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@@ -57,6 +57,14 @@
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geometry = new THREE.CubeGeometry( 200, 200, 200 );
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+ /*
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+ This is how compressed textures are supposed to be used:
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+
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+ DXT1 - RGB - opaque textures
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+ DXT3 - RGBA - transparent textures with sharp alpha transitions
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+ DXT5 - RGBA - transparent textures with full alpha range
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+ */
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+
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var map1 = THREE.ImageUtils.loadCompressedTexture( 'textures/compressed/disturb_dxt1_nomip.dds' );
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map1.minFilter = map1.magFilter = THREE.LinearFilter;
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map1.anisotropy = 4;
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