2
0
Эх сурвалжийг харах

Revert "translation for helpers and geometries."

This reverts commit 74b5a1533af17e973dddb534b769bd16825b1020.
gogoend 6 жил өмнө
parent
commit
1299eea117

+ 1 - 1
docs/api/zh/geometries/ParametricBufferGeometry.html

@@ -10,7 +10,7 @@
 	<body>
 	<body>
 		[page:BufferGeometry] &rarr;
 		[page:BufferGeometry] &rarr;
 
 
-		<h1>参数化缓冲几何体([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">Generate geometry representing a parametric surface.</p>
 		<p class="desc">Generate geometry representing a parametric surface.</p>
 
 

+ 1 - 1
docs/api/zh/geometries/ParametricGeometry.html

@@ -10,7 +10,7 @@
 	<body>
 	<body>
 		[page:Geometry] &rarr;
 		[page:Geometry] &rarr;
 
 
-		<h1>参数化几何体([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">Generate geometry representing a parametric surface.</p>
 		<p class="desc">Generate geometry representing a parametric surface.</p>
 
 

+ 25 - 25
docs/api/zh/helpers/ArrowHelper.html

@@ -10,12 +10,12 @@
 	<body>
 	<body>
 		[page:Object3D] &rarr;
 		[page:Object3D] &rarr;
 
 
-		<h1>箭头辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
-		<p class="desc">一个用于将方向可视化的三维物体。</p>
+		<p class="desc">An 3D arrow object for visualizing directions.</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<div>[example:webgl_geometries WebGL / geometries]</div>
 		<div>[example:webgl_geometries WebGL / geometries]</div>
 		<div>[example:webgl_geometry_normals WebGL / geometry / normals]</div>
 		<div>[example:webgl_geometry_normals WebGL / geometry / normals]</div>
@@ -37,61 +37,61 @@
 
 
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )</h3>
 		<h3>[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )</h3>
 		<p>
 		<p>
-		[page:Vector3 dir] -- 起始方向,必须是一个单位向量。<br />
-		[page:Vector3 origin] -- 箭头起始点。<br />
-		[page:Number length] -- 箭头长度,默认值为*1*。<br />
-		[page:Number hex] -- 箭头颜色,十六进制值,默认值为0xffff00。<br />
-		[page:Number headLength] -- 箭头头部的长度,默认值为0.2 * length。<br />
-		[page:Number headWidth] -- 箭头头部的宽度,默认值为0.2 * headLength。
+		[page:Vector3 dir] -- direction from origin. Must be a unit vector. <br />
+		[page:Vector3 origin] -- Point at which the arrow starts.<br />
+		[page:Number length] -- length of the arrow. Default is *1*.<br />
+		[page:Number hex] -- hexadecimal value to define color. Default is 0xffff00.<br />
+		[page:Number headLength] -- The length of the head of the arrow. Default is 0.2 * length.<br />
+		[page:Number headWidth] -- The length of the width of the arrow. Default is 0.2 * headLength.
 		</p>
 		</p>
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:Object3D]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 
 
 
 		<h3>[property:Line line]</h3>
 		<h3>[property:Line line]</h3>
-		<p>包含arrowHelper中线的部分。</p>
+		<p>Contains the line part of the arrowHelper.</p>
 
 
 		<h3>[property:Mesh cone]</h3>
 		<h3>[property:Mesh cone]</h3>
-		<p>包含arrowHelper中圆锥的部分。</p>
+		<p>Contains the cone part of the arrowHelper.</p>
 
 
 
 
 
 
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:Object3D]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:Object3D] class for common methods.</p>
 
 
 
 
 
 
 		<h3>[method:null setColor]([param:Number hex])</h3>
 		<h3>[method:null setColor]([param:Number hex])</h3>
 		<p>
 		<p>
-		hex -- 颜色值,以十六进制来进行表示。<br /><br />
+		hex -- The hexadecimal value of the color.<br /><br />
 
 
-		用于设置arrowHelper的颜色。
+		Sets the color of the arrowHelper.
 		</p>
 		</p>
 
 
 		<h3>[method:null setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
 		<h3>[method:null setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
 		<p>
 		<p>
-		length -- 所需的arrowHelper的长度。<br />
-		headLength -- 箭头头部的长度。<br />
-		headWidth -- 箭头头部的宽度。<br /><br />
+		length -- The desired length.<br />
+		headLength -- The length of the head of the arrow.<br />
+		headWidth -- The length of the width of the arrow.<br /><br />
 
 
-		用于设置arrowhelper的长度。
+		Sets the length of the arrowhelper.
 		</p>
 		</p>
 
 
 		<h3>[method:null setDirection]([param:Vector3 dir])</h3>
 		<h3>[method:null setDirection]([param:Vector3 dir])</h3>
 		<p>
 		<p>
-		dir -- 所需的arrowHelper的方向,必须是一个单位向量。<br /><br />
+		dir -- The desired direction. Must be a unit vector.<br /><br />
 
 
-		用于设置arrowhelper的方向。
+		Sets the direction of the arrowhelper.
 		</p>
 		</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 11 - 12
docs/api/zh/helpers/AxesHelper.html

@@ -10,14 +10,13 @@
 	<body>
 	<body>
 		[page:LineSegments] &rarr;
 		[page:LineSegments] &rarr;
 
 
-		<h1>轴辅助工具[name]</h1>
+		<h1>[name]</h1>
 
 
-		<p class="desc">
-			一个轴对象,以简单的方式使得三个轴能被看到。<br />
-			X轴为红色,Y轴为绿色,Z轴为蓝色。</p>
+		<p class="desc">An axis object to visualize the 3 axes in a simple way. <br />
+			The X axis is red. The Y axis is green. The Z axis is blue.</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<div>[example:webgl_geometries WebGL / geometries]</div>
 		<div>[example:webgl_geometries WebGL / geometries]</div>
 		<div>[example:webgl_geometries2 WebGL / geometries2]</div>
 		<div>[example:webgl_geometries2 WebGL / geometries2]</div>
@@ -31,21 +30,21 @@ var axesHelper = new THREE.AxesHelper( 5 );
 scene.add( axesHelper );
 scene.add( axesHelper );
     </code>
     </code>
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( [param:Number size] )</h3>
 		<h3>[name]( [param:Number size] )</h3>
 		<p>
 		<p>
-		[page:Number size] -- (可选)用于表示轴的线的尺寸,默认值为*1*。
+		[page:Number size] -- (optional) size of the lines representing the axes. Default is *1*.
 		</p>
 		</p>
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 17 - 17
docs/api/zh/helpers/Box3Helper.html

@@ -10,14 +10,14 @@
 	<body>
 	<body>
 		[page:LineSegments] &rarr;
 		[page:LineSegments] &rarr;
 
 
-		<h1>Box3辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			一个能使得[page:Box3]能够被看到的辅助工具。
+			Helper object to visualize a [page:Box3].
 		</p>
 		</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<code>
 		<code>
 		var box = new THREE.Box3();
 		var box = new THREE.Box3();
@@ -28,36 +28,36 @@
 		</code>
 		</code>
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( [param:Box3 box], [param:Color color] )</h3>
 		<h3>[name]( [param:Box3 box], [param:Color color] )</h3>
 		<p>
 		<p>
-		[page:Box3 box]  -- 将要显示的Box3对象。<br />
-		[page:Color color] --  (可选) box的颜色,默认值为0xffff00。<br /><br />
-		
-		创建一个用于表示所传入的Box3的线框盒子。
+		[page:Box3 box]  -- the Box3 to show.<br />
+		[page:Color color] --  (optional) the box's color. Default is 0xffff00.<br /><br />
+
+		Creates a new wireframe box that represents the passed Box3.
 		</p>
 		</p>
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
 		<h3>[property:Box3 box]</h3>
 		<h3>[property:Box3 box]</h3>
-		<p>将要被显示的Box3。</p>
+		<p>The Box3 being visualized.</p>
 
