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@@ -120,9 +120,7 @@
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// Lights
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- scene.add( new THREE.AmbientLight( 0xcccccc ) );
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-
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- var directionalLight = new THREE.DirectionalLight( 0xeeeeee );
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+ var directionalLight = new THREE.HemisphereLight( 0xffeeee, 0x111122 );
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directionalLight.position.x = Math.random() - 0.5;
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directionalLight.position.y = Math.random() - 0.5;
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directionalLight.position.z = Math.random() - 0.5;
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