Browse Source

Added line numbers to shader dumped to console on compilation errors.

Fixes #2318
alteredq 13 years ago
parent
commit
13c6951603
3 changed files with 460 additions and 444 deletions
  1. 250 251
      build/Three.js
  2. 192 192
      build/custom/ThreeWebGL.js
  3. 18 1
      src/renderers/WebGLRenderer.js

+ 250 - 251
build/Three.js

@@ -31,10 +31,10 @@ j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}els
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],r=c[12],o=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+m,c+o);b[3].set(f-d,j-h,p-m,c-o);b[4].set(f-e,j-i,p-n,c-q);b[5].set(f+e,j+i,p+n,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,x,t,w=function(a,b,c){r.sub(c,a);s=r.dot(b);x=o.add(a,q.copy(b).multiplyScalar(s));
-return t=c.distanceTo(x)},z,C,E,A,u,H,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);z=r.dot(r);C=r.dot(o);E=r.dot(q);A=o.dot(o);u=o.dot(q);H=1/(z*A-C*C);J=(A*E-C*u)*H;M=(z*u-C*E)*H;return J>=0&&M>=0&&J+M<1},Z=1.0E-4;this.setPrecision=function(a){Z=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=w(this.origin,this.direction,a.matrixWorld.getPosition());
-if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=w(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,u=a.geometry,x=u.vertices,z;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=u.faces.length;o<
-r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);z=a.matrixWorld;l=z.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<Z)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,x,t,u=function(a,b,c){r.sub(c,a);s=r.dot(b);x=o.add(a,q.copy(b).multiplyScalar(s));
+return t=c.distanceTo(x)},z,D,G,A,w,C,H,N,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);z=r.dot(r);D=r.dot(o);G=r.dot(q);A=o.dot(o);w=o.dot(q);C=1/(z*A-D*D);H=(A*G-D*w)*C;N=(z*w-D*G)*C;return H>=0&&N>=0&&H+N<1},$=1.0E-4;this.setPrecision=function(a){$=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){t=u(this.origin,this.direction,a.matrixWorld.getPosition());
+if(t>a.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=u(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,w=a.geometry,x=w.vertices,z;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=w.faces.length;o<
+r;o++){c=w.faces[o];i.copy(this.origin);j.copy(this.direction);z=a.matrixWorld;l=z.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)<$)){s=m.dot(l)/q;if(!(s<0)&&(a.doubleSided||(a.flipSided?q>0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(t<this.near)&&!(t>this.far))if(c instanceof THREE.Face3){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));
 if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=z.multiplyVector3(e.copy(x[c.a]));f=z.multiplyVector3(f.copy(x[c.b]));g=z.multiplyVector3(g.copy(x[c.c]));h=z.multiplyVector3(h.copy(x[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],
 b));c.sort(p);return c}};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,m){h=false;b=f;c=g;d=l;e=m;a()};this.addPoint=function(f,g){if(h===true){h=false;b=f;c=g;d=f;e=g}else{b=b<f?b:f;c=c<g?c:
@@ -44,8 +44,8 @@ THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,m||0,n||0,p||0,r||0,o!==void 0?o:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=m;q[3]=n;q[7]=p;q[11]=r;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],x=c[7],t=c[11],c=c[15],w=d[0],z=d[4],
-C=d[8],E=d[12],A=d[1],u=d[5],H=d[9],J=d[13],M=d[2],O=d[6],Z=d[10],B=d[14],G=d[3],Q=d[7],F=d[11],d=d[15];e[0]=f*w+g*A+h*M+i*G;e[4]=f*z+g*u+h*O+i*Q;e[8]=f*C+g*H+h*Z+i*F;e[12]=f*E+g*J+h*B+i*d;e[1]=j*w+l*A+m*M+n*G;e[5]=j*z+l*u+m*O+n*Q;e[9]=j*C+l*H+m*Z+n*F;e[13]=j*E+l*J+m*B+n*d;e[2]=p*w+r*A+o*M+q*G;e[6]=p*z+r*u+o*O+q*Q;e[10]=p*C+r*H+o*Z+q*F;e[14]=p*E+r*J+o*B+q*d;e[3]=s*w+x*A+t*M+c*G;e[7]=s*z+x*u+t*O+c*Q;e[11]=s*C+x*H+t*Z+c*F;e[15]=s*E+x*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],x=c[7],t=c[11],c=c[15],u=d[0],z=d[4],
+D=d[8],G=d[12],A=d[1],w=d[5],C=d[9],H=d[13],N=d[2],O=d[6],$=d[10],E=d[14],F=d[3],Q=d[7],L=d[11],d=d[15];e[0]=f*u+g*A+h*N+i*F;e[4]=f*z+g*w+h*O+i*Q;e[8]=f*D+g*C+h*$+i*L;e[12]=f*G+g*H+h*E+i*d;e[1]=j*u+l*A+m*N+n*F;e[5]=j*z+l*w+m*O+n*Q;e[9]=j*D+l*C+m*$+n*L;e[13]=j*G+l*H+m*E+n*d;e[2]=p*u+r*A+o*N+q*F;e[6]=p*z+r*w+o*O+q*Q;e[10]=p*D+r*C+o*$+q*L;e[14]=p*G+r*H+o*E+q*d;e[3]=s*u+x*A+t*N+c*F;e[7]=s*z+x*w+t*O+c*Q;e[11]=s*D+x*C+t*$+c*L;e[15]=s*G+x*H+t*E+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
@@ -61,8 +61,8 @@ g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b inst
 c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*
 c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=
 this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;
-if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-r,n=n-l,h=h+(1-h)*j,l=m+d,p=p+r,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],o=c[3],q=c[4],s=c[5],x=c[6],t=c[7],w=c[8],z=c[9],C=c[10],E=c[11];c[0]=f*j+g*q+e*w;c[1]=f*d+g*
-s+e*z;c[2]=f*r+g*x+e*C;c[3]=f*o+g*t+e*E;c[4]=n*j+h*q+l*w;c[5]=n*d+h*s+l*z;c[6]=n*r+h*x+l*C;c[7]=n*o+h*t+l*E;c[8]=p*j+m*q+i*w;c[9]=p*d+m*s+i*z;c[10]=p*r+m*x+i*C;c[11]=p*o+m*t+i*E;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
+if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),m=1-j,n=d*e*m,p=d*f*m,m=e*f*m,d=d*l,r=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=p-r,n=n-l,h=h+(1-h)*j,l=m+d,p=p+r,m=m-d,i=i+(1-i)*j,j=c[0],d=c[1],r=c[2],o=c[3],q=c[4],s=c[5],x=c[6],t=c[7],u=c[8],z=c[9],D=c[10],G=c[11];c[0]=f*j+g*q+e*u;c[1]=f*d+g*
+s+e*z;c[2]=f*r+g*x+e*D;c[3]=f*o+g*t+e*G;c[4]=n*j+h*q+l*u;c[5]=n*d+h*s+l*z;c[6]=n*r+h*x+l*D;c[7]=n*o+h*t+l*G;c[8]=p*j+m*q+i*u;c[9]=p*d+m*s+i*z;c[10]=p*r+m*x+i*D;c[11]=p*o+m*t+i*G;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
 a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
 return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=
 0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
@@ -74,19 +74,19 @@ this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.s
 b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
-THREE.Projector=function(){function a(a,c){g=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||J.contains(a)===true)){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){E.copy(a.matrixWorld.getPosition());u.multiplyVector3(E);f=b();f.object=a;f.z=E.z;C.sprites.push(f)}else a instanceof
-THREE.Light&&C.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&C.objects.sort(d);return C}function b(){var a;if(g===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[g];g++;return a}function c(){var a;if(j===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[j];j++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;
-f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,x=[],t,w,z=[],C={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,A=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,J=new THREE.Frustum,M=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);u.multiply(b.projectionMatrix,
-b.matrixWorldInverse);u.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);u.multiply(b.matrixWorld,b.projectionMatrixInverse);u.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,F=f.far,E=false,X,N,aa,ca,I,da,na,V,W,P,Y,ga,Fa,
-ja,ma,oa,Ja;w=s=r=n=0;C.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);u.multiply(f.projectionMatrix,f.matrixWorldInverse);J.setFromMatrix(u);C=a(b,false);b=0;for(X=C.objects.length;b<X;b++){W=C.objects[b].object;P=W.matrixWorld;j=0;if(W instanceof THREE.Mesh){Y=W.geometry;ga=W.geometry.materials;ca=Y.vertices;Fa=Y.faces;ma=Y.faceVertexUvs;Y=W.matrixRotationWorld.extractRotation(P);Ja=W.material instanceof THREE.MeshFaceMaterial;
-N=0;for(aa=ca.length;N<aa;N++){i=c();i.positionWorld.copy(ca[N]);P.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);u.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<F}ca=0;for(N=Fa.length;ca<N;ca++){V=Fa[ca];aa=Ja===true?ga[V.materialIndex]:W.material;if(aa!==void 0){na=aa.side;if(V instanceof THREE.Face3){I=l[V.a];da=l[V.b];
-ja=l[V.c];if(I.visible===true&&da.visible===true&&ja.visible===true){E=(ja.positionScreen.x-I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(ja.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0;if(na===THREE.DoubleSide||E===(na===THREE.FrontSide)){oa=void 0;if(n===p.length){oa=new THREE.RenderableFace3;p.push(oa)}else oa=p[n];n++;m=oa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ja)}else continue}else continue}else if(V instanceof THREE.Face4){I=l[V.a];da=l[V.b];
-ja=l[V.c];oa=l[V.d];if(I.visible===true&&da.visible===true&&ja.visible===true&&oa.visible===true){E=(oa.positionScreen.x-I.positionScreen.x)*(da.positionScreen.y-I.positionScreen.y)-(oa.positionScreen.y-I.positionScreen.y)*(da.positionScreen.x-I.positionScreen.x)<0||(da.positionScreen.x-ja.positionScreen.x)*(oa.positionScreen.y-ja.positionScreen.y)-(da.positionScreen.y-ja.positionScreen.y)*(oa.positionScreen.x-ja.positionScreen.x)<0;if(na===THREE.DoubleSide||E===(na===THREE.FrontSide)){var Sa=void 0;
-if(r===o.length){Sa=new THREE.RenderableFace4;o.push(Sa)}else Sa=o[r];r++;m=Sa;m.v1.copy(I);m.v2.copy(da);m.v3.copy(ja);m.v4.copy(oa)}else continue}else continue}m.normalWorld.copy(V.normal);E===false&&(na===THREE.BackSide||na===THREE.DoubleSide)&&m.normalWorld.negate();Y.multiplyVector3(m.normalWorld);m.centroidWorld.copy(V.centroid);P.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);V=V.vertexNormals;I=0;for(da=V.length;I<da;I++){ja=m.vertexNormalsWorld[I];
-ja.copy(V[I]);E===false&&(na===THREE.BackSide||na===THREE.DoubleSide)&&ja.negate();Y.multiplyVector3(ja)}I=0;for(da=ma.length;I<da;I++){ja=ma[I][ca];if(ja!==void 0){na=0;for(V=ja.length;na<V;na++)m.uvs[I][na]=ja[na]}}m.material=aa;m.z=m.centroidScreen.z;C.elements.push(m)}}}else if(W instanceof THREE.Line){H.multiply(u,P);ca=W.geometry.vertices;I=c();I.positionScreen.copy(ca[0]);H.multiplyVector4(I.positionScreen);P=W.type===THREE.LinePieces?2:1;N=1;for(aa=ca.length;N<aa;N++){I=c();I.positionScreen.copy(ca[N]);
-H.multiplyVector4(I.positionScreen);if(!((N+1)%P>0)){da=l[j-2];M.copy(I.positionScreen);O.copy(da.positionScreen);if(e(M,O)===true){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);ga=void 0;if(s===x.length){ga=new THREE.RenderableLine;x.push(ga)}else ga=x[s];s++;q=ga;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=W.material;C.elements.push(q)}}}}}b=0;for(X=C.sprites.length;b<X;b++){W=C.sprites[b].object;P=W.matrixWorld;if(W instanceof THREE.Particle){A.set(P.elements[12],
-P.elements[13],P.elements[14],1);u.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(w===z.length){h=new THREE.RenderableParticle;z.push(h)}else h=z[w];w++;t=h;t.object=W;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=W.rotation.z;t.scale.x=W.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=W.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=W.material;C.elements.push(t)}}}g&&
-C.elements.sort(d);return C}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Projector=function(){function a(a,c){g=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||H.contains(a)===true)){G.copy(a.matrixWorld.getPosition());w.multiplyVector3(G);f=b();f.object=a;f.z=G.z;D.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){G.copy(a.matrixWorld.getPosition());w.multiplyVector3(G);f=b();f.object=a;f.z=G.z;D.sprites.push(f)}else a instanceof
+THREE.Light&&D.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&D.objects.sort(d);return D}function b(){var a;if(g===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[g];g++;return a}function c(){var a;if(j===l.length){a=new THREE.RenderableVertex;l.push(a)}else a=l[j];j++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;
+f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,g,h=[],i,j,l=[],m,n,p=[],r,o=[],q,s,x=[],t,u,z=[],D={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,A=new THREE.Vector4,w=new THREE.Matrix4,C=new THREE.Matrix4,H=new THREE.Frustum,N=new THREE.Vector4,O=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);w.multiply(b.projectionMatrix,
+b.matrixWorldInverse);w.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);w.multiply(b.matrixWorld,b.projectionMatrixInverse);w.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,g){var h=f.near,G=f.far,K=false,U,P,aa,da,I,ca,ia,Y,V,X,Z,ja,Fa,
+na,Aa,ea,Ia;u=s=r=n=0;D.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);w.multiply(f.projectionMatrix,f.matrixWorldInverse);H.setFromMatrix(w);D=a(b,false);b=0;for(U=D.objects.length;b<U;b++){V=D.objects[b].object;X=V.matrixWorld;j=0;if(V instanceof THREE.Mesh){Z=V.geometry;ja=V.geometry.materials;da=Z.vertices;Fa=Z.faces;Aa=Z.faceVertexUvs;Z=V.matrixRotationWorld.extractRotation(X);Ia=V.material instanceof THREE.MeshFaceMaterial;
+P=0;for(aa=da.length;P<aa;P++){i=c();i.positionWorld.copy(da[P]);X.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);w.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>h&&i.positionScreen.z<G}da=0;for(P=Fa.length;da<P;da++){Y=Fa[da];aa=Ia===true?ja[Y.materialIndex]:V.material;if(aa!==void 0){ia=aa.side;if(Y instanceof THREE.Face3){I=l[Y.a];ca=l[Y.b];
+na=l[Y.c];if(I.visible===true&&ca.visible===true&&na.visible===true){K=(na.positionScreen.x-I.positionScreen.x)*(ca.positionScreen.y-I.positionScreen.y)-(na.positionScreen.y-I.positionScreen.y)*(ca.positionScreen.x-I.positionScreen.x)<0;if(ia===THREE.DoubleSide||K===(ia===THREE.FrontSide)){ea=void 0;if(n===p.length){ea=new THREE.RenderableFace3;p.push(ea)}else ea=p[n];n++;m=ea;m.v1.copy(I);m.v2.copy(ca);m.v3.copy(na)}else continue}else continue}else if(Y instanceof THREE.Face4){I=l[Y.a];ca=l[Y.b];
+na=l[Y.c];ea=l[Y.d];if(I.visible===true&&ca.visible===true&&na.visible===true&&ea.visible===true){K=(ea.positionScreen.x-I.positionScreen.x)*(ca.positionScreen.y-I.positionScreen.y)-(ea.positionScreen.y-I.positionScreen.y)*(ca.positionScreen.x-I.positionScreen.x)<0||(ca.positionScreen.x-na.positionScreen.x)*(ea.positionScreen.y-na.positionScreen.y)-(ca.positionScreen.y-na.positionScreen.y)*(ea.positionScreen.x-na.positionScreen.x)<0;if(ia===THREE.DoubleSide||K===(ia===THREE.FrontSide)){var Sa=void 0;
+if(r===o.length){Sa=new THREE.RenderableFace4;o.push(Sa)}else Sa=o[r];r++;m=Sa;m.v1.copy(I);m.v2.copy(ca);m.v3.copy(na);m.v4.copy(ea)}else continue}else continue}m.normalWorld.copy(Y.normal);K===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&m.normalWorld.negate();Z.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Y.centroid);X.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);w.multiplyVector3(m.centroidScreen);Y=Y.vertexNormals;I=0;for(ca=Y.length;I<ca;I++){na=m.vertexNormalsWorld[I];
+na.copy(Y[I]);K===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&na.negate();Z.multiplyVector3(na)}I=0;for(ca=Aa.length;I<ca;I++){na=Aa[I][da];if(na!==void 0){ia=0;for(Y=na.length;ia<Y;ia++)m.uvs[I][ia]=na[ia]}}m.material=aa;m.z=m.centroidScreen.z;D.elements.push(m)}}}else if(V instanceof THREE.Line){C.multiply(w,X);da=V.geometry.vertices;I=c();I.positionScreen.copy(da[0]);C.multiplyVector4(I.positionScreen);X=V.type===THREE.LinePieces?2:1;P=1;for(aa=da.length;P<aa;P++){I=c();I.positionScreen.copy(da[P]);
+C.multiplyVector4(I.positionScreen);if(!((P+1)%X>0)){ca=l[j-2];N.copy(I.positionScreen);O.copy(ca.positionScreen);if(e(N,O)===true){N.multiplyScalar(1/N.w);O.multiplyScalar(1/O.w);ja=void 0;if(s===x.length){ja=new THREE.RenderableLine;x.push(ja)}else ja=x[s];s++;q=ja;q.v1.positionScreen.copy(N);q.v2.positionScreen.copy(O);q.z=Math.max(N.z,O.z);q.material=V.material;D.elements.push(q)}}}}}b=0;for(U=D.sprites.length;b<U;b++){V=D.sprites[b].object;X=V.matrixWorld;if(V instanceof THREE.Particle){A.set(X.elements[12],
+X.elements[13],X.elements[14],1);w.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(u===z.length){h=new THREE.RenderableParticle;z.push(h)}else h=z[u];u++;t=h;t.object=V;t.x=A.x/A.w;t.y=A.y/A.w;t.z=A.z;t.rotation=V.rotation.z;t.scale.x=V.scale.x*Math.abs(t.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12]));t.scale.y=V.scale.y*Math.abs(t.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));t.material=V.material;D.elements.push(t)}}}g&&
+D.elements.sort(d);return D}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=
 c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
@@ -109,9 +109,9 @@ for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];i=new THREE.Vector3;j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};g.push(i);h.push(j)}}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
 i=g.faceNormals[c];j=g.vertexNormals[c];i.copy(e.normal);if(e instanceof THREE.Face3){j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2])}else{j.a.copy(e.vertexNormals[0]);j.b.copy(e.vertexNormals[1]);j.c.copy(e.vertexNormals[2]);j.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,A){h=a.vertices[b];i=a.vertices[c];
