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Updated builds.

Mr.doob 10 years ago
parent
commit
12e790966c
2 changed files with 197 additions and 148 deletions
  1. 57 10
      build/three.js
  2. 140 138
      build/three.min.js

+ 57 - 10
build/three.js

@@ -4,7 +4,7 @@
  * @author mrdoob / http://mrdoob.com/
  */
 
-var THREE = { REVISION: '70' };
+var THREE = { REVISION: '71dev' };
 
 // browserify support
 
@@ -1532,6 +1532,14 @@ THREE.Vector2.prototype = {
 
 	},
 
+	lerpVectors: function ( v1, v2, alpha ) {
+
+	    this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+	    return this;
+
+	},
+
 	equals: function ( v ) {
 
 		return ( ( v.x === this.x ) && ( v.y === this.y ) );
@@ -2183,6 +2191,14 @@ THREE.Vector3.prototype = {
 
 	},
 
+	lerpVectors: function ( v1, v2, alpha ) {
+
+	    this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+	    return this;
+
+	},
+
 	cross: function ( v, w ) {
 
 		if ( w !== undefined ) {
@@ -3036,6 +3052,14 @@ THREE.Vector4.prototype = {
 
 	},
 
+	lerpVectors: function ( v1, v2, alpha ) {
+
+	    this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
+
+	    return this;
+
+	},
+
 	equals: function ( v ) {
 
 		return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
@@ -13141,6 +13165,9 @@ THREE.Material = function () {
 	this.blendSrc = THREE.SrcAlphaFactor;
 	this.blendDst = THREE.OneMinusSrcAlphaFactor;
 	this.blendEquation = THREE.AddEquation;
+	this.blendSrcAlpha = null;
+	this.blendDstAlpha = null;
+	this.blendEquationAlpha = null;
 
 	this.depthTest = true;
 	this.depthWrite = true;
@@ -13295,6 +13322,9 @@ THREE.Material.prototype = {
 		material.blendSrc = this.blendSrc;
 		material.blendDst = this.blendDst;
 		material.blendEquation = this.blendEquation;
+		material.blendSrcAlpha = this.blendSrcAlpha;
+		material.blendDstAlpha = this.blendDstAlpha;
+		material.blendEquationAlpha = this.blendEquationAlpha;
 
 		material.depthTest = this.depthTest;
 		material.depthWrite = this.depthWrite;
@@ -14862,6 +14892,8 @@ THREE.Line.prototype.raycast = ( function () {
 							// What do we want? intersection point on the ray or on the segment??
 							// point: raycaster.ray.at( distance ),
 							point: interSegment.clone().applyMatrix4( this.matrixWorld ),
+							index: i,
+							offsetIndex: oi,
 							face: null,
 							faceIndex: null,
 							object: this
@@ -14895,6 +14927,7 @@ THREE.Line.prototype.raycast = ( function () {
 						// What do we want? intersection point on the ray or on the segment??
 						// point: raycaster.ray.at( distance ),
 						point: interSegment.clone().applyMatrix4( this.matrixWorld ),
+						index: i,
 						face: null,
 						faceIndex: null,
 						object: this
@@ -14926,6 +14959,7 @@ THREE.Line.prototype.raycast = ( function () {
 					// What do we want? intersection point on the ray or on the segment??
 					// point: raycaster.ray.at( distance ),
 					point: interSegment.clone().applyMatrix4( this.matrixWorld ),
+					index: i,
 					face: null,
 					faceIndex: null,
 					object: this
@@ -17533,6 +17567,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_oldBlendEquation = - 1,
 	_oldBlendSrc = - 1,
 	_oldBlendDst = - 1,
+	_oldBlendEquationAlpha = - 1,
+	_oldBlendSrcAlpha = - 1,
+	_oldBlendDstAlpha = - 1,
 
 	_oldDepthTest = - 1,
 	_oldDepthWrite = - 1,
@@ -20773,7 +20810,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			var material = scene.overrideMaterial;
 
-			this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
+			this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
 			this.setDepthTest( material.depthTest );
 			this.setDepthWrite( material.depthWrite );
 			setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
@@ -20908,7 +20945,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				if ( ! material ) continue;
 
-				if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
+				if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
 
 				_this.setDepthTest( material.depthTest );
 				_this.setDepthWrite( material.depthWrite );
@@ -20953,7 +20990,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					if ( ! material ) continue;
 
-					if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
+					if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
 
 					_this.setDepthTest( material.depthTest );
 					_this.setDepthWrite( material.depthWrite );
@@ -22996,7 +23033,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	}
 
-	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst ) {
+	this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha ) {
 
 		if ( blending !== _oldBlending ) {
 
@@ -23042,20 +23079,27 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( blending === THREE.CustomBlending ) {
 
-			if ( blendEquation !== _oldBlendEquation ) {
+			blendEquationAlpha = blendEquationAlpha || blendEquation;
+			blendSrcAlpha = blendSrcAlpha || blendSrc;
+			blendDstAlpha = blendDstAlpha || blendDst;
+
+			if ( blendEquation !== _oldBlendEquation || blendEquationAlpha !== _oldBlendEquationAlpha ) {
 
-				_gl.blendEquation( paramThreeToGL( blendEquation ) );
+				_gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) );
 
 				_oldBlendEquation = blendEquation;
+				_oldBlendEquationAlpha = blendEquationAlpha;
 
 			}
 
-			if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst ) {
+			if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst || blendSrcAlpha !== _oldBlendSrcAlpha || blendDstAlpha !== _oldBlendDstAlpha ) {
 
-				_gl.blendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) );
+				_gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) );
 
 				_oldBlendSrc = blendSrc;
 				_oldBlendDst = blendDst;
+				_oldBlendSrcAlpha = blendSrcAlpha;
+				_oldBlendDstAlpha = blendDstAlpha;
 
 			}
 
@@ -23064,6 +23108,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_oldBlendEquation = null;
 			_oldBlendSrc = null;
 			_oldBlendDst = null;
+			_oldBlendEquationAlpha = null;
+			_oldBlendSrcAlpha = null;
+			_oldBlendDstAlpha = null;
 
 		}
 
@@ -23847,7 +23894,7 @@ THREE.WebGLRenderTarget = function ( width, height, options ) {
 
 	this.generateMipmaps = true;
 
-	this.shareDepthFrom = null;
+	this.shareDepthFrom = options.shareDepthFrom !== undefined ? options.shareDepthFrom : null;
 
 };
 

