 				scene.add( room );
 
 
-				scene.add( new THREE.HemisphereLight( 0x404020, 0x202040, 0.5 ) );
+				scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
 
 
 				var light = new THREE.DirectionalLight( 0xffffff );
 				var light = new THREE.DirectionalLight( 0xffffff );
 				light.position.set( 1, 1, 1 ).normalize();
 				light.position.set( 1, 1, 1 ).normalize();
@@ -157,7 +157,7 @@
 				//
 				//
 
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setClearColor( 0x101010 );
+				renderer.setClearColor( 0x505050 );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.sortObjects = false;
 				renderer.sortObjects = false;