 
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 
 
 		<h3>[method:void updateMatrixWorld]( [param:Boolean force] )</h3>
 		<h3>[method:void updateMatrixWorld]( [param:Boolean force] )</h3>
 		<p>
 		<p>
-			它覆盖了其基类[page:Object3D]中的方法,所以
-			它还将更新线框盒子到[page:Box3Helper.box .box]
-			属性的范围。
+			This overrides the method in the base [page:Object3D] class so that it
+			also updates the wireframe box to the extent of the [page:Box3Helper.box .box]
+			property.
 		</p>
 		</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 19 - 19
docs/api/zh/helpers/BoxHelper.html

@@ -10,17 +10,17 @@
 	<body>
 	<body>
 		[page:LineSegments] &rarr;
 		[page:LineSegments] &rarr;
 
 
-		<h1>盒子辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			一个用于在对象周围显示沿世界轴对齐的定界框的辅助对象。
+			Helper object to show the world-axis-aligned bounding box around an object.
 
 
-			请注意,该对象必须具有[page:Geometry]或者[page:BufferGeometry]对象才能工作,
-			因此它不适用于[page:Sprite Sprites]。
+			Note that the object must have a [page:Geometry] or [page:BufferGeometry] for this to work,
+			so it won't work with [page:Sprite Sprites].
 		</p>
 		</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<div>[example:webgl_helpers WebGL / helpers]</div>
 		<div>[example:webgl_helpers WebGL / helpers]</div>
 		<div>[example:webgl_loader_nrrd WebGL / loader / nrrd]</div>
 		<div>[example:webgl_loader_nrrd WebGL / loader / nrrd]</div>
@@ -35,39 +35,39 @@
 		</code>
 		</code>
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
 		<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
 		<p>
 		<p>
-		[page:Object3D object]  -- (可选)将要用于显示沿世界轴对其的定界框的object3D(三维物体)。<br />
-		[page:Color color] --  (可选)十六进制值,用于定义定界框的颜色,默认值为0xffff00。<br /><br />
+		[page:Object3D object]  -- (optional) the object3D to show the world-axis-aligned boundingbox.<br />
+		[page:Color color] --  (optional) hexadecimal value that defines the box's color. Default is 0xffff00.<br /><br />
 
 
-		创建一个新的、包围着所传入的物体的线框盒子。在内部,它使用[page:Box3.setFromObject]来计算维度。
-		请注意,它包括所传入物体(对象)的任何子级。
+		Creates a new wireframe box that bounds the passed object. Internally this uses [page:Box3.setFromObject]
+		to calculate the dimensions. Note that this includes any children.
 		</p>
 		</p>
 
 
-		<h2>属性Properties</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
 
 
-		<h2>方法Methods</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 		<h3>[method:null update]()</h3>
 		<h3>[method:null update]()</h3>
 		<p>
 		<p>
-			更新辅助工具中的几何体,以匹配该物体(包括其子级)的尺寸。
-			请参阅[page:Box3.setFromObject]。
+			Updates the helper's geometry to match the dimensions
+			of the object, including any children. See [page:Box3.setFromObject].
 		</p>
 		</p>
 
 
 		<h3>[method:BoxHelper setFromObject]( [param:Object3D object] )</h3>
 		<h3>[method:BoxHelper setFromObject]( [param:Object3D object] )</h3>
 		<p>
 		<p>
-			[page:Object3D object] -  将用于创建辅助工具的[page:Object3D]。<br /><br />
+			[page:Object3D object] - [page:Object3D] to create the helper of.<br /><br />
 
 
-			更新所传入的物体的线框盒子。
+			Updates the wireframe box for the passed object.
 		</p>
 		</p>
 
 
-		<h2>源代码Source</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 18 - 19
docs/api/zh/helpers/CameraHelper.html

@@ -10,14 +10,14 @@
 	<body>
 	<body>
 		[page:LineSegments] &rarr;
 		[page:LineSegments] &rarr;
 
 
-		<h1>摄像机辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			它将会显示摄像机,包括摄像机的视锥体。<br />
-			它使用[page:LineSegments](线段)来显示摄像机视锥体。
+		This helps with visualizing what a camera contains in its frustum.<br />
+		It visualizes the frustum of a camera using a [page:LineSegments].
 		</p>
 		</p>
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<div>[example:webgl_camera WebGL / camera]</div>
 		<div>[example:webgl_camera WebGL / camera]</div>
 		<div>[example:webgl_geometry_extrude_splines WebGL / extrude / splines]</div>
 		<div>[example:webgl_geometry_extrude_splines WebGL / extrude / splines]</div>
@@ -29,51 +29,50 @@ scene.add( helper );
 		</code>
 		</code>
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( [param:Camera camera] )</h3>
 		<h3>[name]( [param:Camera camera] )</h3>
 		<p>
 		<p>
-		[page:Camera camera] -- 将会被CameraHelper可视化的相机。<br /><br />
+		[page:Camera camera] -- The camera to visualize.<br /><br />
 
 
-		为特定的摄像机创建一个新的 [Name]。
+		This create a new [Name] for the specified camera.
 		</p>
 		</p>
 
 
 
 
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
 
 
 
 
 		<h3>[property:Camera camera]</h3>
 		<h3>[property:Camera camera]</h3>
-		<p>将会被可视化的摄像机。</p>
+		<p>The camera being visualized.</p>
 
 
 		<h3>[property:object pointMap]</h3>
 		<h3>[property:object pointMap]</h3>
-		<p>它包括了用于可视化相机的点。
-			This contains the points used to visualize the camera.</p>
+		<p>This contains the points used to visualize the camera.</p>
 
 
 		<h3>[property:object matrix]</h3>
 		<h3>[property:object matrix]</h3>
-		<p>对[page:Object3D.matrixWorld camera.matrixWorld]的引用。</p>
+		<p>Reference to the [page:Object3D.matrixWorld camera.matrixWorld].</p>
 
 
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<p>
 		<p>
-			请参阅[page:Object3D.matrixAutoUpdate]。在这里将其设置为*false*,因为辅助工具使用的是
-			相机的[page:Object3D.matrixWorld matrixWorld]。
+			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
+			camera's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 		</p>
 
 
 
 
 
 
 
 
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 
 
 		<h3>[method:null update]()</h3>
 		<h3>[method:null update]()</h3>
-		<p>基于摄像机的projectionMatrix(投影矩阵)来更新辅助工具。</p>
+		<p>Updates the helper based on the projectionMatrix of the camera.</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 11 - 11
docs/api/zh/helpers/DirectionalLightHelper.html

@@ -10,15 +10,15 @@
 	<body>
 	<body>
 		[page:Object3D] &rarr;
 		[page:Object3D] &rarr;
 
 
-		<h1>方向光辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			用来在场景中显示[page:DirectionalLight]效果的辅助工具对象。
+			Helper object to assist with visualizing a [page:DirectionalLight]'s effect on the scene.
 