+ 140 - 138
build/three.min.js

@@ -1,5 +1,5 @@
 // threejs.org/license
-'use strict';var THREE={REVISION:"70"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:0});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;
+'use strict';var THREE={REVISION:"71dev"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:0});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;
 THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;
 THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;
 THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;
@@ -34,8 +34,8 @@ b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one
 subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,
 b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},
 roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
-this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+
-c;this.x=a.array[b];this.y=a.array[b+1];return this},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;
+a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
 THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
 a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
 this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=
@@ -46,9 +46,9 @@ a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.project
 a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,
 b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);
 return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
-b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},
-projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());
-return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
+b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=
+a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*
+this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
 getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,
 b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===
 this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};
@@ -62,8 +62,9 @@ b=d/c,d=k/c):.01>n?(c=b=.707106781,d=0):(d=Math.sqrt(n),b=f/d,c=k/d);this.set(b,
 return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);
 return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);
 return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},
-setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=
-this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=a.array[b+3];return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
+setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,
+b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=a.array[b+3];return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");
+THREE.Euler.DefaultOrder="XYZ";
 THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
 a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],n=e[9],p=e[2],q=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-n,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,
 k)):(this._y=Math.atan2(-p,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(q,-1,1)),.99999>Math.abs(q)?(this._y=Math.atan2(-p,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(p,-1,1)),.99999>Math.abs(p)?(this._x=Math.atan2(q,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-n,k),this._y=Math.atan2(-p,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=
@@ -99,8 +100,8 @@ e,n=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+n*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a
 "YZX"===a.order?(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=n*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+n,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-n,b[2]=n*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
 makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var n=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=n-f;b[8]=c+h;b[1]=n+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,
 c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],
-k=c[12],n=c[1],p=c[5],q=c[9],m=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],y=c[7],C=c[11],c=c[15],x=d[0],F=d[4],z=d[8],G=d[12],E=d[1],w=d[5],D=d[9],A=d[13],U=d[2],M=d[6],K=d[10],L=d[14],N=d[3],T=d[7],Q=d[11],d=d[15];e[0]=f*x+g*E+h*U+k*N;e[4]=f*F+g*w+h*M+k*T;e[8]=f*z+g*D+h*K+k*Q;e[12]=f*G+g*A+h*L+k*d;e[1]=n*x+p*E+q*U+m*N;e[5]=n*F+p*w+q*M+m*T;e[9]=n*z+p*D+q*K+m*Q;e[13]=n*G+p*A+q*L+m*d;e[2]=t*x+s*E+r*U+u*N;e[6]=t*F+s*w+r*M+u*T;e[10]=t*z+s*D+r*K+u*Q;e[14]=t*G+s*A+r*L+u*d;e[3]=v*x+y*E+C*U+c*N;e[7]=v*F+
-y*w+C*M+c*T;e[11]=v*z+y*D+C*K+c*Q;e[15]=v*G+y*A+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=
+k=c[12],n=c[1],p=c[5],q=c[9],m=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],y=c[7],C=c[11],c=c[15],x=d[0],F=d[4],z=d[8],G=d[12],E=d[1],w=d[5],D=d[9],A=d[13],U=d[2],M=d[6],K=d[10],L=d[14],N=d[3],S=d[7],Q=d[11],d=d[15];e[0]=f*x+g*E+h*U+k*N;e[4]=f*F+g*w+h*M+k*S;e[8]=f*z+g*D+h*K+k*Q;e[12]=f*G+g*A+h*L+k*d;e[1]=n*x+p*E+q*U+m*N;e[5]=n*F+p*w+q*M+m*S;e[9]=n*z+p*D+q*K+m*Q;e[13]=n*G+p*A+q*L+m*d;e[2]=t*x+s*E+r*U+u*N;e[6]=t*F+s*w+r*M+u*S;e[10]=t*z+s*D+r*K+u*Q;e[14]=t*G+s*A+r*L+u*d;e[3]=v*x+y*E+C*U+c*N;e[7]=v*F+
+y*w+C*M+c*S;e[11]=v*z+y*D+C*K+c*Q;e[15]=v*G+y*A+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=
 a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");
 return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],n=a[2],p=a[6],q=a[10],m=a[14];return a[3]*(+e*h*p-d*k*p-e*g*q+c*k*q+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*q+e*f*q-d*f*m+d*k*n-e*h*n)+a[11]*(+b*k*p-b*g*m-e*f*p+c*f*m+e*g*n-c*k*n)+a[15]*(-d*g*n-b*h*p+b*g*q+d*f*p-c*f*q+c*h*n)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];
@@ -192,8 +193,8 @@ this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.
 for(var v=s[r].index,d=e,e=e+f;d<e;d+=3)f=3*(v+t[d]),g=3*(v+t[d+1]),h=3*(v+t[d+2]),k.fromArray(b,f),n.fromArray(b,g),p.fromArray(b,h),q.subVectors(p,n),m.subVectors(k,n),q.cross(m),c[f]+=q.x,c[f+1]+=q.y,c[f+2]+=q.z,c[g]+=q.x,c[g+1]+=q.y,c[g+2]+=q.z,c[h]+=q.x,c[h+1]+=q.y,c[h+2]+=q.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),n.fromArray(b,d+3),p.fromArray(b,d+6),q.subVectors(p,n),m.subVectors(k,n),q.cross(m),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y,
 c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q.fromArray(d,3*a);m.fromArray(d,3*b);t.fromArray(d,3*c);s.fromArray(f,2*a);r.fromArray(f,2*b);u.fromArray(f,2*c);v=m.x-q.x;y=t.x-q.x;C=m.y-q.y;x=t.y-q.y;F=m.z-q.z;z=t.z-q.z;G=r.x-s.x;E=u.x-s.x;w=r.y-s.y;D=u.y-s.y;A=1/(G*D-E*w);U.set((D*v-w*y)*A,(D*C-w*x)*A,(D*F-w*z)*A);M.set((G*y-E*v)*A,(G*x-E*C)*A,(G*z-E*F)*A);k[a].add(U);k[b].add(U);k[c].add(U);n[a].add(M);n[b].add(M);n[c].add(M)}function b(a){xa.fromArray(e,
 3*a);H.copy(xa);qa=k[a];ga.copy(qa);ga.sub(xa.multiplyScalar(xa.dot(qa))).normalize();ea.crossVectors(H,qa);ya=ea.dot(n[a]);$a=0>ya?-1:1;h[4*a]=ga.x;h[4*a+1]=ga.y;h[4*a+2]=ga.z;h[4*a+3]=$a}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,
-e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;p<g;p++)k[p]=new THREE.Vector3,n[p]=new THREE.Vector3;var q=new THREE.Vector3,m=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,v,y,C,x,F,z,G,E,w,D,A,U=new THREE.Vector3,M=new THREE.Vector3,K,L,N,T,Q;0===this.drawcalls.length&&
-this.addDrawCall(0,c.length,0);var W=this.drawcalls,p=0;for(L=W.length;p<L;++p){K=W[p].start;N=W[p].count;var O=W[p].index,g=K;for(K+=N;g<K;g+=3)N=O+c[g],T=O+c[g+1],Q=O+c[g+2],a(N,T,Q)}var ga=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,H=new THREE.Vector3,$a,qa,ya,p=0;for(L=W.length;p<L;++p)for(K=W[p].start,N=W[p].count,O=W[p].index,g=K,K+=N;g<K;g+=3)N=O+c[g],T=O+c[g+1],Q=O+c[g+2],b(N),b(T),b(Q)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;
+e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;p<g;p++)k[p]=new THREE.Vector3,n[p]=new THREE.Vector3;var q=new THREE.Vector3,m=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,v,y,C,x,F,z,G,E,w,D,A,U=new THREE.Vector3,M=new THREE.Vector3,K,L,N,S,Q;0===this.drawcalls.length&&
+this.addDrawCall(0,c.length,0);var W=this.drawcalls,p=0;for(L=W.length;p<L;++p){K=W[p].start;N=W[p].count;var O=W[p].index,g=K;for(K+=N;g<K;g+=3)N=O+c[g],S=O+c[g+1],Q=O+c[g+2],a(N,S,Q)}var ga=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,H=new THREE.Vector3,$a,qa,ya,p=0;for(L=W.length;p<L;++p)for(K=W[p].start,N=W[p].count,O=W[p].index,g=K,K+=N;g<K;g+=3)N=O+c[g],S=O+c[g+1],Q=O+c[g+2],b(N),b(S),b(Q)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;
 for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],n=0,p=0,q=new Int32Array(6),m=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)m[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var r=p=0;3>r;r++)s=a[3*c+r],-1==m[s]?(q[2*r]=s,q[2*r+1]=-1,p++):m[s]<k.index?(q[2*r]=s,q[2*r+1]=-1,n++):(q[2*r]=s,q[2*r+1]=m[s]);if(g+p>k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)r=q[p+1],-1<r&&r<k.index&&(q[p+1]=
 -1);for(p=0;6>p;p+=2)s=q[p],r=q[p+1],-1===r&&(r=g++),m[s]=r,t[r]=s,e[f++]=r-k.index,k.count++}this.reorderBuffers(e,t,g);return this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},
 normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var f=0;f<c;f++){var g=b[f];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,n=d[e],p=0;p<k;p++)n[f*k+p]=h[g*
@@ -287,14 +288,14 @@ THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:
 THREE.LinearFilter,f.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}};THREE.CompressedTextureLoader=function(){this._parser=null};
 THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c){var d=this,e=[],f=new THREE.CompressedTexture;f.image=e;var g=new THREE.XHRLoader;g.setResponseType("arraybuffer");if(a instanceof Array){var h=0;c=function(c){g.load(a[c],function(a){a=d._parser(a,!0);e[c]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};h+=1;6===h&&(1==a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=a.format,f.needsUpdate=!0,b&&b(f))})};for(var k=0,n=
 a.length;k<n;++k)c(k)}else g.load(a,function(a){a=d._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,g=0;g<c;g++){e[g]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[g].mipmaps.push(a.mipmaps[g*a.mipmapCount+h]),e[g].format=a.format,e[g].width=a.width,e[g].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&b(f)});return f}};
-THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=
-0;this.needsUpdate=this.visible=!0};
+THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=
+this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},toJSON:function(){var a={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type};""!==this.name&&
 (a.name=this.name);this instanceof THREE.MeshBasicMaterial?(a.color=this.color.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshLambertMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&
 (a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshPhongMaterial?(a.color=this.color.getHex(),a.ambient=this.ambient.getHex(),a.emissive=this.emissive.getHex(),a.specular=this.specular.getHex(),a.shininess=this.shininess,this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshNormalMaterial?(this.shading!==
 THREE.FlatShading&&(a.shading=this.shading),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshDepthMaterial?(this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.ShaderMaterial?(a.uniforms=this.uniforms,a.vertexShader=this.vertexShader,a.fragmentShader=this.fragmentShader):this instanceof THREE.SpriteMaterial&&(a.color=this.color.getHex());
-1>this.opacity&&(a.opacity=this.opacity);!1!==this.transparent&&(a.transparent=this.transparent);!1!==this.wireframe&&(a.wireframe=this.wireframe);return a},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=
-this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;
