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@@ -94,14 +94,6 @@ var path = new THREE.Path(vectors);
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<h3>[method:null bezierCurveTo]( [page:Float cp1X], [page:Float cp1Y], [page:Float cp2X], [page:Float cp2Y], [page:Float x], [page:Float y] )</h3>
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<div>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</div>
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- <h3>[method:null fromPoints]( [page:Array vector2s] )</h3>
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- <div>
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- points -- array of [page:Vector2 Vector2s].<br /><br />
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-
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- Points are added to the [page:CurvePath.curves curves]
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- array as [page:LineCurve LineCurves].
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- </div>
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-
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<h3>[method:null ellipse]( [page:Float x], [page:Float y], [page:Float xRadius], [page:Float yRadius], [page:Float startAngle], [page:Float endAngle], [page:Float clockwise], [page:Float rotation] )</h3>
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<div>
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x, y -- The center of the ellipse offset from the last call.<br />
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@@ -126,6 +118,14 @@ var path = new THREE.Path(vectors);
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<h3>[method:null quadraticCurveTo]( [page:Float cpX], [page:Float cpY], [page:Float x], [page:Float y] )</h3>
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<div>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</div>
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+ <h3>[method:null setFromPoints]( [page:Array vector2s] )</h3>
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+ <div>
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+ points -- array of [page:Vector2 Vector2s].<br /><br />
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+
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+ Points are added to the [page:CurvePath.curves curves]
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+ array as [page:LineCurve LineCurves].
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+ </div>
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+
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<h3>[method:null splineThru] ( [page:Array points] ) </h3>
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<div>
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points - An array of [page:Vector2 Vector2s]<br /><br />
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