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Merge pull request #7287 from leitzler/leitzler-meshnormmat

Removed shading property for MeshNormalMaterial
Mr.doob 9 years ago
parent
commit
12803ed662

+ 1 - 1
examples/misc_lookat.html

@@ -64,7 +64,7 @@
 
 				scene = new THREE.Scene();
 
-				sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
+				sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial() );
 				scene.add( sphere );
 
 				var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );

+ 1 - 1
examples/webgl_performance.html

@@ -50,7 +50,7 @@
 
 				objects = [];
 
-				var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
+				var material = new THREE.MeshNormalMaterial();
 
 				var loader = new THREE.JSONLoader();
 				loader.load( 'obj/Suzanne.js', function ( geometry ) {

+ 1 - 1
examples/webgl_performance_static.html

@@ -48,7 +48,7 @@
 
 				scene = new THREE.Scene();
 
-				var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
+				var material = new THREE.MeshNormalMaterial();
 
 				var loader = new THREE.JSONLoader();
 				loader.load( 'obj/Suzanne.js', function ( geometry ) {