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@@ -93,32 +93,32 @@ c;0<a.normal.x?(b=a.normal.x*this.min.x,c=a.normal.x*this.max.x):(b=a.normal.x*t
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new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,
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new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);
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a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
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a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=f;l[2]=g;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);
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-void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;
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-b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];
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-if(0===c){if(b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+
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-6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};
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-THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var l=this.elements;l[0]=a;l[1]=d;l[2]=g;l[3]=b;l[4]=e;l[5]=h;l[6]=c;l[7]=f;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);
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+return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),
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+multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a instanceof THREE.Matrix4&&console.warn("THREE.Matrix3.getInverse no longer takes a Matrix4 argument.");var c=a.elements,d=this.elements,e=c[0],f=c[1],g=c[2],h=c[3],k=c[4],l=c[5],n=c[6],p=c[7],
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+c=c[8],m=c*k-l*p,q=l*n-c*h,t=p*h-k*n,u=e*m+f*q+g*t;if(0===u){if(b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");return this.identity()}d[0]=m;d[1]=g*p-c*f;d[2]=l*f-g*k;d[3]=q;d[4]=c*e-g*n;d[5]=g*h-l*e;d[6]=t;d[7]=f*n-p*e;d[8]=k*e-f*h;return this.multiplyScalar(1/u)},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},
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+flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;
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+return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,p,m,q,t,u){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=k;r[6]=l;r[10]=n;r[14]=p;r[3]=m;r[7]=q;r[11]=t;r[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,p,m,q,t,u){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=k;r[6]=l;r[10]=n;r[14]=p;r[3]=m;r[7]=q;r[11]=t;r[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
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b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();
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b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();
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c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=
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c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=
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d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=
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d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,n=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=
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c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
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c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
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|
-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],u=c[10],r=c[14],v=c[3],x=c[7],D=c[11],c=c[15],w=d[0],C=d[4],A=d[8],y=d[12],B=d[1],G=d[5],F=
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-d[9],z=d[13],H=d[2],O=d[6],L=d[10],M=d[14],I=d[3],N=d[7],Q=d[11],d=d[15];e[0]=f*w+g*B+h*H+k*I;e[4]=f*C+g*G+h*O+k*N;e[8]=f*A+g*F+h*L+k*Q;e[12]=f*y+g*z+h*M+k*d;e[1]=l*w+n*B+p*H+m*I;e[5]=l*C+n*G+p*O+m*N;e[9]=l*A+n*F+p*L+m*Q;e[13]=l*y+n*z+p*M+m*d;e[2]=q*w+t*B+u*H+r*I;e[6]=q*C+t*G+u*O+r*N;e[10]=q*A+t*F+u*L+r*Q;e[14]=q*y+t*z+u*M+r*d;e[3]=v*w+x*B+D*H+c*I;e[7]=v*C+x*G+D*O+c*N;e[11]=v*A+x*F+D*L+c*Q;e[15]=v*y+x*z+D*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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|
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|
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|
+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],u=c[10],r=c[14],v=c[3],x=c[7],C=c[11],c=c[15],w=d[0],D=d[4],A=d[8],y=d[12],B=d[1],G=d[5],F=
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|
+d[9],z=d[13],H=d[2],O=d[6],L=d[10],M=d[14],I=d[3],N=d[7],Q=d[11],d=d[15];e[0]=f*w+g*B+h*H+k*I;e[4]=f*D+g*G+h*O+k*N;e[8]=f*A+g*F+h*L+k*Q;e[12]=f*y+g*z+h*M+k*d;e[1]=l*w+n*B+p*H+m*I;e[5]=l*D+n*G+p*O+m*N;e[9]=l*A+n*F+p*L+m*Q;e[13]=l*y+n*z+p*M+m*d;e[2]=q*w+t*B+u*H+r*I;e[6]=q*D+t*G+u*O+r*N;e[10]=q*A+t*F+u*L+r*Q;e[14]=q*y+t*z+u*M+r*d;e[3]=v*w+x*B+C*H+c*I;e[7]=v*D+x*G+C*O+c*N;e[11]=v*A+x*F+C*L+c*Q;e[15]=v*y+x*z+C*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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|
b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
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|
b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
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|
d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];
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|
d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];
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|
return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*f*p-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*m-e*f*n+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*p+d*f*n-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
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|
return a[3]*(+e*h*n-d*k*n-e*g*p+c*k*p+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*f*p-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*m-e*f*n+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*p+d*f*n-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
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|
c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,
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|
c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,
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|
-b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],t=d[10],u=d[14],r=d[3],v=d[7],x=d[11],d=d[15];c[0]=n*u*v-p*t*v+p*q*x-l*u*x-n*q*d+l*t*d;c[4]=h*t*v-g*u*v-h*q*x+f*u*x+g*q*d-f*t*d;c[8]=g*p*v-h*n*v+h*l*x-f*p*x-g*l*d+f*n*d;c[12]=h*n*q-g*p*q-h*l*t+f*p*t+g*l*u-f*n*u;c[1]=p*t*r-n*u*r-p*m*x+k*u*x+n*m*d-k*t*d;c[5]=g*u*r-h*t*r+h*m*x-e*u*x-g*m*d+e*t*d;c[9]=h*n*r-g*p*r-h*k*x+e*p*x+g*k*d-e*n*d;c[13]=g*p*m-h*n*m+h*k*t-e*p*t-g*k*u+e*n*u;c[2]=l*u*r-p*q*r+
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|
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|
-p*m*v-k*u*v-l*m*d+k*q*d;c[6]=h*q*r-f*u*r-h*m*v+e*u*v+f*m*d-e*q*d;c[10]=f*p*r-h*l*r+h*k*v-e*p*v-f*k*d+e*l*d;c[14]=h*l*m-f*p*m-h*k*q+e*p*q+f*k*u-e*l*u;c[3]=n*q*r-l*t*r-n*m*v+k*t*v+l*m*x-k*q*x;c[7]=f*t*r-g*q*r+g*m*v-e*t*v-f*m*x+e*q*x;c[11]=g*l*r-f*n*r-g*k*v+e*n*v+f*k*x-e*l*x;c[15]=f*n*m-g*l*m+g*k*q-e*n*q-f*k*t+e*l*t;c=e*c[0]+k*c[4]+m*c[8]+r*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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|
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|
-this.identity();return this}this.multiplyScalar(1/c);return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=
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-Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);
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|
-return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);
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-c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,
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|
-b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,l=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((f+e)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},
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|
-toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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|
+b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],n=d[6],p=d[7],m=d[8],q=d[9],t=d[10],u=d[11],r=d[12],v=d[13],x=d[14],d=d[15],C=q*x*p-v*t*p+v*n*u-l*x*u-q*n*d+l*t*d,w=r*t*p-m*x*p-r*n*u+k*x*u+m*n*d-k*t*d,D=m*v*p-r*q*p+r*l*u-k*v*u-m*l*d+k*q*d,A=r*q*n-m*v*n-r*l*t+k*v*t+m*l*x-k*q*x,y=e*C+f*w+g*D+h*A;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
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|
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|
+return this.identity()}c[0]=C;c[1]=v*t*h-q*x*h-v*g*u+f*x*u+q*g*d-f*t*d;c[2]=l*x*h-v*n*h+v*g*p-f*x*p-l*g*d+f*n*d;c[3]=q*n*h-l*t*h-q*g*p+f*t*p+l*g*u-f*n*u;c[4]=w;c[5]=m*x*h-r*t*h+r*g*u-e*x*u-m*g*d+e*t*d;c[6]=r*n*h-k*x*h-r*g*p+e*x*p+k*g*d-e*n*d;c[7]=k*t*h-m*n*h+m*g*p-e*t*p-k*g*u+e*n*u;c[8]=D;c[9]=r*q*h-m*v*h-r*f*u+e*v*u+m*f*d-e*q*d;c[10]=k*v*h-r*l*h+r*f*p-e*v*p-k*f*d+e*l*d;c[11]=m*l*h-k*q*h-m*f*p+e*q*p+k*f*u-e*l*u;c[12]=A;c[13]=m*v*g-r*q*g+r*f*t-e*v*t-m*f*x+e*q*x;c[14]=r*l*g-k*v*g-r*f*n+e*v*n+k*f*x-
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|
+e*l*x;c[15]=k*q*g-m*l*g+m*f*n-e*q*n-k*f*t+e*l*t;return this.multiplyScalar(1/y)},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
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|
+makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-
|
|
|
|
+d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=
|
|
|
|
+f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=
|
|
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|
+0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,l=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/l;g[14]=-((f+e)/l);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},
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|
|
|
+fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
|
|
THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize()},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,
|
|
THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize()},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,
|
|
a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);
|
|
a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);
|
|
return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),q;0<m?(d=k*n-l,e=k*l-n,q=h*m,0<=d?e>=-q?e<=q?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*
|
|
return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),q;0<m?(d=k*n-l,e=k*l-n,q=h*m,0<=d?e>=-q?e<=q?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*
|
|
@@ -221,14 +221,14 @@ this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,
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|
1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
|
|
1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
|
|
g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
|
|
g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
|
|
generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],r=0<t.normal.length(),v=0<t.vertexNormals.length,x=1!==t.color.r||1!==t.color.g||1!==t.color.b,
|
|
generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var t=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],r=0<t.normal.length(),v=0<t.vertexNormals.length,x=1!==t.color.r||1!==t.color.g||1!==t.color.b,
|
|
-D=0<t.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,u),w=a(w,4,r),w=a(w,5,v),w=a(w,6,x),w=a(w,7,D);h.push(w);h.push(t.a,t.b,t.c);h.push(t.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));r&&h.push(b(t.normal));v&&(r=t.vertexNormals,h.push(b(r[0]),b(r[1]),b(r[2])));x&&h.push(c(t.color));D&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
|
|
|
|
|
|
+C=0<t.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,u),w=a(w,4,r),w=a(w,5,v),w=a(w,6,x),w=a(w,7,C);h.push(w);h.push(t.a,t.b,t.c);h.push(t.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));r&&h.push(b(t.normal));v&&(r=t.vertexNormals,h.push(b(r[0]),b(r[1]),b(r[2])));x&&h.push(c(t.color));C&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=
|
|
h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
|
|
h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
|
|
this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
|
|
this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
|
|
THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
|
|
THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
|
|
THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
|
|
THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
|
|
d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var n=a.morphNormals,p=n.length,m;if(0<p){m=[];for(l=0;l<p;l++)m[l]=
|
|
d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var n=a.morphNormals,p=n.length,m;if(0<p){m=[];for(l=0;l<p;l++)m[l]=
|
|
[];this.morphTargets.normal=m}for(var q=a.skinIndices,t=a.skinWeights,u=q.length===c.length,r=t.length===c.length,l=0;l<b.length;l++){var v=b[l];this.vertices.push(c[v.a],c[v.b],c[v.c]);var x=v.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=v.normal,this.normals.push(x,x,x));x=v.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=v.color,this.colors.push(x,x,x));!0===e&&(x=d[0][l],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
|
|
[];this.morphTargets.normal=m}for(var q=a.skinIndices,t=a.skinWeights,u=q.length===c.length,r=t.length===c.length,l=0;l<b.length;l++){var v=b[l];this.vertices.push(c[v.a],c[v.b],c[v.c]);var x=v.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=v.normal,this.normals.push(x,x,x));x=v.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=v.color,this.colors.push(x,x,x));!0===e&&(x=d[0][l],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
|
|
-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(x=d[1][l],void 0!==x?this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(x=0;x<h;x++){var D=g[x].vertices;k[x].push(D[v.a],D[v.b],D[v.c])}for(x=0;x<p;x++)D=n[x].vertexNormals[l],m[x].push(D.a,D.b,D.c);u&&this.skinIndices.push(q[v.a],q[v.b],q[v.c]);r&&this.skinWeights.push(t[v.a],t[v.b],
|
|
|
|
|
|
+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(x=d[1][l],void 0!==x?this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(x=0;x<h;x++){var C=g[x].vertices;k[x].push(C[v.a],C[v.b],C[v.c])}for(x=0;x<p;x++)C=n[x].vertexNormals[l],m[x].push(C.a,C.b,C.c);u&&this.skinIndices.push(q[v.a],q[v.b],q[v.c]);r&&this.skinWeights.push(t[v.a],t[v.b],
|
|
t[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
|
|
t[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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|
THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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@@ -382,10 +382,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
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function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
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function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
