Bladeren bron

Fixed simple ugly bug causing line buffers to be always updated.

Also doing less matrix multiplications (though this just seems to have shifted bottleneck elsewhere).
alteredq 14 jaren geleden
bovenliggende
commit
119f363f24
4 gewijzigde bestanden met toevoegingen van 480 en 475 verwijderingen
  1. 148 147
      build/Three.js
  2. 149 148
      build/ThreeDebug.js
  3. 156 155
      build/ThreeExtras.js
  4. 27 25
      src/renderers/WebGLRenderer.js

+ 148 - 147
build/Three.js

@@ -1,66 +1,66 @@
 // Three.js r32 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var g,i,l,b,r,m;if(d==0)g=i=l=0;else{b=Math.floor(a*6);r=a*6-b;a=d*(1-c);m=d*(1-c*r);c=d*(1-c*(1-r));switch(b){case 1:g=m;i=d;l=a;break;case 2:g=a;i=d;l=c;break;case 3:g=a;i=m;l=d;break;case 4:g=c;i=a;l=d;break;case 5:g=d;i=a;l=m;break;case 6:case 0:g=d;i=c;l=a}}this.r=g;this.g=i;this.b=l;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
+THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var h,j,m,b,r,o;if(d==0)h=j=m=0;else{b=Math.floor(a*6);r=a*6-b;a=d*(1-c);o=d*(1-c*r);c=d*(1-c*(1-r));switch(b){case 1:h=o;j=d;m=a;break;case 2:h=a;j=d;m=c;break;case 3:h=a;j=o;m=d;break;case 4:h=c;j=a;m=d;break;case 5:h=d;j=a;m=o;break;case 6:case 0:h=d;j=c;m=a}}this.r=h;this.g=j;this.b=m;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
 this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
 THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,h=this.z;this.x=d*a.z-h*a.y;this.y=h*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
 a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
 -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,c,d,g){this.x=a||0;this.y=c||0;this.z=d||0;this.w=g||1};
-THREE.Vector4.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+THREE.Vector4=function(a,c,d,h){this.x=a||0;this.y=c||0;this.z=d||0;this.w=h||1};
+THREE.Vector4.prototype={set:function(a,c,d,h){this.x=a;this.y=c;this.z=d;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,i=[];a=0;for(c=g.length;a<c;a++){d=g[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(l,b){return l.distance-b.distance});return i},intersectObject:function(a){function c(L,s,T,F){F=F.clone().subSelf(s);T=T.clone().subSelf(s);var P=L.clone().subSelf(s);L=F.dot(F);s=F.dot(T);F=F.dot(P);var f=T.dot(T);T=T.dot(P);P=1/(L*f-s*s);f=(f*F-s*T)*P;L=(L*T-s*F)*P;return f>0&&L>0&&f+L<1}var d,g,i,l,b,r,m,o,z,y,
-w,x=a.geometry,I=x.vertices,M=[];d=0;for(g=x.faces.length;d<g;d++){i=x.faces[d];y=this.origin.clone();w=this.direction.clone();l=a.matrix.multiplyVector3(I[i.a].position.clone());b=a.matrix.multiplyVector3(I[i.b].position.clone());r=a.matrix.multiplyVector3(I[i.c].position.clone());m=i instanceof THREE.Face4?a.matrix.multiplyVector3(I[i.d].position.clone()):null;o=a.rotationMatrix.multiplyVector3(i.normal.clone());z=w.dot(o);if(z<0){o=o.dot((new THREE.Vector3).sub(l,y))/z;y=y.addSelf(w.multiplyScalar(o));
-if(i instanceof THREE.Face3){if(c(y,l,b,r)){i={distance:this.origin.distanceTo(y),point:y,face:i,object:a};M.push(i)}}else if(i instanceof THREE.Face4)if(c(y,l,b,m)||c(y,b,r,m)){i={distance:this.origin.distanceTo(y),point:y,face:i,object:a};M.push(i)}}}return M}};
-THREE.Rectangle=function(){function a(){l=g-c;b=i-d}var c,d,g,i,l,b,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return i};this.set=function(m,o,z,y){r=false;c=m;d=o;g=z;i=y;a()};this.addPoint=function(m,o){if(r){r=false;c=m;d=o;g=m;i=o}else{c=c<m?c:m;d=d<o?d:o;g=g>m?g:m;i=i>o?
-i:o}a()};this.add3Points=function(m,o,z,y,w,x){if(r){r=false;c=m<z?m<w?m:w:z<w?z:w;d=o<y?o<x?o:x:y<x?y:x;g=m>z?m>w?m:w:z>w?z:w;i=o>y?o>x?o:x:y>x?y:x}else{c=m<z?m<w?m<c?m:c:w<c?w:c:z<w?z<c?z:c:w<c?w:c;d=o<y?o<x?o<d?o:d:x<d?x:d:y<x?y<d?y:d:x<d?x:d;g=m>z?m>w?m>g?m:g:w>g?w:g:z>w?z>g?z:g:w>g?w:g;i=o>y?o>x?o>i?o:i:x>i?x:i:y>x?y>i?y:i:x>i?x:i}a()};this.addRectangle=function(m){if(r){r=false;c=m.getLeft();d=m.getTop();g=m.getRight();i=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();
-g=g>m.getRight()?g:m.getRight();i=i>m.getBottom()?i:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;g+=m;i+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();g=g<m.getRight()?g:m.getRight();i=i<m.getBottom()?i:m.getBottom();a()};this.instersects=function(m){return Math.min(g,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(i,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){r=true;i=g=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
-function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+d+", bottom: "+i+", width: "+l+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
-THREE.Matrix4=function(a,c,d,g,i,l,b,r,m,o,z,y,w,x,I,M){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=g||0;this.n21=i||0;this.n22=l||1;this.n23=b||0;this.n24=r||0;this.n31=m||0;this.n32=o||0;this.n33=z||1;this.n34=y||0;this.n41=w||0;this.n42=x||0;this.n43=I||0;this.n44=M||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,g,i,l,b,r,m,o,z,y,w,x,I,M){this.n11=a;this.n12=c;this.n13=d;this.n14=g;this.n21=i;this.n22=l;this.n23=b;this.n24=r;this.n31=m;this.n32=o;this.n33=z;this.n34=y;this.n41=w;this.n42=x;this.n43=I;this.n44=M;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var g=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,l=THREE.Matrix4.__tmpVec3;l.sub(a,c).normalize();g.cross(d,l).normalize();i.cross(l,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
-this.n31=l.x;this.n32=l.y;this.n33=l.z;this.n34=-l.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,g=a.z,i=1/(this.n41*c+this.n42*d+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*g+this.n14)*i;a.y=(this.n21*c+this.n22*d+this.n23*g+this.n24)*i;a.z=(this.n31*c+this.n32*d+this.n33*g+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,d=a.y,g=a.z,i=a.w;a.x=this.n11*c+this.n12*d+this.n13*g+this.n14*i;a.y=this.n21*c+this.n22*d+this.n23*
-g+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,i=a.n13,l=a.n14,b=a.n21,r=a.n22,m=a.n23,o=a.n24,z=a.n31,
-y=a.n32,w=a.n33,x=a.n34,I=a.n41,M=a.n42,L=a.n43,s=a.n44,T=c.n11,F=c.n12,P=c.n13,f=c.n14,p=c.n21,h=c.n22,e=c.n23,n=c.n24,j=c.n31,t=c.n32,q=c.n33,k=c.n34,u=c.n41,B=c.n42,v=c.n43,O=c.n44;this.n11=d*T+g*p+i*j+l*u;this.n12=d*F+g*h+i*t+l*B;this.n13=d*P+g*e+i*q+l*v;this.n14=d*f+g*n+i*k+l*O;this.n21=b*T+r*p+m*j+o*u;this.n22=b*F+r*h+m*t+o*B;this.n23=b*P+r*e+m*q+o*v;this.n24=b*f+r*n+m*k+o*O;this.n31=z*T+y*p+w*j+x*u;this.n32=z*F+y*h+w*t+x*B;this.n33=z*P+y*e+w*q+x*v;this.n34=z*f+y*n+w*k+x*O;this.n41=I*T+M*p+
-L*j+s*u;this.n42=I*F+M*h+L*t+s*B;this.n43=I*P+M*e+L*q+s*v;this.n44=I*f+M*n+L*k+s*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,g=this.n13,i=this.n14,l=this.n21,b=this.n22,r=this.n23,m=this.n24,o=this.n31,z=this.n32,y=this.n33,w=this.n34,x=this.n41,I=this.n42,M=this.n43,L=this.n44,s=a.n11,T=a.n21,F=a.n31,P=a.n41,f=a.n12,p=a.n22,h=a.n32,e=a.n42,n=a.n13,j=a.n23,t=a.n33,q=a.n43,k=a.n14,u=a.n24,B=a.n34;a=a.n44;this.n11=c*s+d*T+g*F+i*P;this.n12=c*f+d*p+g*h+i*e;this.n13=c*n+d*j+g*t+i*
-q;this.n14=c*k+d*u+g*B+i*a;this.n21=l*s+b*T+r*F+m*P;this.n22=l*f+b*p+r*h+m*e;this.n23=l*n+b*j+r*t+m*q;this.n24=l*k+b*u+r*B+m*a;this.n31=o*s+z*T+y*F+w*P;this.n32=o*f+z*p+y*h+w*e;this.n33=o*n+z*j+y*t+w*q;this.n34=o*k+z*u+y*B+w*a;this.n41=x*s+I*T+M*F+L*P;this.n42=x*f+I*p+M*h+L*e;this.n43=x*n+I*j+M*t+L*q;this.n44=x*k+I*u+M*B+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
-a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,g=this.n14,i=this.n21,l=this.n22,b=this.n23,r=this.n24,m=this.n31,o=this.n32,z=this.n33,y=this.n34,w=this.n41,x=this.n42,I=this.n43,M=this.n44;return g*b*o*w-d*r*o*w-g*l*z*w+c*r*z*w+d*l*y*w-c*b*y*w-g*b*m*x+d*r*m*x+g*i*z*x-a*r*z*x-d*i*y*x+a*b*y*x+g*l*m*I-c*r*m*I-g*i*o*I+a*r*o*I+c*i*y*I-a*l*y*I-d*l*m*M+c*b*m*M+d*i*o*M-a*b*o*M-c*i*z*M+a*l*z*M},transpose:function(){function a(c,d,
-g){var i=c[d];c[d]=c[g];c[g]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
+THREE.Ray.prototype={intersectScene:function(a){var c,d,h=a.objects,j=[];a=0;for(c=h.length;a<c;a++){d=h[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(m,b){return m.distance-b.distance});return j},intersectObject:function(a){function c(e,g,i,f){f=f.clone().subSelf(g);i=i.clone().subSelf(g);var k=e.clone().subSelf(g);e=f.dot(f);g=f.dot(i);f=f.dot(k);var l=i.dot(i);i=i.dot(k);k=1/(e*l-g*g);l=(l*f-g*i)*k;e=(e*i-g*f)*k;return l>0&&e>0&&l+e<1}var d,h,j,m,b,r,o,p,B,A,
+u,y=a.geometry,H=y.vertices,L=[];d=0;for(h=y.faces.length;d<h;d++){j=y.faces[d];A=this.origin.clone();u=this.direction.clone();m=a.matrix.multiplyVector3(H[j.a].position.clone());b=a.matrix.multiplyVector3(H[j.b].position.clone());r=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;p=a.rotationMatrix.multiplyVector3(j.normal.clone());B=u.dot(p);if(B<0){p=p.dot((new THREE.Vector3).sub(m,A))/B;A=A.addSelf(u.multiplyScalar(p));
+if(j instanceof THREE.Face3){if(c(A,m,b,r)){j={distance:this.origin.distanceTo(A),point:A,face:j,object:a};L.push(j)}}else if(j instanceof THREE.Face4)if(c(A,m,b,o)||c(A,b,r,o)){j={distance:this.origin.distanceTo(A),point:A,face:j,object:a};L.push(j)}}}return L}};
+THREE.Rectangle=function(){function a(){m=h-c;b=j-d}var c,d,h,j,m,b,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return h};this.getBottom=function(){return j};this.set=function(o,p,B,A){r=false;c=o;d=p;h=B;j=A;a()};this.addPoint=function(o,p){if(r){r=false;c=o;d=p;h=o;j=p}else{c=c<o?c:o;d=d<p?d:p;h=h>o?h:o;j=j>p?
+j:p}a()};this.add3Points=function(o,p,B,A,u,y){if(r){r=false;c=o<B?o<u?o:u:B<u?B:u;d=p<A?p<y?p:y:A<y?A:y;h=o>B?o>u?o:u:B>u?B:u;j=p>A?p>y?p:y:A>y?A:y}else{c=o<B?o<u?o<c?o:c:u<c?u:c:B<u?B<c?B:c:u<c?u:c;d=p<A?p<y?p<d?p:d:y<d?y:d:A<y?A<d?A:d:y<d?y:d;h=o>B?o>u?o>h?o:h:u>h?u:h:B>u?B>h?B:h:u>h?u:h;j=p>A?p>y?p>j?p:j:y>j?y:j:A>y?A>j?A:j:y>j?y:j}a()};this.addRectangle=function(o){if(r){r=false;c=o.getLeft();d=o.getTop();h=o.getRight();j=o.getBottom()}else{c=c<o.getLeft()?c:o.getLeft();d=d<o.getTop()?d:o.getTop();
+h=h>o.getRight()?h:o.getRight();j=j>o.getBottom()?j:o.getBottom()}a()};this.inflate=function(o){c-=o;d-=o;h+=o;j+=o;a()};this.minSelf=function(o){c=c>o.getLeft()?c:o.getLeft();d=d>o.getTop()?d:o.getTop();h=h<o.getRight()?h:o.getRight();j=j<o.getBottom()?j:o.getBottom();a()};this.instersects=function(o){return Math.min(h,o.getRight())-Math.max(c,o.getLeft())>=0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){r=true;j=h=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
+function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+d+", bottom: "+j+", width: "+m+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
+THREE.Matrix4=function(a,c,d,h,j,m,b,r,o,p,B,A,u,y,H,L){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=h||0;this.n21=j||0;this.n22=m||1;this.n23=b||0;this.n24=r||0;this.n31=o||0;this.n32=p||0;this.n33=B||1;this.n34=A||0;this.n41=u||0;this.n42=y||0;this.n43=H||0;this.n44=L||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,h,j,m,b,r,o,p,B,A,u,y,H,L){this.n11=a;this.n12=c;this.n13=d;this.n14=h;this.n21=j;this.n22=m;this.n23=b;this.n24=r;this.n31=o;this.n32=p;this.n33=B;this.n34=A;this.n41=u;this.n42=y;this.n43=H;this.n44=L;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var h=THREE.Matrix4.__tmpVec1,j=THREE.Matrix4.__tmpVec2,m=THREE.Matrix4.__tmpVec3;m.sub(a,c).normalize();h.cross(d,m).normalize();j.cross(m,h).normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);
+this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,h=a.z,j=1/(this.n41*c+this.n42*d+this.n43*h+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*h+this.n14)*j;a.y=(this.n21*c+this.n22*d+this.n23*h+this.n24)*j;a.z=(this.n31*c+this.n32*d+this.n33*h+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,d=a.y,h=a.z,j=a.w;a.x=this.n11*c+this.n12*d+this.n13*h+this.n14*j;a.y=this.n21*c+this.n22*d+this.n23*
+h+this.n24*j;a.z=this.n31*c+this.n32*d+this.n33*h+this.n34*j;a.w=this.n41*c+this.n42*d+this.n43*h+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,h=a.n12,j=a.n13,m=a.n14,b=a.n21,r=a.n22,o=a.n23,p=a.n24,B=a.n31,
+A=a.n32,u=a.n33,y=a.n34,H=a.n41,L=a.n42,e=a.n43,g=a.n44,i=c.n11,f=c.n12,k=c.n13,l=c.n14,t=c.n21,q=c.n22,n=c.n23,z=c.n24,s=c.n31,w=c.n32,E=c.n33,v=c.n34,C=c.n41,W=c.n42,J=c.n43,P=c.n44;this.n11=d*i+h*t+j*s+m*C;this.n12=d*f+h*q+j*w+m*W;this.n13=d*k+h*n+j*E+m*J;this.n14=d*l+h*z+j*v+m*P;this.n21=b*i+r*t+o*s+p*C;this.n22=b*f+r*q+o*w+p*W;this.n23=b*k+r*n+o*E+p*J;this.n24=b*l+r*z+o*v+p*P;this.n31=B*i+A*t+u*s+y*C;this.n32=B*f+A*q+u*w+y*W;this.n33=B*k+A*n+u*E+y*J;this.n34=B*l+A*z+u*v+y*P;this.n41=H*i+L*t+
+e*s+g*C;this.n42=H*f+L*q+e*w+g*W;this.n43=H*k+L*n+e*E+g*J;this.n44=H*l+L*z+e*v+g*P;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,h=this.n13,j=this.n14,m=this.n21,b=this.n22,r=this.n23,o=this.n24,p=this.n31,B=this.n32,A=this.n33,u=this.n34,y=this.n41,H=this.n42,L=this.n43,e=this.n44,g=a.n11,i=a.n21,f=a.n31,k=a.n41,l=a.n12,t=a.n22,q=a.n32,n=a.n42,z=a.n13,s=a.n23,w=a.n33,E=a.n43,v=a.n14,C=a.n24,W=a.n34;a=a.n44;this.n11=c*g+d*i+h*f+j*k;this.n12=c*l+d*t+h*q+j*n;this.n13=c*z+d*s+h*w+j*
+E;this.n14=c*v+d*C+h*W+j*a;this.n21=m*g+b*i+r*f+o*k;this.n22=m*l+b*t+r*q+o*n;this.n23=m*z+b*s+r*w+o*E;this.n24=m*v+b*C+r*W+o*a;this.n31=p*g+B*i+A*f+u*k;this.n32=p*l+B*t+A*q+u*n;this.n33=p*z+B*s+A*w+u*E;this.n34=p*v+B*C+A*W+u*a;this.n41=y*g+H*i+L*f+e*k;this.n42=y*l+H*t+L*q+e*n;this.n43=y*z+H*s+L*w+e*E;this.n44=y*v+H*C+L*W+e*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
+a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,h=this.n14,j=this.n21,m=this.n22,b=this.n23,r=this.n24,o=this.n31,p=this.n32,B=this.n33,A=this.n34,u=this.n41,y=this.n42,H=this.n43,L=this.n44;return h*b*p*u-d*r*p*u-h*m*B*u+c*r*B*u+d*m*A*u-c*b*A*u-h*b*o*y+d*r*o*y+h*j*B*y-a*r*B*y-d*j*A*y+a*b*A*y+h*m*o*H-c*r*o*H-h*j*p*H+a*r*p*H+c*j*A*H-a*m*A*H-d*m*o*L+c*b*o*L+d*j*p*L-a*b*p*L-c*j*B*L+a*m*B*L},transpose:function(){function a(c,d,
+h){var j=c[d];c[d]=c[h];c[h]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
-Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),g=Math.sin(c),i=1-d,l=a.x,b=a.y,r=a.z,m=i*l,o=i*b;this.set(m*l+d,m*b-g*r,m*r+g*b,0,m*b+g*r,o*b+d,o*r-g*l,0,m*r-g*b,o*r+g*l,i*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
-this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setTranslation(a,c,d);return g};THREE.Matrix4.scaleMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setScale(a,c,d);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
+Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),h=Math.sin(c),j=1-d,m=a.x,b=a.y,r=a.z,o=j*m,p=j*b;this.set(o*m+d,o*b-h*r,o*r+h*b,0,o*b+h*r,p*b+d,p*r-h*m,0,o*r-h*b,p*r+h*m,j*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var h=new THREE.Matrix4;h.setTranslation(a,c,d);return h};THREE.Matrix4.scaleMatrix=function(a,c,d){var h=new THREE.Matrix4;h.setScale(a,c,d);return h};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
 THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
-THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,g=a.n13,i=a.n14,l=a.n21,b=a.n22,r=a.n23,m=a.n24,o=a.n31,z=a.n32,y=a.n33,w=a.n34,x=a.n41,I=a.n42,M=a.n43,L=a.n44,s=new THREE.Matrix4;s.n11=r*w*I-m*y*I+m*z*M-b*w*M-r*z*L+b*y*L;s.n12=i*y*I-g*w*I-i*z*M+d*w*M+g*z*L-d*y*L;s.n13=g*m*I-i*r*I+i*b*M-d*m*M-g*b*L+d*r*L;s.n14=i*r*z-g*m*z-i*b*y+d*m*y+g*b*w-d*r*w;s.n21=m*y*x-r*w*x-m*o*M+l*w*M+r*o*L-l*y*L;s.n22=g*w*x-i*y*x+i*o*M-c*w*M-g*o*L+c*y*L;s.n23=i*r*x-g*m*x-i*l*M+c*m*M+g*l*L-c*r*L;s.n24=g*m*o-i*r*o+
-i*l*y-c*m*y-g*l*w+c*r*w;s.n31=b*w*x-m*z*x+m*o*I-l*w*I-b*o*L+l*z*L;s.n32=i*z*x-d*w*x-i*o*I+c*w*I+d*o*L-c*z*L;s.n33=g*m*x-i*b*x+i*l*I-c*m*I-d*l*L+c*b*L;s.n34=i*b*o-d*m*o-i*l*z+c*m*z+d*l*w-c*b*w;s.n41=r*z*x-b*y*x-r*o*I+l*y*I+b*o*M-l*z*M;s.n42=d*y*x-g*z*x+g*o*I-c*y*I-d*o*M+c*z*M;s.n43=g*b*x-d*r*x-g*l*I+c*r*I+d*l*M-c*b*M;s.n44=d*r*o-g*b*o+g*l*z-c*r*z-d*l*y+c*b*y;s.multiplyScalar(1/a.determinant());return s};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,g=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],l=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],m=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*b+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*g;d[1]=c*i;d[2]=c*l;d[3]=c*b;d[4]=c*r;d[5]=c*m;d[6]=c*o;d[7]=c*z;d[8]=c*y;return a};
-THREE.Matrix4.makeFrustum=function(a,c,d,g,i,l){var b,r,m;b=new THREE.Matrix4;r=2*i/(c-a);m=2*i/(g-d);a=(c+a)/(c-a);d=(g+d)/(g-d);g=-(l+i)/(l-i);i=-2*l*i/(l-i);b.n11=r;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=m;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=g;b.n34=i;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,g){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,g)};
-THREE.Matrix4.makeOrtho=function(a,c,d,g,i,l){var b,r,m,o;b=new THREE.Matrix4;r=c-a;m=d-g;o=l-i;a=(c+a)/r;d=(d+g)/m;i=(l+i)/o;b.n11=2/r;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/m;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/o;b.n34=-i;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,h=a.n13,j=a.n14,m=a.n21,b=a.n22,r=a.n23,o=a.n24,p=a.n31,B=a.n32,A=a.n33,u=a.n34,y=a.n41,H=a.n42,L=a.n43,e=a.n44,g=new THREE.Matrix4;g.n11=r*u*H-o*A*H+o*B*L-b*u*L-r*B*e+b*A*e;g.n12=j*A*H-h*u*H-j*B*L+d*u*L+h*B*e-d*A*e;g.n13=h*o*H-j*r*H+j*b*L-d*o*L-h*b*e+d*r*e;g.n14=j*r*B-h*o*B-j*b*A+d*o*A+h*b*u-d*r*u;g.n21=o*A*y-r*u*y-o*p*L+m*u*L+r*p*e-m*A*e;g.n22=h*u*y-j*A*y+j*p*L-c*u*L-h*p*e+c*A*e;g.n23=j*r*y-h*o*y-j*m*L+c*o*L+h*m*e-c*r*e;g.n24=h*o*p-j*r*p+
+j*m*A-c*o*A-h*m*u+c*r*u;g.n31=b*u*y-o*B*y+o*p*H-m*u*H-b*p*e+m*B*e;g.n32=j*B*y-d*u*y-j*p*H+c*u*H+d*p*e-c*B*e;g.n33=h*o*y-j*b*y+j*m*H-c*o*H-d*m*e+c*b*e;g.n34=j*b*p-d*o*p-j*m*B+c*o*B+d*m*u-c*b*u;g.n41=r*B*y-b*A*y-r*p*H+m*A*H+b*p*L-m*B*L;g.n42=d*A*y-h*B*y+h*p*H-c*A*H-d*p*L+c*B*L;g.n43=h*b*y-d*r*y-h*m*H+c*r*H+d*m*L-c*b*L;g.n44=d*r*p-h*b*p+h*m*B-c*r*B-d*m*A+c*b*A;g.multiplyScalar(1/a.determinant());return g};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,h=c[10]*c[5]-c[6]*c[9],j=-c[10]*c[1]+c[2]*c[9],m=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],o=-c[6]*c[0]+c[2]*c[4],p=c[9]*c[4]-c[5]*c[8],B=-c[9]*c[0]+c[1]*c[8],A=c[5]*c[0]-c[1]*c[4];c=c[0]*h+c[1]*b+c[2]*p;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*h;d[1]=c*j;d[2]=c*m;d[3]=c*b;d[4]=c*r;d[5]=c*o;d[6]=c*p;d[7]=c*B;d[8]=c*A;return a};
+THREE.Matrix4.makeFrustum=function(a,c,d,h,j,m){var b,r,o;b=new THREE.Matrix4;r=2*j/(c-a);o=2*j/(h-d);a=(c+a)/(c-a);d=(h+d)/(h-d);h=-(m+j)/(m-j);j=-2*m*j/(m-j);b.n11=r;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=o;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=h;b.n34=j;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,h){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*c,a*c,j,a,d,h)};
+THREE.Matrix4.makeOrtho=function(a,c,d,h,j,m){var b,r,o,p;b=new THREE.Matrix4;r=c-a;o=d-h;p=m-j;a=(c+a)/r;d=(d+h)/o;j=(m+j)/p;b.n11=2/r;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/o;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/p;b.n34=-j;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,d,g,i){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,d,g,i,l){this.a=a;this.b=c;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=l instanceof Array?l:[l]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.Face3=function(a,c,d,h,j){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,d,h,j,m){this.a=a;this.b=c;this.c=d;this.d=h;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,g,i,l,b,r=new THREE.Vector3,m=new THREE.Vector3;g=0;for(i=this.vertices.length;g<i;g++){l=this.vertices[g];l.normal.set(0,0,0)}g=0;for(i=this.faces.length;g<i;g++){l=this.faces[g];if(a&&l.vertexNormals.length){r.set(0,0,0);c=0;for(d=l.normal.length;c<d;c++)r.addSelf(l.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[l.a];d=this.vertices[l.b];b=this.vertices[l.c];r.sub(b.position,
-d.position);m.sub(c.position,d.position);r.crossSelf(m)}r.isZero()||r.normalize();l.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
-new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal);g[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c]);d.vertexNormals[3].copy(g[d.d])}}},computeTangents:function(){function a(k,u,B,v,O,G,D){l=k.vertices[u].position;b=k.vertices[B].position;r=k.vertices[v].position;m=i[O];o=i[G];z=i[D];y=b.x-l.x;w=r.x-l.x;x=b.y-l.y;I=r.y-l.y;
-M=b.z-l.z;L=r.z-l.z;s=o.u-m.u;T=z.u-m.u;F=o.v-m.v;P=z.v-m.v;f=1/(s*P-T*F);e.set((P*y-F*w)*f,(P*x-F*I)*f,(P*M-F*L)*f);n.set((s*w-T*y)*f,(s*I-T*x)*f,(s*L-T*M)*f);p[u].addSelf(e);p[B].addSelf(e);p[v].addSelf(e);h[u].addSelf(n);h[B].addSelf(n);h[v].addSelf(n)}var c,d,g,i,l,b,r,m,o,z,y,w,x,I,M,L,s,T,F,P,f,p=[],h=[],e=new THREE.Vector3,n=new THREE.Vector3,j=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){p[c]=new THREE.Vector3;h[c]=new THREE.Vector3}c=0;
-for(d=this.faces.length;c<d;c++){g=this.faces[c];i=this.uvs[c];if(g instanceof THREE.Face3){a(this,g.a,g.b,g.c,0,1,2);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2])}else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2]);
-this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){q.copy(this.vertices[c].normal);g=p[c];j.copy(g);j.subSelf(q.multiplyScalar(q.dot(g))).normalize();t.cross(this.vertices[c].normal,g);g=t.dot(h[c]);g=g<0?-1:1;this.vertices[c].tangent.set(j.x,j.y,j.z,g)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,h,j,m,b,r=new THREE.Vector3,o=new THREE.Vector3;h=0;for(j=this.vertices.length;h<j;h++){m=this.vertices[h];m.normal.set(0,0,0)}h=0;for(j=this.faces.length;h<j;h++){m=this.faces[h];if(a&&m.vertexNormals.length){r.set(0,0,0);c=0;for(d=m.normal.length;c<d;c++)r.addSelf(m.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[m.a];d=this.vertices[m.b];b=this.vertices[m.c];r.sub(b.position,
+d.position);o.sub(c.position,d.position);r.crossSelf(o)}r.isZero()||r.normalize();m.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,h;if(this.__tmpVertices==undefined){h=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)h[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{h=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)h[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){h[d.a].addSelf(d.normal);h[d.b].addSelf(d.normal);h[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){h[d.a].addSelf(d.normal);h[d.b].addSelf(d.normal);h[d.c].addSelf(d.normal);h[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)h[a].normalize();a=0;for(c=this.faces.length;a<
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(h[d.a]);d.vertexNormals[1].copy(h[d.b]);d.vertexNormals[2].copy(h[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(h[d.a]);d.vertexNormals[1].copy(h[d.b]);d.vertexNormals[2].copy(h[d.c]);d.vertexNormals[3].copy(h[d.d])}}},computeTangents:function(){function a(v,C,W,J,P,O,F){m=v.vertices[C].position;b=v.vertices[W].position;r=v.vertices[J].position;o=j[P];p=j[O];B=j[F];A=b.x-m.x;u=r.x-m.x;y=b.y-m.y;H=r.y-m.y;
+L=b.z-m.z;e=r.z-m.z;g=p.u-o.u;i=B.u-o.u;f=p.v-o.v;k=B.v-o.v;l=1/(g*k-i*f);n.set((k*A-f*u)*l,(k*y-f*H)*l,(k*L-f*e)*l);z.set((g*u-i*A)*l,(g*H-i*y)*l,(g*e-i*L)*l);t[C].addSelf(n);t[W].addSelf(n);t[J].addSelf(n);q[C].addSelf(z);q[W].addSelf(z);q[J].addSelf(z)}var c,d,h,j,m,b,r,o,p,B,A,u,y,H,L,e,g,i,f,k,l,t=[],q=[],n=new THREE.Vector3,z=new THREE.Vector3,s=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){t[c]=new THREE.Vector3;q[c]=new THREE.Vector3}c=0;
+for(d=this.faces.length;c<d;c++){h=this.faces[c];j=this.uvs[c];if(h instanceof THREE.Face3){a(this,h.a,h.b,h.c,0,1,2);this.vertices[h.a].normal.copy(h.vertexNormals[0]);this.vertices[h.b].normal.copy(h.vertexNormals[1]);this.vertices[h.c].normal.copy(h.vertexNormals[2])}else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3);this.vertices[h.a].normal.copy(h.vertexNormals[0]);this.vertices[h.b].normal.copy(h.vertexNormals[1]);this.vertices[h.c].normal.copy(h.vertexNormals[2]);
+this.vertices[h.d].normal.copy(h.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){E.copy(this.vertices[c].normal);h=t[c];s.copy(h);s.subSelf(E.multiplyScalar(E.dot(h))).normalize();w.cross(this.vertices[c].normal,h);h=w.dot(q[c]);h=h<0?-1:1;this.vertices[c].tangent.set(s.x,s.y,s.z,h)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(z){var y=[];c=0;for(d=z.length;c<d;c++)z[c]==undefined?y.push("undefined"):y.push(z[c].toString());return y.join("_")}var c,d,g,i,l,b,r,m,o={};g=0;for(i=this.faces.length;g<i;g++){l=this.faces[g];
-b=l.materials;r=a(b);if(o[r]==undefined)o[r]={hash:r,counter:0};m=o[r].hash+"_"+o[r].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:b,vertices:0};l=l instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+l>65535){o[r].counter+=1;m=o[r].hash+"_"+o[r].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:b,vertices:0}}this.geometryChunks[m].faces.push(g);this.geometryChunks[m].vertices+=l}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(B){var A=[];c=0;for(d=B.length;c<d;c++)B[c]==undefined?A.push("undefined"):A.push(B[c].toString());return A.join("_")}var c,d,h,j,m,b,r,o,p={};h=0;for(j=this.faces.length;h<j;h++){m=this.faces[h];
+b=m.materials;r=a(b);if(p[r]==undefined)p[r]={hash:r,counter:0};o=p[r].hash+"_"+p[r].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],materials:b,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+m>65535){p[r].counter+=1;o=p[r].hash+"_"+p[r].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],materials:b,vertices:0}}this.geometryChunks[o].faces.push(h);this.geometryChunks[o].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,c,d,g){this.fov=a;this.aspect=c;this.near=d;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
-this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
+THREE.Camera=function(a,c,d,h){this.fov=a;this.aspect=c;this.near=d;this.far=h;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(j);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
+this.translateZ=function(j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(j);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
 THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
 THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
-THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,g=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){g.setRotY(c.y);this.rotationMatrix.multiplySelf(g)}if(c.z!=0){g.setRotZ(c.z);this.rotationMatrix.multiplySelf(g)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){g.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(g)}}};THREE.Object3DCounter={value:0};
+THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,h=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){h.setRotY(c.y);this.rotationMatrix.multiplySelf(h)}if(c.z!=0){h.setRotZ(c.z);this.rotationMatrix.multiplySelf(h)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){h.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(h)}}};THREE.Object3DCounter={value:0};
 THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
 THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
 THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
@@ -94,118 +94,119 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;
 if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.ParticleBasicMaterialCounter={value:0};
 THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,g,i,l){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=l!==undefined?l:THREE.LinearMipMapLinearFilter};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,h,j,m){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=h!==undefined?h:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
 THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,d,g,i={};for(c in a){i[c]={};for(d in a[c]){g=a[c][d];i[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return i},merge:function(a){var c,d,g,i={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(d in g)i[d]=g[d]}return i}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
+var Uniforms={clone:function(a){var c,d,h,j={};for(c in a){j[c]={};for(d in a[c]){h=a[c][d];j[c][d]=h instanceof THREE.Color||h instanceof THREE.Vector3||h instanceof THREE.Texture?h.clone():h}}return j},merge:function(a){var c,d,h,j={};for(c=0;c<a.length;c++){h=this.clone(a[c]);for(d in h)j[d]=h[d]}return j}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(h,e){return e.z-h.z}function c(h,e){var n=0,j=1,t=h.z+h.w,q=e.z+e.w,k=-h.z+h.w,u=-e.z+e.w;if(t>=0&&q>=0&&k>=0&&u>=0)return true;else if(t<0&&q<0||k<0&&u<0)return false;else{if(t<0)n=Math.max(n,t/(t-q));else if(q<0)j=Math.min(j,t/(t-q));if(k<0)n=Math.max(n,k/(k-u));else if(u<0)j=Math.min(j,k/(k-u));if(j<n)return false;else{h.lerpSelf(e,n);e.lerpSelf(h,1-j);return true}}}var d,g,i=[],l,b,r,m=[],o,z,y=[],w,x,I=[],M=new THREE.Vector4,L=new THREE.Vector4,s=new THREE.Matrix4,
-T=new THREE.Matrix4,F=[],P=new THREE.Vector4,f=new THREE.Vector4,p;this.projectObjects=function(h,e,n){var j=[],t,q;g=0;s.multiply(e.projectionMatrix,e.matrix);F[0]=new THREE.Vector4(s.n41-s.n11,s.n42-s.n12,s.n43-s.n13,s.n44-s.n14);F[1]=new THREE.Vector4(s.n41+s.n11,s.n42+s.n12,s.n43+s.n13,s.n44+s.n14);F[2]=new THREE.Vector4(s.n41+s.n21,s.n42+s.n22,s.n43+s.n23,s.n44+s.n24);F[3]=new THREE.Vector4(s.n41-s.n21,s.n42-s.n22,s.n43-s.n23,s.n44-s.n24);F[4]=new THREE.Vector4(s.n41-s.n31,s.n42-s.n32,s.n43-
-s.n33,s.n44-s.n34);F[5]=new THREE.Vector4(s.n41+s.n31,s.n42+s.n32,s.n43+s.n33,s.n44+s.n34);e=0;for(t=F.length;e<t;e++){q=F[e];q.divideScalar(Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z))}t=h.objects;h=0;for(e=t.length;h<e;h++){q=t[h];var k;if(!(k=!q.visible)){if(k=q instanceof THREE.Mesh){a:{k=void 0;for(var u=q.position,B=-q.geometry.boundingSphere.radius*Math.max(q.scale.x,Math.max(q.scale.y,q.scale.z)),v=0;v<6;v++){k=F[v].x*u.x+F[v].y*u.y+F[v].z*u.z+F[v].w;if(k<=B){k=false;break a}}k=true}k=!k}k=k}if(!k){d=
-i[g]=i[g]||new THREE.RenderableObject;M.copy(q.position);s.multiplyVector3(M);d.object=q;d.z=M.z;j.push(d);g++}}n&&j.sort(a);return j};this.projectScene=function(h,e,n){var j=[],t=e.near,q=e.far,k,u,B,v,O,G,D,U,X,K,H,N,R,A,J,W;r=z=x=0;e.autoUpdateMatrix&&e.updateMatrix();s.multiply(e.projectionMatrix,e.matrix);G=this.projectObjects(h,e,true);h=0;for(k=G.length;h<k;h++){D=G[h].object;if(D.visible){D.autoUpdateMatrix&&D.updateMatrix();U=D.matrix;X=D.rotationMatrix;K=D.materials;H=D.overdraw;if(D instanceof
-THREE.Mesh){N=D.geometry;R=N.vertices;u=0;for(B=R.length;u<B;u++){A=R[u];A.positionWorld.copy(A.position);U.multiplyVector3(A.positionWorld);v=A.positionScreen;v.copy(A.positionWorld);s.multiplyVector4(v);v.x/=v.w;v.y/=v.w;A.__visible=v.z>t&&v.z<q}N=N.faces;u=0;for(B=N.length;u<B;u++){A=N[u];if(A instanceof THREE.Face3){v=R[A.a];O=R[A.b];J=R[A.c];if(v.__visible&&O.__visible&&J.__visible)if(D.doubleSided||D.flipSided!=(J.positionScreen.x-v.positionScreen.x)*(O.positionScreen.y-v.positionScreen.y)-
-(J.positionScreen.y-v.positionScreen.y)*(O.positionScreen.x-v.positionScreen.x)<0){l=m[r]=m[r]||new THREE.RenderableFace3;l.v1.positionWorld.copy(v.positionWorld);l.v2.positionWorld.copy(O.positionWorld);l.v3.positionWorld.copy(J.positionWorld);l.v1.positionScreen.copy(v.positionScreen);l.v2.positionScreen.copy(O.positionScreen);l.v3.positionScreen.copy(J.positionScreen);l.normalWorld.copy(A.normal);X.multiplyVector3(l.normalWorld);l.centroidWorld.copy(A.centroid);U.multiplyVector3(l.centroidWorld);
-l.centroidScreen.copy(l.centroidWorld);s.multiplyVector3(l.centroidScreen);J=A.vertexNormals;p=l.vertexNormalsWorld;v=0;for(O=J.length;v<O;v++){W=p[v]=p[v]||new THREE.Vector3;W.copy(J[v]);X.multiplyVector3(W)}l.z=l.centroidScreen.z;l.meshMaterials=K;l.faceMaterials=A.materials;l.overdraw=H;if(D.geometry.uvs[u]){l.uvs[0]=D.geometry.uvs[u][0];l.uvs[1]=D.geometry.uvs[u][1];l.uvs[2]=D.geometry.uvs[u][2]}j.push(l);r++}}else if(A instanceof THREE.Face4){v=R[A.a];O=R[A.b];J=R[A.c];W=R[A.d];if(v.__visible&&
-O.__visible&&J.__visible&&W.__visible)if(D.doubleSided||D.flipSided!=((W.positionScreen.x-v.positionScreen.x)*(O.positionScreen.y-v.positionScreen.y)-(W.positionScreen.y-v.positionScreen.y)*(O.positionScreen.x-v.positionScreen.x)<0||(O.positionScreen.x-J.positionScreen.x)*(W.positionScreen.y-J.positionScreen.y)-(O.positionScreen.y-J.positionScreen.y)*(W.positionScreen.x-J.positionScreen.x)<0)){l=m[r]=m[r]||new THREE.RenderableFace3;l.v1.positionWorld.copy(v.positionWorld);l.v2.positionWorld.copy(O.positionWorld);
-l.v3.positionWorld.copy(W.positionWorld);l.v1.positionScreen.copy(v.positionScreen);l.v2.positionScreen.copy(O.positionScreen);l.v3.positionScreen.copy(W.positionScreen);l.normalWorld.copy(A.normal);X.multiplyVector3(l.normalWorld);l.centroidWorld.copy(A.centroid);U.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);s.multiplyVector3(l.centroidScreen);l.z=l.centroidScreen.z;l.meshMaterials=K;l.faceMaterials=A.materials;l.overdraw=H;if(D.geometry.uvs[u]){l.uvs[0]=D.geometry.uvs[u][0];