+1>this.opacity&&(a.opacity=this.opacity);!1!==this.transparent&&(a.transparent=this.transparent);!1!==this.wireframe&&(a.wireframe=this.wireframe);return a},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.blendSrcAlpha=this.blendSrcAlpha;a.blendDstAlpha=this.blendDstAlpha;a.blendEquationAlpha=this.blendEquationAlpha;
+a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
 THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
 THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.type="LineDashedMaterial";this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineDashedMaterial.prototype.constructor=THREE.LineDashedMaterial;
@@ -337,9 +338,9 @@ d.push({distance:m,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}
 f=0;f<k.length;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};
 THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.mode=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,q=this.mode===THREE.LineStrip?1:2;if(g instanceof
-THREE.BufferGeometry){var m=g.attributes;if(void 0!==m.index){var t=m.index.array,m=m.position.array,s=g.offsets;0===s.length&&(s=[{start:0,count:t.length,index:0}]);for(var r=0;r<s.length;r++)for(var u=s[r].start,v=s[r].count,y=s[r].index,g=u;g<u+v-1;g+=q){var C=y+t[g+1];h.fromArray(m,3*(y+t[g]));k.fromArray(m,3*C);C=b.distanceSqToSegment(h,k,p,n);C>f||(C=b.origin.distanceTo(p),C<d.near||C>d.far||e.push({distance:C,point:n.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this}))}}else for(m=
-m.position.array,g=0;g<m.length/3-1;g+=q)h.fromArray(m,3*g),k.fromArray(m,3*g+3),C=b.distanceSqToSegment(h,k,p,n),C>f||(C=b.origin.distanceTo(p),C<d.near||C>d.far||e.push({distance:C,point:n.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=q)C=b.distanceSqToSegment(h[g],h[g+1],p,n),C>f||(C=b.origin.distanceTo(p),C<d.near||C>d.far||e.push({distance:C,point:n.clone().applyMatrix4(this.matrixWorld),
-face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.mode));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
+THREE.BufferGeometry){var m=g.attributes;if(void 0!==m.index){var t=m.index.array,m=m.position.array,s=g.offsets;0===s.length&&(s=[{start:0,count:t.length,index:0}]);for(var r=0;r<s.length;r++)for(var u=s[r].start,v=s[r].count,y=s[r].index,g=u;g<u+v-1;g+=q){var C=y+t[g+1];h.fromArray(m,3*(y+t[g]));k.fromArray(m,3*C);C=b.distanceSqToSegment(h,k,p,n);C>f||(C=b.origin.distanceTo(p),C<d.near||C>d.far||e.push({distance:C,point:n.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:r,face:null,faceIndex:null,
+object:this}))}}else for(m=m.position.array,g=0;g<m.length/3-1;g+=q)h.fromArray(m,3*g),k.fromArray(m,3*g+3),C=b.distanceSqToSegment(h,k,p,n),C>f||(C=b.origin.distanceTo(p),C<d.near||C>d.far||e.push({distance:C,point:n.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=q)C=b.distanceSqToSegment(h[g],h[g+1],p,n),C>f||(C=b.origin.distanceTo(p),C<d.near||C>d.far||e.push({distance:C,point:n.clone().applyMatrix4(this.matrixWorld),
+index:g,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.mode));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var n=
@@ -435,98 +436,99 @@ f),a.__skinWeightArray=new Float32Array(4*f));c=null!==aa.get("OES_element_index
 (a.__webglCustomAttributesList=[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?
 a.material.materials[b.materialIndex]:a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var f=0,k=b.length;f<k;f++){var m=b[f],n=e[m];if(0<=n){var p=c[m];void 0!==p?(m=p.itemSize,l.bindBuffer(l.ARRAY_BUFFER,p.buffer),g(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}
 function f(){for(var a=0,b=kb.length;a<b;a++)kb[a]=0}function g(a){kb[a]=1;0===Ma[a]&&(l.enableVertexAttribArray(a),Ma[a]=1)}function h(){for(var a=0,b=Ma.length;a<b;a++)Ma[a]!==kb[a]&&(l.disableVertexAttribArray(a),Ma[a]=0)}function k(a,b){return a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function p(a,b){return b[0]-a[0]}function q(a){if(!1!==a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group)){void 0===
-a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,a.addEventListener("removed",ic));var c=a.geometry;if(void 0!==c&&void 0===c.__webglInit)if(c.__webglInit=!0,c.addEventListener("dispose",jc),c instanceof THREE.BufferGeometry)I.info.memory.geometries++;else if(a instanceof THREE.Mesh)r(a,c);else if(a instanceof THREE.Line){if(void 0===c.__webglVertexBuffer){c.__webglVertexBuffer=l.createBuffer();c.__webglColorBuffer=l.createBuffer();c.__webglLineDistanceBuffer=
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-0;Kb=ca.value.length;if(1===ca.size)for(va=0;va<Kb;va++)ca.array[va]=ca.value[va];else if(2===ca.size)for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,ba+=2;else if(3===ca.size)if("c"===ca.type)for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.r,ca.array[ba+1]=Qa.g,ca.array[ba+2]=Qa.b,ba+=3;else for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,ca.array[ba+2]=Qa.z,ba+=3;else if(4===ca.size)for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.x,ca.array[ba+
-1]=Qa.y,ca.array[ba+2]=Qa.z,ca.array[ba+3]=Qa.w,ba+=4;l.bindBuffer(l.ARRAY_BUFFER,ca.buffer);l.bufferData(l.ARRAY_BUFFER,ca.array,Z);ca.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;b.lineDistancesNeedUpdate=!1;s.attributes&&C(s)}else if(a instanceof THREE.PointCloud){s=d(a,b);u=s.attributes&&y(s);if(b.verticesNeedUpdate||b.colorsNeedUpdate||u){var jb=l.DYNAMIC_DRAW,Tb,Ub,$b,ja,ac,ub=b.vertices,vb=ub.length,Nb=b.colors,Vb=Nb.length,bc=b.__vertexArray,cc=b.__colorArray,Wb=b.colorsNeedUpdate,
-Jb=b.__webglCustomAttributesList,dc,zb,wa,Lb,Ra,da;if(b.verticesNeedUpdate){for(Tb=0;Tb<vb;Tb++)$b=ub[Tb],ja=3*Tb,bc[ja]=$b.x,bc[ja+1]=$b.y,bc[ja+2]=$b.z;l.bindBuffer(l.ARRAY_BUFFER,b.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,bc,jb)}if(Wb){for(Ub=0;Ub<Vb;Ub++)ac=Nb[Ub],ja=3*Ub,cc[ja]=ac.r,cc[ja+1]=ac.g,cc[ja+2]=ac.b;l.bindBuffer(l.ARRAY_BUFFER,b.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,cc,jb)}if(Jb)for(dc=0,zb=Jb.length;dc<zb;dc++){da=Jb[dc];if(da.needsUpdate&&(void 0===da.boundTo||
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-da.array[ja]=Ra.x,da.array[ja+1]=Ra.y,da.array[ja+2]=Ra.z,da.array[ja+3]=Ra.w,ja+=4;l.bindBuffer(l.ARRAY_BUFFER,da.buffer);l.bufferData(l.ARRAY_BUFFER,da.array,jb);da.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;s.attributes&&C(s)}}function y(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function C(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&lc(d);d.addEventListener("dispose",
-mc);var m=Dc[d.type];if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,t=0,s=0,v=b.length;s<v;s++){var u=b[s];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&p++,u instanceof THREE.PointLight&&q++,u instanceof THREE.SpotLight&&r++,u instanceof THREE.HemisphereLight&&
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-", this GPU supports just "+L+" (try OpenGL instead of ANGLE)"));D=L}var K={precision:ga,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:X,skinning:d.skinning,maxBones:D,useVertexTexture:Nb&&
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-THREE.BackSide},N=[];m?N.push(m):(N.push(d.fragmentShader),N.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)N.push(O),N.push(d.defines[O]);for(O in K)N.push(O),N.push(K[O]);for(var W=N.join(),pa,ta=0,Za=Xa.length;ta<Za;ta++){var Fa=Xa[ta];if(Fa.code===W){pa=Fa;pa.usedTimes++;break}}void 0===pa&&(pa=new THREE.WebGLProgram(I,W,d,K),Xa.push(pa),I.info.memory.programs=Xa.length);d.program=pa;var Ta=pa.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var aa,Ga="morphTarget",
-za=0;za<I.maxMorphTargets;za++)aa=Ga+za,0<=Ta[aa]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",za=0;za<I.maxMorphNormals;za++)aa=Ga+za,0<=Ta[aa]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ea in d.__webglShader.uniforms){var tb=d.program.uniforms[ea];tb&&d.uniformsList.push([d.__webglShader.uniforms[ea],tb])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));
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-Da.x,Da.y,Da.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==ha.viewMatrix&&l.uniformMatrix4fv(ha.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==ha.bindMatrix&&l.uniformMatrix4fv(ha.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==ha.bindMatrixInverse&&l.uniformMatrix4fv(ha.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
-Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ha.boneTexture){var $a=z();l.uniform1i(ha.boneTexture,$a);I.setTexture(e.skeleton.boneTexture,$a)}null!==ha.boneTextureWidth&&l.uniform1i(ha.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ha.boneTextureHeight&&l.uniform1i(ha.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==ha.boneGlobalMatrices&&l.uniformMatrix4fv(ha.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(eb){c&&d.fog&&(P.fogColor.value=
-c.color,c instanceof THREE.Fog?(P.fogNear.value=c.near,P.fogFar.value=c.far):c instanceof THREE.FogExp2&&(P.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var ya=!0,fa,fb,Y,Ma=0,Sa=0,Ya=0,Aa,Ha,hb,na,ab,jb,la=nc,Na=la.directional.colors,Ua=la.directional.positions,mb=la.point.colors,kb=la.point.positions,sb=la.point.distances,Va=la.spot.colors,Ia=la.spot.positions,nb=la.spot.distances,Oa=la.spot.directions,ia=la.spot.anglesCos,
-ra=la.spot.exponents,J=la.hemi.skyColors,Ba=la.hemi.groundColors,bb=la.hemi.positions,wb=0,ob=0,Pa=0,Ca=0,cb=0,Ka=0,La=0,ib=0,xb=0,pb=0,B=0,db=0;fa=0;for(fb=b.length;fa<fb;fa++)Y=b[fa],Y.onlyShadow||(Aa=Y.color,na=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(I.gammaInput?(Ma+=Aa.r*Aa.r,Sa+=Aa.g*Aa.g,Ya+=Aa.b*Aa.b):(Ma+=Aa.r,Sa+=Aa.g,Ya+=Aa.b)):Y instanceof THREE.DirectionalLight?(cb+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),Da.setFromMatrixPosition(Y.target.matrixWorld),
-ma.sub(Da),ma.normalize(),xb=3*wb,Ua[xb]=ma.x,Ua[xb+1]=ma.y,Ua[xb+2]=ma.z,I.gammaInput?E(Na,xb,Aa,na*na):w(Na,xb,Aa,na),wb+=1)):Y instanceof THREE.PointLight?(Ka+=1,Y.visible&&(pb=3*ob,I.gammaInput?E(mb,pb,Aa,na*na):w(mb,pb,Aa,na),Da.setFromMatrixPosition(Y.matrixWorld),kb[pb]=Da.x,kb[pb+1]=Da.y,kb[pb+2]=Da.z,sb[ob]=jb,ob+=1)):Y instanceof THREE.SpotLight?(La+=1,Y.visible&&(B=3*Pa,I.gammaInput?E(Va,B,Aa,na*na):w(Va,B,Aa,na),ma.setFromMatrixPosition(Y.matrixWorld),Ia[B]=ma.x,Ia[B+1]=ma.y,Ia[B+2]=ma.z,
-nb[Pa]=jb,Da.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Da),ma.normalize(),Oa[B]=ma.x,Oa[B+1]=ma.y,Oa[B+2]=ma.z,ia[Pa]=Math.cos(Y.angle),ra[Pa]=Y.exponent,Pa+=1)):Y instanceof THREE.HemisphereLight&&(ib+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),ma.normalize(),db=3*Ca,bb[db]=ma.x,bb[db+1]=ma.y,bb[db+2]=ma.z,Ha=Y.color,hb=Y.groundColor,I.gammaInput?(ab=na*na,E(J,db,Ha,ab),E(Ba,db,hb,ab)):(w(J,db,Ha,na),w(Ba,db,hb,na)),Ca+=1)));fa=3*wb;for(fb=Math.max(Na.length,3*cb);fa<fb;fa++)Na[fa]=
-0;fa=3*ob;for(fb=Math.max(mb.length,3*Ka);fa<fb;fa++)mb[fa]=0;fa=3*Pa;for(fb=Math.max(Va.length,3*La);fa<fb;fa++)Va[fa]=0;fa=3*Ca;for(fb=Math.max(J.length,3*ib);fa<fb;fa++)J[fa]=0;fa=3*Ca;for(fb=Math.max(Ba.length,3*ib);fa<fb;fa++)Ba[fa]=0;la.directional.length=wb;la.point.length=ob;la.spot.length=Pa;la.hemi.length=Ca;la.ambient[0]=Ma;la.ambient[1]=Sa;la.ambient[2]=Ya;Ob=!1}if(ya){var sa=nc;P.ambientLightColor.value=sa.ambient;P.directionalLightColor.value=sa.directional.colors;P.directionalLightDirection.value=
-sa.directional.positions;P.pointLightColor.value=sa.point.colors;P.pointLightPosition.value=sa.point.positions;P.pointLightDistance.value=sa.point.distances;P.spotLightColor.value=sa.spot.colors;P.spotLightPosition.value=sa.spot.positions;P.spotLightDistance.value=sa.spot.distances;P.spotLightDirection.value=sa.spot.directions;P.spotLightAngleCos.value=sa.spot.anglesCos;P.spotLightExponent.value=sa.spot.exponents;P.hemisphereLightSkyColor.value=sa.hemi.skyColors;P.hemisphereLightGroundColor.value=
