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@@ -82,8 +82,8 @@ THREE.CSS2DRenderer = function () {
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element.style.MozTransform = style;
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element.style.oTransform = style;
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element.style.transform = style;
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- element.style.display = ( ! object.visible || vector.z < - 1 || vector.z > 1 ) ? 'none' : '';
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+ element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';
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var objectData = {
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distanceToCameraSquared: getDistanceToSquared( camera, object )
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