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-a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,t,u,r,v,x=a.faces;n=a.vertices;var D=a.normals,w=a.colors,C=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&C++;for(d=0;d<C;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=x[k];q.b=x[k+1];q.c=x[k+3];u=new THREE.Face3;u.a=x[k+1];u.b=x[k+2];u.c=x[k+3];k+=
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-4;h&&(h=x[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(r=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=x[k++],v=r[2*m],m=r[2*m+1],v=new THREE.Vector2(v,m),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);p&&(p=3*x[k++],q.normal.set(D[p++],D[p++],D[p]),u.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*x[k++],t=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(t),0!==d&&u.vertexNormals.push(t);
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-n&&(n=x[k++],n=w[n],q.color.setHex(n),u.color.setHex(n));if(b)for(d=0;4>d;d++)n=x[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&u.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=x[k++];q.b=x[k++];q.c=x[k++];h&&(h=x[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(r=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=x[k++],v=r[2*m],m=r[2*m+1],v=new THREE.Vector2(v,m),c.faceVertexUvs[d][h].push(v);p&&(p=3*x[k++],q.normal.set(D[p++],
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-D[p++],D[p]));if(t)for(d=0;3>d;d++)p=3*x[k++],t=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(t);n&&(n=x[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=x[k++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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+a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,t,u,r,v,x=a.faces;n=a.vertices;var C=a.normals,w=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=x[k];q.b=x[k+1];q.c=x[k+3];u=new THREE.Face3;u.a=x[k+1];u.b=x[k+2];u.c=x[k+3];k+=
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+4;h&&(h=x[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(r=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=x[k++],v=r[2*m],m=r[2*m+1],v=new THREE.Vector2(v,m),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);p&&(p=3*x[k++],q.normal.set(C[p++],C[p++],C[p]),u.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*x[k++],t=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(t),0!==d&&u.vertexNormals.push(t);
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+n&&(n=x[k++],n=w[n],q.color.setHex(n),u.color.setHex(n));if(b)for(d=0;4>d;d++)n=x[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&u.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=x[k++];q.b=x[k++];q.c=x[k++];h&&(h=x[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(r=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=x[k++],v=r[2*m],m=r[2*m+1],v=new THREE.Vector2(v,m),c.faceVertexUvs[d][h].push(v);p&&(p=3*x[k++],q.normal.set(C[p++],
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+C[p++],C[p]));if(t)for(d=0;3>d;d++)p=3*x[k++],t=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(t);n&&(n=x[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=x[k++],q.vertexColors.push(new THREE.Color(w[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,n=k.length;l<n;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,n=k.length;l<n;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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@@ -490,9 +490,9 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,g,f){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);g.multiplyScalar(u.y);f.multiplyScalar(u.z);e.add(g).add(f);return e.clone()}function b(a,b,c,d,e,g,f){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(g,e,d,!0,f):c.intersectTriangle(d,e,g,h.side!==THREE.DoubleSide,f)))return null;v.copy(f);v.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(v);return c<b.near||c>b.far?null:{distance:c,point:v.clone(),
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THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,g,f){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);g.multiplyScalar(u.y);f.multiplyScalar(u.z);e.add(g).add(f);return e.clone()}function b(a,b,c,d,e,g,f){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(g,e,d,!0,f):c.intersectTriangle(d,e,g,h.side!==THREE.DoubleSide,f)))return null;v.copy(f);v.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(v);return c<b.near||c>b.far?null:{distance:c,point:v.clone(),
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object:a}}function c(c,d,e,f,l,n,p,u){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*u);if(c=b(c,d,e,g,h,k,r))l&&(m.fromArray(l,2*n),q.fromArray(l,2*p),t.fromArray(l,2*u),c.uv=a(r,g,h,k,m,q,t)),c.face=new THREE.Face3(n,p,u,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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object:a}}function c(c,d,e,f,l,n,p,u){g.fromArray(f,3*n);h.fromArray(f,3*p);k.fromArray(f,3*u);if(c=b(c,d,e,g,h,k,r))l&&(m.fromArray(l,2*n),q.fromArray(l,2*p),t.fromArray(l,2*u),c.uv=a(r,g,h,k,m,q,t)),c.face=new THREE.Face3(n,p,u,THREE.Triangle.normal(g,h,k)),c.faceIndex=n;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
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-t=new THREE.Vector2,u=new THREE.Vector3,r=new THREE.Vector3,v=new THREE.Vector3;return function(u,v){var w=this.geometry,C=this.material,A=this.matrixWorld;if(void 0!==C&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(A),!1!==u.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(u.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,B;if(w instanceof THREE.BufferGeometry){var G,F,C=w.index,A=w.attributes,w=A.position.array;
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-void 0!==A.uv&&(y=A.uv.array);if(null!==C)for(var A=C.array,z=0,H=A.length;z<H;z+=3){if(C=A[z],G=A[z+1],F=A[z+2],B=c(this,u,e,w,y,C,G,F))B.faceIndex=Math.floor(z/3),v.push(B)}else for(z=0,H=w.length;z<H;z+=9)if(C=z/3,G=C+1,F=C+2,B=c(this,u,e,w,y,C,G,F))B.index=C,v.push(B)}else if(w instanceof THREE.Geometry){var O,L,A=C instanceof THREE.MultiMaterial,z=!0===A?C.materials:null,H=w.vertices;G=w.faces;F=w.faceVertexUvs[0];0<F.length&&(y=F);for(var M=0,I=G.length;M<I;M++){var N=G[M];B=!0===A?z[N.materialIndex]:
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-C;if(void 0!==B){F=H[N.a];O=H[N.b];L=H[N.c];if(!0===B.morphTargets){B=w.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,R=B.length;P<R;P++){var J=Q[P];if(0!==J){var E=B[P].vertices;g.addScaledVector(l.subVectors(E[N.a],F),J);h.addScaledVector(n.subVectors(E[N.b],O),J);k.addScaledVector(p.subVectors(E[N.c],L),J)}}g.add(F);h.add(O);k.add(L);F=g;O=h;L=k}if(B=b(this,u,e,F,O,L,r))y&&(Q=y[M],m.copy(Q[0]),q.copy(Q[1]),t.copy(Q[2]),B.uv=a(r,F,O,L,m,q,t)),B.face=
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+t=new THREE.Vector2,u=new THREE.Vector3,r=new THREE.Vector3,v=new THREE.Vector3;return function(u,v){var w=this.geometry,D=this.material,A=this.matrixWorld;if(void 0!==D&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),f.applyMatrix4(A),!1!==u.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(u.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var y,B;if(w instanceof THREE.BufferGeometry){var G,F,D=w.index,A=w.attributes,w=A.position.array;
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+void 0!==A.uv&&(y=A.uv.array);if(null!==D)for(var A=D.array,z=0,H=A.length;z<H;z+=3){if(D=A[z],G=A[z+1],F=A[z+2],B=c(this,u,e,w,y,D,G,F))B.faceIndex=Math.floor(z/3),v.push(B)}else for(z=0,H=w.length;z<H;z+=9)if(D=z/3,G=D+1,F=D+2,B=c(this,u,e,w,y,D,G,F))B.index=D,v.push(B)}else if(w instanceof THREE.Geometry){var O,L,A=D instanceof THREE.MultiMaterial,z=!0===A?D.materials:null,H=w.vertices;G=w.faces;F=w.faceVertexUvs[0];0<F.length&&(y=F);for(var M=0,I=G.length;M<I;M++){var N=G[M];B=!0===A?z[N.materialIndex]:
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+D;if(void 0!==B){F=H[N.a];O=H[N.b];L=H[N.c];if(!0===B.morphTargets){B=w.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,R=B.length;P<R;P++){var J=Q[P];if(0!==J){var E=B[P].vertices;g.addScaledVector(l.subVectors(E[N.a],F),J);h.addScaledVector(n.subVectors(E[N.b],O),J);k.addScaledVector(p.subVectors(E[N.c],L),J)}}g.add(F);h.add(O);k.add(L);F=g;O=h;L=k}if(B=b(this,u,e,F,O,L,r))y&&(Q=y[M],m.copy(Q[0]),q.copy(Q[1]),t.copy(Q[2]),B.uv=a(r,F,O,L,m,q,t)),B.face=
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N,B.faceIndex=M,v.push(B)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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N,B.faceIndex=M,v.push(B)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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@@ -603,22 +603,22 @@ c.color,f.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(f.diff
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c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(f.roughness.value=c.roughness,f.metalness.value=c.metalness,c.roughnessMap&&(f.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(f.metalnessMap.value=c.metalnessMap),c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap),
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c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(f.roughness.value=c.roughness,f.metalness.value=c.metalness,c.roughnessMap&&(f.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(f.metalnessMap.value=c.metalnessMap),c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap),
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c.bumpMap&&(f.bumpMap.value=c.bumpMap,f.bumpScale.value=c.bumpScale),c.normalMap&&(f.normalMap.value=c.normalMap,f.normalScale.value.copy(c.normalScale)),c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias),c.envMap&&(f.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(f.mNear.value=a.near,f.mFar.value=a.far,f.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&
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c.bumpMap&&(f.bumpMap.value=c.bumpMap,f.bumpScale.value=c.bumpScale),c.normalMap&&(f.normalMap.value=c.normalMap,f.normalScale.value.copy(c.normalScale)),c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias),c.envMap&&(f.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(f.mNear.value=a.near,f.mFar.value=a.far,f.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&
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(f.opacity.value=c.opacity);x(e.uniformsList)}s.uniformMatrix4fv(q.modelViewMatrix,!1,d.modelViewMatrix.elements);q.normalMatrix&&s.uniformMatrix3fv(q.normalMatrix,!1,d.normalMatrix.elements);void 0!==q.modelMatrix&&s.uniformMatrix4fv(q.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];p=0;for(b=e.length;p<b;p++)q=e[p][0],f=q.onUpdateCallback,void 0!==f&&(f.bind(q)(d,a),c.push(e[p]));x(c)}return g}function v(){var a=ta;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+
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(f.opacity.value=c.opacity);x(e.uniformsList)}s.uniformMatrix4fv(q.modelViewMatrix,!1,d.modelViewMatrix.elements);q.normalMatrix&&s.uniformMatrix3fv(q.normalMatrix,!1,d.normalMatrix.elements);void 0!==q.modelMatrix&&s.uniformMatrix4fv(q.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];p=0;for(b=e.length;p<b;p++)q=e[p][0],f=q.onUpdateCallback,void 0!==f&&(f.bind(q)(d,a),c.push(e[p]));x(c)}return g}function v(){var a=ta;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+
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-a+" texture units while this GPU supports only "+da.maxTextures);ta+=1;return a}function x(a){for(var b,c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];switch(g){case "1i":s.uniform1i(h,b);break;case "1f":s.uniform1f(h,b);break;case "2f":s.uniform2f(h,b[0],b[1]);break;case "3f":s.uniform3f(h,b[0],b[1],b[2]);break;case "4f":s.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":s.uniform1iv(h,b);break;case "3iv":s.uniform3iv(h,b);break;case "1fv":s.uniform1fv(h,
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-b);break;case "2fv":s.uniform2fv(h,b);break;case "3fv":s.uniform3fv(h,b);break;case "4fv":s.uniform4fv(h,b);break;case "Matrix2fv":s.uniformMatrix2fv(h,!1,b);break;case "Matrix3fv":s.uniformMatrix3fv(h,!1,b);break;case "Matrix4fv":s.uniformMatrix4fv(h,!1,b);break;case "i":s.uniform1i(h,b);break;case "f":s.uniform1f(h,b);break;case "v2":s.uniform2f(h,b.x,b.y);break;case "v3":s.uniform3f(h,b.x,b.y,b.z);break;case "v4":s.uniform4f(h,b.x,b.y,b.z,b.w);break;case "c":s.uniform3f(h,b.r,b.g,b.b);break;case "sa":for(g=
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-0;g<b.length;g++)for(var k in f.properties){var l=h[g][k];c=b[g][k];switch(f.properties[k].type){case "i":s.uniform1i(l,c);break;case "f":s.uniform1f(l,c);break;case "v2":s.uniform2f(l,c.x,c.y);break;case "v3":s.uniform3f(l,c.x,c.y,c.z);break;case "v4":s.uniform4f(l,c.x,c.y,c.z,c.w);break;case "c":s.uniform3f(l,c.r,c.g,c.b);break;case "m4":s.uniformMatrix4fv(l,!1,c.elements)}}break;case "iv1":s.uniform1iv(h,b);break;case "iv":s.uniform3iv(h,b);break;case "fv1":s.uniform1fv(h,b);break;case "fv":s.uniform3fv(h,
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-b);break;case "v2v":void 0===f._array&&(f._array=new Float32Array(2*b.length));c=g=0;for(l=b.length;g<l;g++,c+=2)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y;s.uniform2fv(h,f._array);break;case "v3v":void 0===f._array&&(f._array=new Float32Array(3*b.length));c=g=0;for(l=b.length;g<l;g++,c+=3)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z;s.uniform3fv(h,f._array);break;case "v4v":void 0===f._array&&(f._array=new Float32Array(4*b.length));c=g=0;for(l=b.length;g<l;g++,c+=4)f._array[c+0]=
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-b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z,f._array[c+3]=b[g].w;s.uniform4fv(h,f._array);break;case "m2":s.uniformMatrix2fv(h,!1,b.elements);break;case "m3":s.uniformMatrix3fv(h,!1,b.elements);break;case "m3v":void 0===f._array&&(f._array=new Float32Array(9*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,9*g);s.uniformMatrix3fv(h,!1,f._array);break;case "m4":s.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===f._array&&(f._array=new Float32Array(16*b.length));
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-g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,16*g);s.uniformMatrix4fv(h,!1,f._array);break;case "t":c=v();s.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):Y.setTexture(b,c);break;case "tv":void 0===f._array&&(f._array=[]);g=0;for(l=f.value.length;g<l;g++)f._array[g]=v();s.uniform1iv(h,f._array);g=0;
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-for(l=f.value.length;g<l;g++)b=f.value[g],c=f._array[g],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):Y.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,z(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,z(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,
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-z(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,z(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),s.texParameteri(a,s.TEXTURE_MAG_FILTER,F(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,F(b.minFilter)),
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|
|
-b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||T.get(b).__currentAnisotropy)||(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
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-Math.min(b.anisotropy,Y.getMaxAnisotropy())),T.get(b).__currentAnisotropy=b.anisotropy)}function w(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function C(a){return THREE.Math.isPowerOfTwo(a.width)&&