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-h=new THREE.Color(0),e,n=new THREE.Vector3,j=[],t=[],q=[],k,u,B,v,O=1;this.domElement=r;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(G){switch(G){case "high":O=1;break;case "low":O=0}};this.setSize=function(G,D){m=G;o=D;z=m/2;y=o/2;r.setAttribute("viewBox",-z+" "+-y+" "+m+" "+o);r.setAttribute("width",m);r.setAttribute("height",o);L.set(-z,-y,z,y)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(G,D){var U,X,
-K,H,N,R,A,J;this.autoClear&&this.clear();l=b.projectScene(G,D,this.sortElements);v=B=u=0;if(T=G.lights.length>0){A=G.lights;f.setRGB(0,0,0);p.setRGB(0,0,0);h.setRGB(0,0,0);U=0;for(X=A.length;U<X;U++){K=A[U];H=K.color;if(K instanceof THREE.AmbientLight){f.r+=H.r;f.g+=H.g;f.b+=H.b}else if(K instanceof THREE.DirectionalLight){p.r+=H.r;p.g+=H.g;p.b+=H.b}else if(K instanceof THREE.PointLight){h.r+=H.r;h.g+=H.g;h.b+=H.b}}}U=0;for(X=l.length;U<X;U++){A=l[U];s.empty();if(A instanceof THREE.RenderableParticle){w=
-A;w.x*=z;w.y*=-y;K=0;for(H=A.materials.length;K<H;K++)if(J=A.materials[K]){N=w;R=A;J=J;var W=B++;if(t[W]==null){t[W]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&t[W].setAttribute("shape-rendering","crispEdges")}k=t[W];k.setAttribute("cx",N.x);k.setAttribute("cy",N.y);k.setAttribute("r",R.scale.x*z);if(J instanceof THREE.ParticleCircleMaterial){if(T){P.r=f.r+p.r+h.r;P.g=f.g+p.g+h.g;P.b=f.b+p.b+h.b;F.r=J.color.r*P.r;F.g=J.color.g*P.g;F.b=J.color.b*P.b;F.updateStyleString()}else F=
-J.color;k.setAttribute("style","fill: "+F.__styleString)}r.appendChild(k)}}else if(A instanceof THREE.RenderableLine){w=A.v1;x=A.v2;w.positionScreen.x*=z;w.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(s)){K=0;for(H=A.materials.length;K<H;)if(J=A.materials[K++]){N=w;R=x;J=J;W=v++;if(q[W]==null){q[W]=document.createElementNS("http://www.w3.org/2000/svg","line");O==
-0&&q[W].setAttribute("shape-rendering","crispEdges")}k=q[W];k.setAttribute("x1",N.positionScreen.x);k.setAttribute("y1",N.positionScreen.y);k.setAttribute("x2",R.positionScreen.x);k.setAttribute("y2",R.positionScreen.y);if(J instanceof THREE.LineBasicMaterial){F.__styleString=J.color.__styleString;k.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+J.linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.linecap+"; stroke-linejoin: "+J.linejoin);r.appendChild(k)}}}}else if(A instanceof
-THREE.RenderableFace3){w=A.v1;x=A.v2;I=A.v3;w.positionScreen.x*=z;w.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;I.positionScreen.x*=z;I.positionScreen.y*=-y;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(I.positionScreen.x,I.positionScreen.y);if(L.instersects(s)){K=0;for(H=A.meshMaterials.length;K<H;){J=A.meshMaterials[K++];if(J instanceof THREE.MeshFaceMaterial){N=0;for(R=A.faceMaterials.length;N<R;)(J=A.faceMaterials[N++])&&
-c(w,x,I,A,J,G)}else J&&c(w,x,I,A,J,G)}}}else if(A instanceof THREE.RenderableFace4){w=A.v1;x=A.v2;I=A.v3;M=A.v4;w.positionScreen.x*=z;w.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;I.positionScreen.x*=z;I.positionScreen.y*=-y;M.positionScreen.x*=z;M.positionScreen.y*=-y;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(I.positionScreen.x,I.positionScreen.y);s.addPoint(M.positionScreen.x,M.positionScreen.y);if(L.instersects(s)){K=
-0;for(H=A.meshMaterials.length;K<H;){J=A.meshMaterials[K++];if(J instanceof THREE.MeshFaceMaterial){N=0;for(R=A.faceMaterials.length;N<R;)(J=A.faceMaterials[N++])&&d(w,x,I,M,A,J,G)}else J&&d(w,x,I,M,A,J,G)}}}}}};
-THREE.WebGLRenderer=function(a){function c(f,p){f.fragment_shader=p.fragment_shader;f.vertex_shader=p.vertex_shader;f.uniforms=Uniforms.clone(p.uniforms)}function d(f){if(f.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);f.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function g(f,p){var h;if(f=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,p);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));
-return null}return h}function i(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
+THREE.Projector=function(){function a(q,n){return n.z-q.z}function c(q,n){var z=0,s=1,w=q.z+q.w,E=n.z+n.w,v=-q.z+q.w,C=-n.z+n.w;if(w>=0&&E>=0&&v>=0&&C>=0)return true;else if(w<0&&E<0||v<0&&C<0)return false;else{if(w<0)z=Math.max(z,w/(w-E));else if(E<0)s=Math.min(s,w/(w-E));if(v<0)z=Math.max(z,v/(v-C));else if(C<0)s=Math.min(s,v/(v-C));if(s<z)return false;else{q.lerpSelf(n,z);n.lerpSelf(q,1-s);return true}}}var d,h,j=[],m,b,r,o=[],p,B,A=[],u,y,H=[],L=new THREE.Vector4,e=new THREE.Vector4,g=new THREE.Matrix4,
+i=new THREE.Matrix4,f=[],k=new THREE.Vector4,l=new THREE.Vector4,t;this.projectObjects=function(q,n,z){var s=[],w,E;h=0;g.multiply(n.projectionMatrix,n.matrix);f[0]=new THREE.Vector4(g.n41-g.n11,g.n42-g.n12,g.n43-g.n13,g.n44-g.n14);f[1]=new THREE.Vector4(g.n41+g.n11,g.n42+g.n12,g.n43+g.n13,g.n44+g.n14);f[2]=new THREE.Vector4(g.n41+g.n21,g.n42+g.n22,g.n43+g.n23,g.n44+g.n24);f[3]=new THREE.Vector4(g.n41-g.n21,g.n42-g.n22,g.n43-g.n23,g.n44-g.n24);f[4]=new THREE.Vector4(g.n41-g.n31,g.n42-g.n32,g.n43-
+g.n33,g.n44-g.n34);f[5]=new THREE.Vector4(g.n41+g.n31,g.n42+g.n32,g.n43+g.n33,g.n44+g.n34);n=0;for(w=f.length;n<w;n++){E=f[n];E.divideScalar(Math.sqrt(E.x*E.x+E.y*E.y+E.z*E.z))}w=q.objects;q=0;for(n=w.length;q<n;q++){E=w[q];var v;if(!(v=!E.visible)){if(v=E instanceof THREE.Mesh){a:{v=void 0;for(var C=E.position,W=-E.geometry.boundingSphere.radius*Math.max(E.scale.x,Math.max(E.scale.y,E.scale.z)),J=0;J<6;J++){v=f[J].x*C.x+f[J].y*C.y+f[J].z*C.z+f[J].w;if(v<=W){v=false;break a}}v=true}v=!v}v=v}if(!v){d=
+j[h]=j[h]||new THREE.RenderableObject;L.copy(E.position);g.multiplyVector3(L);d.object=E;d.z=L.z;s.push(d);h++}}z&&s.sort(a);return s};this.projectScene=function(q,n,z){var s=[],w=n.near,E=n.far,v,C,W,J,P,O,F,U,S,I,M,V,R,x,K,T;r=B=y=0;n.autoUpdateMatrix&&n.updateMatrix();g.multiply(n.projectionMatrix,n.matrix);O=this.projectObjects(q,n,true);q=0;for(v=O.length;q<v;q++){F=O[q].object;if(F.visible){F.autoUpdateMatrix&&F.updateMatrix();U=F.matrix;S=F.rotationMatrix;I=F.materials;M=F.overdraw;if(F instanceof
+THREE.Mesh){V=F.geometry;R=V.vertices;C=0;for(W=R.length;C<W;C++){x=R[C];x.positionWorld.copy(x.position);U.multiplyVector3(x.positionWorld);J=x.positionScreen;J.copy(x.positionWorld);g.multiplyVector4(J);J.x/=J.w;J.y/=J.w;x.__visible=J.z>w&&J.z<E}V=V.faces;C=0;for(W=V.length;C<W;C++){x=V[C];if(x instanceof THREE.Face3){J=R[x.a];P=R[x.b];K=R[x.c];if(J.__visible&&P.__visible&&K.__visible)if(F.doubleSided||F.flipSided!=(K.positionScreen.x-J.positionScreen.x)*(P.positionScreen.y-J.positionScreen.y)-
+(K.positionScreen.y-J.positionScreen.y)*(P.positionScreen.x-J.positionScreen.x)<0){m=o[r]=o[r]||new THREE.RenderableFace3;m.v1.positionWorld.copy(J.positionWorld);m.v2.positionWorld.copy(P.positionWorld);m.v3.positionWorld.copy(K.positionWorld);m.v1.positionScreen.copy(J.positionScreen);m.v2.positionScreen.copy(P.positionScreen);m.v3.positionScreen.copy(K.positionScreen);m.normalWorld.copy(x.normal);S.multiplyVector3(m.normalWorld);m.centroidWorld.copy(x.centroid);U.multiplyVector3(m.centroidWorld);
+m.centroidScreen.copy(m.centroidWorld);g.multiplyVector3(m.centroidScreen);K=x.vertexNormals;t=m.vertexNormalsWorld;J=0;for(P=K.length;J<P;J++){T=t[J]=t[J]||new THREE.Vector3;T.copy(K[J]);S.multiplyVector3(T)}m.z=m.centroidScreen.z;m.meshMaterials=I;m.faceMaterials=x.materials;m.overdraw=M;if(F.geometry.uvs[C]){m.uvs[0]=F.geometry.uvs[C][0];m.uvs[1]=F.geometry.uvs[C][1];m.uvs[2]=F.geometry.uvs[C][2]}s.push(m);r++}}else if(x instanceof THREE.Face4){J=R[x.a];P=R[x.b];K=R[x.c];T=R[x.d];if(J.__visible&&
+P.__visible&&K.__visible&&T.__visible)if(F.doubleSided||F.flipSided!=((T.positionScreen.x-J.positionScreen.x)*(P.positionScreen.y-J.positionScreen.y)-(T.positionScreen.y-J.positionScreen.y)*(P.positionScreen.x-J.positionScreen.x)<0||(P.positionScreen.x-K.positionScreen.x)*(T.positionScreen.y-K.positionScreen.y)-(P.positionScreen.y-K.positionScreen.y)*(T.positionScreen.x-K.positionScreen.x)<0)){m=o[r]=o[r]||new THREE.RenderableFace3;m.v1.positionWorld.copy(J.positionWorld);m.v2.positionWorld.copy(P.positionWorld);
+m.v3.positionWorld.copy(T.positionWorld);m.v1.positionScreen.copy(J.positionScreen);m.v2.positionScreen.copy(P.positionScreen);m.v3.positionScreen.copy(T.positionScreen);m.normalWorld.copy(x.normal);S.multiplyVector3(m.normalWorld);m.centroidWorld.copy(x.centroid);U.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);g.multiplyVector3(m.centroidScreen);m.z=m.centroidScreen.z;m.meshMaterials=I;m.faceMaterials=x.materials;m.overdraw=M;if(F.geometry.uvs[C]){m.uvs[0]=F.geometry.uvs[C][0];
+m.uvs[1]=F.geometry.uvs[C][1];m.uvs[2]=F.geometry.uvs[C][3]}s.push(m);r++;b=o[r]=o[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(P.positionWorld);b.v2.positionWorld.copy(K.positionWorld);b.v3.positionWorld.copy(T.positionWorld);b.v1.positionScreen.copy(P.positionScreen);b.v2.positionScreen.copy(K.positionScreen);b.v3.positionScreen.copy(T.positionScreen);b.normalWorld.copy(m.normalWorld);b.centroidWorld.copy(m.centroidWorld);b.centroidScreen.copy(m.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=
+I;b.faceMaterials=x.materials;b.overdraw=M;if(F.geometry.uvs[C]){b.uvs[0]=F.geometry.uvs[C][1];b.uvs[1]=F.geometry.uvs[C][2];b.uvs[2]=F.geometry.uvs[C][3]}s.push(b);r++}}}}else if(F instanceof THREE.Line){i.multiply(g,U);R=F.geometry.vertices;x=R[0];x.positionScreen.copy(x.position);i.multiplyVector4(x.positionScreen);C=1;for(W=R.length;C<W;C++){J=R[C];J.positionScreen.copy(J.position);i.multiplyVector4(J.positionScreen);P=R[C-1];k.copy(J.positionScreen);l.copy(P.positionScreen);if(c(k,l)){k.multiplyScalar(1/
+k.w);l.multiplyScalar(1/l.w);p=A[B]=A[B]||new THREE.RenderableLine;p.v1.positionScreen.copy(k);p.v2.positionScreen.copy(l);p.z=Math.max(k.z,l.z);p.materials=F.materials;s.push(p);B++}}}else if(F instanceof THREE.Particle){e.set(F.position.x,F.position.y,F.position.z,1);g.multiplyVector4(e);e.z/=e.w;if(e.z>0&&e.z<1){u=H[y]=H[y]||new THREE.RenderableParticle;u.x=e.x/e.w;u.y=e.y/e.w;u.z=e.z;u.rotation=F.rotation.z;u.scale.x=F.scale.x*Math.abs(u.x-(e.x+n.projectionMatrix.n11)/(e.w+n.projectionMatrix.n14));
+u.scale.y=F.scale.y*Math.abs(u.y-(e.y+n.projectionMatrix.n22)/(e.w+n.projectionMatrix.n24));u.materials=F.materials;s.push(u);y++}}}}z&&s.sort(a);return s};this.unprojectVector=function(q,n){var z=THREE.Matrix4.makeInvert(n.matrix);z.multiplySelf(THREE.Matrix4.makeInvert(n.projectionMatrix));z.multiplyVector3(q);return q}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,h,j,m;this.domElement=document.createElement("div");this.setSize=function(b,r){d=b;h=r;j=d/2;m=h/2};this.render=function(b,r){var o,p,B,A,u,y,H,L;a=c.projectScene(b,r);o=0;for(p=a.length;o<p;o++){u=a[o];if(u instanceof THREE.RenderableParticle){H=u.x*j+j;L=u.y*m+m;B=0;for(A=u.material.length;B<A;B++){y=u.material[B];if(y instanceof THREE.ParticleDOMMaterial){y=y.domElement;y.style.left=H+"px";y.style.top=L+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ba){if(u!=ba)p.globalAlpha=u=ba}function c(ba){if(y!=ba){switch(ba){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}y=ba}}var d=null,h=new THREE.Projector,j=document.createElement("canvas"),m,b,r,o,p=j.getContext("2d"),B=new THREE.Color(0),A=0,u=1,y=0,H=null,L=null,e=1,g,i,f,k,l,t,q,n,z,s=new THREE.Color,
+w=new THREE.Color,E=new THREE.Color,v=new THREE.Color,C=new THREE.Color,W,J,P,O,F,U,S,I,M,V=new THREE.Rectangle,R=new THREE.Rectangle,x=new THREE.Rectangle,K=false,T=new THREE.Color,Z=new THREE.Color,ma=new THREE.Color,ca=new THREE.Color,xa=Math.PI*2,$=new THREE.Vector3,ia,oa,ta,fa,da,ua,sa=16;ia=document.createElement("canvas");ia.width=ia.height=2;oa=ia.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ta=oa.getImageData(0,0,2,2);fa=ta.data;da=document.createElement("canvas");da.width=
+da.height=sa;ua=da.getContext("2d");ua.translate(-sa/2,-sa/2);ua.scale(sa,sa);sa--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ba,ja){m=ba;b=ja;r=m/2;o=b/2;j.width=m;j.height=b;V.set(-r,-o,r,o);u=1;y=0;L=H=null;e=1};this.setClearColor=function(ba,ja){B=ba;A=ja;R.set(-r,-o,r,o);p.setTransform(1,0,0,-1,r,o);this.clear()};this.setClearColorHex=function(ba,ja){B.setHex(ba);A=ja;R.set(-r,-o,r,o);p.setTransform(1,0,0,-1,r,o);this.clear()};this.clear=function(){p.setTransform(1,
+0,0,-1,r,o);if(!R.isEmpty()){R.inflate(1);R.minSelf(V);if(B.hex==0&&A==0)p.clearRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());else{c(THREE.NormalBlending);a(1);p.fillStyle="rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+A+")";p.fillRect(R.getX(),R.getY(),R.getWidth(),R.getHeight())}R.empty()}};this.render=function(ba,ja){function la(D){var X,Q,G,N=D.lights;Z.setRGB(0,0,0);ma.setRGB(0,0,0);ca.setRGB(0,0,0);D=0;for(X=N.length;D<X;D++){Q=N[D];G=Q.color;if(Q instanceof
+THREE.AmbientLight){Z.r+=G.r;Z.g+=G.g;Z.b+=G.b}else if(Q instanceof THREE.DirectionalLight){ma.r+=G.r;ma.g+=G.g;ma.b+=G.b}else if(Q instanceof THREE.PointLight){ca.r+=G.r;ca.g+=G.g;ca.b+=G.b}}}function Ba(D,X,Q,G){var N,Y,ea,ga,ha=D.lights;D=0;for(N=ha.length;D<N;D++){Y=ha[D];ea=Y.color;ga=Y.intensity;if(Y instanceof THREE.DirectionalLight){Y=Q.dot(Y.position)*ga;if(Y>0){G.r+=ea.r*Y;G.g+=ea.g*Y;G.b+=ea.b*Y}}else if(Y instanceof THREE.PointLight){$.sub(Y.position,X);$.normalize();Y=Q.dot($)*ga;if(Y>
+0){G.r+=ea.r*Y;G.g+=ea.g*Y;G.b+=ea.b*Y}}}}function Na(D,X,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);var G,N,Y,ea,ga,ha;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map&&Q.map.image.loaded){ea=Q.map.image;ga=ea.width>>1;ha=ea.height>>1;N=X.scale.x*r;Y=X.scale.y*o;Q=N*ga;G=Y*ha;x.set(D.x-Q,D.y-G,D.x+Q,D.y+G);if(V.instersects(x)){p.save();p.translate(D.x,D.y);p.rotate(-X.rotation);p.scale(N,-Y);p.translate(-ga,-ha);p.drawImage(ea,0,0);p.restore()}}}else if(Q instanceof THREE.ParticleCircleMaterial){if(K){T.r=
+Z.r+ma.r+ca.r;T.g=Z.g+ma.g+ca.g;T.b=Z.b+ma.b+ca.b;s.r=Q.color.r*T.r;s.g=Q.color.g*T.g;s.b=Q.color.b*T.b;s.updateStyleString()}else s.__styleString=Q.color.__styleString;Q=X.scale.x*r;G=X.scale.y*o;x.set(D.x-Q,D.y-G,D.x+Q,D.y+G);if(V.instersects(x)){N=s.__styleString;if(L!=N)p.fillStyle=L=N;p.save();p.translate(D.x,D.y);p.rotate(-X.rotation);p.scale(Q,G);p.beginPath();p.arc(0,0,1,0,xa,true);p.closePath();p.fill();p.restore()}}}}function Oa(D,X,Q,G){if(G.opacity!=0){a(G.opacity);c(G.blending);p.beginPath();
+p.moveTo(D.positionScreen.x,D.positionScreen.y);p.lineTo(X.positionScreen.x,X.positionScreen.y);p.closePath();if(G instanceof THREE.LineBasicMaterial){s.__styleString=G.color.__styleString;D=G.linewidth;if(e!=D)p.lineWidth=e=D;D=s.__styleString;if(H!=D)p.strokeStyle=H=D;p.stroke();x.inflate(G.linewidth*2)}}}function Ja(D,X,Q,G,N,Y){if(N.opacity!=0){a(N.opacity);c(N.blending);k=D.positionScreen.x;l=D.positionScreen.y;t=X.positionScreen.x;q=X.positionScreen.y;n=Q.positionScreen.x;z=Q.positionScreen.y;
+p.beginPath();p.moveTo(k,l);p.lineTo(t,q);p.lineTo(n,z);p.lineTo(k,l);p.closePath();if(N instanceof THREE.MeshBasicMaterial)if(N.map)N.map.image.loaded&&N.map.mapping instanceof THREE.UVMapping&&ya(k,l,t,q,n,z,N.map.image,G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);else if(N.env_map){if(N.env_map.image.loaded)if(N.env_map.mapping instanceof THREE.SphericalReflectionMapping){D=ja.matrix;$.copy(G.vertexNormalsWorld[0]);O=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;F=-($.x*D.n21+$.y*
+D.n22+$.z*D.n23)*0.5+0.5;$.copy(G.vertexNormalsWorld[1]);U=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;S=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;$.copy(G.vertexNormalsWorld[2]);I=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;M=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;ya(k,l,t,q,n,z,N.env_map.image,O,F,U,S,I,M)}}else N.wireframe?Ca(N.color.__styleString,N.wireframe_linewidth):Da(N.color.__styleString);else if(N instanceof THREE.MeshLambertMaterial){if(N.map&&!N.wireframe){N.map.mapping instanceof THREE.UVMapping&&
+ya(k,l,t,q,n,z,N.map.image,G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);c(THREE.SubtractiveBlending)}if(K)if(!N.wireframe&&N.shading==THREE.SmoothShading&&G.vertexNormalsWorld.length==3){w.r=E.r=v.r=Z.r;w.g=E.g=v.g=Z.g;w.b=E.b=v.b=Z.b;Ba(Y,G.v1.positionWorld,G.vertexNormalsWorld[0],w);Ba(Y,G.v2.positionWorld,G.vertexNormalsWorld[1],E);Ba(Y,G.v3.positionWorld,G.vertexNormalsWorld[2],v);C.r=(E.r+v.r)*0.5;C.g=(E.g+v.g)*0.5;C.b=(E.b+v.b)*0.5;P=Ka(w,E,v,C);ya(k,l,t,q,n,z,P,0,0,1,
+0,0,1)}else{T.r=Z.r;T.g=Z.g;T.b=Z.b;Ba(Y,G.centroidWorld,G.normalWorld,T);s.r=N.color.r*T.r;s.g=N.color.g*T.g;s.b=N.color.b*T.b;s.updateStyleString();N.wireframe?Ca(s.__styleString,N.wireframe_linewidth):Da(s.__styleString)}else N.wireframe?Ca(N.color.__styleString,N.wireframe_linewidth):Da(N.color.__styleString)}else if(N instanceof THREE.MeshDepthMaterial){W=ja.near;J=ja.far;w.r=w.g=w.b=1-Fa(D.positionScreen.z,W,J);E.r=E.g=E.b=1-Fa(X.positionScreen.z,W,J);v.r=v.g=v.b=1-Fa(Q.positionScreen.z,W,J);
+C.r=(E.r+v.r)*0.5;C.g=(E.g+v.g)*0.5;C.b=(E.b+v.b)*0.5;P=Ka(w,E,v,C);ya(k,l,t,q,n,z,P,0,0,1,0,0,1)}else if(N instanceof THREE.MeshNormalMaterial){s.r=Ga(G.normalWorld.x);s.g=Ga(G.normalWorld.y);s.b=Ga(G.normalWorld.z);s.updateStyleString();N.wireframe?Ca(s.__styleString,N.wireframe_linewidth):Da(s.__styleString)}}}function Ca(D,X){if(H!=D)p.strokeStyle=H=D;if(e!=X)p.lineWidth=e=X;p.stroke();x.inflate(X*2)}function Da(D){if(L!=D)p.fillStyle=L=D;p.fill()}function ya(D,X,Q,G,N,Y,ea,ga,ha,pa,ka,qa,za){var va,
+ra;va=ea.width-1;ra=ea.height-1;ga*=va;ha*=ra;pa*=va;ka*=ra;qa*=va;za*=ra;Q-=D;G-=X;N-=D;Y-=X;pa-=ga;ka-=ha;qa-=ga;za-=ha;ra=1/(pa*za-qa*ka);va=(za*Q-ka*N)*ra;ka=(za*G-ka*Y)*ra;Q=(pa*N-qa*Q)*ra;G=(pa*Y-qa*G)*ra;D=D-va*ga-Q*ha;X=X-ka*ga-G*ha;p.save();p.transform(va,ka,Q,G,D,X);p.clip();p.drawImage(ea,0,0);p.restore()}function Ka(D,X,Q,G){var N=~~(D.r*255),Y=~~(D.g*255);D=~~(D.b*255);var ea=~~(X.r*255),ga=~~(X.g*255);X=~~(X.b*255);var ha=~~(Q.r*255),pa=~~(Q.g*255);Q=~~(Q.b*255);var ka=~~(G.r*255),qa=
+~~(G.g*255);G=~~(G.b*255);fa[0]=N<0?0:N>255?255:N;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=D<0?0:D>255?255:D;fa[4]=ea<0?0:ea>255?255:ea;fa[5]=ga<0?0:ga>255?255:ga;fa[6]=X<0?0:X>255?255:X;fa[8]=ha<0?0:ha>255?255:ha;fa[9]=pa<0?0:pa>255?255:pa;fa[10]=Q<0?0:Q>255?255:Q;fa[12]=ka<0?0:ka>255?255:ka;fa[13]=qa<0?0:qa>255?255:qa;fa[14]=G<0?0:G>255?255:G;oa.putImageData(ta,0,0);ua.drawImage(ia,0,0);return da}function Fa(D,X,Q){D=(D-X)/(Q-X);return D*D*(3-2*D)}function Ga(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function Ha(D,
+X){var Q=X.x-D.x,G=X.y-D.y,N=1/Math.sqrt(Q*Q+G*G);Q*=N;G*=N;X.x+=Q;X.y+=G;D.x-=Q;D.y-=G}var Ea,La,aa,na,wa,Ia,Ma,Aa;this.autoClear?this.clear():p.setTransform(1,0,0,-1,r,o);d=h.projectScene(ba,ja,this.sortElements);(K=ba.lights.length>0)&&la(ba);Ea=0;for(La=d.length;Ea<La;Ea++){aa=d[Ea];x.empty();if(aa instanceof THREE.RenderableParticle){g=aa;g.x*=r;g.y*=o;na=0;for(wa=aa.materials.length;na<wa;na++)Na(g,aa,aa.materials[na],ba)}else if(aa instanceof THREE.RenderableLine){g=aa.v1;i=aa.v2;g.positionScreen.x*=
+r;g.positionScreen.y*=o;i.positionScreen.x*=r;i.positionScreen.y*=o;x.addPoint(g.positionScreen.x,g.positionScreen.y);x.addPoint(i.positionScreen.x,i.positionScreen.y);if(V.instersects(x)){na=0;for(wa=aa.materials.length;na<wa;)Oa(g,i,aa,aa.materials[na++],ba)}}else if(aa instanceof THREE.RenderableFace3){g=aa.v1;i=aa.v2;f=aa.v3;g.positionScreen.x*=r;g.positionScreen.y*=o;i.positionScreen.x*=r;i.positionScreen.y*=o;f.positionScreen.x*=r;f.positionScreen.y*=o;if(aa.overdraw){Ha(g.positionScreen,i.positionScreen);
+Ha(i.positionScreen,f.positionScreen);Ha(f.positionScreen,g.positionScreen)}x.add3Points(g.positionScreen.x,g.positionScreen.y,i.positionScreen.x,i.positionScreen.y,f.positionScreen.x,f.positionScreen.y);if(V.instersects(x)){na=0;for(wa=aa.meshMaterials.length;na<wa;){Aa=aa.meshMaterials[na++];if(Aa instanceof THREE.MeshFaceMaterial){Ia=0;for(Ma=aa.faceMaterials.length;Ia<Ma;)(Aa=aa.faceMaterials[Ia++])&&Ja(g,i,f,aa,Aa,ba)}else Ja(g,i,f,aa,Aa,ba)}}}R.addRectangle(x)}p.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(O,F,U){var S,I,M,V;S=0;for(I=O.lights.length;S<I;S++){M=O.lights[S];if(M instanceof THREE.DirectionalLight){V=F.normalWorld.dot(M.position)*M.intensity;if(V>0){U.r+=M.color.r*V;U.g+=M.color.g*V;U.b+=M.color.b*V}}else if(M instanceof THREE.PointLight){z.sub(M.position,F.centroidWorld);z.normalize();V=F.normalWorld.dot(z)*M.intensity;if(V>0){U.r+=M.color.r*V;U.g+=M.color.g*V;U.b+=M.color.b*V}}}}function c(O,F,U,S,I,M){v=h(C++);v.setAttribute("d","M "+O.positionScreen.x+
+" "+O.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)f.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(i){k.r=l.r;k.g=l.g;k.b=l.b;a(M,S,k);f.r=I.color.r*k.r;f.g=I.color.g*k.g;f.b=I.color.b*k.b;f.updateStyleString()}else f.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){n=1-I.__2near/(I.__farPlusNear-S.z*I.__farMinusNear);
+f.setRGB(n,n,n)}else I instanceof THREE.MeshNormalMaterial&&f.setRGB(j(S.normalWorld.x),j(S.normalWorld.y),j(S.normalWorld.z));I.wireframe?v.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):v.setAttribute("style","fill: "+f.__styleString+"; fill-opacity: "+I.opacity);r.appendChild(v)}function d(O,F,U,S,I,M,V){v=h(C++);v.setAttribute("d",
+"M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)f.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(i){k.r=l.r;k.g=l.g;k.b=l.b;a(V,I,k);f.r=M.color.r*k.r;f.g=M.color.g*k.g;f.b=M.color.b*k.b;f.updateStyleString()}else f.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){n=
+1-M.__2near/(M.__farPlusNear-I.z*M.__farMinusNear);f.setRGB(n,n,n)}else M instanceof THREE.MeshNormalMaterial&&f.setRGB(j(I.normalWorld.x),j(I.normalWorld.y),j(I.normalWorld.z));M.wireframe?v.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):v.setAttribute("style","fill: "+f.__styleString+"; fill-opacity: "+M.opacity);r.appendChild(v)}
+function h(O){if(s[O]==null){s[O]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&s[O].setAttribute("shape-rendering","crispEdges");return s[O]}return s[O]}function j(O){return O<0?Math.min((1+O)*0.5,0.5):0.5+Math.min(O*0.5,0.5)}var m=null,b=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,B,A,u,y,H,L,e=new THREE.Rectangle,g=new THREE.Rectangle,i=false,f=new THREE.Color(16777215),k=new THREE.Color(16777215),l=new THREE.Color(0),t=new THREE.Color(0),
+q=new THREE.Color(0),n,z=new THREE.Vector3,s=[],w=[],E=[],v,C,W,J,P=1;this.domElement=r;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(O){switch(O){case "high":P=1;break;case "low":P=0}};this.setSize=function(O,F){o=O;p=F;B=o/2;A=p/2;r.setAttribute("viewBox",-B+" "+-A+" "+o+" "+p);r.setAttribute("width",o);r.setAttribute("height",p);e.set(-B,-A,B,A)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(O,F){var U,S,
+I,M,V,R,x,K;this.autoClear&&this.clear();m=b.projectScene(O,F,this.sortElements);J=W=C=0;if(i=O.lights.length>0){x=O.lights;l.setRGB(0,0,0);t.setRGB(0,0,0);q.setRGB(0,0,0);U=0;for(S=x.length;U<S;U++){I=x[U];M=I.color;if(I instanceof THREE.AmbientLight){l.r+=M.r;l.g+=M.g;l.b+=M.b}else if(I instanceof THREE.DirectionalLight){t.r+=M.r;t.g+=M.g;t.b+=M.b}else if(I instanceof THREE.PointLight){q.r+=M.r;q.g+=M.g;q.b+=M.b}}}U=0;for(S=m.length;U<S;U++){x=m[U];g.empty();if(x instanceof THREE.RenderableParticle){u=
+x;u.x*=B;u.y*=-A;I=0;for(M=x.materials.length;I<M;I++)if(K=x.materials[I]){V=u;R=x;K=K;var T=W++;if(w[T]==null){w[T]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&w[T].setAttribute("shape-rendering","crispEdges")}v=w[T];v.setAttribute("cx",V.x);v.setAttribute("cy",V.y);v.setAttribute("r",R.scale.x*B);if(K instanceof THREE.ParticleCircleMaterial){if(i){k.r=l.r+t.r+q.r;k.g=l.g+t.g+q.g;k.b=l.b+t.b+q.b;f.r=K.color.r*k.r;f.g=K.color.g*k.g;f.b=K.color.b*k.b;f.updateStyleString()}else f=
+K.color;v.setAttribute("style","fill: "+f.__styleString)}r.appendChild(v)}}else if(x instanceof THREE.RenderableLine){u=x.v1;y=x.v2;u.positionScreen.x*=B;u.positionScreen.y*=-A;y.positionScreen.x*=B;y.positionScreen.y*=-A;g.addPoint(u.positionScreen.x,u.positionScreen.y);g.addPoint(y.positionScreen.x,y.positionScreen.y);if(e.instersects(g)){I=0;for(M=x.materials.length;I<M;)if(K=x.materials[I++]){V=u;R=y;K=K;T=J++;if(E[T]==null){E[T]=document.createElementNS("http://www.w3.org/2000/svg","line");P==
+0&&E[T].setAttribute("shape-rendering","crispEdges")}v=E[T];v.setAttribute("x1",V.positionScreen.x);v.setAttribute("y1",V.positionScreen.y);v.setAttribute("x2",R.positionScreen.x);v.setAttribute("y2",R.positionScreen.y);if(K instanceof THREE.LineBasicMaterial){f.__styleString=K.color.__styleString;v.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+K.linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.linecap+"; stroke-linejoin: "+K.linejoin);r.appendChild(v)}}}}else if(x instanceof
+THREE.RenderableFace3){u=x.v1;y=x.v2;H=x.v3;u.positionScreen.x*=B;u.positionScreen.y*=-A;y.positionScreen.x*=B;y.positionScreen.y*=-A;H.positionScreen.x*=B;H.positionScreen.y*=-A;g.addPoint(u.positionScreen.x,u.positionScreen.y);g.addPoint(y.positionScreen.x,y.positionScreen.y);g.addPoint(H.positionScreen.x,H.positionScreen.y);if(e.instersects(g)){I=0;for(M=x.meshMaterials.length;I<M;){K=x.meshMaterials[I++];if(K instanceof THREE.MeshFaceMaterial){V=0;for(R=x.faceMaterials.length;V<R;)(K=x.faceMaterials[V++])&&
+c(u,y,H,x,K,O)}else K&&c(u,y,H,x,K,O)}}}else if(x instanceof THREE.RenderableFace4){u=x.v1;y=x.v2;H=x.v3;L=x.v4;u.positionScreen.x*=B;u.positionScreen.y*=-A;y.positionScreen.x*=B;y.positionScreen.y*=-A;H.positionScreen.x*=B;H.positionScreen.y*=-A;L.positionScreen.x*=B;L.positionScreen.y*=-A;g.addPoint(u.positionScreen.x,u.positionScreen.y);g.addPoint(y.positionScreen.x,y.positionScreen.y);g.addPoint(H.positionScreen.x,H.positionScreen.y);g.addPoint(L.positionScreen.x,L.positionScreen.y);if(e.instersects(g)){I=
+0;for(M=x.meshMaterials.length;I<M;){K=x.meshMaterials[I++];if(K instanceof THREE.MeshFaceMaterial){V=0;for(R=x.faceMaterials.length;V<R;)(K=x.faceMaterials[V++])&&d(u,y,H,L,x,K,O)}else K&&d(u,y,H,L,x,K,O)}}}}}};
+THREE.WebGLRenderer=function(a){function c(e,g){e.fragment_shader=g.fragment_shader;e.vertex_shader=g.vertex_shader;e.uniforms=Uniforms.clone(g.uniforms)}function d(e){if(e.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);e.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function h(e,g){var i;if(e=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,g);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));
+return null}return i}function j(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}
-var l=document.createElement("canvas"),b,r=null,m=null,o=new THREE.Matrix4,z,y=new Float32Array(16),w=new Float32Array(16),x=new Float32Array(16),I=new Float32Array(9),M=new Float32Array(16),L=new THREE.Matrix4,s=new THREE.Vector4,T=true,F=new THREE.Color(0),P=0;if(a){if(a.antialias!==undefined)T=a.antialias;a.clearColor!==undefined&&F.setHex(a.clearColor);if(a.clearAlpha!==undefined)P=a.clearAlpha}this.domElement=l;this.autoClear=true;(function(f,p,h){try{b=l.getContext("experimental-webgl",{antialias:f})}catch(e){console.log(e)}if(!b){alert("WebGL not supported");
-throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(p.r,p.g,p.b,h)})(T,F,P);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,p){l.width=f;l.height=p;b.viewport(0,0,l.width,l.height)};this.setClearColorHex=
-function(f,p){var h=new THREE.Color(f);b.clearColor(h.r,h.g,h.b,p)};this.setClearColor=function(f,p){b.clearColor(f.r,f.g,f.b,p)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,p){var h,e,n,j=0,t=0,q=0,k,u,B,v=this.lights,O=v.directional.colors,G=v.directional.positions,D=v.point.colors,U=v.point.positions,X=0,K=0;h=n=n=0;for(e=p.length;h<e;h++){n=p[h];k=n.color;u=n.position;B=n.intensity;if(n instanceof THREE.AmbientLight){j+=k.r;t+=k.g;q+=k.b}else if(n instanceof
-THREE.DirectionalLight){n=X*3;O[n]=k.r*B;O[n+1]=k.g*B;O[n+2]=k.b*B;G[n]=u.x;G[n+1]=u.y;G[n+2]=u.z;X+=1}else if(n instanceof THREE.PointLight){n=K*3;D[n]=k.r*B;D[n+1]=k.g*B;D[n+2]=k.b*B;U[n]=u.x;U[n+1]=u.y;U[n+2]=u.z;K+=1}}for(h=X*3;h<O.length;h++)O[h]=0;for(h=K*3;h<D.length;h++)D[h]=0;v.point.length=K;v.directional.length=X;v.ambient[0]=j;v.ambient[1]=t;v.ambient[2]=q};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLParticleBuffer=
-b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};
-this.initLineBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__lineArray=new Uint16Array(p);f.__webGLLineCount=p};this.initParticleBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__particleArray=new Uint16Array(p);f.__sortArray=[];f.__webGLParticleCount=p};this.initMeshBuffers=function(f,p){var h,e,n=0,j=0,t=0,q=p.geometry.faces,k=f.faces;h=0;for(e=k.length;h<
-e;h++){fi=k[h];face=q[fi];if(face instanceof THREE.Face3){n+=3;j+=1;t+=3}else if(face instanceof THREE.Face4){n+=4;j+=2;t+=4}}f.__vertexArray=new Float32Array(n*3);f.__normalArray=new Float32Array(n*3);f.__tangentArray=new Float32Array(n*4);f.__colorArray=new Float32Array(n*3);f.__uvArray=new Float32Array(n*2);f.__uv2Array=new Float32Array(n*2);f.__faceArray=new Uint16Array(j*3);f.__lineArray=new Uint16Array(t*2);n=false;h=0;for(e=p.materials.length;h<e;h++){q=p.materials[h];if(q instanceof THREE.MeshFaceMaterial){q=
-0;for(k=f.materials.length;q<k;q++)if(f.materials[q]&&f.materials[q].shading!=undefined&&f.materials[q].shading==THREE.SmoothShading){n=true;break}}else if(q&&q.shading!=undefined&&q.shading==THREE.SmoothShading){n=true;break}if(n)break}f.__needsSmoothNormals=n;f.__webGLFaceCount=j*3;f.__webGLLineCount=t*2};this.setMeshBuffers=function(f,p,h){var e,n,j,t,q,k,u,B,v,O,G=0,D=0,U=0,X=0,K=0,H=0,N=0,R=0,A=0,J=f.__vertexArray,W=f.__uvArray,ga=f.__uv2Array,da=f.__normalArray,Y=f.__tangentArray,ba=f.__colorArray,
-Z=f.__faceArray,ea=f.__lineArray,wa=f.__needsSmoothNormals,ha=p.geometry,ia=ha.__dirtyVertices,sa=ha.__dirtyElements,pa=ha.__dirtyUvs,qa=ha.__dirtyNormals,aa=ha.__dirtyTangents,ma=ha.__dirtyColors,ka=ha.vertices,xa=f.faces,Ga=ha.faces,Ha=ha.uvs,Da=ha.uvs2,na=ha.colors;p=0;for(e=xa.length;p<e;p++){n=xa[p];j=Ga[n];k=Ha[n];n=Da[n];t=j.vertexNormals;q=j.normal;if(j instanceof THREE.Face3){if(ia){u=ka[j.a].position;B=ka[j.b].position;v=ka[j.c].position;J[D]=u.x;J[D+1]=u.y;J[D+2]=u.z;J[D+3]=B.x;J[D+4]=
-B.y;J[D+5]=B.z;J[D+6]=v.x;J[D+7]=v.y;J[D+8]=v.z;D+=9}if(ma&&na.length){u=na[j.a];B=na[j.b];v=na[j.c];ba[A]=u.r;ba[A+1]=u.g;ba[A+2]=u.b;ba[A+3]=B.r;ba[A+4]=B.g;ba[A+5]=B.b;ba[A+6]=v.r;ba[A+7]=v.g;ba[A+8]=v.b;A+=9}if(aa&&ha.hasTangents){u=ka[j.a].tangent;B=ka[j.b].tangent;v=ka[j.c].tangent;Y[N]=u.x;Y[N+1]=u.y;Y[N+2]=u.z;Y[N+3]=u.w;Y[N+4]=B.x;Y[N+5]=B.y;Y[N+6]=B.z;Y[N+7]=B.w;Y[N+8]=v.x;Y[N+9]=v.y;Y[N+10]=v.z;Y[N+11]=v.w;N+=12}if(qa)if(t.length==3&&wa)for(j=0;j<3;j++){q=t[j];da[H]=q.x;da[H+1]=q.y;da[H+
-2]=q.z;H+=3}else for(j=0;j<3;j++){da[H]=q.x;da[H+1]=q.y;da[H+2]=q.z;H+=3}if(pa&&k)for(j=0;j<3;j++){t=k[j];W[U]=t.u;W[U+1]=t.v;U+=2}if(pa&&n)for(j=0;j<3;j++){k=n[j];ga[X]=k.u;ga[X+1]=k.v;X+=2}if(sa){Z[K]=G;Z[K+1]=G+1;Z[K+2]=G+2;K+=3;ea[R]=G;ea[R+1]=G+1;ea[R+2]=G;ea[R+3]=G+2;ea[R+4]=G+1;ea[R+5]=G+2;R+=6;G+=3}}else if(j instanceof THREE.Face4){if(ia){u=ka[j.a].position;B=ka[j.b].position;v=ka[j.c].position;O=ka[j.d].position;J[D]=u.x;J[D+1]=u.y;J[D+2]=u.z;J[D+3]=B.x;J[D+4]=B.y;J[D+5]=B.z;J[D+6]=v.x;
-J[D+7]=v.y;J[D+8]=v.z;J[D+9]=O.x;J[D+10]=O.y;J[D+11]=O.z;D+=12}if(ma&&na.length){u=na[j.a];B=na[j.b];v=na[j.d];ba[A]=u.r;ba[A+1]=u.g;ba[A+2]=u.b;ba[A+3]=B.r;ba[A+4]=B.g;ba[A+5]=B.b;ba[A+6]=v.r;ba[A+7]=v.g;ba[A+8]=v.b;ba[A+9]=(void 0).r;ba[A+10]=(void 0).g;ba[A+11]=(void 0).b;A+=12}if(aa&&ha.hasTangents){u=ka[j.a].tangent;B=ka[j.b].tangent;v=ka[j.c].tangent;j=ka[j.d].tangent;Y[N]=u.x;Y[N+1]=u.y;Y[N+2]=u.z;Y[N+3]=u.w;Y[N+4]=B.x;Y[N+5]=B.y;Y[N+6]=B.z;Y[N+7]=B.w;Y[N+8]=v.x;Y[N+9]=v.y;Y[N+10]=v.z;Y[N+
-11]=v.w;Y[N+12]=j.x;Y[N+13]=j.y;Y[N+14]=j.z;Y[N+15]=j.w;N+=16}if(qa)if(t.length==4&&wa)for(j=0;j<4;j++){q=t[j];da[H]=q.x;da[H+1]=q.y;da[H+2]=q.z;H+=3}else for(j=0;j<4;j++){da[H]=q.x;da[H+1]=q.y;da[H+2]=q.z;H+=3}if(pa&&k)for(j=0;j<4;j++){t=k[j];W[U]=t.u;W[U+1]=t.v;U+=2}if(pa&&n)for(j=0;j<4;j++){k=n[j];ga[X]=k.u;ga[X+1]=k.v;X+=2}if(sa){Z[K]=G;Z[K+1]=G+1;Z[K+2]=G+2;Z[K+3]=G;Z[K+4]=G+2;Z[K+5]=G+3;K+=6;ea[R]=G;ea[R+1]=G+1;ea[R+2]=G;ea[R+3]=G+3;ea[R+4]=G+1;ea[R+5]=G+2;ea[R+6]=G+2;ea[R+7]=G+3;R+=8;G+=4}}}if(ia){b.bindBuffer(b.ARRAY_BUFFER,
-f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,J,h)}if(ma&&na.length){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,ba,h)}if(qa){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,da,h)}if(aa&&ha.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,h)}if(pa&&U>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,W,h)}if(pa&&X>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);
-b.bufferData(b.ARRAY_BUFFER,ga,h)}if(sa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Z,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ea,h)}};this.setLineBuffers=function(f,p){var h,e,n,j=f.vertices,t=f.colors,q=j.length,k=t.length,u=f.__vertexArray,B=f.__colorArray,v=f.__lineArray,O=f.__dirtyColors,G=f.__dirtyElements;if(f.__dirtyVertices){for(h=0;h<q;h++){e=j[h].position;n=h*3;u[n]=e.x;u[n+1]=e.y;u[n+
