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@@ -140,7 +140,6 @@
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var container, stats;
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var camera, scene, webglRenderer;
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- var cameraCube, sceneCube;
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var m, mi;
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@@ -166,10 +165,7 @@
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// camera.position.z = 1000;
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camera.updateMatrix();
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- cameraCube = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
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-
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scene = new THREE.Scene();
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- sceneCube = new THREE.Scene();
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// LIGHTS
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@@ -196,7 +192,7 @@
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pointLight.position.z = 10000;
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scene.addLight( pointLight );
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- THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
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+ THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
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webglRenderer = new THREE.AnaglyphWebGLRenderer();
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webglRenderer.setSize( window.innerWidth, window.innerHeight );
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@@ -589,12 +585,6 @@
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camera.position.x = 1000 * Math.cos( timer );
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camera.position.z = 1000 * Math.sin( timer );
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- cameraCube.target.position.x = - camera.position.x;
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- cameraCube.target.position.y = - camera.position.y;
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- cameraCube.target.position.z = - camera.position.z;
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-
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- webglRenderer.clear();
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- webglRenderer.render( sceneCube, cameraCube );
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webglRenderer.render( scene, camera );
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if ( STATS_ENABLED ) stats.update();
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