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-THREE.Math.isPowerOfTwo(a.height)}function A(a,b){var c=T.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=s.createTexture(),ha.textures++);K.activeTexture(s.TEXTURE0+b);K.bindTexture(s.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||
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-d||e?e?a.image[h].image:a.image[h]:w(a.image[h],da.maxCubemapSize);var k=C(g[0]),l=z(a.format),m=z(a.type);D(s.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var q,n=g[h].mipmaps,p=0,r=n.length;p<r;p++)q=n[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(l)?K.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,q.width,q.height,0,q.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
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-K.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,q.width,q.height,0,l,m,q.data);else e?K.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):K.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&s.generateMipmap(s.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else K.activeTexture(s.TEXTURE0+b),K.bindTexture(s.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function y(a,b){K.activeTexture(s.TEXTURE0+b);K.bindTexture(s.TEXTURE_CUBE_MAP,
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-T.get(a).__webglTexture)}function B(a,b,c,d){var e=z(b.texture.format),f=z(b.texture.type);K.texImage2D(d,0,e,b.width,b.height,0,e,f,null);s.bindFramebuffer(s.FRAMEBUFFER,a);s.framebufferTexture2D(s.FRAMEBUFFER,c,d,T.get(b.texture).__webglTexture,0);s.bindFramebuffer(s.FRAMEBUFFER,null)}function G(a,b){s.bindRenderbuffer(s.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,
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|
-s.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_STENCIL,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a)):s.renderbufferStorage(s.RENDERBUFFER,s.RGBA4,b.width,b.height);s.bindRenderbuffer(s.RENDERBUFFER,null)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?s.NEAREST:s.LINEAR}function z(a){var b;if(a===THREE.RepeatWrapping)return s.REPEAT;
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|
-if(a===THREE.ClampToEdgeWrapping)return s.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return s.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return s.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return s.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return s.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return s.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return s.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return s.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return s.UNSIGNED_BYTE;
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+a+" texture units while this GPU supports only "+da.maxTextures);ta+=1;return a}function x(a){for(var b,c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];if("1i"===g)s.uniform1i(h,b);else if("1f"===g)s.uniform1f(h,b);else if("2f"===g)s.uniform2f(h,b[0],b[1]);else if("3f"===g)s.uniform3f(h,b[0],b[1],b[2]);else if("4f"===g)s.uniform4f(h,b[0],b[1],b[2],b[3]);else if("1iv"===g)s.uniform1iv(h,b);else if("3iv"===g)s.uniform3iv(h,b);else if("1fv"===g)s.uniform1fv(h,
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+b);else if("2fv"===g)s.uniform2fv(h,b);else if("3fv"===g)s.uniform3fv(h,b);else if("4fv"===g)s.uniform4fv(h,b);else if("Matrix2fv"===g)s.uniformMatrix2fv(h,!1,b);else if("Matrix3fv"===g)s.uniformMatrix3fv(h,!1,b);else if("Matrix4fv"===g)s.uniformMatrix4fv(h,!1,b);else if("i"===g)s.uniform1i(h,b);else if("f"===g)s.uniform1f(h,b);else if("v2"===g)s.uniform2f(h,b.x,b.y);else if("v3"===g)s.uniform3f(h,b.x,b.y,b.z);else if("v4"===g)s.uniform4f(h,b.x,b.y,b.z,b.w);else if("c"===g)s.uniform3f(h,b.r,b.g,b.b);
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|
+else if("sa"===g)for(var k=0;k<b.length;k++)for(var l in f.properties){c=h[k][l];var m=b[k][l],g=f.properties[l].type;"i"===g?s.uniform1i(c,m):"f"===g?s.uniform1f(c,m):"v2"===g?s.uniform2f(c,m.x,m.y):"v3"===g?s.uniform3f(c,m.x,m.y,m.z):"v4"===g?s.uniform4f(c,m.x,m.y,m.z,m.w):"c"===g?s.uniform3f(c,m.r,m.g,m.b):"m4"===g&&s.uniformMatrix4fv(c,!1,m.elements)}else if("iv1"===g)s.uniform1iv(h,b);else if("iv"===g)s.uniform3iv(h,b);else if("fv1"===g)s.uniform1fv(h,b);else if("fv"===g)s.uniform3fv(h,b);else if("v2v"===
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+g){void 0===f._array&&(f._array=new Float32Array(2*b.length));c=k=0;for(g=b.length;k<g;k++,c+=2)f._array[c+0]=b[k].x,f._array[c+1]=b[k].y;s.uniform2fv(h,f._array)}else if("v3v"===g){void 0===f._array&&(f._array=new Float32Array(3*b.length));c=k=0;for(g=b.length;k<g;k++,c+=3)f._array[c+0]=b[k].x,f._array[c+1]=b[k].y,f._array[c+2]=b[k].z;s.uniform3fv(h,f._array)}else if("v4v"===g){void 0===f._array&&(f._array=new Float32Array(4*b.length));c=k=0;for(g=b.length;k<g;k++,c+=4)f._array[c+0]=b[k].x,f._array[c+
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|
+1]=b[k].y,f._array[c+2]=b[k].z,f._array[c+3]=b[k].w;s.uniform4fv(h,f._array)}else if("m2"===g)s.uniformMatrix2fv(h,!1,b.elements);else if("m3"===g)s.uniformMatrix3fv(h,!1,b.elements);else if("m3v"===g){void 0===f._array&&(f._array=new Float32Array(9*b.length));k=0;for(g=b.length;k<g;k++)b[k].flattenToArrayOffset(f._array,9*k);s.uniformMatrix3fv(h,!1,f._array)}else if("m4"===g)s.uniformMatrix4fv(h,!1,b.elements);else if("m4v"===g){void 0===f._array&&(f._array=new Float32Array(16*b.length));k=0;for(g=
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|
|
|
+b.length;k<g;k++)b[k].flattenToArrayOffset(f._array,16*k);s.uniformMatrix4fv(h,!1,f._array)}else if("t"===g)c=v(),s.uniform1i(h,c),b&&(b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):Y.setTexture(b,c));else if("tv"===g){void 0===f._array&&(f._array=[]);k=0;for(g=f.value.length;k<g;k++)f._array[k]=v();s.uniform1iv(h,f._array);k=0;for(g=f.value.length;k<
|
|
|
|
+g;k++)b=f.value[k],c=f._array[k],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?y(b.texture,c):Y.setTexture(b,c))}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}function C(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,z(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,z(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,z(b.magFilter)),s.texParameteri(a,
|
|
|
|
+s.TEXTURE_MIN_FILTER,z(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),s.texParameteri(a,s.TEXTURE_MAG_FILTER,F(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&
|
|
|
|
+b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||T.get(b).__currentAnisotropy)||(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Y.getMaxAnisotropy())),
|
|
|
|
+T.get(b).__currentAnisotropy=b.anisotropy)}function w(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}
|
|
|
|
+function A(a,b){var c=T.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=s.createTexture(),ha.textures++);K.activeTexture(s.TEXTURE0+b);K.bindTexture(s.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:
|
|
|
|
+a.image[h]:w(a.image[h],da.maxCubemapSize);var k=D(g[0]),l=z(a.format),m=z(a.type);C(s.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var q,n=g[h].mipmaps,p=0,r=n.length;p<r;p++)q=n[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(l)?K.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,q.width,q.height,0,q.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):K.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
|
+h,p,l,q.width,q.height,0,l,m,q.data);else e?K.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):K.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&s.generateMipmap(s.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else K.activeTexture(s.TEXTURE0+b),K.bindTexture(s.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function y(a,b){K.activeTexture(s.TEXTURE0+b);K.bindTexture(s.TEXTURE_CUBE_MAP,T.get(a).__webglTexture)}
|
|
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|
+function B(a,b,c,d){var e=z(b.texture.format),f=z(b.texture.type);K.texImage2D(d,0,e,b.width,b.height,0,e,f,null);s.bindFramebuffer(s.FRAMEBUFFER,a);s.framebufferTexture2D(s.FRAMEBUFFER,c,d,T.get(b.texture).__webglTexture,0);s.bindFramebuffer(s.FRAMEBUFFER,null)}function G(a,b){s.bindRenderbuffer(s.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,a)):
|
|
|
|
+b.depthBuffer&&b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_STENCIL,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a)):s.renderbufferStorage(s.RENDERBUFFER,s.RGBA4,b.width,b.height);s.bindRenderbuffer(s.RENDERBUFFER,null)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?s.NEAREST:s.LINEAR}function z(a){var b;if(a===THREE.RepeatWrapping)return s.REPEAT;if(a===
|
|
|
|
+THREE.ClampToEdgeWrapping)return s.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return s.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return s.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return s.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return s.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return s.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return s.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return s.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return s.UNSIGNED_BYTE;
|
|
if(a===THREE.UnsignedShort4444Type)return s.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return s.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return s.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return s.BYTE;if(a===THREE.ShortType)return s.SHORT;if(a===THREE.UnsignedShortType)return s.UNSIGNED_SHORT;if(a===THREE.IntType)return s.INT;if(a===THREE.UnsignedIntType)return s.UNSIGNED_INT;if(a===THREE.FloatType)return s.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===
|
|
if(a===THREE.UnsignedShort4444Type)return s.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return s.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return s.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return s.BYTE;if(a===THREE.ShortType)return s.SHORT;if(a===THREE.UnsignedShortType)return s.UNSIGNED_SHORT;if(a===THREE.IntType)return s.INT;if(a===THREE.UnsignedIntType)return s.UNSIGNED_INT;if(a===THREE.FloatType)return s.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===
|
|
THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return s.ALPHA;if(a===THREE.RGBFormat)return s.RGB;if(a===THREE.RGBAFormat)return s.RGBA;if(a===THREE.LuminanceFormat)return s.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return s.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return s.FUNC_ADD;if(a===THREE.SubtractEquation)return s.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return s.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return s.ZERO;if(a===THREE.OneFactor)return s.ONE;
|
|
THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return s.ALPHA;if(a===THREE.RGBFormat)return s.RGB;if(a===THREE.RGBAFormat)return s.RGBA;if(a===THREE.LuminanceFormat)return s.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return s.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return s.FUNC_ADD;if(a===THREE.SubtractEquation)return s.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return s.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return s.ZERO;if(a===THREE.OneFactor)return s.ONE;
|
|
if(a===THREE.SrcColorFactor)return s.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return s.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return s.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return s.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return s.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return s.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return s.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return s.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return s.SRC_ALPHA_SATURATE;
|
|
if(a===THREE.SrcColorFactor)return s.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return s.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return s.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return s.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return s.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return s.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return s.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return s.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return s.SRC_ALPHA_SATURATE;
|
|
@@ -637,28 +637,28 @@ e,!1)};this.renderBufferImmediate=function(a,b,c){K.initAttributes();var d=T.get
|
|
0,0)}a.hasUvs&&c.map&&(s.bindBuffer(s.ARRAY_BUFFER,d.uv),s.bufferData(s.ARRAY_BUFFER,a.uvArray,s.DYNAMIC_DRAW),K.enableAttribute(b.uv),s.vertexAttribPointer(b.uv,2,s.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(s.bindBuffer(s.ARRAY_BUFFER,d.color),s.bufferData(s.ARRAY_BUFFER,a.colorArray,s.DYNAMIC_DRAW),K.enableAttribute(b.color),s.vertexAttribPointer(b.color,3,s.FLOAT,!1,0,0));K.disableUnusedAttributes();s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
|
|
0,0)}a.hasUvs&&c.map&&(s.bindBuffer(s.ARRAY_BUFFER,d.uv),s.bufferData(s.ARRAY_BUFFER,a.uvArray,s.DYNAMIC_DRAW),K.enableAttribute(b.uv),s.vertexAttribPointer(b.uv,2,s.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(s.bindBuffer(s.ARRAY_BUFFER,d.color),s.bufferData(s.ARRAY_BUFFER,a.colorArray,s.DYNAMIC_DRAW),K.enableAttribute(b.color),s.vertexAttribPointer(b.color,3,s.FLOAT,!1,0,0));K.disableUnusedAttributes();s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
|
|
b,c,d,e,f){u(d);var g=r(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var q=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],Z[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&q.position&&c.addAttribute("morphTarget"+k,q.position[b]),!0===d.morphNormals&&q.normal&&c.addAttribute("morphNormal"+k,q.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
|
|
b,c,d,e,f){u(d);var g=r(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var q=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],Z[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&q.position&&c.addAttribute("morphTarget"+k,q.position[b]),!0===d.morphNormals&&q.normal&&c.addAttribute("morphNormal"+k,q.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
|
|
k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&s.uniform1fv(a.morphTargetInfluences,Z);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,n;if(c instanceof THREE.InstancedBufferGeometry&&(n=V.get("ANGLE_instanced_arrays"),null===n)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&s.uniform1fv(a.morphTargetInfluences,Z);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,n;if(c instanceof THREE.InstancedBufferGeometry&&(n=V.get("ANGLE_instanced_arrays"),null===n)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
-break a}void 0===h&&(h=0);K.initAttributes();var m=c.attributes,g=g.getAttributes(),q=d.defaultAttributeValues,p;for(p in g){var t=g[p];if(0<=t){var v=m[p];if(void 0!==v){var x=v.itemSize,w=pa.getAttributeBuffer(v);if(v instanceof THREE.InterleavedBufferAttribute){var D=v.data,y=D.stride,v=v.offset;D instanceof THREE.InstancedInterleavedBuffer?(K.enableAttributeAndDivisor(t,D.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=D.meshPerAttribute*D.count)):K.enableAttribute(t);s.bindBuffer(s.ARRAY_BUFFER,
|
|
|
|