-2]=e.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,u,p)}if(O){for(h=0;h<k;h++){color=t[h];n=h*3;B[n]=color.r;B[n+1]=color.g;B[n+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,B,p)}if(G){for(h=0;h<q;h++)v[h]=h;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,v,p)}};this.setParticleBuffers=function(f,p,h,e){var n,j,t;j=f.vertices;var q=j.length,k=f.colors,u=k.length,B=f.__vertexArray,
-v=f.__particleArray,O=f.__colorArray,G=f.__sortArray,D=f.__dirtyVertices,U=f.__dirtyElements,X=f.__dirtyColors;if(h.sortParticles){L.multiply(e.projectionMatrix,e.matrix);L.multiplySelf(h.matrix);for(n=0;n<q;n++){t=j[n].position;s.copy(t);L.multiplyVector3(s);G[n]=[s.z,n]}G.sort(function(K,H){return H[0]-K[0]});for(n=0;n<q;n++){t=j[G[n][1]].position;e=n*3;B[e]=t.x;B[e+1]=t.y;B[e+2]=t.z}for(j=0;j<u;j++){e=j*3;color=k[G[j][1]];O[e]=color.r;O[e+1]=color.g;O[e+2]=color.b}}else{if(D)for(n=0;n<q;n++){t=
-j[n].position;e=n*3;B[e]=t.x;B[e+1]=t.y;B[e+2]=t.z}if(X)for(j=0;j<u;j++){color=k[j];e=j*3;O[e]=color.r;O[e+1]=color.g;O[e+2]=color.b}}if(U){for(n=0;n<q;n++)v[n]=n;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,v,p)}if(D||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,B,p)}if(X||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,O,p)}};this.initMaterial=function(f,
-p,h){if(!f.program){var e,n;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&
-c(f,THREE.ShaderLib.particle_basic);var j,t,q,k;n=q=k=0;for(j=p.length;n<j;n++){t=p[n];t instanceof THREE.DirectionalLight&&q++;t instanceof THREE.PointLight&&k++}if(k+q<=4){p=q;k=k}else{p=Math.ceil(4*q/(k+q));k=4-p}n={directional:p,point:k};k=f.fragment_shader;p=f.vertex_shader;j={fog:h,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,maxDirLights:n.directional,maxPointLights:n.point};h=b.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
-j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+
-j.maxPointLights,j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(h,g("fragment",n+k));b.attachShader(h,
-g("vertex",j+p));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};f.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(e in f.uniforms)h.push(e);e=f.program;k=0;for(p=h.length;k<p;k++){n=h[k];e.uniforms[n]=b.getUniformLocation(e,n)}f=f.program;e=["position","normal",
-"uv","uv2","tangent","color"];h=0;for(k=e.length;h<k;h++){p=e[h];f.attributes[p]=b.getAttribLocation(f,p)}}};this.setProgram=function(f,p,h,e){this.initMaterial(e,p,h);var n=e.program;if(n!=r){b.useProgram(n);r=n}this.loadCamera(n,f);this.loadMatrices(n);if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial){this.setupLights(n,p);p=this.lights;e.uniforms.enableLighting.value=p.directional.length+p.point.length;e.uniforms.ambientLightColor.value=p.ambient;e.uniforms.directionalLightColor.value=
-p.directional.colors;e.uniforms.directionalLightDirection.value=p.directional.positions;e.uniforms.pointLightColor.value=p.point.colors;e.uniforms.pointLightPosition.value=p.point.positions}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial){e.uniforms.diffuse.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.map.texture=e.map;e.uniforms.light_map.texture=e.light_map;
-e.uniforms.env_map.texture=e.env_map;e.uniforms.reflectivity.value=e.reflectivity;e.uniforms.refraction_ratio.value=e.refraction_ratio;e.uniforms.combine.value=e.combine;e.uniforms.useRefract.value=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}if(e instanceof THREE.LineBasicMaterial){e.uniforms.diffuse.value.setRGB(e.color.r*
-e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}if(e instanceof THREE.ParticleBasicMaterial){e.uniforms.psColor.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.size.value=e.size;
-e.uniforms.map.texture=e.map;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}if(e instanceof THREE.MeshPhongMaterial){e.uniforms.ambient.value.setRGB(e.ambient.r,e.ambient.g,e.ambient.b);e.uniforms.specular.value.setRGB(e.specular.r,e.specular.g,e.specular.b);e.uniforms.shininess.value=e.shininess}if(e instanceof THREE.MeshDepthMaterial){e.uniforms.mNear.value=
-f.near;e.uniforms.mFar.value=f.far;e.uniforms.opacity.value=e.opacity}if(e instanceof THREE.MeshNormalMaterial)e.uniforms.opacity.value=e.opacity;f=e.uniforms;var j,t;for(j in f)if(t=n.uniforms[j]){e=f[j];p=e.type;h=e.value;if(p=="i")b.uniform1i(t,h);else if(p=="f")b.uniform1f(t,h);else if(p=="fv1")b.uniform1fv(t,h);else if(p=="fv")b.uniform3fv(t,h);else if(p=="v2")b.uniform2f(t,h.x,h.y);else if(p=="v3")b.uniform3f(t,h.x,h.y,h.z);else if(p=="c")b.uniform3f(t,h.r,h.g,h.b);else if(p=="t"){b.uniform1i(t,
-h);if(e=e.texture)if(e.image instanceof Array&&e.image.length==6){e=e;h=h;if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
-b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(p=0;p<6;++p)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.image[p]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}else{e=e;h=h;if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(e.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(e.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(e.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(e.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture)}}}return n};this.renderBuffer=function(f,p,h,e,n,j){f=this.setProgram(f,
-p,h,e,j).attributes;b.bindBuffer(b.ARRAY_BUFFER,n.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.position);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.color)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer);b.vertexAttribPointer(f.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.normal)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,
-n.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.tangent)}if(f.uv>=0)if(n.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(n.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);
-if(e.wireframe||e instanceof THREE.LineBasicMaterial){f=e.wireframe_linewidth!==undefined?e.wireframe_linewidth:e.linewidth!==undefined?e.linewidth:1;e=e instanceof THREE.LineBasicMaterial&&j.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.drawElements(e,n.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(e instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLParticleBuffer);b.drawElements(b.POINTS,n.__webGLParticleCount,
-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,n.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,p,h,e,n,j,t){var q,k,u,B,v;u=0;for(B=e.materials.length;u<B;u++){q=e.materials[u];if(q instanceof THREE.MeshFaceMaterial){q=0;for(k=n.materials.length;q<k;q++)if((v=n.materials[q])&&v.blending==j&&v.opacity<1==t){this.setBlending(v.blending);this.setDepthTest(v.depth_test);this.renderBuffer(f,p,h,v,n,e)}}else if((v=q)&&v.blending==
-j&&v.opacity<1==t){this.setBlending(v.blending);this.setDepthTest(v.depth_test);this.renderBuffer(f,p,h,v,n,e)}}};this.renderPassImmediate=function(f,p,h,e,n,j){var t,q,k,u;t=0;for(q=e.materials.length;t<q;t++)if((k=e.materials[t])&&k.blending==n&&k.opacity<1==j){this.setBlending(k.blending);this.setDepthTest(k.depth_test);u=this.setProgram(f,p,h,k,e);e.render(function(B){var v=u;if(!B.__webGLVertexBuffer)B.__webGLVertexBuffer=b.createBuffer();if(!B.__webGLNormalBuffer)B.__webGLNormalBuffer=b.createBuffer();
-if(B.hasPos){b.bindBuffer(b.ARRAY_BUFFER,B.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,B.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(v.attributes.position);b.vertexAttribPointer(v.attributes.position,3,b.FLOAT,false,0,0)}if(B.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,B.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,B.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(v.attributes.normal);b.vertexAttribPointer(v.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,B.count);
-B.count=0})}};this.render=function(f,p,h,e){var n,j,t,q,k=f.lights,u=f.fog;p.autoUpdateMatrix&&p.updateMatrix();y.set(p.matrix.flatten());x.set(p.projectionMatrix.flatten());this.initWebGLObjects(f,p);e=e!==undefined?e:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,h.width,h.height);
-b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(h.format),h.width,h.height,0,i(h.format),i(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,
-h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){n=h.__webGLFramebuffer;q=h.width;j=h.height}else{n=null;q=l.width;j=l.height}if(n!=m){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(0,0,q,j);e&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);m=n}this.autoClear&&this.clear();n=f.__webGLObjects.length;for(e=0;e<n;e++){t=
-f.__webGLObjects[e];q=t.object;q.visible&&q.autoUpdateMatrix&&q.updateMatrix()}j=f.__webGLObjectsImmediate.length;for(e=0;e<j;e++){t=f.__webGLObjectsImmediate[e];q=t.object;q.visible&&q.autoUpdateMatrix&&q.updateMatrix()}for(e=0;e<n;e++){t=f.__webGLObjects[e];q=t.object;j=t.buffer;if(q.visible){d(q);this.setupMatrices(q,p);this.renderPass(p,k,u,q,j,THREE.NormalBlending,false)}}for(e=0;e<f.__webGLObjectsImmediate.length;e++){t=f.__webGLObjectsImmediate[e];q=t.object;if(q.visible){d(q);this.setupMatrices(q,
-p);this.renderPassImmediate(p,k,u,q,THREE.NormalBlending,false)}}for(e=0;e<n;e++){t=f.__webGLObjects[e];q=t.object;j=t.buffer;if(q.visible){d(q);this.setupMatrices(q,p);this.renderPass(p,k,u,q,j,THREE.AdditiveBlending,false);this.renderPass(p,k,u,q,j,THREE.SubtractiveBlending,false);this.renderPass(p,k,u,q,j,THREE.AdditiveBlending,true);this.renderPass(p,k,u,q,j,THREE.SubtractiveBlending,true);this.renderPass(p,k,u,q,j,THREE.NormalBlending,true);this.renderPass(p,k,u,q,j,THREE.BillboardBlending,false)}}for(e=
-0;e<f.__webGLObjectsImmediate.length;e++){t=f.__webGLObjectsImmediate[e];q=t.object;if(q.visible){d(q);this.setupMatrices(q,p);this.renderPassImmediate(p,k,u,q,THREE.NormalBlending,true)}}if(h&&h.min_filter!==THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,p){function h(v,O,G,D){if(v[O]==undefined){f.__webGLObjects.push({buffer:G,object:D});v[O]=1}}
-function e(v,O,G){if(v[O]==undefined){f.__webGLObjectsImmediate.push({object:G});v[O]=1}}var n,j,t,q,k,u,B;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}n=0;for(j=f.objects.length;n<j;n++){t=f.objects[n];k=t.geometry;if(f.__webGLObjectsMap[t.id]==undefined)f.__webGLObjectsMap[t.id]={};B=f.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(q in k.geometryChunks){u=k.geometryChunks[q];if(!u.__webGLVertexBuffer){this.createMeshBuffers(u);this.initMeshBuffers(u,
-t);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true;k.__dirtyColors=true}if(k.__dirtyVertices||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents)this.setMeshBuffers(u,t,b.DYNAMIC_DRAW);h(B,q,u,t)}k.__dirtyVertices=false;k.__dirtyElements=false;k.__dirtyUvs=false;k.__dirtyNormals=false;k.__dirtyTangents=false;k.__dirtyColors=false}else if(t instanceof THREE.Line){if(!k.__webGLVertexBuffer){this.createLineBuffers(k);
-this.initLineBuffers(k);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyColors=true}if(k.__dirtyVertices||k.__dirtyColors)this.setLineBuffers(k,b.DYNAMIC_DRAW);h(B,0,k,t);k.__dirtyVertices=false;k.__dirtyElements=false}else if(t instanceof THREE.ParticleSystem){if(!k.__webGLVertexBuffer){this.createParticleBuffers(k);this.initParticleBuffers(k);k.__dirtyVertices=true;k.__dirtyColors=true;k.__dirtyElements=true}if(k.__dirtyVertices||k.__dirtyColors||t.sortParticles)this.setParticleBuffers(k,
-b.DYNAMIC_DRAW,t,p);h(B,0,k,t);k.__dirtyVertices=false;k.__dirtyColors=false;k.__dirtyElements=false}else t instanceof THREE.MarchingCubes&&e(B,0,t)}};this.removeObject=function(f,p){var h,e;for(h=f.__webGLObjects.length-1;h>=0;h--){e=f.__webGLObjects[h].object;p==e&&f.__webGLObjects.splice(h,1)}};this.setupMatrices=function(f,p){o.multiply(p.matrix,f.matrix);w.set(o.flatten());z=THREE.Matrix4.makeInvert3x3(o).transpose();I.set(z.m);M.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,
-false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,w);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,x);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,I);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,M)};this.loadCamera=function(f,p){b.uniform3f(f.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setDepthTest=function(f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
-b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};
-this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
-map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
-lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+var m=document.createElement("canvas"),b,r=null,o=null,p=new THREE.Matrix4,B=new Float32Array(16),A=new Float32Array(16),u=new THREE.Vector4,y=true,H=new THREE.Color(0),L=0;if(a){if(a.antialias!==undefined)y=a.antialias;a.clearColor!==undefined&&H.setHex(a.clearColor);if(a.clearAlpha!==undefined)L=a.clearAlpha}this.domElement=m;this.autoClear=true;(function(e,g,i){try{b=m.getContext("experimental-webgl",{antialias:e})}catch(f){console.log(f)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";
+}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(g.r,g.g,g.b,i)})(y,H,L);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,g){m.width=e;m.height=g;b.viewport(0,0,m.width,m.height)};this.setClearColorHex=function(e,g){var i=new THREE.Color(e);
+b.clearColor(i.r,i.g,i.b,g)};this.setClearColor=function(e,g){b.clearColor(e.r,e.g,e.b,g)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,g){var i,f,k,l=0,t=0,q=0,n,z,s,w=this.lights,E=w.directional.colors,v=w.directional.positions,C=w.point.colors,W=w.point.positions,J=0,P=0;i=k=k=0;for(f=g.length;i<f;i++){k=g[i];n=k.color;z=k.position;s=k.intensity;if(k instanceof THREE.AmbientLight){l+=n.r;t+=n.g;q+=n.b}else if(k instanceof THREE.DirectionalLight){k=
+J*3;E[k]=n.r*s;E[k+1]=n.g*s;E[k+2]=n.b*s;v[k]=z.x;v[k+1]=z.y;v[k+2]=z.z;J+=1}else if(k instanceof THREE.PointLight){k=P*3;C[k]=n.r*s;C[k+1]=n.g*s;C[k+2]=n.b*s;W[k]=z.x;W[k+1]=z.y;W[k+2]=z.z;P+=1}}for(i=J*3;i<E.length;i++)E[i]=0;for(i=P*3;i<C.length;i++)C[i]=0;w.point.length=P;w.directional.length=J;w.ambient[0]=l;w.ambient[1]=t;w.ambient[2]=q};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLParticleBuffer=b.createBuffer()};
+this.createLineBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLUV2Buffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=
+function(e){var g=e.vertices.length;e.__vertexArray=new Float32Array(g*3);e.__colorArray=new Float32Array(g*3);e.__lineArray=new Uint16Array(g);e.__webGLLineCount=g};this.initParticleBuffers=function(e){var g=e.vertices.length;e.__vertexArray=new Float32Array(g*3);e.__colorArray=new Float32Array(g*3);e.__particleArray=new Uint16Array(g);e.__sortArray=[];e.__webGLParticleCount=g};this.initMeshBuffers=function(e,g){var i,f,k=0,l=0,t=0,q=g.geometry.faces,n=e.faces;i=0;for(f=n.length;i<f;i++){fi=n[i];
+face=q[fi];if(face instanceof THREE.Face3){k+=3;l+=1;t+=3}else if(face instanceof THREE.Face4){k+=4;l+=2;t+=4}}e.__vertexArray=new Float32Array(k*3);e.__normalArray=new Float32Array(k*3);e.__tangentArray=new Float32Array(k*4);e.__colorArray=new Float32Array(k*3);e.__uvArray=new Float32Array(k*2);e.__uv2Array=new Float32Array(k*2);e.__faceArray=new Uint16Array(l*3);e.__lineArray=new Uint16Array(t*2);k=false;i=0;for(f=g.materials.length;i<f;i++){q=g.materials[i];if(q instanceof THREE.MeshFaceMaterial){q=
+0;for(n=e.materials.length;q<n;q++)if(e.materials[q]&&e.materials[q].shading!=undefined&&e.materials[q].shading==THREE.SmoothShading){k=true;break}}else if(q&&q.shading!=undefined&&q.shading==THREE.SmoothShading){k=true;break}if(k)break}e.__needsSmoothNormals=k;e.__webGLFaceCount=l*3;e.__webGLLineCount=t*2};this.setMeshBuffers=function(e,g,i){var f,k,l,t,q,n,z,s,w,E,v=0,C=0,W=0,J=0,P=0,O=0,F=0,U=0,S=0,I=e.__vertexArray,M=e.__uvArray,V=e.__uv2Array,R=e.__normalArray,x=e.__tangentArray,K=e.__colorArray,
+T=e.__faceArray,Z=e.__lineArray,ma=e.__needsSmoothNormals,ca=g.geometry,xa=ca.__dirtyVertices,$=ca.__dirtyElements,ia=ca.__dirtyUvs,oa=ca.__dirtyNormals,ta=ca.__dirtyTangents,fa=ca.__dirtyColors,da=ca.vertices,ua=e.faces,sa=ca.faces,ba=ca.uvs,ja=ca.uvs2,la=ca.colors;g=0;for(f=ua.length;g<f;g++){k=ua[g];l=sa[k];n=ba[k];k=ja[k];t=l.vertexNormals;q=l.normal;if(l instanceof THREE.Face3){if(xa){z=da[l.a].position;s=da[l.b].position;w=da[l.c].position;I[C]=z.x;I[C+1]=z.y;I[C+2]=z.z;I[C+3]=s.x;I[C+4]=s.y;
+I[C+5]=s.z;I[C+6]=w.x;I[C+7]=w.y;I[C+8]=w.z;C+=9}if(fa&&la.length){z=la[l.a];s=la[l.b];w=la[l.c];K[S]=z.r;K[S+1]=z.g;K[S+2]=z.b;K[S+3]=s.r;K[S+4]=s.g;K[S+5]=s.b;K[S+6]=w.r;K[S+7]=w.g;K[S+8]=w.b;S+=9}if(ta&&ca.hasTangents){z=da[l.a].tangent;s=da[l.b].tangent;w=da[l.c].tangent;x[F]=z.x;x[F+1]=z.y;x[F+2]=z.z;x[F+3]=z.w;x[F+4]=s.x;x[F+5]=s.y;x[F+6]=s.z;x[F+7]=s.w;x[F+8]=w.x;x[F+9]=w.y;x[F+10]=w.z;x[F+11]=w.w;F+=12}if(oa)if(t.length==3&&ma)for(l=0;l<3;l++){q=t[l];R[O]=q.x;R[O+1]=q.y;R[O+2]=q.z;O+=3}else for(l=
+0;l<3;l++){R[O]=q.x;R[O+1]=q.y;R[O+2]=q.z;O+=3}if(ia&&n)for(l=0;l<3;l++){t=n[l];M[W]=t.u;M[W+1]=t.v;W+=2}if(ia&&k)for(l=0;l<3;l++){n=k[l];V[J]=n.u;V[J+1]=n.v;J+=2}if($){T[P]=v;T[P+1]=v+1;T[P+2]=v+2;P+=3;Z[U]=v;Z[U+1]=v+1;Z[U+2]=v;Z[U+3]=v+2;Z[U+4]=v+1;Z[U+5]=v+2;U+=6;v+=3}}else if(l instanceof THREE.Face4){if(xa){z=da[l.a].position;s=da[l.b].position;w=da[l.c].position;E=da[l.d].position;I[C]=z.x;I[C+1]=z.y;I[C+2]=z.z;I[C+3]=s.x;I[C+4]=s.y;I[C+5]=s.z;I[C+6]=w.x;I[C+7]=w.y;I[C+8]=w.z;I[C+9]=E.x;I[C+
+10]=E.y;I[C+11]=E.z;C+=12}if(fa&&la.length){z=la[l.a];s=la[l.b];w=la[l.d];K[S]=z.r;K[S+1]=z.g;K[S+2]=z.b;K[S+3]=s.r;K[S+4]=s.g;K[S+5]=s.b;K[S+6]=w.r;K[S+7]=w.g;K[S+8]=w.b;K[S+9]=(void 0).r;K[S+10]=(void 0).g;K[S+11]=(void 0).b;S+=12}if(ta&&ca.hasTangents){z=da[l.a].tangent;s=da[l.b].tangent;w=da[l.c].tangent;l=da[l.d].tangent;x[F]=z.x;x[F+1]=z.y;x[F+2]=z.z;x[F+3]=z.w;x[F+4]=s.x;x[F+5]=s.y;x[F+6]=s.z;x[F+7]=s.w;x[F+8]=w.x;x[F+9]=w.y;x[F+10]=w.z;x[F+11]=w.w;x[F+12]=l.x;x[F+13]=l.y;x[F+14]=l.z;x[F+15]=
+l.w;F+=16}if(oa)if(t.length==4&&ma)for(l=0;l<4;l++){q=t[l];R[O]=q.x;R[O+1]=q.y;R[O+2]=q.z;O+=3}else for(l=0;l<4;l++){R[O]=q.x;R[O+1]=q.y;R[O+2]=q.z;O+=3}if(ia&&n)for(l=0;l<4;l++){t=n[l];M[W]=t.u;M[W+1]=t.v;W+=2}if(ia&&k)for(l=0;l<4;l++){n=k[l];V[J]=n.u;V[J+1]=n.v;J+=2}if($){T[P]=v;T[P+1]=v+1;T[P+2]=v+2;T[P+3]=v;T[P+4]=v+2;T[P+5]=v+3;P+=6;Z[U]=v;Z[U+1]=v+1;Z[U+2]=v;Z[U+3]=v+3;Z[U+4]=v+1;Z[U+5]=v+2;Z[U+6]=v+2;Z[U+7]=v+3;U+=8;v+=4}}}if(xa){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+I,i)}if(fa&&la.length){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,K,i)}if(oa){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,R,i)}if(ta&&ca.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,x,i)}if(ia&&W>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,M,i)}if(ia&&J>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,V,i)}if($){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,T,i);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Z,i)}};this.setLineBuffers=function(e,g){var i,f,k,l=e.vertices,t=e.colors,q=l.length,n=t.length,z=e.__vertexArray,s=e.__colorArray,w=e.__lineArray,E=e.__dirtyColors,v=e.__dirtyElements;if(e.__dirtyVertices){for(i=0;i<q;i++){f=l[i].position;k=i*3;z[k]=f.x;z[k+1]=f.y;z[k+2]=f.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+z,g)}if(E){for(i=0;i<n;i++){color=t[i];k=i*3;s[k]=color.r;s[k+1]=color.g;s[k+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,s,g)}if(v){for(i=0;i<q;i++)w[i]=i;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,w,g)}};this.setParticleBuffers=function(e,g,i,f){var k,l,t;l=e.vertices;var q=l.length,n=e.colors,z=n.length,s=e.__vertexArray,w=e.__particleArray,E=e.__colorArray,v=e.__sortArray,C=e.__dirtyVertices,W=e.__dirtyElements,
+J=e.__dirtyColors;if(i.sortParticles){p.multiply(f.projectionMatrix,f.matrix);p.multiplySelf(i.matrix);for(k=0;k<q;k++){t=l[k].position;u.copy(t);p.multiplyVector3(u);v[k]=[u.z,k]}v.sort(function(P,O){return O[0]-P[0]});for(k=0;k<q;k++){t=l[v[k][1]].position;f=k*3;s[f]=t.x;s[f+1]=t.y;s[f+2]=t.z}for(l=0;l<z;l++){f=l*3;color=n[v[l][1]];E[f]=color.r;E[f+1]=color.g;E[f+2]=color.b}}else{if(C)for(k=0;k<q;k++){t=l[k].position;f=k*3;s[f]=t.x;s[f+1]=t.y;s[f+2]=t.z}if(J)for(l=0;l<z;l++){color=n[l];f=l*3;E[f]=
+color.r;E[f+1]=color.g;E[f+2]=color.b}}if(W){for(k=0;k<q;k++)w[k]=k;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,w,g)}if(C||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,s,g)}if(J||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,E,g)}};this.initMaterial=function(e,g,i){if(!e.program){var f,k;if(e instanceof THREE.MeshDepthMaterial)c(e,THREE.ShaderLib.depth);
+else if(e instanceof THREE.MeshNormalMaterial)c(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)c(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)c(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)c(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)c(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&c(e,THREE.ShaderLib.particle_basic);var l,t,q,n;k=q=n=0;for(l=g.length;k<l;k++){t=g[k];t instanceof
+THREE.DirectionalLight&&q++;t instanceof THREE.PointLight&&n++}if(n+q<=4){g=q;n=n}else{g=Math.ceil(4*q/(n+q));n=4-g}k={directional:g,point:n};n=e.fragment_shader;g=e.vertex_shader;l={fog:i,map:e.map,env_map:e.env_map,light_map:e.light_map,vertex_colors:e.vertex_colors,maxDirLights:k.directional,maxPointLights:k.point};i=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.fog?"#define USE_FOG":"",
+l.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");l=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?
+"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(i,h("fragment",k+n));b.attachShader(i,h("vertex",l+g));b.linkProgram(i);b.getProgramParameter(i,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+
+b.getProgramParameter(i,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");i.uniforms={};i.attributes={};e.program=i;i=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in e.uniforms)i.push(f);f=e.program;n=0;for(g=i.length;n<g;n++){k=i[n];f.uniforms[k]=b.getUniformLocation(f,k)}e=e.program;f=["position","normal","uv","uv2","tangent","color"];i=0;for(n=f.length;i<n;i++){g=f[i];e.attributes[g]=b.getAttribLocation(e,g)}}};this.setProgram=function(e,
+g,i,f,k){this.initMaterial(f,g,i);var l=f.program;if(l!=r){b.useProgram(l);r=l}this.loadCamera(l,e);this.loadMatrices(l,k);if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial){this.setupLights(l,g);g=this.lights;f.uniforms.enableLighting.value=g.directional.length+g.point.length;f.uniforms.ambientLightColor.value=g.ambient;f.uniforms.directionalLightColor.value=g.directional.colors;f.uniforms.directionalLightDirection.value=g.directional.positions;f.uniforms.pointLightColor.value=
+g.point.colors;f.uniforms.pointLightPosition.value=g.point.positions}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.light_map.texture=f.light_map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=
+f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.LineBasicMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=
+f.opacity;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.ParticleBasicMaterial){f.uniforms.psColor.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.size.value=f.size;f.uniforms.map.texture=f.map;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);
+if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.MeshPhongMaterial){f.uniforms.ambient.value.setRGB(f.ambient.r,f.ambient.g,f.ambient.b);f.uniforms.specular.value.setRGB(f.specular.r,f.specular.g,f.specular.b);f.uniforms.shininess.value=f.shininess}if(f instanceof THREE.MeshDepthMaterial){f.uniforms.mNear.value=e.near;f.uniforms.mFar.value=e.far;f.uniforms.opacity.value=
+f.opacity}if(f instanceof THREE.MeshNormalMaterial)f.uniforms.opacity.value=f.opacity;e=f.uniforms;for(var t in e)if(k=l.uniforms[t]){f=e[t];g=f.type;i=f.value;if(g=="i")b.uniform1i(k,i);else if(g=="f")b.uniform1f(k,i);else if(g=="fv1")b.uniform1fv(k,i);else if(g=="fv")b.uniform3fv(k,i);else if(g=="v2")b.uniform2f(k,i.x,i.y);else if(g=="v3")b.uniform3f(k,i.x,i.y,i.z);else if(g=="c")b.uniform3f(k,i.r,i.g,i.b);else if(g=="t"){b.uniform1i(k,i);if(f=f.texture)if(f.image instanceof Array&&f.image.length==
+6){f=f;i=i;if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
+for(g=0;g<6;++g)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image[g]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}else{f=f;i=i;if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(f.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture)}}}return l};this.renderBuffer=function(e,g,i,f,k,l){e=this.setProgram(e,g,i,f,l).attributes;b.bindBuffer(b.ARRAY_BUFFER,
+k.__webGLVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.position);if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.color)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.normal)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLTangentBuffer);b.vertexAttribPointer(e.tangent,
+4,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.tangent)}if(e.uv>=0)if(k.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(k.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(f.wireframe||f instanceof THREE.LineBasicMaterial){e=
+f.wireframe_linewidth!==undefined?f.wireframe_linewidth:f.linewidth!==undefined?f.linewidth:1;f=f instanceof THREE.LineBasicMaterial&&l.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(e);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(f,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(f instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLParticleBuffer);b.drawElements(b.POINTS,k.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+k.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,k.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,i,f,k,l,t){var q,n,z,s,w;z=0;for(s=f.materials.length;z<s;z++){q=f.materials[z];if(q instanceof THREE.MeshFaceMaterial){q=0;for(n=k.materials.length;q<n;q++)if((w=k.materials[q])&&w.blending==l&&w.opacity<1==t){this.setBlending(w.blending);this.setDepthTest(w.depth_test);this.renderBuffer(e,g,i,w,k,f)}}else if((w=q)&&w.blending==l&&w.opacity<1==t){this.setBlending(w.blending);this.setDepthTest(w.depth_test);
+this.renderBuffer(e,g,i,w,k,f)}}};this.renderPassImmediate=function(e,g,i,f,k,l){var t,q,n,z;t=0;for(q=f.materials.length;t<q;t++)if((n=f.materials[t])&&n.blending==k&&n.opacity<1==l){this.setBlending(n.blending);this.setDepthTest(n.depth_test);z=this.setProgram(e,g,i,n,f);f.render(function(s){var w=z;if(!s.__webGLVertexBuffer)s.__webGLVertexBuffer=b.createBuffer();if(!s.__webGLNormalBuffer)s.__webGLNormalBuffer=b.createBuffer();if(s.hasPos){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+s.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(w.attributes.position);b.vertexAttribPointer(w.attributes.position,3,b.FLOAT,false,0,0)}if(s.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,s.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(w.attributes.normal);b.vertexAttribPointer(w.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,s.count);s.count=0})}};this.render=function(e,g,i,f){var k,l,t,q,n=e.lights,z=e.fog;g.autoUpdateMatrix&&
+g.updateMatrix();A.set(g.matrix.flatten());B.set(g.projectionMatrix.flatten());this.initWebGLObjects(e,g);f=f!==undefined?f:true;if(i&&!i.__webGLFramebuffer){i.__webGLFramebuffer=b.createFramebuffer();i.__webGLRenderbuffer=b.createRenderbuffer();i.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,i.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,i.width,i.height);b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,
+j(i.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(i.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(i.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(i.min_filter));b.texImage2D(b.TEXTURE_2D,0,j(i.format),i.width,i.height,0,j(i.format),j(i.type),null);b.bindFramebuffer(b.FRAMEBUFFER,i.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,i.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,
+i.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(i){k=i.__webGLFramebuffer;q=i.width;l=i.height}else{k=null;q=m.width;l=m.height}if(k!=o){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,q,l);f&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);o=k}this.autoClear&&this.clear();k=e.__webGLObjects.length;for(f=0;f<k;f++){t=e.__webGLObjects[f];q=t.object;if(q.visible){q.autoUpdateMatrix&&q.updateMatrix();this.setupMatrices(q,
+g)}}l=e.__webGLObjectsImmediate.length;for(f=0;f<l;f++){t=e.__webGLObjectsImmediate[f];q=t.object;if(q.visible){q.autoUpdateMatrix&&q.updateMatrix();this.setupMatrices(q,g)}}for(f=0;f<k;f++){t=e.__webGLObjects[f];q=t.object;l=t.buffer;if(q.visible){d(q);this.renderPass(g,n,z,q,l,THREE.NormalBlending,false)}}for(f=0;f<e.__webGLObjectsImmediate.length;f++){t=e.__webGLObjectsImmediate[f];q=t.object;if(q.visible){d(q);this.renderPassImmediate(g,n,z,q,THREE.NormalBlending,false)}}for(f=0;f<k;f++){t=e.__webGLObjects[f];
+q=t.object;l=t.buffer;if(q.visible){d(q);this.renderPass(g,n,z,q,l,THREE.AdditiveBlending,false);this.renderPass(g,n,z,q,l,THREE.SubtractiveBlending,false);this.renderPass(g,n,z,q,l,THREE.AdditiveBlending,true);this.renderPass(g,n,z,q,l,THREE.SubtractiveBlending,true);this.renderPass(g,n,z,q,l,THREE.NormalBlending,true);this.renderPass(g,n,z,q,l,THREE.BillboardBlending,false)}}for(f=0;f<e.__webGLObjectsImmediate.length;f++){t=e.__webGLObjectsImmediate[f];q=t.object;if(q.visible){d(q);this.renderPassImmediate(g,
+n,z,q,THREE.NormalBlending,true)}}if(i&&i.min_filter!==THREE.NearestFilter&&i.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e,g){function i(w,E,v,C){if(w[E]==undefined){e.__webGLObjects.push({buffer:v,object:C});w[E]=1}}function f(w,E,v){if(w[E]==undefined){e.__webGLObjectsImmediate.push({object:v});w[E]=1}}var k,l,t,q,n,z,s;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
+{};e.__webGLObjectsImmediate=[]}k=0;for(l=e.objects.length;k<l;k++){t=e.objects[k];n=t.geometry;if(e.__webGLObjectsMap[t.id]==undefined){e.__webGLObjectsMap[t.id]={};t._modelViewMatrix=new THREE.Matrix4;t._normalMatrixArray=new Float32Array(9);t._modelViewMatrixArray=new Float32Array(16);t._objectMatrixArray=new Float32Array(16)}s=e.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(q in n.geometryChunks){z=n.geometryChunks[q];if(!z.__webGLVertexBuffer){this.createMeshBuffers(z);this.initMeshBuffers(z,
+t);n.__dirtyVertices=true;n.__dirtyElements=true;n.__dirtyUvs=true;n.__dirtyNormals=true;n.__dirtyTangents=true;n.__dirtyColors=true}if(n.__dirtyVertices||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents)this.setMeshBuffers(z,t,b.DYNAMIC_DRAW);i(s,q,z,t)}n.__dirtyVertices=false;n.__dirtyElements=false;n.__dirtyUvs=false;n.__dirtyNormals=false;n.__dirtyTangents=false;n.__dirtyColors=false}else if(t instanceof THREE.Line){if(!n.__webGLVertexBuffer){this.createLineBuffers(n);
+this.initLineBuffers(n);n.__dirtyVertices=true;n.__dirtyElements=true;n.__dirtyColors=true}if(n.__dirtyVertices||n.__dirtyColors)this.setLineBuffers(n,b.DYNAMIC_DRAW);i(s,0,n,t);n.__dirtyVertices=false;n.__dirtyElements=false;n.__dirtyColors=false}else if(t instanceof THREE.ParticleSystem){if(!n.__webGLVertexBuffer){this.createParticleBuffers(n);this.initParticleBuffers(n);n.__dirtyVertices=true;n.__dirtyColors=true;n.__dirtyElements=true}if(n.__dirtyVertices||n.__dirtyColors||t.sortParticles)this.setParticleBuffers(n,
+b.DYNAMIC_DRAW,t,g);i(s,0,n,t);n.__dirtyVertices=false;n.__dirtyColors=false;n.__dirtyElements=false}else t instanceof THREE.MarchingCubes&&f(s,0,t)}};this.removeObject=function(e,g){var i,f;for(i=e.__webGLObjects.length-1;i>=0;i--){f=e.__webGLObjects[i].object;g==f&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,g){e._modelViewMatrix.multiply(g.matrix,e.matrix);e._modelViewMatrixArray.set(e._modelViewMatrix.flatten());e._normalMatrix=THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transpose();
+e._normalMatrixArray.set(e._normalMatrix.m);e._objectMatrixArray.set(e.matrix.flatten())};this.loadMatrices=function(e,g){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,A);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,B);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,g._modelViewMatrixArray);b.uniformMatrix3fv(e.uniforms.normalMatrix,false,g._normalMatrixArray);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,g._objectMatrixArray)};this.loadCamera=function(e,g){b.uniform3f(e.uniforms.cameraPosition,
+g.position.x,g.position.y,g.position.z)};this.setDepthTest=function(e){e?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};
+this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
+envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};

