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@@ -54,10 +54,10 @@ Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.m
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Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=
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-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=
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(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;
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-this.z=c*g-d*f;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/
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-Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a,3)},setFromMatrixScale:function(a){var b=
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-this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){if("number"===typeof a){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var c=a;a=b;b=c}return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+
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-2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];return this}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(THREE.Math.clamp(a,
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+-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a,3)},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,
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+1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){if("number"===typeof a){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var c=a;a=b;b=c}return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===
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+b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];return this}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+
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a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);
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this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=
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@@ -106,14 +106,14 @@ b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.
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-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a+p*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=p+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,p=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*
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d,l=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+
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f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.z+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;
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-g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],p=c[5],n=c[9],m=c[13],q=c[2],r=c[6],s=c[10],t=c[14],u=c[3],v=c[7],A=c[11],c=c[15],
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-w=d[0],E=d[4],z=d[8],y=d[12],C=d[1],I=d[5],B=d[9],F=d[13],K=d[2],P=d[6],M=d[10],H=d[14],L=d[3],N=d[7],O=d[11],d=d[15];e[0]=f*w+g*C+h*K+k*L;e[4]=f*E+g*I+h*P+k*N;e[8]=f*z+g*B+h*M+k*O;e[12]=f*y+g*F+h*H+k*d;e[1]=l*w+p*C+n*K+m*L;e[5]=l*E+p*I+n*P+m*N;e[9]=l*z+p*B+n*M+m*O;e[13]=l*y+p*F+n*H+m*d;e[2]=q*w+r*C+s*K+t*L;e[6]=q*E+r*I+s*P+t*N;e[10]=q*z+r*B+s*M+t*O;e[14]=q*y+r*F+s*H+t*d;e[3]=u*w+v*C+A*K+c*L;e[7]=u*E+v*I+A*P+c*N;e[11]=u*z+v*B+A*M+c*O;e[15]=u*y+v*F+A*H+c*d;return this},multiplyToArray:function(a,b,
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+g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],p=c[5],n=c[9],m=c[13],q=c[2],r=c[6],s=c[10],t=c[14],u=c[3],v=c[7],B=c[11],c=c[15],
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+w=d[0],D=d[4],A=d[8],y=d[12],z=d[1],H=d[5],C=d[9],E=d[13],J=d[2],O=d[6],L=d[10],G=d[14],K=d[3],M=d[7],N=d[11],d=d[15];e[0]=f*w+g*z+h*J+k*K;e[4]=f*D+g*H+h*O+k*M;e[8]=f*A+g*C+h*L+k*N;e[12]=f*y+g*E+h*G+k*d;e[1]=l*w+p*z+n*J+m*K;e[5]=l*D+p*H+n*O+m*M;e[9]=l*A+p*C+n*L+m*N;e[13]=l*y+p*E+n*G+m*d;e[2]=q*w+r*z+s*J+t*K;e[6]=q*D+r*H+s*O+t*M;e[10]=q*A+r*C+s*L+t*N;e[14]=q*y+r*E+s*G+t*d;e[3]=u*w+v*z+B*J+c*K;e[7]=u*D+v*H+B*O+c*M;e[11]=u*A+v*C+B*L+c*N;e[15]=u*y+v*E+B*G+c*d;return this},multiplyToArray:function(a,b,
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c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&
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(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=
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a[5],h=a[9],k=a[13],l=a[2],p=a[6],n=a[10],m=a[14];return a[3]*(+e*h*p-d*k*p-e*g*n+c*k*n+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*n+e*f*n-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*p-b*g*m-e*f*p+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*p+b*g*n+d*f*p-c*f*n+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");
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return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],p=d[6],n=d[7],m=d[8],q=d[9],r=d[10],s=d[11],t=d[12],
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-u=d[13],v=d[14],d=d[15],A=q*v*n-u*r*n+u*p*s-l*v*s-q*p*d+l*r*d,w=t*r*n-m*v*n-t*p*s+k*v*s+m*p*d-k*r*d,E=m*u*n-t*q*n+t*l*s-k*u*s-m*l*d+k*q*d,z=t*q*p-m*u*p-t*l*r+k*u*r+m*l*v-k*q*v,y=e*A+f*w+g*E+h*z;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}y=1/y;c[0]=A*y;c[1]=(u*r*h-q*v*h-u*g*s+f*v*s+q*g*d-f*r*d)*y;c[2]=(l*v*h-u*p*h+u*g*n-f*v*n-l*g*d+f*p*d)*y;c[3]=
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-(q*p*h-l*r*h-q*g*n+f*r*n+l*g*s-f*p*s)*y;c[4]=w*y;c[5]=(m*v*h-t*r*h+t*g*s-e*v*s-m*g*d+e*r*d)*y;c[6]=(t*p*h-k*v*h-t*g*n+e*v*n+k*g*d-e*p*d)*y;c[7]=(k*r*h-m*p*h+m*g*n-e*r*n-k*g*s+e*p*s)*y;c[8]=E*y;c[9]=(t*q*h-m*u*h-t*f*s+e*u*s+m*f*d-e*q*d)*y;c[10]=(k*u*h-t*l*h+t*f*n-e*u*n-k*f*d+e*l*d)*y;c[11]=(m*l*h-k*q*h-m*f*n+e*q*n+k*f*s-e*l*s)*y;c[12]=z*y;c[13]=(m*u*g-t*q*g+t*f*r-e*u*r-m*f*v+e*q*v)*y;c[14]=(t*l*g-k*u*g-t*f*p+e*u*p+k*f*v-e*l*v)*y;c[15]=(k*q*g-m*l*g+m*f*p-e*q*p-k*f*r+e*l*r)*y;return this},scale:function(a){var b=
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+u=d[13],v=d[14],d=d[15],B=q*v*n-u*r*n+u*p*s-l*v*s-q*p*d+l*r*d,w=t*r*n-m*v*n-t*p*s+k*v*s+m*p*d-k*r*d,D=m*u*n-t*q*n+t*l*s-k*u*s-m*l*d+k*q*d,A=t*q*p-m*u*p-t*l*r+k*u*r+m*l*v-k*q*v,y=e*B+f*w+g*D+h*A;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}y=1/y;c[0]=B*y;c[1]=(u*r*h-q*v*h-u*g*s+f*v*s+q*g*d-f*r*d)*y;c[2]=(l*v*h-u*p*h+u*g*n-f*v*n-l*g*d+f*p*d)*y;c[3]=
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+(q*p*h-l*r*h-q*g*n+f*r*n+l*g*s-f*p*s)*y;c[4]=w*y;c[5]=(m*v*h-t*r*h+t*g*s-e*v*s-m*g*d+e*r*d)*y;c[6]=(t*p*h-k*v*h-t*g*n+e*v*n+k*g*d-e*p*d)*y;c[7]=(k*r*h-m*p*h+m*g*n-e*r*n-k*g*s+e*p*s)*y;c[8]=D*y;c[9]=(t*q*h-m*u*h-t*f*s+e*u*s+m*f*d-e*q*d)*y;c[10]=(k*u*h-t*l*h+t*f*n-e*u*n-k*f*d+e*l*d)*y;c[11]=(m*l*h-k*q*h-m*f*n+e*q*n+k*f*s-e*l*s)*y;c[12]=A*y;c[13]=(m*u*g-t*q*g+t*f*r-e*u*r-m*f*v+e*q*v)*y;c[14]=(t*l*g-k*u*g-t*f*p+e*u*p+k*f*v-e*l*v)*y;c[15]=(k*q*g-m*l*g+m*f*p-e*q*p-k*f*r+e*l*r)*y;return this},scale:function(a){var b=
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this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);
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return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,
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0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3,b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;
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@@ -169,7 +169,7 @@ THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=thi
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Object.assign(THREE.EventDispatcher.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==
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this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=[],d=0,e=b.length,d=0;d<e;d++)c[d]=b[d];for(d=0;d<e;d++)c[d].call(this,a)}}}});THREE.Layers=function(){this.mask=1};THREE.Layers.prototype={constructor:THREE.Layers,set:function(a){this.mask=1<<a},enable:function(a){this.mask|=1<<a},toggle:function(a){this.mask^=1<<a},disable:function(a){this.mask&=~(1<<a)},test:function(a){return 0!==(this.mask&a.mask)}};
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(function(a){function b(a,b){return a.distance-b.distance}function c(a,b,f,g){if(!1!==a.visible&&(a.raycast(b,f),!0===g)){a=a.children;g=0;for(var h=a.length;g<h;g++)c(a[g],b,f,!0)}}a.Raycaster=function(b,c,f,g){this.ray=new a.Ray(b,c);this.near=f||0;this.far=g||Infinity;this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})};
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-a.Raycaster.prototype={constructor:a.Raycaster,linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(b,c){c instanceof a.PerspectiveCamera?(this.ray.origin.setFromMatrixPosition(c.matrixWorld),this.ray.direction.set(b.x,b.y,.5).unproject(c).sub(this.ray.origin).normalize()):c instanceof a.OrthographicCamera?(this.ray.origin.set(b.x,b.y,-1).unproject(c),this.ray.direction.set(0,0,-1).transformDirection(c.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},
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+a.Raycaster.prototype={constructor:a.Raycaster,linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(b,c){c instanceof a.PerspectiveCamera?(this.ray.origin.setFromMatrixPosition(c.matrixWorld),this.ray.direction.set(b.x,b.y,.5).unproject(c).sub(this.ray.origin).normalize()):c instanceof a.OrthographicCamera?(this.ray.origin.set(b.x,b.y,(c.near+c.far)/(c.near-c.far)).unproject(c),this.ray.direction.set(0,0,-1).transformDirection(c.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},
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intersectObject:function(a,e){var f=[];c(a,this,f,e);f.sort(b);return f},intersectObjects:function(a,e){var f=[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),f;for(var g=0,h=a.length;g<h;g++)c(a[g],this,f,e);f.sort(b);return f}}})(THREE);
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THREE.Object3D=function(){Object.defineProperty(this,"id",{value:THREE.Object3DIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=THREE.Object3D.DefaultUp.clone();var a=new THREE.Vector3,b=new THREE.Euler,c=new THREE.Quaternion,d=new THREE.Vector3(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,
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value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new THREE.Matrix4},normalMatrix:{value:new THREE.Matrix3}});this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixAutoUpdate=THREE.Object3D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new THREE.Layers;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}};
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@@ -224,14 +224,14 @@ this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,
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1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
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g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=p.length;p.push(a.getHex());return n[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},p=[],n={},m=[],q={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],t=0<r.normal.length(),u=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,
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-A=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,t),w=a(w,5,u),w=a(w,6,v),w=a(w,7,A);h.push(w);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));t&&h.push(b(r.normal));u&&(t=r.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));v&&h.push(c(r.color));A&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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+B=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,t),w=a(w,5,u),w=a(w,6,v),w=a(w,7,B);h.push(w);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));t&&h.push(b(r.normal));u&&(t=r.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));v&&h.push(c(r.color));B&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<m.length&&(e.data.uvs=[m]);e.data.faces=
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h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
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this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});THREE.GeometryIdCount=0;
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THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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Object.assign(THREE.DirectGeometry.prototype,THREE.EventDispatcher.prototype,{computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,
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c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var p=a.morphNormals,n=p.length,m;if(0<n){m=[];for(l=0;l<
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n;l++)m[l]=[];this.morphTargets.normal=m}for(var q=a.skinIndices,r=a.skinWeights,s=q.length===c.length,t=r.length===c.length,l=0;l<b.length;l++){var u=b[l];this.vertices.push(c[u.a],c[u.b],c[u.c]);var v=u.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=u.normal,this.normals.push(v,v,v));v=u.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=u.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var A=g[v].vertices;k[v].push(A[u.a],A[u.b],A[u.c])}for(v=0;v<n;v++)A=p[v].vertexNormals[l],m[v].push(A.a,A.b,A.c);s&&this.skinIndices.push(q[u.a],q[u.b],q[u.c]);t&&this.skinWeights.push(r[u.a],r[u.b],
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+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var B=g[v].vertices;k[v].push(B[u.a],B[u.b],B[u.c])}for(v=0;v<n;v++)B=p[v].vertexNormals[l],m[v].push(B.a,B.b,B.c);s&&this.skinIndices.push(q[u.a],q[u.b],q[u.c]);t&&this.skinWeights.push(r[u.a],r[u.b],
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r[u.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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Object.assign(THREE.BufferGeometry.prototype,THREE.EventDispatcher.prototype,{getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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@@ -389,10 +389,10 @@ THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingMana
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Object.assign(THREE.ImageLoader.prototype,{load:function(a,b,c,d){var e=document.createElementNS("http://www.w3.org/1999/xhtml","img");e.onload=function(){URL.revokeObjectURL(e.src);b&&b(e)};if(0===a.indexOf("data:"))e.src=a;else{var f=new THREE.XHRLoader(this.manager);f.setPath(this.path);f.setResponseType("blob");f.load(a,function(a){e.src=URL.createObjectURL(a)},c,d)}return e},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}});
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THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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Object.assign(THREE.JSONLoader.prototype,{load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
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-d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,p,n,m,q,r,s,t,u,v=a.faces;p=a.vertices;var A=a.normals,w=a.colors,E=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&E++;for(d=0;d<E;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<
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-l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,n=b&16,r=b&32,p=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=v[k++],u=t[2*m],m=t[2*m+1],u=new THREE.Vector2(u,m),2!==g&&c.faceVertexUvs[d][h].push(u),
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-0!==g&&c.faceVertexUvs[d][h+1].push(u);n&&(n=3*v[k++],q.normal.set(A[n++],A[n++],A[n]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)n=3*v[k++],r=new THREE.Vector3(A[n++],A[n++],A[n]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);p&&(p=v[k++],p=w[p],q.color.setHex(p),s.color.setHex(p));if(b)for(d=0;4>d;d++)p=v[k++],p=w[p],2!==d&&q.vertexColors.push(new THREE.Color(p)),0!==d&&s.vertexColors.push(new THREE.Color(p));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=
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-v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=v[k++],u=t[2*m],m=t[2*m+1],u=new THREE.Vector2(u,m),c.faceVertexUvs[d][h].push(u);n&&(n=3*v[k++],q.normal.set(A[n++],A[n++],A[n]));if(r)for(d=0;3>d;d++)n=3*v[k++],r=new THREE.Vector3(A[n++],A[n++],A[n]),q.vertexNormals.push(r);p&&(p=v[k++],q.color.setHex(w[p]));if(b)for(d=0;3>d;d++)p=v[k++],q.vertexColors.push(new THREE.Color(w[p]));c.faces.push(q)}})(d);(function(){var b=
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+d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,p,n,m,q,r,s,t,u,v=a.faces;p=a.vertices;var B=a.normals,w=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<
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+l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,n=b&16,r=b&32,p=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=v[k++],u=t[2*m],m=t[2*m+1],u=new THREE.Vector2(u,m),2!==g&&c.faceVertexUvs[d][h].push(u),
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+0!==g&&c.faceVertexUvs[d][h+1].push(u);n&&(n=3*v[k++],q.normal.set(B[n++],B[n++],B[n]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)n=3*v[k++],r=new THREE.Vector3(B[n++],B[n++],B[n]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);p&&(p=v[k++],p=w[p],q.color.setHex(p),s.color.setHex(p));if(b)for(d=0;4>d;d++)p=v[k++],p=w[p],2!==d&&q.vertexColors.push(new THREE.Color(p)),0!==d&&s.vertexColors.push(new THREE.Color(p));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=
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+v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=v[k++],u=t[2*m],m=t[2*m+1],u=new THREE.Vector2(u,m),c.faceVertexUvs[d][h].push(u);n&&(n=3*v[k++],q.normal.set(B[n++],B[n++],B[n]));if(r)for(d=0;3>d;d++)n=3*v[k++],r=new THREE.Vector3(B[n++],B[n++],B[n]),q.vertexNormals.push(r);p&&(p=v[k++],q.color.setHex(w[p]));if(b)for(d=0;3>d;d++)p=v[k++],q.vertexColors.push(new THREE.Color(w[p]));c.faces.push(q)}})(d);(function(){var b=
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void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==
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c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,p=k.length;l<
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p;l+=3){var n=new THREE.Vector3;n.x=k[l]*b;n.y=k[l+1]*b;n.z=k[l+2]*b;h.push(n)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=
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@@ -500,10 +500,10 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometr
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THREE.Mesh.prototype=Object.assign(Object.create(THREE.Object3D.prototype),{constructor:THREE.Mesh,setDrawMode:function(a){this.drawMode=a},copy:function(a){THREE.Object3D.prototype.copy.call(this,a);this.drawMode=a.drawMode;return this},updateMorphTargets:function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),
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this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}},getMorphTargetIndexByName:function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0},raycast:function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,
