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Merge pull request #10243 from Mugen87/dev

ExtrudeGeometry: Clean up
Mr.doob 8 年之前
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共有 2 个文件被更改,包括 5 次插入5 次删除
  1. 4 4
      docs/api/geometries/ExtrudeGeometry.html
  2. 1 1
      src/geometries/ExtrudeGeometry.js

+ 4 - 4
docs/api/geometries/ExtrudeGeometry.html

@@ -107,8 +107,8 @@
 				<li>bevelThickness —  float. how deep into the original shape bevel goes</li>
 				<li>bevelSize —  float. how far from shape outline is bevel</li>
 				<li>bevelSegments —  int. number of bevel layers</li>
-				<li>extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
-				<li>frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals</li>
+				<li>extrudePath —  THREE.Curve. curve to extrude shape along</li>
+				<li>frames —  Object.  containing arrays of tangents, normals, binormals</li>
 				<li>material —  int. material index for front and back faces</li>
 				<li>extrudeMaterial —  int. material index for extrusion and beveled faces</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>
@@ -128,8 +128,8 @@
 				<li>bevelThickness —  float. how deep into the original shape bevel goes</li>
 				<li>bevelSize —  float. how far from shape outline is bevel</li>
 				<li>bevelSegments —  int. number of bevel layers</li>
-				<li>extrudePath —  THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
-				<li>frames —  THREE.TubeGeometry.FrenetFrames.  containing arrays of tangents, normals, binormals</li>
+				<li>extrudePath —  THREE.Curve. curve to extrude shape along</li>
+				<li>frames —  Object.  containing arrays of tangents, normals, binormals</li>
 				<li>material —  int. material index for front and back faces</li>
 				<li>extrudeMaterial —  int. material index for extrusion and beveled faces</li>
 				<li>UVGenerator —  Object. object that provides UV generator functions</li>

+ 1 - 1
src/geometries/ExtrudeGeometry.js

@@ -20,7 +20,7 @@ import { ShapeUtils } from '../extras/ShapeUtils';
  *  bevelSize: <float>, // how far from shape outline is bevel
  *  bevelSegments: <int>, // number of bevel layers
  *
- *  extrudePath: <THREE.CurvePath> // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined)
+ *  extrudePath: <THREE.Curve> // curve to extrude shape along
  *  frames: <Object> // containing arrays of tangents, normals, binormals
  *
  *  uvGenerator: <Object> // object that provides UV generator functions