 
-			由一个平面和一条表示光的位置与方向的线组成。
+			This consists of plane and a line representing the light's position and direction.
 		</p>
 		</p>
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<code>
 		<code>
 		var light = new THREE.DirectionalLight( 0xFFFFFF );
 		var light = new THREE.DirectionalLight( 0xFFFFFF );
@@ -29,25 +29,25 @@
 		</code>
 		</code>
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
 		<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
 		<p>
 		<p>
-			[page:DirectionalLight light]-- 将会被可视化的光。 <br /><br />
+			[page:DirectionalLight light]-- The light to be visualized. <br /><br />
 
 
-			[page:Number size] -- (可选)平面的大小,默认为*1*。(optional) dimensions of the plane. Default is *1*.<br /><br />
+			[page:Number size] -- (optional) dimensions of the plane. Default is *1*.<br /><br />
 
 
-			[page:Hex color] -- (可选)如果没有设置这个值,辅助工具将会使用光线本身的颜色。(optional) if this is not the set the helper will take the color of the light.
+			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</p>
 		</p>
 
 
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:Object3D]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 
 
 
 		<h3>[property:Line lightPlane]</h3>
 		<h3>[property:Line lightPlane]</h3>
-		<p>包含着用于显示方向光的位置的线(网格)。</p>
+		<p>Contains the line mesh showing the location of the directional light.</p>
 
 
 		<h3>[property:DirectionalLight light]</h3>
 		<h3>[property:DirectionalLight light]</h3>
 		<p>Reference to the [page:DirectionalLight directionalLight] being visualized.</p>
 		<p>Reference to the [page:DirectionalLight directionalLight] being visualized.</p>

+ 19 - 22
docs/api/zh/helpers/FaceNormalsHelper.html

@@ -10,22 +10,19 @@
 	<body>
 	<body>
 		[page:LineSegments] &rarr;
 		[page:LineSegments] &rarr;
 
 
-		<h1>面法线辅助工具[name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			渲染[page:ArrowHelper arrows]来显示物体中[page:Face3 face](面)的法线。
-
-
 			Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals.
 			Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals.
 			Requires  that face normals have been specified on all 	[page:Face3 faces] or calculated
 			Requires  that face normals have been specified on all 	[page:Face3 faces] or calculated
 			with [page:Geometry.computeFaceNormals computeFaceNormals]. <br /><br />
 			with [page:Geometry.computeFaceNormals computeFaceNormals]. <br /><br />
 
 
-			请注意,该辅助工具仅在其几何体为[page:Geometry]实例的对象(物体)上工作。
-			对于[page:BufferGeometry],请使用[page:VertexNormalsHelper]。
+			Note that this only works with the objects whose geometry is an instance of [page:Geometry].
+			For [page:BufferGeometry] use a [page:VertexNormalsHelper] instead.
 		<p>
 		<p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<div>[example:webgl_helpers WebGL / helpers]</div>
 		<div>[example:webgl_helpers WebGL / helpers]</div>
 
 
@@ -40,44 +37,44 @@
 		scene.add( helper );
 		scene.add( helper );
 		</code>
 		</code>
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( [param:Object3D object], [param:Number size], [param:Color color], [param:Number linewidth] )</h3>
 		<h3>[name]( [param:Object3D object], [param:Number size], [param:Color color], [param:Number linewidth] )</h3>
 		<p>
 		<p>
-		[page:Object3D object] -- 用于渲染面法线的物体。object for which to render face normals.<br />
-		[page:Number size] -- (可选)箭头的长度,默认为*1*。<br />
-		[page:Hex color] -- (可选)箭头的颜色,十六进制格式。默认值为*0xffff00*。<br />
-		[page:Number linewidth] -- (可选)箭头的线宽,默认值为*1*。
+		[page:Object3D object] -- object for which to render face normals.<br />
+		[page:Number size] -- (optional) length of the arrows. Default is *1*.<br />
+		[page:Hex color] -- (optional) hex color of the arrows. Default is *0xffff00*.<br />
+		[page:Number linewidth] -- (optional) width of the arrow lines.  Default is *1*.
 		</p>
 		</p>
 
 
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<p>
 		<p>
-			请参阅[page:Object3D.matrixAutoUpdate]。在这里将其设置为*false*,
-			因为辅助工具使用的是物体的[page:Object3D.matrixWorld matrixWorld]。
+			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
+			objects's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 		</p>
 
 
 		<h3>[property:Object3D object]</h3>
 		<h3>[property:Object3D object]</h3>
-		<p>其面法线将会被可视化的物体。</p>
+		<p>The object for which the face normals are being visualized.</p>
 
 
 		<h3>[property:Number size]</h3>
 		<h3>[property:Number size]</h3>
-		<p>箭头的长度,默认值为*1*。</p>
+		<p>Length of the arrows. Default is *1*.</p>
 
 
 
 
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 
 
 		<h3>[method:null update]()</h3>
 		<h3>[method:null update]()</h3>
-		<p>基于物体的移动,更新面法线的预览。Updates the face normal preview based on movement of the object.</p>
+		<p>Updates the face normal preview based on movement of the object.</p>
 
 
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 10 - 11
docs/api/zh/helpers/GridHelper.html

@@ -10,13 +10,12 @@
 	<body>
 	<body>
 		[page:Line] &rarr;
 		[page:Line] &rarr;
 
 
-		<h1>网格辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
-		<p class="desc">
-			GridHelper是一个用于定义网格的对象,网格是由线组成的二维数组。.</p>
+		<p class="desc">The GridHelper is an object to define grids. Grids are two-dimensional arrays of lines.</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<code>var size = 10;
 		<code>var size = 10;
 		var divisions = 10;
 		var divisions = 10;
@@ -27,20 +26,20 @@
 		[example:webgl_helpers Example using various helpers]
 		[example:webgl_helpers Example using various helpers]
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:number size], [param:Number divisions], [param:Color colorCenterLine], [param:Color colorGrid] )</h3>
 		<h3>[name]( [param:number size], [param:Number divisions], [param:Color colorCenterLine], [param:Color colorGrid] )</h3>
 		<p>
 		<p>
-		size -- 网格的尺寸,默认值为10。<br />
-		divisions -- 网格的划分数,默认值为10。<br />
-		colorCenterLine -- 网格中线的颜色。这个值可以是[page:Color]对象、十六进制值或CSS颜色名。默认值为0x444444。<br />
-		colorGrid -- 网格线的颜色。这个值可以是[page:Color]对象、十六进制值或CSS颜色名。默认值为0x888888。
+		size -- The size of the grid. Default is 10. <br />
+		divisions -- The number of divisions across the grid. Default is 10. <br />
+		colorCenterLine -- The color of the centerline. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x444444 <br />
+		colorGrid -- The color of the lines of the grid. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x888888
 		</p>
 		</p>
 		<p>
 		<p>
-			创建一个新的每条边具有'size'大小、被分为'divisions'段的[name]。其中的颜色值是可选的。
+		Creates a new [name] of size 'size' and divided into 'divisions' segments per side. Colors are optional.
 		</p>
 		</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 19 - 19
docs/api/zh/helpers/HemisphereLightHelper.html

