Mr.doob преди 9 години
родител
ревизия
11f8ccdbc9
променени са 1 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 4 4
      build/three.js

+ 4 - 4
build/three.js

@@ -5784,7 +5784,7 @@ THREE.Ray.prototype = {
 		this.direction.copy( v ).sub( this.origin ).normalize();
 
 		return this;
-		
+
 	},
 
 	recast: function () {
@@ -5855,7 +5855,7 @@ THREE.Ray.prototype = {
 
 		return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
 
-			// from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp
+			// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
 			// It returns the min distance between the ray and the segment
 			// defined by v0 and v1
 			// It can also set two optional targets :
@@ -6176,7 +6176,7 @@ THREE.Ray.prototype = {
 
 		return function ( a, b, c, backfaceCulling, optionalTarget ) {
 
-			// from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp
+			// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
 
 			edge1.subVectors( b, a );
 			edge2.subVectors( c, a );
@@ -28670,7 +28670,7 @@ THREE.WebGLCapabilities = function ( gl, extensions, parameters ) {
 
 	this.getMaxPrecision = getMaxPrecision;
 
-	this.precision = parameters.precision !== undefined ? parameters.precision : 'highp',
+	this.precision = parameters.precision !== undefined ? parameters.precision : 'highp';
 	this.logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false;
 
 	this.maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );