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@@ -105,7 +105,8 @@
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} );
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var textureLoader = new THREE.TextureLoader();
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- textureLoader.load( "../examples/textures/roughness_map.jpg", function( map ) {
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+ textureLoader.load( "../examples/textures/roughness_map.jpg", function ( map ) {
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+
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 4;
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@@ -118,10 +119,11 @@
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standardMaterialPremultiplied.roughnessMap = map;
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//standardMaterialPremultiplied.bumpMap = map;
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standardMaterialPremultiplied.needsUpdate = true;
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- } );
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+
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+ } );
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var torusMesh2 = new THREE.Mesh( geometry, standardMaterialPremultiplied );
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- torusMesh2.position.x = -20.0;
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+ torusMesh2.position.x = - 20.0;
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torusMesh2.castShadow = true;
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scene.add( torusMesh2 );
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objects.push( torusMesh2 );
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