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Updated builds.

Mr.doob 9 years ago
parent
commit
11b8b2509b
2 changed files with 82 additions and 73 deletions
  1. 27 17
      build/three.js
  2. 55 56
      build/three.min.js

+ 27 - 17
build/three.js

@@ -3887,7 +3887,7 @@ THREE.Box2.prototype = {
 
 	},
 
-	empty: function () {
+	isEmpty: function () {
 
 		// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
 
@@ -4171,7 +4171,7 @@ THREE.Box3.prototype = {
 
 	},
 
-	empty: function () {
+	isEmpty: function () {
 
 		// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
 
@@ -4304,7 +4304,7 @@ THREE.Box3.prototype = {
 
 		var min, max;
 
-		if( plane.normal.x > 0 ) {
+		if ( plane.normal.x > 0 ) {
 
 			min = plane.normal.x * this.min.x;
 			max = plane.normal.x * this.max.x;
@@ -4316,7 +4316,7 @@ THREE.Box3.prototype = {
 
 		}
 
-		if( plane.normal.y > 0 ) {
+		if ( plane.normal.y > 0 ) {
 
 			min += plane.normal.y * this.min.y;
 			max += plane.normal.y * this.max.y;
@@ -4328,7 +4328,7 @@ THREE.Box3.prototype = {
 
 		}
 
-		if( plane.normal.z > 0 ) {
+		if ( plane.normal.z > 0 ) {
 
 			min += plane.normal.z * this.min.z;
 			max += plane.normal.z * this.max.z;
@@ -30904,15 +30904,20 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha ) {
 
-		if ( blending !== currentBlending ) {
+		if ( blending === THREE.NoBlending ) {
 
-			if ( blending === THREE.NoBlending ) {
+			this.disable( gl.BLEND );
+
+		} else {
 
-				this.disable( gl.BLEND );
+			this.enable( gl.BLEND );
+
+		}
+
+		if ( blending !== currentBlending ) {
 
-			} else if ( blending === THREE.AdditiveBlending ) {
+			if ( blending === THREE.AdditiveBlending ) {
 
-				this.enable( gl.BLEND );
 				gl.blendEquation( gl.FUNC_ADD );
 				gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
 
@@ -30920,7 +30925,6 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 				// TODO: Find blendFuncSeparate() combination
 
-				this.enable( gl.BLEND );
 				gl.blendEquation( gl.FUNC_ADD );
 				gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR );
 
@@ -30928,17 +30932,11 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 				// TODO: Find blendFuncSeparate() combination
 
-				this.enable( gl.BLEND );
 				gl.blendEquation( gl.FUNC_ADD );
 				gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
 
-			} else if ( blending === THREE.CustomBlending ) {
-
-				this.enable( gl.BLEND );
-
 			} else {
 
-				this.enable( gl.BLEND );
 				gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
 				gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
 
@@ -32121,6 +32119,12 @@ THREE.SpritePlugin = function ( renderer, sprites ) {
  */
 
 Object.defineProperties( THREE.Box2.prototype, {
+	empty: {
+		value: function () {
+			console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
+			return this.isEmpty();
+		}
+	},
 	isIntersectionBox: {
 		value: function ( box ) {
 			console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
@@ -32130,6 +32134,12 @@ Object.defineProperties( THREE.Box2.prototype, {
 } );
 
 Object.defineProperties( THREE.Box3.prototype, {
+	empty: {
+		value: function () {
+			console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
+			return this.isEmpty();
+		}
+	},
 	isIntersectionBox: {
 		value: function ( box ) {
 			console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );