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d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;u.copy(g);u.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(u);return c<b.near||c>b.far?null:{distance:c,point:u.clone(),object:a}}function c(c,d,e,f,l,n,p,s){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,t))l&&(m.fromArray(l,2*n),q.fromArray(l,2*p),r.fromArray(l,2*s),c.uv=a(t,g,h,k,m,q,r)),c.face=new THREE.Face3(n,
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-p,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,r=new THREE.Vector2,s=new THREE.Vector3,t=new THREE.Vector3,u=new THREE.Vector3;return function(v,s){var w=this.geometry,u=this.material,z=this.matrixWorld;if(void 0!==u&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),
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-f.applyMatrix4(z),!1!==v.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(v.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,C;if(w instanceof THREE.BufferGeometry){var I,B,u=w.index,z=w.attributes,w=z.position.array;void 0!==z.uv&&(y=z.uv.array);if(null!==u)for(var z=u.array,F=0,K=z.length;F<K;F+=3){if(u=z[F],I=z[F+1],B=z[F+2],C=c(this,v,e,w,y,u,I,B))C.faceIndex=Math.floor(F/3),s.push(C)}else for(F=0,K=w.length;F<K;F+=9)if(u=F/3,I=u+1,B=u+2,C=c(this,v,e,w,y,
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-u,I,B))C.index=u,s.push(C)}else if(w instanceof THREE.Geometry){var P,M,z=u instanceof THREE.MultiMaterial,F=!0===z?u.materials:null,K=w.vertices;I=w.faces;B=w.faceVertexUvs[0];0<B.length&&(y=B);for(var H=0,L=I.length;H<L;H++){var N=I[H];C=!0===z?F[N.materialIndex]:u;if(void 0!==C){B=K[N.a];P=K[N.b];M=K[N.c];if(!0===C.morphTargets){C=w.morphTargets;var O=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var Q=0,J=C.length;Q<J;Q++){var D=O[Q];if(0!==D){var G=C[Q].vertices;g.addScaledVector(l.subVectors(G[N.a],
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-B),D);h.addScaledVector(p.subVectors(G[N.b],P),D);k.addScaledVector(n.subVectors(G[N.c],M),D)}}g.add(B);h.add(P);k.add(M);B=g;P=h;M=k}if(C=b(this,v,e,B,P,M,t))y&&(O=y[H],m.copy(O[0]),q.copy(O[1]),r.copy(O[2]),C.uv=a(t,B,P,M,m,q,r)),C.face=N,C.faceIndex=H,s.push(C)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};
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+p,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,r=new THREE.Vector2,s=new THREE.Vector3,t=new THREE.Vector3,u=new THREE.Vector3;return function(v,s){var w=this.geometry,u=this.material,A=this.matrixWorld;if(void 0!==u&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),
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+f.applyMatrix4(A),!1!==v.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(v.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,z;if(w instanceof THREE.BufferGeometry){var H,C,u=w.index,A=w.attributes,w=A.position.array;void 0!==A.uv&&(y=A.uv.array);if(null!==u)for(var A=u.array,E=0,J=A.length;E<J;E+=3){if(u=A[E],H=A[E+1],C=A[E+2],z=c(this,v,e,w,y,u,H,C))z.faceIndex=Math.floor(E/3),s.push(z)}else for(E=0,J=w.length;E<J;E+=9)if(u=E/3,H=u+1,C=u+2,z=c(this,v,e,w,y,
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+u,H,C))z.index=u,s.push(z)}else if(w instanceof THREE.Geometry){var O,L,A=u instanceof THREE.MultiMaterial,E=!0===A?u.materials:null,J=w.vertices;H=w.faces;C=w.faceVertexUvs[0];0<C.length&&(y=C);for(var G=0,K=H.length;G<K;G++){var M=H[G];z=!0===A?E[M.materialIndex]:u;if(void 0!==z){C=J[M.a];O=J[M.b];L=J[M.c];if(!0===z.morphTargets){z=w.morphTargets;var N=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var Q=0,I=z.length;Q<I;Q++){var P=N[Q];if(0!==P){var F=z[Q].vertices;g.addScaledVector(l.subVectors(F[M.a],
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+C),P);h.addScaledVector(p.subVectors(F[M.b],O),P);k.addScaledVector(n.subVectors(F[M.c],L),P)}}g.add(C);h.add(O);k.add(L);C=g;O=h;L=k}if(z=b(this,v,e,C,O,L,t))y&&(N=y[G],m.copy(N[0]),q.copy(N[1]),r.copy(N[2]),z.uv=a(t,C,O,L,m,q,r)),z.face=M,z.faceIndex=G,s.push(z)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};
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THREE.Bone.prototype=Object.assign(Object.create(THREE.Object3D.prototype),{constructor:THREE.Bone,copy:function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this}});
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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@@ -593,64 +593,64 @@ standard:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.Uni
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fragmentShader:THREE.ShaderChunk.meshphysical_frag},points:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.points,THREE.UniformsLib.fog]),vertexShader:THREE.ShaderChunk.points_vert,fragmentShader:THREE.ShaderChunk.points_frag},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
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THREE.UniformsLib.displacementmap]),vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1}},vertexShader:THREE.ShaderChunk.cube_vert,fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{value:null},tFlip:{value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,fragmentShader:THREE.ShaderChunk.equirect_frag},
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distanceRGBA:{uniforms:{lightPos:{value:new THREE.Vector3}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};THREE.ShaderLib.physical={uniforms:THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:THREE.ShaderChunk.meshphysical_vert,fragmentShader:THREE.ShaderChunk.meshphysical_frag};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===C&&(a*=d,b*=d,c*=d);R.clearColor(a,b,c,d)}function c(){R.init();R.scissor(W.copy(ra).multiplyScalar($));R.viewport(ba.copy(ja).multiplyScalar($));b(X.r,X.g,X.b,Y)}function d(){T=Q=null;aa="";G=-1;R.reset()}function e(a){a.preventDefault();d();c();Z.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Z.delete(a)}function g(a){var b=Z.get(a).program;a.program=void 0;void 0!==b&&ka.releaseProgram(b)}function h(a,b){return Math.abs(b[0])-
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-Math.abs(a[0])}function k(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function l(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function p(a,b,c,d,e){var f;c.transparent?(d=P,f=++M):(d=F,f=++K);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f=
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-{id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function n(a){if(!ta.intersectsSphere(a))return!1;var b=ca.numPlanes;if(0===b)return!0;var c=O.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function m(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)B.push(a);else if(a instanceof THREE.Sprite){var c;(c=!1===a.frustumCulled)||(fa.center.set(0,0,0),fa.radius=.7071067811865476,fa.applyMatrix4(a.matrixWorld),
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-c=!0===n(fa));c&&L.push(a)}else if(a instanceof THREE.LensFlare)N.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===O.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(ma)),p(a,null,a.material,V.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),(c=!1===a.frustumCulled)||(c=a.geometry,null===c.boundingSphere&&c.computeBoundingSphere(),fa.copy(c.boundingSphere).applyMatrix4(a.matrixWorld),
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-c=!0===n(fa)),c){var d=a.material;if(!0===d.visible)if(!0===O.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(ma)),c=la.update(a),d instanceof THREE.MultiMaterial)for(var e=c.groups,f=d.materials,d=0,g=e.length;d<g;d++){var h=e[d],k=f[h.materialIndex];!0===k.visible&&p(a,c,k,V.z,h)}else p(a,c,d,V.z,null)}c=a.children;d=0;for(g=c.length;d<g;d++)m(c[d],b)}}function q(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;
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-h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){r(m);var l=s(b,c,m,h);aa="";h.render(function(a){O.renderBufferImmediate(a,l,m)})}else O.renderBufferDirect(b,c,k,m,h,g)}}function r(a){a.side!==THREE.DoubleSide?R.enable(x.CULL_FACE):R.disable(x.CULL_FACE);R.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?R.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,
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-a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):R.setBlending(THREE.NoBlending);R.setDepthFunc(a.depthFunc);R.setDepthTest(a.depthTest);R.setDepthWrite(a.depthWrite);R.setColorWrite(a.colorWrite);R.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function s(a,b,c,d){ga=0;var e=Z.get(c);na&&((sa||a!==T)&&ca.setState(c.clippingPlanes,c.clipShadows,a,e,a===T&&c.id===G),void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca.numPlanes&&(c.needsUpdate=!0));void 0===e.program&&
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===z&&(a*=d,b*=d,c*=d);R.clearColor(a,b,c,d)}function c(){R.init();R.scissor(W.copy(ra).multiplyScalar($));R.viewport(ba.copy(ja).multiplyScalar($));b(X.r,X.g,X.b,Y)}function d(){T=Q=null;aa="";F=-1;R.reset()}function e(a){a.preventDefault();d();c();Z.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Z.delete(a)}function g(a){var b=Z.get(a).program;a.program=void 0;void 0!==b&&ka.releaseProgram(b)}function h(a,b){return Math.abs(b[0])-
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|
+Math.abs(a[0])}function k(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function l(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function p(a,b,c,d,e){var f;c.transparent?(d=O,f=++L):(d=E,f=++J);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f=
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|
|
+{id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function n(a){if(!ta.intersectsSphere(a))return!1;var b=ca.numPlanes;if(0===b)return!0;var c=N.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function m(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)C.push(a);else if(a instanceof THREE.Sprite){var c;(c=!1===a.frustumCulled)||(fa.center.set(0,0,0),fa.radius=.7071067811865476,fa.applyMatrix4(a.matrixWorld),
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|
+c=!0===n(fa));c&&K.push(a)}else if(a instanceof THREE.LensFlare)M.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===N.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(ma)),p(a,null,a.material,V.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),(c=!1===a.frustumCulled)||(c=a.geometry,null===c.boundingSphere&&c.computeBoundingSphere(),fa.copy(c.boundingSphere).applyMatrix4(a.matrixWorld),
|
|
|
+c=!0===n(fa)),c){var d=a.material;if(!0===d.visible)if(!0===N.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(ma)),c=la.update(a),d instanceof THREE.MultiMaterial)for(var e=c.groups,f=d.materials,d=0,g=e.length;d<g;d++){var h=e[d],k=f[h.materialIndex];!0===k.visible&&p(a,c,k,V.z,h)}else p(a,c,d,V.z,null)}c=a.children;d=0;for(g=c.length;d<g;d++)m(c[d],b)}}function q(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;
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|
|
+h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){r(m);var l=s(b,c,m,h);aa="";h.render(function(a){N.renderBufferImmediate(a,l,m)})}else N.renderBufferDirect(b,c,k,m,h,g)}}function r(a){a.side!==THREE.DoubleSide?R.enable(x.CULL_FACE):R.disable(x.CULL_FACE);R.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?R.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,
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|
+a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):R.setBlending(THREE.NoBlending);R.setDepthFunc(a.depthFunc);R.setDepthTest(a.depthTest);R.setDepthWrite(a.depthWrite);R.setColorWrite(a.colorWrite);R.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function s(a,b,c,d){ga=0;var e=Z.get(c);na&&((sa||a!==T)&&ca.setState(c.clippingPlanes,c.clipShadows,a,e,a===T&&c.id===F),void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca.numPlanes&&(c.needsUpdate=!0));void 0===e.program&&
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|
(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var h=Z.get(c),k=ka.getParameters(c,S,b,ca.numPlanes,d),m=ka.getProgramCode(c,k),l=h.program,n=!0;if(void 0===l)c.addEventListener("dispose",f);else if(l.code!==m)g(c);else if(void 0!==k.shaderID)break a;else n=!1;n&&(k.shaderID?(l=THREE.ShaderLib[k.shaderID],h.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(l.uniforms),vertexShader:l.vertexShader,fragmentShader:l.fragmentShader}):
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|
|
-h.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=h.__webglShader,l=ka.acquireProgram(c,k,m),h.program=l,c.program=l);k=l.getAttributes();if(c.morphTargets)for(m=c.numSupportedMorphTargets=0;m<O.maxMorphTargets;m++)0<=k["morphTarget"+m]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(m=c.numSupportedMorphNormals=0;m<O.maxMorphNormals;m++)0<=k["morphNormal"+m]&&c.numSupportedMorphNormals++;k=h.__webglShader.uniforms;(c instanceof
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|
|
+h.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=h.__webglShader,l=ka.acquireProgram(c,k,m),h.program=l,c.program=l);k=l.getAttributes();if(c.morphTargets)for(m=c.numSupportedMorphTargets=0;m<N.maxMorphTargets;m++)0<=k["morphTarget"+m]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(m=c.numSupportedMorphNormals=0;m<N.maxMorphNormals;m++)0<=k["morphNormal"+m]&&c.numSupportedMorphNormals++;k=h.__webglShader.uniforms;(c instanceof
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|
THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(h.numClippingPlanes=ca.numPlanes,k.clippingPlanes=ca.uniform);c.lights&&(h.lightsHash=S.hash,k.ambientLightColor.value=S.ambient,k.directionalLights.value=S.directional,k.spotLights.value=S.spot,k.pointLights.value=S.point,k.hemisphereLights.value=S.hemi,k.directionalShadowMap.value=S.directionalShadowMap,k.directionalShadowMatrix.value=S.directionalShadowMatrix,k.spotShadowMap.value=S.spotShadowMap,k.spotShadowMatrix.value=
|
|
|
-S.spotShadowMatrix,k.pointShadowMap.value=S.pointShadowMap,k.pointShadowMatrix.value=S.pointShadowMatrix);m=h.program.getUniforms();m=THREE.WebGLUniforms.seqWithValue(m.seq,k);h.uniformsList=m;h.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(m,k)}c.needsUpdate=!1}var p=!1,n=l=!1,h=e.program,m=h.getUniforms(),k=e.__webglShader.uniforms;h.id!==Q&&(x.useProgram(h.program),Q=h.id,n=l=p=!0);c.id!==G&&(G=c.id,l=!0);if(p||a!==T){m.set(x,a,"projectionMatrix");da.logarithmicDepthBuffer&&m.setValue(x,"logDepthBufFC",
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|
|
+S.spotShadowMatrix,k.pointShadowMap.value=S.pointShadowMap,k.pointShadowMatrix.value=S.pointShadowMatrix);m=h.program.getUniforms();m=THREE.WebGLUniforms.seqWithValue(m.seq,k);h.uniformsList=m;h.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(m,k)}c.needsUpdate=!1}var p=!1,n=l=!1,h=e.program,m=h.getUniforms(),k=e.__webglShader.uniforms;h.id!==Q&&(x.useProgram(h.program),Q=h.id,n=l=p=!0);c.id!==F&&(F=c.id,l=!0);if(p||a!==T){m.set(x,a,"projectionMatrix");da.logarithmicDepthBuffer&&m.setValue(x,"logDepthBufFC",
|
|
|
2/(Math.log(a.far+1)/Math.LN2));a!==T&&(T=a,n=l=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)p=m.map.cameraPosition,void 0!==p&&p.setValue(x,V.setFromMatrixPosition(a.matrixWorld));(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&m.setValue(x,"viewMatrix",a.matrixWorldInverse);
|
|
|
-m.set(x,O,"toneMappingExposure");m.set(x,O,"toneMappingWhitePoint")}c.skinning&&(m.setOptional(x,d,"bindMatrix"),m.setOptional(x,d,"bindMatrixInverse"),p=d.skeleton)&&(da.floatVertexTextures&&p.useVertexTexture?(m.set(x,p,"boneTexture"),m.set(x,p,"boneTextureWidth"),m.set(x,p,"boneTextureHeight")):m.setOptional(x,p,"boneMatrices"));if(l){c.lights&&(l=n,k.ambientLightColor.needsUpdate=l,k.directionalLights.needsUpdate=l,k.pointLights.needsUpdate=l,k.spotLights.needsUpdate=l,k.hemisphereLights.needsUpdate=
|
|
|
+m.set(x,N,"toneMappingExposure");m.set(x,N,"toneMappingWhitePoint")}c.skinning&&(m.setOptional(x,d,"bindMatrix"),m.setOptional(x,d,"bindMatrixInverse"),p=d.skeleton)&&(da.floatVertexTextures&&p.useVertexTexture?(m.set(x,p,"boneTexture"),m.set(x,p,"boneTextureWidth"),m.set(x,p,"boneTextureHeight")):m.setOptional(x,p,"boneMatrices"));if(l){c.lights&&(l=n,k.ambientLightColor.needsUpdate=l,k.directionalLights.needsUpdate=l,k.pointLights.needsUpdate=l,k.spotLights.needsUpdate=l,k.hemisphereLights.needsUpdate=
|
|
|
l);b&&c.fog&&(k.fogColor.value=b.color,b instanceof THREE.Fog?(k.fogNear.value=b.near,k.fogFar.value=b.far):b instanceof THREE.FogExp2&&(k.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.MeshDepthMaterial){k.opacity.value=c.opacity;k.diffuse.value=c.color;c.emissive&&k.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);k.map.value=
|
|
|
c.map;k.specularMap.value=c.specularMap;k.alphaMap.value=c.alphaMap;c.aoMap&&(k.aoMap.value=c.aoMap,k.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,k.offsetRepeat.value.set(b.x,
|
|
|
b.y,q.x,q.y));k.envMap.value=c.envMap;k.flipEnvMap.value=c.envMap instanceof THREE.CubeTexture?-1:1;k.reflectivity.value=c.reflectivity;k.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(k.diffuse.value=c.color,k.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(k.diffuse.value=c.color,k.opacity.value=c.opacity,k.dashSize.value=c.dashSize,k.totalSize.value=c.dashSize+c.gapSize,k.scale.value=c.scale):c instanceof THREE.PointsMaterial?(k.diffuse.value=c.color,
|
|
|
k.opacity.value=c.opacity,k.size.value=c.size*$,k.scale.value=.5*v.clientHeight,k.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,k.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(k.lightMap.value=c.lightMap,k.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(k.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(k.specular.value=c.specular,k.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(k.lightMap.value=
|
|
|
c.lightMap,k.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(k.emissiveMap.value=c.emissiveMap),c.bumpMap&&(k.bumpMap.value=c.bumpMap,k.bumpScale.value=c.bumpScale),c.normalMap&&(k.normalMap.value=c.normalMap,k.normalScale.value.copy(c.normalScale)),c.displacementMap&&(k.displacementMap.value=c.displacementMap,k.displacementScale.value=c.displacementScale,k.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshPhysicalMaterial?(k.clearCoat.value=c.clearCoat,k.clearCoatRoughness.value=
|
|
|
-c.clearCoatRoughness,t(k,c)):c instanceof THREE.MeshStandardMaterial?t(k,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(k.displacementMap.value=c.displacementMap,k.displacementScale.value=c.displacementScale,k.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(k.opacity.value=c.opacity);THREE.WebGLUniforms.upload(x,e.uniformsList,k,O)}m.set(x,d,"modelViewMatrix");m.set(x,d,"normalMatrix");m.setValue(x,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==
|
|
|
-e&&(THREE.WebGLUniforms.evalDynamic(e,k,d,a),THREE.WebGLUniforms.upload(x,e,k,O));return h}function t(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=