-w);s.vertexAttribPointer(t,x,s.FLOAT,!1,y*D.array.BYTES_PER_ELEMENT,(h*y+v)*D.array.BYTES_PER_ELEMENT)}else v instanceof THREE.InstancedBufferAttribute?(K.enableAttributeAndDivisor(t,v.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=v.meshPerAttribute*v.count)):K.enableAttribute(t),s.bindBuffer(s.ARRAY_BUFFER,w),s.vertexAttribPointer(t,x,s.FLOAT,!1,0,h*x*4)}else if(void 0!==q&&(x=q[p],void 0!==x))switch(x.length){case 2:s.vertexAttrib2fv(t,x);break;case 3:s.vertexAttrib3fv(t,
|
|
|
|
|
|
+break a}void 0===h&&(h=0);K.initAttributes();var m=c.attributes,g=g.getAttributes(),q=d.defaultAttributeValues,p;for(p in g){var t=g[p];if(0<=t){var v=m[p];if(void 0!==v){var x=v.itemSize,w=pa.getAttributeBuffer(v);if(v instanceof THREE.InterleavedBufferAttribute){var C=v.data,y=C.stride,v=v.offset;C instanceof THREE.InstancedInterleavedBuffer?(K.enableAttributeAndDivisor(t,C.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=C.meshPerAttribute*C.count)):K.enableAttribute(t);s.bindBuffer(s.ARRAY_BUFFER,
|
|
|
|
+w);s.vertexAttribPointer(t,x,s.FLOAT,!1,y*C.array.BYTES_PER_ELEMENT,(h*y+v)*C.array.BYTES_PER_ELEMENT)}else v instanceof THREE.InstancedBufferAttribute?(K.enableAttributeAndDivisor(t,v.meshPerAttribute,n),void 0===c.maxInstancedCount&&(c.maxInstancedCount=v.meshPerAttribute*v.count)):K.enableAttribute(t),s.bindBuffer(s.ARRAY_BUFFER,w),s.vertexAttribPointer(t,x,s.FLOAT,!1,0,h*x*4)}else if(void 0!==q&&(x=q[p],void 0!==x))switch(x.length){case 2:s.vertexAttrib2fv(t,x);break;case 3:s.vertexAttrib3fv(t,
|
|
x);break;case 4:s.vertexAttrib4fv(t,x);break;default:s.vertexAttrib1fv(t,x)}}}K.disableUnusedAttributes()}null!==b&&s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}n=Infinity;null!==b?n=b.count:void 0!==k&&(n=k.count);p=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,p,k);n=Math.min(0+n,p+b,k+h)-1;n=Math.max(0,n-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)K.setLineWidth(d.wireframeLinewidth*(null===ea?$:1)),a.setMode(s.LINES);
|
|
x);break;case 4:s.vertexAttrib4fv(t,x);break;default:s.vertexAttrib1fv(t,x)}}}K.disableUnusedAttributes()}null!==b&&s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}n=Infinity;null!==b?n=b.count:void 0!==k&&(n=k.count);p=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,p,k);n=Math.min(0+n,p+b,k+h)-1;n=Math.max(0,n-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)K.setLineWidth(d.wireframeLinewidth*(null===ea?$:1)),a.setMode(s.LINES);
|
|
else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(s.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(s.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(s.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),K.setLineWidth(d*(null===ea?$:1)),e instanceof THREE.LineSegments?a.setMode(s.LINES):a.setMode(s.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(s.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
|
|
else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(s.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(s.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(s.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),K.setLineWidth(d*(null===ea?$:1)),e instanceof THREE.LineSegments?a.setMode(s.LINES):a.setMode(s.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(s.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
|
|
f,n):a.render(f,n)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";ra=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(sa);R.length=0;W=E=-1;ca.length=0;ia.length=0;q(a,b);J.length=E+1;U.length=W+1;!0===Y.sortObjects&&
|
|
f,n):a.render(f,n)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;na="";ra=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(sa);R.length=0;W=E=-1;ca.length=0;ia.length=0;q(a,b);J.length=E+1;U.length=W+1;!0===Y.sortObjects&&
|
|
-(J.sort(n),U.sort(p));var f=R,g,h,k,l=0,m=0,r=0,u,v,x,w=b.matrixWorldInverse,D=0,y=0,Z=0,A=0,B=0;g=S.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],u=k.color,v=k.intensity,x=k.distance,k instanceof THREE.AmbientLight)l+=u.r*v,m+=u.g*v,r+=u.b*v;else if(k instanceof THREE.DirectionalLight){var z=wa.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(w);
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|
|
-if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[B++]=k;S.directionalShadowMap[D]=k.shadow.map;S.directionalShadowMatrix[D]=k.shadow.matrix;S.directional[D++]=z}else if(k instanceof THREE.SpotLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(w);z.color.copy(u).multiplyScalar(v);z.distance=x;z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);
|
|
|
|
|
|
+(J.sort(n),U.sort(p));var f=R,g,h,k,l=0,m=0,r=0,u,v,x,w=b.matrixWorldInverse,C=0,y=0,Z=0,A=0,B=0;g=S.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],u=k.color,v=k.intensity,x=k.distance,k instanceof THREE.AmbientLight)l+=u.r*v,m+=u.g*v,r+=u.b*v;else if(k instanceof THREE.DirectionalLight){var z=wa.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(w);
|
|
|
|
+if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[B++]=k;S.directionalShadowMap[C]=k.shadow.map;S.directionalShadowMatrix[C]=k.shadow.matrix;S.directional[C++]=z}else if(k instanceof THREE.SpotLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(w);z.color.copy(u).multiplyScalar(v);z.distance=x;z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);
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|
z.direction.sub(X);z.direction.transformDirection(w);z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[B++]=k;S.spotShadowMap[Z]=k.shadow.map;S.spotShadowMatrix[Z]=k.shadow.matrix;S.spot[Z++]=z}else if(k instanceof THREE.PointLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(w);
|
|
z.direction.sub(X);z.direction.transformDirection(w);z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[B++]=k;S.spotShadowMap[Z]=k.shadow.map;S.spotShadowMatrix[Z]=k.shadow.matrix;S.spot[Z++]=z}else if(k instanceof THREE.PointLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(w);
|
|
z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[B++]=k;S.pointShadowMap[y]=k.shadow.map;void 0===S.pointShadowMatrix[y]&&(S.pointShadowMatrix[y]=new THREE.Matrix4);X.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[y].identity().setPosition(X);S.point[y++]=z}else k instanceof THREE.HemisphereLight&&(z=
|
|
z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,S.shadows[B++]=k;S.pointShadowMap[y]=k.shadow.map;void 0===S.pointShadowMatrix[y]&&(S.pointShadowMatrix[y]=new THREE.Matrix4);X.setFromMatrixPosition(k.matrixWorld).negate();S.pointShadowMatrix[y].identity().setPosition(X);S.point[y++]=z}else k instanceof THREE.HemisphereLight&&(z=
|
|
-wa.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(w),z.direction.normalize(),z.skyColor.copy(k.color).multiplyScalar(v),z.groundColor.copy(k.groundColor).multiplyScalar(v),S.hemi[A++]=z);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=r;S.directional.length=D;S.spot.length=Z;S.point.length=y;S.hemi.length=A;S.shadows.length=B;S.hash=D+","+y+","+Z+","+A+","+B;Ba.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;void 0===c&&(c=null);this.setRenderTarget(c);
|
|
|
|
-(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(J,b,e,d),t(U,b,e,d)):(K.setBlending(THREE.NoBlending),t(J,b,e),t(U,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&C(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D,c=T.get(c.texture).__webglTexture,K.bindTexture(a,c),s.generateMipmap(a),
|
|
|
|
|
|
+wa.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(w),z.direction.normalize(),z.skyColor.copy(k.color).multiplyScalar(v),z.groundColor.copy(k.groundColor).multiplyScalar(v),S.hemi[A++]=z);S.ambient[0]=l;S.ambient[1]=m;S.ambient[2]=r;S.directional.length=C;S.spot.length=Z;S.point.length=y;S.hemi.length=A;S.shadows.length=B;S.hash=C+","+y+","+Z+","+A+","+B;Ba.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;void 0===c&&(c=null);this.setRenderTarget(c);
|
|
|
|
+(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(J,b,e,d),t(U,b,e,d)):(K.setBlending(THREE.NoBlending),t(J,b,e),t(U,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D,c=T.get(c.texture).__webglTexture,K.bindTexture(a,c),s.generateMipmap(a),
|
|
K.bindTexture(a,null)));K.setDepthTest(!0);K.setDepthWrite(!0);K.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?K.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),K.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=T.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",
|
|
K.bindTexture(a,null)));K.setDepthTest(!0);K.setDepthWrite(!0);K.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?K.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),K.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=T.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",
|
|
a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=s.createTexture(),ha.textures++);K.activeTexture(s.TEXTURE0+b);K.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);var e=w(a.image,da.maxTextureSize);
|
|
a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=s.createTexture(),ha.textures++);K.activeTexture(s.TEXTURE0+b);K.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);var e=w(a.image,da.maxTextureSize);
|
|
-if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===C(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+
|
|
|
|
-g.width+"x"+g.height,d);e=g}else e=d;var d=C(e),g=z(a.format),h=z(a.type);D(s.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],K.texImage2D(s.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else K.texImage2D(s.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(g)?
|
|
|
|
|
|
+if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===D(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+
|
|
|
|
+g.width+"x"+g.height,d);e=g}else e=d;var d=D(e),g=z(a.format),h=z(a.type);C(s.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],K.texImage2D(s.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else K.texImage2D(s.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(g)?
|
|
K.compressedTexImage2D(s.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):K.texImage2D(s.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],K.texImage2D(s.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else K.texImage2D(s.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else K.activeTexture(s.TEXTURE0+
|
|
K.compressedTexImage2D(s.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):K.texImage2D(s.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],K.texImage2D(s.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else K.texImage2D(s.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else K.activeTexture(s.TEXTURE0+
|
|
b),K.bindTexture(s.TEXTURE_2D,c.__webglTexture)};this.getCurrentRenderTarget=function(){return ea};this.setRenderTarget=function(a){if((ea=a)&&void 0===T.get(a).__webglFramebuffer){var b=T.get(a),c=T.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=s.createTexture();ha.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=s.createFramebuffer()}else b.__webglFramebuffer=
|
|
b),K.bindTexture(s.TEXTURE_2D,c.__webglTexture)};this.getCurrentRenderTarget=function(){return ea};this.setRenderTarget=function(a){if((ea=a)&&void 0===T.get(a).__webglFramebuffer){var b=T.get(a),c=T.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=s.createTexture();ha.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=s.createFramebuffer()}else b.__webglFramebuffer=
|
|
-s.createFramebuffer();if(d){K.bindTexture(s.TEXTURE_CUBE_MAP,c.__webglTexture);D(s.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)B(b.__webglFramebuffer[f],a,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_CUBE_MAP);K.bindTexture(s.TEXTURE_CUBE_MAP,null)}else K.bindTexture(s.TEXTURE_2D,c.__webglTexture),D(s.TEXTURE_2D,a.texture,e),B(b.__webglFramebuffer,a,s.COLOR_ATTACHMENT0,s.TEXTURE_2D),a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_2D),
|
|
|
|
|
|
+s.createFramebuffer();if(d){K.bindTexture(s.TEXTURE_CUBE_MAP,c.__webglTexture);C(s.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)B(b.__webglFramebuffer[f],a,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_CUBE_MAP);K.bindTexture(s.TEXTURE_CUBE_MAP,null)}else K.bindTexture(s.TEXTURE_2D,c.__webglTexture),C(s.TEXTURE_2D,a.texture,e),B(b.__webglFramebuffer,a,s.COLOR_ATTACHMENT0,s.TEXTURE_2D),a.texture.generateMipmaps&&e&&s.generateMipmap(s.TEXTURE_2D),
|
|
K.bindTexture(s.TEXTURE_2D,null);if(a.depthBuffer){b=T.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)s.bindFramebuffer(s.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=s.createRenderbuffer(),G(b.__webglDepthbuffer[c],a);else s.bindFramebuffer(s.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=s.createRenderbuffer(),G(b.__webglDepthbuffer,a);s.bindFramebuffer(s.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=T.get(a),
|
|
K.bindTexture(s.TEXTURE_2D,null);if(a.depthBuffer){b=T.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)s.bindFramebuffer(s.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=s.createRenderbuffer(),G(b.__webglDepthbuffer[c],a);else s.bindFramebuffer(s.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=s.createRenderbuffer(),G(b.__webglDepthbuffer,a);s.bindFramebuffer(s.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=T.get(a),
|
|
-c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,qa.copy(a.scissor),za=a.scissorTest,ja.copy(a.viewport)):(c=null,qa.copy(xa).multiplyScalar($),za=Aa,ja.copy(ka).multiplyScalar($));ba!==c&&(s.bindFramebuffer(s.FRAMEBUFFER,c),ba=c);K.scissor(qa);K.setScissorTest(za);K.viewport(ja);b&&(b=T.get(a.texture),s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===
|
|
|
|
-a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=T.get(a).__webglFramebuffer;if(g){var h=!1;g!==ba&&(s.bindFramebuffer(s.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&z(k.format)!==s.getParameter(s.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||
|
|
|
|
-z(k.type)===s.getParameter(s.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,z(k.format),z(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
|
|
|
+c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,qa.copy(a.scissor),za=a.scissorTest,ja.copy(a.viewport)):(c=null,qa.copy(xa).multiplyScalar($),za=Aa,ja.copy(ka).multiplyScalar($));ba!==c&&(s.bindFramebuffer(s.FRAMEBUFFER,c),ba=c);K.scissor(qa);K.setScissorTest(za);K.viewport(ja);b&&(b=T.get(a.texture),s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===
|
|
|
|
+a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=T.get(a).__webglFramebuffer;if(f){var h=!1;f!==ba&&(s.bindFramebuffer(s.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&z(k.format)!==s.getParameter(s.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||
|
|
|
|
+z(k.type)===s.getParameter(s.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,z(k.format),z(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
s.bindFramebuffer(s.FRAMEBUFFER,ba)}}}}};
|
|
s.bindFramebuffer(s.FRAMEBUFFER,ba)}}}}};
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;
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|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;
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@@ -684,9 +684,9 @@ THREE.WebGLProgram=function(){function a(a){switch(a){case THREE.LinearEncoding:
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a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+"ToLinear"+d[1]+"; }"}function c(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return LinearTo"+d[0]+d[1]+"; }"}function d(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?
