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WebGL Effects examples clean up.

Mr.doob преди 11 години
родител
ревизия
121171b937

+ 4 - 5
examples/index.html

@@ -115,6 +115,10 @@
 				"webgl_custom_attributes_particles",
 				"webgl_custom_attributes_particles2",
 				"webgl_custom_attributes_particles3",
+				"webgl_effects_anaglyph",
+				"webgl_effects_crosseyed",
+				"webgl_effects_oculusrift",
+				"webgl_effects_parallaxbarrier",
 				"webgl_geometries",
 				"webgl_geometries2",
 				"webgl_geometry_colors",
@@ -181,15 +185,10 @@
 				"webgl_materials_bumpmap",
 				"webgl_materials_bumpmap_skin",
 				"webgl_materials_cars",
-				"webgl_materials_cars_anaglyph",
 				"webgl_materials_cars_camaro",
-				"webgl_materials_cars_camaro_crosseyed",
-				"webgl_materials_cars_parallaxbarrier",
 				"webgl_materials_cubemap",
 				"webgl_materials_cubemap_balls_reflection",
-				"webgl_materials_cubemap_balls_reflection_anaglyph",
 				"webgl_materials_cubemap_balls_refraction",
-				"webgl_materials_cubemap_balls_refraction_crosseyed",
 				"webgl_materials_cubemap_dynamic",
 				"webgl_materials_cubemap_dynamic2",
 				"webgl_materials_cubemap_escher",

+ 2 - 2
examples/webgl_materials_cubemap_balls_reflection_anaglyph.html → examples/webgl_effects_anaglyph.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - materials - cube reflection [balls]</title>
+		<title>three.js webgl - effects - anaglyph</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>
@@ -33,7 +33,7 @@
 	</head>
 
 	<body>
-		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - effects - anaglyph. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
 
 		<script src="../build/three.min.js"></script>
 

+ 2 - 2
examples/webgl_materials_cubemap_balls_refraction_crosseyed.html → examples/webgl_effects_crosseyed.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - materials - cube refraction [balls]</title>
+		<title>three.js webgl - effects - crosseyed</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>
@@ -34,7 +34,7 @@
 
 	<body>
 		<div id="info">
-			<a href="http://threejs.org" target="_blank">three.js</a> - webgl cube refraction demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>
+			<a href="http://threejs.org" target="_blank">three.js</a> - effects - crosseyed. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>
 			- O, P : change eye separation
 		</div>
 

+ 2 - 2
examples/webgl_geometry_minecraft_oculusrift.html → examples/webgl_effects_oculusrift.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - geometry - minecraft - Oculus Rift</title>
+		<title>three.js webgl - effects - oculus rift</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>
@@ -39,7 +39,7 @@
 	<body>
 
 		<div id="container"><br /><br /><br /><br /><br />Generating world...</div>
-		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo for oculus rift. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward, h: hide text)</div>
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - effects - oculus rift. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward, h: hide text)</div>
 
 		<script src="../build/three.min.js"></script>
 

+ 2 - 2
examples/webgl_materials_cars_parallaxbarrier.html → examples/webgl_effects_parallaxbarrier.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - materials - cube reflection [cars]</title>
+		<title>three.js webgl - effects - parallax barrier</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>
@@ -36,7 +36,7 @@
 	<body>
 		<div id="d">
 			<div id="info">
-				<a href="http://threejs.org" target="_blank">three.js</a> webgl demo :
+				<a href="http://threejs.org" target="_blank">three.js</a> webgl - effects - parallax barrier. 
 				texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> :
 				<span id="car_info">
 					<span id="car_name">Bugatti Veyron model</span>