|
|
|
+c.clearCoatRoughness,t(k,c)):c instanceof THREE.MeshStandardMaterial?t(k,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(k.displacementMap.value=c.displacementMap,k.displacementScale.value=c.displacementScale,k.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(k.opacity.value=c.opacity);THREE.WebGLUniforms.upload(x,e.uniformsList,k,N)}m.set(x,d,"modelViewMatrix");m.set(x,d,"normalMatrix");m.setValue(x,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==
|
|
|
+e&&(THREE.WebGLUniforms.evalDynamic(e,k,d,a),THREE.WebGLUniforms.upload(x,e,k,N));return h}function t(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=
|
|
|
b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function u(a){var b;if(a===THREE.RepeatWrapping)return x.REPEAT;if(a===THREE.ClampToEdgeWrapping)return x.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return x.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return x.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return x.NEAREST_MIPMAP_NEAREST;
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|
|
if(a===THREE.NearestMipMapLinearFilter)return x.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return x.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return x.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return x.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return x.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return x.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return x.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return x.UNSIGNED_SHORT_5_6_5;
|
|
|
if(a===THREE.ByteType)return x.BYTE;if(a===THREE.ShortType)return x.SHORT;if(a===THREE.UnsignedShortType)return x.UNSIGNED_SHORT;if(a===THREE.IntType)return x.INT;if(a===THREE.UnsignedIntType)return x.UNSIGNED_INT;if(a===THREE.FloatType)return x.FLOAT;b=U.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return x.ALPHA;if(a===THREE.RGBFormat)return x.RGB;if(a===THREE.RGBAFormat)return x.RGBA;if(a===THREE.LuminanceFormat)return x.LUMINANCE;
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|
|
if(a===THREE.LuminanceAlphaFormat)return x.LUMINANCE_ALPHA;if(a===THREE.DepthFormat)return x.DEPTH_COMPONENT;if(a===THREE.AddEquation)return x.FUNC_ADD;if(a===THREE.SubtractEquation)return x.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return x.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return x.ZERO;if(a===THREE.OneFactor)return x.ONE;if(a===THREE.SrcColorFactor)return x.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return x.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return x.SRC_ALPHA;
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|
|
if(a===THREE.OneMinusSrcAlphaFactor)return x.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return x.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return x.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return x.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return x.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return x.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
|
|
|
-U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var v=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),A=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,E=void 0!==a.depth?a.depth:!0,z=
|
|
|
-void 0!==a.stencil?a.stencil:!0,y=void 0!==a.antialias?a.antialias:!1,C=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,I=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,B=[],F=[],K=-1,P=[],M=-1,H=new Float32Array(8),L=[],N=[];this.domElement=v;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=
|
|
|
-!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var O=this,Q=null,J=null,D=null,G=-1,aa="",T=null,W=new THREE.Vector4,ha=null,ba=new THREE.Vector4,ga=0,X=new THREE.Color(0),Y=0,oa=v.width,pa=v.height,$=1,ra=new THREE.Vector4(0,0,oa,pa),ua=!1,ja=new THREE.Vector4(0,0,oa,pa),ta=new THREE.Frustum,ca=new THREE.WebGLClipping,na=!1,sa=!1,fa=new THREE.Sphere,ma=new THREE.Matrix4,V=new THREE.Vector3,S={hash:"",
|
|
|
-ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:{geometries:0,textures:0},programs:null};var x;try{w={alpha:w,depth:E,stencil:z,antialias:y,premultipliedAlpha:C,preserveDrawingBuffer:I};x=A||v.getContext("webgl",w)||v.getContext("experimental-webgl",w);if(null===x){if(null!==v.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
|
|
|
+U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var v=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),B=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,D=void 0!==a.depth?a.depth:!0,A=
|
|
|
+void 0!==a.stencil?a.stencil:!0,y=void 0!==a.antialias?a.antialias:!1,z=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,H=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,C=[],E=[],J=-1,O=[],L=-1,G=new Float32Array(8),K=[],M=[];this.domElement=v;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=
|
|
|
+!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var N=this,Q=null,I=null,P=null,F=-1,aa="",T=null,W=new THREE.Vector4,ha=null,ba=new THREE.Vector4,ga=0,X=new THREE.Color(0),Y=0,oa=v.width,pa=v.height,$=1,ra=new THREE.Vector4(0,0,oa,pa),ua=!1,ja=new THREE.Vector4(0,0,oa,pa),ta=new THREE.Frustum,ca=new THREE.WebGLClipping,na=!1,sa=!1,fa=new THREE.Sphere,ma=new THREE.Matrix4,V=new THREE.Vector3,S={hash:"",
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|
|
+ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:{geometries:0,textures:0},programs:null};var x;try{w={alpha:w,depth:D,stencil:A,antialias:y,premultipliedAlpha:z,preserveDrawingBuffer:H};x=B||v.getContext("webgl",w)||v.getContext("experimental-webgl",w);if(null===x){if(null!==v.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
|
|
|
throw"Error creating WebGL context.";}void 0===x.getShaderPrecisionFormat&&(x.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});v.addEventListener("webglcontextlost",e,!1)}catch(wa){console.error("THREE.WebGLRenderer: "+wa)}var U=new THREE.WebGLExtensions(x);U.get("WEBGL_depth_texture");U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");
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|
|
U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var da=new THREE.WebGLCapabilities(x,U,a),R=new THREE.WebGLState(x,U,u),Z=new THREE.WebGLProperties,ia=new THREE.WebGLTextures(x,U,R,Z,da,u,this.info),la=new THREE.WebGLObjects(x,Z,this.info),ka=new THREE.WebGLPrograms(this,da),qa=new THREE.WebGLLights;this.info.programs=ka.programs;var xa=new THREE.WebGLBufferRenderer(x,U,ea),ya=new THREE.WebGLIndexedBufferRenderer(x,U,ea);c();this.context=x;this.capabilities=da;this.extensions=
|
|
|
-U;this.properties=Z;this.state=R;var va=new THREE.WebGLShadowMap(this,S,la);this.shadowMap=va;var za=new THREE.SpritePlugin(this,L),Aa=new THREE.LensFlarePlugin(this,N);this.getContext=function(){return x};this.getContextAttributes=function(){return x.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return da.getMaxAnisotropy()};this.getPrecision=function(){return da.precision};this.getPixelRatio=function(){return $};
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|
|
+U;this.properties=Z;this.state=R;var va=new THREE.WebGLShadowMap(this,S,la);this.shadowMap=va;var za=new THREE.SpritePlugin(this,K),Aa=new THREE.LensFlarePlugin(this,M);this.getContext=function(){return x};this.getContextAttributes=function(){return x.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return da.getMaxAnisotropy()};this.getPrecision=function(){return da.precision};this.getPixelRatio=function(){return $};
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|
|
this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ja.z,ja.w,!1))};this.getSize=function(){return{width:oa,height:pa}};this.setSize=function(a,b,c){oa=a;pa=b;v.width=a*$;v.height=b*$;!1!==c&&(v.style.width=a+"px",v.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){R.viewport(ja.set(a,b,c,d))};this.setScissor=function(a,b,c,d){R.scissor(ra.set(a,b,c,d))};this.setScissorTest=function(a){R.setScissorTest(ua=a)};this.getClearColor=function(){return X};this.setClearColor=
|
|
|
function(a,c){X.set(a);Y=void 0!==c?c:1;b(X.r,X.g,X.b,Y)};this.getClearAlpha=function(){return Y};this.setClearAlpha=function(a){Y=a;b(X.r,X.g,X.b,Y)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=x.COLOR_BUFFER_BIT;if(void 0===b||b)d|=x.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=x.STENCIL_BUFFER_BIT;x.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
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|
|
-this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){P=[];M=-1;F=[];K=-1;v.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){R.initAttributes();var d=Z.get(a);a.hasPositions&&!d.position&&(d.position=x.createBuffer());a.hasNormals&&!d.normal&&(d.normal=x.createBuffer());a.hasUvs&&!d.uv&&(d.uv=x.createBuffer());a.hasColors&&!d.color&&(d.color=x.createBuffer());b=b.getAttributes();a.hasPositions&&(x.bindBuffer(x.ARRAY_BUFFER,d.position),x.bufferData(x.ARRAY_BUFFER,
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|
+this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){O=[];L=-1;E=[];J=-1;v.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){R.initAttributes();var d=Z.get(a);a.hasPositions&&!d.position&&(d.position=x.createBuffer());a.hasNormals&&!d.normal&&(d.normal=x.createBuffer());a.hasUvs&&!d.uv&&(d.uv=x.createBuffer());a.hasColors&&!d.color&&(d.color=x.createBuffer());b=b.getAttributes();a.hasPositions&&(x.bindBuffer(x.ARRAY_BUFFER,d.position),x.bufferData(x.ARRAY_BUFFER,
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|
|
a.positionArray,x.DYNAMIC_DRAW),R.enableAttribute(b.position),x.vertexAttribPointer(b.position,3,x.FLOAT,!1,0,0));if(a.hasNormals){x.bindBuffer(x.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=m;g[e+3]=h;g[e+4]=k;g[e+5]=m;g[e+6]=h;g[e+7]=
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|
k;g[e+8]=m}x.bufferData(x.ARRAY_BUFFER,a.normalArray,x.DYNAMIC_DRAW);R.enableAttribute(b.normal);x.vertexAttribPointer(b.normal,3,x.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(x.bindBuffer(x.ARRAY_BUFFER,d.uv),x.bufferData(x.ARRAY_BUFFER,a.uvArray,x.DYNAMIC_DRAW),R.enableAttribute(b.uv),x.vertexAttribPointer(b.uv,2,x.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(x.bindBuffer(x.ARRAY_BUFFER,d.color),x.bufferData(x.ARRAY_BUFFER,a.colorArray,x.DYNAMIC_DRAW),R.enableAttribute(b.color),x.vertexAttribPointer(b.color,
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-3,x.FLOAT,!1,0,0));R.disableUnusedAttributes();x.drawArrays(x.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){r(d);var f=s(a,b,d,e),k=!1;a=c.id+"_"+f.id+"_"+d.wireframe;a!==aa&&(aa=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var m=0,k=b.length;m<k;m++){var l=b[m];a.push([l,m])}a.sort(h);8<a.length&&(a.length=8);for(var p=c.morphAttributes,m=0,k=a.length;m<k;m++)l=a[m],H[m]=l[0],0!==l[0]?(b=l[1],!0===d.morphTargets&&p.position&&c.addAttribute("morphTarget"+
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|
|
-m,p.position[b]),!0===d.morphNormals&&p.normal&&c.addAttribute("morphNormal"+m,p.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+m),!0===d.morphNormals&&c.removeAttribute("morphNormal"+m));f.getUniforms().setValue(x,"morphTargetInfluences",H);k=!0}b=c.index;m=c.attributes.position;!0===d.wireframe&&(b=la.getWireframeAttribute(c));null!==b?(a=ya,a.setIndex(b)):a=xa;if(k){a:{var k=void 0,n;if(c instanceof THREE.InstancedBufferGeometry&&(n=U.get("ANGLE_instanced_arrays"),null===n)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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|
|
-break a}void 0===k&&(k=0);R.initAttributes();var l=c.attributes,f=f.getAttributes(),p=d.defaultAttributeValues,q;for(q in f){var v=f[q];if(0<=v){var u=l[q];if(void 0!==u){var w=x.FLOAT,A=u.array,t=u.normalized;A instanceof Float32Array?w=x.FLOAT:A instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):A instanceof Uint16Array?w=x.UNSIGNED_SHORT:A instanceof Int16Array?w=x.SHORT:A instanceof Uint32Array?w=x.UNSIGNED_INT:A instanceof Int32Array?w=x.INT:A instanceof Int8Array?
|
|
|
-w=x.BYTE:A instanceof Uint8Array&&(w=x.UNSIGNED_BYTE);var A=u.itemSize,y=la.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var z=u.data,D=z.stride,u=u.offset;z instanceof THREE.InstancedInterleavedBuffer?(R.enableAttributeAndDivisor(v,z.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=z.meshPerAttribute*z.count)):R.enableAttribute(v);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(v,A,w,t,D*z.array.BYTES_PER_ELEMENT,(k*D+u)*z.array.BYTES_PER_ELEMENT)}else u instanceof
|
|
|
-THREE.InstancedBufferAttribute?(R.enableAttributeAndDivisor(v,u.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):R.enableAttribute(v),x.bindBuffer(x.ARRAY_BUFFER,y),x.vertexAttribPointer(v,A,w,t,0,k*A*u.array.BYTES_PER_ELEMENT)}else if(void 0!==p&&(w=p[q],void 0!==w))switch(w.length){case 2:x.vertexAttrib2fv(v,w);break;case 3:x.vertexAttrib3fv(v,w);break;case 4:x.vertexAttrib4fv(v,w);break;default:x.vertexAttrib1fv(v,w)}}}R.disableUnusedAttributes()}null!==
|
|
|
-b&&x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,la.getAttributeBuffer(b))}n=Infinity;null!==b?n=b.count:void 0!==m&&(n=m.count);q=c.drawRange.start;b=c.drawRange.count;m=null!==g?g.start:0;k=null!==g?g.count:Infinity;g=Math.max(0,q,m);n=Math.min(0+n,q+b,m+k)-1;n=Math.max(0,n-g+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)R.setLineWidth(d.wireframeLinewidth*(null===J?$:1)),a.setMode(x.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(x.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(x.TRIANGLE_STRIP);
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|
|
-break;case THREE.TriangleFanDrawMode:a.setMode(x.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),R.setLineWidth(d*(null===J?$:1)),e instanceof THREE.LineSegments?a.setMode(x.LINES):a.setMode(x.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(x.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,g,n):a.render(g,n)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
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|
|
-else{var e=a.fog;aa="";G=-1;T=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ma.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(ma);B.length=0;M=K=-1;L.length=0;N.length=0;sa=this.localClippingEnabled;na=ca.init(this.clippingPlanes,sa,b);m(a,b);F.length=K+1;P.length=M+1;!0===O.sortObjects&&(F.sort(k),P.sort(l));na&&ca.beginShadows();for(var g=B,f=0,h=0,n=g.length;h<n;h++){var p=g[h];p.castShadow&&
|
|
|
-(S.shadows[f++]=p)}S.shadows.length=f;va.render(a,b);for(var g=B,v=p=0,r=0,s,u,w,A,t=b.matrixWorldInverse,H=0,y=0,z=0,J=0,f=0,h=g.length;f<h;f++)if(n=g[f],s=n.color,u=n.intensity,w=n.distance,A=n.shadow&&n.shadow.map?n.shadow.map.texture:null,n instanceof THREE.AmbientLight)p+=s.r*u,v+=s.g*u,r+=s.b*u;else if(n instanceof THREE.DirectionalLight){var D=qa.get(n);D.color.copy(n.color).multiplyScalar(n.intensity);D.direction.setFromMatrixPosition(n.matrixWorld);V.setFromMatrixPosition(n.target.matrixWorld);
|
|
|
-D.direction.sub(V);D.direction.transformDirection(t);if(D.shadow=n.castShadow)D.shadowBias=n.shadow.bias,D.shadowRadius=n.shadow.radius,D.shadowMapSize=n.shadow.mapSize;S.directionalShadowMap[H]=A;S.directionalShadowMatrix[H]=n.shadow.matrix;S.directional[H++]=D}else if(n instanceof THREE.SpotLight){D=qa.get(n);D.position.setFromMatrixPosition(n.matrixWorld);D.position.applyMatrix4(t);D.color.copy(s).multiplyScalar(u);D.distance=w;D.direction.setFromMatrixPosition(n.matrixWorld);V.setFromMatrixPosition(n.target.matrixWorld);
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|
|
-D.direction.sub(V);D.direction.transformDirection(t);D.coneCos=Math.cos(n.angle);D.penumbraCos=Math.cos(n.angle*(1-n.penumbra));D.decay=0===n.distance?0:n.decay;if(D.shadow=n.castShadow)D.shadowBias=n.shadow.bias,D.shadowRadius=n.shadow.radius,D.shadowMapSize=n.shadow.mapSize;S.spotShadowMap[z]=A;S.spotShadowMatrix[z]=n.shadow.matrix;S.spot[z++]=D}else if(n instanceof THREE.PointLight){D=qa.get(n);D.position.setFromMatrixPosition(n.matrixWorld);D.position.applyMatrix4(t);D.color.copy(n.color).multiplyScalar(n.intensity);
|
|
|
-D.distance=n.distance;D.decay=0===n.distance?0:n.decay;if(D.shadow=n.castShadow)D.shadowBias=n.shadow.bias,D.shadowRadius=n.shadow.radius,D.shadowMapSize=n.shadow.mapSize;S.pointShadowMap[y]=A;void 0===S.pointShadowMatrix[y]&&(S.pointShadowMatrix[y]=new THREE.Matrix4);V.setFromMatrixPosition(n.matrixWorld).negate();S.pointShadowMatrix[y].identity().setPosition(V);S.point[y++]=D}else n instanceof THREE.HemisphereLight&&(D=qa.get(n),D.direction.setFromMatrixPosition(n.matrixWorld),D.direction.transformDirection(t),
|
|
|
-D.direction.normalize(),D.skyColor.copy(n.color).multiplyScalar(u),D.groundColor.copy(n.groundColor).multiplyScalar(u),S.hemi[J++]=D);S.ambient[0]=p;S.ambient[1]=v;S.ambient[2]=r;S.directional.length=H;S.spot.length=z;S.point.length=y;S.hemi.length=J;S.hash=H+","+y+","+z+","+J+","+S.shadows.length;na&&ca.endShadows();ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
|
|
|
-a.overrideMaterial?(d=a.overrideMaterial,q(F,b,e,d),q(P,b,e,d)):(R.setBlending(THREE.NoBlending),q(F,b,e),q(P,b,e));za.render(a,b);Aa.render(a,b,ba);c&&ia.updateRenderTargetMipmap(c);R.setDepthTest(!0);R.setDepthWrite(!0);R.setColorWrite(!0)}};this.setFaceCulling=function(a,b){R.setCullFace(a);R.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=ga;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+da.maxTextures);
|
|
|
+3,x.FLOAT,!1,0,0));R.disableUnusedAttributes();x.drawArrays(x.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){r(d);var f=s(a,b,d,e),k=!1;a=c.id+"_"+f.id+"_"+d.wireframe;a!==aa&&(aa=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var m=0,k=b.length;m<k;m++){var l=b[m];a.push([l,m])}a.sort(h);8<a.length&&(a.length=8);for(var p=c.morphAttributes,m=0,k=a.length;m<k;m++)l=a[m],G[m]=l[0],0!==l[0]?(b=l[1],!0===d.morphTargets&&p.position&&c.addAttribute("morphTarget"+
|
|
|
+m,p.position[b]),!0===d.morphNormals&&p.normal&&c.addAttribute("morphNormal"+m,p.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+m),!0===d.morphNormals&&c.removeAttribute("morphNormal"+m));f.getUniforms().setValue(x,"morphTargetInfluences",G);k=!0}b=c.index;m=c.attributes.position;!0===d.wireframe&&(b=la.getWireframeAttribute(c));null!==b?(a=ya,a.setIndex(b)):a=xa;if(k){a:{var k=void 0,n;if(c instanceof THREE.InstancedBufferGeometry&&(n=U.get("ANGLE_instanced_arrays"),null===n)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
|
+break a}void 0===k&&(k=0);R.initAttributes();var l=c.attributes,f=f.getAttributes(),p=d.defaultAttributeValues,q;for(q in f){var v=f[q];if(0<=v){var u=l[q];if(void 0!==u){var w=x.FLOAT,B=u.array,t=u.normalized;B instanceof Float32Array?w=x.FLOAT:B instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):B instanceof Uint16Array?w=x.UNSIGNED_SHORT:B instanceof Int16Array?w=x.SHORT:B instanceof Uint32Array?w=x.UNSIGNED_INT:B instanceof Int32Array?w=x.INT:B instanceof Int8Array?