-j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;x=j.z-h.z;t=m.u-l.u;w=n.u-l.u;z=m.v-l.v;C=n.v-l.v;E=1/(t*C-w*z);J.set((C*p-z*r)*E,(C*o-z*q)*E,(C*s-z*x)*E);M.set((t*r-w*p)*E,(t*q-w*o)*E,(t*x-w*s)*E);u[b].addSelf(J);u[c].addSelf(J);u[d].addSelf(J);H[b].addSelf(M);H[c].addSelf(M);H[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u=[],H=[],J=new THREE.Vector3,M=new THREE.Vector3,O=new THREE.Vector3,Z=new THREE.Vector3,B=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){u[b]=new THREE.Vector3;H[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){B.copy(f.vertexNormals[d]);e=f[G[d]];A=u[e];O.copy(A);O.subSelf(B.multiplyScalar(B.dot(A))).normalize();
-Z.cross(f.vertexNormals[d],A);e=Z.dot(H[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+j=a.vertices[d];l=g[f];m=g[e];n=g[A];p=i.x-h.x;r=j.x-h.x;o=i.y-h.y;q=j.y-h.y;s=i.z-h.z;x=j.z-h.z;t=m.u-l.u;u=n.u-l.u;z=m.v-l.v;D=n.v-l.v;G=1/(t*D-u*z);H.set((D*p-z*r)*G,(D*o-z*q)*G,(D*s-z*x)*G);N.set((t*r-u*p)*G,(t*q-u*o)*G,(t*x-u*s)*G);w[b].addSelf(H);w[c].addSelf(H);w[d].addSelf(H);C[b].addSelf(N);C[c].addSelf(N);C[d].addSelf(N)}var b,c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,u,z,D,G,A,w=[],C=[],H=new THREE.Vector3,N=new THREE.Vector3,O=new THREE.Vector3,$=new THREE.Vector3,E=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){w[b]=new THREE.Vector3;C[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];g=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var F=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){E.copy(f.vertexNormals[d]);e=f[F[d]];A=w[e];O.copy(A);O.subSelf(E.multiplyScalar(E.dot(A))).normalize();
+$.cross(f.vertexNormals[d],A);e=$.dot(C[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(O.x,O.y,O.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++){d=this.vertices[f];d=
 [Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(g=this.faces.length;f<g;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);
 d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;
@@ -141,22 +141,22 @@ new THREE[i](j);if(a.DbgName!==void 0)j.name=a.DbgName;return j}};THREE.BinaryLo
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,true);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0){var c=f.response;if(c===void 0)c=(new Uint8Array(f.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else if(f.readyState==3){if(e){h==0&&(h=f.getResponseHeader("Content-Length"));e({total:h,loaded:f.responseText.length})}}else f.readyState==
 2&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,true);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,w;function z(a){return a%4?4-a%4:0}function C(a,b){return(new Uint8Array(a,b,1))[0]}function E(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,f,e,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[d*3];e=m[d*3+1];g=m[d*3+2];h=Q[f*2];f=Q[f*2+1];i=Q[e*2];j=Q[e*2+1];e=Q[g*2];l=Q[g*2+1];g=Z.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,f));n.push(new THREE.UV(i,j));n.push(new THREE.UV(e,
-l));g.push(n)}}function u(b,c){var d,f,e,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];n=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=Z.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,e));h.push(p)}}function H(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
-Z.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function J(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];Z.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function M(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=n[f];var o=G[l*3],p=G[l*3+1];l=G[l*3+2];var r=G[m*3],
-q=G[m*3+1];m=G[m*3+2];Z.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(G[j*3],G[j*3+1],G[j*3+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(r,q,m)],null,i))}}function O(b,c,d,f){for(var e,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];g=c[f*4+1];h=c[f*4+2];i=c[f*4+3];l=d[f*4];m=d[f*4+1];n=d[f*4+2];o=d[f*4+3];j=p[f];var r=G[m*3],q=G[m*3+1];m=G[m*3+2];var s=G[n*3],u=G[n*3+1];n=G[n*3+2];var t=G[o*3],w=G[o*3+1];o=G[o*3+2];Z.faces.push(new THREE.Face4(e,
-g,h,i,[new THREE.Vector3(G[l*3],G[l*3+1],G[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,u,n),new THREE.Vector3(t,w,o)],null,j))}}var Z=this,B=0,G=[],Q=[],F,ba,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(Z,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,B,12);c=C(a,B+12);C(a,B+13);C(a,B+14);C(a,B+15);e=C(a,B+16);i=C(a,B+17);j=C(a,B+18);l=C(a,B+19);m=E(a,B+20);n=E(a,B+20+4);p=E(a,B+20+8);b=E(a,B+20+12);
-r=E(a,B+20+16);o=E(a,B+20+20);q=E(a,B+20+24);s=E(a,B+20+28);x=E(a,B+20+32);t=E(a,B+20+36);w=E(a,B+20+40);B=B+c;c=e*3+l;X=e*4+l;F=b*c;ba=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*X;i=x*(X+i*4);j=t*(X+j*4);B=B+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];Z.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(B);B=B+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];
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+l));g.push(n)}}function w(b,c){var d,f,e,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=Q[f*2];f=Q[f*2+1];j=Q[e*2];m=Q[e*2+1];l=Q[g*2];n=Q[g*2+1];g=Q[h*2];e=Q[h*2+1];h=$.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,e));h.push(p)}}function C(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];g=c[d*3+2];h=i[d];
+$.faces.push(new THREE.Face3(f,e,g,null,null,h))}}function H(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];g=c[d*4+2];h=c[d*4+3];i=j[d];$.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}}function N(b,c,d,f){for(var e,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];g=c[f*3+1];h=c[f*3+2];j=d[f*3];l=d[f*3+1];m=d[f*3+2];i=n[f];var o=F[l*3],p=F[l*3+1];l=F[l*3+2];var r=F[m*3],
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+g,h,i,[new THREE.Vector3(F[l*3],F[l*3+1],F[l*3+2]),new THREE.Vector3(r,q,m),new THREE.Vector3(s,w,n),new THREE.Vector3(t,u,o)],null,j))}}var $=this,E=0,F=[],Q=[],L,K,U;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials($,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,E,12);c=D(a,E+12);D(a,E+13);D(a,E+14);D(a,E+15);e=D(a,E+16);i=D(a,E+17);j=D(a,E+18);l=D(a,E+19);m=G(a,E+20);n=G(a,E+20+4);p=G(a,E+20+8);b=G(a,E+20+12);r=
+G(a,E+20+16);o=G(a,E+20+20);q=G(a,E+20+24);s=G(a,E+20+28);x=G(a,E+20+32);t=G(a,E+20+36);u=G(a,E+20+40);E=E+c;c=e*3+l;U=e*4+l;L=b*c;K=r*(c+i*3);e=o*(c+j*3);l=q*(c+i*3+j*3);c=s*U;i=x*(U+i*4);j=t*(U+j*4);E=E+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];$.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(E);E=E+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];F.push(d/
+127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(E);E=E+z(n*3);E=E+function(b){if(p){var b=new Float32Array(a,b,p*2),c,d,f;for(c=0;c<p;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return p*2*Float32Array.BYTES_PER_ELEMENT}(E);L=E+L+z(b*2);K=L+K+z(r*2);e=K+e+z(o*2);l=e+l+z(q*2);c=l+c+z(s*2);i=c+i+z(x*2);j=i+j+z(t*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;C(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);A(o,b)}})(K);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
+q*Uint32Array.BYTES_PER_ELEMENT*3;N(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);A(q,c)}})(e);(function(a){if(t){var b=a+t*Uint32Array.BYTES_PER_ELEMENT*4;H(t,a,b+t*Uint32Array.BYTES_PER_ELEMENT*4);w(t,b)}})(i);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*4,c=b+u*Uint32Array.BYTES_PER_ELEMENT*4;O(u,a,b,c+u*Uint32Array.BYTES_PER_ELEMENT*4);w(u,c)}})(j);b&&C(b,E,E+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;N(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(L);s&&H(s,l,l+s*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(x){var b=a+x*Uint32Array.BYTES_PER_ELEMENT*4;O(x,a,b,b+x*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){g===0&&(g=f.getResponseHeader("Content-Length"));
 e({total:g,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,w=a.faces;m=a.vertices;var z=a.normals,C=a.colors,E=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&E++;for(c=0;c<E;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=m.length;j<l;){n=new THREE.Vector3;n.x=m[j++]*b;n.y=m[j++]*b;n.z=m[j++]*b;d.vertices.push(n)}j=0;for(l=w.length;j<l;){b=w[j++];m=b&1;i=b&2;c=b&
-4;e=b&8;p=b&16;n=b&32;o=b&64;b=b&128;if(m){q=new THREE.Face4;q.a=w[j++];q.b=w[j++];q.c=w[j++];q.d=w[j++];m=4}else{q=new THREE.Face3;q.a=w[j++];q.b=w[j++];q.c=w[j++];m=3}if(i){i=w[j++];q.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<E;c++){s=a.uvs[c];r=w[j++];t=s[r*2];r=s[r*2+1];d.faceUvs[c][i]=new THREE.UV(t,r)}if(e)for(c=0;c<E;c++){s=a.uvs[c];x=[];for(e=0;e<m;e++){r=w[j++];t=s[r*2];r=s[r*2+1];x[e]=new THREE.UV(t,r)}d.faceVertexUvs[c][i]=x}if(p){p=w[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];
-e.z=z[p];q.normal=e}if(n)for(c=0;c<m;c++){p=w[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];e.z=z[p];q.vertexNormals.push(e)}if(o){n=w[j++];n=new THREE.Color(C[n]);q.color=n}if(b)for(c=0;c<m;c++){n=w[j++];n=new THREE.Color(C[n]);q.vertexColors.push(n)}d.faces.push(q)}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];i=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,i,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,i,j,l,m,n,p,r,o,q,s,x,t,u=a.faces;m=a.vertices;var z=a.normals,D=a.colors,G=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&G++;for(c=0;c<G;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}j=0;for(l=m.length;j<l;){n=new THREE.Vector3;n.x=m[j++]*b;n.y=m[j++]*b;n.z=m[j++]*b;d.vertices.push(n)}j=0;for(l=u.length;j<l;){b=u[j++];m=b&1;i=b&2;c=b&
+4;e=b&8;p=b&16;n=b&32;o=b&64;b=b&128;if(m){q=new THREE.Face4;q.a=u[j++];q.b=u[j++];q.c=u[j++];q.d=u[j++];m=4}else{q=new THREE.Face3;q.a=u[j++];q.b=u[j++];q.c=u[j++];m=3}if(i){i=u[j++];q.materialIndex=i}i=d.faces.length;if(c)for(c=0;c<G;c++){s=a.uvs[c];r=u[j++];t=s[r*2];r=s[r*2+1];d.faceUvs[c][i]=new THREE.UV(t,r)}if(e)for(c=0;c<G;c++){s=a.uvs[c];x=[];for(e=0;e<m;e++){r=u[j++];t=s[r*2];r=s[r*2+1];x[e]=new THREE.UV(t,r)}d.faceVertexUvs[c][i]=x}if(p){p=u[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];
+e.z=z[p];q.normal=e}if(n)for(c=0;c<m;c++){p=u[j++]*3;e=new THREE.Vector3;e.x=z[p++];e.y=z[p++];e.z=z[p];q.vertexNormals.push(e)}if(o){n=u[j++];n=new THREE.Color(D[n]);q.color=n}if(b)for(c=0;c<m;c++){n=u[j++];n=new THREE.Color(D[n]);q.vertexColors.push(n)}d.faces.push(q)}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];i=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,i,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];i=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,i,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,j,l,m;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];l=d.morphTargets[c].vertices;m=a.morphTargets[c].vertices;i=0;for(j=m.length;i<j;i=i+3){var n=new THREE.Vector3;n.x=m[i]*b;n.y=m[i+1]*b;n.z=m[i+2]*b;l.push(n)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b=b+3){m=new THREE.Color(16755200);m.setRGB(l[b],l[b+1],l[b+2]);j.push(m)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
@@ -167,27 +167,27 @@ THREE[g.blending];if(g.transparent!==void 0||g.opacity<1)n.transparent=g.transpa
 if(g.transparency)n.opacity=g.transparency;if(g.specularCoef)n.shininess=g.specularCoef;if(g.visible!==void 0)n.visible=g.visible;if(g.flipSided!==void 0)n.side=THREE.BackSide;if(g.doubleSided!==void 0)n.side=THREE.DoubleSide;if(g.wireframe!==void 0)n.wireframe=g.wireframe;g.mapDiffuse&&j(n,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(n,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapNormal&&j(n,"normalMap",g.mapNormal,g.mapNormalRepeat,
 g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(n,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);if(g.mapNormal){j=THREE.ShaderUtils.lib.normal;l=THREE.UniformsUtils.clone(j.uniforms);l.tNormal.texture=n.normalMap;if(g.mapNormalFactor)l.uNormalScale.value=g.mapNormalFactor;if(n.map){l.tDiffuse.texture=n.map;l.enableDiffuse.value=true}if(n.specularMap){l.tSpecular.texture=n.specularMap;l.enableSpecular.value=true}if(n.lightMap){l.tAO.texture=n.lightMap;l.enableAO.value=
 true}l.uDiffuseColor.value.setHex(n.color);l.uSpecularColor.value.setHex(n.specular);l.uAmbientColor.value.setHex(n.ambient);l.uShininess.value=n.shininess;if(n.opacity!==void 0)l.uOpacity.value=n.opacity;n=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:true,fog:true})}else n=new THREE[m](n);if(g.DbgName!==void 0)n.name=g.DbgName;d.materials[f]=n}}var g=a.faces,r=a.vertices,n=a.normals,j=a.colors,l=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&
-l++;for(f=0;f<l;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(p=r.length;m<p;){var o=new THREE.Vector3;o.x=r[m++]*e;o.y=r[m++]*e;o.z=r[m++]*e;d.vertices.push(o)}m=0;for(p=g.length;m<p;){var q=g[m++],s=q&2,f=q&4,x=q&8,t=q&16,r=q&32,w=q&64,o=q&128;if(q&1){q=new THREE.Face4;q.a=g[m++];q.b=g[m++];q.c=g[m++];q.d=g[m++];var z=4}else{q=new THREE.Face3;q.a=g[m++];q.b=g[m++];q.c=g[m++];z=3}if(s){s=g[m++];q.materialIndex=s}var C=d.faces.length;if(f)for(f=0;f<l;f++){var E=a.uvs[f],s=g[m++],A=E[s*2],s=E[s*
-2+1];d.faceUvs[f][C]=new THREE.UV(A,s)}if(x)for(f=0;f<l;f++){for(var E=a.uvs[f],x=[],u=0;u<z;u++){s=g[m++];A=E[s*2];s=E[s*2+1];x[u]=new THREE.UV(A,s)}d.faceVertexUvs[f][C]=x}if(t){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.normal=s}if(r)for(f=0;f<z;f++){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.vertexNormals.push(s)}if(w){r=g[m++];q.color=new THREE.Color(j[r])}if(o)for(f=0;f<z;f++){r=g[m++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=
+l++;for(f=0;f<l;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(p=r.length;m<p;){var o=new THREE.Vector3;o.x=r[m++]*e;o.y=r[m++]*e;o.z=r[m++]*e;d.vertices.push(o)}m=0;for(p=g.length;m<p;){var q=g[m++],s=q&2,f=q&4,x=q&8,t=q&16,r=q&32,u=q&64,o=q&128;if(q&1){q=new THREE.Face4;q.a=g[m++];q.b=g[m++];q.c=g[m++];q.d=g[m++];var z=4}else{q=new THREE.Face3;q.a=g[m++];q.b=g[m++];q.c=g[m++];z=3}if(s){s=g[m++];q.materialIndex=s}var D=d.faces.length;if(f)for(f=0;f<l;f++){var G=a.uvs[f],s=g[m++],A=G[s*2],s=G[s*
+2+1];d.faceUvs[f][D]=new THREE.UV(A,s)}if(x)for(f=0;f<l;f++){for(var G=a.uvs[f],x=[],w=0;w<z;w++){s=g[m++];A=G[s*2];s=G[s*2+1];x[w]=new THREE.UV(A,s)}d.faceVertexUvs[f][D]=x}if(t){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.normal=s}if(r)for(f=0;f<z;f++){t=g[m++]*3;s=new THREE.Vector3;s.x=n[t++];s.y=n[t++];s.z=n[t];q.vertexNormals.push(s)}if(u){r=g[m++];q.color=new THREE.Color(j[r])}if(o)for(f=0;f<z;f++){r=g[m++];q.vertexColors.push(new THREE.Color(j[r]))}d.faces.push(q)}if(a.skinWeights){f=
 0;for(g=a.skinWeights.length;f<g;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f=f+2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;
 s=0;for(l=j.length;s<l;s=s+3){o=new THREE.Vector3;o.x=j[s]*e;o.y=j[s+1]*e;o.z=j[s+2]*e;n.push(o)}}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;n=0;for(l=j.length;n<l;n=n+3){m=new THREE.Color(16755200);m.setRGB(j[n],j[n+1],j[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(a,b){var c;for(n in b)if(N.objects[n]===void 0){s=b[n];if(s.geometry!==void 0){if(J=N.geometries[s.geometry]){c=false;M=N.materials[s.materials[0]];(c=M instanceof THREE.ShaderMaterial)&&J.computeTangents();z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;x=s.matrix;E=0;s.materials.length==0&&(M=new THREE.MeshFaceMaterial);s.materials.length>1&&(M=new THREE.MeshFaceMaterial);c=
-new THREE.Mesh(J,M);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);N.objects[n]=c}}else{z=s.position;C=s.rotation;E=s.quaternion;A=s.scale;E=0;c=new THREE.Object3D;
-c.name=n;c.position.set(z[0],z[1],z[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(C[0],C[1],C[2]);c.scale.set(A[0],A[1],A[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);N.objects[n]=c;N.empties[n]=c}s.children!==void 0&&e(c,s.children)}}function f(a){return function(b){N.geometries[a]=b;e(N.scene,B.objects);Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ba,totalTextures:X,
-loadedModels:ba-Q,loadedTextures:X-F},N);i.onLoadProgress();Q===0&&F===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,Z,B,G,Q,F,ba,X,N;B=a;c=new THREE.BinaryLoader;G=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],
-t[1],t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));z=u.position;t=u.target;u=u.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0],
-u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;w=new THREE.DirectionalLight(r,O);w.position.set(z[0],z[1],z[2]);w.position.normalize()}else if(t.type==="point"){z=t.position;w=t.distance;w=new THREE.PointLight(r,O,w);w.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(w=new THREE.AmbientLight(r));N.scene.add(w);N.lights[p]=w}for(o in B.fogs){p=B.fogs[o];p.type==="linear"?