+ 0 - 638
examples/webgl_materials_cars_anaglyph.html

@@ -1,638 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - materials - cube reflection [cars]</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background:#000;
-				color:#fff;
-				padding:0;
-				margin:0;
-				overflow:hidden;
-				font-family:georgia;
-				text-align:center;
-			}
-			h1 { }
-			a { color:skyblue; text-decoration:none }
-			canvas { pointer-events:none; z-index:10; position:relative; }
-
-			#d { position:absolute; width: 100%; text-align:center; margin:1em 0 -4.5em 0; z-index:1000; }
-
-			.bwrap { margin:0.5em 0 0 0 }
-			button { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
-			button:hover { background:#333 }
-			#buttons_cars button { color:#fa0 }
-
-			#car_info { text-align:center; }
-			#car_name { font-size:1em }
-			#car_author { font-size:1em }
-
-			#oldie { background:rgb(50,0,0) !important; color:#fff !important; margin-top:7em!important }
-		</style>
-	</head>
-
-	<body>
-		<div id="d">
-			<div id="info">
-				<a href="http://threejs.org" target="_blank">three.js</a> webgl demo :
-				texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> :
-				<span id="car_info">
-					<span id="car_name">Bugatti Veyron model</span>
-					by <span id="car_author"><a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a></span>
-				</span>
-
-			</div>
-
-			<div id="buttons_cars" class="bwrap">
-				<button id="veyron">Bugatti Veyron</button>
-				<button id="gallardo">Lamborghini Gallardo</button>
-				<button id="f50">Ferrari F50</button>
-				<button id="camaro">Chevrolet Camaro</button>
-			</div>
-
-			<div id="buttons_materials" class="bwrap"></div>
-		</div>
-
-		<script src="../build/three.min.js"></script>
-
-		<script src="js/effects/AnaglyphEffect.js"></script>
-		<script src="js/loaders/BinaryLoader.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var STATS_ENABLED = false;
-
-			var CARS = {
-
-				"veyron": 	{
-
-					name:	"Bugatti Veyron",
-					url: 	"obj/veyron/VeyronNoUv_bin.js",
-					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>',
-					init_rotation: [ 0, 0, 0 ],
-					scale: 5.5,
-					init_material: 4,
-					body_materials: [ 2 ],
-
-					object: null,
-					buttons: null,
-					materials: null
-
-				},
-
-				"gallardo": {
-
-					name: 	"Lamborghini Gallardo",
-					url:	"obj/gallardo/GallardoNoUv_bin.js",
-					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>',
-					init_rotation: [ 0, 0, 0 ],
-					scale: 3.7,
-					init_material: 9,
-					body_materials: [ 3 ],
-
-					object:	null,
-					buttons: null,
-					materials: null
-
-				},
-
-				"f50": {
-
-					name: 	"Ferrari F50",
-					url:	"obj/f50/F50NoUv_bin.js",
-					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank">daniel sathya</a>',
-					init_rotation: [ 0, 0, 0 ],
-					scale: 0.175,
-					init_material: 2,
-					body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
-
-					object:	null,
-					buttons: null,
-					materials: null
-
-				},
-
-				"camaro": {
-
-					name: 	"Chevrolet Camaro",
-					url:	"obj/camaro/CamaroNoUv_bin.js",
-					author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>',
-					init_rotation: [ 0.0, 0.0, 0.0 ],
-					scale: 75,
-					init_material: 0,
-					body_materials: [ 0 ],
-
-					object:	null,
-					buttons: null,
-					materials: null
-
-				}
-
-			};
-
-
-			var container, stats;
-
-			var camera, scene, renderer, effect;
-