|
|
|
+w=x.BYTE:B instanceof Uint8Array&&(w=x.UNSIGNED_BYTE);var B=u.itemSize,y=la.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var A=u.data,z=A.stride,u=u.offset;A instanceof THREE.InstancedInterleavedBuffer?(R.enableAttributeAndDivisor(v,A.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=A.meshPerAttribute*A.count)):R.enableAttribute(v);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(v,B,w,t,z*A.array.BYTES_PER_ELEMENT,(k*z+u)*A.array.BYTES_PER_ELEMENT)}else u instanceof
|
|
|
+THREE.InstancedBufferAttribute?(R.enableAttributeAndDivisor(v,u.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):R.enableAttribute(v),x.bindBuffer(x.ARRAY_BUFFER,y),x.vertexAttribPointer(v,B,w,t,0,k*B*u.array.BYTES_PER_ELEMENT)}else if(void 0!==p&&(w=p[q],void 0!==w))switch(w.length){case 2:x.vertexAttrib2fv(v,w);break;case 3:x.vertexAttrib3fv(v,w);break;case 4:x.vertexAttrib4fv(v,w);break;default:x.vertexAttrib1fv(v,w)}}}R.disableUnusedAttributes()}null!==
|
|
|
+b&&x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,la.getAttributeBuffer(b))}n=Infinity;null!==b?n=b.count:void 0!==m&&(n=m.count);q=c.drawRange.start;b=c.drawRange.count;m=null!==g?g.start:0;k=null!==g?g.count:Infinity;g=Math.max(0,q,m);n=Math.min(0+n,q+b,m+k)-1;n=Math.max(0,n-g+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)R.setLineWidth(d.wireframeLinewidth*(null===I?$:1)),a.setMode(x.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(x.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(x.TRIANGLE_STRIP);
|
|
|
+break;case THREE.TriangleFanDrawMode:a.setMode(x.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),R.setLineWidth(d*(null===I?$:1)),e instanceof THREE.LineSegments?a.setMode(x.LINES):a.setMode(x.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(x.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,g,n):a.render(g,n)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
+else{var e=a.fog;aa="";F=-1;T=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ma.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(ma);C.length=0;L=J=-1;K.length=0;M.length=0;sa=this.localClippingEnabled;na=ca.init(this.clippingPlanes,sa,b);m(a,b);E.length=J+1;O.length=L+1;!0===N.sortObjects&&(E.sort(k),O.sort(l));na&&ca.beginShadows();for(var g=C,f=0,h=0,n=g.length;h<n;h++){var p=g[h];p.castShadow&&
|
|
|
+(S.shadows[f++]=p)}S.shadows.length=f;va.render(a,b);for(var g=C,v=p=0,r=0,s,u,w,B,t=b.matrixWorldInverse,G=0,y=0,A=0,I=0,f=0,h=g.length;f<h;f++)if(n=g[f],s=n.color,u=n.intensity,w=n.distance,B=n.shadow&&n.shadow.map?n.shadow.map.texture:null,n instanceof THREE.AmbientLight)p+=s.r*u,v+=s.g*u,r+=s.b*u;else if(n instanceof THREE.DirectionalLight){var z=qa.get(n);z.color.copy(n.color).multiplyScalar(n.intensity);z.direction.setFromMatrixPosition(n.matrixWorld);V.setFromMatrixPosition(n.target.matrixWorld);
|
|
|
+z.direction.sub(V);z.direction.transformDirection(t);if(z.shadow=n.castShadow)z.shadowBias=n.shadow.bias,z.shadowRadius=n.shadow.radius,z.shadowMapSize=n.shadow.mapSize;S.directionalShadowMap[G]=B;S.directionalShadowMatrix[G]=n.shadow.matrix;S.directional[G++]=z}else if(n instanceof THREE.SpotLight){z=qa.get(n);z.position.setFromMatrixPosition(n.matrixWorld);z.position.applyMatrix4(t);z.color.copy(s).multiplyScalar(u);z.distance=w;z.direction.setFromMatrixPosition(n.matrixWorld);V.setFromMatrixPosition(n.target.matrixWorld);
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+z.direction.sub(V);z.direction.transformDirection(t);z.coneCos=Math.cos(n.angle);z.penumbraCos=Math.cos(n.angle*(1-n.penumbra));z.decay=0===n.distance?0:n.decay;if(z.shadow=n.castShadow)z.shadowBias=n.shadow.bias,z.shadowRadius=n.shadow.radius,z.shadowMapSize=n.shadow.mapSize;S.spotShadowMap[A]=B;S.spotShadowMatrix[A]=n.shadow.matrix;S.spot[A++]=z}else if(n instanceof THREE.PointLight){z=qa.get(n);z.position.setFromMatrixPosition(n.matrixWorld);z.position.applyMatrix4(t);z.color.copy(n.color).multiplyScalar(n.intensity);
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+z.distance=n.distance;z.decay=0===n.distance?0:n.decay;if(z.shadow=n.castShadow)z.shadowBias=n.shadow.bias,z.shadowRadius=n.shadow.radius,z.shadowMapSize=n.shadow.mapSize;S.pointShadowMap[y]=B;void 0===S.pointShadowMatrix[y]&&(S.pointShadowMatrix[y]=new THREE.Matrix4);V.setFromMatrixPosition(n.matrixWorld).negate();S.pointShadowMatrix[y].identity().setPosition(V);S.point[y++]=z}else n instanceof THREE.HemisphereLight&&(z=qa.get(n),z.direction.setFromMatrixPosition(n.matrixWorld),z.direction.transformDirection(t),
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+z.direction.normalize(),z.skyColor.copy(n.color).multiplyScalar(u),z.groundColor.copy(n.groundColor).multiplyScalar(u),S.hemi[I++]=z);S.ambient[0]=p;S.ambient[1]=v;S.ambient[2]=r;S.directional.length=G;S.spot.length=A;S.point.length=y;S.hemi.length=I;S.hash=G+","+y+","+A+","+I+","+S.shadows.length;na&&ca.endShadows();ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
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|
+a.overrideMaterial?(d=a.overrideMaterial,q(E,b,e,d),q(O,b,e,d)):(R.setBlending(THREE.NoBlending),q(E,b,e),q(O,b,e));za.render(a,b);Aa.render(a,b,ba);c&&ia.updateRenderTargetMipmap(c);R.setDepthTest(!0);R.setDepthWrite(!0);R.setColorWrite(!0)}};this.setFaceCulling=function(a,b){R.setCullFace(a);R.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=ga;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+da.maxTextures);
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ga+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);ia.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);ia.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=
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-!1;return function(b,c){b instanceof THREE.WebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?ia.setTextureCube(b,c):ia.setTextureCubeDynamic(b,c)}}();this.getCurrentRenderTarget=function(){return J};this.setRenderTarget=function(a){(J=a)&&void 0===Z.get(a).__webglFramebuffer&&ia.setupRenderTarget(a);
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-var b=a instanceof THREE.WebGLRenderTargetCube,c;a?(c=Z.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,W.copy(a.scissor),ha=a.scissorTest,ba.copy(a.viewport)):(c=null,W.copy(ra).multiplyScalar($),ha=ua,ba.copy(ja).multiplyScalar($));D!==c&&(x.bindFramebuffer(x.FRAMEBUFFER,c),D=c);R.scissor(W);R.setScissorTest(ha);R.viewport(ba);b&&(b=Z.get(a.texture),x.framebufferTexture2D(x.FRAMEBUFFER,x.COLOR_ATTACHMENT0,x.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};
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-this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=Z.get(a).__webglFramebuffer;if(f){var h=!1;f!==D&&(x.bindFramebuffer(x.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&u(k.format)!==x.getParameter(x.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
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+!1;return function(b,c){b instanceof THREE.WebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?ia.setTextureCube(b,c):ia.setTextureCubeDynamic(b,c)}}();this.getCurrentRenderTarget=function(){return I};this.setRenderTarget=function(a){(I=a)&&void 0===Z.get(a).__webglFramebuffer&&ia.setupRenderTarget(a);
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+var b=a instanceof THREE.WebGLRenderTargetCube,c;a?(c=Z.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,W.copy(a.scissor),ha=a.scissorTest,ba.copy(a.viewport)):(c=null,W.copy(ra).multiplyScalar($),ha=ua,ba.copy(ja).multiplyScalar($));P!==c&&(x.bindFramebuffer(x.FRAMEBUFFER,c),P=c);R.scissor(W);R.setScissorTest(ha);R.viewport(ba);b&&(b=Z.get(a.texture),x.framebufferTexture2D(x.FRAMEBUFFER,x.COLOR_ATTACHMENT0,x.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};
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+this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=Z.get(a).__webglFramebuffer;if(f){var h=!1;f!==P&&(x.bindFramebuffer(x.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&u(k.format)!==x.getParameter(x.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
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k.type===THREE.UnsignedByteType||u(k.type)===x.getParameter(x.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?x.checkFramebufferStatus(x.FRAMEBUFFER)===x.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&x.readPixels(b,c,d,e,u(k.format),u(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
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-x.bindFramebuffer(x.FRAMEBUFFER,D)}}}}};
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+x.bindFramebuffer(x.FRAMEBUFFER,P)}}}}};
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THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:
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!0;this.depthTexture=null};
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|
Object.assign(THREE.WebGLRenderTarget.prototype,THREE.EventDispatcher.prototype,{setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;
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|
@@ -680,21 +680,21 @@ THREE.WebGLProgram=function(){function a(a){switch(a){case THREE.LinearEncoding:
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|
a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+"ToLinear"+d[1]+"; }"}function c(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return LinearTo"+d[0]+d[1]+"; }"}function d(a,b){var c;switch(b){case THREE.LinearToneMapping:c="Linear";break;case THREE.ReinhardToneMapping:c="Reinhard";break;case THREE.Uncharted2ToneMapping:c="Uncharted2";break;case THREE.CineonToneMapping:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+
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|
"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function e(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":
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""].filter(g).join("\n")}function f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function g(a){return""!==a}function h(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function k(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+
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-b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var p=0;return function(a,m,q,r){var s=a.context,t=q.extensions,u=q.defines,v=q.__webglShader.vertexShader,A=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
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|
-var E="ENVMAP_TYPE_CUBE",z="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:E="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:E="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:E="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:E="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:z=
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|
-"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var C=0<a.gammaFactor?a.gammaFactor:1,t=e(t,r,a.extensions),I=f(u),B=s.createProgram();q instanceof THREE.RawShaderMaterial?w=u="":(u=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,I,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
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|
-"","#define GAMMA_FACTOR "+C,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+z:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?
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|
+b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var p=0;return function(a,m,q,r){var s=a.context,t=q.extensions,u=q.defines,v=q.__webglShader.vertexShader,B=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
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+var D="ENVMAP_TYPE_CUBE",A="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:D="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:D="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:D="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:D="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:A=
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|
+"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var z=0<a.gammaFactor?a.gammaFactor:1,t=e(t,r,a.extensions),H=f(u),C=s.createProgram();q instanceof THREE.RawShaderMaterial?w=u="":(u=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,H,r.supportsVertexTextures?"#define VERTEX_TEXTURES":
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|
+"","#define GAMMA_FACTOR "+z,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+A:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?
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|
"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":
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|
"",r.shadowMapEnabled?"#define "+w:"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR",
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|
"\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;",
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|
-"\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[t,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,I,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+C,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+E:"",r.envMap?
|
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|
-"#define "+z:"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":
|
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|
+"\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[t,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,H,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+z,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+D:"",r.envMap?
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|
+"#define "+A:"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":
|
|
|
"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+w:"",r.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",r.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":
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|
"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",r.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",r.toneMapping!==THREE.NoToneMapping?d("toneMapping",r.toneMapping):"",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:"",r.mapEncoding?b("mapTexelToLinear",r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):
|
|
|
-"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);A=k(A,r);A=h(A,r);!1===q instanceof THREE.ShaderMaterial&&(v=l(v),A=l(A));A=w+A;v=THREE.WebGLShader(s,s.VERTEX_SHADER,u+v);A=THREE.WebGLShader(s,s.FRAGMENT_SHADER,A);s.attachShader(B,v);s.attachShader(B,A);void 0!==q.index0AttributeName?s.bindAttribLocation(B,
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|
-0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(B,0,"position");s.linkProgram(B);r=s.getProgramInfoLog(B);E=s.getShaderInfoLog(v);z=s.getShaderInfoLog(A);C=y=!0;if(!1===s.getProgramParameter(B,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(B,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,E,z);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===E||""===z)C=!1;C&&(this.diagnostics=
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|
-{runnable:y,material:q,programLog:r,vertexShader:{log:E,prefix:u},fragmentShader:{log:z,prefix:w}});s.deleteShader(v);s.deleteShader(A);var F;this.getUniforms=function(){void 0===F&&(F=new THREE.WebGLUniforms(s,B,a));return F};var K;this.getAttributes=function(){if(void 0===K){for(var a={},b=s.getProgramParameter(B,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(B,c).name;a[d]=s.getAttribLocation(B,d)}K=a}return K};this.destroy=function(){s.deleteProgram(B);this.program=void 0};Object.defineProperties(this,
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-{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=p++;this.code=m;this.usedTimes=1;this.program=B;this.vertexShader=v;this.fragmentShader=A;return this}}();
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+"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));v=k(v,r);v=h(v,r);B=k(B,r);B=h(B,r);!1===q instanceof THREE.ShaderMaterial&&(v=l(v),B=l(B));B=w+B;v=THREE.WebGLShader(s,s.VERTEX_SHADER,u+v);B=THREE.WebGLShader(s,s.FRAGMENT_SHADER,B);s.attachShader(C,v);s.attachShader(C,B);void 0!==q.index0AttributeName?s.bindAttribLocation(C,
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+0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(C,0,"position");s.linkProgram(C);r=s.getProgramInfoLog(C);D=s.getShaderInfoLog(v);A=s.getShaderInfoLog(B);z=y=!0;if(!1===s.getProgramParameter(C,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(C,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,D,A);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===D||""===A)z=!1;z&&(this.diagnostics=
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+{runnable:y,material:q,programLog:r,vertexShader:{log:D,prefix:u},fragmentShader:{log:A,prefix:w}});s.deleteShader(v);s.deleteShader(B);var E;this.getUniforms=function(){void 0===E&&(E=new THREE.WebGLUniforms(s,C,a));return E};var J;this.getAttributes=function(){if(void 0===J){for(var a={},b=s.getProgramParameter(C,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(C,c).name;a[d]=s.getAttribLocation(C,d)}J=a}return J};this.destroy=function(){s.deleteProgram(C);this.program=void 0};Object.defineProperties(this,
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+{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=p++;this.code=m;this.usedTimes=1;this.program=C;this.vertexShader=v;this.fragmentShader=B;return this}}();
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THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",
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MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
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this.getParameters=function(d,f,k,l,p){var n=e[d.type],m;b.floatVertexTextures&&p&&p.skeleton&&p.skeleton.useVertexTexture?m=1024:(m=Math.floor((b.maxVertexUniforms-20)/4),void 0!==p&&p instanceof THREE.SkinnedMesh&&(m=Math.min(p.skeleton.bones.length,m),m<p.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+p.skeleton.bones.length+", this GPU supports just "+m+" (try OpenGL instead of ANGLE)")));var q=a.getPrecision();null!==d.precision&&(q=b.getMaxPrecision(d.precision),q!==
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@@ -706,25 +706,25 @@ return c.join()};this.acquireProgram=function(b,c,e){for(var f,p=0,n=d.length;p<
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THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
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THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(b,c,d,e){var f=b.geometry,g=null,g=r,h=b.customDepthMaterial;d&&(g=s,h=b.customDistanceMaterial);h?g=h:(b=b instanceof THREE.SkinnedMesh&&c.skinning,h=0,void 0!==f.morphTargets&&0<f.morphTargets.length&&c.morphTargets&&(h|=1),b&&(h|=2),g=g[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=g.uuid,f=c.uuid,b=t[h],void 0===b&&(b={},t[h]=b),h=b[f],void 0===h&&(h=g.clone(),b[f]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;
