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@@ -69,6 +69,12 @@ function UniformContainer() {
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var arrayCacheF32 = [];
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var arrayCacheI32 = [];
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+// Float32Array caches used for uploading Matrix uniforms
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+
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+var mat4array = new Float32Array( 16 );
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+var mat3array = new Float32Array( 9 );
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+var mat2array = new Float32Array( 4 );
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+
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// Flattening for arrays of vectors and matrices
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function flatten( array, nBlocks, blockSize ) {
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@@ -110,7 +116,7 @@ function arraysEqual( a, b ) {
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if ( a.length !== b.length ) return false;
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- for ( var i = 0; i < a.length; i ++ ) {
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+ for ( var i = 0, l = a.length; i < l; i ++ ) {
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if ( a[ i ] !== b[ i ] ) return false;
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@@ -122,7 +128,7 @@ function arraysEqual( a, b ) {
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function copyArray( a, b ) {
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- for ( var i = 0; i < b.length; i ++ ) {
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+ for ( var i = 0, l = b.length; i < l; i ++ ) {
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a[ i ] = b[ i ];
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@@ -159,21 +165,25 @@ function allocTexUnits( renderer, n ) {
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function setValue1f( gl, v ) {
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- if ( this.cache[ 0 ] === v ) return;
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+ var cache = this.cache;
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+
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+ if ( cache[ 0 ] === v ) return;
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gl.uniform1f( this.addr, v );
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- this.cache[ 0 ] = v;
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+ cache[ 0 ] = v;
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}
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function setValue1i( gl, v ) {
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- if ( this.cache[ 0 ] === v ) return;
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+ var cache = this.cache;
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+
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+ if ( cache[ 0 ] === v ) return;
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gl.uniform1i( this.addr, v );
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- this.cache[ 0 ] = v;
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+ cache[ 0 ] = v;
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}
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@@ -181,22 +191,26 @@ function setValue1i( gl, v ) {
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function setValue2fv( gl, v ) {
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+ var cache = this.cache;
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+
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if ( v.x !== undefined ) {
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- if ( this.cache[ 0 ] === v.x && this.cache[ 1 ] === v.y ) return;
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+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
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- gl.uniform2f( this.addr, v.x, v.y );
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+ gl.uniform2f( this.addr, v.x, v.y );
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- this.cache[ 0 ] = v.x;
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- this.cache[ 1 ] = v.y;
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+ cache[ 0 ] = v.x;
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+ cache[ 1 ] = v.y;
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+
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+ }
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} else {
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- if ( arraysEqual( this.cache, v ) ) return;
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+ if ( arraysEqual( cache, v ) ) return;
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gl.uniform2fv( this.addr, v );
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- copyArray( this.cache, v );
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+ copyArray( cache, v );
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}
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@@ -204,37 +218,39 @@ function setValue2fv( gl, v ) {
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function setValue3fv( gl, v ) {
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+ var cache = this.cache;
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+
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if ( v.x !== undefined ) {
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- if ( this.cache[ 0 ] === v.x &&
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- this.cache[ 1 ] === v.y &&
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- this.cache[ 2 ] === v.z ) return;
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+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
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- gl.uniform3f( this.addr, v.x, v.y, v.z );
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+ gl.uniform3f( this.addr, v.x, v.y, v.z );
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- this.cache[ 0 ] = v.x;
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- this.cache[ 1 ] = v.y;
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- this.cache[ 2 ] = v.z;
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+ cache[ 0 ] = v.x;
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+ cache[ 1 ] = v.y;
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+ cache[ 2 ] = v.z;
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+
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+ }
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} else if ( v.r !== undefined ) {
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- if ( this.cache[ 0 ] === v.r &&
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- this.cache[ 1 ] === v.g &&
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- this.cache[ 2 ] === v.b ) return;
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+ if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
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- gl.uniform3f( this.addr, v.r, v.g, v.b );
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+ gl.uniform3f( this.addr, v.r, v.g, v.b );
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- this.cache[ 0 ] = v.r;
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- this.cache[ 1 ] = v.g;
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- this.cache[ 2 ] = v.b;
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+ cache[ 0 ] = v.r;
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+ cache[ 1 ] = v.g;
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+ cache[ 2 ] = v.b;
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+
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+ }
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} else {
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- if ( arraysEqual( this.cache, v ) ) return;
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+ if ( arraysEqual( cache, v ) ) return;
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gl.uniform3fv( this.addr, v );
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- copyArray( this.cache, v );