@@ -10,13 +10,13 @@
 	<body>
 	<body>
 		[page:Object3D] &rarr;
 		[page:Object3D] &rarr;
 
 
-		<h1>半球光辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			为[page:HemisphereLight HemisphereLight]创建一个由spherical [page:Mesh](球状网格)所组成的视觉辅助对象。
+			Creates a visual aid consisting of a spherical [page:Mesh] for a [page:HemisphereLight HemisphereLight].
 		</p>
 		</p>
 
 
-		<h3>示例</h3>
+		<h3>Example</h3>
 
 
 		<code>
 		<code>
 var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
 var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
@@ -27,51 +27,51 @@ scene.add( helper );
 		</code>
 		</code>
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:HemisphereLight light], [param:Number sphereSize], [param:Hex color] )</h3>
 		<h3>[name]( [param:HemisphereLight light], [param:Number sphereSize], [param:Hex color] )</h3>
 		<p>
 		<p>
-			[page:HemisphereLight light] -- 将要用于可视化的光线。<br /><br />
+			[page:HemisphereLight light] -- The light being visualized. <br /><br />
 
 
-			[page:Number size] -- 用于表示可视化的光线的网格大小。<br /><br />
+			[page:Number size] -- The size of the mesh used to visualize the light.<br /><br />
 
 
-			[page:Hex color] -- (可选)如果没有设置这个值,辅助工具将会使用光线本身的颜色。
+			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</p>
 		</p>
 
 
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:Object3D]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 
 		<h3>[property:HemisphereLight light]</h3>
 		<h3>[property:HemisphereLight light]</h3>
-		<p>对被可视化的HemisphereLight的引用。</p>
+		<p>Reference to the HemisphereLight being visualized.</p>
 
 
 		<h3>[property:object matrix]</h3>
 		<h3>[property:object matrix]</h3>
-		<p>hemisphereLight中[page:Object3D.matrixWorld matrixWorld]的引用。</p>
+		<p>Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].</p>
 
 
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<p>
 		<p>
-			请参阅[page:Object3D.matrixAutoUpdate]。
-			在这里将这个值设为*false*,因为辅助工具使用hemisphereLight中的[page:Object3D.matrixWorld matrixWorld]。
+			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
+			hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 		</p>
 
 
 		<h3>[property:hex color]</h3>
 		<h3>[property:hex color]</h3>
 		<p>
 		<p>
-			颜色参数是在构造函数中传入的,默认值为*undefined*。
-			如果这个值发生了改变,则在下一次[page:.update update]被调用时,辅助工具的颜色将会更新。
+			 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
+			the next time [page:.update update] is called.
 		</p>
 		</p>
 
 
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:Object3D]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:Object3D] class for common methods.</p>
 
 
 		<h3>[method:null dispose]()</h3>
 		<h3>[method:null dispose]()</h3>
 		<p>Dispose of the hemisphereLightHelper.</p>
 		<p>Dispose of the hemisphereLightHelper.</p>
 
 
 		<h3>[method:null update]()</h3>
 		<h3>[method:null update]()</h3>
-		<p>更新辅助工具,使其匹配[page:.light]的位置与方向。</p>
+		<p>Updates the helper to match the position and direction of the [page:.light].</p>
 
 
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 17 - 18
docs/api/zh/helpers/PlaneHelper.html

@@ -10,14 +10,14 @@
 	<body>
 	<body>
 		[page:LineSegments] &rarr;
 		[page:LineSegments] &rarr;
 
 
-		<h1>平面辅助工具[name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			用于显示[page:Plane](平面)的辅助工具。
+			Helper object to visualize a [page:Plane].
 		</p>
 		</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<code>
 		<code>
 		var plane = new THREE.Plane( new THREE.Vector3( 1, 1, 0.2 ), 3 );
 		var plane = new THREE.Plane( new THREE.Vector3( 1, 1, 0.2 ), 3 );
@@ -26,40 +26,39 @@
 		</code>
 		</code>
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( [param:Plane plane], [param:Float size], [param:Color hex] )</h3>
 		<h3>[name]( [param:Plane plane], [param:Float size], [param:Color hex] )</h3>
 		<p>
 		<p>
-		[page:Plane plane] --  将会被可视化的平面<br />
-		[page:Float size] -- (可选) 平面辅助工具的边长,默认值为1。<br />
-		[page:Color color] --  (可选)平面辅助工具的颜色,默认值为0xffff00。<br /><br />
+		[page:Plane plane] --  the plane to visualize.<br />
+		[page:Float size] -- (optional) side length of plane helper. Default is 1.<br />
+		[page:Color color] --  (optional) the color of the helper. Default is 0xffff00.<br /><br />
 
 
-		创建一个新的线框,以用于表示所传入的平面。
 		Creates a new wireframe representation of the passed plane.
 		Creates a new wireframe representation of the passed plane.
 		</p>
 		</p>
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:LineSegments] class for common properties.</p>
 
 
 		<h3>[property:Plane plane]</h3>
 		<h3>[property:Plane plane]</h3>
-		<p>将会被可视化的[page:Plane plane](平面)。</p>
+		<p>The [page:Plane plane] being visualized.</p>
 
 
 		<h3>[property:Float size]</h3>
 		<h3>[property:Float size]</h3>
-		<p>plane helper(平面辅助工具)的边长。</p>
+		<p>The side lengths of plane helper.</p>
 
 
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:LineSegments]来查看共有属性。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:LineSegments] class for common methods.</p>
 
 
 		<h3>[method:void updateMatrixWorld]( [param:Boolean force] )</h3>
 		<h3>[method:void updateMatrixWorld]( [param:Boolean force] )</h3>
 		<p>
 		<p>
-			该方法覆盖了其基类[page:Object3D]中的方法,因此它也将
-			根据[page:PlaneHelper.plane .plane]和[page:PlaneHelper.size .size]属性
-			来更新辅助工具对象。
+			This overrides the method in the base [page:Object3D] class so that it also
+			updates the helper object according to the [page:PlaneHelper.plane .plane] and
+			[page:PlaneHelper.size .size] properties.
 		</p>
 		</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 20 - 20
docs/api/zh/helpers/PointLightHelper.html

@@ -10,15 +10,15 @@
 	<body>
 	<body>
 		[page:Mesh] &rarr;
 		[page:Mesh] &rarr;
 
 
-		<h1>点光源辅助工具[name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			在场景中显示一个用于使[page:PointLight](点光源)可视化的、
-			由spherical [page:Mesh](球形网格)组成的辅助工具对象,
+			This displays a helper object consisting of a spherical [page:Mesh] for visualizing
+			 a [page:PointLight].
 		 </p>
 		 </p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		[example:webgl_helpers WebGL /  helpers]
 		[example:webgl_helpers WebGL /  helpers]
 
 
@@ -35,49 +35,49 @@
 
 
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )</h3>
 		<h3>[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )</h3>
 		<p>
 		<p>
-		[page:PointLight light] -- 将会被可视化的光。 <br /><br />
+		[page:PointLight light] -- The light to be visualized. <br /><br />
 
 
-		[page:Float sphereSize] -- (可选)球形辅助工具的尺寸大小,默认值为*1*。<br /><br />
+		[page:Float sphereSize] -- (optional) The size of the sphere helper. Default is *1*.<br /><br />
 