-sa.hemi.groundColors;P.hemisphereLightDirection.value=sa.hemi.positions;F(P,!0)}else F(P,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){P.opacity.value=d.opacity;I.gammaInput?P.diffuse.value.copyGammaToLinear(d.color):P.diffuse.value=d.color;P.map.value=d.map;P.lightMap.value=d.lightMap;P.specularMap.value=d.specularMap;P.alphaMap.value=d.alphaMap;d.bumpMap&&(P.bumpMap.value=d.bumpMap,P.bumpScale.value=d.bumpScale);d.normalMap&&
-(P.normalMap.value=d.normalMap,P.normalScale.value.copy(d.normalScale));var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap&&(oa=d.alphaMap);if(void 0!==oa){var ub=oa.offset,zb=oa.repeat;P.offsetRepeat.value.set(ub.x,ub.y,zb.x,zb.y)}P.envMap.value=d.envMap;P.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;P.reflectivity.value=d.reflectivity;P.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?
-(P.diffuse.value=d.color,P.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity,P.dashSize.value=d.dashSize,P.totalSize.value=d.dashSize+d.gapSize,P.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(P.psColor.value=d.color,P.opacity.value=d.opacity,P.size.value=d.size,P.scale.value=Q.height/2,P.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(P.shininess.value=d.shininess,I.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),
-P.emissive.value.copyGammaToLinear(d.emissive),P.specular.value.copyGammaToLinear(d.specular)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive,P.specular.value=d.specular),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(I.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?
-(P.mNear.value=a.near,P.mFar.value=a.far,P.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(P.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&P.shadowMatrix)for(var Ab=0,vb=0,Xb=b.length;vb<Xb;vb++){var lb=b[vb];lb.castShadow&&(lb instanceof THREE.SpotLight||lb instanceof THREE.DirectionalLight&&!lb.shadowCascade)&&(P.shadowMap.value[Ab]=lb.shadowMap,P.shadowMapSize.value[Ab]=lb.shadowMapSize,P.shadowMatrix.value[Ab]=lb.shadowMatrix,P.shadowDarkness.value[Ab]=lb.shadowDarkness,
-P.shadowBias.value[Ab]=lb.shadowBias,Ab++)}for(var Cb=d.uniformsList,V,Ja,Wa,Db=0,Pb=Cb.length;Db<Pb;Db++){var $=Cb[Db][0];if(!1!==$.needsUpdate){var Eb=$.type,R=$.value,S=Cb[Db][1];switch(Eb){case "1i":l.uniform1i(S,R);break;case "1f":l.uniform1f(S,R);break;case "2f":l.uniform2f(S,R[0],R[1]);break;case "3f":l.uniform3f(S,R[0],R[1],R[2]);break;case "4f":l.uniform4f(S,R[0],R[1],R[2],R[3]);break;case "1iv":l.uniform1iv(S,R);break;case "3iv":l.uniform3iv(S,R);break;case "1fv":l.uniform1fv(S,R);break;
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-R.length));Z=0;for(Ea=R.length;Z<Ea;Z++)Wa=4*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z,$._array[Wa+3]=R[Z].w;l.uniform4fv(S,$._array);break;case "m3":l.uniformMatrix3fv(S,!1,R.elements);break;case "m3v":void 0===$._array&&($._array=new Float32Array(9*R.length));Z=0;for(Ea=R.length;Z<Ea;Z++)R[Z].flattenToArrayOffset($._array,9*Z);l.uniformMatrix3fv(S,!1,$._array);break;case "m4":l.uniformMatrix4fv(S,!1,R.elements);break;case "m4v":void 0===$._array&&($._array=new Float32Array(16*
-R.length));Z=0;for(Ea=R.length;Z<Ea;Z++)R[Z].flattenToArrayOffset($._array,16*Z);l.uniformMatrix4fv(S,!1,$._array);break;case "t":V=R;Ja=z();l.uniform1i(S,Ja);if(!V)continue;if(V instanceof THREE.CubeTexture||V.image instanceof Array&&6===V.image.length){var ka=V,Bb=Ja;if(6===ka.image.length)if(ka.needsUpdate){ka.image.__webglTextureCube||(ka.addEventListener("dispose",Jb),ka.image.__webglTextureCube=l.createTexture(),I.info.memory.textures++);l.activeTexture(l.TEXTURE0+Bb);l.bindTexture(l.TEXTURE_CUBE_MAP,
-ka.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,ka.flipY);for(var Fb=ka instanceof THREE.CompressedTexture,ba=ka.image[0]instanceof THREE.DataTexture,gb=[],ua=0;6>ua;ua++)gb[ua]=!I.autoScaleCubemaps||Fb||ba?ba?ka.image[ua].image:ka.image[ua]:M(ka.image[ua],Ec);var Qb=gb[0],Rb=THREE.Math.isPowerOfTwo(Qb.width)&&THREE.Math.isPowerOfTwo(Qb.height),qb=T(ka.format),Sb=T(ka.type);U(l.TEXTURE_CUBE_MAP,ka,Rb);for(ua=0;6>ua;ua++)if(Fb)for(var yb,Gb=gb[ua].mipmaps,rb=0,Yb=Gb.length;rb<Yb;rb++)yb=
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+if(n=e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],m=0;m<n;m++)e.__webglMorphNormalsBuffers.push(l.createBuffer());I.info.memory.geometries++;c(h,a);b.verticesNeedUpdate=!0;b.morphTargetsNeedUpdate=!0;b.elementsNeedUpdate=!0;b.uvsNeedUpdate=!0;b.normalsNeedUpdate=!0;b.tangentsNeedUpdate=!0;e=b.colorsNeedUpdate=!0}else e=!1;(e||void 0===a.__webglActive)&&u(Fa,h,a)}a.__webglActive=!0}function u(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function v(a){var b=
+a.geometry;if(b instanceof THREE.BufferGeometry)for(var e=b.attributes,f=b.attributesKeys,g=0,h=f.length;g<h;g++){var k=f[g],m=e[k];void 0===m.buffer&&(m.buffer=l.createBuffer(),m.needsUpdate=!0);if(!0===m.needsUpdate){var n="index"===k?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(n,m.buffer);l.bufferData(n,m.array,l.STATIC_DRAW);m.needsUpdate=!1}}else if(a instanceof THREE.Mesh){!0===b.groupsNeedUpdate&&r(a,b);for(var p=sb[b.id],g=0,q=p.length;g<q;g++){var t=p[g],s=d(a,t);!0===b.groupsNeedUpdate&&
+c(t,a);var u=s.attributes&&y(s);if(b.verticesNeedUpdate||b.morphTargetsNeedUpdate||b.elementsNeedUpdate||b.uvsNeedUpdate||b.normalsNeedUpdate||b.colorsNeedUpdate||b.tangentsNeedUpdate||u){var v=t,x=a,z=l.DYNAMIC_DRAW,G=!b.dynamic,E=s;if(v.__inittedArrays){var D=E&&void 0!==E.shading&&E.shading===THREE.SmoothShading,w=void 0,F=void 0,I=void 0,A=void 0,Q=void 0,M=void 0,K=void 0,N=void 0,S=void 0,O=void 0,U=void 0,H=void 0,L=void 0,X=void 0,W=void 0,pa=void 0,ta=void 0,Za=void 0,Fa=void 0,ga=void 0,
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+B=void 0,db=v.__faceArray,sa=v.__lineArray,oa=x.geometry,Sa=oa.elementsNeedUpdate,Ma=oa.uvsNeedUpdate,Ab=oa.normalsNeedUpdate,Hb=oa.tangentsNeedUpdate,Ib=oa.colorsNeedUpdate,lb=oa.morphTargetsNeedUpdate,Cb=oa.vertices,V=v.faces3,Ja=oa.faces,Wa=oa.faceVertexUvs[0],Db=oa.faceVertexUvs[1],Pb=oa.skinIndices,$=oa.skinWeights,Eb=oa.morphTargets,R=oa.morphNormals;if(oa.verticesNeedUpdate){w=0;for(F=V.length;w<F;w++)A=Ja[V[w]],H=Cb[A.a],L=Cb[A.b],X=Cb[A.c],bb[Ua]=H.x,bb[Ua+1]=H.y,bb[Ua+2]=H.z,bb[Ua+3]=L.x,
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+F;w++)X=L=H=Ba=B.value[V[w]],B.array[J]=H.x,B.array[J+1]=H.y,B.array[J+2]=H.z,B.array[J+3]=H.w,B.array[J+4]=L.x,B.array[J+5]=L.y,B.array[J+6]=L.z,B.array[J+7]=L.w,B.array[J+8]=X.x,B.array[J+9]=X.y,B.array[J+10]=X.z,B.array[J+11]=X.w,J+=12;else if("faceVertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)Ba=B.value[V[w]],H=Ba[0],L=Ba[1],X=Ba[2],B.array[J]=H.x,B.array[J+1]=H.y,B.array[J+2]=H.z,B.array[J+3]=H.w,B.array[J+4]=L.x,B.array[J+5]=L.y,B.array[J+6]=L.z,B.array[J+7]=L.w,B.array[J+8]=X.x,B.array[J+
+9]=X.y,B.array[J+10]=X.z,B.array[J+11]=X.w,J+=12;l.bindBuffer(l.ARRAY_BUFFER,B.buffer);l.bufferData(l.ARRAY_BUFFER,B.array,z)}G&&(delete v.__inittedArrays,delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}}b.verticesNeedUpdate=!1;b.morphTargetsNeedUpdate=!1;b.elementsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.normalsNeedUpdate=!1;
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+0;Ea<qb;Ea++)Fb=ua[Ea],ba=3*Ea,Gb[ba]=Fb.x,Gb[ba+1]=Fb.y,Gb[ba+2]=Fb.z;l.bindBuffer(l.ARRAY_BUFFER,b.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Gb,Z)}if(Mb){for(ka=0;ka<Sb;ka++)gb=Qb[ka],ba=3*ka,rb[ba]=gb.r,rb[ba+1]=gb.g,rb[ba+2]=gb.b;l.bindBuffer(l.ARRAY_BUFFER,b.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,rb,Z)}if(Ob){for(Bb=0;Bb<yb;Bb++)kb[Bb]=Rb[Bb];l.bindBuffer(l.ARRAY_BUFFER,b.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,kb,Z)}if(hb)for(Ya=0,ib=hb.length;Ya<ib;Ya++)if(ca=
+hb[Ya],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo)){ba=0;Kb=ca.value.length;if(1===ca.size)for(va=0;va<Kb;va++)ca.array[va]=ca.value[va];else if(2===ca.size)for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,ba+=2;else if(3===ca.size)if("c"===ca.type)for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.r,ca.array[ba+1]=Qa.g,ca.array[ba+2]=Qa.b,ba+=3;else for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,ca.array[ba+2]=Qa.z,ba+=3;else if(4===
+ca.size)for(va=0;va<Kb;va++)Qa=ca.value[va],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,ca.array[ba+2]=Qa.z,ca.array[ba+3]=Qa.w,ba+=4;l.bindBuffer(l.ARRAY_BUFFER,ca.buffer);l.bufferData(l.ARRAY_BUFFER,ca.array,Z);ca.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;b.lineDistancesNeedUpdate=!1;s.attributes&&C(s)}else if(a instanceof THREE.PointCloud){s=d(a,b);u=s.attributes&&y(s);if(b.verticesNeedUpdate||b.colorsNeedUpdate||u){var jb=l.DYNAMIC_DRAW,Tb,Ub,$b,ja,ac,ub=b.vertices,vb=ub.length,
+Nb=b.colors,Vb=Nb.length,bc=b.__vertexArray,cc=b.__colorArray,Wb=b.colorsNeedUpdate,Jb=b.__webglCustomAttributesList,dc,zb,wa,Lb,Ra,da;if(b.verticesNeedUpdate){for(Tb=0;Tb<vb;Tb++)$b=ub[Tb],ja=3*Tb,bc[ja]=$b.x,bc[ja+1]=$b.y,bc[ja+2]=$b.z;l.bindBuffer(l.ARRAY_BUFFER,b.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,bc,jb)}if(Wb){for(Ub=0;Ub<Vb;Ub++)ac=Nb[Ub],ja=3*Ub,cc[ja]=ac.r,cc[ja+1]=ac.g,cc[ja+2]=ac.b;l.bindBuffer(l.ARRAY_BUFFER,b.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,cc,jb)}if(Jb)for(dc=
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+b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&oc(d);d.addEventListener("dispose",pc);var m=Gc[d.type];if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,t=0,s=0,v=b.length;s<v;s++){var u=b[s];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&p++,
+u instanceof THREE.PointLight&&q++,u instanceof THREE.SpotLight&&r++,u instanceof THREE.HemisphereLight&&t++)}f=p;g=q;h=r;k=t;for(var x,y=0,C=0,G=b.length;C<G;C++){var A=b[C];A.castShadow&&(A instanceof THREE.SpotLight&&y++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&y++)}x=y;var D;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)D=1024;else{var H=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),L=Math.floor((H-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(L=Math.min(e.skeleton.bones.length,
+L),L<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+L+" (try OpenGL instead of ANGLE)"));D=L}var K={precision:ga,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,
+logarithmicDepthBuffer:X,skinning:d.skinning,maxBones:D,useVertexTexture:Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:I.maxMorphTargets,maxMorphNormals:I.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:x,shadowMapEnabled:I.shadowMapEnabled&&e.receiveShadow&&0<x,shadowMapType:I.shadowMapType,shadowMapDebug:I.shadowMapDebug,shadowMapCascade:I.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,
+wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},N=[];m?N.push(m):(N.push(d.fragmentShader),N.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)N.push(O),N.push(d.defines[O]);for(O in K)N.push(O),N.push(K[O]);for(var W=N.join(),pa,ta=0,Za=Xa.length;ta<Za;ta++){var Fa=Xa[ta];if(Fa.code===W){pa=Fa;pa.usedTimes++;break}}void 0===pa&&(pa=new THREE.WebGLProgram(I,W,d,K),Xa.push(pa),I.info.memory.programs=Xa.length);d.program=pa;var Ta=pa.attributes;
+if(d.morphTargets){d.numSupportedMorphTargets=0;for(var aa,Ga="morphTarget",za=0;za<I.maxMorphTargets;za++)aa=Ga+za,0<=Ta[aa]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",za=0;za<I.maxMorphNormals;za++)aa=Ga+za,0<=Ta[aa]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ea in d.__webglShader.uniforms){var tb=d.program.uniforms[ea];tb&&d.uniformsList.push([d.__webglShader.uniforms[ea],tb])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&