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a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+"ToLinear"+d[1]+"; }"}function c(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return LinearTo"+d[0]+d[1]+"; }"}function d(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?
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"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(f).join("\n")}function e(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function f(a){return""!==a}function g(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}
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"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(f).join("\n")}function e(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function f(a){return""!==a}function g(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}
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function h(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+b+">");return h(c)})}function k(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var l=0,n=/^([\w\d_]+)\.([\w\d_]+)$/,p=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,m=/^([\w\d_]+)\[0\]$/;return function(a,t,u,
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function h(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+b+">");return h(c)})}function k(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var l=0,n=/^([\w\d_]+)\.([\w\d_]+)$/,p=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,m=/^([\w\d_]+)\[0\]$/;return function(a,t,u,
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-r){var v=a.context,x=u.extensions,D=u.defines,w=u.__webglShader.vertexShader,C=u.__webglShader.fragmentShader,A="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?A="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(A="SHADOWMAP_TYPE_PCF_SOFT");var y="ENVMAP_TYPE_CUBE",B="ENVMAP_MODE_REFLECTION",G="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(u.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:y="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:y=
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+r){var v=a.context,x=u.extensions,C=u.defines,w=u.__webglShader.vertexShader,D=u.__webglShader.fragmentShader,A="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?A="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(A="SHADOWMAP_TYPE_PCF_SOFT");var y="ENVMAP_TYPE_CUBE",B="ENVMAP_MODE_REFLECTION",G="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(u.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:y="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:y=
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"ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:y="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:y="ENVMAP_TYPE_SPHERE"}switch(u.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:B="ENVMAP_MODE_REFRACTION"}switch(u.combine){case THREE.MultiplyOperation:G="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:G="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:G="ENVMAP_BLENDING_ADD"}}var F=
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"ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:y="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:y="ENVMAP_TYPE_SPHERE"}switch(u.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:B="ENVMAP_MODE_REFRACTION"}switch(u.combine){case THREE.MultiplyOperation:G="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:G="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:G="ENVMAP_BLENDING_ADD"}}var F=
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-0<a.gammaFactor?a.gammaFactor:1,x=d(x,r,a.extensions),z=e(D),H=v.createProgram();u instanceof THREE.RawShaderMaterial?a=D="":(D=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+u.__webglShader.name,z,r.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+F,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+B:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":
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+0<a.gammaFactor?a.gammaFactor:1,x=d(x,r,a.extensions),z=e(C),H=v.createProgram();u instanceof THREE.RawShaderMaterial?a=C="":(C=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+u.__webglShader.name,z,r.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+F,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+B:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":
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"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":
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"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":
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"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"",r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+A:"",0<r.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":
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"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"",r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+A:"",0<r.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":
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"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;",
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"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;",
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@@ -694,10 +694,10 @@ r){var v=a.context,x=u.extensions,D=u.defines,w=u.__webglShader.vertexShader,C=u
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z,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+F,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+y:"",r.envMap?"#define "+B:"",r.envMap?"#define "+G:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":
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z,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+F,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+y:"",r.envMap?"#define "+B:"",r.envMap?"#define "+G:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":
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"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"",r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+A:"",0<r.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?
|
|
"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"",r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+A:"",0<r.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?
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|
"#define USE_LOGDEPTHBUF_EXT":"",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings:"",r.mapEncoding?b("mapTexelToLinear",r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",
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|
"#define USE_LOGDEPTHBUF_EXT":"",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings:"",r.mapEncoding?b("mapTexelToLinear",r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",
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-r.outputEncoding):"","\n"].filter(f).join("\n"));w=h(w,r);w=g(w,r);C=h(C,r);C=g(C,r);!1===u instanceof THREE.ShaderMaterial&&(w=k(w),C=k(C));C=a+C;w=THREE.WebGLShader(v,v.VERTEX_SHADER,D+w);C=THREE.WebGLShader(v,v.FRAGMENT_SHADER,C);v.attachShader(H,w);v.attachShader(H,C);void 0!==u.index0AttributeName?v.bindAttribLocation(H,0,u.index0AttributeName):!0===r.morphTargets&&v.bindAttribLocation(H,0,"position");v.linkProgram(H);r=v.getProgramInfoLog(H);A=v.getShaderInfoLog(w);y=v.getShaderInfoLog(C);G=
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-B=!0;if(!1===v.getProgramParameter(H,v.LINK_STATUS))B=!1,console.error("THREE.WebGLProgram: shader error: ",v.getError(),"gl.VALIDATE_STATUS",v.getProgramParameter(H,v.VALIDATE_STATUS),"gl.getProgramInfoLog",r,A,y);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===A||""===y)G=!1;G&&(this.diagnostics={runnable:B,material:u,programLog:r,vertexShader:{log:A,prefix:D},fragmentShader:{log:y,prefix:a}});v.deleteShader(w);v.deleteShader(C);var O;this.getUniforms=function(){if(void 0===
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+r.outputEncoding):"","\n"].filter(f).join("\n"));w=h(w,r);w=g(w,r);D=h(D,r);D=g(D,r);!1===u instanceof THREE.ShaderMaterial&&(w=k(w),D=k(D));D=a+D;w=THREE.WebGLShader(v,v.VERTEX_SHADER,C+w);D=THREE.WebGLShader(v,v.FRAGMENT_SHADER,D);v.attachShader(H,w);v.attachShader(H,D);void 0!==u.index0AttributeName?v.bindAttribLocation(H,0,u.index0AttributeName):!0===r.morphTargets&&v.bindAttribLocation(H,0,"position");v.linkProgram(H);r=v.getProgramInfoLog(H);A=v.getShaderInfoLog(w);y=v.getShaderInfoLog(D);G=
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+B=!0;if(!1===v.getProgramParameter(H,v.LINK_STATUS))B=!1,console.error("THREE.WebGLProgram: shader error: ",v.getError(),"gl.VALIDATE_STATUS",v.getProgramParameter(H,v.VALIDATE_STATUS),"gl.getProgramInfoLog",r,A,y);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",r);else if(""===A||""===y)G=!1;G&&(this.diagnostics={runnable:B,material:u,programLog:r,vertexShader:{log:A,prefix:C},fragmentShader:{log:y,prefix:a}});v.deleteShader(w);v.deleteShader(D);var O;this.getUniforms=function(){if(void 0===
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O){for(var a={},b=v.getProgramParameter(H,v.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=v.getActiveUniform(H,c).name,e=v.getUniformLocation(H,d),f=n.exec(d);if(f){var d=f[1],f=f[2],g=a[d];g||(g=a[d]={});g[f]=e}else if(f=p.exec(d)){var g=f[1],d=f[2],f=f[3],h=a[g];h||(h=a[g]=[]);(g=h[d])||(g=h[d]={});g[f]=e}else(f=m.exec(d))?(g=f[1],a[g]=e):a[d]=e}O=a}return O};var L;this.getAttributes=function(){if(void 0===L){for(var a={},b=v.getProgramParameter(H,v.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=v.getActiveAttrib(H,
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O){for(var a={},b=v.getProgramParameter(H,v.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=v.getActiveUniform(H,c).name,e=v.getUniformLocation(H,d),f=n.exec(d);if(f){var d=f[1],f=f[2],g=a[d];g||(g=a[d]={});g[f]=e}else if(f=p.exec(d)){var g=f[1],d=f[2],f=f[3],h=a[g];h||(h=a[g]=[]);(g=h[d])||(g=h[d]={});g[f]=e}else(f=m.exec(d))?(g=f[1],a[g]=e):a[d]=e}O=a}return O};var L;this.getAttributes=function(){if(void 0===L){for(var a={},b=v.getProgramParameter(H,v.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=v.getActiveAttrib(H,
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-c).name;a[d]=v.getAttribLocation(H,d)}L=a}return L};this.destroy=function(){v.deleteProgram(H);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=l++;this.code=t;this.usedTimes=1;this.program=H;this.vertexShader=w;this.fragmentShader=C;return this}}();
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+c).name;a[d]=v.getAttribLocation(H,d)}L=a}return L};this.destroy=function(){v.deleteProgram(H);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=l++;this.code=t;this.usedTimes=1;this.program=H;this.vertexShader=w;this.fragmentShader=D;return this}}();
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THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},
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THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},
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f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled pointLightShadows shadowMapType alphaTest doubleSided flipSided".split(" ");
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f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled pointLightShadows shadowMapType alphaTest doubleSided flipSided".split(" ");
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this.getParameters=function(d,f,k,l){var n=e[d.type],p;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?p=1024:(p=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(p=Math.min(l.skeleton.bones.length,p),p<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));var m=a.getPrecision();null!==d.precision&&(m=b.getMaxPrecision(d.precision),m!==d.precision&&
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this.getParameters=function(d,f,k,l){var n=e[d.type],p;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?p=1024:(p=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(p=Math.min(l.skeleton.bones.length,p),p<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));var m=a.getPrecision();null!==d.precision&&(m=b.getMaxPrecision(d.precision),m!==d.precision&&
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@@ -709,42 +709,42 @@ alphaTest:d.alphaTest,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===T
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|
THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=q,g=a.customDepthMaterial;c&&(f=t,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
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THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=q,g=a.customDepthMaterial;c&&(f=t,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
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(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),m.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector2,n=new THREE.Vector3,p=new THREE.Vector3,m=[],q=Array(4),t=Array(4),u=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
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(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),m.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector2,n=new THREE.Vector3,p=new THREE.Vector3,m=[],q=Array(4),t=Array(4),u=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
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-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],r=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],v=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],x=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(x.uniforms),w=THREE.ShaderLib.distanceRGBA,C=THREE.UniformsUtils.clone(w.uniforms),
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-A=0;4!==A;++A){var y=0!==(A&1),B=0!==(A&2),G=new THREE.ShaderMaterial({uniforms:D,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:B});q[A]=G;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:C,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:B});t[A]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,t){var x,w;
