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Examples: Use HDR env map in GroundProjectedEnv demo. (#24372)

* Examples: Use HDR env map in GroundProjectedEnv demo.

* Examples: Remove animation loop.
Michael Herzog hace 3 años
padre
commit
1212bc17b6

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examples/screenshots/webgl_materials_envmaps_groundprojected.jpg


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examples/textures/cube/lake/nx.png


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examples/textures/cube/lake/ny.png


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examples/textures/cube/lake/nz.png


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examples/textures/cube/lake/px.png


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examples/textures/cube/lake/py.png


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examples/textures/cube/lake/pz.png


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examples/textures/equirectangular/blouberg_sunrise_2_1k.hdr


+ 20 - 43
examples/webgl_materials_envmaps_groundprojected.html

@@ -14,13 +14,9 @@
 	<body>
 		<div id="container"></div>
 		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> -
-			Ground projected environment mapping. By
-			<a href="https://twitter.com/CantBeFaraz" target="_blank" rel="noopener"
-				>Faraz Shaikh</a
-			>.
-			<br> 
-			Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
+			<a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Ground projected environment mapping. By <a href="https://twitter.com/CantBeFaraz" target="_blank" rel="noopener">Faraz Shaikh</a>.<br> 
+			Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a><br>
+			<a href="https://polyhaven.com/a/blouberg_sunrise_2" target="_blank" rel="noopener">Blouberg Sunrise 2</a> by <a href="https://gregzaal.com/" target="_blank" rel="noopener">Greg Zaal</a>
 		</div>
 
 		<!-- Import maps polyfill -->
@@ -48,19 +44,18 @@
 			import { GroundProjectedEnv } from './jsm/objects/GroundProjectedEnv.js';
 			import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
 			import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
+			import { RGBELoader } from './jsm/loaders/RGBELoader.js';
 
 			const params = {
 				height: 34,
-				radius: 440,
-				toneMappingExposure: 1
+				radius: 440
 			};
 
-			let camera, scene, renderer, stats, env;
+			let camera, scene, renderer, env;
 
-			init();
-			animate();
+			init().then( render );
 
-			function init() {
+			async function init() {
 
 				camera = new THREE.PerspectiveCamera(
 					45,
@@ -72,24 +67,15 @@
 
 				scene = new THREE.Scene();
 
-				const cubeLoader = new THREE.CubeTextureLoader();
-				cubeLoader.setPath( 'textures/cube/lake/' );
+				const hdrLoader = new RGBELoader();
+				const envMap = await hdrLoader.loadAsync( 'textures/equirectangular/blouberg_sunrise_2_1k.hdr' );
+				envMap.mapping = THREE.EquirectangularReflectionMapping;
 
-				const textureCube = cubeLoader.load( [
-					'px.png',
-					'nx.png',
-					'py.png',
-					'ny.png',
-					'pz.png',
-					'nz.png',
-				] );
-				textureCube.encoding = THREE.sRGBEncoding;
-
-				env = new GroundProjectedEnv( textureCube );
+				env = new GroundProjectedEnv( envMap );
 				env.scale.setScalar( 100 );
 				scene.add( env );
 
-				scene.environment = textureCube;
+				scene.environment = envMap;
 
 				const dracoLoader = new DRACOLoader();
 				dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
@@ -142,6 +128,8 @@
 
 					scene.add( carModel );
 
+					render();
+
 				} );
 			
 				//
@@ -149,13 +137,14 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.shadowMap.enabled = true;
-				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 				renderer.outputEncoding = THREE.sRGBEncoding;
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
+				renderer.toneMappingExposure = 0.85;
 			
 				//
 			
 				const controls = new OrbitControls( camera, renderer.domElement );
+				controls.addEventListener( 'change', render );
 				controls.target.set( 0, 0, 0 );
 				controls.maxPolarAngle = THREE.MathUtils.degToRad( 80 );
 				controls.maxDistance = 100;
@@ -163,12 +152,9 @@
 				controls.enablePan = false;
 				controls.update();
 
-				stats = new Stats();
-				document.body.appendChild( stats.dom );
-
 				const gui = new GUI();
-				gui.add( params, 'height', 20, 50, 0.1 );
-				gui.add( params, 'radius', 200, 600, 0.1 );
+				gui.add( params, 'height', 20, 50, 0.1 ).onChange( render );
+				gui.add( params, 'radius', 200, 600, 0.1 ).onChange( render );
 
 				//
 
@@ -186,15 +172,6 @@
 
 			}
 
-			function animate() {
-
-				requestAnimationFrame( animate );
-				render();
-
-				stats.update();
-
-			}
-
 			function render() {
 
 				renderer.render( scene, camera );