-Z=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(Z=new THREE.FogExp2(0,p.density));u=p.color;Z.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=Z}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}ba=
-Q;for(l in B.geometries){o=B.geometries[l];if(o.type==="cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad,
-o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")G.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&G.createModel(o,g(l),
-"")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){F=F+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{F=F+1;i.onLoadStart()}}X=F;for(q in B.textures){l=B.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;Z=[];for(c=0;c<o;c++)Z[c]=d(l.url[c],B.urlBaseType);o=THREE.ImageUtils.loadTextureCube(Z,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,B.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
-void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){Z={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(Z[l.wrap[0]]!==void 0)o.wrapS=Z[l.wrap[0]];if(Z[l.wrap[1]]!==void 0)o.wrapT=Z[l.wrap[1]]}}N.textures[q]=o}for(m in B.materials){x=
-B.materials[m];for(H in x.parameters)if(H==="envMap"||H==="map"||H==="lightMap")x.parameters[H]=N.textures[x.parameters[H]];else if(H==="shading")x.parameters[H]=x.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H==="blending")x.parameters[H]=x.parameters[H]in THREE?THREE[x.parameters[H]]:THREE.NormalBlending;else if(H==="combine")x.parameters[H]=x.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==="vertexColors")if(x.parameters[H]=="face")x.parameters[H]=
-THREE.FaceColors;else if(x.parameters[H])x.parameters[H]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;Z=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=
-x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex(Z);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;M=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
-uniforms:a,lights:true,fog:true})}else M=new THREE[x.type](x.parameters);N.materials[m]=M}e(N.scene,B.objects);i.callbackSync(N);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(a,b){var c;for(n in b)if(P.objects[n]===void 0){s=b[n];if(s.geometry!==void 0){if(H=P.geometries[s.geometry]){c=false;N=P.materials[s.materials[0]];(c=N instanceof THREE.ShaderMaterial)&&H.computeTangents();z=s.position;D=s.rotation;G=s.quaternion;A=s.scale;x=s.matrix;G=0;s.materials.length==0&&(N=new THREE.MeshFaceMaterial);s.materials.length>1&&(N=new THREE.MeshFaceMaterial);c=
+new THREE.Mesh(H,N);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(z[0],z[1],z[2]);if(G){c.quaternion.set(G[0],G[1],G[2],G[3]);c.useQuaternion=true}else c.rotation.set(D[0],D[1],D[2]);c.scale.set(A[0],A[1],A[2])}c.visible=s.visible;c.castShadow=s.castShadow;c.receiveShadow=s.receiveShadow;a.add(c);P.objects[n]=c}}else{z=s.position;D=s.rotation;G=s.quaternion;A=s.scale;G=0;c=new THREE.Object3D;
+c.name=n;c.position.set(z[0],z[1],z[2]);if(G){c.quaternion.set(G[0],G[1],G[2],G[3]);c.useQuaternion=true}else c.rotation.set(D[0],D[1],D[2]);c.scale.set(A[0],A[1],A[2]);c.visible=s.visible!==void 0?s.visible:false;a.add(c);P.objects[n]=c;P.empties[n]=c}s.children!==void 0&&e(c,s.children)}}function f(a){return function(b){P.geometries[a]=b;e(P.scene,E.objects);Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){P.geometries[a]=b}}function h(){i.callbackProgress({totalModels:K,totalTextures:U,
+loadedModels:K-Q,loadedTextures:U-L},P);i.onLoadProgress();Q===0&&L===0&&b(P)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,x,t,u,z,D,G,A,w,C,H,N,O,$,E,F,Q,L,K,U,P;E=a;c=new THREE.BinaryLoader;F=new THREE.JSONLoader;L=Q=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(E.transform){a=E.transform.position;t=E.transform.rotation;w=E.transform.scale;a&&P.scene.position.set(a[0],a[1],a[2]);t&&P.scene.rotation.set(t[0],
+t[1],t[2]);w&&P.scene.scale.set(w[0],w[1],w[2]);if(a||t||w){P.scene.updateMatrix();P.scene.updateMatrixWorld()}}a=function(a){return function(){L=L-a;h();i.onLoadComplete()}};for(r in E.cameras){w=E.cameras[r];w.type==="perspective"?O=new THREE.PerspectiveCamera(w.fov,w.aspect,w.near,w.far):w.type==="ortho"&&(O=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far));z=w.position;t=w.target;w=w.up;O.position.set(z[0],z[1],z[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);w&&O.up.set(w[0],
+w[1],w[2]);P.cameras[r]=O}for(p in E.lights){t=E.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){z=t.direction;u=new THREE.DirectionalLight(r,O);u.position.set(z[0],z[1],z[2]);u.position.normalize()}else if(t.type==="point"){z=t.position;u=t.distance;u=new THREE.PointLight(r,O,u);u.position.set(z[0],z[1],z[2])}else t.type==="ambient"&&(u=new THREE.AmbientLight(r));P.scene.add(u);P.lights[p]=u}for(o in E.fogs){p=E.fogs[o];p.type==="linear"?
+$=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&($=new THREE.FogExp2(0,p.density));w=p.color;$.color.setRGB(w[0],w[1],w[2]);P.fogs[o]=$}if(P.cameras&&E.defaults.camera)P.currentCamera=P.cameras[E.defaults.camera];if(P.fogs&&E.defaults.fog)P.scene.fog=P.fogs[E.defaults.fog];w=E.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(w[0],w[1],w[2]);P.bgColorAlpha=E.defaults.bgalpha;for(l in E.geometries){o=E.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}K=Q;
+for(l in E.geometries){o=E.geometries[l];if(o.type==="cube"){H=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);P.geometries[l]=H}else if(o.type==="plane"){H=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);P.geometries[l]=H}else if(o.type==="sphere"){H=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);P.geometries[l]=H}else if(o.type==="cylinder"){H=new THREE.CylinderGeometry(o.topRad,
+o.botRad,o.height,o.radSegs,o.heightSegs);P.geometries[l]=H}else if(o.type==="torus"){H=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);P.geometries[l]=H}else if(o.type==="icosahedron"){H=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);P.geometries[l]=H}else if(o.type==="bin_mesh")c.load(d(o.url,E.urlBaseType),f(l));else if(o.type==="ascii_mesh")F.load(d(o.url,E.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=E.embeds[o.id];o.metadata=E.metadata;o&&F.createModel(o,g(l),
+"")}}for(q in E.textures){l=E.textures[q];if(l.url instanceof Array){L=L+l.url.length;for(o=0;o<l.url.length;o++)i.onLoadStart()}else{L=L+1;i.onLoadStart()}}U=L;for(q in E.textures){l=E.textures[q];if(l.mapping!==void 0&&THREE[l.mapping]!==void 0)l.mapping=new THREE[l.mapping];if(l.url instanceof Array){o=l.url.length;$=[];for(c=0;c<o;c++)$[c]=d(l.url[c],E.urlBaseType);o=THREE.ImageUtils.loadTextureCube($,l.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(l.url,E.urlBaseType),l.mapping,a(1));if(THREE[l.minFilter]!==
+void 0)o.minFilter=THREE[l.minFilter];if(THREE[l.magFilter]!==void 0)o.magFilter=THREE[l.magFilter];if(l.repeat){o.repeat.set(l.repeat[0],l.repeat[1]);if(l.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(l.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}l.offset&&o.offset.set(l.offset[0],l.offset[1]);if(l.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[l.wrap[0]]!==void 0)o.wrapS=$[l.wrap[0]];if($[l.wrap[1]]!==void 0)o.wrapT=$[l.wrap[1]]}}P.textures[q]=o}for(m in E.materials){x=
+E.materials[m];for(C in x.parameters)if(C==="envMap"||C==="map"||C==="lightMap")x.parameters[C]=P.textures[x.parameters[C]];else if(C==="shading")x.parameters[C]=x.parameters[C]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(C==="blending")x.parameters[C]=x.parameters[C]in THREE?THREE[x.parameters[C]]:THREE.NormalBlending;else if(C==="combine")x.parameters[C]=x.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(C==="vertexColors")if(x.parameters[C]=="face")x.parameters[C]=
+THREE.FaceColors;else if(x.parameters[C])x.parameters[C]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);l=x.parameters.color;o=x.parameters.specular;$=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=P.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map){a.tDiffuse.texture=
+x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=P.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(l);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex($);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;N=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
+uniforms:a,lights:true,fog:true})}else N=new THREE[x.type](x.parameters);P.materials[m]=N}e(P.scene,E.objects);i.callbackSync(P);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -245,39 +245,38 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.__lights.indexOf(a)===-1&&this.__lights.push(a);a.target&&a.target.parent===void 0&&this.add(a.target)}else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
-THREE.CanvasRenderer=function(a){function b(a){if(x!==a)x=o.globalAlpha=a}function c(a){if(t!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";t=a}}function d(a){if(w!==a)w=o.strokeStyle=a}function e(a){if(z!==a)z=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
-void 0?a.canvas:document.createElement("canvas"),m,n,p,r,o=l.getContext("2d"),q=new THREE.Color(0),s=0,x=1,t=0,w=null,z=null,C=null,E=null,A=null,u,H,J,M,O=new THREE.RenderableVertex,Z=new THREE.RenderableVertex,B,G,Q,F,ba,X,N,aa,ca,I,da,na,V=new THREE.Color,W=new THREE.Color,P=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,Fa=[],ja=[],ma,oa,Ja,Sa,mb,gb,Ob,nb,jb,ec,Ta=new THREE.Rectangle,Ga=new THREE.Rectangle,ua=new THREE.Rectangle,hb=false,sa=new THREE.Color,Ia=new THREE.Color,Ua=new THREE.Color,
-Ba=new THREE.Vector3,k,$a,Fb,Xa,ob,cb,a=16;k=document.createElement("canvas");k.width=k.height=2;$a=k.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);Fb=$a.getImageData(0,0,2,2);Xa=Fb.data;ob=document.createElement("canvas");ob.width=ob.height=a;cb=ob.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;p=Math.floor(m/2);r=Math.floor(n/
-2);l.width=m;l.height=n;Ta.set(-p,-r,p,r);Ga.set(-p,-r,p,r);x=1;t=0;A=E=C=z=w=null};this.setClearColor=function(a,b){q.copy(a);s=b!==void 0?b:1;Ga.set(-p,-r,p,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b!==void 0?b:1;Ga.set(-p,-r,p,r)};this.clear=function(){o.setTransform(1,0,0,-1,p,r);if(Ga.isEmpty()===false){Ga.minSelf(Ta);Ga.inflate(2);s<1&&o.clearRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()));if(s>0){c(THREE.NormalBlending);b(1);
-e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Ga.getX()),Math.floor(Ga.getY()),Math.floor(Ga.getWidth()),Math.floor(Ga.getHeight()))}Ga.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;sa.setRGB(0,0,0);Ia.setRGB(0,0,0);Ua.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++){d=a[b];e=d.color;if(d instanceof THREE.AmbientLight){sa.r=sa.r+e.r;sa.g=sa.g+e.g;sa.b=sa.b+e.b}else if(d instanceof THREE.DirectionalLight){Ia.r=Ia.r+e.r;Ia.g=
-Ia.g+e.g;Ia.b=Ia.b+e.b}else if(d instanceof THREE.PointLight){Ua.r=Ua.r+e.r;Ua.g=Ua.g+e.g;Ua.b=Ua.b+e.b}}}function n(a,b,c,d){var e,f,g,h,k,i;e=0;for(f=a.length;e<f;e++){g=a[e];h=g.color;if(g instanceof THREE.DirectionalLight){k=g.matrixWorld.getPosition().normalize();i=c.dot(k);if(!(i<=0)){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}else if(g instanceof THREE.PointLight){k=g.matrixWorld.getPosition();i=c.dot(Ba.sub(k,b).normalize());if(!(i<=0)){i=i*(g.distance==0?1:1-Math.min(b.distanceTo(k)/
-g.distance,1));if(i!=0){i=i*g.intensity;d.r=d.r+h.r*i;d.g=d.g+h.g*i;d.b=d.b+h.b*i}}}}}function q(a,f,g){b(g.opacity);c(g.blending);var h,k,i,j,l,m;if(g instanceof THREE.ParticleBasicMaterial){if(g.map===null){i=f.object.scale.x;j=f.object.scale.y;i=i*f.scale.x*p;j=j*f.scale.y*r;ua.set(a.x-i,a.y-j,a.x+i,a.y+j);if(Ta.intersects(ua)===false)return;e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,j);o.fillRect(-1,-1,2,2)}else{g=g.map.image;l=g.width>>1;m=g.height>>
-1;i=f.scale.x*p;j=f.scale.y*r;h=i*l;k=j*m;ua.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ta.intersects(ua)===false)return;o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(i,-j);o.translate(-l,-m);o.drawImage(g,0,0)}o.restore()}else if(g instanceof THREE.ParticleCanvasMaterial){h=f.scale.x*p;k=f.scale.y*r;ua.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ta.intersects(ua)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);
-o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap;if(E!==a)E=o.lineCap=a;a=g.linejoin;if(A!==a)A=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();ua.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;
-b(m.opacity);c(m.blending);B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;x(B,G,Q,F,ba,X);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){Sa=j.uvs[0];kd(B,G,Q,F,ba,X,Sa[g].u,Sa[g].v,Sa[h].u,Sa[h].v,Sa[k].u,Sa[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;Ba.copy(j.vertexNormalsWorld[g]);
-mb=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;gb=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;Ba.copy(j.vertexNormalsWorld[h]);Ob=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;nb=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;Ba.copy(j.vertexNormalsWorld[k]);jb=(Ba.x*a.elements[0]+Ba.y*a.elements[4]+Ba.z*a.elements[8])*0.5+0.5;ec=(Ba.x*a.elements[1]+Ba.y*a.elements[5]+Ba.z*a.elements[9])*0.5+0.5;kd(B,G,Q,F,ba,X,
-mb,gb,Ob,nb,jb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){W.r=P.r=Y.r=sa.r;W.g=P.g=Y.g=sa.g;W.b=P.b=Y.b=sa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],W);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],Y);W.r=Math.max(0,
-Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));W.b=Math.max(0,Math.min(m.color.b*W.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Ja=Ic(W,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,Ja)}else{V.r=sa.r;V.g=sa.g;V.b=sa.b;n(i,
-j.centroidWorld,j.normalWorld,V);V.r=Math.max(0,Math.min(m.color.r*V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color);else if(m instanceof THREE.MeshDepthMaterial){ma=l.near;oa=l.far;W.r=W.g=W.b=1-gc(a.positionScreen.z,ma,oa);P.r=P.g=P.b=1-gc(d.positionScreen.z,
-ma,oa);Y.r=Y.g=Y.b=1-gc(e.positionScreen.z,ma,oa);ga.r=(P.r+Y.r)*0.5;ga.g=(P.g+Y.g)*0.5;ga.b=(P.b+Y.b)*0.5;Ja=Ic(W,P,Y,ga);mc(B,G,Q,F,ba,X,0,0,1,0,0,1,Ja)}else if(m instanceof THREE.MeshNormalMaterial){V.r=nc(j.normalWorld.x);V.g=nc(j.normalWorld.y);V.b=nc(j.normalWorld.z);m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}}function w(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==
-void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;G=a.positionScreen.y;Q=d.positionScreen.x;F=d.positionScreen.y;ba=e.positionScreen.x;X=e.positionScreen.y;N=g.positionScreen.x;aa=g.positionScreen.y;ca=h.positionScreen.x;I=h.positionScreen.y;da=k.positionScreen.x;na=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):
-Gb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){W.r=P.r=Y.r=ga.r=sa.r;W.g=P.g=Y.g=ga.g=sa.g;W.b=P.b=Y.b=ga.b=sa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],W);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Y);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ga);W.r=Math.max(0,Math.min(m.color.r*W.r,1));W.g=Math.max(0,Math.min(m.color.g*W.g,1));
-W.b=Math.max(0,Math.min(m.color.b*W.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));ga.r=Math.max(0,Math.min(m.color.r*ga.r,1));ga.g=Math.max(0,Math.min(m.color.g*ga.g,1));ga.b=Math.max(0,Math.min(m.color.b*ga.b,1));Ja=Ic(W,P,Y,ga);x(B,G,Q,F,N,aa);mc(B,G,Q,F,N,aa,0,0,1,0,0,1,Ja);x(ca,I,ba,X,
-da,na);mc(ca,I,ba,X,da,na,1,0,1,1,0,1,Ja)}else{V.r=sa.r;V.g=sa.g;V.b=sa.b;n(i,j.centroidWorld,j.normalWorld,V);V.r=Math.max(0,Math.min(m.color.r*V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}else{z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){V.r=