-			var m, mi;
-
-			var directionalLight, pointLight;
-
-			var mouseX = 0, mouseY = 0;
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-			var loader = new THREE.BinaryLoader( true );
-			document.body.appendChild( loader.statusDomElement );
-
-			init();
-			animate();
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
-
-				scene = new THREE.Scene();
-
-				// LIGHTS
-
-				var ambient = new THREE.AmbientLight( 0x050505 );
-				scene.add( ambient );
-
-				directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
-				directionalLight.position.set( 2, 1.2, 10 ).normalize();
-				scene.add( directionalLight );
-
-				directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
-				directionalLight.position.set( - 2, 1.2, -10 ).normalize();
-				scene.add( directionalLight );
-
-				pointLight = new THREE.PointLight( 0xffaa00, 2 );
-				pointLight.position.set( 2000, 1200, 10000 );
-				scene.add( pointLight );
-
-				// Skybox
-
-				var shader = THREE.ShaderLib[ "cube" ];
-				shader.uniforms[ "tCube" ].value = textureCube;
-
-				var material = new THREE.ShaderMaterial( {
-
-					fragmentShader: shader.fragmentShader,
-					vertexShader: shader.vertexShader,
-					uniforms: shader.uniforms,
-					side: THREE.BackSide
-
-				} ),
-
-				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000 ), material );
-				scene.add( mesh );
-
-				//
-
-				renderer = new THREE.WebGLRenderer();
-				renderer.setFaceCulling( THREE.CullFaceNone );
-
-				var width = window.innerWidth || 2;
-				var height = window.innerHeight || 2;
-
-				effect = new THREE.AnaglyphEffect( renderer );
-				effect.setSize( width, height );
-
-				container.appendChild( renderer.domElement );
-
-				if ( STATS_ENABLED ) {
-
-					stats = new Stats();
-					stats.domElement.style.position = 'absolute';
-					stats.domElement.style.top = '0px';
-					stats.domElement.style.zIndex = 100;
-					container.appendChild( stats.domElement );
-
-				}
-
-				document.addEventListener('mousemove', onDocumentMouseMove, false);
-
-				var r = "textures/cube/Bridge2/";
-				var urls = [ r + "posx.jpg", r + "negx.jpg",
-							 r + "posy.jpg", r + "negy.jpg",
-							 r + "posz.jpg", r + "negz.jpg" ];
-
-				var textureCube = THREE.ImageUtils.loadTextureCube( urls );
-
-				// common materials
-
-				var mlib = {
-
-				"Orange": 	new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
-				"Blue": 	new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
-				"Red": 		new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
-				"Black": 	new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
-				"White":	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
-
-				"Carmine": 	new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
-				"Gold": 	new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
-				"Bronze":	new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
-				"Chrome": 	new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.Multiply } ),
-
-				"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
-				"Blue metal": 	new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation  } ),
-				"Red metal": 	new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
-				"Green metal": 	new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
-				"Black metal":	new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),
-
-				"Pure chrome": 	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
