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@@ -64,7 +64,7 @@
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scene = new THREE.Scene();
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- sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
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+ sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial() );
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scene.add( sphere );
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var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
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