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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - custom fog</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu custom fog
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/addons/": "./jsm/",
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+ "three/nodes": "./jsm/nodes/Nodes.js"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { color, fog, float, positionWorld, triNoise3D, positionView, normalWorld, timerLocal, MeshPhongNodeMaterial } from 'three/nodes';
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+
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+ import WebGPU from 'three/addons/capabilities/WebGPU.js';
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+ import WebGL from 'three/addons/capabilities/WebGL.js';
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+
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+ import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+
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+ let camera, scene, renderer;
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+ let controls;
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+
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+ init();
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+
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+ function init() {
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+
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+ if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
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+
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+ document.body.appendChild( WebGPU.getErrorMessage() );
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+
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+ throw new Error( 'No WebGPU or WebGL2 support' );
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+
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+ }
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 600 );
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+ camera.position.set( 30, 15, 30 );
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+
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+ scene = new THREE.Scene();
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+
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+ // custom fog
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+
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+ const skyColor = color( 0xf0f5f5 );
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+ const groundColor = color( 0xd0dee7 );
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+
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+ const fogNoiseDistance = positionView.z.negate().smoothstep( 0, camera.far - 300 );
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+
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+ const distance = fogNoiseDistance.mul( 20 ).max( 4 );
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+ const alpha = .98;
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+ const groundFogArea = float( distance ).sub( positionWorld.y ).div( distance ).pow( 3 ).saturate().mul( alpha );
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+
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+ const timer = timerLocal( 1 );
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+
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+ const fogNoiseA = triNoise3D( positionWorld.mul( .005 ), 0.2, timer );
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+ const fogNoiseB = triNoise3D( positionWorld.mul( .01 ), 0.2, timer.mul( 1.2 ) );
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+
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+ const fogNoise = fogNoiseA.add( fogNoiseB ).mul( groundColor );
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+
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+ // apply custom fog
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+
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+ scene.fogNode = fog( fogNoiseDistance.oneMinus().mix( groundColor, fogNoise ), groundFogArea );
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+ scene.backgroundNode = normalWorld.y.max( 0 ).mix( groundColor, skyColor );
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+
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+ // builds
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+
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+ const buildWindows = positionWorld.y.mul( 10 ).floor().mod( 4 ).sign().mix( color( 0x000066 ).add( fogNoiseDistance ), color( 0xffffff ) );
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+
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+ const buildGeometry = new THREE.BoxGeometry( 1, 1, 1 );
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+ const buildMaterial = new MeshPhongNodeMaterial( {
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+ colorNode: buildWindows
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+ } );
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+
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+ const buildMesh = new THREE.InstancedMesh( buildGeometry, buildMaterial, 4000 );
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+ scene.add( buildMesh );
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+
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+ const dummy = new THREE.Object3D();
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+ const center = new THREE.Vector3();
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+
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+ for ( let i = 0; i < buildMesh.count; i ++ ) {
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+
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+ const scaleY = Math.random() * 7 + .5;
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+
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+ dummy.position.x = Math.random() * 600 - 300;
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+ dummy.position.z = Math.random() * 600 - 300;
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+
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+ const distance = Math.max( dummy.position.distanceTo( center ) * .012, 1 );
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+
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+ dummy.position.y = .5 * scaleY * distance;
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+
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+ dummy.scale.x = dummy.scale.z = Math.random() * 3 + .5;
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+ dummy.scale.y = scaleY * distance;
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+
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+ dummy.updateMatrix();
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+
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+ buildMesh.setMatrixAt( i, dummy.matrix );
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+
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+ }
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+
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+ // lights
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+
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+ scene.add( new THREE.HemisphereLight( skyColor.value, groundColor.value, 0.5 ) );
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+
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+ // geometry
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+
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+ const planeGeometry = new THREE.PlaneGeometry( 200, 200 );
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+ const planeMaterial = new THREE.MeshPhongMaterial( {
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+ color: 0x999999
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+ } );
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+
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+ const ground = new THREE.Mesh( planeGeometry, planeMaterial );
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+ ground.rotation.x = - Math.PI / 2;
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+ ground.scale.multiplyScalar( 3 );
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+ ground.castShadow = true;
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+ ground.receiveShadow = true;
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+ scene.add( ground );
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+
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+ // renderer
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+
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+ renderer = new WebGPURenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( animate );
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+ document.body.appendChild( renderer.domElement );
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+
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+ // controls
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, 2, 0 );
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+ controls.minDistance = 7;
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+ controls.maxDistance = 100;
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+ controls.maxPolarAngle = Math.PI / 2;
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+ controls.autoRotate = true;
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+ controls.autoRotateSpeed = .1;
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+ controls.update();
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+
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+ window.addEventListener( 'resize', resize );
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+
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+ }
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+
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+ function resize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ controls.update();
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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