+ 55 - 56
build/three.min.js

@@ -82,18 +82,18 @@ THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy
 at:function(a,b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
 this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
 THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);
-return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
+return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
 this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>
 this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
 a.max.equals(this.max)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
 THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a;return function(b){void 0===a&&(a=new THREE.Box3);var c=this;this.makeEmpty();
-b.updateMatrixWorld(!0);b.traverse(function(b){var e=b.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),a.copy(e.boundingBox),a.applyMatrix4(b.matrixWorld),c.union(a))});return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<
-this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||
-a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||
-a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x):(b=a.normal.x*this.max.x,c=a.normal.x*this.min.x);0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);
-0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*
-this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,
-this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
+b.updateMatrixWorld(!0);b.traverse(function(b){var e=b.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),a.copy(e.boundingBox),a.applyMatrix4(b.matrixWorld),c.union(a))});return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||
+this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>
+this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||
+a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b,c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x):(b=a.normal.x*this.max.x,c=a.normal.x*this.min.x);0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,
+c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=a.constant&&c>=a.constant},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=
+this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);
+a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&
 a.max.equals(this.max)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=f;l[2]=g;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);
 void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;
@@ -108,7 +108,7 @@ d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.
 c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
 c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],t=c[6],u=c[10],s=c[14],w=c[3],v=c[7],D=c[11],c=c[15],x=d[0],E=d[4],A=d[8],z=d[12],y=d[1],M=d[5],L=
-d[9],C=d[13],F=d[2],N=d[6],O=d[10],I=d[14],G=d[3],J=d[7],Q=d[11],d=d[15];e[0]=f*x+g*y+h*F+k*G;e[4]=f*E+g*M+h*N+k*J;e[8]=f*A+g*L+h*O+k*Q;e[12]=f*z+g*C+h*I+k*d;e[1]=l*x+m*y+p*F+n*G;e[5]=l*E+m*M+p*N+n*J;e[9]=l*A+m*L+p*O+n*Q;e[13]=l*z+m*C+p*I+n*d;e[2]=q*x+t*y+u*F+s*G;e[6]=q*E+t*M+u*N+s*J;e[10]=q*A+t*L+u*O+s*Q;e[14]=q*z+t*C+u*I+s*d;e[3]=w*x+v*y+D*F+c*G;e[7]=w*E+v*M+D*N+c*J;e[11]=w*A+v*L+D*O+c*Q;e[15]=w*z+v*C+D*I+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
+d[9],B=d[13],F=d[2],N=d[6],O=d[10],I=d[14],G=d[3],J=d[7],Q=d[11],d=d[15];e[0]=f*x+g*y+h*F+k*G;e[4]=f*E+g*M+h*N+k*J;e[8]=f*A+g*L+h*O+k*Q;e[12]=f*z+g*B+h*I+k*d;e[1]=l*x+m*y+p*F+n*G;e[5]=l*E+m*M+p*N+n*J;e[9]=l*A+m*L+p*O+n*Q;e[13]=l*z+m*B+p*I+n*d;e[2]=q*x+t*y+u*F+s*G;e[6]=q*E+t*M+u*N+s*J;e[10]=q*A+t*L+u*O+s*Q;e[14]=q*z+t*B+u*I+s*d;e[3]=w*x+v*y+D*F+c*G;e[7]=w*E+v*M+D*N+c*J;e[11]=w*A+v*L+D*O+c*Q;e[15]=w*z+v*B+D*I+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
 b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
 d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];
 return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
@@ -491,8 +491,8 @@ THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morp
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
 object:a}}function c(c,d,e,f,l,m,p,w){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*w);if(c=b(c,d,e,g,h,k,s))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),t.fromArray(l,2*w),c.uv=a(s,g,h,k,n,q,t)),c.face=new THREE.Face3(m,p,w,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
 t=new THREE.Vector2,u=new THREE.Vector3,s=new THREE.Vector3,w=new THREE.Vector3;return function(v,w){var u=this.geometry,E=this.material,A=this.matrixWorld;if(void 0!==E&&(null===u.boundingSphere&&u.computeBoundingSphere(),f.copy(u.boundingSphere),f.applyMatrix4(A),!1!==v.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(v.ray).applyMatrix4(d),null===u.boundingBox||!1!==e.intersectsBox(u.boundingBox)))){var z,y;if(u instanceof THREE.BufferGeometry){var M,L,E=u.index,A=u.attributes,u=A.position.array;
-void 0!==A.uv&&(z=A.uv.array);if(null!==E)for(var A=E.array,C=0,F=A.length;C<F;C+=3){if(E=A[C],M=A[C+1],L=A[C+2],y=c(this,v,e,u,z,E,M,L))y.faceIndex=Math.floor(C/3),w.push(y)}else for(C=0,F=u.length;C<F;C+=9)if(E=C/3,M=E+1,L=E+2,y=c(this,v,e,u,z,E,M,L))y.index=E,w.push(y)}else if(u instanceof THREE.Geometry){var N,O,A=E instanceof THREE.MeshFaceMaterial,C=!0===A?E.materials:null,F=u.vertices;M=u.faces;L=u.faceVertexUvs[0];0<L.length&&(z=L);for(var I=0,G=M.length;I<G;I++){var J=M[I];y=!0===A?C[J.materialIndex]:
-E;if(void 0!==y){L=F[J.a];N=F[J.b];O=F[J.c];if(!0===y.morphTargets){y=u.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var R=0,K=y.length;R<K;R++){var P=Q[R];if(0!==P){var B=y[R].vertices;g.addScaledVector(l.subVectors(B[J.a],L),P);h.addScaledVector(m.subVectors(B[J.b],N),P);k.addScaledVector(p.subVectors(B[J.c],O),P)}}g.add(L);h.add(N);k.add(O);L=g;N=h;O=k}if(y=b(this,v,e,L,N,O,s))z&&(Q=z[I],n.copy(Q[0]),q.copy(Q[1]),t.copy(Q[2]),y.uv=a(s,L,N,O,n,q,t)),y.face=
+void 0!==A.uv&&(z=A.uv.array);if(null!==E)for(var A=E.array,B=0,F=A.length;B<F;B+=3){if(E=A[B],M=A[B+1],L=A[B+2],y=c(this,v,e,u,z,E,M,L))y.faceIndex=Math.floor(B/3),w.push(y)}else for(B=0,F=u.length;B<F;B+=9)if(E=B/3,M=E+1,L=E+2,y=c(this,v,e,u,z,E,M,L))y.index=E,w.push(y)}else if(u instanceof THREE.Geometry){var N,O,A=E instanceof THREE.MeshFaceMaterial,B=!0===A?E.materials:null,F=u.vertices;M=u.faces;L=u.faceVertexUvs[0];0<L.length&&(z=L);for(var I=0,G=M.length;I<G;I++){var J=M[I];y=!0===A?B[J.materialIndex]:
+E;if(void 0!==y){L=F[J.a];N=F[J.b];O=F[J.c];if(!0===y.morphTargets){y=u.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var R=0,K=y.length;R<K;R++){var P=Q[R];if(0!==P){var C=y[R].vertices;g.addScaledVector(l.subVectors(C[J.a],L),P);h.addScaledVector(m.subVectors(C[J.b],N),P);k.addScaledVector(p.subVectors(C[J.c],O),P)}}g.add(L);h.add(N);k.add(O);L=g;N=h;O=k}if(y=b(this,v,e,L,N,O,s))z&&(Q=z[I],n.copy(Q[0]),q.copy(Q[1]),t.copy(Q[2]),y.uv=a(s,L,N,O,n,q,t)),y.face=
 J,y.faceIndex=I,w.push(y)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
@@ -621,24 +621,24 @@ c);break;case "f":r.uniform1f(l,c);break;case "v2":r.uniform2f(l,c.x,c.y);break;