-				"Dark chrome":	new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
-				"Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
-
-				"Black glass": 	new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
-				"Dark glass":	new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
-				"Blue glass":	new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
-				"Light glass":	new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
-
-				"Red glass":	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
-				"Yellow glass":	new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
-				"Orange glass":	new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
-
-				"Orange glass 50":	new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
-				"Red glass 50": 	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
-
-				"Fullblack rough":	new THREE.MeshLambertMaterial( { color: 0x000000 } ),
-				"Black rough":		new THREE.MeshLambertMaterial( { color: 0x050505 } ),
-				"Darkgray rough":	new THREE.MeshLambertMaterial( { color: 0x090909 } ),
-				"Red rough":		new THREE.MeshLambertMaterial( { color: 0x330500 } ),
-
-				"Darkgray shiny":	new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
-				"Gray shiny":		new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
-
-				}
-
-				// Gallardo materials
-
-				CARS[ "gallardo" ].materials = {
-
-					body: [
-
-						[ "Orange", 	mlib[ "Orange" ] ],
-						[ "Blue", 		mlib[ "Blue" ] ],
-						[ "Red", 		mlib[ "Red" ] ],
-						[ "Black", 		mlib[ "Black" ] ],
-						[ "White", 		mlib[ "White" ] ],
-
-						[ "Orange metal", 	mlib[ "Orange metal" ] ],
-						[ "Blue metal", 	mlib[ "Blue metal" ] ],
-						[ "Green metal", 	mlib[ "Green metal" ] ],
-						[ "Black metal", 	mlib[ "Black metal" ] ],
-
-						[ "Carmine", 	mlib[ "Carmine" ] ],
-						[ "Gold", 		mlib[ "Gold" ] ],
-						[ "Bronze", 	mlib[ "Bronze" ] ],
-						[ "Chrome", 	mlib[ "Chrome" ] ]
-
-					]
-
-				}
-
-				m = CARS[ "gallardo" ].materials;
-				mi = CARS[ "gallardo" ].init_material;
-
-				CARS[ "gallardo" ].mmap = {
-
-					0: mlib[ "Pure chrome" ], 	// wheels chrome
-					1: mlib[ "Black rough" ],   // tire
-					2: mlib[ "Black glass" ], 	// windshield
-					3: m.body[ mi ][ 1 ], 		// body
-					4: mlib[ "Red glass" ],    	// back lights
-					5: mlib[ "Yellow glass" ],  // front lights
-					6: mlib[ "Dark chrome" ]	// windshield rim
-
-				}
-
-				// Veyron materials
-
-				CARS[ "veyron" ].materials = {
-
-					body: [
-
-						[ "Orange metal", 	mlib[ "Orange metal" ] ],
-						[ "Blue metal", 	mlib[ "Blue metal" ] ],
-						[ "Red metal", 		mlib[ "Red metal" ] ],
-						[ "Green metal",	mlib[ "Green metal" ] ],
-						[ "Black metal", 	mlib[ "Black metal" ] ],
-
-						[ "Gold", 		mlib[ "Gold" ] ],
-						[ "Bronze", 	mlib[ "Bronze" ] ],
-						[ "Chrome", 	mlib[ "Chrome" ] ]
-
-					],
-
-				}
-
-				m = CARS[ "veyron" ].materials;
-				mi = CARS[ "veyron" ].init_material;
-
-				CARS[ "veyron" ].mmap = {
-
-					0: mlib[ "Black rough" ],		// tires + inside
-					1: mlib[ "Pure chrome" ],		// wheels + extras chrome
-					2: m.body[ mi ][ 1 ], 			// back / top / front torso
-					3: mlib[ "Dark glass" ],		// glass
-					4: mlib[ "Pure chrome" ],		// sides torso
-					5: mlib[ "Pure chrome" ],		// engine
-					6: mlib[ "Red glass 50" ],		// backlights
-					7: mlib[ "Orange glass 50" ]	// backsignals
-
-				}
-
-				// F50 materials
-
