|
@@ -2,7 +2,7 @@ import { Matrix4 } from '../math/Matrix4.js';
|
|
|
import { _Math } from '../math/Math.js';
|
|
|
import { PerspectiveCamera } from './PerspectiveCamera.js';
|
|
|
|
|
|
-var eyeRight, eyeLeft;
|
|
|
+var _eyeRight, _eyeLeft;
|
|
|
|
|
|
/**
|
|
|
* @author mrdoob / http://mrdoob.com/
|
|
@@ -40,10 +40,10 @@ Object.assign( StereoCamera.prototype, {
|
|
|
|
|
|
update: function ( camera ) {
|
|
|
|
|
|
- if ( eyeRight === undefined ) {
|
|
|
+ if ( _eyeRight === undefined ) {
|
|
|
|
|
|
- eyeRight = new Matrix4();
|
|
|
- eyeLeft = new Matrix4();
|
|
|
+ _eyeRight = new Matrix4();
|
|
|
+ _eyeLeft = new Matrix4();
|
|
|
|
|
|
}
|
|
|
|
|
@@ -74,8 +74,8 @@ Object.assign( StereoCamera.prototype, {
|
|
|
|
|
|
// translate xOffset
|
|
|
|
|
|
- eyeLeft.elements[ 12 ] = - eyeSepHalf;
|
|
|
- eyeRight.elements[ 12 ] = eyeSepHalf;
|
|
|
+ _eyeLeft.elements[ 12 ] = - eyeSepHalf;
|
|
|
+ _eyeRight.elements[ 12 ] = eyeSepHalf;
|
|
|
|
|
|
// for left eye
|
|
|
|
|
@@ -99,8 +99,8 @@ Object.assign( StereoCamera.prototype, {
|
|
|
|
|
|
}
|
|
|
|
|
|
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
|
|
|
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
|
|
|
+ this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
|
|
|
+ this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
|
|
|
|
|
|
}
|
|
|
|