+(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));var qa=!1,eb=!1,ya=!1,xa=d.program,ha=xa.uniforms,P=d.__webglShader.uniforms;xa.id!==Wb&&(l.useProgram(xa.program),Wb=xa.id,ya=eb=qa=!0);d.id!==Hb&&(-1===Hb&&(ya=!0),Hb=d.id,eb=!0);if(qa||a!==Ib)l.uniformMatrix4fv(ha.projectionMatrix,!1,a.projectionMatrix.elements),X&&l.uniform1f(ha.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ib&&(Ib=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==
+ha.cameraPosition&&(Da.setFromMatrixPosition(a.matrixWorld),l.uniform3f(ha.cameraPosition,Da.x,Da.y,Da.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==ha.viewMatrix&&l.uniformMatrix4fv(ha.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==ha.bindMatrix&&l.uniformMatrix4fv(ha.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==
+ha.bindMatrixInverse&&l.uniformMatrix4fv(ha.bindMatrixInverse,!1,e.bindMatrixInverse.elements),Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ha.boneTexture){var $a=z();l.uniform1i(ha.boneTexture,$a);I.setTexture(e.skeleton.boneTexture,$a)}null!==ha.boneTextureWidth&&l.uniform1i(ha.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ha.boneTextureHeight&&l.uniform1i(ha.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==ha.boneGlobalMatrices&&
+l.uniformMatrix4fv(ha.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(eb){c&&d.fog&&(P.fogColor.value=c.color,c instanceof THREE.Fog?(P.fogNear.value=c.near,P.fogFar.value=c.far):c instanceof THREE.FogExp2&&(P.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var ya=!0,fa,fb,Y,Ma=0,Sa=0,Ya=0,Aa,Ha,hb,na,ab,jb,la=qc,Na=la.directional.colors,Ua=la.directional.positions,mb=la.point.colors,kb=la.point.positions,sb=la.point.distances,
+Va=la.spot.colors,Ia=la.spot.positions,nb=la.spot.distances,Oa=la.spot.directions,ia=la.spot.anglesCos,ra=la.spot.exponents,J=la.hemi.skyColors,Ba=la.hemi.groundColors,bb=la.hemi.positions,wb=0,ob=0,Pa=0,Ca=0,cb=0,Ka=0,La=0,ib=0,xb=0,pb=0,B=0,db=0;fa=0;for(fb=b.length;fa<fb;fa++)Y=b[fa],Y.onlyShadow||(Aa=Y.color,na=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(I.gammaInput?(Ma+=Aa.r*Aa.r,Sa+=Aa.g*Aa.g,Ya+=Aa.b*Aa.b):(Ma+=Aa.r,Sa+=Aa.g,Ya+=Aa.b)):Y instanceof THREE.DirectionalLight?
+(cb+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),Da.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Da),ma.normalize(),xb=3*wb,Ua[xb]=ma.x,Ua[xb+1]=ma.y,Ua[xb+2]=ma.z,I.gammaInput?E(Na,xb,Aa,na*na):w(Na,xb,Aa,na),wb+=1)):Y instanceof THREE.PointLight?(Ka+=1,Y.visible&&(pb=3*ob,I.gammaInput?E(mb,pb,Aa,na*na):w(mb,pb,Aa,na),Da.setFromMatrixPosition(Y.matrixWorld),kb[pb]=Da.x,kb[pb+1]=Da.y,kb[pb+2]=Da.z,sb[ob]=jb,ob+=1)):Y instanceof THREE.SpotLight?(La+=1,Y.visible&&(B=3*Pa,I.gammaInput?
+E(Va,B,Aa,na*na):w(Va,B,Aa,na),ma.setFromMatrixPosition(Y.matrixWorld),Ia[B]=ma.x,Ia[B+1]=ma.y,Ia[B+2]=ma.z,nb[Pa]=jb,Da.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Da),ma.normalize(),Oa[B]=ma.x,Oa[B+1]=ma.y,Oa[B+2]=ma.z,ia[Pa]=Math.cos(Y.angle),ra[Pa]=Y.exponent,Pa+=1)):Y instanceof THREE.HemisphereLight&&(ib+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),ma.normalize(),db=3*Ca,bb[db]=ma.x,bb[db+1]=ma.y,bb[db+2]=ma.z,Ha=Y.color,hb=Y.groundColor,I.gammaInput?(ab=na*na,E(J,db,Ha,ab),
+E(Ba,db,hb,ab)):(w(J,db,Ha,na),w(Ba,db,hb,na)),Ca+=1)));fa=3*wb;for(fb=Math.max(Na.length,3*cb);fa<fb;fa++)Na[fa]=0;fa=3*ob;for(fb=Math.max(mb.length,3*Ka);fa<fb;fa++)mb[fa]=0;fa=3*Pa;for(fb=Math.max(Va.length,3*La);fa<fb;fa++)Va[fa]=0;fa=3*Ca;for(fb=Math.max(J.length,3*ib);fa<fb;fa++)J[fa]=0;fa=3*Ca;for(fb=Math.max(Ba.length,3*ib);fa<fb;fa++)Ba[fa]=0;la.directional.length=wb;la.point.length=ob;la.spot.length=Pa;la.hemi.length=Ca;la.ambient[0]=Ma;la.ambient[1]=Sa;la.ambient[2]=Ya;Ob=!1}if(ya){var sa=
+qc;P.ambientLightColor.value=sa.ambient;P.directionalLightColor.value=sa.directional.colors;P.directionalLightDirection.value=sa.directional.positions;P.pointLightColor.value=sa.point.colors;P.pointLightPosition.value=sa.point.positions;P.pointLightDistance.value=sa.point.distances;P.spotLightColor.value=sa.spot.colors;P.spotLightPosition.value=sa.spot.positions;P.spotLightDistance.value=sa.spot.distances;P.spotLightDirection.value=sa.spot.directions;P.spotLightAngleCos.value=sa.spot.anglesCos;P.spotLightExponent.value=
+sa.spot.exponents;P.hemisphereLightSkyColor.value=sa.hemi.skyColors;P.hemisphereLightGroundColor.value=sa.hemi.groundColors;P.hemisphereLightDirection.value=sa.hemi.positions;F(P,!0)}else F(P,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){P.opacity.value=d.opacity;I.gammaInput?P.diffuse.value.copyGammaToLinear(d.color):P.diffuse.value=d.color;P.map.value=d.map;P.lightMap.value=d.lightMap;P.specularMap.value=d.specularMap;
+P.alphaMap.value=d.alphaMap;d.bumpMap&&(P.bumpMap.value=d.bumpMap,P.bumpScale.value=d.bumpScale);d.normalMap&&(P.normalMap.value=d.normalMap,P.normalScale.value.copy(d.normalScale));var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap&&(oa=d.alphaMap);if(void 0!==oa){var ub=oa.offset,zb=oa.repeat;P.offsetRepeat.value.set(ub.x,ub.y,zb.x,zb.y)}P.envMap.value=d.envMap;P.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;
+P.reflectivity.value=d.reflectivity;P.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity,P.dashSize.value=d.dashSize,P.totalSize.value=d.dashSize+d.gapSize,P.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(P.psColor.value=d.color,P.opacity.value=d.opacity,P.size.value=d.size,P.scale.value=Q.height/2,P.map.value=d.map):d instanceof
+THREE.MeshPhongMaterial?(P.shininess.value=d.shininess,I.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive),P.specular.value.copyGammaToLinear(d.specular)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive,P.specular.value=d.specular),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(I.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive)):(P.ambient.value=
+d.ambient,P.emissive.value=d.emissive),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(P.mNear.value=a.near,P.mFar.value=a.far,P.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(P.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&P.shadowMatrix)for(var Ab=0,vb=0,Xb=b.length;vb<Xb;vb++){var lb=b[vb];lb.castShadow&&(lb instanceof THREE.SpotLight||lb instanceof THREE.DirectionalLight&&!lb.shadowCascade)&&(P.shadowMap.value[Ab]=lb.shadowMap,
+P.shadowMapSize.value[Ab]=lb.shadowMapSize,P.shadowMatrix.value[Ab]=lb.shadowMatrix,P.shadowDarkness.value[Ab]=lb.shadowDarkness,P.shadowBias.value[Ab]=lb.shadowBias,Ab++)}for(var Cb=d.uniformsList,V,Ja,Wa,Db=0,Pb=Cb.length;Db<Pb;Db++){var $=Cb[Db][0];if(!1!==$.needsUpdate){var Eb=$.type,R=$.value,T=Cb[Db][1];switch(Eb){case "1i":l.uniform1i(T,R);break;case "1f":l.uniform1f(T,R);break;case "2f":l.uniform2f(T,R[0],R[1]);break;case "3f":l.uniform3f(T,R[0],R[1],R[2]);break;case "4f":l.uniform4f(T,R[0],
+R[1],R[2],R[3]);break;case "1iv":l.uniform1iv(T,R);break;case "3iv":l.uniform3iv(T,R);break;case "1fv":l.uniform1fv(T,R);break;case "2fv":l.uniform2fv(T,R);break;case "3fv":l.uniform3fv(T,R);break;case "4fv":l.uniform4fv(T,R);break;case "Matrix3fv":l.uniformMatrix3fv(T,!1,R);break;case "Matrix4fv":l.uniformMatrix4fv(T,!1,R);break;case "i":l.uniform1i(T,R);break;case "f":l.uniform1f(T,R);break;case "v2":l.uniform2f(T,R.x,R.y);break;case "v3":l.uniform3f(T,R.x,R.y,R.z);break;case "v4":l.uniform4f(T,
+R.x,R.y,R.z,R.w);break;case "c":l.uniform3f(T,R.r,R.g,R.b);break;case "iv1":l.uniform1iv(T,R);break;case "iv":l.uniform3iv(T,R);break;case "fv1":l.uniform1fv(T,R);break;case "fv":l.uniform3fv(T,R);break;case "v2v":void 0===$._array&&($._array=new Float32Array(2*R.length));for(var Z=0,Ea=R.length;Z<Ea;Z++)Wa=2*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y;l.uniform2fv(T,$._array);break;case "v3v":void 0===$._array&&($._array=new Float32Array(3*R.length));Z=0;for(Ea=R.length;Z<Ea;Z++)Wa=3*Z,$._array[Wa]=
+R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z;l.uniform3fv(T,$._array);break;case "v4v":void 0===$._array&&($._array=new Float32Array(4*R.length));Z=0;for(Ea=R.length;Z<Ea;Z++)Wa=4*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z,$._array[Wa+3]=R[Z].w;l.uniform4fv(T,$._array);break;case "m3":l.uniformMatrix3fv(T,!1,R.elements);break;case "m3v":void 0===$._array&&($._array=new Float32Array(9*R.length));Z=0;for(Ea=R.length;Z<Ea;Z++)R[Z].flattenToArrayOffset($._array,9*Z);l.uniformMatrix3fv(T,
+!1,$._array);break;case "m4":l.uniformMatrix4fv(T,!1,R.elements);break;case "m4v":void 0===$._array&&($._array=new Float32Array(16*R.length));Z=0;for(Ea=R.length;Z<Ea;Z++)R[Z].flattenToArrayOffset($._array,16*Z);l.uniformMatrix4fv(T,!1,$._array);break;case "t":V=R;Ja=z();l.uniform1i(T,Ja);if(!V)continue;if(V instanceof THREE.CubeTexture||V.image instanceof Array&&6===V.image.length){var ka=V,Bb=Ja;if(6===ka.image.length)if(ka.needsUpdate){ka.image.__webglTextureCube||(ka.addEventListener("dispose",
+Jb),ka.image.__webglTextureCube=l.createTexture(),I.info.memory.textures++);l.activeTexture(l.TEXTURE0+Bb);l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,ka.flipY);for(var Fb=ka instanceof THREE.CompressedTexture,ba=ka.image[0]instanceof THREE.DataTexture,gb=[],ua=0;6>ua;ua++)gb[ua]=!I.autoScaleCubemaps||Fb||ba?ba?ka.image[ua].image:ka.image[ua]:M(ka.image[ua],Hc);var Qb=gb[0],Rb=THREE.Math.isPowerOfTwo(Qb.width)&&THREE.Math.isPowerOfTwo(Qb.height),
+qb=S(ka.format),Sb=S(ka.type);U(l.TEXTURE_CUBE_MAP,ka,Rb);for(ua=0;6>ua;ua++)if(Fb)for(var yb,Gb=gb[ua].mipmaps,rb=0,Yb=Gb.length;rb<Yb;rb++)yb=Gb[rb],ka.format!==THREE.RGBAFormat&&ka.format!==THREE.RGBFormat?-1<rc().indexOf(qb)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ua,rb,qb,yb.width,yb.height,0,yb.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ua,rb,qb,yb.width,yb.height,0,qb,Sb,yb.data);else ba?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
+ua,0,qb,gb[ua].width,gb[ua].height,0,qb,Sb,gb[ua].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ua,0,qb,qb,Sb,gb[ua]);ka.generateMipmaps&&Rb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);ka.needsUpdate=!1;if(ka.onUpdate)ka.onUpdate()}else l.activeTexture(l.TEXTURE0+Bb),l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube)}else if(V instanceof THREE.WebGLRenderTargetCube){var Zb=V;l.activeTexture(l.TEXTURE0+Ja);l.bindTexture(l.TEXTURE_CUBE_MAP,Zb.__webglTexture)}else I.setTexture(V,Ja);break;case "tv":void 0===
+$._array&&($._array=[]);Z=0;for(Ea=$.value.length;Z<Ea;Z++)$._array[Z]=z();l.uniform1iv(T,$._array);Z=0;for(Ea=$.value.length;Z<Ea;Z++)V=$.value[Z],Ja=$._array[Z],V&&I.setTexture(V,Ja);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Eb)}}}}l.uniformMatrix4fv(ha.modelViewMatrix,!1,e._modelViewMatrix.elements);ha.normalMatrix&&l.uniformMatrix3fv(ha.normalMatrix,!1,e._normalMatrix.elements);null!==ha.modelMatrix&&l.uniformMatrix4fv(ha.modelMatrix,!1,e.matrixWorld.elements);return xa}
+function F(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=
+b;a.hemisphereLightDirection.needsUpdate=b}function z(){var a=Mb;a>=sc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+sc);Mb+=1;return a}function G(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function E(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function w(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a){a*=O;a!==tc&&(l.lineWidth(a),tc=a)}function A(a,
+b,c){uc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),uc=a);!a||vc===b&&wc===c||(l.polygonOffset(b,c),vc=b,wc=c)}function U(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,S(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,S(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,S(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,S(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&
