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@@ -35,10 +35,12 @@
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<script>
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- var camera, cubeCamera, scene, renderer;
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- var cube, sphere, torus;
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+ var camera, scene, renderer;
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+ var cube, sphere, torus, material;
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- var fov = 70,
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+ var count = 0, cubeCamera1, cubeCamera2;
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+
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+ var fov = 60,
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isUserInteracting = false,
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onMouseDownMouseX = 0, onMouseDownMouseY = 0,
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lon = 0, onMouseDownLon = 0,
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@@ -62,7 +64,7 @@
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scene = new THREE.Scene();
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- var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
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+ var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 32, 16 ), new THREE.MeshBasicMaterial( { map: texture } ) );
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mesh.scale.x = -1;
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scene.add( mesh );
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@@ -70,23 +72,29 @@
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
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- cubeCamera.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
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- scene.add( cubeCamera );
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+ cubeCamera1 = new THREE.CubeCamera( 1, 1000, 256 );
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+ cubeCamera1.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
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+ scene.add( cubeCamera1 );
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+
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+ cubeCamera2 = new THREE.CubeCamera( 1, 1000, 256 );
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+ cubeCamera2.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
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+ scene.add( cubeCamera2 );
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document.body.appendChild( renderer.domElement );
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//
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- var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget.texture } );
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+ material = new THREE.MeshBasicMaterial( {
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+ envMap: cubeCamera2.renderTarget.texture
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+ } );
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- sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
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+ sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 20, 3 ), material );
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scene.add( sphere );
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cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
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scene.add( cube );
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- torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
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+ torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 10, 5, 100, 25 ), material );
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scene.add( torus );
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//
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@@ -178,23 +186,16 @@
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phi = THREE.Math.degToRad( 90 - lat );
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theta = THREE.Math.degToRad( lon );
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- sphere.position.x = Math.sin( time * 0.001 ) * 30;
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- sphere.position.y = Math.sin( time * 0.0011 ) * 30;
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- sphere.position.z = Math.sin( time * 0.0012 ) * 30;
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-
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- sphere.rotation.x += 0.02;
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- sphere.rotation.y += 0.03;
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-
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- cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
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- cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
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- cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;
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+ cube.position.x = Math.cos( time * 0.001 ) * 30;
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+ cube.position.y = Math.sin( time * 0.001 ) * 30;
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+ cube.position.z = Math.sin( time * 0.001 ) * 30;
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cube.rotation.x += 0.02;
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cube.rotation.y += 0.03;
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- torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
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- torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
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- torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;
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+ torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
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+ torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
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+ torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
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torus.rotation.x += 0.02;
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torus.rotation.y += 0.03;
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@@ -207,7 +208,21 @@
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sphere.visible = false; // *cough*
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- cubeCamera.updateCubeMap( renderer, scene );
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+ // pingpong
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+
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+ if ( count % 2 === 0 ) {
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+
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+ material.envMap = cubeCamera1.renderTarget.texture;
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+ cubeCamera2.updateCubeMap( renderer, scene );
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+
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+ } else {
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+
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+ material.envMap = cubeCamera2.renderTarget.texture;
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+ cubeCamera1.updateCubeMap( renderer, scene );
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+
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+ }
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+
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+ count ++;
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sphere.visible = true; // *cough*
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