-				CARS[ "f50" ].materials = {
-
-					body: [
-
-						[ "Orange", 	mlib[ "Orange" ] ],
-						[ "Blue", 		mlib[ "Blue" ] ],
-						[ "Red", 		mlib[ "Red" ] ],
-						[ "Black", 		mlib[ "Black" ] ],
-						[ "White", 		mlib[ "White" ] ],
-
-						[ "Orange metal", 	mlib[ "Orange metal" ] ],
-						[ "Blue metal", 	mlib[ "Blue metal" ] ],
-						[ "Black metal", 	mlib[ "Black metal" ] ],
-
-						[ "Carmine", 	mlib[ "Carmine" ] ],
-						[ "Gold", 		mlib[ "Gold" ] ],
-						[ "Bronze", 	mlib[ "Bronze" ] ],
-						[ "Chrome", 	mlib[ "Chrome" ] ]
-
-					],
-
-				}
-
-				m = CARS[ "f50" ].materials;
-				mi = CARS[ "f50" ].init_material;
-
-				CARS[ "f50" ].mmap = {
-
-					0:  mlib[ "Dark chrome" ], 		// interior + rim
-					1:  mlib[ "Pure chrome" ], 		// wheels + gears chrome
-					2:  mlib[ "Blue glass" ], 		// glass
-					3:  m.body[ mi ][ 1 ], 			// torso mid + front spoiler
-					4:  mlib[ "Darkgray shiny" ], 	// interior + behind seats
-					5:  mlib[ "Darkgray shiny" ], 	// tiny dots in interior
-					6:  m.body[ mi ][ 1 ], 			// back torso
-					7:  m.body[ mi ][ 1 ], 			// right mirror decal
-					8:  m.body[ mi ][ 1 ], 			// front decal
-					9:  m.body[ mi ][ 1 ], 			// front torso
-					10: m.body[ mi ][ 1 ], 			// left mirror decal
-					11: mlib[ "Pure chrome" ], 		// engine
-					12: mlib[ "Darkgray rough" ],	// tires side
-					13: mlib[ "Darkgray rough" ],	// tires bottom
-					14: mlib[ "Darkgray shiny" ], 	// bottom
-					15: mlib[ "Black rough" ],		// ???
-					16: mlib[ "Orange glass" ],		// front signals
-					17: mlib[ "Dark chrome" ], 		// wheels center
-					18: mlib[ "Red glass" ], 		// back lights
-					19: mlib[ "Black rough" ], 		// ???
-					20: mlib[ "Red rough" ], 		// seats
-					21: mlib[ "Black rough" ], 		// back plate
-					22: mlib[ "Black rough" ], 		// front light dots
-					23: m.body[ mi ][ 1 ], 			// back torso
-					24: m.body[ mi ][ 1 ] 			// back torso center
-
-				}
-
-
-				// Camero materials
-
-				CARS[ "camaro" ].materials = {
-
-					body: [
-
-						[ "Orange", 	mlib[ "Orange" ] ],
-						[ "Blue", 		mlib[ "Blue" ] ],
-						[ "Red", 		mlib[ "Red" ] ],
-						[ "Black", 		mlib[ "Black" ] ],
-						[ "White", 		mlib[ "White" ] ],
-
-						[ "Orange metal", 	mlib[ "Orange metal" ] ],
-						[ "Blue metal", 	mlib[ "Blue metal" ] ],
-						[ "Red metal", 		mlib[ "Red metal" ] ],
-						[ "Green metal", 	mlib[ "Green metal" ] ],
-						[ "Black metal", 	mlib[ "Black metal" ] ],
-
-						[ "Gold", 		mlib[ "Gold" ] ],
-						[ "Bronze", 	mlib[ "Bronze" ] ],
-						[ "Chrome", 	mlib[ "Chrome" ] ]
-
-					],
-
-				}
-
-				m = CARS[ "camaro" ].materials;
-				mi = CARS[ "camaro" ].init_material;
-
-				CARS[ "camaro" ].mmap = {
-
-					0: m.body[ mi ][ 1 ], 			// car body
-					1: mlib[ "Pure chrome" ], 		// wheels chrome
-					2: mlib[ "Pure chrome" ], 		// grille chrome
-					3: mlib[ "Dark chrome" ], 		// door lines
-					4: mlib[ "Light glass" ], 		// windshield
-					5: mlib[ "Gray shiny" ],        // interior
-					6: mlib[ "Black rough" ],       // tire
-					7: mlib[ "Fullblack rough" ],   // tireling
-					8: mlib[ "Fullblack rough" ]    // behind grille
-
-				}
-
-				loader.load( CARS[ "veyron" ].url, function( geometry ) { createScene( geometry, "veyron" ) } );
-
-				for( var c in CARS ) initCarButton( c );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				windowHalfX = window.innerWidth / 2;
-				windowHalfY = window.innerHeight / 2;