+ 149 - 148
build/ThreeDebug.js

@@ -1,66 +1,66 @@
 // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var g,i,l,b,r,m;if(d==0)g=i=l=0;else{b=Math.floor(a*6);r=a*6-b;a=d*(1-c);m=d*(1-c*r);c=d*(1-c*(1-r));switch(b){case 1:g=m;i=d;l=a;break;case 2:g=a;i=d;l=c;break;case 3:g=a;i=m;l=d;break;case 4:g=c;i=a;l=d;break;case 5:g=d;i=a;l=m;break;case 6:case 0:g=d;i=c;l=a}}this.r=g;this.g=i;this.b=l;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
+THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var h,j,m,b,r,o;if(d==0)h=j=m=0;else{b=Math.floor(a*6);r=a*6-b;a=d*(1-c);o=d*(1-c*r);c=d*(1-c*(1-r));switch(b){case 1:h=o;j=d;m=a;break;case 2:h=a;j=d;m=c;break;case 3:h=a;j=o;m=d;break;case 4:h=c;j=a;m=d;break;case 5:h=d;j=a;m=o;break;case 6:case 0:h=d;j=c;m=a}}this.r=h;this.g=j;this.b=m;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
 this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0};
 THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,h=this.z;this.x=d*a.z-h*a.y;this.y=h*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
 a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=
 -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,c,d,g){this.x=a||0;this.y=c||0;this.z=d||0;this.w=g||1};
-THREE.Vector4.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+THREE.Vector4=function(a,c,d,h){this.x=a||0;this.y=c||0;this.z=d||0;this.w=h||1};
+THREE.Vector4.prototype={set:function(a,c,d,h){this.x=a;this.y=c;this.z=d;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,i=[];a=0;for(c=g.length;a<c;a++){d=g[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(l,b){return l.distance-b.distance});return i},intersectObject:function(a){function c(M,s,T,F){F=F.clone().subSelf(s);T=T.clone().subSelf(s);var Q=M.clone().subSelf(s);M=F.dot(F);s=F.dot(T);F=F.dot(Q);var f=T.dot(T);T=T.dot(Q);Q=1/(M*f-s*s);f=(f*F-s*T)*Q;M=(M*T-s*F)*Q;return f>0&&M>0&&f+M<1}var d,g,i,l,b,r,m,o,z,y,
-w,x=a.geometry,I=x.vertices,N=[];d=0;for(g=x.faces.length;d<g;d++){i=x.faces[d];y=this.origin.clone();w=this.direction.clone();l=a.matrix.multiplyVector3(I[i.a].position.clone());b=a.matrix.multiplyVector3(I[i.b].position.clone());r=a.matrix.multiplyVector3(I[i.c].position.clone());m=i instanceof THREE.Face4?a.matrix.multiplyVector3(I[i.d].position.clone()):null;o=a.rotationMatrix.multiplyVector3(i.normal.clone());z=w.dot(o);if(z<0){o=o.dot((new THREE.Vector3).sub(l,y))/z;y=y.addSelf(w.multiplyScalar(o));
-if(i instanceof THREE.Face3){if(c(y,l,b,r)){i={distance:this.origin.distanceTo(y),point:y,face:i,object:a};N.push(i)}}else if(i instanceof THREE.Face4)if(c(y,l,b,m)||c(y,b,r,m)){i={distance:this.origin.distanceTo(y),point:y,face:i,object:a};N.push(i)}}}return N}};
-THREE.Rectangle=function(){function a(){l=g-c;b=i-d}var c,d,g,i,l,b,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return i};this.set=function(m,o,z,y){r=false;c=m;d=o;g=z;i=y;a()};this.addPoint=function(m,o){if(r){r=false;c=m;d=o;g=m;i=o}else{c=c<m?c:m;d=d<o?d:o;g=g>m?g:m;i=i>o?
-i:o}a()};this.add3Points=function(m,o,z,y,w,x){if(r){r=false;c=m<z?m<w?m:w:z<w?z:w;d=o<y?o<x?o:x:y<x?y:x;g=m>z?m>w?m:w:z>w?z:w;i=o>y?o>x?o:x:y>x?y:x}else{c=m<z?m<w?m<c?m:c:w<c?w:c:z<w?z<c?z:c:w<c?w:c;d=o<y?o<x?o<d?o:d:x<d?x:d:y<x?y<d?y:d:x<d?x:d;g=m>z?m>w?m>g?m:g:w>g?w:g:z>w?z>g?z:g:w>g?w:g;i=o>y?o>x?o>i?o:i:x>i?x:i:y>x?y>i?y:i:x>i?x:i}a()};this.addRectangle=function(m){if(r){r=false;c=m.getLeft();d=m.getTop();g=m.getRight();i=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();
-g=g>m.getRight()?g:m.getRight();i=i>m.getBottom()?i:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;g+=m;i+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();g=g<m.getRight()?g:m.getRight();i=i<m.getBottom()?i:m.getBottom();a()};this.instersects=function(m){return Math.min(g,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(i,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){r=true;i=g=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
-function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+d+", bottom: "+i+", width: "+l+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
-THREE.Matrix4=function(a,c,d,g,i,l,b,r,m,o,z,y,w,x,I,N){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=g||0;this.n21=i||0;this.n22=l||1;this.n23=b||0;this.n24=r||0;this.n31=m||0;this.n32=o||0;this.n33=z||1;this.n34=y||0;this.n41=w||0;this.n42=x||0;this.n43=I||0;this.n44=N||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,g,i,l,b,r,m,o,z,y,w,x,I,N){this.n11=a;this.n12=c;this.n13=d;this.n14=g;this.n21=i;this.n22=l;this.n23=b;this.n24=r;this.n31=m;this.n32=o;this.n33=z;this.n34=y;this.n41=w;this.n42=x;this.n43=I;this.n44=N;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var g=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,l=THREE.Matrix4.__tmpVec3;l.sub(a,c).normalize();g.cross(d,l).normalize();i.cross(l,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
-this.n31=l.x;this.n32=l.y;this.n33=l.z;this.n34=-l.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,g=a.z,i=1/(this.n41*c+this.n42*d+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*g+this.n14)*i;a.y=(this.n21*c+this.n22*d+this.n23*g+this.n24)*i;a.z=(this.n31*c+this.n32*d+this.n33*g+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,d=a.y,g=a.z,i=a.w;a.x=this.n11*c+this.n12*d+this.n13*g+this.n14*i;a.y=this.n21*c+this.n22*d+this.n23*
-g+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*g+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,i=a.n13,l=a.n14,b=a.n21,r=a.n22,m=a.n23,o=a.n24,z=a.n31,
-y=a.n32,w=a.n33,x=a.n34,I=a.n41,N=a.n42,M=a.n43,s=a.n44,T=c.n11,F=c.n12,Q=c.n13,f=c.n14,p=c.n21,h=c.n22,e=c.n23,n=c.n24,j=c.n31,t=c.n32,q=c.n33,k=c.n34,u=c.n41,C=c.n42,v=c.n43,O=c.n44;this.n11=d*T+g*p+i*j+l*u;this.n12=d*F+g*h+i*t+l*C;this.n13=d*Q+g*e+i*q+l*v;this.n14=d*f+g*n+i*k+l*O;this.n21=b*T+r*p+m*j+o*u;this.n22=b*F+r*h+m*t+o*C;this.n23=b*Q+r*e+m*q+o*v;this.n24=b*f+r*n+m*k+o*O;this.n31=z*T+y*p+w*j+x*u;this.n32=z*F+y*h+w*t+x*C;this.n33=z*Q+y*e+w*q+x*v;this.n34=z*f+y*n+w*k+x*O;this.n41=I*T+N*p+
-M*j+s*u;this.n42=I*F+N*h+M*t+s*C;this.n43=I*Q+N*e+M*q+s*v;this.n44=I*f+N*n+M*k+s*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,g=this.n13,i=this.n14,l=this.n21,b=this.n22,r=this.n23,m=this.n24,o=this.n31,z=this.n32,y=this.n33,w=this.n34,x=this.n41,I=this.n42,N=this.n43,M=this.n44,s=a.n11,T=a.n21,F=a.n31,Q=a.n41,f=a.n12,p=a.n22,h=a.n32,e=a.n42,n=a.n13,j=a.n23,t=a.n33,q=a.n43,k=a.n14,u=a.n24,C=a.n34;a=a.n44;this.n11=c*s+d*T+g*F+i*Q;this.n12=c*f+d*p+g*h+i*e;this.n13=c*n+d*j+g*t+i*
-q;this.n14=c*k+d*u+g*C+i*a;this.n21=l*s+b*T+r*F+m*Q;this.n22=l*f+b*p+r*h+m*e;this.n23=l*n+b*j+r*t+m*q;this.n24=l*k+b*u+r*C+m*a;this.n31=o*s+z*T+y*F+w*Q;this.n32=o*f+z*p+y*h+w*e;this.n33=o*n+z*j+y*t+w*q;this.n34=o*k+z*u+y*C+w*a;this.n41=x*s+I*T+N*F+M*Q;this.n42=x*f+I*p+N*h+M*e;this.n43=x*n+I*j+N*t+M*q;this.n44=x*k+I*u+N*C+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
-a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,g=this.n14,i=this.n21,l=this.n22,b=this.n23,r=this.n24,m=this.n31,o=this.n32,z=this.n33,y=this.n34,w=this.n41,x=this.n42,I=this.n43,N=this.n44;return g*b*o*w-d*r*o*w-g*l*z*w+c*r*z*w+d*l*y*w-c*b*y*w-g*b*m*x+d*r*m*x+g*i*z*x-a*r*z*x-d*i*y*x+a*b*y*x+g*l*m*I-c*r*m*I-g*i*o*I+a*r*o*I+c*i*y*I-a*l*y*I-d*l*m*N+c*b*m*N+d*i*o*N-a*b*o*N-c*i*z*N+a*l*z*N},transpose:function(){function a(c,d,
-g){var i=c[d];c[d]=c[g];c[g]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
+THREE.Ray.prototype={intersectScene:function(a){var c,d,h=a.objects,j=[];a=0;for(c=h.length;a<c;a++){d=h[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(m,b){return m.distance-b.distance});return j},intersectObject:function(a){function c(e,g,i,f){f=f.clone().subSelf(g);i=i.clone().subSelf(g);var k=e.clone().subSelf(g);e=f.dot(f);g=f.dot(i);f=f.dot(k);var l=i.dot(i);i=i.dot(k);k=1/(e*l-g*g);l=(l*f-g*i)*k;e=(e*i-g*f)*k;return l>0&&e>0&&l+e<1}var d,h,j,m,b,r,o,p,B,A,
+u,y=a.geometry,H=y.vertices,L=[];d=0;for(h=y.faces.length;d<h;d++){j=y.faces[d];A=this.origin.clone();u=this.direction.clone();m=a.matrix.multiplyVector3(H[j.a].position.clone());b=a.matrix.multiplyVector3(H[j.b].position.clone());r=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;p=a.rotationMatrix.multiplyVector3(j.normal.clone());B=u.dot(p);if(B<0){p=p.dot((new THREE.Vector3).sub(m,A))/B;A=A.addSelf(u.multiplyScalar(p));
+if(j instanceof THREE.Face3){if(c(A,m,b,r)){j={distance:this.origin.distanceTo(A),point:A,face:j,object:a};L.push(j)}}else if(j instanceof THREE.Face4)if(c(A,m,b,o)||c(A,b,r,o)){j={distance:this.origin.distanceTo(A),point:A,face:j,object:a};L.push(j)}}}return L}};
+THREE.Rectangle=function(){function a(){m=h-c;b=j-d}var c,d,h,j,m,b,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return b};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return h};this.getBottom=function(){return j};this.set=function(o,p,B,A){r=false;c=o;d=p;h=B;j=A;a()};this.addPoint=function(o,p){if(r){r=false;c=o;d=p;h=o;j=p}else{c=c<o?c:o;d=d<p?d:p;h=h>o?h:o;j=j>p?
+j:p}a()};this.add3Points=function(o,p,B,A,u,y){if(r){r=false;c=o<B?o<u?o:u:B<u?B:u;d=p<A?p<y?p:y:A<y?A:y;h=o>B?o>u?o:u:B>u?B:u;j=p>A?p>y?p:y:A>y?A:y}else{c=o<B?o<u?o<c?o:c:u<c?u:c:B<u?B<c?B:c:u<c?u:c;d=p<A?p<y?p<d?p:d:y<d?y:d:A<y?A<d?A:d:y<d?y:d;h=o>B?o>u?o>h?o:h:u>h?u:h:B>u?B>h?B:h:u>h?u:h;j=p>A?p>y?p>j?p:j:y>j?y:j:A>y?A>j?A:j:y>j?y:j}a()};this.addRectangle=function(o){if(r){r=false;c=o.getLeft();d=o.getTop();h=o.getRight();j=o.getBottom()}else{c=c<o.getLeft()?c:o.getLeft();d=d<o.getTop()?d:o.getTop();
+h=h>o.getRight()?h:o.getRight();j=j>o.getBottom()?j:o.getBottom()}a()};this.inflate=function(o){c-=o;d-=o;h+=o;j+=o;a()};this.minSelf=function(o){c=c>o.getLeft()?c:o.getLeft();d=d>o.getTop()?d:o.getTop();h=h<o.getRight()?h:o.getRight();j=j<o.getBottom()?j:o.getBottom();a()};this.instersects=function(o){return Math.min(h,o.getRight())-Math.max(c,o.getLeft())>=0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){r=true;j=h=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
+function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+d+", bottom: "+j+", width: "+m+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
+THREE.Matrix4=function(a,c,d,h,j,m,b,r,o,p,B,A,u,y,H,L){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=h||0;this.n21=j||0;this.n22=m||1;this.n23=b||0;this.n24=r||0;this.n31=o||0;this.n32=p||0;this.n33=B||1;this.n34=A||0;this.n41=u||0;this.n42=y||0;this.n43=H||0;this.n44=L||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,h,j,m,b,r,o,p,B,A,u,y,H,L){this.n11=a;this.n12=c;this.n13=d;this.n14=h;this.n21=j;this.n22=m;this.n23=b;this.n24=r;this.n31=o;this.n32=p;this.n33=B;this.n34=A;this.n41=u;this.n42=y;this.n43=H;this.n44=L;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var h=THREE.Matrix4.__tmpVec1,j=THREE.Matrix4.__tmpVec2,m=THREE.Matrix4.__tmpVec3;m.sub(a,c).normalize();h.cross(d,m).normalize();j.cross(m,h).normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);
+this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,h=a.z,j=1/(this.n41*c+this.n42*d+this.n43*h+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*h+this.n14)*j;a.y=(this.n21*c+this.n22*d+this.n23*h+this.n24)*j;a.z=(this.n31*c+this.n32*d+this.n33*h+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,d=a.y,h=a.z,j=a.w;a.x=this.n11*c+this.n12*d+this.n13*h+this.n14*j;a.y=this.n21*c+this.n22*d+this.n23*
+h+this.n24*j;a.z=this.n31*c+this.n32*d+this.n33*h+this.n34*j;a.w=this.n41*c+this.n42*d+this.n43*h+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,h=a.n12,j=a.n13,m=a.n14,b=a.n21,r=a.n22,o=a.n23,p=a.n24,B=a.n31,
+A=a.n32,u=a.n33,y=a.n34,H=a.n41,L=a.n42,e=a.n43,g=a.n44,i=c.n11,f=c.n12,k=c.n13,l=c.n14,t=c.n21,q=c.n22,n=c.n23,z=c.n24,s=c.n31,w=c.n32,E=c.n33,v=c.n34,D=c.n41,W=c.n42,J=c.n43,Q=c.n44;this.n11=d*i+h*t+j*s+m*D;this.n12=d*f+h*q+j*w+m*W;this.n13=d*k+h*n+j*E+m*J;this.n14=d*l+h*z+j*v+m*Q;this.n21=b*i+r*t+o*s+p*D;this.n22=b*f+r*q+o*w+p*W;this.n23=b*k+r*n+o*E+p*J;this.n24=b*l+r*z+o*v+p*Q;this.n31=B*i+A*t+u*s+y*D;this.n32=B*f+A*q+u*w+y*W;this.n33=B*k+A*n+u*E+y*J;this.n34=B*l+A*z+u*v+y*Q;this.n41=H*i+L*t+
+e*s+g*D;this.n42=H*f+L*q+e*w+g*W;this.n43=H*k+L*n+e*E+g*J;this.n44=H*l+L*z+e*v+g*Q;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,h=this.n13,j=this.n14,m=this.n21,b=this.n22,r=this.n23,o=this.n24,p=this.n31,B=this.n32,A=this.n33,u=this.n34,y=this.n41,H=this.n42,L=this.n43,e=this.n44,g=a.n11,i=a.n21,f=a.n31,k=a.n41,l=a.n12,t=a.n22,q=a.n32,n=a.n42,z=a.n13,s=a.n23,w=a.n33,E=a.n43,v=a.n14,D=a.n24,W=a.n34;a=a.n44;this.n11=c*g+d*i+h*f+j*k;this.n12=c*l+d*t+h*q+j*n;this.n13=c*z+d*s+h*w+j*
+E;this.n14=c*v+d*D+h*W+j*a;this.n21=m*g+b*i+r*f+o*k;this.n22=m*l+b*t+r*q+o*n;this.n23=m*z+b*s+r*w+o*E;this.n24=m*v+b*D+r*W+o*a;this.n31=p*g+B*i+A*f+u*k;this.n32=p*l+B*t+A*q+u*n;this.n33=p*z+B*s+A*w+u*E;this.n34=p*v+B*D+A*W+u*a;this.n41=y*g+H*i+L*f+e*k;this.n42=y*l+H*t+L*q+e*n;this.n43=y*z+H*s+L*w+e*E;this.n44=y*v+H*D+L*W+e*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
+a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,h=this.n14,j=this.n21,m=this.n22,b=this.n23,r=this.n24,o=this.n31,p=this.n32,B=this.n33,A=this.n34,u=this.n41,y=this.n42,H=this.n43,L=this.n44;return h*b*p*u-d*r*p*u-h*m*B*u+c*r*B*u+d*m*A*u-c*b*A*u-h*b*o*y+d*r*o*y+h*j*B*y-a*r*B*y-d*j*A*y+a*b*A*y+h*m*o*H-c*r*o*H-h*j*p*H+a*r*p*H+c*j*A*H-a*m*A*H-d*m*o*L+c*b*o*L+d*j*p*L-a*b*p*L-c*j*B*L+a*m*B*L},transpose:function(){function a(c,d,
+h){var j=c[d];c[d]=c[h];c[h]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
-Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),g=Math.sin(c),i=1-d,l=a.x,b=a.y,r=a.z,m=i*l,o=i*b;this.set(m*l+d,m*b-g*r,m*r+g*b,0,m*b+g*r,o*b+d,o*r-g*l,0,m*r-g*b,o*r+g*l,i*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
-this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setTranslation(a,c,d);return g};THREE.Matrix4.scaleMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setScale(a,c,d);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
+Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),h=Math.sin(c),j=1-d,m=a.x,b=a.y,r=a.z,o=j*m,p=j*b;this.set(o*m+d,o*b-h*r,o*r+h*b,0,o*b+h*r,p*b+d,p*r-h*m,0,o*r-h*b,p*r+h*m,j*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var h=new THREE.Matrix4;h.setTranslation(a,c,d);return h};THREE.Matrix4.scaleMatrix=function(a,c,d){var h=new THREE.Matrix4;h.setScale(a,c,d);return h};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
 THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
-THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,g=a.n13,i=a.n14,l=a.n21,b=a.n22,r=a.n23,m=a.n24,o=a.n31,z=a.n32,y=a.n33,w=a.n34,x=a.n41,I=a.n42,N=a.n43,M=a.n44,s=new THREE.Matrix4;s.n11=r*w*I-m*y*I+m*z*N-b*w*N-r*z*M+b*y*M;s.n12=i*y*I-g*w*I-i*z*N+d*w*N+g*z*M-d*y*M;s.n13=g*m*I-i*r*I+i*b*N-d*m*N-g*b*M+d*r*M;s.n14=i*r*z-g*m*z-i*b*y+d*m*y+g*b*w-d*r*w;s.n21=m*y*x-r*w*x-m*o*N+l*w*N+r*o*M-l*y*M;s.n22=g*w*x-i*y*x+i*o*N-c*w*N-g*o*M+c*y*M;s.n23=i*r*x-g*m*x-i*l*N+c*m*N+g*l*M-c*r*M;s.n24=g*m*o-i*r*o+
-i*l*y-c*m*y-g*l*w+c*r*w;s.n31=b*w*x-m*z*x+m*o*I-l*w*I-b*o*M+l*z*M;s.n32=i*z*x-d*w*x-i*o*I+c*w*I+d*o*M-c*z*M;s.n33=g*m*x-i*b*x+i*l*I-c*m*I-d*l*M+c*b*M;s.n34=i*b*o-d*m*o-i*l*z+c*m*z+d*l*w-c*b*w;s.n41=r*z*x-b*y*x-r*o*I+l*y*I+b*o*N-l*z*N;s.n42=d*y*x-g*z*x+g*o*I-c*y*I-d*o*N+c*z*N;s.n43=g*b*x-d*r*x-g*l*I+c*r*I+d*l*N-c*b*N;s.n44=d*r*o-g*b*o+g*l*z-c*r*z-d*l*y+c*b*y;s.multiplyScalar(1/a.determinant());return s};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,g=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],l=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],m=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*b+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*g;d[1]=c*i;d[2]=c*l;d[3]=c*b;d[4]=c*r;d[5]=c*m;d[6]=c*o;d[7]=c*z;d[8]=c*y;return a};
-THREE.Matrix4.makeFrustum=function(a,c,d,g,i,l){var b,r,m;b=new THREE.Matrix4;r=2*i/(c-a);m=2*i/(g-d);a=(c+a)/(c-a);d=(g+d)/(g-d);g=-(l+i)/(l-i);i=-2*l*i/(l-i);b.n11=r;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=m;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=g;b.n34=i;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,g){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,g)};
-THREE.Matrix4.makeOrtho=function(a,c,d,g,i,l){var b,r,m,o;b=new THREE.Matrix4;r=c-a;m=d-g;o=l-i;a=(c+a)/r;d=(d+g)/m;i=(l+i)/o;b.n11=2/r;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/m;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/o;b.n34=-i;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,h=a.n13,j=a.n14,m=a.n21,b=a.n22,r=a.n23,o=a.n24,p=a.n31,B=a.n32,A=a.n33,u=a.n34,y=a.n41,H=a.n42,L=a.n43,e=a.n44,g=new THREE.Matrix4;g.n11=r*u*H-o*A*H+o*B*L-b*u*L-r*B*e+b*A*e;g.n12=j*A*H-h*u*H-j*B*L+d*u*L+h*B*e-d*A*e;g.n13=h*o*H-j*r*H+j*b*L-d*o*L-h*b*e+d*r*e;g.n14=j*r*B-h*o*B-j*b*A+d*o*A+h*b*u-d*r*u;g.n21=o*A*y-r*u*y-o*p*L+m*u*L+r*p*e-m*A*e;g.n22=h*u*y-j*A*y+j*p*L-c*u*L-h*p*e+c*A*e;g.n23=j*r*y-h*o*y-j*m*L+c*o*L+h*m*e-c*r*e;g.n24=h*o*p-j*r*p+
+j*m*A-c*o*A-h*m*u+c*r*u;g.n31=b*u*y-o*B*y+o*p*H-m*u*H-b*p*e+m*B*e;g.n32=j*B*y-d*u*y-j*p*H+c*u*H+d*p*e-c*B*e;g.n33=h*o*y-j*b*y+j*m*H-c*o*H-d*m*e+c*b*e;g.n34=j*b*p-d*o*p-j*m*B+c*o*B+d*m*u-c*b*u;g.n41=r*B*y-b*A*y-r*p*H+m*A*H+b*p*L-m*B*L;g.n42=d*A*y-h*B*y+h*p*H-c*A*H-d*p*L+c*B*L;g.n43=h*b*y-d*r*y-h*m*H+c*r*H+d*m*L-c*b*L;g.n44=d*r*p-h*b*p+h*m*B-c*r*B-d*m*A+c*b*A;g.multiplyScalar(1/a.determinant());return g};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,h=c[10]*c[5]-c[6]*c[9],j=-c[10]*c[1]+c[2]*c[9],m=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],o=-c[6]*c[0]+c[2]*c[4],p=c[9]*c[4]-c[5]*c[8],B=-c[9]*c[0]+c[1]*c[8],A=c[5]*c[0]-c[1]*c[4];c=c[0]*h+c[1]*b+c[2]*p;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*h;d[1]=c*j;d[2]=c*m;d[3]=c*b;d[4]=c*r;d[5]=c*o;d[6]=c*p;d[7]=c*B;d[8]=c*A;return a};
+THREE.Matrix4.makeFrustum=function(a,c,d,h,j,m){var b,r,o;b=new THREE.Matrix4;r=2*j/(c-a);o=2*j/(h-d);a=(c+a)/(c-a);d=(h+d)/(h-d);h=-(m+j)/(m-j);j=-2*m*j/(m-j);b.n11=r;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=o;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=h;b.n34=j;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,h){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*c,a*c,j,a,d,h)};
+THREE.Matrix4.makeOrtho=function(a,c,d,h,j,m){var b,r,o,p;b=new THREE.Matrix4;r=c-a;o=d-h;p=m-j;a=(c+a)/r;d=(d+h)/o;j=(m+j)/p;b.n11=2/r;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/o;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/p;b.n34=-j;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,d,g,i){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,d,g,i,l){this.a=a;this.b=c;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=l instanceof Array?l:[l]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.Face3=function(a,c,d,h,j){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,d,h,j,m){this.a=a;this.b=c;this.c=d;this.d=h;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,g,i,l,b,r=new THREE.Vector3,m=new THREE.Vector3;g=0;for(i=this.vertices.length;g<i;g++){l=this.vertices[g];l.normal.set(0,0,0)}g=0;for(i=this.faces.length;g<i;g++){l=this.faces[g];if(a&&l.vertexNormals.length){r.set(0,0,0);c=0;for(d=l.normal.length;c<d;c++)r.addSelf(l.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[l.a];d=this.vertices[l.b];b=this.vertices[l.c];r.sub(b.position,
-d.position);m.sub(c.position,d.position);r.crossSelf(m)}r.isZero()||r.normalize();l.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,g;if(this.__tmpVertices==undefined){g=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)g[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
-new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{g=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)g[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){g[d.a].addSelf(d.normal);g[d.b].addSelf(d.normal);g[d.c].addSelf(d.normal);g[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)g[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(g[d.a]);d.vertexNormals[1].copy(g[d.b]);d.vertexNormals[2].copy(g[d.c]);d.vertexNormals[3].copy(g[d.d])}}},computeTangents:function(){function a(k,u,C,v,O,G,D){l=k.vertices[u].position;b=k.vertices[C].position;r=k.vertices[v].position;m=i[O];o=i[G];z=i[D];y=b.x-l.x;w=r.x-l.x;x=b.y-l.y;I=r.y-l.y;
-N=b.z-l.z;M=r.z-l.z;s=o.u-m.u;T=z.u-m.u;F=o.v-m.v;Q=z.v-m.v;f=1/(s*Q-T*F);e.set((Q*y-F*w)*f,(Q*x-F*I)*f,(Q*N-F*M)*f);n.set((s*w-T*y)*f,(s*I-T*x)*f,(s*M-T*N)*f);p[u].addSelf(e);p[C].addSelf(e);p[v].addSelf(e);h[u].addSelf(n);h[C].addSelf(n);h[v].addSelf(n)}var c,d,g,i,l,b,r,m,o,z,y,w,x,I,N,M,s,T,F,Q,f,p=[],h=[],e=new THREE.Vector3,n=new THREE.Vector3,j=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){p[c]=new THREE.Vector3;h[c]=new THREE.Vector3}c=0;
-for(d=this.faces.length;c<d;c++){g=this.faces[c];i=this.uvs[c];if(g instanceof THREE.Face3){a(this,g.a,g.b,g.c,0,1,2);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2])}else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.c,0,1,2);a(this,g.a,g.b,g.d,0,1,3);this.vertices[g.a].normal.copy(g.vertexNormals[0]);this.vertices[g.b].normal.copy(g.vertexNormals[1]);this.vertices[g.c].normal.copy(g.vertexNormals[2]);
-this.vertices[g.d].normal.copy(g.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){q.copy(this.vertices[c].normal);g=p[c];j.copy(g);j.subSelf(q.multiplyScalar(q.dot(g))).normalize();t.cross(this.vertices[c].normal,g);g=t.dot(h[c]);g=g<0?-1:1;this.vertices[c].tangent.set(j.x,j.y,j.z,g)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,h,j,m,b,r=new THREE.Vector3,o=new THREE.Vector3;h=0;for(j=this.vertices.length;h<j;h++){m=this.vertices[h];m.normal.set(0,0,0)}h=0;for(j=this.faces.length;h<j;h++){m=this.faces[h];if(a&&m.vertexNormals.length){r.set(0,0,0);c=0;for(d=m.normal.length;c<d;c++)r.addSelf(m.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[m.a];d=this.vertices[m.b];b=this.vertices[m.c];r.sub(b.position,
+d.position);o.sub(c.position,d.position);r.crossSelf(o)}r.isZero()||r.normalize();m.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,h;if(this.__tmpVertices==undefined){h=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)h[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{h=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)h[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){h[d.a].addSelf(d.normal);h[d.b].addSelf(d.normal);h[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){h[d.a].addSelf(d.normal);h[d.b].addSelf(d.normal);h[d.c].addSelf(d.normal);h[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)h[a].normalize();a=0;for(c=this.faces.length;a<
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(h[d.a]);d.vertexNormals[1].copy(h[d.b]);d.vertexNormals[2].copy(h[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(h[d.a]);d.vertexNormals[1].copy(h[d.b]);d.vertexNormals[2].copy(h[d.c]);d.vertexNormals[3].copy(h[d.d])}}},computeTangents:function(){function a(v,D,W,J,Q,P,F){m=v.vertices[D].position;b=v.vertices[W].position;r=v.vertices[J].position;o=j[Q];p=j[P];B=j[F];A=b.x-m.x;u=r.x-m.x;y=b.y-m.y;H=r.y-m.y;
+L=b.z-m.z;e=r.z-m.z;g=p.u-o.u;i=B.u-o.u;f=p.v-o.v;k=B.v-o.v;l=1/(g*k-i*f);n.set((k*A-f*u)*l,(k*y-f*H)*l,(k*L-f*e)*l);z.set((g*u-i*A)*l,(g*H-i*y)*l,(g*e-i*L)*l);t[D].addSelf(n);t[W].addSelf(n);t[J].addSelf(n);q[D].addSelf(z);q[W].addSelf(z);q[J].addSelf(z)}var c,d,h,j,m,b,r,o,p,B,A,u,y,H,L,e,g,i,f,k,l,t=[],q=[],n=new THREE.Vector3,z=new THREE.Vector3,s=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){t[c]=new THREE.Vector3;q[c]=new THREE.Vector3}c=0;
+for(d=this.faces.length;c<d;c++){h=this.faces[c];j=this.uvs[c];if(h instanceof THREE.Face3){a(this,h.a,h.b,h.c,0,1,2);this.vertices[h.a].normal.copy(h.vertexNormals[0]);this.vertices[h.b].normal.copy(h.vertexNormals[1]);this.vertices[h.c].normal.copy(h.vertexNormals[2])}else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3);this.vertices[h.a].normal.copy(h.vertexNormals[0]);this.vertices[h.b].normal.copy(h.vertexNormals[1]);this.vertices[h.c].normal.copy(h.vertexNormals[2]);
+this.vertices[h.d].normal.copy(h.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){E.copy(this.vertices[c].normal);h=t[c];s.copy(h);s.subSelf(E.multiplyScalar(E.dot(h))).normalize();w.cross(this.vertices[c].normal,h);h=w.dot(q[c]);h=h<0?-1:1;this.vertices[c].tangent.set(s.x,s.y,s.z,h)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(z){var y=[];c=0;for(d=z.length;c<d;c++)z[c]==undefined?y.push("undefined"):y.push(z[c].toString());return y.join("_")}var c,d,g,i,l,b,r,m,o={};g=0;for(i=this.faces.length;g<i;g++){l=this.faces[g];
-b=l.materials;r=a(b);if(o[r]==undefined)o[r]={hash:r,counter:0};m=o[r].hash+"_"+o[r].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:b,vertices:0};l=l instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+l>65535){o[r].counter+=1;m=o[r].hash+"_"+o[r].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:b,vertices:0}}this.geometryChunks[m].faces.push(g);this.geometryChunks[m].vertices+=l}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(B){var A=[];c=0;for(d=B.length;c<d;c++)B[c]==undefined?A.push("undefined"):A.push(B[c].toString());return A.join("_")}var c,d,h,j,m,b,r,o,p={};h=0;for(j=this.faces.length;h<j;h++){m=this.faces[h];