-nc(j.normalWorld.x);V.g=nc(j.normalWorld.y);V.b=nc(j.normalWorld.z);z(B,G,Q,F,ba,X,N,aa);m.wireframe===true?Pb(V,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Gb(V)}else if(m instanceof THREE.MeshDepthMaterial){ma=l.near;oa=l.far;W.r=W.g=W.b=1-gc(a.positionScreen.z,ma,oa);P.r=P.g=P.b=1-gc(d.positionScreen.z,ma,oa);Y.r=Y.g=Y.b=1-gc(g.positionScreen.z,ma,oa);ga.r=ga.g=ga.b=1-gc(e.positionScreen.z,ma,oa);Ja=Ic(W,P,Y,ga);x(B,G,Q,F,N,aa);mc(B,G,Q,F,N,aa,0,0,1,0,0,1,Ja);x(ca,I,ba,X,da,na);
-mc(ca,I,ba,X,da,na,1,0,1,1,0,1,Ja)}}}function x(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function z(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(E!==c)E=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();ua.inflate(b*2)}function Gb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===
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+b(m.opacity);c(m.blending);E=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;L=d.positionScreen.y;K=e.positionScreen.x;U=e.positionScreen.y;u(E,F,Q,L,K,U);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){Sa=j.uvs[0];jd(E,F,Q,L,K,U,Sa[g].u,Sa[g].v,Sa[h].u,Sa[h].v,Sa[k].u,Sa[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;oa.copy(j.vertexNormalsWorld[g]);jb=
+(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;ob=(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(j.vertexNormalsWorld[h]);pb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;kb=(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;oa.copy(j.vertexNormalsWorld[k]);qb=(oa.x*a.elements[0]+oa.y*a.elements[4]+oa.z*a.elements[8])*0.5+0.5;db=(oa.x*a.elements[1]+oa.y*a.elements[5]+oa.z*a.elements[9])*0.5+0.5;jd(E,F,Q,L,K,U,jb,
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+V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));X.r=Math.max(0,Math.min(m.color.r*X.r,1));X.g=Math.max(0,Math.min(m.color.g*X.g,1));X.b=Math.max(0,Math.min(m.color.b*X.b,1));Z.r=Math.max(0,Math.min(m.color.r*Z.r,1));Z.g=Math.max(0,Math.min(m.color.g*Z.g,1));Z.b=Math.max(0,Math.min(m.color.b*Z.b,1));ja.r=(X.r+Z.r)*0.5;ja.g=(X.g+Z.g)*0.5;ja.b=(X.b+Z.b)*0.5;Ia=Gc(V,X,Z,ja);lc(E,F,Q,L,K,U,0,0,1,0,0,1,Ia)}else{Y.r=Ca.r;Y.g=Ca.g;Y.b=Ca.b;n(i,j.centroidWorld,j.normalWorld,
+Y);Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));m.wireframe===true?z(Y,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(Y)}else m.wireframe===true?z(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(m.color);else if(m instanceof THREE.MeshDepthMaterial){Aa=l.near;ea=l.far;V.r=V.g=V.b=1-fc(a.positionScreen.z,Aa,ea);X.r=X.g=X.b=1-fc(d.positionScreen.z,Aa,ea);Z.r=Z.g=Z.b=1-fc(e.positionScreen.z,
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+null){s(a,d,g,0,1,3,j,m,o);s(h,e,k,1,2,3,j,m,o)}else{E=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;L=d.positionScreen.y;K=e.positionScreen.x;U=e.positionScreen.y;P=g.positionScreen.x;aa=g.positionScreen.y;da=h.positionScreen.x;I=h.positionScreen.y;ca=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(lb===
+true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){V.r=X.r=Z.r=ja.r=Ca.r;V.g=X.g=Z.g=ja.g=Ca.g;V.b=X.b=Z.b=ja.b=Ca.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],V);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],X);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],Z);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],ja);V.r=Math.max(0,Math.min(m.color.r*V.r,1));V.g=Math.max(0,Math.min(m.color.g*V.g,1));V.b=Math.max(0,Math.min(m.color.b*V.b,1));X.r=Math.max(0,Math.min(m.color.r*
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+j.centroidWorld,j.normalWorld,Y);Y.r=Math.max(0,Math.min(m.color.r*Y.r,1));Y.g=Math.max(0,Math.min(m.color.g*Y.g,1));Y.b=Math.max(0,Math.min(m.color.b*Y.b,1));x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(Y,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(Y)}else{x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(m.color)}else if(m instanceof THREE.MeshNormalMaterial){Y.r=mc(j.normalWorld.x);Y.g=mc(j.normalWorld.y);Y.b=mc(j.normalWorld.z);
+x(E,F,Q,L,K,U,P,aa);m.wireframe===true?z(Y,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Ib(Y)}else if(m instanceof THREE.MeshDepthMaterial){Aa=l.near;ea=l.far;V.r=V.g=V.b=1-fc(a.positionScreen.z,Aa,ea);X.r=X.g=X.b=1-fc(d.positionScreen.z,Aa,ea);Z.r=Z.g=Z.b=1-fc(g.positionScreen.z,Aa,ea);ja.r=ja.g=ja.b=1-fc(e.positionScreen.z,Aa,ea);Ia=Gc(V,X,Z,ja);u(E,F,Q,L,P,aa);lc(E,F,Q,L,P,aa,0,0,1,0,0,1,Ia);u(da,I,K,U,ca,ia);lc(da,I,K,U,ca,ia,1,0,1,1,0,1,Ia)}}}function u(a,b,c,d,e,f){o.beginPath();
+o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function z(a,b,c,e){if(D!==b)D=o.lineWidth=b;if(G!==c)G=o.lineCap=c;if(A!==e)A=o.lineJoin=e;d(a.getContextStyle());o.stroke();za.inflate(b*2)}function Ib(a){e(a.getContextStyle());o.fill()}function jd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===0)){if(n.needsUpdate===true||Fa[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,
+ec=n.wrapT==THREE.RepeatWrapping;Fa[n.id]=o.createPattern(n.image,p===true&&ec===true?"repeat":p===true&&ec===false?"repeat-x":p===false&&ec===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(Fa[n.id]);var p=n.offset.x/n.repeat.x,ec=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+ec)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+ec)*q-k,m=(m+p)*r-h,l=(1-l+ec)*q-k,p=i*l-m*j;if(p===0){if(na[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;
+b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);na[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=na[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;Y.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Ib(Y)}else{p=1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function lc(a,b,c,d,e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-
+g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Gc(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Xa[0]=e<0?0:e>255?255:e;Xa[1]=f<0?0:f>255?255:f;Xa[2]=a<0?0:a>255?255:a;Xa[4]=g<0?0:g>255?255:g;Xa[5]=h<0?0:h>255?
+255:h;Xa[6]=b<0?0:b>255?255:b;Xa[8]=i<0?0:i>255?255:i;Xa[9]=j<0?0:j>255?255:j;Xa[10]=c<0?0:c>255?255:c;Xa[12]=m<0?0:m>255?255:m;Xa[13]=l<0?0:l>255?255:l;Xa[14]=d<0?0:d>255?255:d;k.putImageData(Wa,0,0);cb.drawImage(rb,0,0);return eb}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function mc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(l instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{var Hc,kd,Qa,Jb;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;lb=i.length>0;lb===true&&m(i);Hc=0;for(kd=h.length;Hc<kd;Hc++){Qa=h[Hc];Jb=Qa.material;if(!(Jb===void 0||Jb.visible===false)){za.empty();if(Qa instanceof THREE.RenderableParticle){w=Qa;w.x=w.x*p;w.y=w.y*r;q(w,Qa,Jb,a)}else if(Qa instanceof THREE.RenderableLine){w=Qa.v1;C=Qa.v2;w.positionScreen.x=w.positionScreen.x*
+p;w.positionScreen.y=w.positionScreen.y*r;C.positionScreen.x=C.positionScreen.x*p;C.positionScreen.y=C.positionScreen.y*r;za.addPoint(w.positionScreen.x,w.positionScreen.y);za.addPoint(C.positionScreen.x,C.positionScreen.y);bb.intersects(za)===true&&xd(w,C,Qa,Jb,a)}else if(Qa instanceof THREE.RenderableFace3){w=Qa.v1;C=Qa.v2;H=Qa.v3;w.positionScreen.x=w.positionScreen.x*p;w.positionScreen.y=w.positionScreen.y*r;C.positionScreen.x=C.positionScreen.x*p;C.positionScreen.y=C.positionScreen.y*r;H.positionScreen.x=
+H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;if(Jb.overdraw===true){Qb(w.positionScreen,C.positionScreen);Qb(C.positionScreen,H.positionScreen);Qb(H.positionScreen,w.positionScreen)}za.add3Points(w.positionScreen.x,w.positionScreen.y,C.positionScreen.x,C.positionScreen.y,H.positionScreen.x,H.positionScreen.y);bb.intersects(za)===true&&s(w,C,H,0,1,2,Qa,Jb,a)}else if(Qa instanceof THREE.RenderableFace4){w=Qa.v1;C=Qa.v2;H=Qa.v3;N=Qa.v4;w.positionScreen.x=w.positionScreen.x*p;w.positionScreen.y=
+w.positionScreen.y*r;C.positionScreen.x=C.positionScreen.x*p;C.positionScreen.y=C.positionScreen.y*r;H.positionScreen.x=H.positionScreen.x*p;H.positionScreen.y=H.positionScreen.y*r;N.positionScreen.x=N.positionScreen.x*p;N.positionScreen.y=N.positionScreen.y*r;O.positionScreen.copy(C.positionScreen);$.positionScreen.copy(N.positionScreen);if(Jb.overdraw===true){Qb(w.positionScreen,C.positionScreen);Qb(C.positionScreen,N.positionScreen);Qb(N.positionScreen,w.positionScreen);Qb(H.positionScreen,O.positionScreen);
+Qb(H.positionScreen,$.positionScreen)}za.addPoint(w.positionScreen.x,w.positionScreen.y);za.addPoint(C.positionScreen.x,C.positionScreen.y);za.addPoint(H.positionScreen.x,H.positionScreen.y);za.addPoint(N.positionScreen.x,N.positionScreen.y);bb.intersects(za)===true&&t(w,C,H,N,O,$,Qa,Jb,a)}Ja.addRectangle(za)}}o.setTransform(1,0,0,1,0,0)}}};
+THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
 envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
 lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
@@ -316,144 +315,144 @@ THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=true;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=true}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
-var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(ua);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];sa.copy(e);hb.multiplyVector3(sa);n[d]=[sa.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
+var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Ca.copy(lb);Ca.multiplySelf(c.matrixWorld);for(d=0;d<g;d++){e=h[d];Ta.copy(e);Ca.multiplyVector3(Ta);n[d]=[Ta.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++){e=h[n[d][1]];f=d*3;m[f]=e.x;m[f+1]=e.y;m[f+2]=e.z}for(d=0;d<j;d++){f=d*3;e=i[n[d][1]];l[f]=e.r;l[f+1]=e.g;l[f+2]=e.b}if(r){i=0;for(j=r.length;i<j;i++){h=r[i];
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+a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&K.deallocateMaterial(d);K.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==aa){k.useProgram(g);aa=g;e=true}if(d.id!==I){I=d.id;e=true}if(e||a!==ia){k.uniformMatrix4fv(h.projectionMatrix,
+false,a._projectionMatrixArray);a!==ia&&(ia=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(oa){for(var j,m=0,l=0,n=0,o,p,r,q=rb,s=q.directional.colors,u=q.directional.positions,t=q.point.colors,x=q.point.positions,D=q.point.distances,G=q.spot.colors,E=q.spot.positions,C=q.spot.distances,
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-d.opacity;F.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
-THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=A.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(F.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
-i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(F.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=
+d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);i.lightMap.texture=d.lightMap;i.envMap.texture=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
+THREE.LineBasicMaterial){i.diffuse.value=d.color;i.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){i.psColor.value=d.color;i.opacity.value=d.opacity;i.size.value=d.size;i.scale.value=w.height/2;i.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){i.shininess.value=d.shininess;if(K.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive);i.specular.value.copyGammaToLinear(d.specular)}else{i.ambient.value=d.ambient;
+i.emissive.value=d.emissive;i.specular.value=d.specular}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(K.gammaInput){i.ambient.value.copyGammaToLinear(d.ambient);i.emissive.value.copyGammaToLinear(d.emissive)}else{i.ambient.value=d.ambient;i.emissive.value=d.emissive}d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){i.mNear.value=a.near;i.mFar.value=a.far;i.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=
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 if(l==="i")k.uniform1i(m,j);else if(l==="f")k.uniform1f(m,j);else if(l==="v2")k.uniform2f(m,j.x,j.y);else if(l==="v3")k.uniform3f(m,j.x,j.y,j.z);else if(l==="v4")k.uniform4f(m,j.x,j.y,j.z,j.w);else if(l==="c")k.uniform3f(m,j.r,j.g,j.b);else if(l==="iv1")k.uniform1iv(m,j);else if(l==="iv")k.uniform3iv(m,j);else if(l==="fv1")k.uniform1fv(m,j);else if(l==="fv")k.uniform3fv(m,j);else if(l==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*j.length);l=0;for(n=j.length;l<n;l++){q=l*2;e._array[q]=
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-k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(F.autoScaleCubemaps){q=e.image[m];t=Xa;if(!(q.width<=t&&q.height<=t)){u=Math.max(q.width,q.height);s=Math.floor(q.width*t/u);t=Math.floor(q.height*t/u);u=document.createElement("canvas");u.width=s;u.height=t;u.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,t);q=u}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
-(m.height&m.height-1)===0;n=E(e.format);q=E(e.type);w(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(m,
-j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&F.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
-d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);F.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,
-false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(oa!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);oa=a}if(a&&(Ja!==b||Sa!==c)){k.polygonOffset(b,c);Ja=b;Sa=c}}function t(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);
-if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(b);return null}return c}function w(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,E(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,E(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter));
-k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter))}if($a&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,$a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ob));b.__oldAnisotropy=b.anisotropy}}function z(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,
-k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function E(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?
-k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
-k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:
-a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
-a||{},A=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,Z=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
-A;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
-this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ba=[],X=0,N=null,aa=null,ca=-1,I=null,da=null,na=0,V=-1,W=-1,P=-1,Y=-1,ga=-1,Fa=-1,ja=-1,ma=-1,oa=null,Ja=null,Sa=null,mb=null,gb=0,Ob=0,nb=0,jb=0,ec=0,Ta=0,Ga=new THREE.Frustum,ua=new THREE.Matrix4,hb=new THREE.Matrix4,sa=new THREE.Vector4,Ia=new THREE.Vector3,Ua=true,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},
-spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,$a;try{if(!(k=A.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:Z})))throw"Error creating WebGL context.";}catch(Fb){console.error(Fb)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");$a=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
-a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");$a||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g,
-B.b,G);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Xa=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),ob=$a?k.getParameter($a.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=H>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return ob};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0?