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				effect.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function initCarButton( car ) {
-
-				$( car ).addEventListener( 'click', function() {
-
-					if ( ! CARS[ car ].object ) {
-
-						loader.statusDomElement.style.display = "block";
-						loader.load( CARS[ car ].url, function( geometry ) { createScene( geometry, car ) } );
-
-					} else {
-
-						switchCar( car );
-
-					}
-
-				}, false);
-
-			}
-
-			function $( id ) { return document.getElementById( id ) }
-			function button_name( car, index ) { return "m_" + car  + "_" + index }
-
-			function switchCar( car ) {
-
-				for ( var c in CARS ) {
-
-					if ( c != car && CARS[ c ].object ) {
-
-						CARS[ c ].object.visible = false;
-						CARS[ c ].buttons.style.display = "none";
-
-					}
-				}
-
-				CARS[ car ].object.visible = true;
-				CARS[ car ].buttons.style.display = "block";
-
-				$( "car_name" ).innerHTML = CARS[ car ].name + " model";
-				$( "car_author" ).innerHTML = CARS[ car ].author;
-
-			}
-
-			function createButtons( materials, car ) {
-
-				var buttons, i, src = "";
-
-				for( i = 0; i < materials.length; i ++ ) {
-
-					src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
-
-				}
-
-				buttons = document.createElement("div");
-				buttons.innerHTML = src;
-
-				$( "buttons_materials" ).appendChild( buttons );
-
-				return buttons;
-
-			}
-
-			function attachButtonMaterials( materials, faceMaterial, material_indices, car ) {
-
-				for( var i = 0; i < materials.length; i ++ ) {
-
-					$( button_name( car, i ) ).counter = i;
-					$( button_name( car, i ) ).addEventListener( 'click', function() {
-
-						for ( var j = 0; j < material_indices.length; j ++ ) {
-
-							faceMaterial.materials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ];
-
-						}
-
-					}, false );
-
-				}
-
-			}
-
-			function createScene( geometry, car ) {
-
-				loader.statusDomElement.innerHTML = "Creating model ...";
-
-				var m = new THREE.MeshFaceMaterial(),
-					s = CARS[ car ].scale * 1,
-					r = CARS[ car ].init_rotation,
-					materials = CARS[ car ].materials,
-					mi = CARS[ car ].init_material,
-					bm = CARS[ car ].body_materials;
-
-				for( var i in CARS[ car ].mmap ) {
-
-					m.materials[ i ] = CARS[ car ].mmap[ i ];
-
-				}
-
-				var mesh = new THREE.Mesh( geometry, m );
-
-				mesh.rotation.x = r[ 0 ];
-				mesh.rotation.y = r[ 1 ];
-				mesh.rotation.z = r[ 2 ];
-
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
-
-				scene.add( mesh );
-
-				CARS[ car ].object = mesh;
-
-				CARS[ car ].buttons = createButtons( materials.body, car );
-				attachButtonMaterials( materials.body, m, bm, car );
-
-				switchCar( car );
-
-				loader.statusDomElement.style.display = "none";
-				loader.statusDomElement.innerHTML = "Loading model ...";
-
-			}
-
-			function onDocumentMouseMove(event) {
-
-				mouseY = ( event.clientY - window.innerHeight );
-
-			}
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-
-			}
-
-			function render() {
-
-				var timer = -0.0002 * Date.now();
-
-				camera.position.x = 1000 * Math.cos( timer );
-				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-				camera.position.z = 1000 * Math.sin( timer );
-
-				camera.lookAt( scene.position );
-
-				effect.render( scene, camera );
-
-				if ( STATS_ENABLED ) stats.update();
-
-			}
-
-
-		</script>
-
-	</body>
-</html>