 f._array);break;case "v3v":void 0===f._array&&(f._array=new Float32Array(3*b.length));c=g=0;for(l=b.length;g<l;g++,c+=3)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z;r.uniform3fv(h,f._array);break;case "v4v":void 0===f._array&&(f._array=new Float32Array(4*b.length));c=g=0;for(l=b.length;g<l;g++,c+=4)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z,f._array[c+3]=b[g].w;r.uniform4fv(h,f._array);break;case "m2":r.uniformMatrix2fv(h,!1,b.elements);break;case "m3":r.uniformMatrix3fv(h,
 !1,b.elements);break;case "m3v":void 0===f._array&&(f._array=new Float32Array(9*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,9*g);r.uniformMatrix3fv(h,!1,f._array);break;case "m4":r.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===f._array&&(f._array=new Float32Array(16*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,16*g);r.uniformMatrix4fv(h,!1,f._array);break;case "t":c=w();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||
 Array.isArray(b.image)&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTargetCube?z(b.texture,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):Y.setTexture(b,c);break;case "tv":void 0===f._array&&(f._array=[]);g=0;for(l=f.value.length;g<l;g++)f._array[g]=w();r.uniform1iv(h,f._array);g=0;for(l=f.value.length;g<l;g++)b=f.value[g],c=f._array[g],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,
-c):b instanceof THREE.WebGLRenderTargetCube?z(b.texture,c):Y.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,C(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,C(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,C(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,C(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&
+c):b instanceof THREE.WebGLRenderTargetCube?z(b.texture,c):Y.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,B(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,B(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,B(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,B(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&
 b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,L(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,L(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",
 b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||T.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Y.getMaxAnisotropy())),T.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*
 c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function E(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function A(a,b){var c=T.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=
-r.createTexture(),fa.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],ca.maxCubemapSize);var k=E(g[0]),l=C(a.format),n=C(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,t=p.length;q<t;q++)m=
+r.createTexture(),fa.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],ca.maxCubemapSize);var k=E(g[0]),l=B(a.format),n=B(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,t=p.length;q<t;q++)m=
 p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(l)?H.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,l,n,m.data);else e?H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,n,g[h].data):H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+
-h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else H.activeTexture(r.TEXTURE0+b),H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,T.get(a).__webglTexture)}function y(a,b,c,d){var e=C(b.texture.format),g=C(b.texture.type);H.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,
+h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else H.activeTexture(r.TEXTURE0+b),H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,T.get(a).__webglTexture)}function y(a,b,c,d){var e=B(b.texture.format),g=B(b.texture.type);H.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,
 c,d,T.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function M(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,
-a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function L(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function C(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;
+a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function L(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function B(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;
 if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;
 if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;
 if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;
 if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
 if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
-if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.context?a.context:null,O=F.width,I=F.height,G=1,J=void 0!==a.alpha?a.alpha:!1,Q=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,K=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,B=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,S=new THREE.Color(0),
+if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.context?a.context:null,O=F.width,I=F.height,G=1,J=void 0!==a.alpha?a.alpha:!1,Q=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,K=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,C=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,S=new THREE.Color(0),
 W=0,Z=[],$=[],ga=-1,ba=[],ka=-1,ma=new Float32Array(8),aa=[],va=[];this.domElement=F;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Y=this,ta=null,na=null,ra=null,oa=-1,ia="",ha=null,qa=0,ea=new THREE.Rectangle(0,0,F.width,F.height),xa=0,ya=0,ua=new THREE.Frustum,pa=new THREE.Matrix4,X=new THREE.Vector3,
-U={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},fa={geometries:0,textures:0},da={calls:0,vertices:0,faces:0,points:0};this.info={render:da,memory:fa,programs:null};var r;try{J={alpha:J,depth:Q,stencil:R,antialias:K,premultipliedAlpha:P,preserveDrawingBuffer:B};r=N||F.getContext("webgl",J)||F.getContext("experimental-webgl",J);if(null===r){if(null!==F.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
-}F.addEventListener("webglcontextlost",e,!1)}catch(za){console.error("THREE.WebGLRenderer: "+za)}var V=new THREE.WebGLExtensions(r);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,V,a),H=new THREE.WebGLState(r,V,C),T=new THREE.WebGLProperties,
+U={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},fa={geometries:0,textures:0},da={calls:0,vertices:0,faces:0,points:0};this.info={render:da,memory:fa,programs:null};var r;try{J={alpha:J,depth:Q,stencil:R,antialias:K,premultipliedAlpha:P,preserveDrawingBuffer:C};r=N||F.getContext("webgl",J)||F.getContext("experimental-webgl",J);if(null===r){if(null!==F.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
+}F.addEventListener("webglcontextlost",e,!1)}catch(za){console.error("THREE.WebGLRenderer: "+za)}var V=new THREE.WebGLExtensions(r);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,V,a),H=new THREE.WebGLState(r,V,B),T=new THREE.WebGLProperties,
 la=new THREE.WebGLObjects(r,T,this.info),ja=new THREE.WebGLPrograms(this,ca),sa=new THREE.WebGLLights;this.info.programs=ja.programs;var Aa=new THREE.WebGLBufferRenderer(r,V,da),Ba=new THREE.WebGLIndexedBufferRenderer(r,V,da);c();this.context=r;this.capabilities=ca;this.extensions=V;this.properties=T;this.state=H;var wa=new THREE.WebGLShadowMap(this,U,la);this.shadowMap=wa;var Ca=new THREE.SpritePlugin(this,aa),Da=new THREE.LensFlarePlugin(this,va);this.getContext=function(){return r};this.getContextAttributes=