-a:0;Ob=b!==void 0?b:0;nb=c!==void 0?c:A.width;jb=d!==void 0?d:A.height;k.viewport(gb,Ob,nb,jb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.setClearColor=function(a,b){B.copy(a);G=b;k.clearColor(B.r,B.g,B.b,G)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return G};this.clear=function(a,b,c){var d=
-0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
-delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);
-k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
-THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
-false;k.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
-false,a=0;for(c=ba.length;a<c;a++){d=ba[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ba.length;a<c;a++){d=ba[a];d.program!==b&&e.push(d)}ba=e;k.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;ca=I=ma=ja=P=-1;Ua=true;W=V=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,e.flipY);j=[];for(m=0;m<6;m++){l=j;n=m;if(K.autoScaleCubemaps){q=e.image[m];u=eb;if(!(q.width<=u&&q.height<=u)){t=Math.max(q.width,q.height);s=Math.floor(q.width*u/t);u=Math.floor(q.height*u/t);t=document.createElement("canvas");t.width=s;t.height=u;t.getContext("2d").drawImage(q,0,0,q.width,q.height,0,0,s,u);q=t}}else q=e.image[m];l[n]=q}m=j[0];l=(m.width&m.width-1)===0&&
+(m.height&m.height-1)===0;n=A(e.format);q=A(e.type);z(k.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,q,j[m]);e.generateMipmaps&&l&&k.generateMipmap(k.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,e.__webglTexture)}else K.setTexture(m,
+j)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=j+l}k.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&K.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
+d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(dc&&f.useVertexTexture){if(h.boneTexture!==null){k.uniform1i(h.boneTexture,12);K.setTexture(f.boneTexture,12)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,
+false,f.matrixWorld.elements);return g}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(Ia!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);Ia=a}if(a&&(Sa!==b||jb!==c)){k.polygonOffset(b,c);Sa=b;jb=c}}function t(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function u(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):
+a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(t(b));return null}return c}function z(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,A(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,A(b.wrapT));k.texParameteri(a,k.TEXTURE_MAG_FILTER,A(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,A(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,
+k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,G(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,G(b.minFilter))}if(Wa&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Wa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,cb));b.__oldAnisotropy=b.anisotropy}}function D(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,
+k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function A(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?
+k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter?k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?
+k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?
+k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO:a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?
+k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},w=a.canvas!==void 0?a.canvas:document.createElement("canvas"),C=a.precision!==void 0?a.precision:"highp",H=a.alpha!==void 0?a.alpha:true,N=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,O=a.antialias!==void 0?a.antialias:false,$=a.stencil!==void 0?a.stencil:true,E=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,F=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Q=a.clearAlpha!==
+void 0?a.clearAlpha:0,L=a.maxLights!==void 0?a.maxLights:4;this.domElement=w;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
+true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,U=[],P=0,aa=null,da=null,I=-1,ca=null,ia=null,Y=0,V=-1,X=-1,Z=-1,ja=-1,Fa=-1,na=-1,Aa=-1,ea=-1,Ia=null,Sa=null,jb=null,ob=null,pb=0,kb=0,qb=0,db=0,bb=0,Ja=0,za=new THREE.Frustum,lb=new THREE.Matrix4,Ca=new THREE.Matrix4,Ta=new THREE.Vector4,Ga=new THREE.Vector3,oa=true,rb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
+point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Wa;try{if(!(k=w.getContext("experimental-webgl",{alpha:H,premultipliedAlpha:N,antialias:O,stencil:$,preserveDrawingBuffer:E})))throw"Error creating WebGL context.";}catch(Xa){console.error(Xa)}a=k.getExtension("OES_texture_float");H=k.getExtension("OES_standard_derivatives");Wa=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||
+k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");a||console.log("THREE.WebGLRenderer: Float textures not supported.");H||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Wa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
+k.ONE_MINUS_SRC_ALPHA);k.clearColor(F.r,F.g,F.b,Q);this.context=k;H=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var eb=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),cb=Wa?k.getParameter(Wa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,uc=H>0,dc=uc&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return uc};this.getMaxAnisotropy=function(){return cb};this.setSize=function(a,b){w.width=a;w.height=b;this.setViewport(0,0,w.width,w.height)};this.setViewport=
+function(a,b,c,d){pb=a!==void 0?a:0;kb=b!==void 0?b:0;qb=c!==void 0?c:w.width;db=d!==void 0?d:w.height;k.viewport(pb,kb,qb,db)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){F.setHex(a);Q=b;k.clearColor(F.r,F.g,F.b,Q)};this.setClearColor=function(a,b){F.copy(a);Q=b;k.clearColor(F.r,F.g,F.b,Q)};this.getClearColor=function(){return F};this.getClearAlpha=function(){return Q};
+this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;
+delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);
+k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}K.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);K.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);K.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;k.deleteBuffer(a.__webglVertexBuffer);k.deleteBuffer(a.__webglColorBuffer);K.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;k.deleteTexture(a.__webglTexture);K.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){k.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){k.deleteFramebuffer(a.__webglFramebuffer[b]);k.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{k.deleteFramebuffer(a.__webglFramebuffer);k.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
+false,a=0;for(c=U.length;a<c;a++){d=U[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=U.length;a<c;a++){d=U[a];d.program!==b&&e.push(d)}U=e;k.deleteProgram(b);K.info.memory.programs--}}};this.updateShadowMap=function(a,b){aa=null;I=ca=ea=Aa=Z=-1;oa=true;X=V=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
 k.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=k.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=k.createBuffer();if(a.hasPositions){k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.position);k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,false,0,0)}if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 e,f,g,h,i,j,m,l,n,o,p=a.count*3;for(o=0;o<p;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];g=n[o+3];i=n[o+4];m=n[o+5];h=n[o+6];j=n[o+7];l=n[o+8];d=(d+g+h)/3;e=(e+i+j)/3;f=(f+m+l)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,false,0,0)}if(a.hasUvs&&c.map){k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer);k.bufferData(k.ARRAY_BUFFER,
 a.uvArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.uv);k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.color);k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,false,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
-q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==I){I=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;
+q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,g*i*4);h=e.attributes.normal;if(a.normal>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;
 if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==I){I=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,
+e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);K.info.render.calls++;K.info.render.vertices=K.info.render.vertices+f[d].count;K.info.render.faces=K.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,
 3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglMorphTargetsBuffers[i[j]]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[i[j]];j++}}else{i=[];g=f.morphTargetInfluences;var m,l=g.length;for(m=0;m<l;m++){j=g[m];j>0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?
 i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){m=i[j][0];k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);if(d.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]);k.vertexAttribPointer(c["morphNormal"+j],3,k.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=g[m]}else{k.vertexAttribPointer(c["morphTarget"+j],3,k.FLOAT,false,0,0);d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+
 j],3,k.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++){c=e.__webglCustomAttributesList[g];if(b[c.buffer.belongsToAttribute]>=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);
 if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,
-false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==mb){k.lineWidth(d);mb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
-k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==mb){k.lineWidth(d);mb=d}k.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
-F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,h,m,n=a.__lights,o=a.fog;ca=-1;Ua=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
-new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);ua.multiply(b.projectionMatrix,b.matrixWorldInverse);Ga.setFromMatrix(ua);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=
-0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||Ga.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,u=void 0,u=u=void 0,u=r.material;if(u instanceof THREE.MeshFaceMaterial){u=q.materialIndex;if(u>=0){u=r.geometry.materials[u];if(u.transparent){p.transparent=
-u;p.opaque=null}else{p.opaque=u;p.transparent=null}}}else if(u)if(u.transparent){p.transparent=u;p.opaque=null}else{p.opaque=u;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{sa.copy(h.matrixWorld.getPosition());ua.multiplyVector3(sa);f.z=sa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
+false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==ob){k.lineWidth(d);ob=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
+k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}K.info.render.calls++;K.info.render.vertices=K.info.render.vertices+e.__webglFaceCount;K.info.render.faces=K.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==ob){k.lineWidth(d);ob=d}k.drawArrays(f,0,e.__webglLineCount);K.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);K.info.render.calls++;
+K.info.render.points=K.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);K.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,h,m,n=a.__lights,o=a.fog;I=-1;oa=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
+new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);lb.multiply(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(lb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;f.render=false;if(h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||za.contains(h))){s(h,b);var p=f,r=p.object,q=p.buffer,t=void 0,t=t=void 0,t=r.material;if(t instanceof THREE.MeshFaceMaterial){t=q.materialIndex;if(t>=0){t=r.geometry.materials[t];if(t.transparent){p.transparent=
+t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Ta.copy(h.matrixWorld.getPosition());lb.multiplyVector3(Ta);f.z=Ta.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];h=f.object;if(h.visible){s(h,b);h=f.object.material;if(h.transparent){f.transparent=h;f.opaque=null}else{f.opaque=h;f.transparent=
 null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);j(a.__webglObjects,false,"",b,n,o,true,d);l(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);j(a.__webglObjects,true,"opaque",b,n,o,false);l(a.__webglObjectsImmediate,"opaque",b,n,o,false);j(a.__webglObjects,false,"transparent",
 b,n,o,true);l(a.__webglObjectsImmediate,"transparent",b,n,o,true)}i(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture);k.generateMipmap(k.TEXTURE_CUBE_MAP);k.bindTexture(k.TEXTURE_CUBE_MAP,null)}else{k.bindTexture(k.TEXTURE_2D,c.__webglTexture);k.generateMipmap(k.TEXTURE_2D);k.bindTexture(k.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};
-this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);I=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,Ga):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;
-g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,u=void 0,t=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C={},E=q.morphTargets.length,B=q.morphNormals.length;q.geometryGroups={};s=0;for(u=q.faces.length;s<u;s++){t=q.faces[s];w=t.materialIndex;z=w!==void 0?w:-1;C[z]===void 0&&(C[z]={hash:z,counter:0});A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],
-materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B});x=t instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){C[z].counter=C[z].counter+1;A=C[z].hash+"_"+C[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:E,numMorphNormals:B})}t instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=
-[];var H=void 0;for(H in q.geometryGroups){q.geometryGroups[H].id=na++;q.geometryGroupsList.push(q.geometryGroups[H])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var I=l;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinVertexABuffer=k.createBuffer();I.__webglSkinVertexBBuffer=
-k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=k.createBuffer();var W=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];W=0;for(P=I.numMorphTargets;W<P;W++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];W=0;for(P=I.numMorphNormals;W<P;W++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}F.info.memory.geometries++;
-var G=l,J=g,Y=J.geometry,M=G.faces3,N=G.faces4,O=M.length*3+N.length*4,V=M.length*1+N.length*2,Q=M.length*3+N.length*4,aa=c(J,G),Z=e(aa),X=d(aa),ca=aa.vertexColors?aa.vertexColors:false;G.__vertexArray=new Float32Array(O*3);if(X)G.__normalArray=new Float32Array(O*3);if(Y.hasTangents)G.__tangentArray=new Float32Array(O*4);if(ca)G.__colorArray=new Float32Array(O*3);if(Z){if(Y.faceUvs.length>0||Y.faceVertexUvs.length>0)G.__uvArray=new Float32Array(O*2);if(Y.faceUvs.length>1||Y.faceVertexUvs.length>1)G.__uv2Array=
-new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(O*4);G.__skinVertexBArray=new Float32Array(O*4);G.__skinIndexArray=new Float32Array(O*4);G.__skinWeightArray=new Float32Array(O*4)}G.__faceArray=new Uint16Array(V*3);G.__lineArray=new Uint16Array(Q*2);var ga=void 0,da=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];ga=0;for(da=G.numMorphTargets;ga<da;ga++)G.__morphTargetsArrays.push(new Float32Array(O*3))}if(G.numMorphNormals){G.__morphNormalsArrays=
-[];ga=0;for(da=G.numMorphNormals;ga<da;ga++)G.__morphNormalsArrays.push(new Float32Array(O*3))}G.__webglFaceCount=V*3;G.__webglLineCount=Q*2;if(aa.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var ba=void 0;for(ba in aa.attributes){var ja=aa.attributes[ba],ma={},oa;for(oa in ja)ma[oa]=ja[oa];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=true;var Fa=1;ma.type==="v2"?Fa=2:ma.type==="v3"?Fa=3:ma.type==="v4"?Fa=4:ma.type==="c"&&(Fa=3);
-ma.size=Fa;ma.array=new Float32Array(O*Fa);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=ba;ja.needsUpdate=true;ma.__original=ja}G.__webglCustomAttributesList.push(ma)}}G.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Sa=j,Ja=void 0,sa=void 0,ua=void 0;for(Ja in Sa.attributes){ua=Ja==="index"?