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-f=c.side;B.renderSingleSided&&f==THREE.DoubleSide&&(f=THREE.FrontSide);B.renderReverseSided&&(f===THREE.FrontSide?f=THREE.BackSide:f===THREE.BackSide&&(f=THREE.FrontSide));g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof
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+f=c.side;C.renderSingleSided&&f==THREE.DoubleSide&&(f=THREE.FrontSide);C.renderReverseSided&&(f===THREE.FrontSide?f=THREE.BackSide:f===THREE.BackSide&&(f=THREE.FrontSide));g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof
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THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=b.shadows,p=new THREE.Vector2,n=new THREE.Vector3,m=new THREE.Vector3,q=[],r=Array(4),s=Array(4),t={},u=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,
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-0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],A=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var w=THREE.ShaderLib.distanceRGBA,E=THREE.UniformsUtils.clone(w.uniforms),z=0;4!==z;++z){var y=
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-0!==(z&1),C=0!==(z&2),I=b.clone();I.morphTargets=y;I.skinning=C;r[z]=I;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:E,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:C,clipping:!0});s[z]=y}var B=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==B.enabled&&(!1!==B.autoUpdate||!1!==B.needsUpdate)&&0!==l.length){g.clearColor(1,
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-1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,w,t=0,y=l.length;t<y;t++){var z=l[t],C=z.shadow;if(void 0===C)console.warn("THREE.WebGLShadowMap:",z,"has no shadow.");else{var E=C.camera;p.copy(C.mapSize);if(z instanceof THREE.PointLight){s=6;w=!0;var J=p.x,D=p.y;A[0].set(2*J,D,J,D);A[1].set(0,D,J,D);A[2].set(3*J,D,J,D);A[3].set(J,D,J,D);A[4].set(3*J,0,J,D);A[5].set(J,0,J,D);p.x*=4;p.y*=2}else s=1,w=!1;null===C.map&&(C.map=new THREE.WebGLRenderTarget(p.x,p.y,{minFilter:THREE.NearestFilter,
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-magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),E.updateProjectionMatrix());C instanceof THREE.SpotLightShadow&&C.update(z);J=C.map;C=C.matrix;m.setFromMatrixPosition(z.matrixWorld);E.position.copy(m);a.setRenderTarget(J);a.clear();for(J=0;J<s;J++){w?(n.copy(E.position),n.add(u[J]),E.up.copy(v[J]),E.lookAt(n),g.viewport(A[J])):(n.setFromMatrixPosition(z.target.matrixWorld),E.lookAt(n));E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,
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-0,0,0,1);C.multiply(E.projectionMatrix);C.multiply(E.matrixWorldInverse);k.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,E);for(var D=0,G=q.length;D<G;D++){var I=q[D],T=c.update(I),W=I.material;if(W instanceof THREE.MultiMaterial)for(var ha=T.groups,W=W.materials,ba=0,ga=ha.length;ba<ga;ba++){var X=ha[ba],Y=W[X.materialIndex];!0===Y.visible&&(Y=d(I,Y,w,m),a.renderBufferDirect(E,null,T,Y,I,X))}else Y=d(I,W,w,m),a.renderBufferDirect(E,null,T,Y,I,null)}}}}s=
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-a.getClearColor();w=a.getClearAlpha();a.setClearColor(s,w);B.needsUpdate=!1}}};
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-THREE.WebGLState=function(a,b,c){function d(b,c,d){var e=new Uint8Array(3),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,e);return f}var e=this;this.buffers={color:new THREE.WebGLColorBuffer(a,this),depth:new THREE.WebGLDepthBuffer(a,this),stencil:new THREE.WebGLStencilBuffer(a,this)};var f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),
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-h=new Uint8Array(f),k=new Uint8Array(f),l={},p=null,n=null,m=null,q=null,r=null,s=null,t=null,u=null,v=!1,A=null,w=null,E=null,z=null,y=null,C=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),B=null,F={},K=new THREE.Vector4,P=new THREE.Vector4,M={};M[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);M[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
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+0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],v=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],B=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var w=THREE.ShaderLib.distanceRGBA,D=THREE.UniformsUtils.clone(w.uniforms),A=0;4!==A;++A){var y=
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+0!==(A&1),z=0!==(A&2),H=b.clone();H.morphTargets=y;H.skinning=z;r[A]=H;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:z,clipping:!0});s[A]=y}var C=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==C.enabled&&(!1!==C.autoUpdate||!1!==C.needsUpdate)&&0!==l.length){g.clearColor(1,
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+1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,w,t=0,y=l.length;t<y;t++){var z=l[t],A=z.shadow;if(void 0===A)console.warn("THREE.WebGLShadowMap:",z,"has no shadow.");else{var D=A.camera;p.copy(A.mapSize);if(z instanceof THREE.PointLight){s=6;w=!0;var I=p.x,P=p.y;B[0].set(2*I,P,I,P);B[1].set(0,P,I,P);B[2].set(3*I,P,I,P);B[3].set(I,P,I,P);B[4].set(3*I,0,I,P);B[5].set(I,0,I,P);p.x*=4;p.y*=2}else s=1,w=!1;null===A.map&&(A.map=new THREE.WebGLRenderTarget(p.x,p.y,{minFilter:THREE.NearestFilter,
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+magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),D.updateProjectionMatrix());A instanceof THREE.SpotLightShadow&&A.update(z);I=A.map;A=A.matrix;m.setFromMatrixPosition(z.matrixWorld);D.position.copy(m);a.setRenderTarget(I);a.clear();for(I=0;I<s;I++){w?(n.copy(D.position),n.add(u[I]),D.up.copy(v[I]),D.lookAt(n),g.viewport(B[I])):(n.setFromMatrixPosition(z.target.matrixWorld),D.lookAt(n));D.updateMatrixWorld();D.matrixWorldInverse.getInverse(D.matrixWorld);A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,
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+0,0,0,1);A.multiply(D.projectionMatrix);A.multiply(D.matrixWorldInverse);k.multiplyMatrices(D.projectionMatrix,D.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,D);for(var P=0,F=q.length;P<F;P++){var H=q[P],T=c.update(H),W=H.material;if(W instanceof THREE.MultiMaterial)for(var ha=T.groups,W=W.materials,ba=0,ga=ha.length;ba<ga;ba++){var X=ha[ba],Y=W[X.materialIndex];!0===Y.visible&&(Y=d(H,Y,w,m),a.renderBufferDirect(D,null,T,Y,H,X))}else Y=d(H,W,w,m),a.renderBufferDirect(D,null,T,Y,H,null)}}}}s=
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+a.getClearColor();w=a.getClearAlpha();a.setClearColor(s,w);C.needsUpdate=!1}}};
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+THREE.WebGLState=function(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}var e=this;this.buffers={color:new THREE.WebGLColorBuffer(a,this),depth:new THREE.WebGLDepthBuffer(a,this),stencil:new THREE.WebGLStencilBuffer(a,this)};var f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),
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+h=new Uint8Array(f),k=new Uint8Array(f),l={},p=null,n=null,m=null,q=null,r=null,s=null,t=null,u=null,v=!1,B=null,w=null,D=null,A=null,y=null,z=null,H=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),C=null,E={},J=new THREE.Vector4,O=new THREE.Vector4,L={};L[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);L[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
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this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,
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c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b!==c;++b)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==l[b]&&(a.enable(b),l[b]=!0)};this.disable=function(b){!1!==l[b]&&(a.disable(b),l[b]=!1)};this.getCompressedTextureFormats=function(){if(null===p&&(p=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<
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c.length;d++)p.push(c[d]);return p};this.setBlending=function(b,d,e,f,g,h,k,l){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==n||l!==v)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),
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a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),
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n=b,v=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==s)a.blendEquationSeparate(c(d),c(g)),m=d,s=g;if(e!==q||f!==r||h!==t||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,t=h,u=k}else u=t=s=r=q=m=null}else this.disable(a.BLEND),n=b};this.setColorWrite=function(a){this.buffers.color.setMask(a)};this.setDepthTest=function(a){this.buffers.depth.setTest(a)};this.setDepthWrite=function(a){this.buffers.depth.setMask(a)};this.setDepthFunc=function(a){this.buffers.depth.setFunc(a)};
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-this.setStencilTest=function(a){this.buffers.stencil.setTest(a)};this.setStencilWrite=function(a){this.buffers.stencil.setMask(a)};this.setStencilFunc=function(a,b,c){this.buffers.stencil.setFunc(a,b,c)};this.setStencilOp=function(a,b,c){this.buffers.stencil.setOp(a,b,c)};this.setFlipSided=function(b){A!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),A=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==w&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?
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-a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);w=b};this.setLineWidth=function(b){b!==E&&(a.lineWidth(b),E=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),z!==c||y!==d)a.polygonOffset(c,d),z=c,y=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return C};this.setScissorTest=function(b){(C=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+
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|
-I-1);B!==b&&(a.activeTexture(b),B=b)};this.bindTexture=function(b,c){null===B&&e.activeTexture();var d=F[B];void 0===d&&(d={type:void 0,texture:void 0},F[B]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||M[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(a,b,c,d){this.buffers.color.setClear(a,
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-b,c,d)};this.clearDepth=function(a){this.buffers.depth.setClear(a)};this.clearStencil=function(a){this.buffers.stencil.setClear(a)};this.scissor=function(b){!1===K.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),K.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};B=p=null;F={};w=A=n=null;this.buffers.color.reset();this.buffers.depth.reset();this.buffers.stencil.reset()}};
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|
+this.setStencilTest=function(a){this.buffers.stencil.setTest(a)};this.setStencilWrite=function(a){this.buffers.stencil.setMask(a)};this.setStencilFunc=function(a,b,c){this.buffers.stencil.setFunc(a,b,c)};this.setStencilOp=function(a,b,c){this.buffers.stencil.setOp(a,b,c)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==w&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?
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|
+a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);w=b};this.setLineWidth=function(b){b!==D&&(a.lineWidth(b),D=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),A!==c||y!==d)a.polygonOffset(c,d),A=c,y=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return z};this.setScissorTest=function(b){(z=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+
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+H-1);C!==b&&(a.activeTexture(b),C=b)};this.bindTexture=function(b,c){null===C&&e.activeTexture();var d=E[C];void 0===d&&(d={type:void 0,texture:void 0},E[C]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||L[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(a,b,c,d){this.buffers.color.setClear(a,
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|
+b,c,d)};this.clearDepth=function(a){this.buffers.depth.setClear(a)};this.clearStencil=function(a){this.buffers.stencil.setClear(a)};this.scissor=function(b){!1===J.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),J.copy(b))};this.viewport=function(b){!1===O.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),O.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};C=p=null;E={};w=B=n=null;this.buffers.color.reset();this.buffers.depth.reset();this.buffers.stencil.reset()}};
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|
THREE.WebGLColorBuffer=function(a,b){var c=!1,d=new THREE.Vector4,e=null,f=new THREE.Vector4;this.setMask=function(b){e===b||c||(a.colorMask(b,b,b,b),e=b)};this.setLocked=function(a){c=a};this.setClear=function(b,c,e,l){d.set(b,c,e,l);!1===f.equals(d)&&(a.clearColor(b,c,e,l),f.copy(d))};this.reset=function(){c=!1;e=null;f=new THREE.Vector4}};
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THREE.WebGLDepthBuffer=function(a,b){var c=!1,d=null,e=null,f=null;this.setTest=function(c){c?b.enable(a.DEPTH_TEST):b.disable(a.DEPTH_TEST)};this.setMask=function(b){d===b||c||(a.depthMask(b),d=b)};this.setFunc=function(b){if(e!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);
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break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);e=b}};this.setLocked=function(a){c=a};this.setClear=function(b){f!==b&&(a.clearDepth(b),f=b)};this.reset=function(){c=!1;f=e=d=null}};
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@@ -735,16 +735,16 @@ function l(b){return b===THREE.NearestFilter||b===THREE.NearestMipMapNearestFilt
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e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b instanceof THREE.WebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.delete(b.texture);d.delete(b)}t.textures--}function m(b,g){var m=d.get(b);if(0<b.version&&m.__version!==b.version){var l=
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b.image;if(void 0===l)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===l.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===m.__webglInit&&(m.__webglInit=!0,b.addEventListener("dispose",p),m.__webglTexture=a.createTexture(),t.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,m.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
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b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);var n=h(b.image,e.maxTextureSize);if((b.wrapS!==THREE.ClampToEdgeWrapping||b.wrapT!==THREE.ClampToEdgeWrapping||b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter)&&!1===k(n))if(l=n,l instanceof HTMLImageElement||l instanceof HTMLCanvasElement){var r=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");r.width=THREE.Math.nearestPowerOfTwo(l.width);r.height=THREE.Math.nearestPowerOfTwo(l.height);r.getContext("2d").drawImage(l,
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-0,0,r.width,r.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+l.width+"x"+l.height+"). Resized to "+r.width+"x"+r.height,l);n=r}else n=l;var l=k(n),r=f(b.format),s=f(b.type);q(a.TEXTURE_2D,b,l);var I=b.mipmaps;if(b instanceof THREE.DepthTexture){I=a.DEPTH_COMPONENT;if(b.type===THREE.FloatType){if(!u)throw Error("Float Depth Texture only supported in WebGL2.0");I=a.DEPTH_COMPONENT32F}else u&&(I=a.DEPTH_COMPONENT16);c.texImage2D(a.TEXTURE_2D,0,I,n.width,n.height,0,r,s,null)}else if(b instanceof
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-THREE.DataTexture)if(0<I.length&&l){for(var B=0,F=I.length;B<F;B++)n=I[B],c.texImage2D(a.TEXTURE_2D,B,r,n.width,n.height,0,r,s,n.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,n.width,n.height,0,r,s,n.data);else if(b instanceof THREE.CompressedTexture)for(B=0,F=I.length;B<F;B++)n=I[B],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(r)?c.compressedTexImage2D(a.TEXTURE_2D,B,r,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
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-c.texImage2D(a.TEXTURE_2D,B,r,n.width,n.height,0,r,s,n.data);else if(0<I.length&&l){B=0;for(F=I.length;B<F;B++)n=I[B],c.texImage2D(a.TEXTURE_2D,B,r,r,s,n);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,r,s,n);b.generateMipmaps&&l&&a.generateMipmap(a.TEXTURE_2D);m.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,m.__webglTexture)}function q(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,
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+0,0,r.width,r.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+l.width+"x"+l.height+"). Resized to "+r.width+"x"+r.height,l);n=r}else n=l;var l=k(n),r=f(b.format),s=f(b.type);q(a.TEXTURE_2D,b,l);var H=b.mipmaps;if(b instanceof THREE.DepthTexture){H=a.DEPTH_COMPONENT;if(b.type===THREE.FloatType){if(!u)throw Error("Float Depth Texture only supported in WebGL2.0");H=a.DEPTH_COMPONENT32F}else u&&(H=a.DEPTH_COMPONENT16);c.texImage2D(a.TEXTURE_2D,0,H,n.width,n.height,0,r,s,null)}else if(b instanceof
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+THREE.DataTexture)if(0<H.length&&l){for(var C=0,E=H.length;C<E;C++)n=H[C],c.texImage2D(a.TEXTURE_2D,C,r,n.width,n.height,0,r,s,n.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,n.width,n.height,0,r,s,n.data);else if(b instanceof THREE.CompressedTexture)for(C=0,E=H.length;C<E;C++)n=H[C],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(r)?c.compressedTexImage2D(a.TEXTURE_2D,C,r,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
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+c.texImage2D(a.TEXTURE_2D,C,r,n.width,n.height,0,r,s,n.data);else if(0<H.length&&l){C=0;for(E=H.length;C<E;C++)n=H[C],c.texImage2D(a.TEXTURE_2D,C,r,r,s,n);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,r,s,n);b.generateMipmaps&&l&&a.generateMipmap(a.TEXTURE_2D);m.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,m.__webglTexture)}function q(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,
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f(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,f(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),g.wrapS===THREE.ClampToEdgeWrapping&&g.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",g),a.texParameteri(c,a.TEXTURE_MAG_FILTER,l(g.magFilter)),
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|
a.texParameteri(c,a.TEXTURE_MIN_FILTER,l(g.minFilter)),g.minFilter!==THREE.NearestFilter&&g.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",g));!(h=b.get("EXT_texture_filter_anisotropic"))||g.type===THREE.FloatType&&null===b.get("OES_texture_float_linear")||g.type===THREE.HalfFloatType&&null===b.get("OES_texture_half_float_linear")||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||
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|
(a.texParameterf(c,h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function r(b,e,g,h){var k=f(e.texture.format),l=f(e.texture.type);c.texImage2D(h,0,k,e.width,e.height,0,k,l,null);a.bindFramebuffer(a.FRAMEBUFFER,b);a.framebufferTexture2D(a.FRAMEBUFFER,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(a.FRAMEBUFFER,null)}function s(b,c){a.bindRenderbuffer(a.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,