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+ copyArray( cache, v );
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}
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@@ -242,27 +258,28 @@ function setValue3fv( gl, v ) {
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function setValue4fv( gl, v ) {
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+ var cache = this.cache;
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+
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if ( v.x !== undefined ) {
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- if ( this.cache[ 0 ] === v.x &&
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- this.cache[ 1 ] === v.y &&
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- this.cache[ 2 ] === v.z &&
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- this.cache[ 3 ] === v.w ) return;
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+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
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- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
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+ gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
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- this.cache[ 0 ] = v.x;
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- this.cache[ 1 ] = v.y;
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- this.cache[ 2 ] = v.z;
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- this.cache[ 3 ] = v.w;
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+ cache[ 0 ] = v.x;
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+ cache[ 1 ] = v.y;
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+ cache[ 2 ] = v.z;
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+ cache[ 3 ] = v.w;
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+
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+ }
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} else {
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- if ( arraysEqual( this.cache, v ) ) return;
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+ if ( arraysEqual( cache, v ) ) return;
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gl.uniform4fv( this.addr, v );
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- copyArray( this.cache, v );
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+ copyArray( cache, v );
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}
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@@ -272,37 +289,82 @@ function setValue4fv( gl, v ) {
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function setValue2fm( gl, v ) {
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- var data = v.elements || v;
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+ var cache = this.cache;
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+ var elements = v.elements;
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+
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+ if ( elements === undefined ) {
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+
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+ if ( arraysEqual( cache, v ) ) return;
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+
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+ gl.uniformMatrix2fv( this.addr, false, v );
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+
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+ copyArray( cache, v );
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+
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+ } else {
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+
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+ if ( arraysEqual( cache, elements ) ) return;
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+
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+ mat2array.set( elements );
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- if ( arraysEqual( this.cache, data ) ) return;
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+ gl.uniformMatrix2fv( this.addr, false, mat2array );
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- gl.uniformMatrix2fv( this.addr, false, data );
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+ copyArray( cache, elements );
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- copyArray( this.cache, data );
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+ }
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}
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function setValue3fm( gl, v ) {
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- var data = v.elements || v;
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+ var cache = this.cache;
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+ var elements = v.elements;
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- if ( arraysEqual( this.cache, data ) ) return;
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+ if ( elements === undefined ) {
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- gl.uniformMatrix3fv( this.addr, false, data );
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+ if ( arraysEqual( cache, v ) ) return;
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- copyArray( this.cache, data );
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+ gl.uniformMatrix3fv( this.addr, false, v );
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+
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+ copyArray( cache, v );
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+
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+ } else {
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+
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+ if ( arraysEqual( cache, elements ) ) return;
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+
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+ mat3array.set( elements );
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+
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+ gl.uniformMatrix3fv( this.addr, false, mat3array );
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+
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+ copyArray( cache, elements );
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+
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+ }
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}
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function setValue4fm( gl, v ) {
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- var data = v.elements || v;
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+ var cache = this.cache;
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+ var elements = v.elements;
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+
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+ if ( elements === undefined ) {
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+
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+ if ( arraysEqual( cache, v ) ) return;
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+
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+ gl.uniformMatrix4fv( this.addr, false, v );
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+
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+ copyArray( cache, v );
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- if ( arraysEqual( this.cache, data ) ) return;
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+ } else {
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+
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+ if ( arraysEqual( cache, elements ) ) return;
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+
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+ mat4array.set( elements );
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- gl.uniformMatrix4fv( this.addr, false, data );
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+ gl.uniformMatrix4fv( this.addr, false, mat4array );
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- copyArray( this.cache, data );
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+ copyArray( cache, elements );
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+
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+ }
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}
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