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-if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var D=b.shadows,y=0,A=D.length;y<A;y++){var B=D[y],C=B.shadow,G=C.camera;l.copy(C.mapSize);if(B instanceof THREE.PointLight){x=6;w=!0;var J=l.x,E=l.y;v[0].set(2*J,E,J,E);v[1].set(0,E,J,E);v[2].set(3*J,E,J,E);v[3].set(J,E,J,E);v[4].set(3*J,0,J,E);v[5].set(J,
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-0,J,E);l.x*=4;l.y*=2}else x=1,w=!1;null===C.map&&(C.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),B instanceof THREE.SpotLight&&(G.aspect=l.x/l.y),G.updateProjectionMatrix());J=C.map;C=C.matrix;p.setFromMatrixPosition(B.matrixWorld);G.position.copy(p);a.setRenderTarget(J);a.clear();for(J=0;J<x;J++){w?(n.copy(G.position),n.add(u[J]),G.up.copy(r[J]),G.lookAt(n),g.viewport(v[J])):(n.setFromMatrixPosition(B.target.matrixWorld),
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|
-G.lookAt(n));G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);C.multiply(G.projectionMatrix);C.multiply(G.matrixWorldInverse);k.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);h.setFromMatrix(k);m.length=0;e(q,t,G);for(var E=0,U=m.length;E<U;E++){var W=m[E],Z=c.update(W),ca=W.material;if(ca instanceof THREE.MultiMaterial)for(var ia=Z.groups,ca=ca.materials,Y=0,ma=ia.length;Y<ma;Y++){var ea=ia[Y],ba=ca[ea.materialIndex];!0===
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|
|
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|
+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],r=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],v=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],x=THREE.ShaderLib.depthRGBA,C=THREE.UniformsUtils.clone(x.uniforms),w=THREE.ShaderLib.distanceRGBA,D=THREE.UniformsUtils.clone(w.uniforms),
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|
+A=0;4!==A;++A){var y=0!==(A&1),B=0!==(A&2),G=new THREE.ShaderMaterial({uniforms:C,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:B});q[A]=G;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:B});t[A]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,t){var x,w;
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|
+if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var C=b.shadows,y=0,A=C.length;y<A;y++){var D=C[y],B=D.shadow,G=B.camera;l.copy(B.mapSize);if(D instanceof THREE.PointLight){x=6;w=!0;var J=l.x,E=l.y;v[0].set(2*J,E,J,E);v[1].set(0,E,J,E);v[2].set(3*J,E,J,E);v[3].set(J,E,J,E);v[4].set(3*J,0,J,E);v[5].set(J,
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+0,J,E);l.x*=4;l.y*=2}else x=1,w=!1;null===B.map&&(B.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),D instanceof THREE.SpotLight&&(G.aspect=l.x/l.y),G.updateProjectionMatrix());J=B.map;B=B.matrix;p.setFromMatrixPosition(D.matrixWorld);G.position.copy(p);a.setRenderTarget(J);a.clear();for(J=0;J<x;J++){w?(n.copy(G.position),n.add(u[J]),G.up.copy(r[J]),G.lookAt(n),g.viewport(v[J])):(n.setFromMatrixPosition(D.target.matrixWorld),
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|
+G.lookAt(n));G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(G.projectionMatrix);B.multiply(G.matrixWorldInverse);k.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);h.setFromMatrix(k);m.length=0;e(q,t,G);for(var E=0,U=m.length;E<U;E++){var W=m[E],Z=c.update(W),ca=W.material;if(ca instanceof THREE.MultiMaterial)for(var ia=Z.groups,ca=ca.materials,Y=0,ma=ia.length;Y<ma;Y++){var ea=ia[Y],ba=ca[ea.materialIndex];!0===
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ba.visible&&(ba=d(W,ba,w,p),a.renderBufferDirect(G,null,Z,ba,W,ea))}else ba=d(W,ca,w,p),a.renderBufferDirect(G,null,Z,ba,W,null)}}a.resetGLState()}x=a.getClearColor();w=a.getClearAlpha();a.setClearColor(x,w);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
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|
ba.visible&&(ba=d(W,ba,w,p),a.renderBufferDirect(G,null,Z,ba,W,ea))}else ba=d(W,ca,w,p),a.renderBufferDirect(G,null,Z,ba,W,null)}}a.resetGLState()}x=a.getClearColor();w=a.getClearAlpha();a.setClearColor(x,w);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
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|
-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,n=null,p=null,m=null,q=null,t=null,u=null,r=null,v=null,x=null,D=null,w=null,C=null,A=null,y=null,B=null,G=null,F=null,z=null,H=null,O=null,L=null,M=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),N=void 0,Q={},P=new THREE.Vector4,R=null,J=null,E=new THREE.Vector4,U=new THREE.Vector4,W=a.createTexture();a.bindTexture(a.TEXTURE_2D,W);a.texParameteri(a.TEXTURE_2D,
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|
+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,n=null,p=null,m=null,q=null,t=null,u=null,r=null,v=null,x=null,C=null,w=null,D=null,A=null,y=null,B=null,G=null,F=null,z=null,H=null,O=null,L=null,M=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),N=void 0,Q={},P=new THREE.Vector4,R=null,J=null,E=new THREE.Vector4,U=new THREE.Vector4,W=a.createTexture();a.bindTexture(a.TEXTURE_2D,W);a.texParameteri(a.TEXTURE_2D,
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|
a.TEXTURE_MIN_FILTER,a.LINEAR);a.texImage2D(a.TEXTURE_2D,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,new Uint8Array(3));this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=
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|
a.TEXTURE_MIN_FILTER,a.LINEAR);a.texImage2D(a.TEXTURE_2D,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,new Uint8Array(3));this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=
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|
1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&
|
|
1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&
|
|
(a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==n&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):
|
|
(a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==n&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):
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|
b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),n=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==p||g!==t)a.blendEquationSeparate(c(d),c(g)),p=d,t=g;if(e!==m||f!==q||h!==u||k!==r)a.blendFuncSeparate(c(e),c(f),c(h),
|
|
b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),n=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==p||g!==t)a.blendEquationSeparate(c(d),c(g)),p=d,t=g;if(e!==m||f!==q||h!==u||k!==r)a.blendFuncSeparate(c(e),c(f),c(h),
|
|
c(k)),m=e,q=f,u=h,r=k}else r=u=t=q=m=p=null};this.setDepthFunc=function(b){if(v!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);
|
|
c(k)),m=e,q=f,u=h,r=k}else r=u=t=q=m=p=null};this.setDepthFunc=function(b){if(v!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);
|
|
-break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);v=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==b&&(a.depthMask(b),x=b)};this.setColorWrite=function(b){D!==b&&(a.colorMask(b,b,b,b),D=b)};this.setStencilFunc=function(b,c,d){if(C!==b||A!==c||y!==d)a.stencilFunc(b,c,d),C=b,A=c,y=d};this.setStencilOp=function(b,c,d){if(B!==b||G!==c||F!==d)a.stencilOp(b,c,d),B=b,G=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):
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|
|
|
|
|
+break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);v=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){x!==b&&(a.depthMask(b),x=b)};this.setColorWrite=function(b){C!==b&&(a.colorMask(b,b,b,b),C=b)};this.setStencilFunc=function(b,c,d){if(D!==b||A!==c||y!==d)a.stencilFunc(b,c,d),D=b,A=c,y=d};this.setStencilOp=function(b,c,d){if(B!==b||G!==c||F!==d)a.stencilOp(b,c,d),B=b,G=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):
|
|
this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){w!==b&&(a.stencilMask(b),w=b)};this.setFlipSided=function(b){z!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),z=b)};this.setLineWidth=function(b){b!==H&&(a.lineWidth(b),H=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||O===c&&L===d||(a.polygonOffset(c,d),O=c,L=d)};this.getScissorTest=function(){return M};this.setScissorTest=function(b){(M=b)?this.enable(a.SCISSOR_TEST):
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|
this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){w!==b&&(a.stencilMask(b),w=b)};this.setFlipSided=function(b){z!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),z=b)};this.setLineWidth=function(b){b!==H&&(a.lineWidth(b),H=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||O===c&&L===d||(a.polygonOffset(c,d),O=c,L=d)};this.getScissorTest=function(){return M};this.setScissorTest=function(b){(M=b)?this.enable(a.SCISSOR_TEST):
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|
this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+I-1);N!==b&&(a.activeTexture(b),N=b)};this.bindTexture=function(b,c){void 0===N&&d.activeTexture();var e=Q[N];void 0===e&&(e={type:void 0,texture:void 0},Q[N]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||W),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};
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|
this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+I-1);N!==b&&(a.activeTexture(b),N=b)};this.bindTexture=function(b,c){void 0===N&&d.activeTexture();var e=Q[N];void 0===e&&(e={type:void 0,texture:void 0},Q[N]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||W),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};
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|
-this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===P.equals(e)&&(a.clearColor(b,c,d,f),P.copy(e))};this.clearDepth=function(b){R!==b&&(a.clearDepth(b),R=b)};this.clearStencil=function(b){J!==b&&(a.clearStencil(b),J=b)};this.scissor=function(b){!1===E.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),E.copy(b))};this.viewport=function(b){!1===U.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),U.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};z=w=x=D=
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|
+this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===P.equals(e)&&(a.clearColor(b,c,d,f),P.copy(e))};this.clearDepth=function(b){R!==b&&(a.clearDepth(b),R=b)};this.clearStencil=function(b){J!==b&&(a.clearStencil(b),J=b)};this.scissor=function(b){!1===E.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),E.copy(b))};this.viewport=function(b){!1===U.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),U.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};z=w=x=C=
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n=l=null}};
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n=l=null}};
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|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,t,u,r,v,x,D;this.render=function(w,C,A){if(0!==b.length){w=new THREE.Vector3;var y=A.w/A.z,B=.5*A.z,G=.5*A.w,F=16/A.w,z=new THREE.Vector2(F*y,F),H=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===r){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),L=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();u=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
-u);m.bufferData(m.ELEMENT_ARRAY_BUFFER,L,m.STATIC_DRAW);x=m.createTexture();D=m.createTexture();q.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,D);m.texImage2D(m.TEXTURE_2D,0,
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+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q=a.state,t,u,r,v,x,C;this.render=function(w,D,A){if(0!==b.length){w=new THREE.Vector3;var y=A.w/A.z,B=.5*A.z,G=.5*A.w,F=16/A.w,z=new THREE.Vector2(F*y,F),H=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===r){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),L=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();u=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
+u);m.bufferData(m.ELEMENT_ARRAY_BUFFER,L,m.STATIC_DRAW);x=m.createTexture();C=m.createTexture();q.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,C);m.texImage2D(m.TEXTURE_2D,0,
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m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var F=(v=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var F=(v=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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|
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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|
L=m.createProgram(),M=m.createShader(m.FRAGMENT_SHADER),I=m.createShader(m.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";m.shaderSource(M,N+F.fragmentShader);m.shaderSource(I,N+F.vertexShader);m.compileShader(M);m.compileShader(I);m.attachShader(L,M);m.attachShader(L,I);m.linkProgram(L);r=L;n=m.getAttribLocation(r,"position");p=m.getAttribLocation(r,"uv");c=m.getUniformLocation(r,"renderType");d=m.getUniformLocation(r,"map");e=m.getUniformLocation(r,"occlusionMap");f=m.getUniformLocation(r,
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|
L=m.createProgram(),M=m.createShader(m.FRAGMENT_SHADER),I=m.createShader(m.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";m.shaderSource(M,N+F.fragmentShader);m.shaderSource(I,N+F.vertexShader);m.compileShader(M);m.compileShader(I);m.attachShader(L,M);m.attachShader(L,I);m.linkProgram(L);r=L;n=m.getAttribLocation(r,"position");p=m.getAttribLocation(r,"uv");c=m.getUniformLocation(r,"renderType");d=m.getUniformLocation(r,"map");e=m.getUniformLocation(r,"occlusionMap");f=m.getUniformLocation(r,
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|
"opacity");g=m.getUniformLocation(r,"color");h=m.getUniformLocation(r,"scale");k=m.getUniformLocation(r,"rotation");l=m.getUniformLocation(r,"screenPosition")}m.useProgram(r);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,u);q.disable(m.CULL_FACE);q.setDepthWrite(!1);L=0;
|
|
"opacity");g=m.getUniformLocation(r,"color");h=m.getUniformLocation(r,"scale");k=m.getUniformLocation(r,"rotation");l=m.getUniformLocation(r,"screenPosition")}m.useProgram(r);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,u);q.disable(m.CULL_FACE);q.setDepthWrite(!1);L=0;
