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@@ -1,50 +1,50 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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<meta charset="utf-8" />
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- <base href="../../" />
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- <script src="list.js"></script>
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- <script src="page.js"></script>
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- <link type="text/css" rel="stylesheet" href="page.css" />
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- </head>
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- <body>
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- <h1>[name]</h1>
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-
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- <div class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</div>
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-
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-
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- <h2>Constructor</h2>
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-
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-
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- <h3>[name]( [page:Integer hex], [page:Float near], [page:Float far] )</h3>
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- <div>The hex parameter is passed to the [page:Color] constructor to set the color property. Hex can be a hexadecimal integer or a CSS-style string.</div>
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-
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- <h2>Properties</h2>
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-
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- <h3>[property:String name]</h3>
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- <div>Optional name of the object (doesn't need to be unique). Default is an empty string.</div>
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-
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- <h3>[property:Color color]</h3>
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- <div>Fog color. Example: If set to black, far away objects will be rendered black.</div>
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-
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- <h3>[property:Float near]</h3>
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- <div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
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- <div>Default is 1.</div>
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-
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- <h3>[property:Float far]</h3>
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- <div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
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- <div>Default is 1000.</div>
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-
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- <h2>Methods</h2>
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-
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- <h3>[method:Fog clone]()</h3>
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- <div>Returns a new fog instance with the same parameters as this one.</div>
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-
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- <h3>[method:Fog toJSON]()</h3>
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- <div>Return fog data in JSON format.</div>
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-
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- <h2>Source</h2>
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-
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- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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- </body>
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-</html>
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <div class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</div>
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+
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+
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+ <h2>Constructor</h2>
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+
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+
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+ <h3>[name]( [page:Integer color], [page:Float near], [page:Float far] )</h3>
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+ <div>The color parameter is passed to the [page:Color] constructor to set the color property. Color can be a hexadecimal integer or a CSS-style string.</div>
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:String name]</h3>
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+ <div>Optional name of the object (doesn't need to be unique). Default is an empty string.</div>
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+
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+ <h3>[property:Color color]</h3>
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+ <div>Fog color. Example: If set to black, far away objects will be rendered black.</div>
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+
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+ <h3>[property:Float near]</h3>
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+ <div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
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+ <div>Default is 1.</div>
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+
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+ <h3>[property:Float far]</h3>
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+ <div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
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+ <div>Default is 1000.</div>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:Fog clone]()</h3>
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+ <div>Returns a new fog instance with the same parameters as this one.</div>
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+
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+ <h3>[method:Fog toJSON]()</h3>
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+ <div>Return fog data in JSON format.</div>
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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