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@@ -107,8 +107,8 @@
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<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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<li>bevelSize — float. how far from shape outline is bevel</li>
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<li>bevelSegments — int. number of bevel layers</li>
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- <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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- <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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+ <li>extrudePath — THREE.Curve. curve to extrude shape along</li>
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+ <li>frames — Object. containing arrays of tangents, normals, binormals</li>
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<li>material — int. material index for front and back faces</li>
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<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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<li>UVGenerator — Object. object that provides UV generator functions</li>
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@@ -128,8 +128,8 @@
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<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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<li>bevelSize — float. how far from shape outline is bevel</li>
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<li>bevelSegments — int. number of bevel layers</li>
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- <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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- <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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+ <li>extrudePath — THREE.Curve. curve to extrude shape along</li>
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+ <li>frames — Object. containing arrays of tangents, normals, binormals</li>
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<li>material — int. material index for front and back faces</li>
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<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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<li>UVGenerator — Object. object that provides UV generator functions</li>
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