+b=m.materials;r=a(b);if(p[r]==undefined)p[r]={hash:r,counter:0};o=p[r].hash+"_"+p[r].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],materials:b,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+m>65535){p[r].counter+=1;o=p[r].hash+"_"+p[r].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],materials:b,vertices:0}}this.geometryChunks[o].faces.push(h);this.geometryChunks[o].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,c,d,g){this.fov=a;this.aspect=c;this.near=d;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
-this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
+THREE.Camera=function(a,c,d,h){this.fov=a;this.aspect=c;this.near=d;this.far=h;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(j);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
+this.translateZ=function(j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(j);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
 THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
 THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
-THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,g=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){g.setRotY(c.y);this.rotationMatrix.multiplySelf(g)}if(c.z!=0){g.setRotZ(c.z);this.rotationMatrix.multiplySelf(g)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){g.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(g)}}};THREE.Object3DCounter={value:0};
+THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,h=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){h.setRotY(c.y);this.rotationMatrix.multiplySelf(h)}if(c.z!=0){h.setRotZ(c.z);this.rotationMatrix.multiplySelf(h)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){h.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(h)}}};THREE.Object3DCounter={value:0};
 THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
 THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
 THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
@@ -94,119 +94,120 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;
 if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.ParticleBasicMaterialCounter={value:0};
 THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,g,i,l){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=l!==undefined?l:THREE.LinearMipMapLinearFilter};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,h,j,m){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=h!==undefined?h:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
 THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,d,g,i={};for(c in a){i[c]={};for(d in a[c]){g=a[c][d];i[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return i},merge:function(a){var c,d,g,i={};for(c=0;c<a.length;c++){g=this.clone(a[c]);for(d in g)i[d]=g[d]}return i}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
+var Uniforms={clone:function(a){var c,d,h,j={};for(c in a){j[c]={};for(d in a[c]){h=a[c][d];j[c][d]=h instanceof THREE.Color||h instanceof THREE.Vector3||h instanceof THREE.Texture?h.clone():h}}return j},merge:function(a){var c,d,h,j={};for(c=0;c<a.length;c++){h=this.clone(a[c]);for(d in h)j[d]=h[d]}return j}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(h,e){return e.z-h.z}function c(h,e){var n=0,j=1,t=h.z+h.w,q=e.z+e.w,k=-h.z+h.w,u=-e.z+e.w;if(t>=0&&q>=0&&k>=0&&u>=0)return true;else if(t<0&&q<0||k<0&&u<0)return false;else{if(t<0)n=Math.max(n,t/(t-q));else if(q<0)j=Math.min(j,t/(t-q));if(k<0)n=Math.max(n,k/(k-u));else if(u<0)j=Math.min(j,k/(k-u));if(j<n)return false;else{h.lerpSelf(e,n);e.lerpSelf(h,1-j);return true}}}var d,g,i=[],l,b,r,m=[],o,z,y=[],w,x,I=[],N=new THREE.Vector4,M=new THREE.Vector4,s=new THREE.Matrix4,
-T=new THREE.Matrix4,F=[],Q=new THREE.Vector4,f=new THREE.Vector4,p;this.projectObjects=function(h,e,n){var j=[],t,q;g=0;s.multiply(e.projectionMatrix,e.matrix);F[0]=new THREE.Vector4(s.n41-s.n11,s.n42-s.n12,s.n43-s.n13,s.n44-s.n14);F[1]=new THREE.Vector4(s.n41+s.n11,s.n42+s.n12,s.n43+s.n13,s.n44+s.n14);F[2]=new THREE.Vector4(s.n41+s.n21,s.n42+s.n22,s.n43+s.n23,s.n44+s.n24);F[3]=new THREE.Vector4(s.n41-s.n21,s.n42-s.n22,s.n43-s.n23,s.n44-s.n24);F[4]=new THREE.Vector4(s.n41-s.n31,s.n42-s.n32,s.n43-
-s.n33,s.n44-s.n34);F[5]=new THREE.Vector4(s.n41+s.n31,s.n42+s.n32,s.n43+s.n33,s.n44+s.n34);e=0;for(t=F.length;e<t;e++){q=F[e];q.divideScalar(Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z))}t=h.objects;h=0;for(e=t.length;h<e;h++){q=t[h];var k;if(!(k=!q.visible)){if(k=q instanceof THREE.Mesh){a:{k=void 0;for(var u=q.position,C=-q.geometry.boundingSphere.radius*Math.max(q.scale.x,Math.max(q.scale.y,q.scale.z)),v=0;v<6;v++){k=F[v].x*u.x+F[v].y*u.y+F[v].z*u.z+F[v].w;if(k<=C){k=false;break a}}k=true}k=!k}k=k}if(!k){d=
-i[g]=i[g]||new THREE.RenderableObject;N.copy(q.position);s.multiplyVector3(N);d.object=q;d.z=N.z;j.push(d);g++}}n&&j.sort(a);return j};this.projectScene=function(h,e,n){var j=[],t=e.near,q=e.far,k,u,C,v,O,G,D,U,X,L,H,J,P,A,K,W;r=z=x=0;e.autoUpdateMatrix&&e.updateMatrix();s.multiply(e.projectionMatrix,e.matrix);G=this.projectObjects(h,e,true);h=0;for(k=G.length;h<k;h++){D=G[h].object;if(D.visible){D.autoUpdateMatrix&&D.updateMatrix();U=D.matrix;X=D.rotationMatrix;L=D.materials;H=D.overdraw;if(D instanceof
-THREE.Mesh){J=D.geometry;P=J.vertices;u=0;for(C=P.length;u<C;u++){A=P[u];A.positionWorld.copy(A.position);U.multiplyVector3(A.positionWorld);v=A.positionScreen;v.copy(A.positionWorld);s.multiplyVector4(v);v.x/=v.w;v.y/=v.w;A.__visible=v.z>t&&v.z<q}J=J.faces;u=0;for(C=J.length;u<C;u++){A=J[u];if(A instanceof THREE.Face3){v=P[A.a];O=P[A.b];K=P[A.c];if(v.__visible&&O.__visible&&K.__visible)if(D.doubleSided||D.flipSided!=(K.positionScreen.x-v.positionScreen.x)*(O.positionScreen.y-v.positionScreen.y)-
-(K.positionScreen.y-v.positionScreen.y)*(O.positionScreen.x-v.positionScreen.x)<0){l=m[r]=m[r]||new THREE.RenderableFace3;l.v1.positionWorld.copy(v.positionWorld);l.v2.positionWorld.copy(O.positionWorld);l.v3.positionWorld.copy(K.positionWorld);l.v1.positionScreen.copy(v.positionScreen);l.v2.positionScreen.copy(O.positionScreen);l.v3.positionScreen.copy(K.positionScreen);l.normalWorld.copy(A.normal);X.multiplyVector3(l.normalWorld);l.centroidWorld.copy(A.centroid);U.multiplyVector3(l.centroidWorld);
-l.centroidScreen.copy(l.centroidWorld);s.multiplyVector3(l.centroidScreen);K=A.vertexNormals;p=l.vertexNormalsWorld;v=0;for(O=K.length;v<O;v++){W=p[v]=p[v]||new THREE.Vector3;W.copy(K[v]);X.multiplyVector3(W)}l.z=l.centroidScreen.z;l.meshMaterials=L;l.faceMaterials=A.materials;l.overdraw=H;if(D.geometry.uvs[u]){l.uvs[0]=D.geometry.uvs[u][0];l.uvs[1]=D.geometry.uvs[u][1];l.uvs[2]=D.geometry.uvs[u][2]}j.push(l);r++}}else if(A instanceof THREE.Face4){v=P[A.a];O=P[A.b];K=P[A.c];W=P[A.d];if(v.__visible&&
-O.__visible&&K.__visible&&W.__visible)if(D.doubleSided||D.flipSided!=((W.positionScreen.x-v.positionScreen.x)*(O.positionScreen.y-v.positionScreen.y)-(W.positionScreen.y-v.positionScreen.y)*(O.positionScreen.x-v.positionScreen.x)<0||(O.positionScreen.x-K.positionScreen.x)*(W.positionScreen.y-K.positionScreen.y)-(O.positionScreen.y-K.positionScreen.y)*(W.positionScreen.x-K.positionScreen.x)<0)){l=m[r]=m[r]||new THREE.RenderableFace3;l.v1.positionWorld.copy(v.positionWorld);l.v2.positionWorld.copy(O.positionWorld);
-l.v3.positionWorld.copy(W.positionWorld);l.v1.positionScreen.copy(v.positionScreen);l.v2.positionScreen.copy(O.positionScreen);l.v3.positionScreen.copy(W.positionScreen);l.normalWorld.copy(A.normal);X.multiplyVector3(l.normalWorld);l.centroidWorld.copy(A.centroid);U.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);s.multiplyVector3(l.centroidScreen);l.z=l.centroidScreen.z;l.meshMaterials=L;l.faceMaterials=A.materials;l.overdraw=H;if(D.geometry.uvs[u]){l.uvs[0]=D.geometry.uvs[u][0];
-l.uvs[1]=D.geometry.uvs[u][1];l.uvs[2]=D.geometry.uvs[u][3]}j.push(l);r++;b=m[r]=m[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(O.positionWorld);b.v2.positionWorld.copy(K.positionWorld);b.v3.positionWorld.copy(W.positionWorld);b.v1.positionScreen.copy(O.positionScreen);b.v2.positionScreen.copy(K.positionScreen);b.v3.positionScreen.copy(W.positionScreen);b.normalWorld.copy(l.normalWorld);b.centroidWorld.copy(l.centroidWorld);b.centroidScreen.copy(l.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=
-L;b.faceMaterials=A.materials;b.overdraw=H;if(D.geometry.uvs[u]){b.uvs[0]=D.geometry.uvs[u][1];b.uvs[1]=D.geometry.uvs[u][2];b.uvs[2]=D.geometry.uvs[u][3]}j.push(b);r++}}}}else if(D instanceof THREE.Line){T.multiply(s,U);P=D.geometry.vertices;A=P[0];A.positionScreen.copy(A.position);T.multiplyVector4(A.positionScreen);u=1;for(C=P.length;u<C;u++){v=P[u];v.positionScreen.copy(v.position);T.multiplyVector4(v.positionScreen);O=P[u-1];Q.copy(v.positionScreen);f.copy(O.positionScreen);if(c(Q,f)){Q.multiplyScalar(1/
-Q.w);f.multiplyScalar(1/f.w);o=y[z]=y[z]||new THREE.RenderableLine;o.v1.positionScreen.copy(Q);o.v2.positionScreen.copy(f);o.z=Math.max(Q.z,f.z);o.materials=D.materials;j.push(o);z++}}}else if(D instanceof THREE.Particle){M.set(D.position.x,D.position.y,D.position.z,1);s.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){w=I[x]=I[x]||new THREE.RenderableParticle;w.x=M.x/M.w;w.y=M.y/M.w;w.z=M.z;w.rotation=D.rotation.z;w.scale.x=D.scale.x*Math.abs(w.x-(M.x+e.projectionMatrix.n11)/(M.w+e.projectionMatrix.n14));
-w.scale.y=D.scale.y*Math.abs(w.y-(M.y+e.projectionMatrix.n22)/(M.w+e.projectionMatrix.n24));w.materials=D.materials;j.push(w);x++}}}}n&&j.sort(a);return j};this.unprojectVector=function(h,e){var n=THREE.Matrix4.makeInvert(e.matrix);n.multiplySelf(THREE.Matrix4.makeInvert(e.projectionMatrix));n.multiplyVector3(h);return h}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,g,i,l;this.domElement=document.createElement("div");this.setSize=function(b,r){d=b;g=r;i=d/2;l=g/2};this.render=function(b,r){var m,o,z,y,w,x,I,N;a=c.projectScene(b,r);m=0;for(o=a.length;m<o;m++){w=a[m];if(w instanceof THREE.RenderableParticle){I=w.x*i+i;N=w.y*l+l;z=0;for(y=w.material.length;z<y;z++){x=w.material[z];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=I+"px";x.style.top=N+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(aa){if(w!=aa)o.globalAlpha=w=aa}function c(aa){if(x!=aa){switch(aa){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}x=aa}}var d=null,g=new THREE.Projector,i=document.createElement("canvas"),l,b,r,m,o=i.getContext("2d"),z=new THREE.Color(0),y=0,w=1,x=0,I=null,N=null,M=1,s,T,F,Q,f,p,h,e,n,j=new THREE.Color,
-t=new THREE.Color,q=new THREE.Color,k=new THREE.Color,u=new THREE.Color,C,v,O,G,D,U,X,L,H,J=new THREE.Rectangle,P=new THREE.Rectangle,A=new THREE.Rectangle,K=false,W=new THREE.Color,ga=new THREE.Color,da=new THREE.Color,Y=new THREE.Color,ba=Math.PI*2,Z=new THREE.Vector3,ea,wa,ha,ia,sa,pa,qa=16;ea=document.createElement("canvas");ea.width=ea.height=2;wa=ea.getContext("2d");wa.fillStyle="rgba(0,0,0,1)";wa.fillRect(0,0,2,2);ha=wa.getImageData(0,0,2,2);ia=ha.data;sa=document.createElement("canvas");sa.width=
-sa.height=qa;pa=sa.getContext("2d");pa.translate(-qa/2,-qa/2);pa.scale(qa,qa);qa--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(aa,ma){l=aa;b=ma;r=l/2;m=b/2;i.width=l;i.height=b;J.set(-r,-m,r,m);w=1;x=0;N=I=null;M=1};this.setClearColor=function(aa,ma){z=aa;y=ma;P.set(-r,-m,r,m);o.setTransform(1,0,0,-1,r,m);this.clear()};this.setClearColorHex=function(aa,ma){z.setHex(aa);y=ma;P.set(-r,-m,r,m);o.setTransform(1,0,0,-1,r,m);this.clear()};this.clear=function(){o.setTransform(1,
-0,0,-1,r,m);if(!P.isEmpty()){P.inflate(1);P.minSelf(J);if(z.hex==0&&y==0)o.clearRect(P.getX(),P.getY(),P.getWidth(),P.getHeight());else{c(THREE.NormalBlending);a(1);o.fillStyle="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+","+Math.floor(z.b*255)+","+y+")";o.fillRect(P.getX(),P.getY(),P.getWidth(),P.getHeight())}P.empty()}};this.render=function(aa,ma){function ka(B){var V,S,E,R=B.lights;ga.setRGB(0,0,0);da.setRGB(0,0,0);Y.setRGB(0,0,0);B=0;for(V=R.length;B<V;B++){S=R[B];E=S.color;if(S instanceof
-THREE.AmbientLight){ga.r+=E.r;ga.g+=E.g;ga.b+=E.b}else if(S instanceof THREE.DirectionalLight){da.r+=E.r;da.g+=E.g;da.b+=E.b}else if(S instanceof THREE.PointLight){Y.r+=E.r;Y.g+=E.g;Y.b+=E.b}}}function xa(B,V,S,E){var R,$,fa,ja,la=B.lights;B=0;for(R=la.length;B<R;B++){$=la[B];fa=$.color;ja=$.intensity;if($ instanceof THREE.DirectionalLight){$=S.dot($.position)*ja;if($>0){E.r+=fa.r*$;E.g+=fa.g*$;E.b+=fa.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,V);Z.normalize();$=S.dot(Z)*ja;if($>
-0){E.r+=fa.r*$;E.g+=fa.g*$;E.b+=fa.b*$}}}}function Ga(B,V,S){if(S.opacity!=0){a(S.opacity);c(S.blending);var E,R,$,fa,ja,la;if(S instanceof THREE.ParticleBasicMaterial){if(S.map&&S.map.image.loaded){fa=S.map.image;ja=fa.width>>1;la=fa.height>>1;R=V.scale.x*r;$=V.scale.y*m;S=R*ja;E=$*la;A.set(B.x-S,B.y-E,B.x+S,B.y+E);if(!J.instersects(A))return;o.save();o.translate(B.x,B.y);o.rotate(-V.rotation);o.scale(R,-$);o.translate(-ja,-la);o.drawImage(fa,0,0);o.restore()}o.beginPath();o.moveTo(B.x-10,B.y);o.lineTo(B.x+
-10,B.y);o.moveTo(B.x,B.y-10);o.lineTo(B.x,B.y+10);o.closePath();o.strokeStyle="rgb(255,255,0)";o.stroke()}else if(S instanceof THREE.ParticleCircleMaterial){if(K){W.r=ga.r+da.r+Y.r;W.g=ga.g+da.g+Y.g;W.b=ga.b+da.b+Y.b;j.r=S.color.r*W.r;j.g=S.color.g*W.g;j.b=S.color.b*W.b;j.updateStyleString()}else j.__styleString=S.color.__styleString;S=V.scale.x*r;E=V.scale.y*m;A.set(B.x-S,B.y-E,B.x+S,B.y+E);if(J.instersects(A)){R=j.__styleString;if(N!=R)o.fillStyle=N=R;o.save();o.translate(B.x,B.y);o.rotate(-V.rotation);
-o.scale(S,E);o.beginPath();o.arc(0,0,1,0,ba,true);o.closePath();o.fill();o.restore()}}}}function Ha(B,V,S,E){if(E.opacity!=0){a(E.opacity);c(E.blending);o.beginPath();o.moveTo(B.positionScreen.x,B.positionScreen.y);o.lineTo(V.positionScreen.x,V.positionScreen.y);o.closePath();if(E instanceof THREE.LineBasicMaterial){j.__styleString=E.color.__styleString;B=E.linewidth;if(M!=B)o.lineWidth=M=B;B=j.__styleString;if(I!=B)o.strokeStyle=I=B;o.stroke();A.inflate(E.linewidth*2)}}}function Da(B,V,S,E,R,$){if(R.opacity!=
-0){a(R.opacity);c(R.blending);Q=B.positionScreen.x;f=B.positionScreen.y;p=V.positionScreen.x;h=V.positionScreen.y;e=S.positionScreen.x;n=S.positionScreen.y;o.beginPath();o.moveTo(Q,f);o.lineTo(p,h);o.lineTo(e,n);o.lineTo(Q,f);o.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof THREE.UVMapping&&Aa(Q,f,p,h,e,n,R.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof
-THREE.SphericalReflectionMapping){B=ma.matrix;Z.copy(E.vertexNormalsWorld[0]);G=(Z.x*B.n11+Z.y*B.n12+Z.z*B.n13)*0.5+0.5;D=-(Z.x*B.n21+Z.y*B.n22+Z.z*B.n23)*0.5+0.5;Z.copy(E.vertexNormalsWorld[1]);U=(Z.x*B.n11+Z.y*B.n12+Z.z*B.n13)*0.5+0.5;X=-(Z.x*B.n21+Z.y*B.n22+Z.z*B.n23)*0.5+0.5;Z.copy(E.vertexNormalsWorld[2]);L=(Z.x*B.n11+Z.y*B.n12+Z.z*B.n13)*0.5+0.5;H=-(Z.x*B.n21+Z.y*B.n22+Z.z*B.n23)*0.5+0.5;Aa(Q,f,p,h,e,n,R.env_map.image,G,D,U,X,L,H)}}else R.wireframe?na(R.color.__styleString,R.wireframe_linewidth):
-Ea(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&&!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&Aa(Q,f,p,h,e,n,R.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);c(THREE.SubtractiveBlending)}if(K)if(!R.wireframe&&R.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){t.r=q.r=k.r=ga.r;t.g=q.g=k.g=ga.g;t.b=q.b=k.b=ga.b;xa($,E.v1.positionWorld,E.vertexNormalsWorld[0],t);xa($,E.v2.positionWorld,E.vertexNormalsWorld[1],q);
-xa($,E.v3.positionWorld,E.vertexNormalsWorld[2],k);u.r=(q.r+k.r)*0.5;u.g=(q.g+k.g)*0.5;u.b=(q.b+k.b)*0.5;O=Ma(t,q,k,u);Aa(Q,f,p,h,e,n,O,0,0,1,0,0,1)}else{W.r=ga.r;W.g=ga.g;W.b=ga.b;xa($,E.centroidWorld,E.normalWorld,W);j.r=R.color.r*W.r;j.g=R.color.g*W.g;j.b=R.color.b*W.b;j.updateStyleString();R.wireframe?na(j.__styleString,R.wireframe_linewidth):Ea(j.__styleString)}else R.wireframe?na(R.color.__styleString,R.wireframe_linewidth):Ea(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){C=
-ma.near;v=ma.far;t.r=t.g=t.b=1-Ia(B.positionScreen.z,C,v);q.r=q.g=q.b=1-Ia(V.positionScreen.z,C,v);k.r=k.g=k.b=1-Ia(S.positionScreen.z,C,v);u.r=(q.r+k.r)*0.5;u.g=(q.g+k.g)*0.5;u.b=(q.b+k.b)*0.5;O=Ma(t,q,k,u);Aa(Q,f,p,h,e,n,O,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){j.r=Ja(E.normalWorld.x);j.g=Ja(E.normalWorld.y);j.b=Ja(E.normalWorld.z);j.updateStyleString();R.wireframe?na(j.__styleString,R.wireframe_linewidth):Ea(j.__styleString)}}}function na(B,V){if(I!=B)o.strokeStyle=I=B;if(M!=
-V)o.lineWidth=M=V;o.stroke();A.inflate(V*2)}function Ea(B){if(N!=B)o.fillStyle=N=B;o.fill()}function Aa(B,V,S,E,R,$,fa,ja,la,ta,oa,ua,Ba){var ya,va;ya=fa.width-1;va=fa.height-1;ja*=ya;la*=va;ta*=ya;oa*=va;ua*=ya;Ba*=va;S-=B;E-=V;R-=B;$-=V;ta-=ja;oa-=la;ua-=ja;Ba-=la;va=1/(ta*Ba-ua*oa);ya=(Ba*S-oa*R)*va;oa=(Ba*E-oa*$)*va;S=(ta*R-ua*S)*va;E=(ta*$-ua*E)*va;B=B-ya*ja-S*la;V=V-oa*ja-E*la;o.save();o.transform(ya,oa,S,E,B,V);o.clip();o.drawImage(fa,0,0);o.restore()}function Ma(B,V,S,E){var R=~~(B.r*255),
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-0,0);pa.drawImage(ea,0,0);return sa}function Ia(B,V,S){B=(B-V)/(S-V);return B*B*(3-2*B)}function Ja(B){B=(B+1)*0.5;return B<0?0:B>1?1:B}function Ka(B,V){var S=V.x-B.x,E=V.y-B.y,R=1/Math.sqrt(S*S+E*E);S*=R;E*=R;V.x+=S;V.y+=E;B.x-=S;B.y-=E}var Fa,Na,ca,ra,za,La,Oa,Ca;this.autoClear?this.clear():o.setTransform(1,0,0,-1,r,m);d=g.projectScene(aa,ma,this.sortElements);o.fillStyle="rgba( 0, 255, 255, 0.5 )";o.fillRect(J.getX(),J.getY(),J.getWidth(),J.getHeight());(K=aa.lights.length>0)&&ka(aa);Fa=0;for(Na=
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-aa)}}else if(ca instanceof THREE.RenderableFace3){s=ca.v1;T=ca.v2;F=ca.v3;s.positionScreen.x*=r;s.positionScreen.y*=m;T.positionScreen.x*=r;T.positionScreen.y*=m;F.positionScreen.x*=r;F.positionScreen.y*=m;if(ca.overdraw){Ka(s.positionScreen,T.positionScreen);Ka(T.positionScreen,F.positionScreen);Ka(F.positionScreen,s.positionScreen)}A.add3Points(s.positionScreen.x,s.positionScreen.y,T.positionScreen.x,T.positionScreen.y,F.positionScreen.x,F.positionScreen.y);if(J.instersects(A)){ra=0;for(za=ca.meshMaterials.length;ra<
-za;){Ca=ca.meshMaterials[ra++];if(Ca instanceof THREE.MeshFaceMaterial){La=0;for(Oa=ca.faceMaterials.length;La<Oa;)(Ca=ca.faceMaterials[La++])&&Da(s,T,F,ca,Ca,aa)}else Da(s,T,F,ca,Ca,aa)}}}P.addRectangle(A)}o.lineWidth=1;o.strokeStyle="rgba( 255, 0, 0, 0.5 )";o.strokeRect(P.getX(),P.getY(),P.getWidth(),P.getHeight());o.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(G,D,U){var X,L,H,J;X=0;for(L=G.lights.length;X<L;X++){H=G.lights[X];if(H instanceof THREE.DirectionalLight){J=D.normalWorld.dot(H.position)*H.intensity;if(J>0){U.r+=H.color.r*J;U.g+=H.color.g*J;U.b+=H.color.b*J}}else if(H instanceof THREE.PointLight){n.sub(H.position,D.centroidWorld);n.normalize();J=D.normalWorld.dot(n)*H.intensity;if(J>0){U.r+=H.color.r*J;U.g+=H.color.g*J;U.b+=H.color.b*J}}}}function c(G,D,U,X,L,H){k=g(u++);k.setAttribute("d","M "+G.positionScreen.x+
-" "+G.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)F.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(T){Q.r=f.r;Q.g=f.g;Q.b=f.b;a(H,X,Q);F.r=L.color.r*Q.r;F.g=L.color.g*Q.g;F.b=L.color.b*Q.b;F.updateStyleString()}else F.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){e=1-L.__2near/(L.__farPlusNear-X.z*L.__farMinusNear);
-F.setRGB(e,e,e)}else L instanceof THREE.MeshNormalMaterial&&F.setRGB(i(X.normalWorld.x),i(X.normalWorld.y),i(X.normalWorld.z));L.wireframe?k.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):k.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+L.opacity);r.appendChild(k)}function d(G,D,U,X,L,H,J){k=g(u++);k.setAttribute("d",
-"M "+G.positionScreen.x+" "+G.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)F.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(T){Q.r=f.r;Q.g=f.g;Q.b=f.b;a(J,L,Q);F.r=H.color.r*Q.r;F.g=H.color.g*Q.g;F.b=H.color.b*Q.b;F.updateStyleString()}else F.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){e=
-1-H.__2near/(H.__farPlusNear-L.z*H.__farMinusNear);F.setRGB(e,e,e)}else H instanceof THREE.MeshNormalMaterial&&F.setRGB(i(L.normalWorld.x),i(L.normalWorld.y),i(L.normalWorld.z));H.wireframe?k.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):k.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+H.opacity);r.appendChild(k)}
-function g(G){if(j[G]==null){j[G]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&j[G].setAttribute("shape-rendering","crispEdges");return j[G]}return j[G]}function i(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}var l=null,b=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,o,z,y,w,x,I,N,M=new THREE.Rectangle,s=new THREE.Rectangle,T=false,F=new THREE.Color(16777215),Q=new THREE.Color(16777215),f=new THREE.Color(0),p=new THREE.Color(0),
-h=new THREE.Color(0),e,n=new THREE.Vector3,j=[],t=[],q=[],k,u,C,v,O=1;this.domElement=r;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(G){switch(G){case "high":O=1;break;case "low":O=0}};this.setSize=function(G,D){m=G;o=D;z=m/2;y=o/2;r.setAttribute("viewBox",-z+" "+-y+" "+m+" "+o);r.setAttribute("width",m);r.setAttribute("height",o);M.set(-z,-y,z,y)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(G,D){var U,X,
-L,H,J,P,A,K;this.autoClear&&this.clear();l=b.projectScene(G,D,this.sortElements);v=C=u=0;if(T=G.lights.length>0){A=G.lights;f.setRGB(0,0,0);p.setRGB(0,0,0);h.setRGB(0,0,0);U=0;for(X=A.length;U<X;U++){L=A[U];H=L.color;if(L instanceof THREE.AmbientLight){f.r+=H.r;f.g+=H.g;f.b+=H.b}else if(L instanceof THREE.DirectionalLight){p.r+=H.r;p.g+=H.g;p.b+=H.b}else if(L instanceof THREE.PointLight){h.r+=H.r;h.g+=H.g;h.b+=H.b}}}U=0;for(X=l.length;U<X;U++){A=l[U];s.empty();if(A instanceof THREE.RenderableParticle){w=
-A;w.x*=z;w.y*=-y;L=0;for(H=A.materials.length;L<H;L++)if(K=A.materials[L]){J=w;P=A;K=K;var W=C++;if(t[W]==null){t[W]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&t[W].setAttribute("shape-rendering","crispEdges")}k=t[W];k.setAttribute("cx",J.x);k.setAttribute("cy",J.y);k.setAttribute("r",P.scale.x*z);if(K instanceof THREE.ParticleCircleMaterial){if(T){Q.r=f.r+p.r+h.r;Q.g=f.g+p.g+h.g;Q.b=f.b+p.b+h.b;F.r=K.color.r*Q.r;F.g=K.color.g*Q.g;F.b=K.color.b*Q.b;F.updateStyleString()}else F=
-K.color;k.setAttribute("style","fill: "+F.__styleString)}r.appendChild(k)}}else if(A instanceof THREE.RenderableLine){w=A.v1;x=A.v2;w.positionScreen.x*=z;w.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);if(M.instersects(s)){L=0;for(H=A.materials.length;L<H;)if(K=A.materials[L++]){J=w;P=x;K=K;W=v++;if(q[W]==null){q[W]=document.createElementNS("http://www.w3.org/2000/svg","line");O==
-0&&q[W].setAttribute("shape-rendering","crispEdges")}k=q[W];k.setAttribute("x1",J.positionScreen.x);k.setAttribute("y1",J.positionScreen.y);k.setAttribute("x2",P.positionScreen.x);k.setAttribute("y2",P.positionScreen.y);if(K instanceof THREE.LineBasicMaterial){F.__styleString=K.color.__styleString;k.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+K.linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.linecap+"; stroke-linejoin: "+K.linejoin);r.appendChild(k)}}}}else if(A instanceof
-THREE.RenderableFace3){w=A.v1;x=A.v2;I=A.v3;w.positionScreen.x*=z;w.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;I.positionScreen.x*=z;I.positionScreen.y*=-y;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(I.positionScreen.x,I.positionScreen.y);if(M.instersects(s)){L=0;for(H=A.meshMaterials.length;L<H;){K=A.meshMaterials[L++];if(K instanceof THREE.MeshFaceMaterial){J=0;for(P=A.faceMaterials.length;J<P;)(K=A.faceMaterials[J++])&&
-c(w,x,I,A,K,G)}else K&&c(w,x,I,A,K,G)}}}else if(A instanceof THREE.RenderableFace4){w=A.v1;x=A.v2;I=A.v3;N=A.v4;w.positionScreen.x*=z;w.positionScreen.y*=-y;x.positionScreen.x*=z;x.positionScreen.y*=-y;I.positionScreen.x*=z;I.positionScreen.y*=-y;N.positionScreen.x*=z;N.positionScreen.y*=-y;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(I.positionScreen.x,I.positionScreen.y);s.addPoint(N.positionScreen.x,N.positionScreen.y);if(M.instersects(s)){L=
-0;for(H=A.meshMaterials.length;L<H;){K=A.meshMaterials[L++];if(K instanceof THREE.MeshFaceMaterial){J=0;for(P=A.faceMaterials.length;J<P;)(K=A.faceMaterials[J++])&&d(w,x,I,N,A,K,G)}else K&&d(w,x,I,N,A,K,G)}}}}}};
-THREE.WebGLRenderer=function(a){function c(f,p){f.fragment_shader=p.fragment_shader;f.vertex_shader=p.vertex_shader;f.uniforms=Uniforms.clone(p.uniforms)}function d(f){if(f.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);f.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function g(f,p){var h;if(f=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,p);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));
-return null}return h}function i(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
+THREE.Projector=function(){function a(q,n){return n.z-q.z}function c(q,n){var z=0,s=1,w=q.z+q.w,E=n.z+n.w,v=-q.z+q.w,D=-n.z+n.w;if(w>=0&&E>=0&&v>=0&&D>=0)return true;else if(w<0&&E<0||v<0&&D<0)return false;else{if(w<0)z=Math.max(z,w/(w-E));else if(E<0)s=Math.min(s,w/(w-E));if(v<0)z=Math.max(z,v/(v-D));else if(D<0)s=Math.min(s,v/(v-D));if(s<z)return false;else{q.lerpSelf(n,z);n.lerpSelf(q,1-s);return true}}}var d,h,j=[],m,b,r,o=[],p,B,A=[],u,y,H=[],L=new THREE.Vector4,e=new THREE.Vector4,g=new THREE.Matrix4,