+b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,N(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,N(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+
+b.sourceFile+" )"));(c=aa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,I.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function M(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);
+console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function K(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,
+l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function L(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function N(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
+l.NEAREST:l.LINEAR}function S(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===
+THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;
+if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===
+THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;
+b=aa.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=aa.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=aa.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var Q=void 0!==a.canvas?a.canvas:document.createElement("canvas"),W=void 0!==a.context?a.context:null,O=1,ga=void 0!==a.precision?a.precision:"highp",
+ea=void 0!==a.alpha?a.alpha:!1,xa=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,$a=void 0!==a.antialias?a.antialias:!1,qa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ya=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,X=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,ta=new THREE.Color(0),Za=0,pa=[],Fa={},Ga=[],Ta=[],za=[],tb=[],eb=[];this.domElement=Q;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
+this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,Xa=[],Wb=null,xc=null,Hb=-1,Sa="",Ib=null,Mb=0,zb=-1,Xb=-1,Yb=-1,Zb=-1,ec=-1,fc=-1,gc=-1,hc=-1,ic=-1,jc=-1,kc=-1,uc=
+null,vc=null,wc=null,tc=null,hb=0,Ya=0,ib=Q.width,jb=Q.height,yc=0,zc=0,kb=new Uint8Array(16),Ma=new Uint8Array(16),ub=new THREE.Frustum,vb=new THREE.Matrix4;new THREE.Matrix4;var Da=new THREE.Vector3,ma=new THREE.Vector3,Ob=!0,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l;try{var Ac=
+{alpha:ea,depth:xa,stencil:H,antialias:$a,premultipliedAlpha:qa,preserveDrawingBuffer:ya};l=W||Q.getContext("webgl",Ac)||Q.getContext("experimental-webgl",Ac);if(null===l){if(null!==Q.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}Q.addEventListener("webglcontextlost",function(a){a.preventDefault();Bc();Cc();Fa={}},!1)}catch(Ic){console.error(Ic)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,
+rangeMax:1,precision:1}});var aa=new THREE.WebGLExtensions(l);aa.get("OES_texture_float");aa.get("OES_texture_float_linear");aa.get("OES_standard_derivatives");X&&aa.get("EXT_frag_depth");var Cc=function(){l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(hb,Ya,ib,jb);l.clearColor(ta.r,
+ta.g,ta.b,Za)},Bc=function(){Ib=Wb=null;Xb=zb=kc=jc=Yb=-1;Sa="";Hb=-1;Ob=!0;for(var a=0;a<Ma.length;a++)Ma[a]=0};Cc();this.context=l;var sc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Jc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Kc=l.getParameter(l.MAX_TEXTURE_SIZE),Hc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Vb=0<Jc,Nb=Vb&&aa.get("OES_texture_float"),Lc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Mc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,
+l.LOW_FLOAT);var Nc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),Oc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var rc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(aa.get("WEBGL_compressed_texture_pvrtc")||aa.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),Pc=0<Lc.precision&&0<Nc.precision,Dc=0<Mc.precision&&
+0<Oc.precision;"highp"!==ga||Pc||(Dc?(ga="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(ga="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==ga||Dc||(ga="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Qc=new THREE.ShadowMapPlugin(this,pa,Fa,Ga),Rc=new THREE.SpritePlugin(this,tb),Sc=new THREE.LensFlarePlugin(this,eb);this.getContext=function(){return l};this.forceContextLoss=
+function(){aa.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return Vb};this.supportsFloatTextures=function(){return aa.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return aa.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return aa.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return aa.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return aa.get("EXT_blend_minmax")};
+this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=aa.get("EXT_texture_filter_anisotropic");return a=null!==b?l.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ga};this.getPixelRatio=function(){return O};this.setPixelRatio=function(a){O=a};this.setSize=function(a,b,c){Q.width=a*O;Q.height=b*O;!1!==c&&(Q.style.width=a+"px",Q.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){hb=a*O;Ya=b*O;ib=
+c*O;jb=d*O;l.viewport(hb,Ya,ib,jb)};this.setScissor=function(a,b,c,d){l.scissor(a*O,b*O,c*O,d*O)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.getClearColor=function(){return ta};this.setClearColor=function(a,b){ta.set(a);Za=void 0!==b?b:1;l.clearColor(ta.r,ta.g,ta.b,Za)};this.getClearAlpha=function(){return Za};this.setClearAlpha=function(a){Za=a;l.clearColor(ta.r,ta.g,ta.b,Za)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;
+if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=Bc;var lc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",lc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||
+a instanceof THREE.Line)delete Fa[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ga,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},mc=function(a){a=a.target;a.removeEventListener("dispose",mc);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}I.info.memory.geometries--}else if(b=
+sb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}Ec(e)}delete sb[a.id]}else Ec(a);Sa=""},Jb=function(a){a=a.target;a.removeEventListener("dispose",Jb);a.image&&a.image.__webglTextureCube?
+(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);I.info.memory.textures--},Fc=function(a){a=a.target;a.removeEventListener("dispose",Fc);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);
+else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}I.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",pc);oc(a)},Ec=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
+c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}I.info.memory.geometries--},oc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Xa.length;a<c;a++)if(d=Xa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Xa.length;a<
 c;a++)d=Xa[a],d.program!==b&&e.push(d);Xa=e;l.deleteProgram(b);I.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){f();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),
 l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),g(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,q,r,t,s,v,u=3*a.count;for(v=0;v<u;v+=9)s=a.normalArray,d=s[v],e=s[v+1],k=s[v+2],m=s[v+3],p=s[v+4],r=s[v+5],n=s[v+6],q=s[v+7],t=s[v+8],d=(d+m+n)/3,e=(e+p+q)/3,k=(k+r+t)/3,s[v]=d,s[v+1]=e,s[v+2]=k,s[v+3]=d,s[v+4]=e,s[v+5]=k,s[v+6]=d,s[v+
 7]=e,s[v+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);g(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),g(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),
@@ -545,23 +547,23 @@ g(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.b
 g(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),
 g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(D(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),I.info.render.calls++,I.info.render.vertices+=e.__webglFaceCount,I.info.render.faces+=
 e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,D(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),I.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),I.info.render.calls++,I.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Sa="";Hb=-1;
-Ib=null;Ob=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);vb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ub.setFromMatrix(vb);pa.length=0;Ta.length=0;za.length=0;tb.length=0;eb.length=0;q(a);!0===I.sortObjects&&(Ta.sort(k),za.sort(n));Nc.render(a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=
-0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=Ga.length;d<f;d++){var g=Ga[d],h=g.object;h.visible&&(G(h,b),s(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Ta,b,pa,e,!0,d),m(za,b,pa,e,!0,d),t(Ga,"",b,pa,e,!1,d)):(d=null,
-this.setBlending(THREE.NoBlending),m(Ta,b,pa,e,!1,d),t(Ga,"opaque",b,pa,e,!1,d),m(za,b,pa,e,!0,d),t(Ga,"transparent",b,pa,e,!0,d));Oc.render(a,b);Pc.render(a,b,vc,wc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Sa="";I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,ub):e.render(function(a){I.renderBufferImmediate(a,
-f,d)})};var sb={},kc=0,Dc={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),
-l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;zb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),zb=b);Xb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Xb=a)};this.setDepthTest=function(a){gc!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),gc=a)};this.setDepthWrite=function(a){hc!==a&&(l.depthMask(a),hc=a)};this.setBlending=function(a,b,c,d){a!==Yb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?
-(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),Yb=
-a);if(a===THREE.CustomBlending){if(b!==Zb&&(l.blendEquation(T(b)),Zb=b),c!==ec||d!==fc)l.blendFunc(T(c),T(d)),ec=c,fc=d}else fc=ec=Zb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",Jb),a.__webglTexture=l.createTexture(),I.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);
-a.image=M(a.image,Hc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=T(a.format),e=T(a.type);U(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&
-a.format!==THREE.RGBFormat?-1<oc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};
-this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?I.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Cc);a.__webglTexture=l.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),
-d=T(a.format),e=T(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);U(l.TEXTURE_CUBE_MAP,a,c);for(var g=0;6>g;g++){a.__webglFramebuffer[g]=l.createFramebuffer();a.__webglRenderbuffer[g]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,e,null);var f=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+g;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[g]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,
-h,f.__webglTexture,0);K(a.__webglRenderbuffer[g],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),U(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,
-0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?
-(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=jb,d=hb,e=Ya);b!==uc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),uc=b);vc=c;wc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};
-this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
+Ib=null;Ob=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);vb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ub.setFromMatrix(vb);pa.length=0;Ta.length=0;za.length=0;tb.length=0;eb.length=0;q(a);!0===I.sortObjects&&(Ta.sort(k),za.sort(n));Qc.render(a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var g=Ga.length;d<g;d++){var f=Ga[d],h=f.object;h.visible&&(G(h,b),s(f))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst,d.blendEquationAlpha,d.blendSrcAlpha,d.blendDstAlpha),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Ta,b,pa,e,
