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@@ -344,7 +344,7 @@
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sun2.position.set( -100, 350, -200 );
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scene.add( sun2 );
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- renderer = new THREE.WebGLRenderer( { premultipliedAlpha : false } );
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+ renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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@@ -487,7 +487,6 @@
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// Create compute shader to read water volume
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readVolumeShader = gpuCompute.createShaderMaterial( document.getElementById( 'sumFragmentShader' ).textContent, { texture: { value: null } } );
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- readVolumeShader.blending = 0;
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// Create a 1x1 pixel image and a render target (Uint8, 4 channels, 1 byte per channel) to read water height
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readVolumeImage = new Uint8Array( 1 * 1 * 4 );
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