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@@ -35033,32 +35033,40 @@ THREE.WireframeHelper = function ( object ) {
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}
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}
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- } else {
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+ } else if ( object.geometry.offsets ) {
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var vertices = object.geometry.attributes.position.array;
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var vertices = object.geometry.attributes.position.array;
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- var faces = object.geometry.attributes.index.array;
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+ var indices = object.geometry.attributes.index.array;
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+ var offsets = object.geometry.offsets
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// allocate maximal size
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// allocate maximal size
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- var edges = new Uint32Array(2 * faces.length);
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+ var edges = new Uint32Array(2 * indices.length);
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- for ( var i = 0, l = faces.length / 3; i < l; i ++ ) {
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+ for ( var o = 0, ol = offsets.length; o < ol; ++ o ) {
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- for ( var j = 0; j < 3; j ++ ) {
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+ var start = offsets[ o ].start;
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+ var count = offsets[ o ].count;
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+ var index = offsets[ o ].index;
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+ var il;
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- var index = i * 3;
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+ for ( var i = start, il = start + count; i < il; i += 3 ) {
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- edge[ 0 ] = faces[ index + j ];
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- edge[ 1 ] = faces[ index + ( j + 1 ) % 3 ];
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- edge.sort( sortFunction );
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+ for ( var j = 0; j < 3; j ++ ) {
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- var key = edge.toString();
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+ edge[ 0 ] = index + indices[ i + j ];
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+ edge[ 1 ] = index + indices[ i + ( j + 1 ) % 3 ];
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+ edge.sort( sortFunction );
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- if ( hash[ key ] === undefined ) {
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+ var key = edge.toString();
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- edges[ 2 * numEdges ] = edge[ 0 ];
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- edges[ 2 * numEdges + 1 ] = edge[ 1 ];
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- hash[ key ] = true;
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- numEdges ++;
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+ if ( hash[ key ] === undefined ) {
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+
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+ edges[ 2 * numEdges ] = edge[ 0 ];
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+ edges[ 2 * numEdges + 1 ] = edge[ 1 ];
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+ hash[ key ] = true;
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+ numEdges ++;
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+
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+ }
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}
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}
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@@ -35083,6 +35091,36 @@ THREE.WireframeHelper = function ( object ) {
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}
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}
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}
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}
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+ } else {
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+
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+ var vertices = object.geometry.attributes.position.array;
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+ var numEdges = vertices.length / 3;
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+ var numTris = numEdges / 3;
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+
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+ geometry.addAttribute( 'position', Float32Array, 2 * numEdges , 3 );
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+ var coords = geometry.attributes.position.array;
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+
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+ for ( var i = 0, l = numTris; i < l; i ++ ) {
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+
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+ var index = i * 9;
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+ var index2 = 2 * index;
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+
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+ for ( var j = 0; j < 3; j ++ ) {
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+
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+ var vertex1 = j * 3;
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+ var vertex2 = ( ( j + 1 ) % 3 ) * 3;
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+ coords[ index2 + 0 ] = vertices[ index + vertex1 ];
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+ coords[ index2 + 1 ] = vertices[ index + vertex1 + 1 ];
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+ coords[ index2 + 2 ] = vertices[ index + vertex1 + 2 ];
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+
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+ coords[ index2 + 3 ] = vertices[ index + vertex2 ];
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+ coords[ index2 + 4 ] = vertices[ index + vertex2 + 1 ];
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+ coords[ index2 + 5 ] = vertices[ index + vertex2 + 2 ];
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+
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+ }
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+
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+ }
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+
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}
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}
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THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffffff } ), THREE.LinePieces );
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THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffffff } ), THREE.LinePieces );
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