@@ -25,7 +25,6 @@ function CubeCamera( near, far, renderTarget ) {
}
this.renderTarget = renderTarget;
- this.renderTarget.texture.name = "CubeCameraTexture";
var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
cameraPX.up.set( 0, - 1, 0 );