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a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var t=g.memory,u="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext;
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this.setTexture2D=m;this.setTextureCube=function(b,g){var l=d.get(b);if(6===b.image.length)if(0<b.version&&l.__version!==b.version){l.__image__webglTextureCube||(b.addEventListener("dispose",p),l.__image__webglTextureCube=a.createTexture(),t.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);for(var m=b instanceof THREE.CompressedTexture,n=b.image[0]instanceof THREE.DataTexture,r=[],s=0;6>s;s++)r[s]=
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-m||n?n?b.image[s].image:b.image[s]:h(b.image[s],e.maxCubemapSize);var u=k(r[0]),B=f(b.format),F=f(b.type);q(a.TEXTURE_CUBE_MAP,b,u);for(s=0;6>s;s++)if(m)for(var K,P=r[s].mipmaps,M=0,H=P.length;M<H;M++)K=P[M],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(B)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,M,B,K.width,K.height,0,K.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
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-c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,M,B,K.width,K.height,0,B,F,K.data);else n?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,B,r[s].width,r[s].height,0,B,F,r[s].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,B,B,F,r[s]);b.generateMipmaps&&u&&a.generateMipmap(a.TEXTURE_CUBE_MAP);l.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+
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|
+m||n?n?b.image[s].image:b.image[s]:h(b.image[s],e.maxCubemapSize);var u=k(r[0]),C=f(b.format),E=f(b.type);q(a.TEXTURE_CUBE_MAP,b,u);for(s=0;6>s;s++)if(m)for(var J,O=r[s].mipmaps,L=0,G=O.length;L<G;L++)J=O[L],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(C)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,L,C,J.width,J.height,0,J.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
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+c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,L,C,J.width,J.height,0,C,E,J.data);else n?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,C,r[s].width,r[s].height,0,C,E,r[s].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,C,C,E,r[s]);b.generateMipmaps&&u&&a.generateMipmap(a.TEXTURE_CUBE_MAP);l.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+
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|
e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",n);f.__webglTexture=a.createTexture();t.textures++;var g=b instanceof THREE.WebGLRenderTargetCube,h=k(b);if(g){e.__webglFramebuffer=[];for(var l=0;6>l;l++)e.__webglFramebuffer[l]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);q(a.TEXTURE_CUBE_MAP,b.texture,h);for(l=
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|
0;6>l;l++)r(e.__webglFramebuffer[l],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+l);b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),q(a.TEXTURE_2D,b.texture,h),r(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=b instanceof THREE.WebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");
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|
if(b instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!(b.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=
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@@ -752,30 +752,30 @@ if(b instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube
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function(b){var e=b.texture;e.generateMipmaps&&k(b)&&e.minFilter!==THREE.NearestFilter&&e.minFilter!==THREE.LinearFilter&&(b=b instanceof THREE.WebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D,e=d.get(e).__webglTexture,c.bindTexture(b,e),a.generateMipmap(b),c.bindTexture(b,null))}};
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THREE.WebGLUniforms=function(){var a=new THREE.Texture,b=new THREE.CubeTexture,c=[],d=[],e=function(a,b,d){var e=a[0];if(0>=e||0<e)return a;var f=b*d,g=c[f];void 0===g&&(g=new Float32Array(f),c[f]=g);if(0!==b)for(e.toArray(g,0),e=1,f=0;e!==b;++e)f+=d,a[e].toArray(g,f);return g},f=function(a,b){var c=d[b];void 0===c&&(c=new Int32Array(b),d[b]=c);for(var e=0;e!==b;++e)c[e]=a.allocTextureUnit();return c},g=function(a,b){a.uniform1f(this.addr,b)},h=function(a,b){a.uniform1i(this.addr,b)},k=function(a,
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|
b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)},l=function(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)},p=function(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)},n=function(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)},m=function(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)},q=function(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)},r=
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|
-function(b,c,d){var e=d.allocTextureUnit();b.uniform1i(this.addr,e);d.setTexture2D(c||a,e)},s=function(a,c,d){var e=d.allocTextureUnit();a.uniform1i(this.addr,e);d.setTextureCube(c||b,e)},t=function(a,b){a.uniform2iv(this.addr,b)},u=function(a,b){a.uniform3iv(this.addr,b)},v=function(a,b){a.uniform4iv(this.addr,b)},A=function(a){switch(a){case 5126:return g;case 35664:return k;case 35665:return l;case 35666:return p;case 35674:return n;case 35675:return m;case 35676:return q;case 35678:return r;case 35680:return s;
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|
-case 5124:case 35670:return h;case 35667:case 35671:return t;case 35668:case 35672:return u;case 35669:case 35673:return v}},w=function(a,b){a.uniform1fv(this.addr,b)},E=function(a,b){a.uniform1iv(this.addr,b)},z=function(a,b){a.uniform2fv(this.addr,e(b,this.size,2))},y=function(a,b){a.uniform3fv(this.addr,e(b,this.size,3))},C=function(a,b){a.uniform4fv(this.addr,e(b,this.size,4))},I=function(a,b){a.uniformMatrix2fv(this.addr,!1,e(b,this.size,4))},B=function(a,b){a.uniformMatrix3fv(this.addr,!1,e(b,
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|
-this.size,9))},F=function(a,b){a.uniformMatrix4fv(this.addr,!1,e(b,this.size,16))},K=function(b,c,d){var e=c.length,g=f(d,e);b.uniform1iv(this.addr,g);for(b=0;b!==e;++b)d.setTexture2D(c[b]||a,g[b])},P=function(a,c,d){var e=c.length,g=f(d,e);a.uniform1iv(this.addr,g);for(a=0;a!==e;++a)d.setTextureCube(c[a]||b,g[a])},M=function(a){switch(a){case 5126:return w;case 35664:return z;case 35665:return y;case 35666:return C;case 35674:return I;case 35675:return B;case 35676:return F;case 35678:return K;case 35680:return P;
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|
-case 5124:case 35670:return E;case 35667:case 35671:return t;case 35668:case 35672:return u;case 35669:case 35673:return v}},H=function(a,b,c){this.id=a;this.addr=c;this.setValue=A(b.type)},L=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=M(b.type)},N=function(a){this.id=a;this.seq=[];this.map={}};N.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var O=/([\w\d_]+)(\])?(\[|\.)?/g,Q=function(a,b,c){this.seq=[];this.map=
|
|
|
-{};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(O.lastIndex=0;;){var l=O.exec(h),m=O.lastIndex,n=l[1],p=l[3];"]"===l[2]&&(n|=0);if(void 0===p||"["===p&&m+2===k){h=g;e=void 0===p?new H(n,e,f):new L(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[n],void 0===p&&(p=new N(n),n=g,g=p,n.seq.push(g),n.map[g.id]=g),g=p}}};Q.prototype.setValue=function(a,b,c){b=this.map[b];
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|
+function(b,c,d){var e=d.allocTextureUnit();b.uniform1i(this.addr,e);d.setTexture2D(c||a,e)},s=function(a,c,d){var e=d.allocTextureUnit();a.uniform1i(this.addr,e);d.setTextureCube(c||b,e)},t=function(a,b){a.uniform2iv(this.addr,b)},u=function(a,b){a.uniform3iv(this.addr,b)},v=function(a,b){a.uniform4iv(this.addr,b)},B=function(a){switch(a){case 5126:return g;case 35664:return k;case 35665:return l;case 35666:return p;case 35674:return n;case 35675:return m;case 35676:return q;case 35678:return r;case 35680:return s;
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|
+case 5124:case 35670:return h;case 35667:case 35671:return t;case 35668:case 35672:return u;case 35669:case 35673:return v}},w=function(a,b){a.uniform1fv(this.addr,b)},D=function(a,b){a.uniform1iv(this.addr,b)},A=function(a,b){a.uniform2fv(this.addr,e(b,this.size,2))},y=function(a,b){a.uniform3fv(this.addr,e(b,this.size,3))},z=function(a,b){a.uniform4fv(this.addr,e(b,this.size,4))},H=function(a,b){a.uniformMatrix2fv(this.addr,!1,e(b,this.size,4))},C=function(a,b){a.uniformMatrix3fv(this.addr,!1,e(b,
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|
+this.size,9))},E=function(a,b){a.uniformMatrix4fv(this.addr,!1,e(b,this.size,16))},J=function(b,c,d){var e=c.length,g=f(d,e);b.uniform1iv(this.addr,g);for(b=0;b!==e;++b)d.setTexture2D(c[b]||a,g[b])},O=function(a,c,d){var e=c.length,g=f(d,e);a.uniform1iv(this.addr,g);for(a=0;a!==e;++a)d.setTextureCube(c[a]||b,g[a])},L=function(a){switch(a){case 5126:return w;case 35664:return A;case 35665:return y;case 35666:return z;case 35674:return H;case 35675:return C;case 35676:return E;case 35678:return J;case 35680:return O;
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|
+case 5124:case 35670:return D;case 35667:case 35671:return t;case 35668:case 35672:return u;case 35669:case 35673:return v}},G=function(a,b,c){this.id=a;this.addr=c;this.setValue=B(b.type)},K=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=L(b.type)},M=function(a){this.id=a;this.seq=[];this.map={}};M.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var N=/([\w\d_]+)(\])?(\[|\.)?/g,Q=function(a,b,c){this.seq=[];this.map=
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|
+{};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(N.lastIndex=0;;){var l=N.exec(h),m=N.lastIndex,n=l[1],p=l[3];"]"===l[2]&&(n|=0);if(void 0===p||"["===p&&m+2===k){h=g;e=void 0===p?new G(n,e,f):new K(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[n],void 0===p&&(p=new M(n),n=g,g=p,n.seq.push(g),n.map[g.id]=g),g=p}}};Q.prototype.setValue=function(a,b,c){b=this.map[b];
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|
void 0!==b&&b.setValue(a,c,this.renderer)};Q.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};Q.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Q.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Q.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};Q.splitDynamic=function(a,b){for(var c=null,
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|
d=a.length,e=0,f=0;f!==d;++f){var g=a[f],h=b[g.id];h&&!0===h.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};Q.evalDynamic=function(a,b,c,d){for(var e=0,f=a.length;e!==f;++e){var g=b[a[e].id],h=g.onUpdateCallback;void 0!==h&&h.call(g,c,d)}};return Q}();
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|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m=a.context,q=a.state,r,s,t,u,v,A;this.render=function(w,E,z){if(0!==b.length){w=new THREE.Vector3;var y=z.w/z.z,C=.5*z.z,I=.5*z.w,B=16/z.w,F=new THREE.Vector2(B*y,B),K=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),M=new THREE.Box2;M.min.set(0,0);M.max.set(z.z-16,z.w-16);if(void 0===u){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,
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|
-r);m.bufferData(m.ARRAY_BUFFER,B,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,H,m.STATIC_DRAW);v=m.createTexture();A=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,
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|
-m.NEAREST);q.bindTexture(m.TEXTURE_2D,A);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var B=t={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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-fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},H=m.createProgram(),L=m.createShader(m.FRAGMENT_SHADER),
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|
|
-N=m.createShader(m.VERTEX_SHADER),O="precision "+a.getPrecision()+" float;\n";m.shaderSource(L,O+B.fragmentShader);m.shaderSource(N,O+B.vertexShader);m.compileShader(L);m.compileShader(N);m.attachShader(H,L);m.attachShader(H,N);m.linkProgram(H);u=H;p=m.getAttribLocation(u,"position");n=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");f=m.getUniformLocation(u,"opacity");g=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,
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|
|
-"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(p);q.enableAttribute(n);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);q.setDepthWrite(!1);H=0;for(L=b.length;H<L;H++)if(B=16/z.w,F.set(B*y,B),N=b[H],w.set(N.matrixWorld.elements[12],
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|
|
-N.matrixWorld.elements[13],N.matrixWorld.elements[14]),w.applyMatrix4(E.matrixWorldInverse),w.applyProjection(E.projectionMatrix),K.copy(w),P.x=z.x+K.x*C+C-8,P.y=z.y+K.y*I+I-8,!0===M.containsPoint(P)){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,P.x,P.y,16,16,0);m.uniform1i(c,0);m.uniform2f(h,F.x,F.y);m.uniform3f(l,K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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|
|
-6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,A);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,P.x,P.y,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);N.positionScreen.copy(K);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var O=0,Q=N.lensFlares.length;O<Q;O++){var J=N.lensFlares[O];.001<J.opacity&&.001<J.scale&&
|
|
|
-(K.x=J.x,K.y=J.y,K.z=J.z,B=J.size*J.scale/z.w,F.x=B*y,F.y=B,m.uniform3f(l,K.x,K.y,K.z),m.uniform2f(h,F.x,F.y),m.uniform1f(k,J.rotation),m.uniform1f(f,J.opacity),m.uniform3f(g,J.color.r,J.color.g,J.color.b),q.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst),a.setTexture2D(J.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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|
|
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m,q,r,s,t,u,v;function A(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,E=a.state,z,y,C,I,B=new THREE.Vector3,F=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,M){if(0!==b.length){if(void 0===C){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);z=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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|
-z);w.bufferData(w.ARRAY_BUFFER,H,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,L,w.STATIC_DRAW);var H=w.createProgram(),L=w.createShader(w.VERTEX_SHADER),N=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
|
-w.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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|
|
-w.compileShader(L);w.compileShader(N);w.attachShader(H,L);w.attachShader(H,N);w.linkProgram(H);C=H;u=w.getAttribLocation(C,"position");v=w.getAttribLocation(C,"uv");c=w.getUniformLocation(C,"uvOffset");d=w.getUniformLocation(C,"uvScale");e=w.getUniformLocation(C,"rotation");f=w.getUniformLocation(C,"scale");g=w.getUniformLocation(C,"color");h=w.getUniformLocation(C,"map");k=w.getUniformLocation(C,"opacity");l=w.getUniformLocation(C,"modelViewMatrix");p=w.getUniformLocation(C,"projectionMatrix");n=
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|
|
-w.getUniformLocation(C,"fogType");m=w.getUniformLocation(C,"fogDensity");q=w.getUniformLocation(C,"fogNear");r=w.getUniformLocation(C,"fogFar");s=w.getUniformLocation(C,"fogColor");t=w.getUniformLocation(C,"alphaTest");H=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");H.width=8;H.height=8;L=H.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);I=new THREE.Texture(H);I.needsUpdate=!0}w.useProgram(C);E.initAttributes();E.enableAttribute(u);E.enableAttribute(v);E.disableUnusedAttributes();
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|
-E.disable(w.CULL_FACE);E.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,z);w.vertexAttribPointer(u,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);E.activeTexture(w.TEXTURE0);w.uniform1i(h,0);L=H=0;(N=P.fog)?(w.uniform3f(s,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(w.uniform1f(q,N.near),w.uniform1f(r,N.far),w.uniform1i(n,1),L=H=1):N instanceof THREE.FogExp2&&(w.uniform1f(m,N.density),
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|
-w.uniform1i(n,2),L=H=2)):(w.uniform1i(n,0),L=H=0);for(var N=0,O=b.length;N<O;N++){var Q=b[N];Q.modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,Q.matrixWorld);Q.z=-Q.modelViewMatrix.elements[14]}b.sort(A);for(var J=[],N=0,O=b.length;N<O;N++){var Q=b[N],D=Q.material;w.uniform1f(t,D.alphaTest);w.uniformMatrix4fv(l,!1,Q.modelViewMatrix.elements);Q.matrixWorld.decompose(B,F,K);J[0]=K.x;J[1]=K.y;Q=0;P.fog&&D.fog&&(Q=L);H!==Q&&(w.uniform1i(n,Q),H=Q);null!==D.map?(w.uniform2f(c,D.map.offset.x,D.map.offset.y),
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|
-w.uniform2f(d,D.map.repeat.x,D.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,D.opacity);w.uniform3f(g,D.color.r,D.color.g,D.color.b);w.uniform1f(e,D.rotation);w.uniform2fv(f,J);E.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst);E.setDepthTest(D.depthTest);E.setDepthWrite(D.depthWrite);D.map?a.setTexture2D(D.map,0):a.setTexture2D(I,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}E.enable(w.CULL_FACE);a.resetGLState()}}};
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|
|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m=a.context,q=a.state,r,s,t,u,v,B;this.render=function(w,D,A){if(0!==b.length){w=new THREE.Vector3;var y=A.w/A.z,z=.5*A.z,H=.5*A.w,C=16/A.w,E=new THREE.Vector2(C*y,C),J=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),L=new THREE.Box2;L.min.set(0,0);L.max.set(A.z-16,A.w-16);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),G=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,
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|
|
+r);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,G,m.STATIC_DRAW);v=m.createTexture();B=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,
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|
+m.NEAREST);q.bindTexture(m.TEXTURE_2D,B);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=t={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},G=m.createProgram(),K=m.createShader(m.FRAGMENT_SHADER),
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+M=m.createShader(m.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";m.shaderSource(K,N+C.fragmentShader);m.shaderSource(M,N+C.vertexShader);m.compileShader(K);m.compileShader(M);m.attachShader(G,K);m.attachShader(G,M);m.linkProgram(G);u=G;p=m.getAttribLocation(u,"position");n=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");f=m.getUniformLocation(u,"opacity");g=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,
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+"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(p);q.enableAttribute(n);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);q.setDepthWrite(!1);G=0;for(K=b.length;G<K;G++)if(C=16/A.w,E.set(C*y,C),M=b[G],w.set(M.matrixWorld.elements[12],