-k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;sa=Sa.attributes[Ja];sa.buffer=k.createBuffer();k.bindBuffer(ua,sa.buffer);k.bufferData(ua,sa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ba=j;Ba.__webglVertexBuffer=k.createBuffer();Ba.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var Ga=j,Ia=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Ia*3);Ga.__colorArray=new Float32Array(Ia*3);Ga.__webglVertexCount=Ia;j.verticesNeedUpdate=
-true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var mb=j;mb.__webglVertexBuffer=k.createBuffer();mb.__webglColorBuffer=k.createBuffer();F.info.memory.geometries++;var gb=j,Xa=g,Ua=gb.vertices.length;gb.__vertexArray=new Float32Array(Ua*3);gb.__colorArray=new Float32Array(Ua*3);gb.__webglLineCount=Ua;b(gb,Xa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var $a=
-j;$a.__webglVertexBuffer=k.createBuffer();$a.__webglColorBuffer=k.createBuffer();F.info.geometries++;var Ta=j,Ob=g,nb=Ta.vertices.length;Ta.__vertexArray=new Float32Array(nb*3);Ta.__colorArray=new Float32Array(nb*3);Ta.__sortArray=[];Ta.__webglParticleCount=nb;b(Ta,Ob);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,
-l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],jb=
-a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof THREE.Line?r(jb.__webglObjects,db):db instanceof THREE.Sprite?o(jb.__webglSprites,db):db instanceof THREE.LensFlare?o(jb.__webglFlares,db):(db instanceof THREE.ImmediateRenderObject||db.immediateRenderCallback)&&r(jb.__webglObjectsImmediate,db);db.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,ob=a.__webglObjects.length;hb<ob;hb++){var kb=a.__webglObjects[hb].object,ea=kb.geometry,
-cb=void 0,oc=void 0,Ya=void 0;if(kb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){if(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate){var Ib=ea,pc=k.DYNAMIC_DRAW,ec=!ea.dynamic,qc=Ib.attributes,Fb=qc.index,dc=qc.position,Yc=qc.normal,Zc=qc.uv,$c=qc.color,ad=qc.tangent;if(Ib.elementsNeedUpdate&&Fb!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Fb.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb.array,pc)}if(Ib.verticesNeedUpdate&&
-dc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,dc.buffer);k.bufferData(k.ARRAY_BUFFER,dc.array,pc)}if(Ib.normalsNeedUpdate&&Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,pc)}if(Ib.uvsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,pc)}if(Ib.colorsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,pc)}if(Ib.tangentsNeedUpdate&&ad!==void 0){k.bindBuffer(k.ARRAY_BUFFER,
-ad.buffer);k.bufferData(k.ARRAY_BUFFER,ad.array,pc)}if(ec){var md=void 0;for(md in Ib.attributes)delete Ib.attributes[md].array}}ea.verticesNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var bd=0,yd=ea.geometryGroupsList.length;bd<yd;bd++){cb=ea.geometryGroupsList[bd];Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||
-ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||oc){var ha=cb,zd=kb,ab=k.DYNAMIC_DRAW,Ad=!ea.dynamic,hc=Ya;if(ha.__inittedArrays){var nd=d(hc),cd=hc.vertexColors?hc.vertexColors:false,od=e(hc),Kc=nd===THREE.SmoothShading,D=void 0,U=void 0,ib=void 0,L=void 0,rc=void 0,Rb=void 0,lb=void 0,Lc=void 0,Jb=void 0,sc=void 0,tc=void 0,R=void 0,S=void 0,T=void 0,ia=void 0,pb=void 0,qb=void 0,rb=void 0,xc=void 0,sb=void 0,tb=void 0,ub=void 0,yc=void 0,vb=void 0,wb=void 0,xb=void 0,zc=void 0,
-yb=void 0,zb=void 0,Ab=void 0,Ac=void 0,Bb=void 0,Cb=void 0,Db=void 0,Bc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Mc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Nc=void 0,pa=void 0,pd=void 0,Yb=void 0,uc=void 0,vc=void 0,Ma=void 0,qd=void 0,Ka=void 0,La=void 0,Zb=void 0,Kb=void 0,Ca=0,Ha=0,Lb=0,Mb=0,eb=0,Ra=0,ra=0,Va=0,Da=0,K=0,fa=0,y=0,qa=void 0,Na=ha.__vertexArray,Cc=ha.__uvArray,Dc=ha.__uv2Array,fb=ha.__normalArray,va=ha.__tangentArray,Oa=ha.__colorArray,wa=ha.__skinVertexAArray,xa=ha.__skinVertexBArray,
-ya=ha.__skinIndexArray,za=ha.__skinWeightArray,dd=ha.__morphTargetsArrays,ed=ha.__morphNormalsArrays,fd=ha.__webglCustomAttributesList,v=void 0,Eb=ha.__faceArray,bb=ha.__lineArray,Wa=zd.geometry,Bd=Wa.elementsNeedUpdate,rd=Wa.uvsNeedUpdate,Cd=Wa.normalsNeedUpdate,Dd=Wa.tangentsNeedUpdate,Ed=Wa.colorsNeedUpdate,Fd=Wa.morphTargetsNeedUpdate,ic=Wa.vertices,ka=ha.faces3,la=ha.faces4,Ea=Wa.faces,gd=Wa.faceVertexUvs[0],hd=Wa.faceVertexUvs[1],jc=Wa.skinVerticesA,kc=Wa.skinVerticesB,lc=Wa.skinIndices,$b=
-Wa.skinWeights,ac=Wa.morphTargets,Oc=Wa.morphNormals;if(Wa.verticesNeedUpdate){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Ha=Ha+9}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=ic[L.a];S=ic[L.b];T=ic[L.c];ia=ic[L.d];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Na[Ha+9]=ia.x;Na[Ha+10]=ia.y;Na[Ha+
-11]=ia.z;Ha=Ha+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Na,ab)}if(Fd){Ma=0;for(qd=ac.length;Ma<qd;Ma++){D=fa=0;for(U=ka.length;D<U;D++){Zb=ka[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];sb=Kb.a;tb=Kb.b;ub=Kb.c}else ub=tb=sb=Oc[Ma].faceNormals[Zb];
-La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z}fa=fa+9}D=0;for(U=la.length;D<U;D++){Zb=la[D];L=Ea[Zb];R=ac[Ma].vertices[L.a];S=ac[Ma].vertices[L.b];T=ac[Ma].vertices[L.c];ia=ac[Ma].vertices[L.d];Ka=dd[Ma];Ka[fa]=R.x;Ka[fa+1]=R.y;Ka[fa+2]=R.z;Ka[fa+3]=S.x;Ka[fa+4]=S.y;Ka[fa+5]=S.z;Ka[fa+6]=T.x;Ka[fa+7]=T.y;Ka[fa+8]=T.z;Ka[fa+9]=ia.x;Ka[fa+10]=ia.y;Ka[fa+11]=ia.z;if(hc.morphNormals){if(Kc){Kb=Oc[Ma].vertexNormals[Zb];
-sb=Kb.a;tb=Kb.b;ub=Kb.c;yc=Kb.d}else yc=ub=tb=sb=Oc[Ma].faceNormals[Zb];La=ed[Ma];La[fa]=sb.x;La[fa+1]=sb.y;La[fa+2]=sb.z;La[fa+3]=tb.x;La[fa+4]=tb.y;La[fa+5]=tb.z;La[fa+6]=ub.x;La[fa+7]=ub.y;La[fa+8]=ub.z;La[fa+9]=yc.x;La[fa+10]=yc.y;La[fa+11]=yc.z}fa=fa+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,dd[Ma],ab);if(hc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,ed[Ma],ab)}}}if($b.length){D=
-0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=Ab.z;za[K+11]=Ab.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+
-4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+10]=Ub.z;wa[K+11]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=1;xa[K+4]=Wb.x;xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;K=K+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];yb=$b[L.a];zb=$b[L.b];Ab=$b[L.c];Ac=$b[L.d];za[K]=yb.x;za[K+1]=yb.y;za[K+2]=yb.z;za[K+3]=yb.w;za[K+4]=zb.x;za[K+5]=zb.y;za[K+6]=zb.z;za[K+7]=zb.w;za[K+8]=Ab.x;za[K+9]=Ab.y;za[K+10]=
-Ab.z;za[K+11]=Ab.w;za[K+12]=Ac.x;za[K+13]=Ac.y;za[K+14]=Ac.z;za[K+15]=Ac.w;Bb=lc[L.a];Cb=lc[L.b];Db=lc[L.c];Bc=lc[L.d];ya[K]=Bb.x;ya[K+1]=Bb.y;ya[K+2]=Bb.z;ya[K+3]=Bb.w;ya[K+4]=Cb.x;ya[K+5]=Cb.y;ya[K+6]=Cb.z;ya[K+7]=Cb.w;ya[K+8]=Db.x;ya[K+9]=Db.y;ya[K+10]=Db.z;ya[K+11]=Db.w;ya[K+12]=Bc.x;ya[K+13]=Bc.y;ya[K+14]=Bc.z;ya[K+15]=Bc.w;Sb=jc[L.a];Tb=jc[L.b];Ub=jc[L.c];Mc=jc[L.d];wa[K]=Sb.x;wa[K+1]=Sb.y;wa[K+2]=Sb.z;wa[K+3]=1;wa[K+4]=Tb.x;wa[K+5]=Tb.y;wa[K+6]=Tb.z;wa[K+7]=1;wa[K+8]=Ub.x;wa[K+9]=Ub.y;wa[K+
-10]=Ub.z;wa[K+11]=1;wa[K+12]=Mc.x;wa[K+13]=Mc.y;wa[K+14]=Mc.z;wa[K+15]=1;Vb=kc[L.a];Wb=kc[L.b];Xb=kc[L.c];Nc=kc[L.d];xa[K]=Vb.x;xa[K+1]=Vb.y;xa[K+2]=Vb.z;xa[K+3]=1;xa[K+4]=Wb.x;xa[K+5]=Wb.y;xa[K+6]=Wb.z;xa[K+7]=1;xa[K+8]=Xb.x;xa[K+9]=Xb.y;xa[K+10]=Xb.z;xa[K+11]=1;xa[K+12]=Nc.x;xa[K+13]=Nc.y;xa[K+14]=Nc.z;xa[K+15]=1;K=K+16}if(K>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,wa,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,
-xa,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,ya,ab);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,za,ab)}}if(Ed&&cd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===3&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2]}else xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;Oa[Da+2]=vb.b;Oa[Da+3]=wb.r;Oa[Da+4]=wb.g;Oa[Da+5]=wb.b;Oa[Da+6]=xb.r;Oa[Da+7]=xb.g;Oa[Da+8]=xb.b;Da=Da+9}D=0;for(U=
-la.length;D<U;D++){L=Ea[la[D]];lb=L.vertexColors;Lc=L.color;if(lb.length===4&&cd===THREE.VertexColors){vb=lb[0];wb=lb[1];xb=lb[2];zc=lb[3]}else zc=xb=wb=vb=Lc;Oa[Da]=vb.r;Oa[Da+1]=vb.g;Oa[Da+2]=vb.b;Oa[Da+3]=wb.r;Oa[Da+4]=wb.g;Oa[Da+5]=wb.b;Oa[Da+6]=xb.r;Oa[Da+7]=xb.g;Oa[Da+8]=xb.b;Oa[Da+9]=zc.r;Oa[Da+10]=zc.g;Oa[Da+11]=zc.b;Da=Da+12}if(Da>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Oa,ab)}}if(Dd&&Wa.hasTangents){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];Jb=L.vertexTangents;
-pb=Jb[0];qb=Jb[1];rb=Jb[2];va[ra]=pb.x;va[ra+1]=pb.y;va[ra+2]=pb.z;va[ra+3]=pb.w;va[ra+4]=qb.x;va[ra+5]=qb.y;va[ra+6]=qb.z;va[ra+7]=qb.w;va[ra+8]=rb.x;va[ra+9]=rb.y;va[ra+10]=rb.z;va[ra+11]=rb.w;ra=ra+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];Jb=L.vertexTangents;pb=Jb[0];qb=Jb[1];rb=Jb[2];xc=Jb[3];va[ra]=pb.x;va[ra+1]=pb.y;va[ra+2]=pb.z;va[ra+3]=pb.w;va[ra+4]=qb.x;va[ra+5]=qb.y;va[ra+6]=qb.z;va[ra+7]=qb.w;va[ra+8]=rb.x;va[ra+9]=rb.y;va[ra+10]=rb.z;va[ra+11]=rb.w;va[ra+12]=xc.x;va[ra+13]=xc.y;va[ra+
-14]=xc.z;va[ra+15]=xc.w;ra=ra+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,va,ab)}if(Cd&&nd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===3&&Kc)for(pa=0;pa<3;pa++){Yb=rc[pa];fb[Ra]=Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<3;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];rc=L.vertexNormals;Rb=L.normal;if(rc.length===4&&Kc)for(pa=0;pa<4;pa++){Yb=rc[pa];fb[Ra]=
-Yb.x;fb[Ra+1]=Yb.y;fb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<4;pa++){fb[Ra]=Rb.x;fb[Ra+1]=Rb.y;fb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,fb,ab)}if(rd&&gd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<3;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];sc=gd[ib];if(sc!==void 0)for(pa=0;pa<4;pa++){uc=sc[pa];Cc[Lb]=uc.u;Cc[Lb+1]=uc.v;Lb=Lb+2}}if(Lb>0){k.bindBuffer(k.ARRAY_BUFFER,
-ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,ab)}}if(rd&&hd&&od){D=0;for(U=ka.length;D<U;D++){ib=ka[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=0;pa<3;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}D=0;for(U=la.length;D<U;D++){ib=la[D];L=Ea[ib];tc=hd[ib];if(tc!==void 0)for(pa=0;pa<4;pa++){vc=tc[pa];Dc[Mb]=vc.u;Dc[Mb+1]=vc.v;Mb=Mb+2}}if(Mb>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,ab)}}if(Bd){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];Eb[eb]=Ca;Eb[eb+
-1]=Ca+1;Eb[eb+2]=Ca+2;eb=eb+3;bb[Va]=Ca;bb[Va+1]=Ca+1;bb[Va+2]=Ca;bb[Va+3]=Ca+2;bb[Va+4]=Ca+1;bb[Va+5]=Ca+2;Va=Va+6;Ca=Ca+3}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];Eb[eb]=Ca;Eb[eb+1]=Ca+1;Eb[eb+2]=Ca+3;Eb[eb+3]=Ca+1;Eb[eb+4]=Ca+2;Eb[eb+5]=Ca+3;eb=eb+6;bb[Va]=Ca;bb[Va+1]=Ca+1;bb[Va+2]=Ca;bb[Va+3]=Ca+3;bb[Va+4]=Ca+1;bb[Va+5]=Ca+2;bb[Va+6]=Ca+2;bb[Va+7]=Ca+3;Va=Va+8;Ca=Ca+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Eb,ab);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,bb,ab)}if(fd){pa=0;for(pd=fd.length;pa<pd;pa++){v=fd[pa];if(v.__original.needsUpdate){y=0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];y=y+3}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];v.array[y]=v.value[L.a];v.array[y+1]=v.value[L.b];v.array[y+2]=v.value[L.c];v.array[y+3]=v.value[L.d];y=y+4}}else{if(v.boundTo===
-"faces"){D=0;for(U=ka.length;D<U;D++){qa=v.value[ka[D]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;y=y+3}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;v.array[y+3]=qa;y=y+4}}}else if(v.size===2)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<
-U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}else{if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+
-2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ia.x;v.array[y+7]=ia.y;y=y+8}}}else if(v.size===3){var $;$=v.type==="c"?["r","g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;
-for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];
-v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}else if(v.boundTo==="faceVertices"){D=0;for(U=ka.length;D<
-U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=T[$[2]];y=y+9}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R[$[0]];v.array[y+1]=R[$[1]];v.array[y+2]=R[$[2]];v.array[y+3]=S[$[0]];v.array[y+4]=S[$[1]];v.array[y+5]=S[$[2]];v.array[y+6]=T[$[0]];v.array[y+7]=T[$[1]];v.array[y+8]=
-T[$[2]];v.array[y+9]=ia[$[0]];v.array[y+10]=ia[$[1]];v.array[y+11]=ia[$[2]];y=y+12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){D=0;for(U=ka.length;D<U;D++){L=Ea[ka[D]];R=v.value[L.a];S=v.value[L.b];T=v.value[L.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){L=Ea[la[D]];R=v.value[L.a];
-S=v.value[L.b];T=v.value[L.c];ia=v.value[L.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faces"){D=0;for(U=ka.length;D<U;D++){T=S=R=qa=v.value[ka[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+
-5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){ia=T=S=R=qa=v.value[la[D]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}else if(v.boundTo==="faceVertices"){D=0;
-for(U=ka.length;D<U;D++){qa=v.value[ka[D]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}D=0;for(U=la.length;D<U;D++){qa=v.value[la[D]];R=qa[0];S=qa[1];T=qa[2];ia=qa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+
-8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ia.x;v.array[y+13]=ia.y;v.array[y+14]=ia.z;v.array[y+15]=ia.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,ab)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;delete ha.__skinVertexBArray;delete ha.__skinIndexArray;
-delete ha.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var bc=ea,sd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Pc=void 0,cc=void 0,Qc=void 0,td=bc.vertices,ud=bc.colors,Gd=td.length,Hd=ud.length,Rc=bc.__vertexArray,Sc=bc.__colorArray,Id=
-bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Ec=0;Ec<Gd;Ec++){Pc=td[Ec];cc=Ec*3;Rc[cc]=Pc.x;Rc[cc+1]=Pc.y;Rc[cc+2]=Pc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Rc,sd)}if(Id){for(Fc=0;Fc<Hd;Fc++){Qc=ud[Fc];cc=Fc*3;Sc[cc]=Qc.r;Sc[cc+1]=Qc.g;Sc[cc+2]=Qc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Sc,sd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else if(kb instanceof THREE.Line){Ya=c(kb,cb);oc=Ya.attributes&&
-n(Ya);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||oc){var Nb=ea,id=k.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Tc=void 0,Aa=void 0,Uc=void 0,vd=Nb.vertices,wd=Nb.colors,Jd=vd.length,Kd=wd.length,Vc=Nb.__vertexArray,Wc=Nb.__colorArray,Ld=Nb.colorsNeedUpdate,jd=Nb.__webglCustomAttributesList,Xc=void 0,xd=void 0,Pa=void 0,wc=void 0,Za=void 0,ta=void 0;if(Nb.verticesNeedUpdate){for(Gc=0;Gc<Jd;Gc++){Tc=vd[Gc];Aa=Gc*3;Vc[Aa]=Tc.x;Vc[Aa+1]=Tc.y;Vc[Aa+2]=Tc.z}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglVertexBuffer);
-k.bufferData(k.ARRAY_BUFFER,Vc,id)}if(Ld){for(Hc=0;Hc<Kd;Hc++){Uc=wd[Hc];Aa=Hc*3;Wc[Aa]=Uc.r;Wc[Aa+1]=Uc.g;Wc[Aa+2]=Uc.b}k.bindBuffer(k.ARRAY_BUFFER,Nb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Wc,id)}if(jd){Xc=0;for(xd=jd.length;Xc<xd;Xc++){ta=jd[Xc];if(ta.needsUpdate&&(ta.boundTo===void 0||ta.boundTo==="vertices")){Aa=0;wc=ta.value.length;if(ta.size===1)for(Pa=0;Pa<wc;Pa++)ta.array[Pa]=ta.value[Pa];else if(ta.size===2)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;
-Aa=Aa+2}else if(ta.size===3)if(ta.type==="c")for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.r;ta.array[Aa+1]=Za.g;ta.array[Aa+2]=Za.b;Aa=Aa+3}else for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;Aa=Aa+3}else if(ta.size===4)for(Pa=0;Pa<wc;Pa++){Za=ta.value[Pa];ta.array[Aa]=Za.x;ta.array[Aa+1]=Za.y;ta.array[Aa+2]=Za.z;ta.array[Aa+3]=Za.w;Aa=Aa+4}k.bindBuffer(k.ARRAY_BUFFER,ta.buffer);k.bufferData(k.ARRAY_BUFFER,ta.array,id)}}}}ea.verticesNeedUpdate=
-false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(kb instanceof THREE.ParticleSystem){Ya=c(kb,cb);oc=Ya.attributes&&n(Ya);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||kb.sortParticles||oc)&&f(ea,k.DYNAMIC_DRAW,kb);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":
+this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,za):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,l=void 0;if(!g.__webglInit){g.__webglInit=true;g._modelViewMatrix=new THREE.Matrix4;
+g._normalMatrix=new THREE.Matrix3;if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.Geometry){if(j.geometryGroups===void 0){var q=j,s=void 0,t=void 0,u=void 0,w=void 0,x=void 0,z=void 0,A=void 0,D={},G=q.morphTargets.length,E=q.morphNormals.length;q.geometryGroups={};s=0;for(t=q.faces.length;s<t;s++){u=q.faces[s];w=u.materialIndex;z=w!==void 0?w:-1;D[z]===void 0&&(D[z]={hash:z,counter:0});A=D[z].hash+"_"+D[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],
+materialIndex:w,vertices:0,numMorphTargets:G,numMorphNormals:E});x=u instanceof THREE.Face3?3:4;if(q.geometryGroups[A].vertices+x>65535){D[z].counter=D[z].counter+1;A=D[z].hash+"_"+D[z].counter;q.geometryGroups[A]===void 0&&(q.geometryGroups[A]={faces3:[],faces4:[],materialIndex:w,vertices:0,numMorphTargets:G,numMorphNormals:E})}u instanceof THREE.Face3?q.geometryGroups[A].faces3.push(s):q.geometryGroups[A].faces4.push(s);q.geometryGroups[A].vertices=q.geometryGroups[A].vertices+x}q.geometryGroupsList=
+[];var I=void 0;for(I in q.geometryGroups){q.geometryGroups[I].id=Y++;q.geometryGroupsList.push(q.geometryGroups[I])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var C=l;C.__webglVertexBuffer=k.createBuffer();C.__webglNormalBuffer=k.createBuffer();C.__webglTangentBuffer=k.createBuffer();C.__webglColorBuffer=k.createBuffer();C.__webglUVBuffer=k.createBuffer();C.__webglUV2Buffer=k.createBuffer();C.__webglSkinVertexABuffer=k.createBuffer();C.__webglSkinVertexBBuffer=k.createBuffer();
+C.__webglSkinIndicesBuffer=k.createBuffer();C.__webglSkinWeightsBuffer=k.createBuffer();C.__webglFaceBuffer=k.createBuffer();C.__webglLineBuffer=k.createBuffer();var V=void 0,H=void 0;if(C.numMorphTargets){C.__webglMorphTargetsBuffers=[];V=0;for(H=C.numMorphTargets;V<H;V++)C.__webglMorphTargetsBuffers.push(k.createBuffer())}if(C.numMorphNormals){C.__webglMorphNormalsBuffers=[];V=0;for(H=C.numMorphNormals;V<H;V++)C.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;var F=
+l,L=g,Z=L.geometry,N=F.faces3,X=F.faces4,O=N.length*3+X.length*4,P=N.length*1+X.length*2,Q=N.length*3+X.length*4,aa=c(L,F),U=e(aa),$=d(aa),ia=aa.vertexColors?aa.vertexColors:false;F.__vertexArray=new Float32Array(O*3);if($)F.__normalArray=new Float32Array(O*3);if(Z.hasTangents)F.__tangentArray=new Float32Array(O*4);if(ia)F.__colorArray=new Float32Array(O*3);if(U){if(Z.faceUvs.length>0||Z.faceVertexUvs.length>0)F.__uvArray=new Float32Array(O*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)F.__uv2Array=
+new Float32Array(O*2)}if(L.geometry.skinWeights.length&&L.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(O*4);F.__skinVertexBArray=new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(P*3);F.__lineArray=new Uint16Array(Q*2);var da=void 0,ca=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];da=0;for(ca=F.numMorphTargets;da<ca;da++)F.__morphTargetsArrays.push(new Float32Array(O*3))}if(F.numMorphNormals){F.__morphNormalsArrays=
+[];da=0;for(ca=F.numMorphNormals;da<ca;da++)F.__morphNormalsArrays.push(new Float32Array(O*3))}F.__webglFaceCount=P*3;F.__webglLineCount=Q*2;if(aa.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var ja=void 0;for(ja in aa.attributes){var Aa=aa.attributes[ja],ea={},na;for(na in Aa)ea[na]=Aa[na];if(!ea.__webglInitialized||ea.createUniqueBuffers){ea.__webglInitialized=true;var Fa=1;ea.type==="v2"?Fa=2:ea.type==="v3"?Fa=3:ea.type==="v4"?Fa=4:ea.type==="c"&&(Fa=3);
+ea.size=Fa;ea.array=new Float32Array(O*Fa);ea.buffer=k.createBuffer();ea.buffer.belongsToAttribute=ja;Aa.needsUpdate=true;ea.__original=Aa}F.__webglCustomAttributesList.push(ea)}}F.__inittedArrays=true;j.verticesNeedUpdate=true;j.morphTargetsNeedUpdate=true;j.elementsNeedUpdate=true;j.uvsNeedUpdate=true;j.normalsNeedUpdate=true;j.tangentsNeedUpdate=true;j.colorsNeedUpdate=true}}}else if(j instanceof THREE.BufferGeometry){var Sa=j,Ia=void 0,oa=void 0,za=void 0;for(Ia in Sa.attributes){za=Ia==="index"?