+i=new THREE.Matrix4,f=[],k=new THREE.Vector4,l=new THREE.Vector4,t;this.projectObjects=function(q,n,z){var s=[],w,E;h=0;g.multiply(n.projectionMatrix,n.matrix);f[0]=new THREE.Vector4(g.n41-g.n11,g.n42-g.n12,g.n43-g.n13,g.n44-g.n14);f[1]=new THREE.Vector4(g.n41+g.n11,g.n42+g.n12,g.n43+g.n13,g.n44+g.n14);f[2]=new THREE.Vector4(g.n41+g.n21,g.n42+g.n22,g.n43+g.n23,g.n44+g.n24);f[3]=new THREE.Vector4(g.n41-g.n21,g.n42-g.n22,g.n43-g.n23,g.n44-g.n24);f[4]=new THREE.Vector4(g.n41-g.n31,g.n42-g.n32,g.n43-
+g.n33,g.n44-g.n34);f[5]=new THREE.Vector4(g.n41+g.n31,g.n42+g.n32,g.n43+g.n33,g.n44+g.n34);n=0;for(w=f.length;n<w;n++){E=f[n];E.divideScalar(Math.sqrt(E.x*E.x+E.y*E.y+E.z*E.z))}w=q.objects;q=0;for(n=w.length;q<n;q++){E=w[q];var v;if(!(v=!E.visible)){if(v=E instanceof THREE.Mesh){a:{v=void 0;for(var D=E.position,W=-E.geometry.boundingSphere.radius*Math.max(E.scale.x,Math.max(E.scale.y,E.scale.z)),J=0;J<6;J++){v=f[J].x*D.x+f[J].y*D.y+f[J].z*D.z+f[J].w;if(v<=W){v=false;break a}}v=true}v=!v}v=v}if(!v){d=
+j[h]=j[h]||new THREE.RenderableObject;L.copy(E.position);g.multiplyVector3(L);d.object=E;d.z=L.z;s.push(d);h++}}z&&s.sort(a);return s};this.projectScene=function(q,n,z){var s=[],w=n.near,E=n.far,v,D,W,J,Q,P,F,V,S,I,M,T,O,x,K,U;r=B=y=0;n.autoUpdateMatrix&&n.updateMatrix();g.multiply(n.projectionMatrix,n.matrix);P=this.projectObjects(q,n,true);q=0;for(v=P.length;q<v;q++){F=P[q].object;if(F.visible){F.autoUpdateMatrix&&F.updateMatrix();V=F.matrix;S=F.rotationMatrix;I=F.materials;M=F.overdraw;if(F instanceof
+THREE.Mesh){T=F.geometry;O=T.vertices;D=0;for(W=O.length;D<W;D++){x=O[D];x.positionWorld.copy(x.position);V.multiplyVector3(x.positionWorld);J=x.positionScreen;J.copy(x.positionWorld);g.multiplyVector4(J);J.x/=J.w;J.y/=J.w;x.__visible=J.z>w&&J.z<E}T=T.faces;D=0;for(W=T.length;D<W;D++){x=T[D];if(x instanceof THREE.Face3){J=O[x.a];Q=O[x.b];K=O[x.c];if(J.__visible&&Q.__visible&&K.__visible)if(F.doubleSided||F.flipSided!=(K.positionScreen.x-J.positionScreen.x)*(Q.positionScreen.y-J.positionScreen.y)-
+(K.positionScreen.y-J.positionScreen.y)*(Q.positionScreen.x-J.positionScreen.x)<0){m=o[r]=o[r]||new THREE.RenderableFace3;m.v1.positionWorld.copy(J.positionWorld);m.v2.positionWorld.copy(Q.positionWorld);m.v3.positionWorld.copy(K.positionWorld);m.v1.positionScreen.copy(J.positionScreen);m.v2.positionScreen.copy(Q.positionScreen);m.v3.positionScreen.copy(K.positionScreen);m.normalWorld.copy(x.normal);S.multiplyVector3(m.normalWorld);m.centroidWorld.copy(x.centroid);V.multiplyVector3(m.centroidWorld);
+m.centroidScreen.copy(m.centroidWorld);g.multiplyVector3(m.centroidScreen);K=x.vertexNormals;t=m.vertexNormalsWorld;J=0;for(Q=K.length;J<Q;J++){U=t[J]=t[J]||new THREE.Vector3;U.copy(K[J]);S.multiplyVector3(U)}m.z=m.centroidScreen.z;m.meshMaterials=I;m.faceMaterials=x.materials;m.overdraw=M;if(F.geometry.uvs[D]){m.uvs[0]=F.geometry.uvs[D][0];m.uvs[1]=F.geometry.uvs[D][1];m.uvs[2]=F.geometry.uvs[D][2]}s.push(m);r++}}else if(x instanceof THREE.Face4){J=O[x.a];Q=O[x.b];K=O[x.c];U=O[x.d];if(J.__visible&&
+Q.__visible&&K.__visible&&U.__visible)if(F.doubleSided||F.flipSided!=((U.positionScreen.x-J.positionScreen.x)*(Q.positionScreen.y-J.positionScreen.y)-(U.positionScreen.y-J.positionScreen.y)*(Q.positionScreen.x-J.positionScreen.x)<0||(Q.positionScreen.x-K.positionScreen.x)*(U.positionScreen.y-K.positionScreen.y)-(Q.positionScreen.y-K.positionScreen.y)*(U.positionScreen.x-K.positionScreen.x)<0)){m=o[r]=o[r]||new THREE.RenderableFace3;m.v1.positionWorld.copy(J.positionWorld);m.v2.positionWorld.copy(Q.positionWorld);
+m.v3.positionWorld.copy(U.positionWorld);m.v1.positionScreen.copy(J.positionScreen);m.v2.positionScreen.copy(Q.positionScreen);m.v3.positionScreen.copy(U.positionScreen);m.normalWorld.copy(x.normal);S.multiplyVector3(m.normalWorld);m.centroidWorld.copy(x.centroid);V.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);g.multiplyVector3(m.centroidScreen);m.z=m.centroidScreen.z;m.meshMaterials=I;m.faceMaterials=x.materials;m.overdraw=M;if(F.geometry.uvs[D]){m.uvs[0]=F.geometry.uvs[D][0];
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+I;b.faceMaterials=x.materials;b.overdraw=M;if(F.geometry.uvs[D]){b.uvs[0]=F.geometry.uvs[D][1];b.uvs[1]=F.geometry.uvs[D][2];b.uvs[2]=F.geometry.uvs[D][3]}s.push(b);r++}}}}else if(F instanceof THREE.Line){i.multiply(g,V);O=F.geometry.vertices;x=O[0];x.positionScreen.copy(x.position);i.multiplyVector4(x.positionScreen);D=1;for(W=O.length;D<W;D++){J=O[D];J.positionScreen.copy(J.position);i.multiplyVector4(J.positionScreen);Q=O[D-1];k.copy(J.positionScreen);l.copy(Q.positionScreen);if(c(k,l)){k.multiplyScalar(1/
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+0,0);return da}function Fa(C,X,R){C=(C-X)/(R-X);return C*C*(3-2*C)}function Ga(C){C=(C+1)*0.5;return C<0?0:C>1?1:C}function Ha(C,X){var R=X.x-C.x,G=X.y-C.y,N=1/Math.sqrt(R*R+G*G);R*=N;G*=N;X.x+=R;X.y+=G;C.x-=R;C.y-=G}var Ea,La,aa,na,wa,Ia,Ma,Aa;this.autoClear?this.clear():p.setTransform(1,0,0,-1,r,o);d=h.projectScene(ba,ja,this.sortElements);p.fillStyle="rgba( 0, 255, 255, 0.5 )";p.fillRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());(K=ba.lights.length>0)&&la(ba);Ea=0;for(La=d.length;Ea<La;Ea++){aa=
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+THREE.SVGRenderer=function(){function a(P,F,V){var S,I,M,T;S=0;for(I=P.lights.length;S<I;S++){M=P.lights[S];if(M instanceof THREE.DirectionalLight){T=F.normalWorld.dot(M.position)*M.intensity;if(T>0){V.r+=M.color.r*T;V.g+=M.color.g*T;V.b+=M.color.b*T}}else if(M instanceof THREE.PointLight){z.sub(M.position,F.centroidWorld);z.normalize();T=F.normalWorld.dot(z)*M.intensity;if(T>0){V.r+=M.color.r*T;V.g+=M.color.g*T;V.b+=M.color.b*T}}}}function c(P,F,V,S,I,M){v=h(D++);v.setAttribute("d","M "+P.positionScreen.x+
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+I,M,T,O,x,K;this.autoClear&&this.clear();m=b.projectScene(P,F,this.sortElements);J=W=D=0;if(i=P.lights.length>0){x=P.lights;l.setRGB(0,0,0);t.setRGB(0,0,0);q.setRGB(0,0,0);V=0;for(S=x.length;V<S;V++){I=x[V];M=I.color;if(I instanceof THREE.AmbientLight){l.r+=M.r;l.g+=M.g;l.b+=M.b}else if(I instanceof THREE.DirectionalLight){t.r+=M.r;t.g+=M.g;t.b+=M.b}else if(I instanceof THREE.PointLight){q.r+=M.r;q.g+=M.g;q.b+=M.b}}}V=0;for(S=m.length;V<S;V++){x=m[V];g.empty();if(x instanceof THREE.RenderableParticle){u=
+x;u.x*=B;u.y*=-A;I=0;for(M=x.materials.length;I<M;I++)if(K=x.materials[I]){T=u;O=x;K=K;var U=W++;if(w[U]==null){w[U]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&w[U].setAttribute("shape-rendering","crispEdges")}v=w[U];v.setAttribute("cx",T.x);v.setAttribute("cy",T.y);v.setAttribute("r",O.scale.x*B);if(K instanceof THREE.ParticleCircleMaterial){if(i){k.r=l.r+t.r+q.r;k.g=l.g+t.g+q.g;k.b=l.b+t.b+q.b;f.r=K.color.r*k.r;f.g=K.color.g*k.g;f.b=K.color.b*k.b;f.updateStyleString()}else f=
+K.color;v.setAttribute("style","fill: "+f.__styleString)}r.appendChild(v)}}else if(x instanceof THREE.RenderableLine){u=x.v1;y=x.v2;u.positionScreen.x*=B;u.positionScreen.y*=-A;y.positionScreen.x*=B;y.positionScreen.y*=-A;g.addPoint(u.positionScreen.x,u.positionScreen.y);g.addPoint(y.positionScreen.x,y.positionScreen.y);if(e.instersects(g)){I=0;for(M=x.materials.length;I<M;)if(K=x.materials[I++]){T=u;O=y;K=K;U=J++;if(E[U]==null){E[U]=document.createElementNS("http://www.w3.org/2000/svg","line");Q==
+0&&E[U].setAttribute("shape-rendering","crispEdges")}v=E[U];v.setAttribute("x1",T.positionScreen.x);v.setAttribute("y1",T.positionScreen.y);v.setAttribute("x2",O.positionScreen.x);v.setAttribute("y2",O.positionScreen.y);if(K instanceof THREE.LineBasicMaterial){f.__styleString=K.color.__styleString;v.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+K.linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.linecap+"; stroke-linejoin: "+K.linejoin);r.appendChild(v)}}}}else if(x instanceof
+THREE.RenderableFace3){u=x.v1;y=x.v2;H=x.v3;u.positionScreen.x*=B;u.positionScreen.y*=-A;y.positionScreen.x*=B;y.positionScreen.y*=-A;H.positionScreen.x*=B;H.positionScreen.y*=-A;g.addPoint(u.positionScreen.x,u.positionScreen.y);g.addPoint(y.positionScreen.x,y.positionScreen.y);g.addPoint(H.positionScreen.x,H.positionScreen.y);if(e.instersects(g)){I=0;for(M=x.meshMaterials.length;I<M;){K=x.meshMaterials[I++];if(K instanceof THREE.MeshFaceMaterial){T=0;for(O=x.faceMaterials.length;T<O;)(K=x.faceMaterials[T++])&&
+c(u,y,H,x,K,P)}else K&&c(u,y,H,x,K,P)}}}else if(x instanceof THREE.RenderableFace4){u=x.v1;y=x.v2;H=x.v3;L=x.v4;u.positionScreen.x*=B;u.positionScreen.y*=-A;y.positionScreen.x*=B;y.positionScreen.y*=-A;H.positionScreen.x*=B;H.positionScreen.y*=-A;L.positionScreen.x*=B;L.positionScreen.y*=-A;g.addPoint(u.positionScreen.x,u.positionScreen.y);g.addPoint(y.positionScreen.x,y.positionScreen.y);g.addPoint(H.positionScreen.x,H.positionScreen.y);g.addPoint(L.positionScreen.x,L.positionScreen.y);if(e.instersects(g)){I=
+0;for(M=x.meshMaterials.length;I<M;){K=x.meshMaterials[I++];if(K instanceof THREE.MeshFaceMaterial){T=0;for(O=x.faceMaterials.length;T<O;)(K=x.faceMaterials[T++])&&d(u,y,H,L,x,K,P)}else K&&d(u,y,H,L,x,K,P)}}}}}};
+THREE.WebGLRenderer=function(a){function c(e,g){e.fragment_shader=g.fragment_shader;e.vertex_shader=g.vertex_shader;e.uniforms=Uniforms.clone(g.uniforms)}function d(e){if(e.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);e.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function h(e,g){var i;if(e=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,g);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));
+return null}return i}function j(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}
-var l=document.createElement("canvas"),b,r=null,m=null,o=new THREE.Matrix4,z,y=new Float32Array(16),w=new Float32Array(16),x=new Float32Array(16),I=new Float32Array(9),N=new Float32Array(16),M=new THREE.Matrix4,s=new THREE.Vector4,T=true,F=new THREE.Color(0),Q=0;if(a){if(a.antialias!==undefined)T=a.antialias;a.clearColor!==undefined&&F.setHex(a.clearColor);if(a.clearAlpha!==undefined)Q=a.clearAlpha}this.domElement=l;this.autoClear=true;(function(f,p,h){try{b=l.getContext("experimental-webgl",{antialias:f})}catch(e){console.log(e)}if(!b){alert("WebGL not supported");
-throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(p.r,p.g,p.b,h)})(T,F,Q);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,p){l.width=f;l.height=p;b.viewport(0,0,l.width,l.height)};this.setClearColorHex=
-function(f,p){var h=new THREE.Color(f);b.clearColor(h.r,h.g,h.b,p)};this.setClearColor=function(f,p){b.clearColor(f.r,f.g,f.b,p)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,p){var h,e,n,j=0,t=0,q=0,k,u,C,v=this.lights,O=v.directional.colors,G=v.directional.positions,D=v.point.colors,U=v.point.positions,X=0,L=0;h=n=n=0;for(e=p.length;h<e;h++){n=p[h];k=n.color;u=n.position;C=n.intensity;if(n instanceof THREE.AmbientLight){j+=k.r;t+=k.g;q+=k.b}else if(n instanceof
-THREE.DirectionalLight){n=X*3;O[n]=k.r*C;O[n+1]=k.g*C;O[n+2]=k.b*C;G[n]=u.x;G[n+1]=u.y;G[n+2]=u.z;X+=1}else if(n instanceof THREE.PointLight){n=L*3;D[n]=k.r*C;D[n+1]=k.g*C;D[n+2]=k.b*C;U[n]=u.x;U[n+1]=u.y;U[n+2]=u.z;L+=1}}for(h=X*3;h<O.length;h++)O[h]=0;for(h=L*3;h<D.length;h++)D[h]=0;v.point.length=L;v.directional.length=X;v.ambient[0]=j;v.ambient[1]=t;v.ambient[2]=q};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLParticleBuffer=
-b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};
-this.initLineBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__lineArray=new Uint16Array(p);f.__webGLLineCount=p};this.initParticleBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__particleArray=new Uint16Array(p);f.__sortArray=[];f.__webGLParticleCount=p};this.initMeshBuffers=function(f,p){var h,e,n=0,j=0,t=0,q=p.geometry.faces,k=f.faces;h=0;for(e=k.length;h<
-e;h++){fi=k[h];face=q[fi];if(face instanceof THREE.Face3){n+=3;j+=1;t+=3}else if(face instanceof THREE.Face4){n+=4;j+=2;t+=4}}f.__vertexArray=new Float32Array(n*3);f.__normalArray=new Float32Array(n*3);f.__tangentArray=new Float32Array(n*4);f.__colorArray=new Float32Array(n*3);f.__uvArray=new Float32Array(n*2);f.__uv2Array=new Float32Array(n*2);f.__faceArray=new Uint16Array(j*3);f.__lineArray=new Uint16Array(t*2);n=false;h=0;for(e=p.materials.length;h<e;h++){q=p.materials[h];if(q instanceof THREE.MeshFaceMaterial){q=
-0;for(k=f.materials.length;q<k;q++)if(f.materials[q]&&f.materials[q].shading!=undefined&&f.materials[q].shading==THREE.SmoothShading){n=true;break}}else if(q&&q.shading!=undefined&&q.shading==THREE.SmoothShading){n=true;break}if(n)break}f.__needsSmoothNormals=n;f.__webGLFaceCount=j*3;f.__webGLLineCount=t*2};this.setMeshBuffers=function(f,p,h){var e,n,j,t,q,k,u,C,v,O,G=0,D=0,U=0,X=0,L=0,H=0,J=0,P=0,A=0,K=f.__vertexArray,W=f.__uvArray,ga=f.__uv2Array,da=f.__normalArray,Y=f.__tangentArray,ba=f.__colorArray,
-Z=f.__faceArray,ea=f.__lineArray,wa=f.__needsSmoothNormals,ha=p.geometry,ia=ha.__dirtyVertices,sa=ha.__dirtyElements,pa=ha.__dirtyUvs,qa=ha.__dirtyNormals,aa=ha.__dirtyTangents,ma=ha.__dirtyColors,ka=ha.vertices,xa=f.faces,Ga=ha.faces,Ha=ha.uvs,Da=ha.uvs2,na=ha.colors;p=0;for(e=xa.length;p<e;p++){n=xa[p];j=Ga[n];k=Ha[n];n=Da[n];t=j.vertexNormals;q=j.normal;if(j instanceof THREE.Face3){if(ia){u=ka[j.a].position;C=ka[j.b].position;v=ka[j.c].position;K[D]=u.x;K[D+1]=u.y;K[D+2]=u.z;K[D+3]=C.x;K[D+4]=
-C.y;K[D+5]=C.z;K[D+6]=v.x;K[D+7]=v.y;K[D+8]=v.z;D+=9}if(ma&&na.length){u=na[j.a];C=na[j.b];v=na[j.c];ba[A]=u.r;ba[A+1]=u.g;ba[A+2]=u.b;ba[A+3]=C.r;ba[A+4]=C.g;ba[A+5]=C.b;ba[A+6]=v.r;ba[A+7]=v.g;ba[A+8]=v.b;A+=9}if(aa&&ha.hasTangents){u=ka[j.a].tangent;C=ka[j.b].tangent;v=ka[j.c].tangent;Y[J]=u.x;Y[J+1]=u.y;Y[J+2]=u.z;Y[J+3]=u.w;Y[J+4]=C.x;Y[J+5]=C.y;Y[J+6]=C.z;Y[J+7]=C.w;Y[J+8]=v.x;Y[J+9]=v.y;Y[J+10]=v.z;Y[J+11]=v.w;J+=12}if(qa)if(t.length==3&&wa)for(j=0;j<3;j++){q=t[j];da[H]=q.x;da[H+1]=q.y;da[H+
-2]=q.z;H+=3}else for(j=0;j<3;j++){da[H]=q.x;da[H+1]=q.y;da[H+2]=q.z;H+=3}if(pa&&k)for(j=0;j<3;j++){t=k[j];W[U]=t.u;W[U+1]=t.v;U+=2}if(pa&&n)for(j=0;j<3;j++){k=n[j];ga[X]=k.u;ga[X+1]=k.v;X+=2}if(sa){Z[L]=G;Z[L+1]=G+1;Z[L+2]=G+2;L+=3;ea[P]=G;ea[P+1]=G+1;ea[P+2]=G;ea[P+3]=G+2;ea[P+4]=G+1;ea[P+5]=G+2;P+=6;G+=3}}else if(j instanceof THREE.Face4){if(ia){u=ka[j.a].position;C=ka[j.b].position;v=ka[j.c].position;O=ka[j.d].position;K[D]=u.x;K[D+1]=u.y;K[D+2]=u.z;K[D+3]=C.x;K[D+4]=C.y;K[D+5]=C.z;K[D+6]=v.x;
-K[D+7]=v.y;K[D+8]=v.z;K[D+9]=O.x;K[D+10]=O.y;K[D+11]=O.z;D+=12}if(ma&&na.length){u=na[j.a];C=na[j.b];v=na[j.d];ba[A]=u.r;ba[A+1]=u.g;ba[A+2]=u.b;ba[A+3]=C.r;ba[A+4]=C.g;ba[A+5]=C.b;ba[A+6]=v.r;ba[A+7]=v.g;ba[A+8]=v.b;ba[A+9]=(void 0).r;ba[A+10]=(void 0).g;ba[A+11]=(void 0).b;A+=12}if(aa&&ha.hasTangents){u=ka[j.a].tangent;C=ka[j.b].tangent;v=ka[j.c].tangent;j=ka[j.d].tangent;Y[J]=u.x;Y[J+1]=u.y;Y[J+2]=u.z;Y[J+3]=u.w;Y[J+4]=C.x;Y[J+5]=C.y;Y[J+6]=C.z;Y[J+7]=C.w;Y[J+8]=v.x;Y[J+9]=v.y;Y[J+10]=v.z;Y[J+
-11]=v.w;Y[J+12]=j.x;Y[J+13]=j.y;Y[J+14]=j.z;Y[J+15]=j.w;J+=16}if(qa)if(t.length==4&&wa)for(j=0;j<4;j++){q=t[j];da[H]=q.x;da[H+1]=q.y;da[H+2]=q.z;H+=3}else for(j=0;j<4;j++){da[H]=q.x;da[H+1]=q.y;da[H+2]=q.z;H+=3}if(pa&&k)for(j=0;j<4;j++){t=k[j];W[U]=t.u;W[U+1]=t.v;U+=2}if(pa&&n)for(j=0;j<4;j++){k=n[j];ga[X]=k.u;ga[X+1]=k.v;X+=2}if(sa){Z[L]=G;Z[L+1]=G+1;Z[L+2]=G+2;Z[L+3]=G;Z[L+4]=G+2;Z[L+5]=G+3;L+=6;ea[P]=G;ea[P+1]=G+1;ea[P+2]=G;ea[P+3]=G+3;ea[P+4]=G+1;ea[P+5]=G+2;ea[P+6]=G+2;ea[P+7]=G+3;P+=8;G+=4}}}if(ia){b.bindBuffer(b.ARRAY_BUFFER,
-f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,K,h)}if(ma&&na.length){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,ba,h)}if(qa){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,da,h)}if(aa&&ha.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,h)}if(pa&&U>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,W,h)}if(pa&&X>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);
-b.bufferData(b.ARRAY_BUFFER,ga,h)}if(sa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Z,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ea,h)}};this.setLineBuffers=function(f,p){var h,e,n,j=f.vertices,t=f.colors,q=j.length,k=t.length,u=f.__vertexArray,C=f.__colorArray,v=f.__lineArray,O=f.__dirtyColors,G=f.__dirtyElements;if(f.__dirtyVertices){for(h=0;h<q;h++){e=j[h].position;n=h*3;u[n]=e.x;u[n+1]=e.y;u[n+
-2]=e.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,u,p)}if(O){for(h=0;h<k;h++){color=t[h];n=h*3;C[n]=color.r;C[n+1]=color.g;C[n+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,C,p)}if(G){for(h=0;h<q;h++)v[h]=h;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,v,p)}};this.setParticleBuffers=function(f,p,h,e){var n,j,t;j=f.vertices;var q=j.length,k=f.colors,u=k.length,C=f.__vertexArray,
-v=f.__particleArray,O=f.__colorArray,G=f.__sortArray,D=f.__dirtyVertices,U=f.__dirtyElements,X=f.__dirtyColors;if(h.sortParticles){M.multiply(e.projectionMatrix,e.matrix);M.multiplySelf(h.matrix);for(n=0;n<q;n++){t=j[n].position;s.copy(t);M.multiplyVector3(s);G[n]=[s.z,n]}G.sort(function(L,H){return H[0]-L[0]});for(n=0;n<q;n++){t=j[G[n][1]].position;e=n*3;C[e]=t.x;C[e+1]=t.y;C[e+2]=t.z}for(j=0;j<u;j++){e=j*3;color=k[G[j][1]];O[e]=color.r;O[e+1]=color.g;O[e+2]=color.b}}else{if(D)for(n=0;n<q;n++){t=
-j[n].position;e=n*3;C[e]=t.x;C[e+1]=t.y;C[e+2]=t.z}if(X)for(j=0;j<u;j++){color=k[j];e=j*3;O[e]=color.r;O[e+1]=color.g;O[e+2]=color.b}}if(U){for(n=0;n<q;n++)v[n]=n;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,v,p)}if(D||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,C,p)}if(X||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,O,p)}};this.initMaterial=function(f,
-p,h){if(!f.program){var e,n;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&
-c(f,THREE.ShaderLib.particle_basic);var j,t,q,k;n=q=k=0;for(j=p.length;n<j;n++){t=p[n];t instanceof THREE.DirectionalLight&&q++;t instanceof THREE.PointLight&&k++}if(k+q<=4){p=q;k=k}else{p=Math.ceil(4*q/(k+q));k=4-p}n={directional:p,point:k};k=f.fragment_shader;p=f.vertex_shader;j={fog:h,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,maxDirLights:n.directional,maxPointLights:n.point};h=b.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
-j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+
-j.maxPointLights,j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(h,g("fragment",n+k));b.attachShader(h,
-g("vertex",j+p));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};f.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(e in f.uniforms)h.push(e);e=f.program;k=0;for(p=h.length;k<p;k++){n=h[k];e.uniforms[n]=b.getUniformLocation(e,n)}f=f.program;e=["position","normal",
-"uv","uv2","tangent","color"];h=0;for(k=e.length;h<k;h++){p=e[h];f.attributes[p]=b.getAttribLocation(f,p)}}};this.setProgram=function(f,p,h,e){this.initMaterial(e,p,h);var n=e.program;if(n!=r){b.useProgram(n);r=n}this.loadCamera(n,f);this.loadMatrices(n);if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial){this.setupLights(n,p);p=this.lights;e.uniforms.enableLighting.value=p.directional.length+p.point.length;e.uniforms.ambientLightColor.value=p.ambient;e.uniforms.directionalLightColor.value=
-p.directional.colors;e.uniforms.directionalLightDirection.value=p.directional.positions;e.uniforms.pointLightColor.value=p.point.colors;e.uniforms.pointLightPosition.value=p.point.positions}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial){e.uniforms.diffuse.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.map.texture=e.map;e.uniforms.light_map.texture=e.light_map;
-e.uniforms.env_map.texture=e.env_map;e.uniforms.reflectivity.value=e.reflectivity;e.uniforms.refraction_ratio.value=e.refraction_ratio;e.uniforms.combine.value=e.combine;e.uniforms.useRefract.value=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}if(e instanceof THREE.LineBasicMaterial){e.uniforms.diffuse.value.setRGB(e.color.r*
-e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}if(e instanceof THREE.ParticleBasicMaterial){e.uniforms.psColor.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.size.value=e.size;
-e.uniforms.map.texture=e.map;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}if(e instanceof THREE.MeshPhongMaterial){e.uniforms.ambient.value.setRGB(e.ambient.r,e.ambient.g,e.ambient.b);e.uniforms.specular.value.setRGB(e.specular.r,e.specular.g,e.specular.b);e.uniforms.shininess.value=e.shininess}if(e instanceof THREE.MeshDepthMaterial){e.uniforms.mNear.value=
-f.near;e.uniforms.mFar.value=f.far;e.uniforms.opacity.value=e.opacity}if(e instanceof THREE.MeshNormalMaterial)e.uniforms.opacity.value=e.opacity;f=e.uniforms;var j,t;for(j in f)if(t=n.uniforms[j]){e=f[j];p=e.type;h=e.value;if(p=="i")b.uniform1i(t,h);else if(p=="f")b.uniform1f(t,h);else if(p=="fv1")b.uniform1fv(t,h);else if(p=="fv")b.uniform3fv(t,h);else if(p=="v2")b.uniform2f(t,h.x,h.y);else if(p=="v3")b.uniform3f(t,h.x,h.y,h.z);else if(p=="c")b.uniform3f(t,h.r,h.g,h.b);else if(p=="t"){b.uniform1i(t,
-h);if(e=e.texture)if(e.image instanceof Array&&e.image.length==6){e=e;h=h;if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
-b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(p=0;p<6;++p)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.image[p]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}else{e=e;h=h;if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(e.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(e.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(e.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(e.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture)}}}return n};this.renderBuffer=function(f,p,h,e,n,j){f=this.setProgram(f,
-p,h,e,j).attributes;b.bindBuffer(b.ARRAY_BUFFER,n.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.position);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.color)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer);b.vertexAttribPointer(f.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.normal)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,
-n.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.tangent)}if(f.uv>=0)if(n.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(n.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);
-if(e.wireframe||e instanceof THREE.LineBasicMaterial){f=e.wireframe_linewidth!==undefined?e.wireframe_linewidth:e.linewidth!==undefined?e.linewidth:1;e=e instanceof THREE.LineBasicMaterial&&j.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.drawElements(e,n.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(e instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLParticleBuffer);b.drawElements(b.POINTS,n.__webGLParticleCount,
-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,n.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,p,h,e,n,j,t){var q,k,u,C,v;u=0;for(C=e.materials.length;u<C;u++){q=e.materials[u];if(q instanceof THREE.MeshFaceMaterial){q=0;for(k=n.materials.length;q<k;q++)if((v=n.materials[q])&&v.blending==j&&v.opacity<1==t){this.setBlending(v.blending);this.setDepthTest(v.depth_test);this.renderBuffer(f,p,h,v,n,e)}}else if((v=q)&&v.blending==
-j&&v.opacity<1==t){this.setBlending(v.blending);this.setDepthTest(v.depth_test);this.renderBuffer(f,p,h,v,n,e)}}};this.renderPassImmediate=function(f,p,h,e,n,j){var t,q,k,u;t=0;for(q=e.materials.length;t<q;t++)if((k=e.materials[t])&&k.blending==n&&k.opacity<1==j){this.setBlending(k.blending);this.setDepthTest(k.depth_test);u=this.setProgram(f,p,h,k,e);e.render(function(C){var v=u;if(!C.__webGLVertexBuffer)C.__webGLVertexBuffer=b.createBuffer();if(!C.__webGLNormalBuffer)C.__webGLNormalBuffer=b.createBuffer();
-if(C.hasPos){b.bindBuffer(b.ARRAY_BUFFER,C.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,C.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(v.attributes.position);b.vertexAttribPointer(v.attributes.position,3,b.FLOAT,false,0,0)}if(C.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,C.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,C.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(v.attributes.normal);b.vertexAttribPointer(v.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,C.count);
-C.count=0})}};this.render=function(f,p,h,e){var n,j,t,q,k=f.lights,u=f.fog;p.autoUpdateMatrix&&p.updateMatrix();y.set(p.matrix.flatten());x.set(p.projectionMatrix.flatten());this.initWebGLObjects(f,p);e=e!==undefined?e:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,h.width,h.height);
-b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,i(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(h.format),h.width,h.height,0,i(h.format),i(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,
-h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){n=h.__webGLFramebuffer;q=h.width;j=h.height}else{n=null;q=l.width;j=l.height}if(n!=m){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(0,0,q,j);e&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);m=n}this.autoClear&&this.clear();n=f.__webGLObjects.length;for(e=0;e<n;e++){t=
-f.__webGLObjects[e];q=t.object;q.visible&&q.autoUpdateMatrix&&q.updateMatrix()}j=f.__webGLObjectsImmediate.length;for(e=0;e<j;e++){t=f.__webGLObjectsImmediate[e];q=t.object;q.visible&&q.autoUpdateMatrix&&q.updateMatrix()}for(e=0;e<n;e++){t=f.__webGLObjects[e];q=t.object;j=t.buffer;if(q.visible){d(q);this.setupMatrices(q,p);this.renderPass(p,k,u,q,j,THREE.NormalBlending,false)}}for(e=0;e<f.__webGLObjectsImmediate.length;e++){t=f.__webGLObjectsImmediate[e];q=t.object;if(q.visible){d(q);this.setupMatrices(q,