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|
-for(M=b.length;L<M;L++)if(F=16/A.w,z.set(F*y,F),I=b[L],w.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),w.applyMatrix4(C.matrixWorldInverse),w.applyProjection(C.projectionMatrix),H.copy(w),O.x=H.x*B+B,O.y=H.y*G+G,v||0<O.x&&O.x<A.z&&0<O.y&&O.y<A.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,A.x+O.x-8,A.y+O.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
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|
-z.x,z.y);m.uniform3f(l,H.x,H.y,H.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,D);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,A.x+O.x-8,A.y+O.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);I.positionScreen.copy(H);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();m.uniform1i(c,
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|
|
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|
+for(M=b.length;L<M;L++)if(F=16/A.w,z.set(F*y,F),I=b[L],w.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),w.applyMatrix4(D.matrixWorldInverse),w.applyProjection(D.projectionMatrix),H.copy(w),O.x=H.x*B+B,O.y=H.y*G+G,v||0<O.x&&O.x<A.z&&0<O.y&&O.y<A.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,A.x+O.x-8,A.y+O.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
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|
|
|
+z.x,z.y);m.uniform3f(l,H.x,H.y,H.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,C);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,A.x+O.x-8,A.y+O.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);I.positionScreen.copy(H);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();m.uniform1i(c,
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|
2);q.enable(m.BLEND);for(var N=0,Q=I.lensFlares.length;N<Q;N++){var P=I.lensFlares[N];.001<P.opacity&&.001<P.scale&&(H.x=P.x,H.y=P.y,H.z=P.z,F=P.size*P.scale/A.w,z.x=F*y,z.y=F,m.uniform3f(l,H.x,H.y,H.z),m.uniform2f(h,z.x,z.y),m.uniform1f(k,P.rotation),m.uniform1f(f,P.opacity),m.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);
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|
2);q.enable(m.BLEND);for(var N=0,Q=I.lensFlares.length;N<Q;N++){var P=I.lensFlares[N];.001<P.opacity&&.001<P.scale&&(H.x=P.x,H.y=P.y,H.z=P.z,F=P.size*P.scale/A.w,z.x=F*y,z.y=F,m.uniform3f(l,H.x,H.y,H.z),m.uniform2f(h,z.x,z.y),m.uniform1f(k,P.rotation),m.uniform1f(f,P.opacity),m.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);
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|
q.setDepthWrite(!0);a.resetGLState()}}};
|
|
q.setDepthWrite(!0);a.resetGLState()}}};
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|
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,t,u,r,v,x;function D(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,C=a.state,A,y,B,G,F=new THREE.Vector3,z=new THREE.Quaternion,H=new THREE.Vector3;this.render=function(O,L){if(0!==b.length){if(void 0===B){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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|
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,t,u,r,v,x;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,D=a.state,A,y,B,G,F=new THREE.Vector3,z=new THREE.Quaternion,H=new THREE.Vector3;this.render=function(O,L){if(0!==b.length){if(void 0===B){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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|
A);w.bufferData(w.ARRAY_BUFFER,M,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,I,w.STATIC_DRAW);var M=w.createProgram(),I=w.createShader(w.VERTEX_SHADER),N=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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A);w.bufferData(w.ARRAY_BUFFER,M,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,I,w.STATIC_DRAW);var M=w.createProgram(),I=w.createShader(w.VERTEX_SHADER),N=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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w.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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w.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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w.compileShader(I);w.compileShader(N);w.attachShader(M,I);w.attachShader(M,N);w.linkProgram(M);B=M;v=w.getAttribLocation(B,"position");x=w.getAttribLocation(B,"uv");c=w.getUniformLocation(B,"uvOffset");d=w.getUniformLocation(B,"uvScale");e=w.getUniformLocation(B,"rotation");f=w.getUniformLocation(B,"scale");g=w.getUniformLocation(B,"color");h=w.getUniformLocation(B,"map");k=w.getUniformLocation(B,"opacity");l=w.getUniformLocation(B,"modelViewMatrix");n=w.getUniformLocation(B,"projectionMatrix");p=
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w.compileShader(I);w.compileShader(N);w.attachShader(M,I);w.attachShader(M,N);w.linkProgram(M);B=M;v=w.getAttribLocation(B,"position");x=w.getAttribLocation(B,"uv");c=w.getUniformLocation(B,"uvOffset");d=w.getUniformLocation(B,"uvScale");e=w.getUniformLocation(B,"rotation");f=w.getUniformLocation(B,"scale");g=w.getUniformLocation(B,"color");h=w.getUniformLocation(B,"map");k=w.getUniformLocation(B,"opacity");l=w.getUniformLocation(B,"modelViewMatrix");n=w.getUniformLocation(B,"projectionMatrix");p=
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-w.getUniformLocation(B,"fogType");m=w.getUniformLocation(B,"fogDensity");q=w.getUniformLocation(B,"fogNear");t=w.getUniformLocation(B,"fogFar");u=w.getUniformLocation(B,"fogColor");r=w.getUniformLocation(B,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;I=M.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);G=new THREE.Texture(M);G.needsUpdate=!0}w.useProgram(B);C.initAttributes();C.enableAttribute(v);C.enableAttribute(x);C.disableUnusedAttributes();C.disable(w.CULL_FACE);
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-C.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(n,!1,L.projectionMatrix.elements);C.activeTexture(w.TEXTURE0);w.uniform1i(h,0);I=M=0;(N=O.fog)?(w.uniform3f(u,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(w.uniform1f(q,N.near),w.uniform1f(t,N.far),w.uniform1i(p,1),I=M=1):N instanceof THREE.FogExp2&&(w.uniform1f(m,N.density),w.uniform1i(p,2),I=M=2)):
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-(w.uniform1i(p,0),I=M=0);for(var N=0,Q=b.length;N<Q;N++){var P=b[N];P.modelViewMatrix.multiplyMatrices(L.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(D);for(var R=[],N=0,Q=b.length;N<Q;N++){var P=b[N],J=P.material;w.uniform1f(r,J.alphaTest);w.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(F,z,H);R[0]=H.x;R[1]=H.y;P=0;O.fog&&J.fog&&(P=I);M!==P&&(w.uniform1i(p,P),M=P);null!==J.map?(w.uniform2f(c,J.map.offset.x,J.map.offset.y),w.uniform2f(d,
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-J.map.repeat.x,J.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,J.opacity);w.uniform3f(g,J.color.r,J.color.g,J.color.b);w.uniform1f(e,J.rotation);w.uniform2fv(f,R);C.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);C.setDepthTest(J.depthTest);C.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}C.enable(w.CULL_FACE);a.resetGLState()}}};
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+w.getUniformLocation(B,"fogType");m=w.getUniformLocation(B,"fogDensity");q=w.getUniformLocation(B,"fogNear");t=w.getUniformLocation(B,"fogFar");u=w.getUniformLocation(B,"fogColor");r=w.getUniformLocation(B,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;I=M.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);G=new THREE.Texture(M);G.needsUpdate=!0}w.useProgram(B);D.initAttributes();D.enableAttribute(v);D.enableAttribute(x);D.disableUnusedAttributes();D.disable(w.CULL_FACE);
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+D.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(n,!1,L.projectionMatrix.elements);D.activeTexture(w.TEXTURE0);w.uniform1i(h,0);I=M=0;(N=O.fog)?(w.uniform3f(u,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(w.uniform1f(q,N.near),w.uniform1f(t,N.far),w.uniform1i(p,1),I=M=1):N instanceof THREE.FogExp2&&(w.uniform1f(m,N.density),w.uniform1i(p,2),I=M=2)):
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+(w.uniform1i(p,0),I=M=0);for(var N=0,Q=b.length;N<Q;N++){var P=b[N];P.modelViewMatrix.multiplyMatrices(L.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(C);for(var R=[],N=0,Q=b.length;N<Q;N++){var P=b[N],J=P.material;w.uniform1f(r,J.alphaTest);w.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(F,z,H);R[0]=H.x;R[1]=H.y;P=0;O.fog&&J.fog&&(P=I);M!==P&&(w.uniform1i(p,P),M=P);null!==J.map?(w.uniform2f(c,J.map.offset.x,J.map.offset.y),w.uniform2f(d,
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+J.map.repeat.x,J.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,J.opacity);w.uniform3f(g,J.color.r,J.color.g,J.color.b);w.uniform1f(e,J.rotation);w.uniform2fv(f,R);D.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);D.setDepthTest(J.depthTest);D.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}D.enable(w.CULL_FACE);a.resetGLState()}}};
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Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
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Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
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@@ -788,7 +788,7 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var n;a:{var p=
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var n;a:{var p=
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-n=void 0,m=void 0,q=void 0,t=void 0,u=void 0,r=void 0,v=void 0,x=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,t=a[e[h]].y,u=a[e[k]].x,r=a[e[k]].y;if(Number.EPSILON>(q-p)*(r-m)-(t-m)*(u-p))n=!1;else{var D=void 0,w=void 0,C=void 0,A=void 0,y=void 0,B=void 0,G=void 0,F=void 0,z=void 0,H=void 0,z=F=G=x=v=void 0,D=u-q,w=r-t,C=p-u,A=m-r,y=q-p,B=t-m;for(n=0;n<c;n++)if(v=a[e[n]].x,x=a[e[n]].y,!(v===p&&x===m||v===q&&x===t||v===u&&x===r)&&(G=v-p,F=x-m,z=v-q,H=x-t,v-=u,x-=r,z=D*H-w*z,G=y*F-B*G,F=C*x-A*v,z>=-Number.EPSILON&&
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+n=void 0,m=void 0,q=void 0,t=void 0,u=void 0,r=void 0,v=void 0,x=void 0,p=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,t=a[e[h]].y,u=a[e[k]].x,r=a[e[k]].y;if(Number.EPSILON>(q-p)*(r-m)-(t-m)*(u-p))n=!1;else{var C=void 0,w=void 0,D=void 0,A=void 0,y=void 0,B=void 0,G=void 0,F=void 0,z=void 0,H=void 0,z=F=G=x=v=void 0,C=u-q,w=r-t,D=p-u,A=m-r,y=q-p,B=t-m;for(n=0;n<c;n++)if(v=a[e[n]].x,x=a[e[n]].y,!(v===p&&x===m||v===q&&x===t||v===u&&x===r)&&(G=v-p,F=x-m,z=v-q,H=x-t,v-=u,x-=r,z=C*H-w*z,G=y*F-B*G,F=D*x-A*v,z>=-Number.EPSILON&&
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F>=-Number.EPSILON&&G>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,B=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>B||B>
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F>=-Number.EPSILON&&G>=-Number.EPSILON)){n=!1;break a}n=!0}}if(n){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,B=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>B||B>
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y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<B||B<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==B&&B!==y?[a]:[];if(k===y)return!f||0!==B&&B!==y?[b]:[];if(0===B)return[d];if(B===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
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y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<B||B<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==B&&B!==y?[a]:[];if(k===y)return!f||0!==B&&B!==y?[b]:[];if(0===B)return[d];if(B===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
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e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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@@ -803,8 +803,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
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THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
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THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
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-THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,t=void 0,u=void 0,r=u=t=void 0,v=void 0,x=void 0,D=void 0,w=void 0,C=void 0,v=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,B=A.length;y<
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-B;)switch(A[y++]){case "m":t=A[y++]*h+k;u=A[y++]*h;n.moveTo(t,u);break;case "l":t=A[y++]*h+k;u=A[y++]*h;n.lineTo(t,u);break;case "q":t=A[y++]*h+k;u=A[y++]*h;x=A[y++]*h+k;D=A[y++]*h;n.quadraticCurveTo(x,D,t,u);if(v=p[p.length-1])for(var r=v.x,v=v.y,G=1;G<=c;G++){var F=G/c;m(F,r,x,t);m(F,v,D,u)}break;case "b":if(t=A[y++]*h+k,u=A[y++]*h,x=A[y++]*h+k,D=A[y++]*h,w=A[y++]*h+k,C=A[y++]*h,n.bezierCurveTo(x,D,w,C,t,u),v=p[p.length-1])for(r=v.x,v=v.y,G=1;G<=c;G++)F=G/c,q(F,r,x,w,t),q(F,v,D,C,u)}h={offset:l.ha*
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+THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var n=new THREE.Path,p=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,t=void 0,u=void 0,r=u=t=void 0,v=void 0,x=void 0,C=void 0,w=void 0,D=void 0,v=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,B=A.length;y<
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+B;)switch(A[y++]){case "m":t=A[y++]*h+k;u=A[y++]*h;n.moveTo(t,u);break;case "l":t=A[y++]*h+k;u=A[y++]*h;n.lineTo(t,u);break;case "q":t=A[y++]*h+k;u=A[y++]*h;x=A[y++]*h+k;C=A[y++]*h;n.quadraticCurveTo(x,C,t,u);if(v=p[p.length-1])for(var r=v.x,v=v.y,G=1;G<=c;G++){var F=G/c;m(F,r,x,t);m(F,v,C,u)}break;case "b":if(t=A[y++]*h+k,u=A[y++]*h,x=A[y++]*h+k,C=A[y++]*h,w=A[y++]*h+k,D=A[y++]*h,n.bezierCurveTo(x,C,w,D,t,u),v=p[p.length-1])for(r=v.x,v=v.y,G=1;G<=c;G++)F=G/c,q(F,r,x,w,t),q(F,v,C,D,u)}h={offset:l.ha*
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h,path:n}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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h,path:n}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
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THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