 function(){return r.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ca.precision};this.getPixelRatio=function(){return G};this.setPixelRatio=function(a){void 0!==a&&(G=a)};this.getSize=function(){return{width:O,height:I}};
 this.setSize=function(a,b,c){O=a;I=b;F.width=a*G;F.height=b*G;!1!==c&&(F.style.width=a+"px",F.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){null===na&&(a*=G,b*=G,c*=G,d*=G,ea.set(a,b,c,d));r.viewport(a,b,c,d)};this.setScissor=function(a,b,c,d){null===na&&(a*=G,b*=G,c*=G,d*=G);r.scissor(a,b,c,d)};this.enableScissorTest=function(a){H.setScissorTest(a)};this.getClearColor=function(){return S};this.setClearColor=function(a,c){S.set(a);W=void 0!==c?c:1;b(S.r,S.g,S.b,
@@ -648,27 +648,27 @@ H.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0)
 H.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),H.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),H.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));H.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,
 0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ia&&(ia=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],ma[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+
 k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,ma);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=la.getWireframeAttribute(c));null!==b?(a=Ba,a.setIndex(b)):a=Aa;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
-break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var t=g[q];if(0<=t){var w=n[q];if(void 0!==w){var v=w.itemSize,C=la.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var x=w.data,D=x.stride,w=w.offset;x instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(t,x.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=x.meshPerAttribute*x.count)):H.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,
-C);r.vertexAttribPointer(t,v,r.FLOAT,!1,D*x.array.BYTES_PER_ELEMENT,(h*D+w)*x.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(t,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):H.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,C),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,
+break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var t=g[q];if(0<=t){var w=n[q];if(void 0!==w){var v=w.itemSize,x=la.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var B=w.data,D=B.stride,w=w.offset;B instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(t,B.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=B.meshPerAttribute*B.count)):H.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,
+x);r.vertexAttribPointer(t,v,r.FLOAT,!1,D*B.array.BYTES_PER_ELEMENT,(h*D+w)*B.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(t,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):H.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,
 v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}H.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,la.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)H.setLineWidth(d.wireframeLinewidth*(null===na?G:1)),a.setMode(r.LINES);
 else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),H.setLineWidth(d*(null===na?G:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
 f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ia="";oa=-1;ha=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);pa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix(pa);Z.length=0;ka=ga=-1;aa.length=0;va.length=0;q(a,b);$.length=ga+1;ba.length=ka+1;!0===
-Y.sortObjects&&($.sort(m),ba.sort(p));var f=Z,g,h,k,l=0,n=0,s=0,w,v,u,x=b.matrixWorldInverse,C=0,D=0,z=0,A=0,y=0;g=U.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],w=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=w.r*v,n+=w.g*v,s+=w.b*v;else if(k instanceof THREE.DirectionalLight){var F=sa.get(k);F.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);F.direction.sub(X);F.direction.transformDirection(x);F.color.copy(k.color).multiplyScalar(k.intensity);
-k.castShadow?(F.shadow=y,U.shadows[y++]=k):F.shadow=-1;U.directional[C++]=F}else k instanceof THREE.PointLight?(F=sa.get(k),F.position.setFromMatrixPosition(k.matrixWorld),F.position.applyMatrix4(x),F.color.copy(k.color).multiplyScalar(k.intensity),F.distance=k.distance,F.decay=0===k.distance?0:k.decay,k.castShadow?(F.shadow=y,U.shadows[y++]=k,U.shadowsPointLight++):F.shadow=-1,U.point[D++]=F):k instanceof THREE.SpotLight?(F=sa.get(k),F.position.setFromMatrixPosition(k.matrixWorld),F.position.applyMatrix4(x),
-F.color.copy(w).multiplyScalar(v),F.distance=u,F.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),F.direction.sub(X),F.direction.transformDirection(x),F.angleCos=Math.cos(k.angle),F.exponent=k.exponent,F.decay=0===k.distance?0:k.decay,k.castShadow?(F.shadow=y,U.shadows[y++]=k):F.shadow=-1,U.spot[z++]=F):k instanceof THREE.HemisphereLight&&(F=sa.get(k),F.direction.setFromMatrixPosition(k.matrixWorld),F.direction.transformDirection(x),F.direction.normalize(),
-F.skyColor.copy(k.color).multiplyScalar(v),F.groundColor.copy(k.groundColor).multiplyScalar(v),U.hemi[A++]=F);U.ambient[0]=l;U.ambient[1]=n;U.ambient[2]=s;U.directional.length=C;U.point.length=D;U.spot.length=z;U.hemi.length=A;U.shadows.length=y;U.hash=C+","+D+","+z+","+A+","+y;wa.render(a,b);da.calls=0;da.vertices=0;da.faces=0;da.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
+Y.sortObjects&&($.sort(m),ba.sort(p));var f=Z,g,h,k,l=0,n=0,s=0,w,v,u,B=b.matrixWorldInverse,x=0,D=0,z=0,A=0,y=0;g=U.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],w=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=w.r*v,n+=w.g*v,s+=w.b*v;else if(k instanceof THREE.DirectionalLight){var F=sa.get(k);F.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);F.direction.sub(X);F.direction.transformDirection(B);F.color.copy(k.color).multiplyScalar(k.intensity);
+k.castShadow?(F.shadow=y,U.shadows[y++]=k):F.shadow=-1;U.directional[x++]=F}else k instanceof THREE.PointLight?(F=sa.get(k),F.position.setFromMatrixPosition(k.matrixWorld),F.position.applyMatrix4(B),F.color.copy(k.color).multiplyScalar(k.intensity),F.distance=k.distance,F.decay=0===k.distance?0:k.decay,k.castShadow?(F.shadow=y,U.shadows[y++]=k,U.shadowsPointLight++):F.shadow=-1,U.point[D++]=F):k instanceof THREE.SpotLight?(F=sa.get(k),F.position.setFromMatrixPosition(k.matrixWorld),F.position.applyMatrix4(B),
+F.color.copy(w).multiplyScalar(v),F.distance=u,F.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),F.direction.sub(X),F.direction.transformDirection(B),F.angleCos=Math.cos(k.angle),F.exponent=k.exponent,F.decay=0===k.distance?0:k.decay,k.castShadow?(F.shadow=y,U.shadows[y++]=k):F.shadow=-1,U.spot[z++]=F):k instanceof THREE.HemisphereLight&&(F=sa.get(k),F.direction.setFromMatrixPosition(k.matrixWorld),F.direction.transformDirection(B),F.direction.normalize(),
+F.skyColor.copy(k.color).multiplyScalar(v),F.groundColor.copy(k.groundColor).multiplyScalar(v),U.hemi[A++]=F);U.ambient[0]=l;U.ambient[1]=n;U.ambient[2]=s;U.directional.length=x;U.point.length=D;U.spot.length=z;U.hemi.length=A;U.shadows.length=y;U.hash=x+","+D+","+z+","+A+","+y;wa.render(a,b);da.calls=0;da.vertices=0;da.faces=0;da.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
