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@@ -13,7 +13,7 @@
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<h1>[name]</h1>
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<div class="desc">
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- A light that gets emitted in a specific direction. This light will behave as though it is
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+ A light that gets emitted in a specific direction. This light will behave as though it is
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infinitely far away and the rays produced from it are all parallel. The common use case
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for this is to simulate daylight; the sun is far enough away that its position can be
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considered to be infinite, and all light rays coming from it are parallel.<br /><br />
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@@ -29,7 +29,7 @@
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This means that its direction is calculated as pointing
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from the light's [page:Object3D.position position] to the [page:.target target]'s position
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- (as opposed to a a 'Free Direct Light' that just has a rotation component).<br /><br />
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+ (as opposed to a 'Free Direct Light' that just has a rotation component).<br /><br />
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The reason for this is to allow the light to cast shadows - the [page:.shadow shadow]
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camera needs a position to calculate shadows from.<br /><br />
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@@ -81,9 +81,9 @@ scene.add( directionalLight );
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<h3>[property:Boolean isDirectionalLight]</h3>
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<div>
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- Used to check whether this or derived classes are dircrectional lights. Default is *true*.<br /><br />
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+ Used to check whether this or derived classes are directional lights. Default is *true*.<br /><br />
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- You should not change this, as it used internally for optimisation.
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+ You should not change this, as it is used internally for optimisation.
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</div>
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