+ 0 - 351
examples/webgl_materials_cars_camaro_crosseyed.html

@@ -1,351 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - materials - cube reflection [camaro]</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background:#000;
-				color:#fff;
-				padding:0;
-				margin:0;
-				overflow:hidden;
-				font-family:georgia;
-				text-align:center;
-			}
-			h1 { }
-			a { color:skyblue }
-			canvas { pointer-events:none; z-index:10; position:relative; }
-
-			#d { text-align:center; margin:1em 0 -2.5em 0; z-index:0; position:relative; display:block }
-			#buttons { margin:0.5em 0 0 0 }
-			button { font-family:georgia; border:0; background:#222; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px }
-			button:hover { background:#333 }
-		</style>
-	</head>
-
-	<body>
-		<div id="d">
-			<div id="info">
-				<a href="http://threejs.org" target="_blank">three.js</a> - webgl cube reflection demo. chevrolet camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>
-					- O, P : change eye separation
-				</div>
-			<div id="buttons"></div>
-		</div>
-
-		<script src="../build/three.min.js"></script>
-
-		<script src="js/effects/CrosseyedEffect.js"></script>
-		<script src="js/loaders/BinaryLoader.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var SCREEN_WIDTH = window.innerWidth;
-			var SCREEN_HEIGHT = window.innerHeight;
-
-			var container, stats;
-
-			var camera, scene, renderer, effect;
-
-			var lightMesh;
-
-			var directionalLight, pointLight;
-
-			var mouseX = 0, mouseY = 0;
-
-			var windowHalfX = window.innerWidth / 2;
-			var windowHalfY = window.innerHeight / 2;
-
-			init();
-			animate();
-
-			function init() {
-
-				container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				// CAMERA
-
-				camera = new THREE.PerspectiveCamera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
-				camera.position.z = 1000;
-				camera.target = new THREE.Vector3( 0, 0, 0 );
-
-				scene = new THREE.Scene();
-
-				// LIGHTS
-
-				var ambient = new THREE.AmbientLight( 0x020202 );
-				scene.add( ambient );
-
-				directionalLight = new THREE.DirectionalLight( 0xffffff );
-				directionalLight.position.set( 1, 1, 0.5 ).normalize();
-				scene.add( directionalLight );
-
-				pointLight = new THREE.PointLight( 0xffaa00 );
-				pointLight.position.set( 0, 0, 0 );
-				scene.add( pointLight );
-
-
-				sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
-				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
-				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
-				lightMesh.position = pointLight.position;
-				scene.add( lightMesh );
-
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setFaceCulling( THREE.CullFaceNone );
-
-				container.appendChild( renderer.domElement );
-
-				effect = new THREE.CrosseyedEffect( renderer );
-				effect.setSize( window.innerWidth, window.innerHeight );
-				effect.separation = 20;
-
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				stats.domElement.style.zIndex = 100;
-				container.appendChild( stats.domElement );
-
-				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
-				document.addEventListener( 'keydown', onKeyDown, false );
-
-				var r = "textures/cube/SwedishRoyalCastle/";
-				var urls = [ r + "px.jpg", r + "nx.jpg",
-							 r + "py.jpg", r + "ny.jpg",
-							 r + "pz.jpg", r + "nz.jpg" ];
-
-				var textureCube = THREE.ImageUtils.loadTextureCube( urls );
-
-				var camaroMaterials = {
-
-					body: {
-
-						Orange: new THREE.MeshLambertMaterial( {
-							color: 0xff6600,
-							envMap: textureCube,
-							combine: THREE.MixOperation,
-							reflectivity: 0.3
-						} ),
-
-						Blue: new THREE.MeshLambertMaterial( {
-							color: 0x226699,
-							envMap: textureCube,
-							combine: THREE.MixOperation,
-							reflectivity: 0.3
-						} ),
-
-						Red: new THREE.MeshLambertMaterial( {
-							color: 0x660000,
-							envMap: textureCube,
-							combine: THREE.MixOperation,
-							reflectivity: 0.5
-						} ),
-
-						Black: new THREE.MeshLambertMaterial( {
-							color: 0x000000,
-							envMap: textureCube,
-							combine: THREE.MixOperation,
-							reflectivity: 0.5
-						} ),
-
-						White: new THREE.MeshLambertMaterial( {