 (d=a.overrideMaterial,t($,b,e,d),t(ba,b,e,d)):(H.setBlending(THREE.NoBlending),t($,b,e),t(ba,b,e));Ca.render(a,b);Da.render(a,b,xa,ya);c&&(a=c.texture,a.generateMipmaps&&E(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=T.get(c.texture).__webglTexture,H.bindTexture(a,c),r.generateMipmap(a),H.bindTexture(a,null)));H.setDepthTest(!0);H.setDepthWrite(!0);H.setColorWrite(!0)}};this.setFaceCulling=function(a,
 b){a===THREE.CullFaceNone?H.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),H.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=T.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
 a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),fa.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
-a.minFilter!==THREE.LinearFilter)&&!1===E(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=E(g),e=C(a.format),h=C(a.type);
+a.minFilter!==THREE.LinearFilter)&&!1===E(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=E(g),e=B(a.format),h=B(a.type);
 D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],H.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(e)?H.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,
 g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):H.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],H.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else H.activeTexture(r.TEXTURE0+b),H.bindTexture(r.TEXTURE_2D,
 c.__webglTexture)};this.setRenderTarget=function(a){if((na=a)&&void 0===T.get(a).__webglFramebuffer){var b=T.get(a),c=T.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();fa.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){H.bindTexture(r.TEXTURE_CUBE_MAP,
 c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)y(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);H.bindTexture(r.TEXTURE_CUBE_MAP,null)}else H.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),y(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),H.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=
 T.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),M(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),M(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=T.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,
 c=a.viewport):(d=null,c=ea);d!==ra&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(c.x,c.y,c.width,c.height),ra=d);b&&(b=T.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));xa=c.width;ya=c.height};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=T.get(a).__webglFramebuffer;
-if(f){var h=!1;f!==ra&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&C(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||C(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?
-r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,C(k.format),C(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ra)}}}}};
+if(f){var h=!1;f!==ra&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&B(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||B(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?
+r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,B(k.format),B(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ra)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.viewport=new THREE.Rectangle(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b)},setViewport:function(a,b,c,d){this.viewport.set(a,b,c,d)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=
 a.shareDepthFrom;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
@@ -717,39 +717,38 @@ THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null
 (a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),p.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),
 new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],s=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(w.uniforms),D=THREE.ShaderLib.distanceRGBA,x=THREE.UniformsUtils.clone(D.uniforms),
 E=0;4!==E;++E){var A=0!==(E&1),z=0!==(E&2),y=new THREE.ShaderMaterial({uniforms:v,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:A,skinning:z});y._shadowPass=!0;n[E]=y;A=new THREE.ShaderMaterial({uniforms:x,vertexShader:D.vertexShader,fragmentShader:D.fragmentShader,morphTargets:A,skinning:z});A._shadowPass=!0;q[E]=A}var M=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n,q){var w,
-v;if(!1!==M.enabled&&(!1!==M.autoUpdate||!1!==M.needsUpdate)){var x=g.getScissorTest();f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(M.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var D=b.shadows,z=0,A=D.length;z<A;z++){var E=D[z],y=E.shadow,K=y.camera,P=y.mapSize;if(E instanceof THREE.PointLight){w=6;v=!0;var B=P.x/4,S=P.y/2;s[0].set(2*B,S,B,S);s[1].set(0,S,B,S);s[2].set(3*B,S,B,S);s[3].set(B,S,B,S);s[4].set(3*
-B,0,B,S);s[5].set(B,0,B,S)}else w=1,v=!1;null===y.map&&(B=THREE.LinearFilter,M.type===THREE.PCFSoftShadowMap&&(B=THREE.NearestFilter),y.map=new THREE.WebGLRenderTarget(P.x,P.y,{minFilter:B,magFilter:B,format:THREE.RGBAFormat}),y.matrix=new THREE.Matrix4,E instanceof THREE.SpotLight&&(K.aspect=P.x/P.y),K.updateProjectionMatrix());P=y.map;y=y.matrix;m.setFromMatrixPosition(E.matrixWorld);K.position.copy(m);a.setRenderTarget(P);a.clear();for(P=0;P<w;P++)for(v?(l.copy(K.position),l.add(t[P]),K.up.copy(u[P]),
-K.lookAt(l),B=s[P],a.setViewport(B.x,B.y,B.z,B.w)):(l.setFromMatrixPosition(E.target.matrixWorld),K.lookAt(l)),K.updateMatrixWorld(),K.matrixWorldInverse.getInverse(K.matrixWorld),y.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),y.multiply(K.projectionMatrix),y.multiply(K.matrixWorldInverse),k.multiplyMatrices(K.projectionMatrix,K.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,K),B=0,S=p.length;B<S;B++){var W=p[B],Z=c.update(W),$=W.material;if($ instanceof THREE.MeshFaceMaterial)for(var ga=Z.groups,
+v;if(!1!==M.enabled&&(!1!==M.autoUpdate||!1!==M.needsUpdate)){var x=g.getScissorTest();f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(M.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var D=b.shadows,z=0,A=D.length;z<A;z++){var E=D[z],y=E.shadow,K=y.camera,P=y.mapSize;if(E instanceof THREE.PointLight){w=6;v=!0;var C=P.x/4,S=P.y/2;s[0].set(2*C,S,C,S);s[1].set(0,S,C,S);s[2].set(3*C,S,C,S);s[3].set(C,S,C,S);s[4].set(3*
+C,0,C,S);s[5].set(C,0,C,S)}else w=1,v=!1;null===y.map&&(C=THREE.LinearFilter,M.type===THREE.PCFSoftShadowMap&&(C=THREE.NearestFilter),y.map=new THREE.WebGLRenderTarget(P.x,P.y,{minFilter:C,magFilter:C,format:THREE.RGBAFormat}),y.matrix=new THREE.Matrix4,E instanceof THREE.SpotLight&&(K.aspect=P.x/P.y),K.updateProjectionMatrix());P=y.map;y=y.matrix;m.setFromMatrixPosition(E.matrixWorld);K.position.copy(m);a.setRenderTarget(P);a.clear();for(P=0;P<w;P++)for(v?(l.copy(K.position),l.add(t[P]),K.up.copy(u[P]),
+K.lookAt(l),C=s[P],a.setViewport(C.x,C.y,C.z,C.w)):(l.setFromMatrixPosition(E.target.matrixWorld),K.lookAt(l)),K.updateMatrixWorld(),K.matrixWorldInverse.getInverse(K.matrixWorld),y.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),y.multiply(K.projectionMatrix),y.multiply(K.matrixWorldInverse),k.multiplyMatrices(K.projectionMatrix,K.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,K),C=0,S=p.length;C<S;C++){var W=p[C],Z=c.update(W),$=W.material;if($ instanceof THREE.MeshFaceMaterial)for(var ga=Z.groups,
