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@@ -122,15 +122,15 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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_state.setDepthTest( true );
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+ // save the existing viewport so it can be restored later
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+ _renderer.getViewport( _vector4 );
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+
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// render depth map
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for ( var i = 0, il = _lights.length; i < il; i ++ ) {
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var light = _lights[ i ];
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- // save the existing viewport so it can be restored later
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- _renderer.getViewport( _vector4 );
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-
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if ( light instanceof THREE.PointLight ) {
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faceCount = 6;
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