 
-		[page:Hex color] -- (可选)如果没有设置这个值,辅助工具将会使用光线本身的颜色。
+		[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</p>
 		</p>
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:Mesh]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:Mesh] class for common properties.</p>
 
 
 		<h3>[property:PointLight light]</h3>
 		<h3>[property:PointLight light]</h3>
-		<p>将会被可视化的[page:PointLight]。</p>
+		<p>The [page:PointLight] that is being visualized.</p>
 
 
 		<h3>[property:object matrix]</h3>
 		<h3>[property:object matrix]</h3>
-		<p>对pointLight的[page:Object3D.matrixWorld matrixWorld]引用。</p>
+		<p>Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].</p>
 
 
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<h3>[property:object matrixAutoUpdate]</h3>
 		<p>
 		<p>
-			请参阅[page:Object3D.matrixAutoUpdate]。在这里将这个值设为*false*,
-			因为辅助工具使用pointLight中的[page:Object3D.matrixWorld matrixWorld]。
+			See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
+			pointLight's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 		</p>
 
 
 		<h3>[property:hex color]</h3>
 		<h3>[property:hex color]</h3>
 		<p>
 		<p>
-			颜色参数是在构造函数中传入的,默认值为*undefined*。
-			如果这个值发生了改变,则在下一次[page:.update update]被调用时,辅助工具的颜色将会更新。
+			 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
+			the next time [page:.update update] is called.
 		</p>
 		</p>
 
 
-		<h2>方法</h2>
-		<p>请参阅其基类[page:Mesh]来查看共有方法。</p>
+		<h2>Methods</h2>
+		<p>See the base [page:Mesh] class for common methods.</p>
 
 
 		<h3>[method:null dispose]()</h3>
 		<h3>[method:null dispose]()</h3>
 		<p>Dispose of the pointLightHelper.</p>
 		<p>Dispose of the pointLightHelper.</p>
 
 
 
 
 		<h3>[method:null update]()</h3>
 		<h3>[method:null update]()</h3>
-		<p>更新辅助工具,使其匹配[page:.light]的位置与方向。</p>
+		<p>Updates the helper to match the position of the [page:.light].</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 12 - 14
docs/api/zh/helpers/PolarGridHelper.html

@@ -10,13 +10,12 @@
 	<body>
 	<body>
 		[page:Line] &rarr;
 		[page:Line] &rarr;
 
 
-		<h1>极坐标网格辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
-		<p class="desc">PolarGridHelper(极坐标网格辅助工具)是一个用于定义极坐标网格的对象。
-			 网格是一个由线组成的二维数组。</p>
+		<p class="desc">The PolarGridHelper is an object to define polar grids. Grids are two-dimensional arrays of lines.</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		<code>var radius = 10;
 		<code>var radius = 10;
 		var radials = 16;
 		var radials = 16;
@@ -29,23 +28,22 @@
 		[example:webgl_helpers Example using various helpers]
 		[example:webgl_helpers Example using various helpers]
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Number radius], [param:Number radials], [param:Number circles], [param:Number divisions], [param:Color color1], [param:Color color2] )</h3>
 		<h3>[name]( [param:Number radius], [param:Number radials], [param:Number circles], [param:Number divisions], [param:Color color1], [param:Color color2] )</h3>
 		<p>
 		<p>
-		radius -- 极坐标网格的半径。这个值可以是任意正数,默认值为10。<br />
-		radials -- 圆的径向分段数量。这个值可以是任意正整数,默认值为16。<br />
-		circles -- 圆的数量。这个值可以是任意正整数,默认值为8。<br />
-		divisions -- 每个圆的线分段数。这个值可以是任意大于或等于3的正整数,默认值为64。<br />
-		color1 -- 用于网格元素的第一种颜色。这个值可以是[page:Color]对象、十六进制值或CSS颜色名。默认值是0x444444。<br />
-		color2 -- 用于网格元素的第二种颜色。这个值可以是[page:Color]对象、十六进制值或CSS颜色名。默认值是0x888888。
+		radius -- The radius of the polar grid. This can be any positive number. Default is 10.<br />
+		radials -- The number of radial lines. This can be any positive integer. Default is 16.<br />
+		circles -- The number of circles. This can be any positive integer. Default is 8.<br />
+		divisions -- The number of line segments used for each circle. This can be any positive integer that is 3 or greater. Default is 64.<br />
+		color1 -- The first color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x444444 <br />
+		color2 -- The second color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x888888
 		</p>
 		</p>
 		<p>
 		<p>
-		创建一个新的以'radius'为半径、径向分段数为'radials'、具有'circles'个圆的[name](极坐标网格辅助工具),其每个圆的圆周被细分为'divisions'段。颜色为可选值。
-		Creates a new  of radius 'radius' with 'radials' number of radials and 'circles' number of circles, where each circle is smoothed into 'divisions' number of line segments. Colors are optional.
+		Creates a new [name] of radius 'radius' with 'radials' number of radials and 'circles' number of circles, where each circle is smoothed into 'divisions' number of line segments. Colors are optional.
 		</p>
 		</p>
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 14 - 14
docs/api/zh/helpers/RectAreaLightHelper.html

@@ -10,13 +10,13 @@
 	<body>
 	<body>
 		[page:Object3D] &rarr;
 		[page:Object3D] &rarr;
 
 
-		<h1>矩形区域光辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			为[page:RectAreaLight]创建一个可视化的辅助工具。
+			Creates a visual aid for a [page:RectAreaLight].
 		</p>
 		</p>
 
 
-		<h3>示例</h3>
+		<h3>Example</h3>
 
 
 		<code>
 		<code>
 var light = new THREE.RectAreaLight( 0xffffbb, 1.0, 5, 5 );
 var light = new THREE.RectAreaLight( 0xffffbb, 1.0, 5, 5 );
@@ -27,40 +27,40 @@ scene.add( helper );
 		</code>
 		</code>
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:RectAreaLight light], [param:Hex color] )</h3>
 		<h3>[name]( [param:RectAreaLight light], [param:Hex color] )</h3>
 		<p>
 		<p>
-			[page:RectAreaLight light] -- 将要被可视化的灯光。<br /><br />
+			[page:RectAreaLight light] -- The light being visualized.<br /><br />
 
 
-			[page:Hex color] -- (可选)如果没有设置这个值,辅助工具将会使用光线本身的颜色。
+			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</p>
 		</p>
 
 
 
 
-		<h2>属性</h2>
-		<p>请参阅其基类[page:Object3D]来查看共有属性。</p>
+		<h2>Properties</h2>
+		<p>See the base [page:Object3D] class for common properties.</p>
 
 
 		<h3>[property:RectAreaLight light]</h3>
 		<h3>[property:RectAreaLight light]</h3>
-		<p>对被用于可视化的RectAreaLight的引用。</p>
+		<p>Reference to the RectAreaLight being visualized.</p>
 
 
 		<h3>[property:hex color]</h3>
 		<h3>[property:hex color]</h3>
 		<p>
 		<p>
-			颜色参数是在构造函数中传入的,默认值为*undefined*。
-			如果这个值发生了改变,则在下一次[page:.update update]被调用时,辅助工具的颜色将会更新。
+						 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
+						the next time [page:.update update] is called.
 		</p>
 		</p>
 
 
 
 
-		<h2>方法</h2>
+		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 
 		<h3>[method:null dispose]()</h3>
 		<h3>[method:null dispose]()</h3>
 		<p>Dispose of the rectAreaLightHelper.</p>
 		<p>Dispose of the rectAreaLightHelper.</p>
 