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THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
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THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
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@@ -814,7 +814,7 @@ THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b};
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THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,n,p,m,q,t=0,u=this.actions.length;t<u;t++){m=this.actions[t];var r=m.args;switch(m.action){case "moveTo":d.push(new THREE.Vector2(r[0],r[1]));break;case "lineTo":d.push(new THREE.Vector2(r[0],r[1]));break;case "quadraticCurveTo":e=r[2];f=r[3];k=r[0];l=r[1];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[t-1].args,n=m[m.length-2],p=m[m.length-1]);for(r=1;r<=a;r++)q=r/a,m=
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THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,n,p,m,q,t=0,u=this.actions.length;t<u;t++){m=this.actions[t];var r=m.args;switch(m.action){case "moveTo":d.push(new THREE.Vector2(r[0],r[1]));break;case "lineTo":d.push(new THREE.Vector2(r[0],r[1]));break;case "quadraticCurveTo":e=r[2];f=r[3];k=r[0];l=r[1];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[t-1].args,n=m[m.length-2],p=m[m.length-1]);for(r=1;r<=a;r++)q=r/a,m=
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b(q,n,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(m,q));break;case "bezierCurveTo":e=r[4];f=r[5];k=r[0];l=r[1];g=r[2];h=r[3];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[t-1].args,n=m[m.length-2],p=m[m.length-1]);for(r=1;r<=a;r++)q=r/a,m=c(q,n,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(m,q));break;case "splineThru":m=this.actions[t-1].args;q=[new THREE.Vector2(m[m.length-2],m[m.length-1])];m=a*r[0].length;q=q.concat(r[0]);q=new THREE.SplineCurve(q);for(r=1;r<=m;r++)d.push(q.getPointAt(r/
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b(q,n,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(m,q));break;case "bezierCurveTo":e=r[4];f=r[5];k=r[0];l=r[1];g=r[2];h=r[3];0<d.length?(m=d[d.length-1],n=m.x,p=m.y):(m=this.actions[t-1].args,n=m[m.length-2],p=m[m.length-1]);for(r=1;r<=a;r++)q=r/a,m=c(q,n,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(m,q));break;case "splineThru":m=this.actions[t-1].args;q=[new THREE.Vector2(m[m.length-2],m[m.length-1])];m=a*r[0].length;q=q.concat(r[0]);q=new THREE.SplineCurve(q);for(r=1;r<=m;r++)d.push(q.getPointAt(r/
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-m));break;case "arc":e=r[0];f=r[1];l=r[2];g=r[3];m=r[4];k=!!r[5];n=m-g;p=2*a;for(r=1;r<=p;r++)q=r/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=r[0];f=r[1];l=r[2];h=r[3];g=r[4];m=r[5];k=!!r[6];var v=r[7];n=m-g;p=2*a;var x,D;0!==v&&(x=Math.cos(v),D=Math.sin(v));for(r=1;r<=p;r++){q=r/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==v){var w=m;m=(w-e)*x-(q-f)*D+e;q=(w-e)*D+(q-f)*x+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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+m));break;case "arc":e=r[0];f=r[1];l=r[2];g=r[3];m=r[4];k=!!r[5];n=m-g;p=2*a;for(r=1;r<=p;r++)q=r/p,k||(q=1-q),q=g+q*n,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=r[0];f=r[1];l=r[2];h=r[3];g=r[4];m=r[5];k=!!r[6];var v=r[7];n=m-g;p=2*a;var x,C;0!==v&&(x=Math.cos(v),C=Math.sin(v));for(r=1;r<=p;r++){q=r/p;k||(q=1-q);q=g+q*n;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==v){var w=m;m=(w-e)*x-(q-f)*C+e;q=(w-e)*C+(q-f)*x+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
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1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
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1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
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THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
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THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
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g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var n=!e(f[0].getPoints()),n=a?!n:
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g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var n=!e(f[0].getPoints()),n=a?!n:
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@@ -845,8 +845,8 @@ THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);thi
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],u=n/e,r=u*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,x=new THREE.Vector3;x.x=r*Math.sin(v*h+
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],u=n/e,r=u*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,x=new THREE.Vector3;x.x=r*Math.sin(v*h+
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g);x.y=-u*c+k;x.z=r*Math.cos(v*h+g);this.vertices.push(x);q.push(this.vertices.length-1);t.push(new THREE.Vector2(v,1-u))}p.push(q);m.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],t=p[n+1][l],u=p[n+1][l+1],r=p[n][l+1],v=g.clone(),x=g.clone(),
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g);x.y=-u*c+k;x.z=r*Math.cos(v*h+g);this.vertices.push(x);q.push(this.vertices.length-1);t.push(new THREE.Vector2(v,1-u))}p.push(q);m.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],t=p[n+1][l],u=p[n+1][l+1],r=p[n][l+1],v=g.clone(),x=g.clone(),
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-D=h.clone(),w=h.clone(),C=m[n][l].clone(),A=m[n+1][l].clone(),y=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,r,[v,x,w]));this.faceVertexUvs[0].push([C,A,B]);this.faces.push(new THREE.Face3(t,u,r,[x.clone(),D,w.clone()]));this.faceVertexUvs[0].push([A.clone(),y,B.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],u=this.vertices.length-1,v=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
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-1,0),C=m[0][l].clone(),A=m[0][l+1].clone(),y=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,u,[v,x,D],void 0,1)),this.faceVertexUvs[0].push([C,A,y]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],u=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),C=m[e][l+1].clone(),A=m[e][l].clone(),y=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,u,[v,x,D],void 0,2)),this.faceVertexUvs[0].push([C,
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+C=h.clone(),w=h.clone(),D=m[n][l].clone(),A=m[n+1][l].clone(),y=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,r,[v,x,w]));this.faceVertexUvs[0].push([D,A,B]);this.faces.push(new THREE.Face3(t,u,r,[x.clone(),C,w.clone()]));this.faceVertexUvs[0].push([A.clone(),y,B.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],u=this.vertices.length-1,v=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,
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+1,0),D=m[0][l].clone(),A=m[0][l+1].clone(),y=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,t,u,[v,x,C],void 0,1)),this.faceVertexUvs[0].push([D,A,y]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],u=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),D=m[e][l+1].clone(),A=m[e][l].clone(),y=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,t,u,[v,x,C],void 0,2)),this.faceVertexUvs[0].push([D,
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A,y]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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A,y]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){e[0]=p[g[m]];e[1]=p[g[(m+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
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THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){e[0]=p[g[m]];e[1]=p[g[(m+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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@@ -854,10 +854,10 @@ THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=v.generateSideWallUV(G,
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f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=v.generateSideWallUV(G,
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k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;G.faces.push(new THREE.Face3(a,b,c,null,null,0));a=v.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;G.faces.push(new THREE.Face3(a,b,c,null,null,0));a=v.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,u,r=!1,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,D,w,C;t&&(u=t.getSpacedPoints(q),r=!0,p=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),D=new THREE.Vector3,w=new THREE.Vector3,C=new THREE.Vector3);p||(l=k=n=0);var A,y,B,G=this,F=this.vertices.length,t=a.extractPoints(m),m=t.shape,z=t.holes;if(t=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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+m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,u,r=!1,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,x,C,w,D;t&&(u=t.getSpacedPoints(q),r=!0,p=!1,x=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),C=new THREE.Vector3,w=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=n=0);var A,y,B,G=this,F=this.vertices.length,t=a.extractPoints(m),m=t.shape,z=t.holes;if(t=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
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y=0;for(B=z.length;y<B;y++)A=z[y],THREE.ShapeUtils.isClockWise(A)&&(z[y]=A.reverse());t=!1}var H=THREE.ShapeUtils.triangulateShape(m,z),O=m;y=0;for(B=z.length;y<B;y++)A=z[y],m=m.concat(A);var L,M,I,N,Q,P=m.length,R,J=H.length,t=[],E=0;I=O.length;L=I-1;for(M=E+1;E<I;E++,L++,M++)L===I&&(L=0),M===I&&(M=0),t[E]=d(O[E],O[L],O[M]);var U=[],W,Z=t.concat();y=0;for(B=z.length;y<B;y++){A=z[y];W=[];E=0;I=A.length;L=I-1;for(M=E+1;E<I;E++,L++,M++)L===I&&(L=0),M===I&&(M=0),W[E]=d(A[E],A[L],A[M]);U.push(W);Z=Z.concat(W)}for(L=
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y=0;for(B=z.length;y<B;y++)A=z[y],THREE.ShapeUtils.isClockWise(A)&&(z[y]=A.reverse());t=!1}var H=THREE.ShapeUtils.triangulateShape(m,z),O=m;y=0;for(B=z.length;y<B;y++)A=z[y],m=m.concat(A);var L,M,I,N,Q,P=m.length,R,J=H.length,t=[],E=0;I=O.length;L=I-1;for(M=E+1;E<I;E++,L++,M++)L===I&&(L=0),M===I&&(M=0),t[E]=d(O[E],O[L],O[M]);var U=[],W,Z=t.concat();y=0;for(B=z.length;y<B;y++){A=z[y];W=[];E=0;I=A.length;L=I-1;for(M=E+1;E<I;E++,L++,M++)L===I&&(L=0),M===I&&(M=0),W[E]=d(A[E],A[L],A[M]);U.push(W);Z=Z.concat(W)}for(L=
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-0;L<n;L++){I=L/n;N=k*(1-I);M=l*Math.sin(I*Math.PI/2);E=0;for(I=O.length;E<I;E++)Q=c(O[E],t[E],M),f(Q.x,Q.y,-N);y=0;for(B=z.length;y<B;y++)for(A=z[y],W=U[y],E=0,I=A.length;E<I;E++)Q=c(A[E],W[E],M),f(Q.x,Q.y,-N)}M=l;for(E=0;E<P;E++)Q=p?c(m[E],Z[E],M):m[E],r?(w.copy(x.normals[0]).multiplyScalar(Q.x),D.copy(x.binormals[0]).multiplyScalar(Q.y),C.copy(u[0]).add(w).add(D),f(C.x,C.y,C.z)):f(Q.x,Q.y,0);for(I=1;I<=q;I++)for(E=0;E<P;E++)Q=p?c(m[E],Z[E],M):m[E],r?(w.copy(x.normals[I]).multiplyScalar(Q.x),D.copy(x.binormals[I]).multiplyScalar(Q.y),
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-C.copy(u[I]).add(w).add(D),f(C.x,C.y,C.z)):f(Q.x,Q.y,h/q*I);for(L=n-1;0<=L;L--){I=L/n;N=k*(1-I);M=l*Math.sin(I*Math.PI/2);E=0;for(I=O.length;E<I;E++)Q=c(O[E],t[E],M),f(Q.x,Q.y,h+N);y=0;for(B=z.length;y<B;y++)for(A=z[y],W=U[y],E=0,I=A.length;E<I;E++)Q=c(A[E],W[E],M),r?f(Q.x,Q.y+u[q-1].y,u[q-1].x+N):f(Q.x,Q.y,h+N)}(function(){if(p){var a;a=0*P;for(E=0;E<J;E++)R=H[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=P;for(E=0;E<J;E++)R=H[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=0;E<J;E++)R=H[E],g(R[2],R[1],R[0]);for(E=
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+0;L<n;L++){I=L/n;N=k*(1-I);M=l*Math.sin(I*Math.PI/2);E=0;for(I=O.length;E<I;E++)Q=c(O[E],t[E],M),f(Q.x,Q.y,-N);y=0;for(B=z.length;y<B;y++)for(A=z[y],W=U[y],E=0,I=A.length;E<I;E++)Q=c(A[E],W[E],M),f(Q.x,Q.y,-N)}M=l;for(E=0;E<P;E++)Q=p?c(m[E],Z[E],M):m[E],r?(w.copy(x.normals[0]).multiplyScalar(Q.x),C.copy(x.binormals[0]).multiplyScalar(Q.y),D.copy(u[0]).add(w).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(I=1;I<=q;I++)for(E=0;E<P;E++)Q=p?c(m[E],Z[E],M):m[E],r?(w.copy(x.normals[I]).multiplyScalar(Q.x),C.copy(x.binormals[I]).multiplyScalar(Q.y),
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+D.copy(u[I]).add(w).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*I);for(L=n-1;0<=L;L--){I=L/n;N=k*(1-I);M=l*Math.sin(I*Math.PI/2);E=0;for(I=O.length;E<I;E++)Q=c(O[E],t[E],M),f(Q.x,Q.y,h+N);y=0;for(B=z.length;y<B;y++)for(A=z[y],W=U[y],E=0,I=A.length;E<I;E++)Q=c(A[E],W[E],M),r?f(Q.x,Q.y+u[q-1].y,u[q-1].x+N):f(Q.x,Q.y,h+N)}(function(){if(p){var a;a=0*P;for(E=0;E<J;E++)R=H[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=P;for(E=0;E<J;E++)R=H[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=0;E<J;E++)R=H[E],g(R[2],R[1],R[0]);for(E=
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0;E<J;E++)R=H[E],g(R[0]+P*q,R[1]+P*q,R[2]+P*q)}})();(function(){var a=0;e(O,a);a+=O.length;y=0;for(B=z.length;y<B;y++)A=z[y],e(A,a),a+=A.length})()};
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0;E<J;E++)R=H[E],g(R[0]+P*q,R[1]+P*q,R[2]+P*q)}})();(function(){var a=0;e(O,a);a+=O.length;y=0;for(B=z.length;y<B;y++)A=z[y],e(A,a),a+=A.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -873,7 +873,7 @@ THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="Ri
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var u=[],r=t/c,v=0;v<=b;v++){var x=v/b,D=-a*Math.cos(d+x*e)*Math.sin(f+r*g),w=a*Math.cos(f+r*g),C=a*Math.sin(d+x*e)*Math.sin(f+r*g);q.set(D,w,C).normalize();l.setXYZ(p,D,w,C);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,x,1-r);u.push(p);p++}m.push(u)}d=[];for(t=0;t<c;t++)for(v=0;v<b;v++)e=m[t][v+1],g=m[t][v],p=m[t+1][v],q=m[t+1][v+1],(0!==t||0<f)&&d.push(e,g,q),(t!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var u=[],r=t/c,v=0;v<=b;v++){var x=v/b,C=-a*Math.cos(d+x*e)*Math.sin(f+r*g),w=a*Math.cos(f+r*g),D=a*Math.sin(d+x*e)*Math.sin(f+r*g);q.set(C,w,D).normalize();l.setXYZ(p,C,w,D);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,x,1-r);u.push(p);p++}m.push(u)}d=[];for(t=0;t<c;t++)for(v=0;v<b;v++)e=m[t][v+1],g=m[t][v],p=m[t+1][v],q=m[t+1][v+1],(0!==t||0<f)&&d.push(e,g,q),(t!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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