-							color: 0xffffff,
-							envMap: textureCube,
-							combine: THREE.MixOperation,
-							reflectivity: 0.5
-						} ),
-
-						Carmine: new THREE.MeshPhongMaterial( {
-							color: 0x770000,
-							specular: 0xffaaaa,
-							envMap: textureCube,
-							combine: THREE.MultiplyOperation
-						} ),
-
-						Gold: new THREE.MeshPhongMaterial( {
-							color: 0xaa9944,
-							specular: 0xbbaa99,
-							shininess: 50,
-							envMap: textureCube,
-							combine: THREE.MultiplyOperation
-						} ),
-
-						Bronze: new THREE.MeshPhongMaterial( {
-							color: 0x150505,
-							specular: 0xee6600,
-							shininess: 10,
-							envMap: textureCube,
-							combine: THREE.MixOperation,
-							reflectivity: 0.5
-						} ),
-
-						Chrome: new THREE.MeshPhongMaterial( {
-							color: 0xffffff,
-							specular:0xffffff,
-							envMap: textureCube,
-							combine: THREE.MultiplyOperation
-						} )
-
-					},
-
-					chrome: new THREE.MeshLambertMaterial( {
-						color: 0xffffff,
-						envMap: textureCube
-					} ),
-
-					darkchrome: new THREE.MeshLambertMaterial( {
-						color: 0x444444,
-						envMap: textureCube
-					} ),
-
-					glass: new THREE.MeshBasicMaterial( {
-						color: 0x223344,
-						envMap: textureCube,
-						opacity: 0.25,
-						combine: THREE.MixOperation,
-						reflectivity: 0.25,
-						transparent: true
-					} ),
-
-					tire: new THREE.MeshLambertMaterial( {
-						color: 0x050505
-					} ),
-
-					interior: new THREE.MeshPhongMaterial( {
-						color: 0x050505,
-						shininess: 20
-					} ),
-
-					black: new THREE.MeshLambertMaterial( {
-						color: 0x000000
-					} )
-
-				};
-
-				var loader = new THREE.BinaryLoader();
-				loader.load( "obj/camaro/CamaroNoUv_bin.js", function( geometry ) { createScene( geometry, camaroMaterials ) } );
-
-				//
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				windowHalfX = window.innerWidth / 2;
-				windowHalfY = window.innerHeight / 2;
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				effect.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function createButtons( materials, faceMaterial ) {
-
-				var buttons = document.getElementById( "buttons" );
-
-				for ( var key in materials ) {
-
-					var button = document.createElement( 'button' );
-					button.textContent = key;
-					button.addEventListener( 'click', function ( event ) {
-
-						faceMaterial.materials[ 0 ] = materials[ this.textContent ];
-
-					}, false );
-					buttons.appendChild( button );
-
-				}
-
-			}
-
-			function createScene( geometry, materials ) {
-
-				var s = 75, m = new THREE.MeshFaceMaterial();
-
-				m.materials[ 0 ] = materials.body[ "Orange" ]; // car body
-				m.materials[ 1 ] = materials.chrome; // wheels chrome
-				m.materials[ 2 ] = materials.chrome; // grille chrome
-				m.materials[ 3 ] = materials.darkchrome; // door lines
-				m.materials[ 4 ] = materials.glass; // windshield
-				m.materials[ 5 ] = materials.interior; // interior
-				m.materials[ 6 ] = materials.tire; // tire
-				m.materials[ 7 ] = materials.black; // tireling
-				m.materials[ 8 ] = materials.black; // behind grille
-
-				var mesh = new THREE.Mesh( geometry, m );
-				mesh.rotation.y = 1;
-				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
-				scene.add( mesh );
-
-				createButtons( materials.body, m );
-
-			}
-
-			function onDocumentMouseMove( event ) {
-
-				mouseX = ( event.clientX - windowHalfX );
-				mouseY = ( event.clientY - windowHalfY );
-
-			}
-
-			function onKeyDown ( event ) {
-
-				switch( event.keyCode ) {
-
-					/* O */
-					case 79: effect.separation -= 0.5; break;
-
-					/* P */
-					case 80: effect.separation += 0.5; break;
-
-				}
-
-				console.log( effect.separation );
-
-			};
-
-			//
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				var timer = -0.0002 * Date.now();
-
-				camera.position.x += ( mouseX - camera.position.x ) * .05;
-				camera.position.y += ( - mouseY - camera.position.y ) * .05;
-
-				camera.lookAt( camera.target );
-
-				lightMesh.position.x = 1500 * Math.cos( timer );
-				lightMesh.position.z = 1500 * Math.sin( timer );
-
-				effect.render( scene, camera );
-
-			}
-
-
-		</script>
-
-	</body>
-</html>