 $=$.materials,ba=0,ka=ga.length;ba<ka;ba++){var ma=ga[ba],aa=$[ma.materialIndex];!0===aa.visible&&(aa=d(W,aa,v,m),a.renderBufferDirect(K,null,Z,aa,W,ma))}else aa=d(W,$,v,m),a.renderBufferDirect(K,null,Z,aa,W,null)}a.resetGLState()}w=a.getClearColor();v=a.getClearAlpha();a.setClearColor(w,v);g.enable(f.BLEND);!0===x&&g.setScissorTest(!0);M.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();M.needsUpdate=!1}}};
 THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,t=null,u=null,s=null,w=null,v=null,D=null,x=null,E=null,A=null,z=null,y=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),M=void 0,L={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===f[c]&&(a.enableVertexAttribArray(c),f[c]=1);0!==g[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),g[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===f[b]&&(a.enableVertexAttribArray(b),f[b]=1);g[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),g[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=f.length;b<
-c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===k&&(k=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)k.push(c[d]);return k};this.setBlending=function(b,d,e,f,g,h,k){b!==l&&(b===THREE.NoBlending?this.disable(a.BLEND):
-b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
-a.ONE,a.ONE_MINUS_SRC_ALPHA)),l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==t||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,t=h,u=k}else u=t=q=n=p=m=null};this.setDepthFunc=function(b){if(s!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
-break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=
-function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||E===c&&A===d||(a.polygonOffset(c,d),E=c,A=d)};this.getScissorTest=function(){return z};this.setScissorTest=function(b){(z=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+y-1);M!==b&&(a.activeTexture(b),
-M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=L[M];void 0===e&&(e={type:void 0,texture:void 0},L[M]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h=
-{};D=v=w=l=k=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,t,u,s,w,v,D;this.render=function(x,E,A,z){if(0!==b.length){x=new THREE.Vector3;var y=z/A,M=.5*A,L=.5*z,C=16/z,F=new THREE.Vector2(C*y,C),N=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===s){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),I=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,C,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
+c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===k&&(k=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)k.push(c[d]);return k};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):
+this.enable(a.BLEND);b!==l&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==
+m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==t||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,t=h,u=k}else u=t=q=n=p=m=null};this.setDepthFunc=function(b){if(s!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);
+break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==
+x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||E===c&&A===d||(a.polygonOffset(c,d),E=c,A=d)};this.getScissorTest=function(){return z};this.setScissorTest=function(b){(z=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+y-1);M!==b&&(a.activeTexture(b),M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=L[M];void 0===e&&
+(e={type:void 0,texture:void 0},L[M]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h={};D=v=w=l=k=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,t,u,s,w,v,D;this.render=function(x,E,A,z){if(0!==b.length){x=new THREE.Vector3;var y=z/A,M=.5*A,L=.5*z,B=16/z,F=new THREE.Vector2(B*y,B),N=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===s){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),I=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,B,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
 u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,I,n.STATIC_DRAW);v=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,
-n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var C=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var B=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-I=n.createProgram(),G=n.createShader(n.FRAGMENT_SHADER),J=n.createShader(n.VERTEX_SHADER),Q="precision "+a.getPrecision()+" float;\n";n.shaderSource(G,Q+C.fragmentShader);n.shaderSource(J,Q+C.vertexShader);n.compileShader(G);n.compileShader(J);n.attachShader(I,G);n.attachShader(I,J);n.linkProgram(I);s=I;m=n.getAttribLocation(s,"position");p=n.getAttribLocation(s,"uv");c=n.getUniformLocation(s,"renderType");d=n.getUniformLocation(s,"map");e=n.getUniformLocation(s,"occlusionMap");f=n.getUniformLocation(s,
+I=n.createProgram(),G=n.createShader(n.FRAGMENT_SHADER),J=n.createShader(n.VERTEX_SHADER),Q="precision "+a.getPrecision()+" float;\n";n.shaderSource(G,Q+B.fragmentShader);n.shaderSource(J,Q+B.vertexShader);n.compileShader(G);n.compileShader(J);n.attachShader(I,G);n.attachShader(I,J);n.linkProgram(I);s=I;m=n.getAttribLocation(s,"position");p=n.getAttribLocation(s,"uv");c=n.getUniformLocation(s,"renderType");d=n.getUniformLocation(s,"map");e=n.getUniformLocation(s,"occlusionMap");f=n.getUniformLocation(s,
 "opacity");g=n.getUniformLocation(s,"color");h=n.getUniformLocation(s,"scale");k=n.getUniformLocation(s,"rotation");l=n.getUniformLocation(s,"screenPosition")}n.useProgram(s);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);n.depthMask(!1);I=0;for(G=
-b.length;I<G;I++)if(C=16/z,F.set(C*y,C),J=b[I],x.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]),x.applyMatrix4(E.matrixWorldInverse),x.applyProjection(E.projectionMatrix),N.copy(x),O.x=N.x*M+M,O.y=N.y*L+L,w||0<O.x&&O.x<A&&0<O.y&&O.y<z){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,O.x-8,O.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,F.x,F.y);n.uniform3f(l,
+b.length;I<G;I++)if(B=16/z,F.set(B*y,B),J=b[I],x.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]),x.applyMatrix4(E.matrixWorldInverse),x.applyProjection(E.projectionMatrix),N.copy(x),O.x=N.x*M+M,O.y=N.y*L+L,w||0<O.x&&O.x<A&&0<O.y&&O.y<z){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,O.x-8,O.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,F.x,F.y);n.uniform3f(l,
 N.x,N.y,N.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,O.x-8,O.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);J.positionScreen.copy(N);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var Q=
-0,R=J.lensFlares.length;Q<R;Q++){var K=J.lensFlares[Q];.001<K.opacity&&.001<K.scale&&(N.x=K.x,N.y=K.y,N.z=K.z,C=K.size*K.scale/z,F.x=C*y,F.y=C,n.uniform3f(l,N.x,N.y,N.z),n.uniform2f(h,F.x,F.y),n.uniform1f(k,K.rotation),n.uniform1f(f,K.opacity),n.uniform3f(g,K.color.r,K.color.g,K.color.b),q.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),a.setTexture(K.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,t,u,s,w,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,E=a.state,A,z,y,M,L=new THREE.Vector3,C=new THREE.Quaternion,F=new THREE.Vector3;this.render=function(N,O){if(0!==b.length){if(void 0===y){var I=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);A=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,A);x.bufferData(x.ARRAY_BUFFER,I,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