+k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;oa=Sa.attributes[Ia];oa.buffer=k.createBuffer();k.bindBuffer(za,oa.buffer);k.bufferData(za,oa.array,k.STATIC_DRAW)}}}else if(g instanceof THREE.Ribbon){j=g.geometry;if(!j.__webglVertexBuffer){var Ca=j;Ca.__webglVertexBuffer=k.createBuffer();Ca.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var Ga=j,Ja=Ga.vertices.length;Ga.__vertexArray=new Float32Array(Ja*3);Ga.__colorArray=new Float32Array(Ja*3);Ga.__webglVertexCount=Ja;j.verticesNeedUpdate=
+true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.Line){j=g.geometry;if(!j.__webglVertexBuffer){var ob=j;ob.__webglVertexBuffer=k.createBuffer();ob.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var jb=j,Xa=g,Ta=jb.vertices.length;jb.__vertexArray=new Float32Array(Ta*3);jb.__colorArray=new Float32Array(Ta*3);jb.__webglLineCount=Ta;b(jb,Xa);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}else if(g instanceof THREE.ParticleSystem){j=g.geometry;if(!j.__webglVertexBuffer){var bb=
+j;bb.__webglVertexBuffer=k.createBuffer();bb.__webglColorBuffer=k.createBuffer();K.info.geometries++;var Wa=j,lb=g,pb=Wa.vertices.length;Wa.__vertexArray=new Float32Array(pb*3);Wa.__colorArray=new Float32Array(pb*3);Wa.__sortArray=[];Wa.__webglParticleCount=pb;b(Wa,lb);j.verticesNeedUpdate=true;j.colorsNeedUpdate=true}}}if(!g.__webglActive){if(g instanceof THREE.Mesh){j=g.geometry;if(j instanceof THREE.BufferGeometry)m(h.__webglObjects,j,g);else for(i in j.geometryGroups){l=j.geometryGroups[i];m(h.__webglObjects,
+l,g)}}else if(g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem){j=g.geometry;m(h.__webglObjects,j,g)}else g instanceof THREE.ImmediateRenderObject||g.immediateRenderCallback?h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var fb=a.__objectsRemoved[0],kb=
+a;fb instanceof THREE.Mesh||fb instanceof THREE.ParticleSystem||fb instanceof THREE.Ribbon||fb instanceof THREE.Line?r(kb.__webglObjects,fb):fb instanceof THREE.Sprite?o(kb.__webglSprites,fb):fb instanceof THREE.LensFlare?o(kb.__webglFlares,fb):(fb instanceof THREE.ImmediateRenderObject||fb.immediateRenderCallback)&&r(kb.__webglObjectsImmediate,fb);fb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var qb=0,rb=a.__webglObjects.length;qb<rb;qb++){var mb=a.__webglObjects[qb].object,fa=mb.geometry,
+eb=void 0,cb=void 0,Ya=void 0;if(mb instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry){if(fa.verticesNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate){var Kb=fa,db=k.DYNAMIC_DRAW,uc=!fa.dynamic,nc=Kb.attributes,dc=nc.index,Wc=nc.position,Xc=nc.normal,Yc=nc.uv,Zc=nc.color,$c=nc.tangent;if(Kb.elementsNeedUpdate&&dc!==void 0){k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,dc.buffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,dc.array,db)}if(Kb.verticesNeedUpdate&&
+Wc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Wc.buffer);k.bufferData(k.ARRAY_BUFFER,Wc.array,db)}if(Kb.normalsNeedUpdate&&Xc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Xc.buffer);k.bufferData(k.ARRAY_BUFFER,Xc.array,db)}if(Kb.uvsNeedUpdate&&Yc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Yc.buffer);k.bufferData(k.ARRAY_BUFFER,Yc.array,db)}if(Kb.colorsNeedUpdate&&Zc!==void 0){k.bindBuffer(k.ARRAY_BUFFER,Zc.buffer);k.bufferData(k.ARRAY_BUFFER,Zc.array,db)}if(Kb.tangentsNeedUpdate&&$c!==void 0){k.bindBuffer(k.ARRAY_BUFFER,
+$c.buffer);k.bufferData(k.ARRAY_BUFFER,$c.array,db)}if(uc){var ld=void 0;for(ld in Kb.attributes)delete Kb.attributes[ld].array}}fa.verticesNeedUpdate=false;fa.elementsNeedUpdate=false;fa.uvsNeedUpdate=false;fa.normalsNeedUpdate=false;fa.colorsNeedUpdate=false;fa.tangentsNeedUpdate=false}else{for(var ad=0,yd=fa.geometryGroupsList.length;ad<yd;ad++){eb=fa.geometryGroupsList[ad];Ya=c(mb,eb);cb=Ya.attributes&&n(Ya);if(fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||
+fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||cb){var ha=eb,zd=mb,$a=k.DYNAMIC_DRAW,Ad=!fa.dynamic,gc=Ya;if(ha.__inittedArrays){var md=d(gc),bd=gc.vertexColors?gc.vertexColors:false,nd=e(gc),Ic=md===THREE.SmoothShading,B=void 0,W=void 0,ib=void 0,M=void 0,oc=void 0,Rb=void 0,nb=void 0,Jc=void 0,Lb=void 0,pc=void 0,qc=void 0,R=void 0,S=void 0,T=void 0,ka=void 0,sb=void 0,tb=void 0,ub=void 0,vc=void 0,vb=void 0,wb=void 0,xb=void 0,wc=void 0,yb=void 0,zb=void 0,Ab=void 0,xc=void 0,
+Bb=void 0,Cb=void 0,Db=void 0,yc=void 0,Eb=void 0,Fb=void 0,Gb=void 0,zc=void 0,Sb=void 0,Tb=void 0,Ub=void 0,Kc=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Lc=void 0,pa=void 0,od=void 0,Yb=void 0,rc=void 0,sc=void 0,Ma=void 0,pd=void 0,Ka=void 0,La=void 0,Zb=void 0,Mb=void 0,Ba=0,Ha=0,Nb=0,Ob=0,gb=0,Ra=0,ra=0,Ua=0,Da=0,J=0,ga=0,y=0,qa=void 0,Na=ha.__vertexArray,Ac=ha.__uvArray,Bc=ha.__uv2Array,hb=ha.__normalArray,ta=ha.__tangentArray,Oa=ha.__colorArray,ua=ha.__skinVertexAArray,va=ha.__skinVertexBArray,
+wa=ha.__skinIndexArray,xa=ha.__skinWeightArray,cd=ha.__morphTargetsArrays,dd=ha.__morphNormalsArrays,ed=ha.__webglCustomAttributesList,v=void 0,Hb=ha.__faceArray,ab=ha.__lineArray,Va=zd.geometry,Bd=Va.elementsNeedUpdate,qd=Va.uvsNeedUpdate,Cd=Va.normalsNeedUpdate,Dd=Va.tangentsNeedUpdate,Ed=Va.colorsNeedUpdate,Fd=Va.morphTargetsNeedUpdate,hc=Va.vertices,la=ha.faces3,ma=ha.faces4,Ea=Va.faces,fd=Va.faceVertexUvs[0],gd=Va.faceVertexUvs[1],ic=Va.skinVerticesA,jc=Va.skinVerticesB,kc=Va.skinIndices,$b=
+Va.skinWeights,ac=Va.morphTargets,Mc=Va.morphNormals;if(Va.verticesNeedUpdate){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];R=hc[M.a];S=hc[M.b];T=hc[M.c];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Ha=Ha+9}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];R=hc[M.a];S=hc[M.b];T=hc[M.c];ka=hc[M.d];Na[Ha]=R.x;Na[Ha+1]=R.y;Na[Ha+2]=R.z;Na[Ha+3]=S.x;Na[Ha+4]=S.y;Na[Ha+5]=S.z;Na[Ha+6]=T.x;Na[Ha+7]=T.y;Na[Ha+8]=T.z;Na[Ha+9]=ka.x;Na[Ha+10]=ka.y;Na[Ha+
+11]=ka.z;Ha=Ha+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Na,$a)}if(Fd){Ma=0;for(pd=ac.length;Ma<pd;Ma++){B=ga=0;for(W=la.length;B<W;B++){Zb=la[B];M=Ea[Zb];R=ac[Ma].vertices[M.a];S=ac[Ma].vertices[M.b];T=ac[Ma].vertices[M.c];Ka=cd[Ma];Ka[ga]=R.x;Ka[ga+1]=R.y;Ka[ga+2]=R.z;Ka[ga+3]=S.x;Ka[ga+4]=S.y;Ka[ga+5]=S.z;Ka[ga+6]=T.x;Ka[ga+7]=T.y;Ka[ga+8]=T.z;if(gc.morphNormals){if(Ic){Mb=Mc[Ma].vertexNormals[Zb];vb=Mb.a;wb=Mb.b;xb=Mb.c}else xb=wb=vb=Mc[Ma].faceNormals[Zb];
+La=dd[Ma];La[ga]=vb.x;La[ga+1]=vb.y;La[ga+2]=vb.z;La[ga+3]=wb.x;La[ga+4]=wb.y;La[ga+5]=wb.z;La[ga+6]=xb.x;La[ga+7]=xb.y;La[ga+8]=xb.z}ga=ga+9}B=0;for(W=ma.length;B<W;B++){Zb=ma[B];M=Ea[Zb];R=ac[Ma].vertices[M.a];S=ac[Ma].vertices[M.b];T=ac[Ma].vertices[M.c];ka=ac[Ma].vertices[M.d];Ka=cd[Ma];Ka[ga]=R.x;Ka[ga+1]=R.y;Ka[ga+2]=R.z;Ka[ga+3]=S.x;Ka[ga+4]=S.y;Ka[ga+5]=S.z;Ka[ga+6]=T.x;Ka[ga+7]=T.y;Ka[ga+8]=T.z;Ka[ga+9]=ka.x;Ka[ga+10]=ka.y;Ka[ga+11]=ka.z;if(gc.morphNormals){if(Ic){Mb=Mc[Ma].vertexNormals[Zb];
+vb=Mb.a;wb=Mb.b;xb=Mb.c;wc=Mb.d}else wc=xb=wb=vb=Mc[Ma].faceNormals[Zb];La=dd[Ma];La[ga]=vb.x;La[ga+1]=vb.y;La[ga+2]=vb.z;La[ga+3]=wb.x;La[ga+4]=wb.y;La[ga+5]=wb.z;La[ga+6]=xb.x;La[ga+7]=xb.y;La[ga+8]=xb.z;La[ga+9]=wc.x;La[ga+10]=wc.y;La[ga+11]=wc.z}ga=ga+12}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphTargetsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,cd[Ma],$a);if(gc.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglMorphNormalsBuffers[Ma]);k.bufferData(k.ARRAY_BUFFER,dd[Ma],$a)}}}if($b.length){B=
+0;for(W=la.length;B<W;B++){M=Ea[la[B]];Bb=$b[M.a];Cb=$b[M.b];Db=$b[M.c];xa[J]=Bb.x;xa[J+1]=Bb.y;xa[J+2]=Bb.z;xa[J+3]=Bb.w;xa[J+4]=Cb.x;xa[J+5]=Cb.y;xa[J+6]=Cb.z;xa[J+7]=Cb.w;xa[J+8]=Db.x;xa[J+9]=Db.y;xa[J+10]=Db.z;xa[J+11]=Db.w;Eb=kc[M.a];Fb=kc[M.b];Gb=kc[M.c];wa[J]=Eb.x;wa[J+1]=Eb.y;wa[J+2]=Eb.z;wa[J+3]=Eb.w;wa[J+4]=Fb.x;wa[J+5]=Fb.y;wa[J+6]=Fb.z;wa[J+7]=Fb.w;wa[J+8]=Gb.x;wa[J+9]=Gb.y;wa[J+10]=Gb.z;wa[J+11]=Gb.w;Sb=ic[M.a];Tb=ic[M.b];Ub=ic[M.c];ua[J]=Sb.x;ua[J+1]=Sb.y;ua[J+2]=Sb.z;ua[J+3]=1;ua[J+
+4]=Tb.x;ua[J+5]=Tb.y;ua[J+6]=Tb.z;ua[J+7]=1;ua[J+8]=Ub.x;ua[J+9]=Ub.y;ua[J+10]=Ub.z;ua[J+11]=1;Vb=jc[M.a];Wb=jc[M.b];Xb=jc[M.c];va[J]=Vb.x;va[J+1]=Vb.y;va[J+2]=Vb.z;va[J+3]=1;va[J+4]=Wb.x;va[J+5]=Wb.y;va[J+6]=Wb.z;va[J+7]=1;va[J+8]=Xb.x;va[J+9]=Xb.y;va[J+10]=Xb.z;va[J+11]=1;J=J+12}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];Bb=$b[M.a];Cb=$b[M.b];Db=$b[M.c];yc=$b[M.d];xa[J]=Bb.x;xa[J+1]=Bb.y;xa[J+2]=Bb.z;xa[J+3]=Bb.w;xa[J+4]=Cb.x;xa[J+5]=Cb.y;xa[J+6]=Cb.z;xa[J+7]=Cb.w;xa[J+8]=Db.x;xa[J+9]=Db.y;xa[J+10]=
+Db.z;xa[J+11]=Db.w;xa[J+12]=yc.x;xa[J+13]=yc.y;xa[J+14]=yc.z;xa[J+15]=yc.w;Eb=kc[M.a];Fb=kc[M.b];Gb=kc[M.c];zc=kc[M.d];wa[J]=Eb.x;wa[J+1]=Eb.y;wa[J+2]=Eb.z;wa[J+3]=Eb.w;wa[J+4]=Fb.x;wa[J+5]=Fb.y;wa[J+6]=Fb.z;wa[J+7]=Fb.w;wa[J+8]=Gb.x;wa[J+9]=Gb.y;wa[J+10]=Gb.z;wa[J+11]=Gb.w;wa[J+12]=zc.x;wa[J+13]=zc.y;wa[J+14]=zc.z;wa[J+15]=zc.w;Sb=ic[M.a];Tb=ic[M.b];Ub=ic[M.c];Kc=ic[M.d];ua[J]=Sb.x;ua[J+1]=Sb.y;ua[J+2]=Sb.z;ua[J+3]=1;ua[J+4]=Tb.x;ua[J+5]=Tb.y;ua[J+6]=Tb.z;ua[J+7]=1;ua[J+8]=Ub.x;ua[J+9]=Ub.y;ua[J+
+10]=Ub.z;ua[J+11]=1;ua[J+12]=Kc.x;ua[J+13]=Kc.y;ua[J+14]=Kc.z;ua[J+15]=1;Vb=jc[M.a];Wb=jc[M.b];Xb=jc[M.c];Lc=jc[M.d];va[J]=Vb.x;va[J+1]=Vb.y;va[J+2]=Vb.z;va[J+3]=1;va[J+4]=Wb.x;va[J+5]=Wb.y;va[J+6]=Wb.z;va[J+7]=1;va[J+8]=Xb.x;va[J+9]=Xb.y;va[J+10]=Xb.z;va[J+11]=1;va[J+12]=Lc.x;va[J+13]=Lc.y;va[J+14]=Lc.z;va[J+15]=1;J=J+16}if(J>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ua,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,
+va,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,wa,$a);k.bindBuffer(k.ARRAY_BUFFER,ha.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,xa,$a)}}if(Ed&&bd){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];nb=M.vertexColors;Jc=M.color;if(nb.length===3&&bd===THREE.VertexColors){yb=nb[0];zb=nb[1];Ab=nb[2]}else Ab=zb=yb=Jc;Oa[Da]=yb.r;Oa[Da+1]=yb.g;Oa[Da+2]=yb.b;Oa[Da+3]=zb.r;Oa[Da+4]=zb.g;Oa[Da+5]=zb.b;Oa[Da+6]=Ab.r;Oa[Da+7]=Ab.g;Oa[Da+8]=Ab.b;Da=Da+9}B=0;for(W=