 
 		<h3>[method:null update]()</h3>
 		<h3>[method:null update]()</h3>
-		<p>更新辅助工具,使其匹配[page:.light]的位置与方向。</p>
+		<p>Updates the helper to match the position and direction of the [page:.light].</p>
 
 
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 11 - 11
docs/api/zh/helpers/SkeletonHelper.html

@@ -10,15 +10,15 @@
 	<body>
 	<body>
 		[page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;
 		[page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;
 
 
-		<h1>骨架辅助工具([name]</h1>
+		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-			一个用于辅助[page:Skeleton Skeleton],使其可视化的辅助工具对象。
-			该辅助工具在渲染时使用[page:LineBasicMaterial LineBasicMaterial]材质。
+		A helper object to assist with visualizing a [page:Skeleton Skeleton].
+		The helper is renderered using a [page:LineBasicMaterial LineBasicMaterial].
 		</p>
 		</p>
 
 
 
 
-		<h2>示例</h2>
+		<h2>Example</h2>
 
 
 		[example:webgl_animation_skinning_blending animation / skinning / blending]<br />
 		[example:webgl_animation_skinning_blending animation / skinning / blending]<br />
 		[example:webgl_animation_skinning_morph animation / skinning / morph]<br />
 		[example:webgl_animation_skinning_morph animation / skinning / morph]<br />
@@ -32,30 +32,30 @@ scene.add( helper );
 
 
 
 
 
 
-		<h2>构造器</h2>
+		<h2>Constructor</h2>
 
 
 
 
 		<h3>[name]( object )</h3>
 		<h3>[name]( object )</h3>
 		<p>
 		<p>
-		object -- 可以是任何一个以[page:Bone Bone](骨骼)数组作为子对象的物体。<br />
-		例如,[page:Skeleton Skeleton](骨架)或者[page:SkinnedMesh SkinnedMesh](蒙皮)。
+		object -- can be any object that has an array of [page:Bone Bone]s as a sub object. <br />
+		For example, a [page:Skeleton Skeleton] or a [page:SkinnedMesh SkinnedMesh].
 		</p>
 		</p>
 
 
 
 
-		<h2>属性</h2>
+		<h2>Properties</h2>
 
 
 		<h3>[property:Array bones]</h3>
 		<h3>[property:Array bones]</h3>
 		<p>
 		<p>
-			将被辅助工具作为[page:Line Lines]来渲染的骨骼数组。
+		The list of bones that the helper renders as [page:Line Lines].
 		</p>
 		</p>
 
 
 		<h3>[property:Object root]</h3>
 		<h3>[property:Object root]</h3>
 		<p>
 		<p>
-			在构造器中传入的对象。
+		The object passed in the constructor.
 		</p>
 		</p>
 
 
 
 
-		<h2>源代码</h2>
+		<h2>Source</h2>
 
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>
 	</body>

+ 39 - 40
docs/list.js

@@ -429,7 +429,7 @@ var list = {
 
 
 		"Manual": {
 		"Manual": {
 
 
-			"起步": {
+			"Getting Started": {
 				"创建一个场景": "manual/zh/introduction/Creating-a-scene",
 				"创建一个场景": "manual/zh/introduction/Creating-a-scene",
 				"通过模块来引入": "manual/zh/introduction/Import-via-modules",
 				"通过模块来引入": "manual/zh/introduction/Import-via-modules",
 				"浏览器支持": "manual/zh/introduction/Browser-support",
 				"浏览器支持": "manual/zh/introduction/Browser-support",
@@ -444,22 +444,21 @@ var list = {
 				"一些有用的链接": "manual/zh/introduction/Useful-links"
 				"一些有用的链接": "manual/zh/introduction/Useful-links"
 			},
 			},
 
 
-			"接下来的步骤": {
-				"如何更新场景中的物体": "manual/zh/introduction/How-to-update-things",
-				"如何创建VR内容": "manual/zh/introduction/How-to-create-VR-content",
-				"矩阵变换": "manual/zh/introduction/Matrix-transformations",
-				"动画系统": "manual/zh/introduction/Animation-system"
+			"Next Steps": {
+				"How to update things": "manual/zh/introduction/How-to-update-things",
+				"Matrix transformations": "manual/zh/introduction/Matrix-transformations",
+				"Animation system": "manual/zh/introduction/Animation-system"
 			},
 			},
 
 
-			"构建工具": {
+			"Build Tools": {
 				"Testing with NPM": "manual/zh/buildTools/Testing-with-NPM"
 				"Testing with NPM": "manual/zh/buildTools/Testing-with-NPM"
 			}
 			}
 
 
 		},
 		},
 
 
-		"参考文档": {
+		"Reference": {
 
 
-			"动画": {
+			"Animation": {
 				"AnimationAction": "api/zh/animation/AnimationAction",
 				"AnimationAction": "api/zh/animation/AnimationAction",
 				"AnimationClip": "api/zh/animation/AnimationClip",
 				"AnimationClip": "api/zh/animation/AnimationClip",
 				"AnimationMixer": "api/zh/animation/AnimationMixer",
 				"AnimationMixer": "api/zh/animation/AnimationMixer",
@@ -479,7 +478,7 @@ var list = {
 				"VectorKeyframeTrack": "api/zh/animation/tracks/VectorKeyframeTrack"
 				"VectorKeyframeTrack": "api/zh/animation/tracks/VectorKeyframeTrack"
 			},
 			},
 
 
-			"音频": {
+			"Audio": {
 				"Audio": "api/zh/audio/Audio",
 				"Audio": "api/zh/audio/Audio",
 				"AudioAnalyser": "api/zh/audio/AudioAnalyser",
 				"AudioAnalyser": "api/zh/audio/AudioAnalyser",
 				"AudioContext": "api/zh/audio/AudioContext",
 				"AudioContext": "api/zh/audio/AudioContext",
@@ -487,7 +486,7 @@ var list = {
 				"PositionalAudio": "api/zh/audio/PositionalAudio"
 				"PositionalAudio": "api/zh/audio/PositionalAudio"
 			},
 			},
 
 
-			"摄像机": {
+			"Cameras": {
 				"ArrayCamera": "api/zh/cameras/ArrayCamera",
 				"ArrayCamera": "api/zh/cameras/ArrayCamera",
 				"Camera": "api/zh/cameras/Camera",
 				"Camera": "api/zh/cameras/Camera",
 				"CubeCamera": "api/zh/cameras/CubeCamera",
 				"CubeCamera": "api/zh/cameras/CubeCamera",
@@ -496,17 +495,17 @@ var list = {
 				"StereoCamera": "api/zh/cameras/StereoCamera"
 				"StereoCamera": "api/zh/cameras/StereoCamera"
 			},
 			},
 
 
-			"常量": {
-				"动画": "api/zh/constants/Animation",
-				"核心": "api/zh/constants/Core",
-				"自定义混合方程": "api/zh/constants/CustomBlendingEquations",
-				"绘图模式": "api/zh/constants/DrawModes",
-				"材质": "api/zh/constants/Materials",
-				"渲染器": "api/zh/constants/Renderer",
-				"纹理贴图": "api/zh/constants/Textures"
+			"Constants": {
+				"Animation": "api/zh/constants/Animation",
+				"Core": "api/zh/constants/Core",
+				"CustomBlendingEquation": "api/zh/constants/CustomBlendingEquations",
+				"DrawModes": "api/zh/constants/DrawModes",
+				"Materials": "api/zh/constants/Materials",
+				"Renderer": "api/zh/constants/Renderer",
+				"Textures": "api/zh/constants/Textures"
 			},
 			},
 