+0,R=J.lensFlares.length;Q<R;Q++){var K=J.lensFlares[Q];.001<K.opacity&&.001<K.scale&&(N.x=K.x,N.y=K.y,N.z=K.z,B=K.size*K.scale/z,F.x=B*y,F.y=B,n.uniform3f(l,N.x,N.y,N.z),n.uniform2f(h,F.x,F.y),n.uniform1f(k,K.rotation),n.uniform1f(f,K.opacity),n.uniform3f(g,K.color.r,K.color.g,K.color.b),q.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),a.setTexture(K.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,t,u,s,w,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,E=a.state,A,z,y,M,L=new THREE.Vector3,B=new THREE.Quaternion,F=new THREE.Vector3;this.render=function(N,O){if(0!==b.length){if(void 0===y){var I=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);A=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,A);x.bufferData(x.ARRAY_BUFFER,I,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
 z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,G,x.STATIC_DRAW);var I=x.createProgram(),G=x.createShader(x.VERTEX_SHADER),J=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 x.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
 x.compileShader(G);x.compileShader(J);x.attachShader(I,G);x.attachShader(I,J);x.linkProgram(I);y=I;w=x.getAttribLocation(y,"position");v=x.getAttribLocation(y,"uv");c=x.getUniformLocation(y,"uvOffset");d=x.getUniformLocation(y,"uvScale");e=x.getUniformLocation(y,"rotation");f=x.getUniformLocation(y,"scale");g=x.getUniformLocation(y,"color");h=x.getUniformLocation(y,"map");k=x.getUniformLocation(y,"opacity");l=x.getUniformLocation(y,"modelViewMatrix");m=x.getUniformLocation(y,"projectionMatrix");p=
 x.getUniformLocation(y,"fogType");n=x.getUniformLocation(y,"fogDensity");q=x.getUniformLocation(y,"fogNear");t=x.getUniformLocation(y,"fogFar");u=x.getUniformLocation(y,"fogColor");s=x.getUniformLocation(y,"alphaTest");I=document.createElement("canvas");I.width=8;I.height=8;G=I.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);M=new THREE.Texture(I);M.needsUpdate=!0}x.useProgram(y);E.initAttributes();E.enableAttribute(w);E.enableAttribute(v);E.disableUnusedAttributes();E.disable(x.CULL_FACE);
 E.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,A);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,O.projectionMatrix.elements);E.activeTexture(x.TEXTURE0);x.uniform1i(h,0);G=I=0;(J=N.fog)?(x.uniform3f(u,J.color.r,J.color.g,J.color.b),J instanceof THREE.Fog?(x.uniform1f(q,J.near),x.uniform1f(t,J.far),x.uniform1i(p,1),G=I=1):J instanceof THREE.FogExp2&&(x.uniform1f(n,J.density),x.uniform1i(p,2),G=I=2)):
-(x.uniform1i(p,0),G=I=0);for(var J=0,Q=b.length;J<Q;J++){var R=b[J];R.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,R.matrixWorld);R.z=-R.modelViewMatrix.elements[14]}b.sort(D);for(var K=[],J=0,Q=b.length;J<Q;J++){var R=b[J],P=R.material;x.uniform1f(s,P.alphaTest);x.uniformMatrix4fv(l,!1,R.modelViewMatrix.elements);R.matrixWorld.decompose(L,C,F);K[0]=F.x;K[1]=F.y;R=0;N.fog&&P.fog&&(R=G);I!==R&&(x.uniform1i(p,R),I=R);null!==P.map?(x.uniform2f(c,P.map.offset.x,P.map.offset.y),x.uniform2f(d,
+(x.uniform1i(p,0),G=I=0);for(var J=0,Q=b.length;J<Q;J++){var R=b[J];R.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,R.matrixWorld);R.z=-R.modelViewMatrix.elements[14]}b.sort(D);for(var K=[],J=0,Q=b.length;J<Q;J++){var R=b[J],P=R.material;x.uniform1f(s,P.alphaTest);x.uniformMatrix4fv(l,!1,R.modelViewMatrix.elements);R.matrixWorld.decompose(L,B,F);K[0]=F.x;K[1]=F.y;R=0;N.fog&&P.fog&&(R=G);I!==R&&(x.uniform1i(p,R),I=R);null!==P.map?(x.uniform2f(c,P.map.offset.x,P.map.offset.y),x.uniform2f(d,
 P.map.repeat.x,P.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,P.opacity);x.uniform3f(g,P.color.r,P.color.g,P.color.b);x.uniform1f(e,P.rotation);x.uniform2fv(f,K);E.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst);E.setDepthTest(P.depthTest);E.setDepthWrite(P.depthWrite);P.map&&P.map.image&&P.map.image.width?a.setTexture(P.map,0):a.setTexture(M,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}E.enable(x.CULL_FACE);a.resetGLState()}}};
-Object.defineProperties(THREE.Box2.prototype,{isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
-Object.defineProperties(THREE.Box3.prototype,{isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
+Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
+Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
 Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
 Object.defineProperties(THREE.Matrix4.prototype,{extractPosition:{value:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)}},setRotationFromQuaternion:{value:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)}},multiplyVector3:{value:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
 return a.applyProjection(this)}},multiplyVector4:{value:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}},rotateAxis:{value:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
@@ -788,13 +787,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.MeshFaceMaterial=THREE.MultiMaterial;THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
-m=void 0,n=void 0,q=void 0,t=void 0,u=void 0,s=void 0,w=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,t=a[e[h]].y,u=a[e[k]].x,s=a[e[k]].y;if(Number.EPSILON>(q-p)*(s-n)-(t-n)*(u-p))m=!1;else{var D=void 0,x=void 0,E=void 0,A=void 0,z=void 0,y=void 0,M=void 0,L=void 0,C=void 0,F=void 0,C=L=M=v=w=void 0,D=u-q,x=s-t,E=p-u,A=n-s,z=q-p,y=t-n;for(m=0;m<c;m++)if(w=a[e[m]].x,v=a[e[m]].y,!(w===p&&v===n||w===q&&v===t||w===u&&v===s)&&(M=w-p,L=v-n,C=w-q,F=v-t,w-=u,v-=s,C=D*F-x*C,M=z*L-y*M,L=E*v-A*w,C>=-Number.EPSILON&&
+m=void 0,n=void 0,q=void 0,t=void 0,u=void 0,s=void 0,w=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,t=a[e[h]].y,u=a[e[k]].x,s=a[e[k]].y;if(Number.EPSILON>(q-p)*(s-n)-(t-n)*(u-p))m=!1;else{var D=void 0,x=void 0,E=void 0,A=void 0,z=void 0,y=void 0,M=void 0,L=void 0,B=void 0,F=void 0,B=L=M=v=w=void 0,D=u-q,x=s-t,E=p-u,A=n-s,z=q-p,y=t-n;for(m=0;m<c;m++)if(w=a[e[m]].x,v=a[e[m]].y,!(w===p&&v===n||w===q&&v===t||w===u&&v===s)&&(M=w-p,L=v-n,B=w-q,F=v-t,w-=u,v-=s,B=D*F-x*B,M=z*L-y*M,L=E*v-A*w,B>=-Number.EPSILON&&
 L>=-Number.EPSILON&&M>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,z=h*k-g*l,y=h*m-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>y||y>
 z)return[];k=l*m-k*p;if(0>k||k>z)return[]}else{if(0<y||y<z)return[];k=l*m-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==y&&y!==z?[a]:[];if(k===z)return!f||0!==y&&y!==z?[b]:[];if(0===y)return[d];if(y===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
 e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==m[l]&&console.warn("THREE.Shape: Duplicate point",l),m[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,A,z,y,M=[],L,C,F,N=0;for(m=b.length;N<m;N++)l.push(N);L=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=L;p<h.length;p++){A=h[p];m=-1;for(N=0;N<l.length;N++)if(z=l[N],y=A.x+":"+A.y+":"+z,void 0===M[y]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(A,z)&&!g(A,z)){m=C;l.splice(N,1);
-L=h.slice(0,p+1);z=h.slice(p);C=k.slice(m);F=k.slice(0,m+1);h=L.concat(C).concat(F).concat(z);L=p;break}if(0<=m)break;M[y]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,A,z,y,M=[],L,B,F,N=0;for(m=b.length;N<m;N++)l.push(N);L=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=L;p<h.length;p++){A=h[p];m=-1;for(N=0;N<l.length;N++)if(z=l[N],y=A.x+":"+A.y+":"+z,void 0===M[y]){k=b[z];for(B=0;B<k.length;B++)if(z=k[B],c(p,B)&&!f(A,z)&&!g(A,z)){m=B;l.splice(N,1);