+!0,d),m(za,b,pa,e,!0,d),t(Ga,"",b,pa,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Ta,b,pa,e,!1,d),t(Ga,"opaque",b,pa,e,!1,d),m(za,b,pa,e,!0,d),t(Ga,"transparent",b,pa,e,!0,d));Rc.render(a,b);Sc.render(a,b,yc,zc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var g=x(a,b,c,d,e);Sa="";I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(g,
+l,ub):e.render(function(a){I.renderBufferImmediate(a,g,d)})};var sb={},nc=0,Gc={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===
+THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;zb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),zb=b);Xb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Xb=a)};this.setDepthTest=function(a){jc!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),jc=a)};this.setDepthWrite=function(a){kc!==a&&(l.depthMask(a),kc=a)};this.setBlending=function(a,b,c,d,e,g,f){a!==
+Yb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,
+l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),Yb=a);if(a===THREE.CustomBlending){e=e||b;g=g||c;f=f||d;if(b!==Zb||e!==gc)l.blendEquationSeparate(S(b),S(e)),Zb=b,gc=e;if(c!==ec||d!==fc||g!==hc||f!==ic)l.blendFuncSeparate(S(c),S(d),S(g),S(f)),ec=c,fc=d,hc=g,ic=f}else ic=hc=gc=fc=ec=Zb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",Jb),a.__webglTexture=l.createTexture(),I.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);
+l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=M(a.image,Kc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=S(a.format),e=S(a.type);U(l.TEXTURE_2D,a,c);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&c){for(var f=0,h=g.length;f<h;f++)b=g[f],l.texImage2D(l.TEXTURE_2D,f,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=
+!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(f=0,h=g.length;f<h;f++)b=g[f],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<rc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,f,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,f,d,b.width,b.height,0,d,e,b.data);else if(0<g.length&&c){f=0;for(h=g.length;f<h;f++)b=g[f],l.texImage2D(l.TEXTURE_2D,
+f,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?I.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&
+(a.stencilBuffer=!0);a.addEventListener("dispose",Fc);a.__webglTexture=l.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=S(a.format),e=S(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);U(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);K(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),U(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,
+0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);
+b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=jb,d=hb,e=Ya);b!==xc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),xc=b);yc=c;zc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};
+this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
-THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
+THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
 a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
 THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
@@ -584,12 +586,12 @@ s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,K,m.STATIC_DRAW);v=m.createTexture();y=m.
 m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var D=(u=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-K=m.createProgram(),L=m.createShader(m.FRAGMENT_SHADER),N=m.createShader(m.VERTEX_SHADER),T="precision "+a.getPrecision()+" float;\n";m.shaderSource(L,T+D.fragmentShader);m.shaderSource(N,T+D.vertexShader);m.compileShader(L);m.compileShader(N);m.attachShader(K,L);m.attachShader(K,N);m.linkProgram(K);r=K;p=m.getAttribLocation(r,"position");q=m.getAttribLocation(r,"uv");c=m.getUniformLocation(r,"renderType");d=m.getUniformLocation(r,"map");e=m.getUniformLocation(r,"occlusionMap");f=m.getUniformLocation(r,
+K=m.createProgram(),L=m.createShader(m.FRAGMENT_SHADER),N=m.createShader(m.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";m.shaderSource(L,S+D.fragmentShader);m.shaderSource(N,S+D.vertexShader);m.compileShader(L);m.compileShader(N);m.attachShader(K,L);m.attachShader(K,N);m.linkProgram(K);r=K;p=m.getAttribLocation(r,"position");q=m.getAttribLocation(r,"uv");c=m.getUniformLocation(r,"renderType");d=m.getUniformLocation(r,"map");e=m.getUniformLocation(r,"occlusionMap");f=m.getUniformLocation(r,
 "opacity");g=m.getUniformLocation(r,"color");h=m.getUniformLocation(r,"scale");k=m.getUniformLocation(r,"rotation");n=m.getUniformLocation(r,"screenPosition")}m.useProgram(r);m.enableVertexAttribArray(p);m.enableVertexAttribArray(q);m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(q,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.disable(m.CULL_FACE);m.depthMask(!1);K=0;for(L=b.length;K<L;K++)if(D=16/z,A.set(D*
 G,D),N=b[K],C.set(N.matrixWorld.elements[12],N.matrixWorld.elements[13],N.matrixWorld.elements[14]),C.applyMatrix4(x.matrixWorldInverse),C.applyProjection(x.projectionMatrix),U.copy(C),M.x=U.x*E+E,M.y=U.y*w+w,u||0<M.x&&M.x<F&&0<M.y&&M.y<z){m.activeTexture(m.TEXTURE1);m.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,M.x-8,M.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,A.x,A.y);m.uniform3f(n,U.x,U.y,U.z);m.disable(m.BLEND);m.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,
-0);m.activeTexture(m.TEXTURE0);m.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,M.x-8,M.y-8,16,16,0);m.uniform1i(c,1);m.disable(m.DEPTH_TEST);m.activeTexture(m.TEXTURE1);m.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);N.positionScreen.copy(U);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();m.uniform1i(c,2);m.enable(m.BLEND);for(var T=0,Q=N.lensFlares.length;T<Q;T++){var W=N.lensFlares[T];.001<W.opacity&&.001<W.scale&&(U.x=W.x,
+0);m.activeTexture(m.TEXTURE0);m.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,M.x-8,M.y-8,16,16,0);m.uniform1i(c,1);m.disable(m.DEPTH_TEST);m.activeTexture(m.TEXTURE1);m.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);N.positionScreen.copy(U);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();m.uniform1i(c,2);m.enable(m.BLEND);for(var S=0,Q=N.lensFlares.length;S<Q;S++){var W=N.lensFlares[S];.001<W.opacity&&.001<W.scale&&(U.x=W.x,
 U.y=W.y,U.z=W.z,D=W.size*W.scale/z,A.x=D*G,A.y=D,m.uniform3f(n,U.x,U.y,U.z),m.uniform2f(h,A.x,A.y),m.uniform1f(k,W.rotation),m.uniform1f(f,W.opacity),m.uniform3f(g,W.color.r,W.color.g,W.color.b),a.setBlending(W.blending,W.blendEquation,W.blendSrc,W.blendDst),a.setTexture(W.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
-THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var g=c[b.id];if(g&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var f=0,h=g.length;f<h;f++){var k=g[f];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);r.push(k)}f=0;for(h=b.children.length;f<h;f++)e(a,b.children[f],d)}}var f=a.context,g,h,k,n,p=new THREE.Frustum,q=new THREE.Matrix4,m=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms);
+THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;g<h;g++){var k=f[g];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);r.push(k)}g=0;for(h=b.children.length;g<h;g++)e(a,b.children[g],d)}}var f=a.context,g,h,k,n,p=new THREE.Frustum,q=new THREE.Matrix4,m=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms);
 g=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader});h=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0});k=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,skinning:!0});n=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0,skinning:!0});g._shadowPass=!0;h._shadowPass=!0;k._shadowPass=
 !0;n._shadowPass=!0;this.render=function(c,v){if(!1!==a.shadowMapEnabled){var u,F,z,G,E,w,D,A,U=[];G=0;f.clearColor(1,1,1,1);f.disable(f.BLEND);f.enable(f.CULL_FACE);f.frontFace(f.CCW);a.shadowMapCullFace===THREE.CullFaceFront?f.cullFace(f.FRONT):f.cullFace(f.BACK);a.setDepthTest(!0);u=0;for(F=b.length;u<F;u++)if(z=b[u],z.castShadow)if(z instanceof THREE.DirectionalLight&&z.shadowCascade)for(E=0;E<z.shadowCascadeCount;E++){var M;if(z.shadowCascadeArray[E])M=z.shadowCascadeArray[E];else{D=z;var K=
 E;M=new THREE.DirectionalLight;M.isVirtual=!0;M.onlyShadow=!0;M.castShadow=!0;M.shadowCameraNear=D.shadowCameraNear;M.shadowCameraFar=D.shadowCameraFar;M.shadowCameraLeft=D.shadowCameraLeft;M.shadowCameraRight=D.shadowCameraRight;M.shadowCameraBottom=D.shadowCameraBottom;M.shadowCameraTop=D.shadowCameraTop;M.shadowCameraVisible=D.shadowCameraVisible;M.shadowDarkness=D.shadowDarkness;M.shadowBias=D.shadowCascadeBias[K];M.shadowMapWidth=D.shadowCascadeWidth[K];M.shadowMapHeight=D.shadowCascadeHeight[K];
@@ -606,8 +608,8 @@ z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,L,x.STATIC_DRAW);var K=x.createProgram(),
 x.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
 x.compileShader(L);x.compileShader(N);x.attachShader(K,L);x.attachShader(K,N);x.linkProgram(K);G=K;v=x.getAttribLocation(G,"position");y=x.getAttribLocation(G,"uv");c=x.getUniformLocation(G,"uvOffset");d=x.getUniformLocation(G,"uvScale");e=x.getUniformLocation(G,"rotation");f=x.getUniformLocation(G,"scale");g=x.getUniformLocation(G,"color");h=x.getUniformLocation(G,"map");k=x.getUniformLocation(G,"opacity");n=x.getUniformLocation(G,"modelViewMatrix");p=x.getUniformLocation(G,"projectionMatrix");q=
 x.getUniformLocation(G,"fogType");m=x.getUniformLocation(G,"fogDensity");t=x.getUniformLocation(G,"fogNear");s=x.getUniformLocation(G,"fogFar");r=x.getUniformLocation(G,"fogColor");u=x.getUniformLocation(G,"alphaTest");K=document.createElement("canvas");K.width=8;K.height=8;L=K.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);E=new THREE.Texture(K);E.needsUpdate=!0}x.useProgram(G);x.enableVertexAttribArray(v);x.enableVertexAttribArray(y);x.disable(x.CULL_FACE);x.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,
-F);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(y,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);x.activeTexture(x.TEXTURE0);x.uniform1i(h,0);L=K=0;(N=U.fog)?(x.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(t,N.near),x.uniform1f(s,N.far),x.uniform1i(q,1),L=K=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(q,2),L=K=2)):(x.uniform1i(q,0),L=K=0);for(var N=0,T=b.length;N<
-T;N++){var Q=b[N];Q._modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,Q.matrixWorld);Q.z=-Q._modelViewMatrix.elements[14]}b.sort(C);for(var W=[],N=0,T=b.length;N<T;N++){var Q=b[N],O=Q.material;x.uniform1f(u,O.alphaTest);x.uniformMatrix4fv(n,!1,Q._modelViewMatrix.elements);Q.matrixWorld.decompose(w,D,A);W[0]=A.x;W[1]=A.y;Q=0;U.fog&&O.fog&&(Q=L);K!==Q&&(x.uniform1i(q,Q),K=Q);null!==O.map?(x.uniform2f(c,O.map.offset.x,O.map.offset.y),x.uniform2f(d,O.map.repeat.x,O.map.repeat.y)):(x.uniform2f(c,
+F);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(y,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);x.activeTexture(x.TEXTURE0);x.uniform1i(h,0);L=K=0;(N=U.fog)?(x.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(t,N.near),x.uniform1f(s,N.far),x.uniform1i(q,1),L=K=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(q,2),L=K=2)):(x.uniform1i(q,0),L=K=0);for(var N=0,S=b.length;N<
+S;N++){var Q=b[N];Q._modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,Q.matrixWorld);Q.z=-Q._modelViewMatrix.elements[14]}b.sort(C);for(var W=[],N=0,S=b.length;N<S;N++){var Q=b[N],O=Q.material;x.uniform1f(u,O.alphaTest);x.uniformMatrix4fv(n,!1,Q._modelViewMatrix.elements);Q.matrixWorld.decompose(w,D,A);W[0]=A.x;W[1]=A.y;Q=0;U.fog&&O.fog&&(Q=L);K!==Q&&(x.uniform1i(q,Q),K=Q);null!==O.map?(x.uniform2f(c,O.map.offset.x,O.map.offset.y),x.uniform2f(d,O.map.repeat.x,O.map.repeat.y)):(x.uniform2f(c,