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+M.matrixWorld.elements[13],M.matrixWorld.elements[14]),w.applyMatrix4(D.matrixWorldInverse),w.applyProjection(D.projectionMatrix),J.copy(w),O.x=A.x+J.x*z+z-8,O.y=A.y+J.y*H+H-8,!0===L.containsPoint(O)){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,O.x,O.y,16,16,0);m.uniform1i(c,0);m.uniform2f(h,E.x,E.y);m.uniform3f(l,J.x,J.y,J.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,
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+6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,B);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,O.x,O.y,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);M.positionScreen.copy(J);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var N=0,Q=M.lensFlares.length;N<Q;N++){var I=M.lensFlares[N];.001<I.opacity&&.001<I.scale&&
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+(J.x=I.x,J.y=I.y,J.z=I.z,C=I.size*I.scale/A.w,E.x=C*y,E.y=C,m.uniform3f(l,J.x,J.y,J.z),m.uniform2f(h,E.x,E.y),m.uniform1f(k,I.rotation),m.uniform1f(f,I.opacity),m.uniform3f(g,I.color.r,I.color.g,I.color.b),q.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),a.setTexture2D(I.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m,q,r,s,t,u,v;function B(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,D=a.state,A,y,z,H,C=new THREE.Vector3,E=new THREE.Quaternion,J=new THREE.Vector3;this.render=function(O,L){if(0!==b.length){if(void 0===z){var G=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),K=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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+A);w.bufferData(w.ARRAY_BUFFER,G,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,K,w.STATIC_DRAW);var G=w.createProgram(),K=w.createShader(w.VERTEX_SHADER),M=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+w.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+w.compileShader(K);w.compileShader(M);w.attachShader(G,K);w.attachShader(G,M);w.linkProgram(G);z=G;u=w.getAttribLocation(z,"position");v=w.getAttribLocation(z,"uv");c=w.getUniformLocation(z,"uvOffset");d=w.getUniformLocation(z,"uvScale");e=w.getUniformLocation(z,"rotation");f=w.getUniformLocation(z,"scale");g=w.getUniformLocation(z,"color");h=w.getUniformLocation(z,"map");k=w.getUniformLocation(z,"opacity");l=w.getUniformLocation(z,"modelViewMatrix");p=w.getUniformLocation(z,"projectionMatrix");n=
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+w.getUniformLocation(z,"fogType");m=w.getUniformLocation(z,"fogDensity");q=w.getUniformLocation(z,"fogNear");r=w.getUniformLocation(z,"fogFar");s=w.getUniformLocation(z,"fogColor");t=w.getUniformLocation(z,"alphaTest");G=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");G.width=8;G.height=8;K=G.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);H=new THREE.Texture(G);H.needsUpdate=!0}w.useProgram(z);D.initAttributes();D.enableAttribute(u);D.enableAttribute(v);D.disableUnusedAttributes();
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+D.disable(w.CULL_FACE);D.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(u,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(p,!1,L.projectionMatrix.elements);D.activeTexture(w.TEXTURE0);w.uniform1i(h,0);K=G=0;(M=O.fog)?(w.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(w.uniform1f(q,M.near),w.uniform1f(r,M.far),w.uniform1i(n,1),K=G=1):M instanceof THREE.FogExp2&&(w.uniform1f(m,M.density),
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+w.uniform1i(n,2),K=G=2)):(w.uniform1i(n,0),K=G=0);for(var M=0,N=b.length;M<N;M++){var Q=b[M];Q.modelViewMatrix.multiplyMatrices(L.matrixWorldInverse,Q.matrixWorld);Q.z=-Q.modelViewMatrix.elements[14]}b.sort(B);for(var I=[],M=0,N=b.length;M<N;M++){var Q=b[M],P=Q.material;w.uniform1f(t,P.alphaTest);w.uniformMatrix4fv(l,!1,Q.modelViewMatrix.elements);Q.matrixWorld.decompose(C,E,J);I[0]=J.x;I[1]=J.y;Q=0;O.fog&&P.fog&&(Q=K);G!==Q&&(w.uniform1i(n,Q),G=Q);null!==P.map?(w.uniform2f(c,P.map.offset.x,P.map.offset.y),
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+w.uniform2f(d,P.map.repeat.x,P.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,P.opacity);w.uniform3f(g,P.color.r,P.color.g,P.color.b);w.uniform1f(e,P.rotation);w.uniform2fv(f,I);D.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst);D.setDepthTest(P.depthTest);D.setDepthWrite(P.depthWrite);P.map?a.setTexture2D(P.map,0):a.setTexture2D(H,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}D.enable(w.CULL_FACE);a.resetGLState()}}};
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Object.assign(THREE,{Face4:function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)},LineStrip:0,LinePieces:1,MeshFaceMaterial:THREE.MultiMaterial,PointCloud:function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new THREE.Points(a,b)},Particle:THREE.Sprite,ParticleSystem:function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new THREE.Points(a,
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b)},PointCloudMaterial:function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},ParticleBasicMaterial:function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},ParticleSystemMaterial:function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},Vertex:function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");
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return new THREE.Vector3(a,b,c)}});Object.assign(THREE.Box2.prototype,{empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}});
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@@ -821,13 +821,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var p;a:{var n=
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-p=void 0,m=void 0,q=void 0,r=void 0,s=void 0,t=void 0,u=void 0,v=void 0,n=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-n)*(t-m)-(r-m)*(s-n))p=!1;else{var A=void 0,w=void 0,E=void 0,z=void 0,y=void 0,C=void 0,I=void 0,B=void 0,F=void 0,K=void 0,F=B=I=v=u=void 0,A=s-q,w=t-r,E=n-s,z=m-t,y=q-n,C=r-m;for(p=0;p<c;p++)if(u=a[e[p]].x,v=a[e[p]].y,!(u===n&&v===m||u===q&&v===r||u===s&&v===t)&&(I=u-n,B=v-m,F=u-q,K=v-r,u-=s,v-=t,F=A*K-w*F,I=y*B-C*I,B=E*v-z*u,F>=-Number.EPSILON&&
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-B>=-Number.EPSILON&&I>=-Number.EPSILON)){p=!1;break a}p=!0}}if(p){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,C=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>C||C>
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-y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<C||C<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==C&&C!==y?[a]:[];if(k===y)return!f||0!==C&&C!==y?[b]:[];if(0===C)return[d];if(C===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==C||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
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+p=void 0,m=void 0,q=void 0,r=void 0,s=void 0,t=void 0,u=void 0,v=void 0,n=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-n)*(t-m)-(r-m)*(s-n))p=!1;else{var B=void 0,w=void 0,D=void 0,A=void 0,y=void 0,z=void 0,H=void 0,C=void 0,E=void 0,J=void 0,E=C=H=v=u=void 0,B=s-q,w=t-r,D=n-s,A=m-t,y=q-n,z=r-m;for(p=0;p<c;p++)if(u=a[e[p]].x,v=a[e[p]].y,!(u===n&&v===m||u===q&&v===r||u===s&&v===t)&&(H=u-n,C=v-m,E=u-q,J=v-r,u-=s,v-=t,E=B*J-w*E,H=y*C-z*H,C=D*v-A*u,E>=-Number.EPSILON&&
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|
|
+C>=-Number.EPSILON&&H>=-Number.EPSILON)){p=!1;break a}p=!0}}if(p){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,z=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>z||z>
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|
+y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<z||z<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==z&&z!==y?[a]:[];if(k===y)return!f||0!==z&&z!==y?[b]:[];if(0===z)return[d];if(z===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==z||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
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|
e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==p[l]&&console.warn("THREE.Shape: Duplicate point",l),p[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
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-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,z,y,C,I=[],B,F,K,P=0;for(n=b.length;P<n;P++)l.push(P);B=0;for(var M=2*l.length;0<l.length;){M--;if(0>M){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=B;p<h.length;p++){z=h[p];n=-1;for(P=0;P<l.length;P++)if(y=l[P],C=z.x+":"+z.y+":"+y,void 0===I[C]){k=b[y];for(F=0;F<k.length;F++)if(y=k[F],c(p,F)&&!f(z,y)&&!g(z,y)){n=F;l.splice(P,1);
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-B=h.slice(0,p+1);y=h.slice(p);F=k.slice(n);K=k.slice(0,n+1);h=B.concat(F).concat(K).concat(y);B=p;break}if(0<=n)break;I[C]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,y,z,H=[],C,E,J,O=0;for(n=b.length;O<n;O++)l.push(O);C=0;for(var L=2*l.length;0<l.length;){L--;if(0>L){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=C;p<h.length;p++){A=h[p];n=-1;for(O=0;O<l.length;O++)if(y=l[O],z=A.x+":"+A.y+":"+y,void 0===H[z]){k=b[y];for(E=0;E<k.length;E++)if(y=k[E],c(p,E)&&!f(A,y)&&!g(A,y)){n=E;l.splice(O,1);
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+C=h.slice(0,p+1);y=h.slice(p);E=k.slice(n);J=k.slice(0,n+1);h=C.concat(E).concat(J).concat(y);C=p;break}if(0<=n)break;H[z]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
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THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
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(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
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@@ -836,8 +836,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
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THREE.CurvePath.prototype=Object.assign(Object.create(THREE.Curve.prototype),{constructor:THREE.CurvePath,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))},getPoint:function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null},getLength:function(){var a=
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this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);
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return this.createGeometry(a)},createGeometry:function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b}});THREE.Font=function(a){this.data=a};
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-Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var p=new THREE.Path,n=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,t=s=r=void 0,u=void 0,v=void 0,A=void 0,w=void 0,E=void 0,u=void 0;if(l.o)for(var z=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,C=z.length;y<C;)switch(z[y++]){case "m":r=
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-z[y++]*h+k;s=z[y++]*h;p.moveTo(r,s);break;case "l":r=z[y++]*h+k;s=z[y++]*h;p.lineTo(r,s);break;case "q":r=z[y++]*h+k;s=z[y++]*h;v=z[y++]*h+k;A=z[y++]*h;p.quadraticCurveTo(v,A,r,s);if(u=n[n.length-1])for(var t=u.x,u=u.y,I=1;I<=c;I++){var B=I/c;m(B,t,v,r);m(B,u,A,s)}break;case "b":if(r=z[y++]*h+k,s=z[y++]*h,v=z[y++]*h+k,A=z[y++]*h,w=z[y++]*h+k,E=z[y++]*h,p.bezierCurveTo(v,A,w,E,r,s),u=n[n.length-1])for(t=u.x,u=u.y,I=1;I<=c;I++)B=I/c,q(B,t,v,w,r),q(B,u,A,E,s)}h={offset:l.ha*h,path:p}}else h=void 0;f+=
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+Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var p=new THREE.Path,n=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,t=s=r=void 0,u=void 0,v=void 0,B=void 0,w=void 0,D=void 0,u=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,z=A.length;y<z;)switch(A[y++]){case "m":r=
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+A[y++]*h+k;s=A[y++]*h;p.moveTo(r,s);break;case "l":r=A[y++]*h+k;s=A[y++]*h;p.lineTo(r,s);break;case "q":r=A[y++]*h+k;s=A[y++]*h;v=A[y++]*h+k;B=A[y++]*h;p.quadraticCurveTo(v,B,r,s);if(u=n[n.length-1])for(var t=u.x,u=u.y,H=1;H<=c;H++){var C=H/c;m(C,t,v,r);m(C,u,B,s)}break;case "b":if(r=A[y++]*h+k,s=A[y++]*h,v=A[y++]*h+k,B=A[y++]*h,w=A[y++]*h+k,D=A[y++]*h,p.bezierCurveTo(v,B,w,D,r,s),u=n[n.length-1])for(t=u.x,u=u.y,H=1;H<=c;H++)C=H/c,q(C,t,v,w,r),q(C,u,B,D,s)}h={offset:l.ha*h,path:p}}else h=void 0;f+=
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h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};
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THREE.Path.prototype=Object.assign(Object.create(THREE.CurvePath.prototype),{constructor:THREE.Path,fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.actions.push({action:"moveTo",args:[a,b]})},lineTo:function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,
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b]})},quadraticCurveTo:function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})},bezierCurveTo:function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args,g=new THREE.CubicBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),
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@@ -845,8 +845,8 @@ new THREE.Vector2(e,f));this.curves.push(g);this.actions.push({action:"bezierCur
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1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){var k=this.actions[this.actions.length-1].args;this.absellipse(a+k[k.length-2],b+k[k.length-1],c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){var k=[a,b,c,d,e,f,g,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,f,g,h);this.curves.push(a);a=a.getPoint(1);k.push(a.x);k.push(a.y);this.actions.push({action:"ellipse",args:k})},getSpacedPoints:function(a){a||
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(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,p,n,m,q,r=0,s=this.actions.length;r<s;r++){m=this.actions[r];var t=m.args;switch(m.action){case "moveTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":e=t[2];f=t[3];k=t[0];l=t[1];0<d.length?(m=d[d.length-1],p=m.x,n=m.y):(m=this.actions[r-
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1].args,p=m[m.length-2],n=m[m.length-1]);for(t=1;t<=a;t++)q=t/a,m=b(q,p,k,e),q=b(q,n,l,f),d.push(new THREE.Vector2(m,q));break;case "bezierCurveTo":e=t[4];f=t[5];k=t[0];l=t[1];g=t[2];h=t[3];0<d.length?(m=d[d.length-1],p=m.x,n=m.y):(m=this.actions[r-1].args,p=m[m.length-2],n=m[m.length-1]);for(t=1;t<=a;t++)q=t/a,m=c(q,p,k,g,e),q=c(q,n,l,h,f),d.push(new THREE.Vector2(m,q));break;case "splineThru":m=this.actions[r-1].args;q=[new THREE.Vector2(m[m.length-2],m[m.length-1])];m=a*t[0].length;q=q.concat(t[0]);
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-q=new THREE.SplineCurve(q);for(t=1;t<=m;t++)d.push(q.getPointAt(t/m));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];m=t[4];k=!!t[5];p=m-g;n=2*a;for(t=1;t<=n;t++)q=t/n,k||(q=1-q),q=g+q*p,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];m=t[5];k=!!t[6];var u=t[7];p=m-g;n=2*a;var v,A;0!==u&&(v=Math.cos(u),A=Math.sin(u));for(t=1;t<=n;t++){q=t/n;k||(q=1-q);q=g+q*p;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==u){var w=m;m=(w-e)*v-(q-
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-f)*A+e;q=(w-e)*A+(q-f)*v+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>
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+q=new THREE.SplineCurve(q);for(t=1;t<=m;t++)d.push(q.getPointAt(t/m));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];m=t[4];k=!!t[5];p=m-g;n=2*a;for(t=1;t<=n;t++)q=t/n,k||(q=1-q),q=g+q*p,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];m=t[5];k=!!t[6];var u=t[7];p=m-g;n=2*a;var v,B;0!==u&&(v=Math.cos(u),B=Math.sin(u));for(t=1;t<=n;t++){q=t/n;k||(q=1-q);q=g+q*p;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==u){var w=m;m=(w-e)*v-(q-
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+f)*B+e;q=(w-e)*B+(q-f)*v+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>
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l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===
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f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var p=!e(f[0].getPoints()),p=a?!p:p;k=[];var n=[],m=[],q=0,r;n[q]=void 0;m[q]=[];for(var s=0,t=f.length;s<t;s++)h=f[s],r=h.getPoints(),g=e(r),(g=a?!g:g)?(!p&&n[q]&&q++,n[q]={s:new THREE.Shape,p:r},n[q].s.actions=h.actions,n[q].s.curves=h.curves,p&&q++,m[q]=[]):m[q].push({h:h,p:r[0]});if(!n[0])return c(f);if(1<n.length){s=!1;h=[];e=0;for(f=n.length;e<
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f;e++)k[e]=[];e=0;for(f=n.length;e<f;e++)for(g=m[e],p=0;p<g.length;p++){q=g[p];r=!0;for(t=0;t<n.length;t++)d(q.p,n[t].p)&&(e!==t&&h.push({froms:e,tos:t,hole:p}),r?(r=!1,k[t].push(q)):s=!0);r&&k[e].push(q)}0<h.length&&(s||(m=k))}s=0;for(e=n.length;s<e;s++)for(k=n[s].s,l.push(k),h=m[s],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return l}});THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};
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@@ -867,16 +867,16 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
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this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(p),m);h=Math.pow(p.distanceToSquared(n),m);m=Math.pow(n.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,p.x,n.x,g.x,k,h,m);d.initNonuniformCatmullRom(l.y,p.y,n.y,g.y,k,h,m);e.initNonuniformCatmullRom(l.z,p.z,n.z,g.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,p.x,n.x,g.x,
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k),d.initCatmullRom(l.y,p.y,n.y,g.y,k),e.initCatmullRom(l.z,p.z,n.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
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THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
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-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,K,P){var M=f/l,H=g/K,L=f/2,N=g/2,O=k/2;g=l+1;for(var Q=K+1,J=f=0,D=new THREE.Vector3,G=0;G<Q;G++)for(var aa=G*H-N,T=0;T<g;T++)D[a]=(T*M-L)*d,D[b]=aa*e,D[c]=O,n[r]=D.x,n[r+1]=D.y,n[r+2]=D.z,D[a]=0,D[b]=0,D[c]=0<k?1:-1,m[r]=D.x,m[r+1]=D.y,m[r+2]=D.z,q[s]=T/l,q[s+1]=1-G/K,r+=3,s+=2,f+=1;for(G=0;G<K;G++)for(T=0;T<l;T++)a=u+T+g*(G+1),b=u+(T+1)+g*(G+1),c=u+(T+1)+g*G,p[t]=u+T+g*G,p[t+1]=a,p[t+2]=c,p[t+3]=a,p[t+4]=b,p[t+5]=c,t+=6,
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-J+=6;h.addGroup(v,J,P);v+=J;u+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),l=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),p=new (65535<l?Uint32Array:Uint16Array)(l),n=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*
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+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,J,O){var L=f/l,G=g/J,K=f/2,M=g/2,N=k/2;g=l+1;for(var Q=J+1,I=f=0,P=new THREE.Vector3,F=0;F<Q;F++)for(var aa=F*G-M,T=0;T<g;T++)P[a]=(T*L-K)*d,P[b]=aa*e,P[c]=N,n[r]=P.x,n[r+1]=P.y,n[r+2]=P.z,P[a]=0,P[b]=0,P[c]=0<k?1:-1,m[r]=P.x,m[r+1]=P.y,m[r+2]=P.z,q[s]=T/l,q[s+1]=1-F/J,r+=3,s+=2,f+=1;for(F=0;F<J;F++)for(T=0;T<l;T++)a=u+T+g*(F+1),b=u+(T+1)+g*(F+1),c=u+(T+1)+g*F,p[t]=u+T+g*F,p[t+1]=a,p[t+2]=c,p[t+3]=a,p[t+4]=b,p[t+5]=c,t+=6,