+L=h.slice(0,p+1);z=h.slice(p);B=k.slice(m);F=k.slice(0,m+1);h=L.concat(B).concat(F).concat(z);L=p;break}if(0<=m)break;M[y]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -833,7 +832,7 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
 b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-(this.closed?0:1);h=Math.floor(a);a-=h;this.closed?h+=0<h?0:(Math.floor(Math.abs(h)/g.length)+1)*g.length:0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;this.closed||0<h?l=g[(h-1)%k]:(b.subVectors(g[0],g[1]).add(g[0]),l=b);m=g[h%k];p=g[(h+1)%k];this.closed||h+2<k?g=g[(h+2)%k]:(b.subVectors(g[k-1],g[k-2]).add(g[k-2]),g=b);if(void 0===
 this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,
 k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var s,w=h.widthSegments,v=h.heightSegments,D=e/2,x=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",w=h.depthSegments;var A=w+1,z=v+1,y=e/w,M=f/v,L=new THREE.Vector3;L[s]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var C=new THREE.Vector3;C[a]=(f*y-D)*c;C[b]=(e*M-x)*d;C[s]=g;h.vertices.push(C)}for(e=
+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var s,w=h.widthSegments,v=h.heightSegments,D=e/2,x=f/2,E=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",w=h.depthSegments;var A=w+1,z=v+1,y=e/w,M=f/v,L=new THREE.Vector3;L[s]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var B=new THREE.Vector3;B[a]=(f*y-D)*c;B[b]=(e*M-x)*d;B[s]=g;h.vertices.push(B)}for(e=
 0;e<v;e++)for(f=0;f<w;f++)x=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),s=new THREE.Vector2((f+1)/w,1-(e+1)/v),D=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+E,a+E,c+E),x.normal.copy(L),x.vertexNormals.push(L.clone(),L.clone(),L.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+E,b+E,c+E),x.normal.copy(L),x.vertexNormals.push(L.clone(),L.clone(),L.clone()),x.materialIndex=u,h.faces.push(x),
 h.faceVertexUvs[0].push([g.clone(),s,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
@@ -848,13 +847,13 @@ THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometr
 face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(B=a.length;0<=--B;){c=B;d=B-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+L,g=g+L,l=l+L,h=h+L;M.faces.push(new THREE.Face3(k,g,h,null,null,1));M.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(M,
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(C=a.length;0<=--C;){c=C;d=C-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+L,g=g+L,l=l+L,h=h+L;M.faces.push(new THREE.Face3(k,g,h,null,null,1));M.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(M,
 k,g,l,h);M.faceVertexUvs[0].push([k[0],k[1],k[3]]);M.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){M.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=L;b+=L;c+=L;M.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(M,a,b,c);M.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,u,s=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,E;t&&(u=t.getSpacedPoints(q),s=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,E=new THREE.Vector3);p||(l=k=m=0);var A,z,y,M=this,L=this.vertices.length,t=a.extractPoints(n),n=t.shape,C=t.holes;if(t=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
-z=0;for(y=C.length;z<y;z++)A=C[z],THREE.ShapeUtils.isClockWise(A)&&(C[z]=A.reverse());t=!1}var F=THREE.ShapeUtils.triangulateShape(n,C),N=n;z=0;for(y=C.length;z<y;z++)A=C[z],n=n.concat(A);var O,I,G,J,Q,R=n.length,K,P=F.length,t=[],B=0;G=N.length;O=G-1;for(I=B+1;B<G;B++,O++,I++)O===G&&(O=0),I===G&&(I=0),t[B]=d(N[B],N[O],N[I]);var S=[],W,Z=t.concat();z=0;for(y=C.length;z<y;z++){A=C[z];W=[];B=0;G=A.length;O=G-1;for(I=B+1;B<G;B++,O++,I++)O===G&&(O=0),I===G&&(I=0),W[B]=d(A[B],A[O],A[I]);S.push(W);Z=Z.concat(W)}for(O=
-0;O<m;O++){G=O/m;J=k*(1-G);I=l*Math.sin(G*Math.PI/2);B=0;for(G=N.length;B<G;B++)Q=c(N[B],t[B],I),f(Q.x,Q.y,-J);z=0;for(y=C.length;z<y;z++)for(A=C[z],W=S[z],B=0,G=A.length;B<G;B++)Q=c(A[B],W[B],I),f(Q.x,Q.y,-J)}I=l;for(B=0;B<R;B++)Q=p?c(n[B],Z[B],I):n[B],s?(x.copy(v.normals[0]).multiplyScalar(Q.x),D.copy(v.binormals[0]).multiplyScalar(Q.y),E.copy(u[0]).add(x).add(D),f(E.x,E.y,E.z)):f(Q.x,Q.y,0);for(G=1;G<=q;G++)for(B=0;B<R;B++)Q=p?c(n[B],Z[B],I):n[B],s?(x.copy(v.normals[G]).multiplyScalar(Q.x),D.copy(v.binormals[G]).multiplyScalar(Q.y),
-E.copy(u[G]).add(x).add(D),f(E.x,E.y,E.z)):f(Q.x,Q.y,h/q*G);for(O=m-1;0<=O;O--){G=O/m;J=k*(1-G);I=l*Math.sin(G*Math.PI/2);B=0;for(G=N.length;B<G;B++)Q=c(N[B],t[B],I),f(Q.x,Q.y,h+J);z=0;for(y=C.length;z<y;z++)for(A=C[z],W=S[z],B=0,G=A.length;B<G;B++)Q=c(A[B],W[B],I),s?f(Q.x,Q.y+u[q-1].y,u[q-1].x+J):f(Q.x,Q.y,h+J)}(function(){if(p){var a;a=0*R;for(B=0;B<P;B++)K=F[B],g(K[2]+a,K[1]+a,K[0]+a);a=q+2*m;a*=R;for(B=0;B<P;B++)K=F[B],g(K[0]+a,K[1]+a,K[2]+a)}else{for(B=0;B<P;B++)K=F[B],g(K[2],K[1],K[0]);for(B=
-0;B<P;B++)K=F[B],g(K[0]+R*q,K[1]+R*q,K[2]+R*q)}})();(function(){var a=0;e(N,a);a+=N.length;z=0;for(y=C.length;z<y;z++)A=C[z],e(A,a),a+=A.length})()};
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,u,s=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,E;t&&(u=t.getSpacedPoints(q),s=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,E=new THREE.Vector3);p||(l=k=m=0);var A,z,y,M=this,L=this.vertices.length,t=a.extractPoints(n),n=t.shape,B=t.holes;if(t=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
+z=0;for(y=B.length;z<y;z++)A=B[z],THREE.ShapeUtils.isClockWise(A)&&(B[z]=A.reverse());t=!1}var F=THREE.ShapeUtils.triangulateShape(n,B),N=n;z=0;for(y=B.length;z<y;z++)A=B[z],n=n.concat(A);var O,I,G,J,Q,R=n.length,K,P=F.length,t=[],C=0;G=N.length;O=G-1;for(I=C+1;C<G;C++,O++,I++)O===G&&(O=0),I===G&&(I=0),t[C]=d(N[C],N[O],N[I]);var S=[],W,Z=t.concat();z=0;for(y=B.length;z<y;z++){A=B[z];W=[];C=0;G=A.length;O=G-1;for(I=C+1;C<G;C++,O++,I++)O===G&&(O=0),I===G&&(I=0),W[C]=d(A[C],A[O],A[I]);S.push(W);Z=Z.concat(W)}for(O=
+0;O<m;O++){G=O/m;J=k*(1-G);I=l*Math.sin(G*Math.PI/2);C=0;for(G=N.length;C<G;C++)Q=c(N[C],t[C],I),f(Q.x,Q.y,-J);z=0;for(y=B.length;z<y;z++)for(A=B[z],W=S[z],C=0,G=A.length;C<G;C++)Q=c(A[C],W[C],I),f(Q.x,Q.y,-J)}I=l;for(C=0;C<R;C++)Q=p?c(n[C],Z[C],I):n[C],s?(x.copy(v.normals[0]).multiplyScalar(Q.x),D.copy(v.binormals[0]).multiplyScalar(Q.y),E.copy(u[0]).add(x).add(D),f(E.x,E.y,E.z)):f(Q.x,Q.y,0);for(G=1;G<=q;G++)for(C=0;C<R;C++)Q=p?c(n[C],Z[C],I):n[C],s?(x.copy(v.normals[G]).multiplyScalar(Q.x),D.copy(v.binormals[G]).multiplyScalar(Q.y),
+E.copy(u[G]).add(x).add(D),f(E.x,E.y,E.z)):f(Q.x,Q.y,h/q*G);for(O=m-1;0<=O;O--){G=O/m;J=k*(1-G);I=l*Math.sin(G*Math.PI/2);C=0;for(G=N.length;C<G;C++)Q=c(N[C],t[C],I),f(Q.x,Q.y,h+J);z=0;for(y=B.length;z<y;z++)for(A=B[z],W=S[z],C=0,G=A.length;C<G;C++)Q=c(A[C],W[C],I),s?f(Q.x,Q.y+u[q-1].y,u[q-1].x+J):f(Q.x,Q.y,h+J)}(function(){if(p){var a;a=0*R;for(C=0;C<P;C++)K=F[C],g(K[2]+a,K[1]+a,K[0]+a);a=q+2*m;a*=R;for(C=0;C<P;C++)K=F[C],g(K[0]+a,K[1]+a,K[2]+a)}else{for(C=0;C<P;C++)K=F[C],g(K[2],K[1],K[0]);for(C=
+0;C<P;C++)K=F[C],g(K[0]+R*q,K[1]+R*q,K[2]+R*q)}})();(function(){var a=0;e(N,a);a+=N.length;z=0;for(y=B.length;z<y;z++)A=B[z],e(A,a),a+=A.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);