 
-			"核心": {
+			"Core": {
 				"BufferAttribute": "api/zh/core/BufferAttribute",
 				"BufferAttribute": "api/zh/core/BufferAttribute",
 				"BufferGeometry": "api/zh/core/BufferGeometry",
 				"BufferGeometry": "api/zh/core/BufferGeometry",
 				"Clock": "api/zh/core/Clock",
 				"Clock": "api/zh/core/Clock",
@@ -565,7 +564,7 @@ var list = {
 				"ImmediateRenderObject": "api/zh/extras/objects/ImmediateRenderObject",
 				"ImmediateRenderObject": "api/zh/extras/objects/ImmediateRenderObject",
 			},
 			},
 
 
-			"几何体": {
+			"Geometries": {
 				"BoxBufferGeometry": "api/zh/geometries/BoxBufferGeometry",
 				"BoxBufferGeometry": "api/zh/geometries/BoxBufferGeometry",
 				"BoxGeometry": "api/zh/geometries/BoxGeometry",
 				"BoxGeometry": "api/zh/geometries/BoxGeometry",
 				"CircleBufferGeometry": "api/zh/geometries/CircleBufferGeometry",
 				"CircleBufferGeometry": "api/zh/geometries/CircleBufferGeometry",
@@ -610,7 +609,7 @@ var list = {
 				"WireframeGeometry": "api/zh/geometries/WireframeGeometry"
 				"WireframeGeometry": "api/zh/geometries/WireframeGeometry"
 			},
 			},
 
 
-			"辅助工具": {
+			"Helpers": {
 				"ArrowHelper": "api/zh/helpers/ArrowHelper",
 				"ArrowHelper": "api/zh/helpers/ArrowHelper",
 				"AxesHelper": "api/zh/helpers/AxesHelper",
 				"AxesHelper": "api/zh/helpers/AxesHelper",
 				"BoxHelper": "api/zh/helpers/BoxHelper",
 				"BoxHelper": "api/zh/helpers/BoxHelper",
@@ -629,7 +628,7 @@ var list = {
 				"VertexNormalsHelper": "api/zh/helpers/VertexNormalsHelper"
 				"VertexNormalsHelper": "api/zh/helpers/VertexNormalsHelper"
 			},
 			},
 
 
-			"灯光": {
+			"Lights": {
 				"AmbientLight": "api/zh/lights/AmbientLight",
 				"AmbientLight": "api/zh/lights/AmbientLight",
 				"DirectionalLight": "api/zh/lights/DirectionalLight",
 				"DirectionalLight": "api/zh/lights/DirectionalLight",
 				"HemisphereLight": "api/zh/lights/HemisphereLight",
 				"HemisphereLight": "api/zh/lights/HemisphereLight",
@@ -645,7 +644,7 @@ var list = {
 				"SpotLightShadow": "api/zh/lights/shadows/SpotLightShadow"
 				"SpotLightShadow": "api/zh/lights/shadows/SpotLightShadow"
 			},
 			},
 
 
-			"加载器": {
+			"Loaders": {
 				"AnimationLoader": "api/zh/loaders/AnimationLoader",
 				"AnimationLoader": "api/zh/loaders/AnimationLoader",
 				"AudioLoader": "api/zh/loaders/AudioLoader",
 				"AudioLoader": "api/zh/loaders/AudioLoader",
 				"BufferGeometryLoader": "api/zh/loaders/BufferGeometryLoader",
 				"BufferGeometryLoader": "api/zh/loaders/BufferGeometryLoader",
@@ -670,7 +669,7 @@ var list = {
 				"LoadingManager": "api/zh/loaders/managers/LoadingManager"
 				"LoadingManager": "api/zh/loaders/managers/LoadingManager"
 			},
 			},
 
 
-			"材质": {
+			"Materials": {
 				"LineBasicMaterial": "api/zh/materials/LineBasicMaterial",
 				"LineBasicMaterial": "api/zh/materials/LineBasicMaterial",
 				"LineDashedMaterial": "api/zh/materials/LineDashedMaterial",
 				"LineDashedMaterial": "api/zh/materials/LineDashedMaterial",
 				"Material": "api/zh/materials/Material",
 				"Material": "api/zh/materials/Material",
@@ -689,7 +688,7 @@ var list = {
 				"SpriteMaterial": "api/zh/materials/SpriteMaterial"
 				"SpriteMaterial": "api/zh/materials/SpriteMaterial"
 			},
 			},
 
 
-			"数学库": {
+			"Math": {
 				"Box2": "api/zh/math/Box2",
 				"Box2": "api/zh/math/Box2",
 				"Box3": "api/zh/math/Box3",
 				"Box3": "api/zh/math/Box3",
 				"Color": "api/zh/math/Color",
 				"Color": "api/zh/math/Color",
@@ -719,7 +718,7 @@ var list = {
 				"QuaternionLinearInterpolant": "api/zh/math/interpolants/QuaternionLinearInterpolant"
 				"QuaternionLinearInterpolant": "api/zh/math/interpolants/QuaternionLinearInterpolant"
 			},
 			},
 
 
-			"对象": {
+			"Objects": {
 				"Bone": "api/zh/objects/Bone",
 				"Bone": "api/zh/objects/Bone",
 				"Group": "api/zh/objects/Group",
 				"Group": "api/zh/objects/Group",
 				"Line": "api/zh/objects/Line",
 				"Line": "api/zh/objects/Line",
@@ -733,7 +732,7 @@ var list = {
 				"Sprite": "api/zh/objects/Sprite"
 				"Sprite": "api/zh/objects/Sprite"
 			},
 			},
 
 
-			"渲染器": {
+			"Renderers": {
 				"WebGLRenderer": "api/zh/renderers/WebGLRenderer",
 				"WebGLRenderer": "api/zh/renderers/WebGLRenderer",
 				"WebGLRenderTarget": "api/zh/renderers/WebGLRenderTarget",
 				"WebGLRenderTarget": "api/zh/renderers/WebGLRenderTarget",
 				"WebGLRenderTargetCube": "api/zh/renderers/WebGLRenderTargetCube"
 				"WebGLRenderTargetCube": "api/zh/renderers/WebGLRenderTargetCube"
@@ -746,13 +745,13 @@ var list = {
 				"UniformsUtils": "api/zh/renderers/shaders/UniformsUtils"
 				"UniformsUtils": "api/zh/renderers/shaders/UniformsUtils"
 			},
 			},
 
 
-			"场景": {
+			"Scenes": {
 				"Fog": "api/zh/scenes/Fog",
 				"Fog": "api/zh/scenes/Fog",
 				"FogExp2": "api/zh/scenes/FogExp2",
 				"FogExp2": "api/zh/scenes/FogExp2",
 				"Scene": "api/zh/scenes/Scene"
 				"Scene": "api/zh/scenes/Scene"
 			},
 			},
 