 0,0),x.uniform2f(d,1,1));x.uniform1f(k,O.opacity);x.uniform3f(g,O.color.r,O.color.g,O.color.b);x.uniform1f(e,O.rotation);x.uniform2fv(f,W);a.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);a.setDepthTest(O.depthTest);a.setDepthWrite(O.depthWrite);O.map&&O.map.image&&O.map.image.width?a.setTexture(O.map,0):a.setTexture(E,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}x.enable(x.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&&
@@ -653,17 +655,17 @@ THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return cons
 s=g.y):(g=this.actions[d-1].args,t=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b2(r,t,q,h),r=THREE.Shape.Utils.b2(r,s,m,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];q=f[0];m=f[1];n=f[2];p=f[3];0<c.length?(g=c[c.length-1],t=g.x,s=g.y):(g=this.actions[d-1].args,t=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b3(r,t,q,n,h),r=THREE.Shape.Utils.b3(r,s,m,p,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.CSPLINE_THRU:g=
 this.actions[d-1].args;r=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=g;f++)c.push(r.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];m=f[2];n=f[3];g=f[4];q=!!f[5];t=g-n;s=2*a;for(f=1;f<=s;f++)r=f/s,q||(r=1-r),r=n+r*t,g=h+m*Math.cos(r),r=k+m*Math.sin(r),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],m=f[2],p=f[3],n=f[4],g=f[5],q=!!f[6],t=g-n,s=2*a,f=1;f<=s;f++)r=f/s,q||
 (r=1-r),r=n+r*t,g=h+m*Math.cos(r),r=k+p*Math.sin(r),c.push(new THREE.Vector2(g,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
-THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],g=new THREE.Shape;g.actions=e.actions;g.curves=e.curves;b.push(g)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,g=0;g<c;e=g++){var f=b[e],h=b[g],k=h.x-f.x,m=h.y-f.y;if(1E-10<Math.abs(m)){if(0>m&&(f=b[g],k=-k,h=b[e],m=-m),!(a.y<f.y||a.y>h.y))if(a.y==f.y){if(a.x==f.x)return!0}else{e=m*(a.x-f.x)-k*(a.y-f.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==f.y&&(h.x<=a.x&&a.x<=f.x||f.x<=a.x&&a.x<=
+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
 h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);return f}(this.actions);if(0==e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1==e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var n=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),n=a?!n:n;
 h=[];var p=[],q=[],m=0,t;p[m]=void 0;q[m]=[];var s,r;s=0;for(r=e.length;s<r;s++)g=e[s],t=g.getPoints(),f=THREE.Shape.Utils.isClockWise(t),(f=a?!f:f)?(!n&&p[m]&&m++,p[m]={s:new THREE.Shape,p:t},p[m].s.actions=g.actions,p[m].s.curves=g.curves,n&&m++,q[m]=[]):q[m].push({h:g,p:t[0]});if(!p[0])return c(e);if(1<p.length){s=!1;r=[];g=0;for(e=p.length;g<e;g++)h[g]=[];g=0;for(e=p.length;g<e;g++)for(f=q[g],n=0;n<f.length;n++){m=f[n];t=!0;for(var u=0;u<p.length;u++)d(m.p,p[u].p)&&(g!=u&&r.push({froms:g,tos:u,
 hole:n}),t?(t=!1,h[u].push(m)):s=!0);t&&h[g].push(m)}0<r.length&&(s||(q=h))}s=0;for(r=p.length;s<r;s++)for(h=p[s].s,k.push(h),g=q[s],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,g){var f=b.x-a.x,h=b.y-a.y,k=e.x-d.x,n=e.y-d.y,p=a.x-d.x,q=a.y-d.y,G=h*k-f*n,E=h*p-f*q;if(1E-10<Math.abs(G)){if(0<G){if(0>E||E>G)return[];k=n*p-k*q;if(0>k||k>G)return[]}else{if(0<E||E<G)return[];k=n*p-k*q;if(0<k||k<G)return[]}if(0==k)return!g||0!=E&&E!=G?[a]:[];if(k==G)return!g||0!=E&&E!=G?[b]:[];if(0==E)return[d];
-if(E==G)return[e];g=k/G;return[{x:a.x+g*f,y:a.y+g*h}]}if(0!=E||n*p!=k*q)return[];h=0==f&&0==h;k=0==k&&0==n;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=f?(a.x<b.x?(f=a,k=a.x,h=b,a=b.x):(f=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,G=d.x,n=e,d=e.x):(b=e,G=e.x,n=d,d=d.x)):(a.y<b.y?(f=a,k=a.y,h=b,a=b.y):(f=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,G=d.y,n=e,d=e.y):(b=e,G=e.y,n=d,d=d.y));return k<=G?a<G?[]:a==G?g?[]:[b]:a<=d?[b,h]:[b,n]:k>d?[]:k==d?g?[]:[f]:a<=d?[f,h]:
-[f,n]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,n,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)n=h[f].x+":"+h[f].y,void 0!==p[n]&&console.log("Duplicate point",n),p[n]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<n.length;e++)for(f=b[n[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,n=[],p,q,z,G,E,w=[],D,A,U,M=0;for(p=b.length;M<p;M++)n.push(M);D=0;for(var K=2*n.length;0<n.length;){K--;if(0>K){console.log("Infinite Loop! Holes left:"+
-n.length+", Probably Hole outside Shape!");break}for(q=D;q<h.length;q++){z=h[q];p=-1;for(M=0;M<n.length;M++)if(G=n[M],E=z.x+":"+z.y+":"+G,void 0===w[E]){k=b[G];for(A=0;A<k.length;A++)if(G=k[A],c(q,A)&&!f(z,G)&&!g(z,G)){p=A;n.splice(M,1);D=h.slice(0,q+1);G=h.slice(q);A=k.slice(p);U=k.slice(0,p+1);h=D.concat(A).concat(U).concat(G);D=q;break}if(0<=p)break;w[E]=!0}if(0<=p)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=q[f],h=0;3>h;h++)n=k[h].x+":"+k[h].y,
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,n=e.y-d.y,p=a.x-d.x,q=a.y-d.y,G=h*k-g*n,E=h*p-g*q;if(1E-10<Math.abs(G)){if(0<G){if(0>E||E>G)return[];k=n*p-k*q;if(0>k||k>G)return[]}else{if(0<E||E<G)return[];k=n*p-k*q;if(0<k||k<G)return[]}if(0==k)return!f||0!=E&&E!=G?[a]:[];if(k==G)return!f||0!=E&&E!=G?[b]:[];if(0==E)return[d];
+if(E==G)return[e];f=k/G;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=E||n*p!=k*q)return[];h=0==g&&0==h;k=0==k&&0==n;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,G=d.x,n=e,d=e.x):(b=e,G=e.x,n=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,G=d.y,n=e,d=e.y):(b=e,G=e.y,n=d,d=d.y));return k<=G?a<G?[]:a==G?f?[]:[b]:a<=d?[b,h]:[b,n]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
+[g,n]}function e(a,b,c,d){var e=b.x-a.x,g=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var f=d.x-a.x;d=d.y-a.y;a=e*c-g*b;e=e*d-g*f;return 1E-10<Math.abs(a)?(b=f*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,n,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)n=h[f].x+":"+h[f].y,void 0!==p[n]&&console.log("Duplicate point",n),p[n]=f;f=function(a,b){function c(a,b){var d=h.length-1,g=a-1;0>g&&(g=d);var f=a+1;f>d&&(f=0);d=e(h[a],h[g],h[f],k[b]);if(!d)return!1;
+d=k.length-1;g=b-1;0>g&&(g=d);f=b+1;f>d&&(f=0);return(d=e(k[b],k[g],k[f],h[a]))?!0:!1}function g(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function f(a,c){var e,g,h,k;for(e=0;e<n.length;e++)for(g=b[n[e]],h=0;h<g.length;h++)if(k=h+1,k%=g.length,k=d(a,c,g[h],g[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,n=[],p,q,z,G,E,w=[],D,A,U,M=0;for(p=b.length;M<p;M++)n.push(M);D=0;for(var K=2*n.length;0<n.length;){K--;if(0>K){console.log("Infinite Loop! Holes left:"+
+n.length+", Probably Hole outside Shape!");break}for(q=D;q<h.length;q++){z=h[q];p=-1;for(M=0;M<n.length;M++)if(G=n[M],E=z.x+":"+z.y+":"+G,void 0===w[E]){k=b[G];for(A=0;A<k.length;A++)if(G=k[A],c(q,A)&&!g(z,G)&&!f(z,G)){p=A;n.splice(M,1);D=h.slice(0,q+1);G=h.slice(q);A=k.slice(p);U=k.slice(0,p+1);h=D.concat(A).concat(U).concat(G);D=q;break}if(0<=p)break;w[E]=!0}if(0<=p)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=q[f],h=0;3>h;h++)n=k[h].x+":"+k[h].y,
 n=p[n],void 0!==n&&(k[h]=n);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
 b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
 THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};
@@ -719,9 +721,9 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
 Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(H=a.length;0<=--H;){c=H;d=H-1;0>d&&(d=a.length-1);for(var e=0,f=t+2*p,e=0;e<f;e++){var g=ga*e,h=ga*(e+1),k=b+c+g,g=b+d+g,m=b+d+h,h=b+c+h,k=k+U,g=g+U,m=m+U,h=h+U;A.faces.push(new THREE.Face3(k,g,h,null,null,y));A.faces.push(new THREE.Face3(g,m,h,null,null,y));k=C.generateSideWallUV(A,k,g,m,h);A.faceVertexUvs[0].push([k[0],k[1],k[3]]);A.faceVertexUvs[0].push([k[1],
 k[2],k[3]])}}}function f(a,b,c){A.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=U;b+=U;c+=U;A.faces.push(new THREE.Face3(a,b,c,null,null,v));a=C.generateTopUV(A,a,b,c);A.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,n=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,t=void 0!==b.steps?b.steps:1,s=b.extrudePath,
 r,u=!1,v=b.material,y=b.extrudeMaterial,C=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,F,z,G;s&&(r=s.getSpacedPoints(t),u=!0,q=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,t,!1),F=new THREE.Vector3,z=new THREE.Vector3,G=new THREE.Vector3);q||(n=k=p=0);var E,w,D,A=this,U=this.vertices.length,s=a.extractPoints(m),m=s.shape,M=s.holes;if(s=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();w=0;for(D=M.length;w<D;w++)E=M[w],THREE.Shape.Utils.isClockWise(E)&&
-(M[w]=E.reverse());s=!1}var K=THREE.Shape.Utils.triangulateShape(m,M),L=m;w=0;for(D=M.length;w<D;w++)E=M[w],m=m.concat(E);var N,T,Q,W,O,ga=m.length,ea,xa=K.length,s=[],H=0;Q=L.length;N=Q-1;for(T=H+1;H<Q;H++,N++,T++)N===Q&&(N=0),T===Q&&(T=0),s[H]=d(L[H],L[N],L[T]);var $a=[],qa,ya=s.concat();w=0;for(D=M.length;w<D;w++){E=M[w];qa=[];H=0;Q=E.length;N=Q-1;for(T=H+1;H<Q;H++,N++,T++)N===Q&&(N=0),T===Q&&(T=0),qa[H]=d(E[H],E[N],E[T]);$a.push(qa);ya=ya.concat(qa)}for(N=0;N<p;N++){Q=N/p;W=k*(1-Q);T=n*Math.sin(Q*
-Math.PI/2);H=0;for(Q=L.length;H<Q;H++)O=c(L[H],s[H],T),f(O.x,O.y,-W);w=0;for(D=M.length;w<D;w++)for(E=M[w],qa=$a[w],H=0,Q=E.length;H<Q;H++)O=c(E[H],qa[H],T),f(O.x,O.y,-W)}T=n;for(H=0;H<ga;H++)O=q?c(m[H],ya[H],T):m[H],u?(z.copy(x.normals[0]).multiplyScalar(O.x),F.copy(x.binormals[0]).multiplyScalar(O.y),G.copy(r[0]).add(z).add(F),f(G.x,G.y,G.z)):f(O.x,O.y,0);for(Q=1;Q<=t;Q++)for(H=0;H<ga;H++)O=q?c(m[H],ya[H],T):m[H],u?(z.copy(x.normals[Q]).multiplyScalar(O.x),F.copy(x.binormals[Q]).multiplyScalar(O.y),
-G.copy(r[Q]).add(z).add(F),f(G.x,G.y,G.z)):f(O.x,O.y,h/t*Q);for(N=p-1;0<=N;N--){Q=N/p;W=k*(1-Q);T=n*Math.sin(Q*Math.PI/2);H=0;for(Q=L.length;H<Q;H++)O=c(L[H],s[H],T),f(O.x,O.y,h+W);w=0;for(D=M.length;w<D;w++)for(E=M[w],qa=$a[w],H=0,Q=E.length;H<Q;H++)O=c(E[H],qa[H],T),u?f(O.x,O.y+r[t-1].y,r[t-1].x+W):f(O.x,O.y,h+W)}(function(){if(q){var a;a=0*ga;for(H=0;H<xa;H++)ea=K[H],g(ea[2]+a,ea[1]+a,ea[0]+a);a=t+2*p;a*=ga;for(H=0;H<xa;H++)ea=K[H],g(ea[0]+a,ea[1]+a,ea[2]+a)}else{for(H=0;H<xa;H++)ea=K[H],g(ea[2],
+(M[w]=E.reverse());s=!1}var K=THREE.Shape.Utils.triangulateShape(m,M),L=m;w=0;for(D=M.length;w<D;w++)E=M[w],m=m.concat(E);var N,S,Q,W,O,ga=m.length,ea,xa=K.length,s=[],H=0;Q=L.length;N=Q-1;for(S=H+1;H<Q;H++,N++,S++)N===Q&&(N=0),S===Q&&(S=0),s[H]=d(L[H],L[N],L[S]);var $a=[],qa,ya=s.concat();w=0;for(D=M.length;w<D;w++){E=M[w];qa=[];H=0;Q=E.length;N=Q-1;for(S=H+1;H<Q;H++,N++,S++)N===Q&&(N=0),S===Q&&(S=0),qa[H]=d(E[H],E[N],E[S]);$a.push(qa);ya=ya.concat(qa)}for(N=0;N<p;N++){Q=N/p;W=k*(1-Q);S=n*Math.sin(Q*
+Math.PI/2);H=0;for(Q=L.length;H<Q;H++)O=c(L[H],s[H],S),f(O.x,O.y,-W);w=0;for(D=M.length;w<D;w++)for(E=M[w],qa=$a[w],H=0,Q=E.length;H<Q;H++)O=c(E[H],qa[H],S),f(O.x,O.y,-W)}S=n;for(H=0;H<ga;H++)O=q?c(m[H],ya[H],S):m[H],u?(z.copy(x.normals[0]).multiplyScalar(O.x),F.copy(x.binormals[0]).multiplyScalar(O.y),G.copy(r[0]).add(z).add(F),f(G.x,G.y,G.z)):f(O.x,O.y,0);for(Q=1;Q<=t;Q++)for(H=0;H<ga;H++)O=q?c(m[H],ya[H],S):m[H],u?(z.copy(x.normals[Q]).multiplyScalar(O.x),F.copy(x.binormals[Q]).multiplyScalar(O.y),
+G.copy(r[Q]).add(z).add(F),f(G.x,G.y,G.z)):f(O.x,O.y,h/t*Q);for(N=p-1;0<=N;N--){Q=N/p;W=k*(1-Q);S=n*Math.sin(Q*Math.PI/2);H=0;for(Q=L.length;H<Q;H++)O=c(L[H],s[H],S),f(O.x,O.y,h+W);w=0;for(D=M.length;w<D;w++)for(E=M[w],qa=$a[w],H=0,Q=E.length;H<Q;H++)O=c(E[H],qa[H],S),u?f(O.x,O.y+r[t-1].y,r[t-1].x+W):f(O.x,O.y,h+W)}(function(){if(q){var a;a=0*ga;for(H=0;H<xa;H++)ea=K[H],g(ea[2]+a,ea[1]+a,ea[0]+a);a=t+2*p;a*=ga;for(H=0;H<xa;H++)ea=K[H],g(ea[0]+a,ea[1]+a,ea[2]+a)}else{for(H=0;H<xa;H++)ea=K[H],g(ea[2],
 ea[1],ea[0]);for(H=0;H<xa;H++)ea=K[H],g(ea[0]+ga*t,ea[1]+ga*t,ea[2]+ga*t)}})();(function(){var a=0;e(L,a);a+=L.length;w=0;for(D=M.length;w<D;w++)E=M[w],e(E,a),a+=E.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};