-p);this.renderPassImmediate(p,k,u,q,THREE.NormalBlending,false)}}for(e=0;e<n;e++){t=f.__webGLObjects[e];q=t.object;j=t.buffer;if(q.visible){d(q);this.setupMatrices(q,p);this.renderPass(p,k,u,q,j,THREE.AdditiveBlending,false);this.renderPass(p,k,u,q,j,THREE.SubtractiveBlending,false);this.renderPass(p,k,u,q,j,THREE.AdditiveBlending,true);this.renderPass(p,k,u,q,j,THREE.SubtractiveBlending,true);this.renderPass(p,k,u,q,j,THREE.NormalBlending,true);this.renderPass(p,k,u,q,j,THREE.BillboardBlending,false)}}for(e=
-0;e<f.__webGLObjectsImmediate.length;e++){t=f.__webGLObjectsImmediate[e];q=t.object;if(q.visible){d(q);this.setupMatrices(q,p);this.renderPassImmediate(p,k,u,q,THREE.NormalBlending,true)}}if(h&&h.min_filter!==THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,p){function h(v,O,G,D){if(v[O]==undefined){f.__webGLObjects.push({buffer:G,object:D});v[O]=1}}
-function e(v,O,G){if(v[O]==undefined){f.__webGLObjectsImmediate.push({object:G});v[O]=1}}var n,j,t,q,k,u,C;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}n=0;for(j=f.objects.length;n<j;n++){t=f.objects[n];k=t.geometry;if(f.__webGLObjectsMap[t.id]==undefined)f.__webGLObjectsMap[t.id]={};C=f.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(q in k.geometryChunks){u=k.geometryChunks[q];if(!u.__webGLVertexBuffer){this.createMeshBuffers(u);this.initMeshBuffers(u,
-t);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true;k.__dirtyColors=true}if(k.__dirtyVertices||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||k.__dirtyColors||k.__dirtyTangents)this.setMeshBuffers(u,t,b.DYNAMIC_DRAW);h(C,q,u,t)}k.__dirtyVertices=false;k.__dirtyElements=false;k.__dirtyUvs=false;k.__dirtyNormals=false;k.__dirtyTangents=false;k.__dirtyColors=false}else if(t instanceof THREE.Line){if(!k.__webGLVertexBuffer){this.createLineBuffers(k);
-this.initLineBuffers(k);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyColors=true}if(k.__dirtyVertices||k.__dirtyColors)this.setLineBuffers(k,b.DYNAMIC_DRAW);h(C,0,k,t);k.__dirtyVertices=false;k.__dirtyElements=false}else if(t instanceof THREE.ParticleSystem){if(!k.__webGLVertexBuffer){this.createParticleBuffers(k);this.initParticleBuffers(k);k.__dirtyVertices=true;k.__dirtyColors=true;k.__dirtyElements=true}if(k.__dirtyVertices||k.__dirtyColors||t.sortParticles)this.setParticleBuffers(k,
-b.DYNAMIC_DRAW,t,p);h(C,0,k,t);k.__dirtyVertices=false;k.__dirtyColors=false;k.__dirtyElements=false}else t instanceof THREE.MarchingCubes&&e(C,0,t)}};this.removeObject=function(f,p){var h,e;for(h=f.__webGLObjects.length-1;h>=0;h--){e=f.__webGLObjects[h].object;p==e&&f.__webGLObjects.splice(h,1)}};this.setupMatrices=function(f,p){o.multiply(p.matrix,f.matrix);w.set(o.flatten());z=THREE.Matrix4.makeInvert3x3(o).transpose();I.set(z.m);N.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,
-false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,w);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,x);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,I);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,N)};this.loadCamera=function(f,p){b.uniform3f(f.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setDepthTest=function(f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
-b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};
-this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
-map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
-lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+var m=document.createElement("canvas"),b,r=null,o=null,p=new THREE.Matrix4,B=new Float32Array(16),A=new Float32Array(16),u=new THREE.Vector4,y=true,H=new THREE.Color(0),L=0;if(a){if(a.antialias!==undefined)y=a.antialias;a.clearColor!==undefined&&H.setHex(a.clearColor);if(a.clearAlpha!==undefined)L=a.clearAlpha}this.domElement=m;this.autoClear=true;(function(e,g,i){try{b=m.getContext("experimental-webgl",{antialias:e})}catch(f){console.log(f)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";
+}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(g.r,g.g,g.b,i)})(y,H,L);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,g){m.width=e;m.height=g;b.viewport(0,0,m.width,m.height)};this.setClearColorHex=function(e,g){var i=new THREE.Color(e);
+b.clearColor(i.r,i.g,i.b,g)};this.setClearColor=function(e,g){b.clearColor(e.r,e.g,e.b,g)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,g){var i,f,k,l=0,t=0,q=0,n,z,s,w=this.lights,E=w.directional.colors,v=w.directional.positions,D=w.point.colors,W=w.point.positions,J=0,Q=0;i=k=k=0;for(f=g.length;i<f;i++){k=g[i];n=k.color;z=k.position;s=k.intensity;if(k instanceof THREE.AmbientLight){l+=n.r;t+=n.g;q+=n.b}else if(k instanceof THREE.DirectionalLight){k=
+J*3;E[k]=n.r*s;E[k+1]=n.g*s;E[k+2]=n.b*s;v[k]=z.x;v[k+1]=z.y;v[k+2]=z.z;J+=1}else if(k instanceof THREE.PointLight){k=Q*3;D[k]=n.r*s;D[k+1]=n.g*s;D[k+2]=n.b*s;W[k]=z.x;W[k+1]=z.y;W[k+2]=z.z;Q+=1}}for(i=J*3;i<E.length;i++)E[i]=0;for(i=Q*3;i<D.length;i++)D[i]=0;w.point.length=Q;w.directional.length=J;w.ambient[0]=l;w.ambient[1]=t;w.ambient[2]=q};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLParticleBuffer=b.createBuffer()};
+this.createLineBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLColorBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLUV2Buffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=
+function(e){var g=e.vertices.length;e.__vertexArray=new Float32Array(g*3);e.__colorArray=new Float32Array(g*3);e.__lineArray=new Uint16Array(g);e.__webGLLineCount=g};this.initParticleBuffers=function(e){var g=e.vertices.length;e.__vertexArray=new Float32Array(g*3);e.__colorArray=new Float32Array(g*3);e.__particleArray=new Uint16Array(g);e.__sortArray=[];e.__webGLParticleCount=g};this.initMeshBuffers=function(e,g){var i,f,k=0,l=0,t=0,q=g.geometry.faces,n=e.faces;i=0;for(f=n.length;i<f;i++){fi=n[i];
+face=q[fi];if(face instanceof THREE.Face3){k+=3;l+=1;t+=3}else if(face instanceof THREE.Face4){k+=4;l+=2;t+=4}}e.__vertexArray=new Float32Array(k*3);e.__normalArray=new Float32Array(k*3);e.__tangentArray=new Float32Array(k*4);e.__colorArray=new Float32Array(k*3);e.__uvArray=new Float32Array(k*2);e.__uv2Array=new Float32Array(k*2);e.__faceArray=new Uint16Array(l*3);e.__lineArray=new Uint16Array(t*2);k=false;i=0;for(f=g.materials.length;i<f;i++){q=g.materials[i];if(q instanceof THREE.MeshFaceMaterial){q=
+0;for(n=e.materials.length;q<n;q++)if(e.materials[q]&&e.materials[q].shading!=undefined&&e.materials[q].shading==THREE.SmoothShading){k=true;break}}else if(q&&q.shading!=undefined&&q.shading==THREE.SmoothShading){k=true;break}if(k)break}e.__needsSmoothNormals=k;e.__webGLFaceCount=l*3;e.__webGLLineCount=t*2};this.setMeshBuffers=function(e,g,i){var f,k,l,t,q,n,z,s,w,E,v=0,D=0,W=0,J=0,Q=0,P=0,F=0,V=0,S=0,I=e.__vertexArray,M=e.__uvArray,T=e.__uv2Array,O=e.__normalArray,x=e.__tangentArray,K=e.__colorArray,
+U=e.__faceArray,Z=e.__lineArray,ma=e.__needsSmoothNormals,ca=g.geometry,xa=ca.__dirtyVertices,$=ca.__dirtyElements,ia=ca.__dirtyUvs,oa=ca.__dirtyNormals,ta=ca.__dirtyTangents,fa=ca.__dirtyColors,da=ca.vertices,ua=e.faces,sa=ca.faces,ba=ca.uvs,ja=ca.uvs2,la=ca.colors;g=0;for(f=ua.length;g<f;g++){k=ua[g];l=sa[k];n=ba[k];k=ja[k];t=l.vertexNormals;q=l.normal;if(l instanceof THREE.Face3){if(xa){z=da[l.a].position;s=da[l.b].position;w=da[l.c].position;I[D]=z.x;I[D+1]=z.y;I[D+2]=z.z;I[D+3]=s.x;I[D+4]=s.y;
+I[D+5]=s.z;I[D+6]=w.x;I[D+7]=w.y;I[D+8]=w.z;D+=9}if(fa&&la.length){z=la[l.a];s=la[l.b];w=la[l.c];K[S]=z.r;K[S+1]=z.g;K[S+2]=z.b;K[S+3]=s.r;K[S+4]=s.g;K[S+5]=s.b;K[S+6]=w.r;K[S+7]=w.g;K[S+8]=w.b;S+=9}if(ta&&ca.hasTangents){z=da[l.a].tangent;s=da[l.b].tangent;w=da[l.c].tangent;x[F]=z.x;x[F+1]=z.y;x[F+2]=z.z;x[F+3]=z.w;x[F+4]=s.x;x[F+5]=s.y;x[F+6]=s.z;x[F+7]=s.w;x[F+8]=w.x;x[F+9]=w.y;x[F+10]=w.z;x[F+11]=w.w;F+=12}if(oa)if(t.length==3&&ma)for(l=0;l<3;l++){q=t[l];O[P]=q.x;O[P+1]=q.y;O[P+2]=q.z;P+=3}else for(l=
+0;l<3;l++){O[P]=q.x;O[P+1]=q.y;O[P+2]=q.z;P+=3}if(ia&&n)for(l=0;l<3;l++){t=n[l];M[W]=t.u;M[W+1]=t.v;W+=2}if(ia&&k)for(l=0;l<3;l++){n=k[l];T[J]=n.u;T[J+1]=n.v;J+=2}if($){U[Q]=v;U[Q+1]=v+1;U[Q+2]=v+2;Q+=3;Z[V]=v;Z[V+1]=v+1;Z[V+2]=v;Z[V+3]=v+2;Z[V+4]=v+1;Z[V+5]=v+2;V+=6;v+=3}}else if(l instanceof THREE.Face4){if(xa){z=da[l.a].position;s=da[l.b].position;w=da[l.c].position;E=da[l.d].position;I[D]=z.x;I[D+1]=z.y;I[D+2]=z.z;I[D+3]=s.x;I[D+4]=s.y;I[D+5]=s.z;I[D+6]=w.x;I[D+7]=w.y;I[D+8]=w.z;I[D+9]=E.x;I[D+
+10]=E.y;I[D+11]=E.z;D+=12}if(fa&&la.length){z=la[l.a];s=la[l.b];w=la[l.d];K[S]=z.r;K[S+1]=z.g;K[S+2]=z.b;K[S+3]=s.r;K[S+4]=s.g;K[S+5]=s.b;K[S+6]=w.r;K[S+7]=w.g;K[S+8]=w.b;K[S+9]=(void 0).r;K[S+10]=(void 0).g;K[S+11]=(void 0).b;S+=12}if(ta&&ca.hasTangents){z=da[l.a].tangent;s=da[l.b].tangent;w=da[l.c].tangent;l=da[l.d].tangent;x[F]=z.x;x[F+1]=z.y;x[F+2]=z.z;x[F+3]=z.w;x[F+4]=s.x;x[F+5]=s.y;x[F+6]=s.z;x[F+7]=s.w;x[F+8]=w.x;x[F+9]=w.y;x[F+10]=w.z;x[F+11]=w.w;x[F+12]=l.x;x[F+13]=l.y;x[F+14]=l.z;x[F+15]=
+l.w;F+=16}if(oa)if(t.length==4&&ma)for(l=0;l<4;l++){q=t[l];O[P]=q.x;O[P+1]=q.y;O[P+2]=q.z;P+=3}else for(l=0;l<4;l++){O[P]=q.x;O[P+1]=q.y;O[P+2]=q.z;P+=3}if(ia&&n)for(l=0;l<4;l++){t=n[l];M[W]=t.u;M[W+1]=t.v;W+=2}if(ia&&k)for(l=0;l<4;l++){n=k[l];T[J]=n.u;T[J+1]=n.v;J+=2}if($){U[Q]=v;U[Q+1]=v+1;U[Q+2]=v+2;U[Q+3]=v;U[Q+4]=v+2;U[Q+5]=v+3;Q+=6;Z[V]=v;Z[V+1]=v+1;Z[V+2]=v;Z[V+3]=v+3;Z[V+4]=v+1;Z[V+5]=v+2;Z[V+6]=v+2;Z[V+7]=v+3;V+=8;v+=4}}}if(xa){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+I,i)}if(fa&&la.length){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,K,i)}if(oa){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,O,i)}if(ta&&ca.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,x,i)}if(ia&&W>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,M,i)}if(ia&&J>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,T,i)}if($){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,U,i);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Z,i)}};this.setLineBuffers=function(e,g){var i,f,k,l=e.vertices,t=e.colors,q=l.length,n=t.length,z=e.__vertexArray,s=e.__colorArray,w=e.__lineArray,E=e.__dirtyColors,v=e.__dirtyElements;if(e.__dirtyVertices){for(i=0;i<q;i++){f=l[i].position;k=i*3;z[k]=f.x;z[k+1]=f.y;z[k+2]=f.z}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+z,g)}if(E){for(i=0;i<n;i++){color=t[i];k=i*3;s[k]=color.r;s[k+1]=color.g;s[k+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,s,g)}if(v){for(i=0;i<q;i++)w[i]=i;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,w,g)}};this.setParticleBuffers=function(e,g,i,f){var k,l,t;l=e.vertices;var q=l.length,n=e.colors,z=n.length,s=e.__vertexArray,w=e.__particleArray,E=e.__colorArray,v=e.__sortArray,D=e.__dirtyVertices,W=e.__dirtyElements,
+J=e.__dirtyColors;if(i.sortParticles){p.multiply(f.projectionMatrix,f.matrix);p.multiplySelf(i.matrix);for(k=0;k<q;k++){t=l[k].position;u.copy(t);p.multiplyVector3(u);v[k]=[u.z,k]}v.sort(function(Q,P){return P[0]-Q[0]});for(k=0;k<q;k++){t=l[v[k][1]].position;f=k*3;s[f]=t.x;s[f+1]=t.y;s[f+2]=t.z}for(l=0;l<z;l++){f=l*3;color=n[v[l][1]];E[f]=color.r;E[f+1]=color.g;E[f+2]=color.b}}else{if(D)for(k=0;k<q;k++){t=l[k].position;f=k*3;s[f]=t.x;s[f+1]=t.y;s[f+2]=t.z}if(J)for(l=0;l<z;l++){color=n[l];f=l*3;E[f]=
+color.r;E[f+1]=color.g;E[f+2]=color.b}}if(W){for(k=0;k<q;k++)w[k]=k;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,w,g)}if(D||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,s,g)}if(J||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,E,g)}};this.initMaterial=function(e,g,i){if(!e.program){var f,k;if(e instanceof THREE.MeshDepthMaterial)c(e,THREE.ShaderLib.depth);
+else if(e instanceof THREE.MeshNormalMaterial)c(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)c(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)c(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)c(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)c(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&c(e,THREE.ShaderLib.particle_basic);var l,t,q,n;k=q=n=0;for(l=g.length;k<l;k++){t=g[k];t instanceof
+THREE.DirectionalLight&&q++;t instanceof THREE.PointLight&&n++}if(n+q<=4){g=q;n=n}else{g=Math.ceil(4*q/(n+q));n=4-g}k={directional:g,point:n};n=e.fragment_shader;g=e.vertex_shader;l={fog:i,map:e.map,env_map:e.env_map,light_map:e.light_map,vertex_colors:e.vertex_colors,maxDirLights:k.directional,maxPointLights:k.point};i=b.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.fog?"#define USE_FOG":"",
+l.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");l=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?
+"#define USE_LIGHTMAP":"",l.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(i,h("fragment",k+n));b.attachShader(i,h("vertex",l+g));b.linkProgram(i);b.getProgramParameter(i,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+
+b.getProgramParameter(i,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");i.uniforms={};i.attributes={};e.program=i;i=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in e.uniforms)i.push(f);f=e.program;n=0;for(g=i.length;n<g;n++){k=i[n];f.uniforms[k]=b.getUniformLocation(f,k)}e=e.program;f=["position","normal","uv","uv2","tangent","color"];i=0;for(n=f.length;i<n;i++){g=f[i];e.attributes[g]=b.getAttribLocation(e,g)}}};this.setProgram=function(e,
+g,i,f,k){this.initMaterial(f,g,i);var l=f.program;if(l!=r){b.useProgram(l);r=l}this.loadCamera(l,e);this.loadMatrices(l,k);if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial){this.setupLights(l,g);g=this.lights;f.uniforms.enableLighting.value=g.directional.length+g.point.length;f.uniforms.ambientLightColor.value=g.ambient;f.uniforms.directionalLightColor.value=g.directional.colors;f.uniforms.directionalLightDirection.value=g.directional.positions;f.uniforms.pointLightColor.value=
+g.point.colors;f.uniforms.pointLightPosition.value=g.point.positions}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.map.texture=f.map;f.uniforms.light_map.texture=f.light_map;f.uniforms.env_map.texture=f.env_map;f.uniforms.reflectivity.value=f.reflectivity;f.uniforms.refraction_ratio.value=
+f.refraction_ratio;f.uniforms.combine.value=f.combine;f.uniforms.useRefract.value=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.LineBasicMaterial){f.uniforms.diffuse.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=
+f.opacity;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.ParticleBasicMaterial){f.uniforms.psColor.value.setRGB(f.color.r*f.opacity,f.color.g*f.opacity,f.color.b*f.opacity);f.uniforms.opacity.value=f.opacity;f.uniforms.size.value=f.size;f.uniforms.map.texture=f.map;if(i){f.uniforms.fogColor.value.setHex(i.color.hex);
+if(i instanceof THREE.Fog){f.uniforms.fogNear.value=i.near;f.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)f.uniforms.fogDensity.value=i.density}}if(f instanceof THREE.MeshPhongMaterial){f.uniforms.ambient.value.setRGB(f.ambient.r,f.ambient.g,f.ambient.b);f.uniforms.specular.value.setRGB(f.specular.r,f.specular.g,f.specular.b);f.uniforms.shininess.value=f.shininess}if(f instanceof THREE.MeshDepthMaterial){f.uniforms.mNear.value=e.near;f.uniforms.mFar.value=e.far;f.uniforms.opacity.value=
+f.opacity}if(f instanceof THREE.MeshNormalMaterial)f.uniforms.opacity.value=f.opacity;e=f.uniforms;for(var t in e)if(k=l.uniforms[t]){f=e[t];g=f.type;i=f.value;if(g=="i")b.uniform1i(k,i);else if(g=="f")b.uniform1f(k,i);else if(g=="fv1")b.uniform1fv(k,i);else if(g=="fv")b.uniform3fv(k,i);else if(g=="v2")b.uniform2f(k,i.x,i.y);else if(g=="v3")b.uniform3f(k,i.x,i.y,i.z);else if(g=="c")b.uniform3f(k,i.r,i.g,i.b);else if(g=="t"){b.uniform1i(k,i);if(f=f.texture)if(f.image instanceof Array&&f.image.length==
+6){f=f;i=i;if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
+for(g=0;g<6;++g)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image[g]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}else{f=f;i=i;if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,f.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,f.image);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(f.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(f.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(f.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(f.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_2D,f.__webGLTexture)}}}return l};this.renderBuffer=function(e,g,i,f,k,l){e=this.setProgram(e,g,i,f,l).attributes;b.bindBuffer(b.ARRAY_BUFFER,
+k.__webGLVertexBuffer);b.vertexAttribPointer(e.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.position);if(e.color>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLColorBuffer);b.vertexAttribPointer(e.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.color)}if(e.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);b.vertexAttribPointer(e.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.normal)}if(e.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLTangentBuffer);b.vertexAttribPointer(e.tangent,
+4,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.tangent)}if(e.uv>=0)if(k.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.vertexAttribPointer(e.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.uv)}else b.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(k.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUV2Buffer);b.vertexAttribPointer(e.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(e.uv2)}else b.disableVertexAttribArray(e.uv2);if(f.wireframe||f instanceof THREE.LineBasicMaterial){e=
+f.wireframe_linewidth!==undefined?f.wireframe_linewidth:f.linewidth!==undefined?f.linewidth:1;f=f instanceof THREE.LineBasicMaterial&&l.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(e);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.drawElements(f,k.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(f instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLParticleBuffer);b.drawElements(b.POINTS,k.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+k.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,k.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,i,f,k,l,t){var q,n,z,s,w;z=0;for(s=f.materials.length;z<s;z++){q=f.materials[z];if(q instanceof THREE.MeshFaceMaterial){q=0;for(n=k.materials.length;q<n;q++)if((w=k.materials[q])&&w.blending==l&&w.opacity<1==t){this.setBlending(w.blending);this.setDepthTest(w.depth_test);this.renderBuffer(e,g,i,w,k,f)}}else if((w=q)&&w.blending==l&&w.opacity<1==t){this.setBlending(w.blending);this.setDepthTest(w.depth_test);
+this.renderBuffer(e,g,i,w,k,f)}}};this.renderPassImmediate=function(e,g,i,f,k,l){var t,q,n,z;t=0;for(q=f.materials.length;t<q;t++)if((n=f.materials[t])&&n.blending==k&&n.opacity<1==l){this.setBlending(n.blending);this.setDepthTest(n.depth_test);z=this.setProgram(e,g,i,n,f);f.render(function(s){var w=z;if(!s.__webGLVertexBuffer)s.__webGLVertexBuffer=b.createBuffer();if(!s.__webGLNormalBuffer)s.__webGLNormalBuffer=b.createBuffer();if(s.hasPos){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,
+s.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(w.attributes.position);b.vertexAttribPointer(w.attributes.position,3,b.FLOAT,false,0,0)}if(s.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,s.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(w.attributes.normal);b.vertexAttribPointer(w.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,s.count);s.count=0})}};this.render=function(e,g,i,f){var k,l,t,q,n=e.lights,z=e.fog;g.autoUpdateMatrix&&
+g.updateMatrix();A.set(g.matrix.flatten());B.set(g.projectionMatrix.flatten());this.initWebGLObjects(e,g);f=f!==undefined?f:true;if(i&&!i.__webGLFramebuffer){i.__webGLFramebuffer=b.createFramebuffer();i.__webGLRenderbuffer=b.createRenderbuffer();i.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,i.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,i.width,i.height);b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,
+j(i.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(i.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(i.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(i.min_filter));b.texImage2D(b.TEXTURE_2D,0,j(i.format),i.width,i.height,0,j(i.format),j(i.type),null);b.bindFramebuffer(b.FRAMEBUFFER,i.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,i.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,
+i.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(i){k=i.__webGLFramebuffer;q=i.width;l=i.height}else{k=null;q=m.width;l=m.height}if(k!=o){b.bindFramebuffer(b.FRAMEBUFFER,k);b.viewport(0,0,q,l);f&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);o=k}this.autoClear&&this.clear();k=e.__webGLObjects.length;for(f=0;f<k;f++){t=e.__webGLObjects[f];q=t.object;if(q.visible){q.autoUpdateMatrix&&q.updateMatrix();this.setupMatrices(q,
+g)}}l=e.__webGLObjectsImmediate.length;for(f=0;f<l;f++){t=e.__webGLObjectsImmediate[f];q=t.object;if(q.visible){q.autoUpdateMatrix&&q.updateMatrix();this.setupMatrices(q,g)}}for(f=0;f<k;f++){t=e.__webGLObjects[f];q=t.object;l=t.buffer;if(q.visible){d(q);this.renderPass(g,n,z,q,l,THREE.NormalBlending,false)}}for(f=0;f<e.__webGLObjectsImmediate.length;f++){t=e.__webGLObjectsImmediate[f];q=t.object;if(q.visible){d(q);this.renderPassImmediate(g,n,z,q,THREE.NormalBlending,false)}}for(f=0;f<k;f++){t=e.__webGLObjects[f];
+q=t.object;l=t.buffer;if(q.visible){d(q);this.renderPass(g,n,z,q,l,THREE.AdditiveBlending,false);this.renderPass(g,n,z,q,l,THREE.SubtractiveBlending,false);this.renderPass(g,n,z,q,l,THREE.AdditiveBlending,true);this.renderPass(g,n,z,q,l,THREE.SubtractiveBlending,true);this.renderPass(g,n,z,q,l,THREE.NormalBlending,true);this.renderPass(g,n,z,q,l,THREE.BillboardBlending,false)}}for(f=0;f<e.__webGLObjectsImmediate.length;f++){t=e.__webGLObjectsImmediate[f];q=t.object;if(q.visible){d(q);this.renderPassImmediate(g,
+n,z,q,THREE.NormalBlending,true)}}if(i&&i.min_filter!==THREE.NearestFilter&&i.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e,g){function i(w,E,v,D){if(w[E]==undefined){e.__webGLObjects.push({buffer:v,object:D});w[E]=1}}function f(w,E,v){if(w[E]==undefined){e.__webGLObjectsImmediate.push({object:v});w[E]=1}}var k,l,t,q,n,z,s;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
+{};e.__webGLObjectsImmediate=[]}k=0;for(l=e.objects.length;k<l;k++){t=e.objects[k];n=t.geometry;if(e.__webGLObjectsMap[t.id]==undefined){e.__webGLObjectsMap[t.id]={};t._modelViewMatrix=new THREE.Matrix4;t._normalMatrixArray=new Float32Array(9);t._modelViewMatrixArray=new Float32Array(16);t._objectMatrixArray=new Float32Array(16)}s=e.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(q in n.geometryChunks){z=n.geometryChunks[q];if(!z.__webGLVertexBuffer){this.createMeshBuffers(z);this.initMeshBuffers(z,
+t);n.__dirtyVertices=true;n.__dirtyElements=true;n.__dirtyUvs=true;n.__dirtyNormals=true;n.__dirtyTangents=true;n.__dirtyColors=true}if(n.__dirtyVertices||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents)this.setMeshBuffers(z,t,b.DYNAMIC_DRAW);i(s,q,z,t)}n.__dirtyVertices=false;n.__dirtyElements=false;n.__dirtyUvs=false;n.__dirtyNormals=false;n.__dirtyTangents=false;n.__dirtyColors=false}else if(t instanceof THREE.Line){if(!n.__webGLVertexBuffer){this.createLineBuffers(n);
+this.initLineBuffers(n);n.__dirtyVertices=true;n.__dirtyElements=true;n.__dirtyColors=true}if(n.__dirtyVertices||n.__dirtyColors)this.setLineBuffers(n,b.DYNAMIC_DRAW);i(s,0,n,t);n.__dirtyVertices=false;n.__dirtyElements=false;n.__dirtyColors=false}else if(t instanceof THREE.ParticleSystem){if(!n.__webGLVertexBuffer){this.createParticleBuffers(n);this.initParticleBuffers(n);n.__dirtyVertices=true;n.__dirtyColors=true;n.__dirtyElements=true}if(n.__dirtyVertices||n.__dirtyColors||t.sortParticles)this.setParticleBuffers(n,
+b.DYNAMIC_DRAW,t,g);i(s,0,n,t);n.__dirtyVertices=false;n.__dirtyColors=false;n.__dirtyElements=false}else t instanceof THREE.MarchingCubes&&f(s,0,t)}};this.removeObject=function(e,g){var i,f;for(i=e.__webGLObjects.length-1;i>=0;i--){f=e.__webGLObjects[i].object;g==f&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,g){e._modelViewMatrix.multiply(g.matrix,e.matrix);e._modelViewMatrixArray.set(e._modelViewMatrix.flatten());e._normalMatrix=THREE.Matrix4.makeInvert3x3(e._modelViewMatrix).transpose();
+e._normalMatrixArray.set(e._normalMatrix.m);e._objectMatrixArray.set(e.matrix.flatten())};this.loadMatrices=function(e,g){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,A);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,B);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,g._modelViewMatrixArray);b.uniformMatrix3fv(e.uniforms.normalMatrix,false,g._normalMatrixArray);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,g._objectMatrixArray)};this.loadCamera=function(e,g){b.uniform3f(e.uniforms.cameraPosition,
+g.position.x,g.position.y,g.position.z)};this.setDepthTest=function(e){e?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};
+this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
+envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};