 
-			"纹理贴图": {
+			"Textures": {
 				"CanvasTexture": "api/zh/textures/CanvasTexture",
 				"CanvasTexture": "api/zh/textures/CanvasTexture",
 				"CompressedTexture": "api/zh/textures/CompressedTexture",
 				"CompressedTexture": "api/zh/textures/CompressedTexture",
 				"CubeTexture": "api/zh/textures/CubeTexture",
 				"CubeTexture": "api/zh/textures/CubeTexture",
@@ -764,25 +763,25 @@ var list = {
 
 
 		},
 		},
 
 
-		"示例": {
+		"Examples": {
 
 
-			"动画": {
+			"Animations": {
 				"CCDIKSolver": "examples/animations/CCDIKSolver",
 				"CCDIKSolver": "examples/animations/CCDIKSolver",
 				"MMDAnimationHelper": "examples/animations/MMDAnimationHelper",
 				"MMDAnimationHelper": "examples/animations/MMDAnimationHelper",
 				"MMDPhysics": "examples/animations/MMDPhysics"
 				"MMDPhysics": "examples/animations/MMDPhysics"
 			},
 			},
 
 
-			"控制": {
+			"Controls": {
 				"OrbitControls": "examples/controls/OrbitControls"
 				"OrbitControls": "examples/controls/OrbitControls"
 			},
 			},
 
 
-			"几何体": {
+			"Geometries": {
 				"ConvexBufferGeometry": "examples/geometries/ConvexBufferGeometry",
 				"ConvexBufferGeometry": "examples/geometries/ConvexBufferGeometry",
 				"ConvexGeometry": "examples/geometries/ConvexGeometry",
 				"ConvexGeometry": "examples/geometries/ConvexGeometry",
 				"DecalGeometry": "examples/geometries/DecalGeometry"
 				"DecalGeometry": "examples/geometries/DecalGeometry"
 			},
 			},
 
 
-			"加载器": {
+			"Loaders": {
 				"BabylonLoader": "examples/loaders/BabylonLoader",
 				"BabylonLoader": "examples/loaders/BabylonLoader",
 				"GLTFLoader": "examples/loaders/GLTFLoader",
 				"GLTFLoader": "examples/loaders/GLTFLoader",
 				"MMDLoader": "examples/loaders/MMDLoader",
 				"MMDLoader": "examples/loaders/MMDLoader",
@@ -797,16 +796,16 @@ var list = {
 				"PRWMLoader": "examples/loaders/PRWMLoader"
 				"PRWMLoader": "examples/loaders/PRWMLoader"
 			},
 			},
 
 
-			"物体": {
+			"Objects": {
 				"Lensflare": "examples/objects/Lensflare",
 				"Lensflare": "examples/objects/Lensflare",
 			},
 			},
 
 
-			"导出器": {
+			"Exporters": {
 				"GLTFExporter": "examples/exporters/GLTFExporter",
 				"GLTFExporter": "examples/exporters/GLTFExporter",
 				"PLYExporter": "examples/exporters/PLYExporter"
 				"PLYExporter": "examples/exporters/PLYExporter"
 			},
 			},
 
 
-			"插件": {
+			"Plugins": {
 				"LookupTable": "examples/Lut",
 				"LookupTable": "examples/Lut",
 				"SpriteCanvasMaterial": "examples/SpriteCanvasMaterial"
 				"SpriteCanvasMaterial": "examples/SpriteCanvasMaterial"
 			},
 			},
@@ -819,7 +818,7 @@ var list = {
 				"VertexList": "examples/quickhull/VertexList"
 				"VertexList": "examples/quickhull/VertexList"
 			},
 			},
 
 
-			"渲染器": {
+			"Renderers": {
 				"CanvasRenderer": "examples/renderers/CanvasRenderer",
 				"CanvasRenderer": "examples/renderers/CanvasRenderer",
 				"CSS2DRenderer": "examples/renderers/CSS2DRenderer",
 				"CSS2DRenderer": "examples/renderers/CSS2DRenderer",
 				"CSS3DRenderer": "examples/renderers/CSS3DRenderer",
 				"CSS3DRenderer": "examples/renderers/CSS3DRenderer",
@@ -834,7 +833,7 @@ var list = {
 
 
 		},
 		},
 
 
-		"开发者参考": {
+		"Developer Reference": {
 
 
 			"Polyfills": {
 			"Polyfills": {
 				"Polyfills": "api/zh/Polyfills"
 				"Polyfills": "api/zh/Polyfills"

+ 0 - 84
docs/manual/zh/introduction/How-to-create-VR-content.html

@@ -1,84 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-
-<head>
-	<meta charset="utf-8">
-	<base href="../../../" />
-	<script src="list.js"></script>
-	<script src="page.js"></script>
-	<link type="text/css" rel="stylesheet" href="page.css" />
-</head>
-
-<body>
-	<h1>如何创建VR内容([name])</h1>
-	<br />
-
-	<p>
-		本指南简要介绍了使用three.js来制作的基于Web的VR应用程序的基本组件。
-	</p>
-
-	<h2>工作流程</h2>
-
-	<p>
-		首先,你需要将[link:https://github.com/mrdoob/three.js/blob/master/examples/js/vr/WebVR.js WebVR.js]
-		包含到你的项目中。
-	</p>
-
-	<code>
-&lt;script src="/path/to/WebVR.js"&gt;&lt;/script&gt;
-	</code>
-
-	<p>*WEBVR.createButton()*做了两件重要的事情:首先,它创建了一个按钮,指示了VR的兼容性;
-		此外,若用户激活了这个按钮,则它将开启一个VR会话。
-		你所要做的唯一一件事情,便是把下面的这一行代码加入到你的应用程序里。
-	</p>
-
-	<code>
-document.body.appendChild( WEBVR.createButton( renderer ) );
-	</code>
-
-	<p>
-		接下来,你需要告诉你的*WebGLRenderer*实例来启用VR渲染。
-	</p>
-
-	<code>
-renderer.vr.enabled = true;
-	</code>
-
-	<p>
-		最后,你需要调整你的动画循环,因为在这里我们不能使用我们所熟知的
-		*window.requestAnimationFrame()*函数。对于VR项目来说,我们使用的是[page:WebGLRenderer.setAnimationLoop setAnimationLoop]。
-		
-		简短的示例代码如下:
-	</p>
-
-	<code>
-renderer.setAnimationLoop( function () {
-
-	renderer.render( scene, camera );
-
-} );
-	</code>
-
-	<h2>接下来的步骤</h2>
-
-	<p>
-		查看官方示例中的WebVR相关示例,了解这一工作流程的实际使用、运行情况。
-		<br /><br />
-
-		[example:webvr_ballshooter WebVR / ballshoter]<br />
-		[example:webvr_cubes WebVR / cubes]<br />
-		[example:webvr_dragging WebVR / dragging]<br />
-		[example:webvr_lorenzattractor WebVR / lorenzattractor]<br />
-		[example:webvr_panorama WebVR / panorama]<br />
-		[example:webvr_paint WebVR / paint]<br />
-		[example:webvr_rollercoaster WebVR / rollercoaster]<br />
-		[example:webvr_sandbox WebVR / sandbox]<br />
-		[example:webvr_sculpt WebVR / sculpt]<br />
-		[example:webvr_vive_paint WebVR / vive / paint]<br />
-		[example:webvr_vive_sculpt WebVR / vive / sculpt]<br />
-	</p>
-
-</body>
-
-</html>

+ 0 - 0
editor/examples/shaders.app.json