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+I+=6;h.addGroup(v,I,O);v+=I;u+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),l=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),p=new (65535<l?Uint32Array:Uint16Array)(l),n=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*
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k),r=0,s=0,t=0,u=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(p,1));this.addAttribute("position",new THREE.BufferAttribute(n,3));this.addAttribute("normal",new THREE.BufferAttribute(m,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var p=c+h/b*d;f[k]=a*Math.cos(p);f[k+1]=a*Math.sin(p);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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-THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,A=!0===c?a:b,M=!0===c?1:-1;f=u;for(e=1;e<=d;e++)r.setXYZ(u,0,w*M,0),s.setXYZ(u,0,M,0),m.x=.5,m.y=.5,t.setXY(u,m.x,m.y),u++;k=u;for(e=0;e<=d;e++){var H=e/d*h+g,L=Math.cos(H),H=Math.sin(H);n.x=A*H;n.y=w*M;n.z=A*L;r.setXYZ(u,n.x,n.y,n.z);s.setXYZ(u,0,M,0);m.x=.5*L+.5;m.y=.5*H*M+.5;t.setXY(u,m.x,m.y);u++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(v,n),v++,q.setX(v,n+1)):(q.setX(v,
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-n+1),v++,q.setX(v,n)),v++,q.setX(v,m),v++,p+=3;l.addGroup(E,p,!0===c?1:2);E+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var p=0;!1===f&&(0<a&&p++,0<b&&p++);var n=function(){var a=(d+1)*
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-(e+1);!1===f&&(a+=(d+1)*p+d*p);return a}(),m=function(){var a=d*e*6;!1===f&&(a+=d*p*3);return a}(),q=new THREE.BufferAttribute(new (65535<m?Uint32Array:Uint16Array)(m),1),r=new THREE.BufferAttribute(new Float32Array(3*n),3),s=new THREE.BufferAttribute(new Float32Array(3*n),3),t=new THREE.BufferAttribute(new Float32Array(2*n),2),u=0,v=0,A=[],w=c/2,E=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,F=(b-a)/c;for(k=0;k<=e;k++){var K=[],P=k/e,M=P*(b-a)+a;for(f=0;f<=d;f++){var H=f/d;n.x=
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-M*Math.sin(H*h+g);n.y=-P*c+w;n.z=M*Math.cos(H*h+g);r.setXYZ(u,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(H*h+g),m.z=Math.cos(H*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*F).normalize();s.setXYZ(u,m.x,m.y,m.z);t.setXY(u,H,1-P);K.push(u);u++}A.push(K)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=A[k+1][f],n=A[k+1][f+1],F=A[k][f+1],q.setX(v,A[k][f]),v++,q.setX(v,m),v++,q.setX(v,F),v++,q.setX(v,m),v++,q.setX(v,n),v++,q.setX(v,F),v++,p+=6;l.addGroup(E,p,0);E+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
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+THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,B=!0===c?a:b,L=!0===c?1:-1;f=u;for(e=1;e<=d;e++)r.setXYZ(u,0,w*L,0),s.setXYZ(u,0,L,0),m.x=.5,m.y=.5,t.setXY(u,m.x,m.y),u++;k=u;for(e=0;e<=d;e++){var G=e/d*h+g,K=Math.cos(G),G=Math.sin(G);n.x=B*G;n.y=w*L;n.z=B*K;r.setXYZ(u,n.x,n.y,n.z);s.setXYZ(u,0,L,0);m.x=.5*K+.5;m.y=.5*G*L+.5;t.setXY(u,m.x,m.y);u++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(v,n),v++,q.setX(v,n+1)):(q.setX(v,
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+n+1),v++,q.setX(v,n)),v++,q.setX(v,m),v++,p+=3;l.addGroup(D,p,!0===c?1:2);D+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var p=0;!1===f&&(0<a&&p++,0<b&&p++);var n=function(){var a=(d+1)*
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+(e+1);!1===f&&(a+=(d+1)*p+d*p);return a}(),m=function(){var a=d*e*6;!1===f&&(a+=d*p*3);return a}(),q=new THREE.BufferAttribute(new (65535<m?Uint32Array:Uint16Array)(m),1),r=new THREE.BufferAttribute(new Float32Array(3*n),3),s=new THREE.BufferAttribute(new Float32Array(3*n),3),t=new THREE.BufferAttribute(new Float32Array(2*n),2),u=0,v=0,B=[],w=c/2,D=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,E=(b-a)/c;for(k=0;k<=e;k++){var J=[],O=k/e,L=O*(b-a)+a;for(f=0;f<=d;f++){var G=f/d;n.x=
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+L*Math.sin(G*h+g);n.y=-O*c+w;n.z=L*Math.cos(G*h+g);r.setXYZ(u,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(G*h+g),m.z=Math.cos(G*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*E).normalize();s.setXYZ(u,m.x,m.y,m.z);t.setXY(u,G,1-O);J.push(u);u++}B.push(J)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=B[k+1][f],n=B[k+1][f+1],E=B[k][f+1],q.setX(v,B[k][f]),v++,q.setX(v,m),v++,q.setX(v,E),v++,q.setX(v,m),v++,q.setX(v,n),v++,q.setX(v,E),v++,p+=6;l.addGroup(D,p,0);D+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
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this.setIndex(q);this.addAttribute("position",r);this.addAttribute("normal",s);this.addAttribute("uv",t)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.ConeBufferGeometry=function(a,b,c,d,e,f,g){THREE.CylinderBufferGeometry.call(this,0,a,b,c,d,e,f,g);this.type="ConeBufferGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,thetaStart:f,thetaLength:g}};THREE.ConeBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.ConeBufferGeometry.prototype.constructor=THREE.ConeBufferGeometry;
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@@ -885,13 +885,13 @@ THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometr
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*p,e=0;e<f;e++){var g=Q*e,h=Q*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;I.faces.push(new THREE.Face3(k,g,h,null,null,1));I.faces.push(new THREE.Face3(g,l,h,null,null,1));k=u.generateSideWallUV(I,
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-k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=B;b+=B;c+=B;I.faces.push(new THREE.Face3(a,b,c,null,null,0));a=u.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,t=!1,u=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,A,w,E;r&&(s=r.getSpacedPoints(q),t=!0,n=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),A=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3);n||(l=k=p=0);var z,y,C,I=this,B=this.vertices.length,r=a.extractPoints(m),m=r.shape,F=r.holes;if(r=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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-y=0;for(C=F.length;y<C;y++)z=F[y],THREE.ShapeUtils.isClockWise(z)&&(F[y]=z.reverse());r=!1}var K=THREE.ShapeUtils.triangulateShape(m,F),P=m;y=0;for(C=F.length;y<C;y++)z=F[y],m=m.concat(z);var M,H,L,N,O,Q=m.length,J,D=K.length,r=[],G=0;L=P.length;M=L-1;for(H=G+1;G<L;G++,M++,H++)M===L&&(M=0),H===L&&(H=0),r[G]=d(P[G],P[M],P[H]);var aa=[],T,W=r.concat();y=0;for(C=F.length;y<C;y++){z=F[y];T=[];G=0;L=z.length;M=L-1;for(H=G+1;G<L;G++,M++,H++)M===L&&(M=0),H===L&&(H=0),T[G]=d(z[G],z[M],z[H]);aa.push(T);W=
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-W.concat(T)}for(M=0;M<p;M++){L=M/p;N=k*(1-L);H=l*Math.sin(L*Math.PI/2);G=0;for(L=P.length;G<L;G++)O=c(P[G],r[G],H),f(O.x,O.y,-N);y=0;for(C=F.length;y<C;y++)for(z=F[y],T=aa[y],G=0,L=z.length;G<L;G++)O=c(z[G],T[G],H),f(O.x,O.y,-N)}H=l;for(G=0;G<Q;G++)O=n?c(m[G],W[G],H):m[G],t?(w.copy(v.normals[0]).multiplyScalar(O.x),A.copy(v.binormals[0]).multiplyScalar(O.y),E.copy(s[0]).add(w).add(A),f(E.x,E.y,E.z)):f(O.x,O.y,0);for(L=1;L<=q;L++)for(G=0;G<Q;G++)O=n?c(m[G],W[G],H):m[G],t?(w.copy(v.normals[L]).multiplyScalar(O.x),
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-A.copy(v.binormals[L]).multiplyScalar(O.y),E.copy(s[L]).add(w).add(A),f(E.x,E.y,E.z)):f(O.x,O.y,h/q*L);for(M=p-1;0<=M;M--){L=M/p;N=k*(1-L);H=l*Math.sin(L*Math.PI/2);G=0;for(L=P.length;G<L;G++)O=c(P[G],r[G],H),f(O.x,O.y,h+N);y=0;for(C=F.length;y<C;y++)for(z=F[y],T=aa[y],G=0,L=z.length;G<L;G++)O=c(z[G],T[G],H),t?f(O.x,O.y+s[q-1].y,s[q-1].x+N):f(O.x,O.y,h+N)}(function(){if(n){var a;a=0*Q;for(G=0;G<D;G++)J=K[G],g(J[2]+a,J[1]+a,J[0]+a);a=q+2*p;a*=Q;for(G=0;G<D;G++)J=K[G],g(J[0]+a,J[1]+a,J[2]+a)}else{for(G=
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-0;G<D;G++)J=K[G],g(J[2],J[1],J[0]);for(G=0;G<D;G++)J=K[G],g(J[0]+Q*q,J[1]+Q*q,J[2]+Q*q)}})();(function(){var a=0;e(P,a);a+=P.length;y=0;for(C=F.length;y<C;y++)z=F[y],e(z,a),a+=z.length})()};
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+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*p,e=0;e<f;e++){var g=Q*e,h=Q*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+C,g=g+C,l=l+C,h=h+C;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=u.generateSideWallUV(H,
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+k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=C;b+=C;c+=C;H.faces.push(new THREE.Face3(a,b,c,null,null,0));a=u.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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|
+m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,t=!1,u=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,B,w,D;r&&(s=r.getSpacedPoints(q),t=!0,n=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),B=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3);n||(l=k=p=0);var A,y,z,H=this,C=this.vertices.length,r=a.extractPoints(m),m=r.shape,E=r.holes;if(r=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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+y=0;for(z=E.length;y<z;y++)A=E[y],THREE.ShapeUtils.isClockWise(A)&&(E[y]=A.reverse());r=!1}var J=THREE.ShapeUtils.triangulateShape(m,E),O=m;y=0;for(z=E.length;y<z;y++)A=E[y],m=m.concat(A);var L,G,K,M,N,Q=m.length,I,P=J.length,r=[],F=0;K=O.length;L=K-1;for(G=F+1;F<K;F++,L++,G++)L===K&&(L=0),G===K&&(G=0),r[F]=d(O[F],O[L],O[G]);var aa=[],T,W=r.concat();y=0;for(z=E.length;y<z;y++){A=E[y];T=[];F=0;K=A.length;L=K-1;for(G=F+1;F<K;F++,L++,G++)L===K&&(L=0),G===K&&(G=0),T[F]=d(A[F],A[L],A[G]);aa.push(T);W=
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+W.concat(T)}for(L=0;L<p;L++){K=L/p;M=k*(1-K);G=l*Math.sin(K*Math.PI/2);F=0;for(K=O.length;F<K;F++)N=c(O[F],r[F],G),f(N.x,N.y,-M);y=0;for(z=E.length;y<z;y++)for(A=E[y],T=aa[y],F=0,K=A.length;F<K;F++)N=c(A[F],T[F],G),f(N.x,N.y,-M)}G=l;for(F=0;F<Q;F++)N=n?c(m[F],W[F],G):m[F],t?(w.copy(v.normals[0]).multiplyScalar(N.x),B.copy(v.binormals[0]).multiplyScalar(N.y),D.copy(s[0]).add(w).add(B),f(D.x,D.y,D.z)):f(N.x,N.y,0);for(K=1;K<=q;K++)for(F=0;F<Q;F++)N=n?c(m[F],W[F],G):m[F],t?(w.copy(v.normals[K]).multiplyScalar(N.x),
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+B.copy(v.binormals[K]).multiplyScalar(N.y),D.copy(s[K]).add(w).add(B),f(D.x,D.y,D.z)):f(N.x,N.y,h/q*K);for(L=p-1;0<=L;L--){K=L/p;M=k*(1-K);G=l*Math.sin(K*Math.PI/2);F=0;for(K=O.length;F<K;F++)N=c(O[F],r[F],G),f(N.x,N.y,h+M);y=0;for(z=E.length;y<z;y++)for(A=E[y],T=aa[y],F=0,K=A.length;F<K;F++)N=c(A[F],T[F],G),t?f(N.x,N.y+s[q-1].y,s[q-1].x+M):f(N.x,N.y,h+M)}(function(){if(n){var a;a=0*Q;for(F=0;F<P;F++)I=J[F],g(I[2]+a,I[1]+a,I[0]+a);a=q+2*p;a*=Q;for(F=0;F<P;F++)I=J[F],g(I[0]+a,I[1]+a,I[2]+a)}else{for(F=
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+0;F<P;F++)I=J[F],g(I[2],I[1],I[0]);for(F=0;F<P;F++)I=J[F],g(I[0]+Q*q,I[1]+Q*q,I[2]+Q*q)}})();(function(){var a=0;e(O,a);a+=O.length;y=0;for(z=E.length;y<z;y++)A=E[y],e(A,a),a+=A.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var p=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
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@@ -909,7 +909,7 @@ k);this.addAttribute("normal",l);this.addAttribute("uv",g)};THREE.RingBufferGeom
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),p=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),n=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],t=r/c,u=0;u<=b;u++){var v=u/b,A=-a*Math.cos(d+v*e)*Math.sin(f+t*g),w=a*Math.cos(f+t*g),E=a*Math.sin(d+v*e)*Math.sin(f+t*g);q.set(A,w,E).normalize();l.setXYZ(n,A,w,E);p.setXYZ(n,q.x,q.y,q.z);k.setXY(n,v,1-t);s.push(n);n++}m.push(s)}d=[];for(r=0;r<c;r++)for(u=0;u<b;u++)e=m[r][u+1],g=m[r][u],n=m[r+1][u],q=m[r+1][u+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,n,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),n=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],t=r/c,u=0;u<=b;u++){var v=u/b,B=-a*Math.cos(d+v*e)*Math.sin(f+t*g),w=a*Math.cos(f+t*g),D=a*Math.sin(d+v*e)*Math.sin(f+t*g);q.set(B,w,D).normalize();l.setXYZ(n,B,w,D);p.setXYZ(n,q.x,q.y,q.z);k.setXY(n,v,1-t);s.push(n);n++}m.push(s)}d=[];for(r=0;r<c;r++)for(u=0;u<b;u++)e=m[r][u+1],g=m[r][u],n=m[r+1][u],q=m[r+1][u+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,n,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",p);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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@@ -918,8 +918,8 @@ t/d*e,v=s/c*Math.PI*2;q.x=(a+b*Math.cos(v))*Math.cos(u);q.y=(a+b*Math.cos(v))*Ma
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3));this.addAttribute("normal",new THREE.BufferAttribute(k,3));this.addAttribute("uv",new THREE.BufferAttribute(f,2))};THREE.TorusBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusBufferGeometry.prototype.constructor=THREE.TorusBufferGeometry;
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THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new THREE.TorusBufferGeometry(a,b,c,d,e))};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=c/b;b=Math.cos(a);e.x=d*(2+b)*.5*f;e.y=d*(2+b)*g*.5;e.z=d*Math.sin(a)*.5}THREE.BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=(d+1)*(c+1),k=d*c*6,k=new THREE.BufferAttribute(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new THREE.BufferAttribute(new Float32Array(3*
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-h),3),p=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),n,m,q=0,r=0,s=new THREE.Vector3,t=new THREE.Vector3,u=new THREE.Vector2,v=new THREE.Vector3,A=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3,z=new THREE.Vector3;for(n=0;n<=c;++n)for(m=n/c*e*Math.PI*2,g(m,e,f,a,v),g(m+.01,e,f,a,A),E.subVectors(A,v),z.addVectors(A,v),w.crossVectors(E,z),z.crossVectors(w,E),w.normalize(),z.normalize(),m=0;m<=d;++m){var y=m/d*Math.PI*2,C=-b*Math.cos(y),
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-y=b*Math.sin(y);s.x=v.x+(C*z.x+y*w.x);s.y=v.y+(C*z.y+y*w.y);s.z=v.z+(C*z.z+y*w.z);l.setXYZ(q,s.x,s.y,s.z);t.subVectors(s,v).normalize();p.setXYZ(q,t.x,t.y,t.z);u.x=n/c;u.y=m/d;h.setXY(q,u.x,u.y);q++}for(m=1;m<=c;m++)for(n=1;n<=d;n++)a=(d+1)*m+(n-1),b=(d+1)*m+n,e=(d+1)*(m-1)+n,k.setX(r,(d+1)*(m-1)+(n-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",p);this.addAttribute("uv",h)};
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+h),3),p=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),n,m,q=0,r=0,s=new THREE.Vector3,t=new THREE.Vector3,u=new THREE.Vector2,v=new THREE.Vector3,B=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3,A=new THREE.Vector3;for(n=0;n<=c;++n)for(m=n/c*e*Math.PI*2,g(m,e,f,a,v),g(m+.01,e,f,a,B),D.subVectors(B,v),A.addVectors(B,v),w.crossVectors(D,A),A.crossVectors(w,D),w.normalize(),A.normalize(),m=0;m<=d;++m){var y=m/d*Math.PI*2,z=-b*Math.cos(y),
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+y=b*Math.sin(y);s.x=v.x+(z*A.x+y*w.x);s.y=v.y+(z*A.y+y*w.y);s.z=v.z+(z*A.z+y*w.z);l.setXYZ(q,s.x,s.y,s.z);t.subVectors(s,v).normalize();p.setXYZ(q,t.x,t.y,t.z);u.x=n/c;u.y=m/d;h.setXY(q,u.x,u.y);q++}for(m=1;m<=c;m++)for(n=1;n<=d;n++)a=(d+1)*m+(n-1),b=(d+1)*m+n,e=(d+1)*(m-1)+n,k.setX(r,(d+1)*(m-1)+(n-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",p);this.addAttribute("uv",h)};
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THREE.TorusKnotBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusKnotBufferGeometry.prototype.constructor=THREE.TorusKnotBufferGeometry;
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THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new THREE.TorusKnotBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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@@ -928,9 +928,9 @@ d;p++)n=p/d*2*Math.PI,q=-m*Math.cos(n),n=m*Math.sin(n),s.copy(r),s.x+=q*h.x+n*k.
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f,l)),this.faceVertexUvs[0].push([u.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,p,n;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)p=l/(b-1),e[l]=a.getTangentAt(p),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);p=Math.abs(e[0].y);n=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));p<=a&&(a=p,d.set(0,1,0));n<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
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h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
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-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);t.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(t.z,-t.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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-b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=a.materialIndex,n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0===s&&n===c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0===s%2?f(l[n][d+1],l[n+1][d],l[n][d],m):f(l[n][d+1],l[n+1][d+1],l[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
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-2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,p=a.length;l<p;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var n=[],m=l=0,p=b.length;l<p;l+=3,m++){var q=a[b[l]],r=a[b[l+1]],s=a[b[l+2]];n[m]=new THREE.Face3(q.index,r.index,s.index,[q.clone(),r.clone(),s.clone()],void 0,m)}for(var t=new THREE.Vector3,l=0,p=n.length;l<p;l++)g(n[l],d);l=0;for(p=this.faceVertexUvs[0].length;l<
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+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);t.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(t.z,-t.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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+b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=0;m<=c;m++){l[m]=[];for(var n=e(d.clone().lerp(h,m/c)),p=e(g.clone().lerp(h,m/c)),q=c-m,r=0;r<=q;r++)l[m][r]=0===r&&m===c?n:e(n.clone().lerp(p,r/q))}for(m=0;m<c;m++)for(r=0;r<2*(c-m)-1;r++)d=Math.floor(r/2),0===r%2?f(l[m][d+1],l[m+1][d],l[m][d]):f(l[m][d+1],l[m+1][d+1],l[m+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,a.y));
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+return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,p=a.length;l<p;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var n=[],m=l=0,p=b.length;l<p;l+=3,m++){var q=a[b[l]],r=a[b[l+1]],s=a[b[l+2]];n[m]=new THREE.Face3(q.index,r.index,s.index,[q.clone(),r.clone(),s.clone()])}for(var t=new THREE.Vector3,l=0,p=n.length;l<p;l++)g(n[l],d);l=0;for(p=this.faceVertexUvs[0].length;l<
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p;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,n=b[2].x,m=Math.max(d,a,n),q=Math.min(d,a,n),.9<m&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>n&&(b[2].x+=1));l=0;for(p=this.vertices.length;l<p;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
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THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
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12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;
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