File diff suppressed because it is too large
+ 156 - 155
build/ThreeExtras.js


+ 27 - 25
src/renderers/WebGLRenderer.js

@@ -22,16 +22,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	var _canvas = document.createElement( 'canvas' ), _gl,
 	_oldProgram = null,
-	_oldFramebuffer = null,
-	_modelViewMatrix = new THREE.Matrix4(), _normalMatrix,
-
-	_viewMatrixArray = new Float32Array(16),
-	_modelViewMatrixArray = new Float32Array(16),
-	_projectionMatrixArray = new Float32Array(16),
-	_normalMatrixArray = new Float32Array(9),
-	_objectMatrixArray = new Float32Array(16),
+	_oldFramebuffer = null,	
 
+	// camera matrices caches
+	
 	_projScreenMatrix = new THREE.Matrix4(),
+	_projectionMatrixArray = new Float32Array( 16 ),
+	
+	_viewMatrixArray = new Float32Array( 16 ),	
+
 	_vector3 = new THREE.Vector4(),
 	
 	// parameters defaults
@@ -1120,7 +1119,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		}
 
 		this.loadCamera( program, camera );
-		this.loadMatrices( program );
+		this.loadMatrices( program, object );
 
 		if ( material instanceof THREE.MeshPhongMaterial ||
 			 material instanceof THREE.MeshLambertMaterial ) {
@@ -1443,6 +1442,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			if ( object.visible ) {
 				
 				object.autoUpdateMatrix && object.updateMatrix();
+				this.setupMatrices( object, camera );
 			
 			}
 		
@@ -1458,6 +1458,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			if ( object.visible ) {
 			
 				object.autoUpdateMatrix && object.updateMatrix();
+				this.setupMatrices( object, camera );
 			
 			}
 		
@@ -1475,8 +1476,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 			if ( object.visible ) {
 				
 				setObjectFaces( object );
-				
-				this.setupMatrices( object, camera );
 				this.renderPass( camera, lights, fog, object, buffer, THREE.NormalBlending, false );
 
 			}
@@ -1493,8 +1492,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 			if ( object.visible ) {
 			
 				setObjectFaces( object );
-				
-				this.setupMatrices( object, camera );
 				this.renderPassImmediate( camera, lights, fog, object, THREE.NormalBlending, false );
 			
 			}
@@ -1514,8 +1511,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setObjectFaces( object );
 				
-				this.setupMatrices( object, camera );
-				
 				// opaque blended materials
 
 				this.renderPass( camera, lights, fog, object, buffer, THREE.AdditiveBlending, false );
@@ -1549,7 +1544,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 			
 				setObjectFaces( object );
 				
-				this.setupMatrices( object, camera );
 				this.renderPassImmediate( camera, lights, fog, object, THREE.NormalBlending, true );
 			
 			}
@@ -1609,6 +1603,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 			if ( scene.__webGLObjectsMap[ object.id ] == undefined ) {
 
 				scene.__webGLObjectsMap[ object.id ] = {};
+					
+				object._modelViewMatrix = new THREE.Matrix4();
+				
+				object._normalMatrixArray = new Float32Array( 9 );
+				object._modelViewMatrixArray = new Float32Array( 16 );	
+				object._objectMatrixArray = new Float32Array( 16 );
 
 			}
 
@@ -1683,6 +1683,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				geometry.__dirtyVertices = false;
 				geometry.__dirtyElements = false;
+				geometry.__dirtyColors = false;
 
 			} else if ( object instanceof THREE.ParticleSystem ) {
 
@@ -1742,23 +1743,24 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	this.setupMatrices = function ( object, camera ) {
 
-		_modelViewMatrix.multiply( camera.matrix, object.matrix );
-		_modelViewMatrixArray.set( _modelViewMatrix.flatten() );
+		object._modelViewMatrix.multiply( camera.matrix, object.matrix );
+		object._modelViewMatrixArray.set( object._modelViewMatrix.flatten() );
 
-		_normalMatrix = THREE.Matrix4.makeInvert3x3( _modelViewMatrix ).transpose();
-		_normalMatrixArray.set( _normalMatrix.m );
+		object._normalMatrix = THREE.Matrix4.makeInvert3x3( object._modelViewMatrix ).transpose();
+		object._normalMatrixArray.set( object._normalMatrix.m );
 
-		_objectMatrixArray.set( object.matrix.flatten() );
+		object._objectMatrixArray.set( object.matrix.flatten() );
 
 	};
 
-	this.loadMatrices = function ( program ) {
+	this.loadMatrices = function ( program, object ) {
 
 		_gl.uniformMatrix4fv( program.uniforms.viewMatrix, false, _viewMatrixArray );
-		_gl.uniformMatrix4fv( program.uniforms.modelViewMatrix, false, _modelViewMatrixArray );
 		_gl.uniformMatrix4fv( program.uniforms.projectionMatrix, false, _projectionMatrixArray );
-		_gl.uniformMatrix3fv( program.uniforms.normalMatrix, false, _normalMatrixArray );
-		_gl.uniformMatrix4fv( program.uniforms.objectMatrix, false, _objectMatrixArray );
+		
+		_gl.uniformMatrix4fv( program.uniforms.modelViewMatrix, false, object._modelViewMatrixArray );
+		_gl.uniformMatrix3fv( program.uniforms.normalMatrix, false, object._normalMatrixArray );
+		_gl.uniformMatrix4fv( program.uniforms.objectMatrix, false, object._objectMatrixArray );
 
 	};
 

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