+ma.length;B<W;B++){M=Ea[ma[B]];nb=M.vertexColors;Jc=M.color;if(nb.length===4&&bd===THREE.VertexColors){yb=nb[0];zb=nb[1];Ab=nb[2];xc=nb[3]}else xc=Ab=zb=yb=Jc;Oa[Da]=yb.r;Oa[Da+1]=yb.g;Oa[Da+2]=yb.b;Oa[Da+3]=zb.r;Oa[Da+4]=zb.g;Oa[Da+5]=zb.b;Oa[Da+6]=Ab.r;Oa[Da+7]=Ab.g;Oa[Da+8]=Ab.b;Oa[Da+9]=xc.r;Oa[Da+10]=xc.g;Oa[Da+11]=xc.b;Da=Da+12}if(Da>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Oa,$a)}}if(Dd&&Va.hasTangents){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];Lb=M.vertexTangents;
+sb=Lb[0];tb=Lb[1];ub=Lb[2];ta[ra]=sb.x;ta[ra+1]=sb.y;ta[ra+2]=sb.z;ta[ra+3]=sb.w;ta[ra+4]=tb.x;ta[ra+5]=tb.y;ta[ra+6]=tb.z;ta[ra+7]=tb.w;ta[ra+8]=ub.x;ta[ra+9]=ub.y;ta[ra+10]=ub.z;ta[ra+11]=ub.w;ra=ra+12}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];Lb=M.vertexTangents;sb=Lb[0];tb=Lb[1];ub=Lb[2];vc=Lb[3];ta[ra]=sb.x;ta[ra+1]=sb.y;ta[ra+2]=sb.z;ta[ra+3]=sb.w;ta[ra+4]=tb.x;ta[ra+5]=tb.y;ta[ra+6]=tb.z;ta[ra+7]=tb.w;ta[ra+8]=ub.x;ta[ra+9]=ub.y;ta[ra+10]=ub.z;ta[ra+11]=ub.w;ta[ra+12]=vc.x;ta[ra+13]=vc.y;ta[ra+
+14]=vc.z;ta[ra+15]=vc.w;ra=ra+16}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ta,$a)}if(Cd&&md){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];oc=M.vertexNormals;Rb=M.normal;if(oc.length===3&&Ic)for(pa=0;pa<3;pa++){Yb=oc[pa];hb[Ra]=Yb.x;hb[Ra+1]=Yb.y;hb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<3;pa++){hb[Ra]=Rb.x;hb[Ra+1]=Rb.y;hb[Ra+2]=Rb.z;Ra=Ra+3}}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];oc=M.vertexNormals;Rb=M.normal;if(oc.length===4&&Ic)for(pa=0;pa<4;pa++){Yb=oc[pa];hb[Ra]=
+Yb.x;hb[Ra+1]=Yb.y;hb[Ra+2]=Yb.z;Ra=Ra+3}else for(pa=0;pa<4;pa++){hb[Ra]=Rb.x;hb[Ra+1]=Rb.y;hb[Ra+2]=Rb.z;Ra=Ra+3}}k.bindBuffer(k.ARRAY_BUFFER,ha.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,hb,$a)}if(qd&&fd&&nd){B=0;for(W=la.length;B<W;B++){ib=la[B];M=Ea[ib];pc=fd[ib];if(pc!==void 0)for(pa=0;pa<3;pa++){rc=pc[pa];Ac[Nb]=rc.u;Ac[Nb+1]=rc.v;Nb=Nb+2}}B=0;for(W=ma.length;B<W;B++){ib=ma[B];M=Ea[ib];pc=fd[ib];if(pc!==void 0)for(pa=0;pa<4;pa++){rc=pc[pa];Ac[Nb]=rc.u;Ac[Nb+1]=rc.v;Nb=Nb+2}}if(Nb>0){k.bindBuffer(k.ARRAY_BUFFER,
+ha.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,$a)}}if(qd&&gd&&nd){B=0;for(W=la.length;B<W;B++){ib=la[B];M=Ea[ib];qc=gd[ib];if(qc!==void 0)for(pa=0;pa<3;pa++){sc=qc[pa];Bc[Ob]=sc.u;Bc[Ob+1]=sc.v;Ob=Ob+2}}B=0;for(W=ma.length;B<W;B++){ib=ma[B];M=Ea[ib];qc=gd[ib];if(qc!==void 0)for(pa=0;pa<4;pa++){sc=qc[pa];Bc[Ob]=sc.u;Bc[Ob+1]=sc.v;Ob=Ob+2}}if(Ob>0){k.bindBuffer(k.ARRAY_BUFFER,ha.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Bc,$a)}}if(Bd){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];Hb[gb]=Ba;Hb[gb+
+1]=Ba+1;Hb[gb+2]=Ba+2;gb=gb+3;ab[Ua]=Ba;ab[Ua+1]=Ba+1;ab[Ua+2]=Ba;ab[Ua+3]=Ba+2;ab[Ua+4]=Ba+1;ab[Ua+5]=Ba+2;Ua=Ua+6;Ba=Ba+3}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];Hb[gb]=Ba;Hb[gb+1]=Ba+1;Hb[gb+2]=Ba+3;Hb[gb+3]=Ba+1;Hb[gb+4]=Ba+2;Hb[gb+5]=Ba+3;gb=gb+6;ab[Ua]=Ba;ab[Ua+1]=Ba+1;ab[Ua+2]=Ba;ab[Ua+3]=Ba+3;ab[Ua+4]=Ba+1;ab[Ua+5]=Ba+2;ab[Ua+6]=Ba+2;ab[Ua+7]=Ba+3;Ua=Ua+8;Ba=Ba+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ha.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Hb,$a);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+ha.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ab,$a)}if(ed){pa=0;for(od=ed.length;pa<od;pa++){v=ed[pa];if(v.__original.needsUpdate){y=0;if(v.size===1)if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];v.array[y]=v.value[M.a];v.array[y+1]=v.value[M.b];v.array[y+2]=v.value[M.c];y=y+3}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];v.array[y]=v.value[M.a];v.array[y+1]=v.value[M.b];v.array[y+2]=v.value[M.c];v.array[y+3]=v.value[M.d];y=y+4}}else{if(v.boundTo===
+"faces"){B=0;for(W=la.length;B<W;B++){qa=v.value[la[B]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;y=y+3}B=0;for(W=ma.length;B<W;B++){qa=v.value[ma[B]];v.array[y]=qa;v.array[y+1]=qa;v.array[y+2]=qa;v.array[y+3]=qa;y=y+4}}}else if(v.size===2)if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}B=0;for(W=ma.length;B<
+W;B++){M=Ea[ma[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];ka=v.value[M.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ka.x;v.array[y+7]=ka.y;y=y+8}}else{if(v.boundTo==="faces"){B=0;for(W=la.length;B<W;B++){T=S=R=qa=v.value[la[B]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;y=y+6}B=0;for(W=ma.length;B<W;B++){ka=T=S=R=qa=v.value[ma[B]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+
+2]=S.x;v.array[y+3]=S.y;v.array[y+4]=T.x;v.array[y+5]=T.y;v.array[y+6]=ka.x;v.array[y+7]=ka.y;y=y+8}}}else if(v.size===3){var ba;ba=v.type==="c"?["r","g","b"]:["x","y","z"];if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];
+y=y+9}B=0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];ka=v.value[M.d];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];v.array[y+9]=ka[ba[0]];v.array[y+10]=ka[ba[1]];v.array[y+11]=ka[ba[2]];y=y+12}}else if(v.boundTo==="faces"){B=0;for(W=la.length;B<W;B++){T=S=R=qa=v.value[la[B]];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];
+v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];y=y+9}B=0;for(W=ma.length;B<W;B++){ka=T=S=R=qa=v.value[ma[B]];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];v.array[y+9]=ka[ba[0]];v.array[y+10]=ka[ba[1]];v.array[y+11]=ka[ba[2]];y=y+12}}else if(v.boundTo===
+"faceVertices"){B=0;for(W=la.length;B<W;B++){qa=v.value[la[B]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];y=y+9}B=0;for(W=ma.length;B<W;B++){qa=v.value[ma[B]];R=qa[0];S=qa[1];T=qa[2];ka=qa[3];v.array[y]=R[ba[0]];v.array[y+1]=R[ba[1]];v.array[y+2]=R[ba[2]];v.array[y+3]=S[ba[0]];v.array[y+4]=S[ba[1]];v.array[y+5]=S[ba[2]];v.array[y+
+6]=T[ba[0]];v.array[y+7]=T[ba[1]];v.array[y+8]=T[ba[2]];v.array[y+9]=ka[ba[0]];v.array[y+10]=ka[ba[1]];v.array[y+11]=ka[ba[2]];y=y+12}}}else if(v.size===4)if(v.boundTo===void 0||v.boundTo==="vertices"){B=0;for(W=la.length;B<W;B++){M=Ea[la[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}B=
+0;for(W=ma.length;B<W;B++){M=Ea[ma[B]];R=v.value[M.a];S=v.value[M.b];T=v.value[M.c];ka=v.value[M.d];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ka.x;v.array[y+13]=ka.y;v.array[y+14]=ka.z;v.array[y+15]=ka.w;y=y+16}}else if(v.boundTo==="faces"){B=0;for(W=la.length;B<W;B++){T=S=R=qa=v.value[la[B]];v.array[y]=R.x;v.array[y+1]=R.y;
+v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}B=0;for(W=ma.length;B<W;B++){ka=T=S=R=qa=v.value[ma[B]];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ka.x;v.array[y+13]=ka.y;v.array[y+14]=ka.z;v.array[y+
+15]=ka.w;y=y+16}}else if(v.boundTo==="faceVertices"){B=0;for(W=la.length;B<W;B++){qa=v.value[la[B]];R=qa[0];S=qa[1];T=qa[2];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;y=y+12}B=0;for(W=ma.length;B<W;B++){qa=v.value[ma[B]];R=qa[0];S=qa[1];T=qa[2];ka=qa[3];v.array[y]=R.x;v.array[y+1]=R.y;v.array[y+2]=R.z;v.array[y+3]=R.w;v.array[y+4]=S.x;v.array[y+
+5]=S.y;v.array[y+6]=S.z;v.array[y+7]=S.w;v.array[y+8]=T.x;v.array[y+9]=T.y;v.array[y+10]=T.z;v.array[y+11]=T.w;v.array[y+12]=ka.x;v.array[y+13]=ka.y;v.array[y+14]=ka.z;v.array[y+15]=ka.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,$a)}}}if(Ad){delete ha.__inittedArrays;delete ha.__colorArray;delete ha.__normalArray;delete ha.__tangentArray;delete ha.__uvArray;delete ha.__uv2Array;delete ha.__faceArray;delete ha.__vertexArray;delete ha.__lineArray;delete ha.__skinVertexAArray;
+delete ha.__skinVertexBArray;delete ha.__skinIndexArray;delete ha.__skinWeightArray}}}}fa.verticesNeedUpdate=false;fa.morphTargetsNeedUpdate=false;fa.elementsNeedUpdate=false;fa.uvsNeedUpdate=false;fa.normalsNeedUpdate=false;fa.colorsNeedUpdate=false;fa.tangentsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(mb instanceof THREE.Ribbon){if(fa.verticesNeedUpdate||fa.colorsNeedUpdate){var bc=fa,rd=k.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Nc=void 0,cc=void 0,Oc=void 0,sd=bc.vertices,td=bc.colors,Gd=sd.length,
+Hd=td.length,Pc=bc.__vertexArray,Qc=bc.__colorArray,Id=bc.colorsNeedUpdate;if(bc.verticesNeedUpdate){for(Cc=0;Cc<Gd;Cc++){Nc=sd[Cc];cc=Cc*3;Pc[cc]=Nc.x;Pc[cc+1]=Nc.y;Pc[cc+2]=Nc.z}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,rd)}if(Id){for(Dc=0;Dc<Hd;Dc++){Oc=td[Dc];cc=Dc*3;Qc[cc]=Oc.r;Qc[cc+1]=Oc.g;Qc[cc+2]=Oc.b}k.bindBuffer(k.ARRAY_BUFFER,bc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Qc,rd)}}fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false}else if(mb instanceof
+THREE.Line){Ya=c(mb,eb);cb=Ya.attributes&&n(Ya);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||cb){var Pb=fa,hd=k.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Rc=void 0,ya=void 0,Sc=void 0,ud=Pb.vertices,vd=Pb.colors,Jd=ud.length,Kd=vd.length,Tc=Pb.__vertexArray,Uc=Pb.__colorArray,Ld=Pb.colorsNeedUpdate,id=Pb.__webglCustomAttributesList,Vc=void 0,wd=void 0,Pa=void 0,tc=void 0,Za=void 0,sa=void 0;if(Pb.verticesNeedUpdate){for(Ec=0;Ec<Jd;Ec++){Rc=ud[Ec];ya=Ec*3;Tc[ya]=Rc.x;Tc[ya+1]=Rc.y;Tc[ya+2]=Rc.z}k.bindBuffer(k.ARRAY_BUFFER,
+Pb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Tc,hd)}if(Ld){for(Fc=0;Fc<Kd;Fc++){Sc=vd[Fc];ya=Fc*3;Uc[ya]=Sc.r;Uc[ya+1]=Sc.g;Uc[ya+2]=Sc.b}k.bindBuffer(k.ARRAY_BUFFER,Pb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Uc,hd)}if(id){Vc=0;for(wd=id.length;Vc<wd;Vc++){sa=id[Vc];if(sa.needsUpdate&&(sa.boundTo===void 0||sa.boundTo==="vertices")){ya=0;tc=sa.value.length;if(sa.size===1)for(Pa=0;Pa<tc;Pa++)sa.array[Pa]=sa.value[Pa];else if(sa.size===2)for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=
+Za.x;sa.array[ya+1]=Za.y;ya=ya+2}else if(sa.size===3)if(sa.type==="c")for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=Za.r;sa.array[ya+1]=Za.g;sa.array[ya+2]=Za.b;ya=ya+3}else for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=Za.x;sa.array[ya+1]=Za.y;sa.array[ya+2]=Za.z;ya=ya+3}else if(sa.size===4)for(Pa=0;Pa<tc;Pa++){Za=sa.value[Pa];sa.array[ya]=Za.x;sa.array[ya+1]=Za.y;sa.array[ya+2]=Za.z;sa.array[ya+3]=Za.w;ya=ya+4}k.bindBuffer(k.ARRAY_BUFFER,sa.buffer);k.bufferData(k.ARRAY_BUFFER,sa.array,hd)}}}}fa.verticesNeedUpdate=
+false;fa.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}else if(mb instanceof THREE.ParticleSystem){Ya=c(mb,eb);cb=Ya.attributes&&n(Ya);(fa.verticesNeedUpdate||fa.colorsNeedUpdate||mb.sortParticles||cb)&&f(fa,k.DYNAMIC_DRAW,mb);fa.verticesNeedUpdate=false;fa.colorsNeedUpdate=false;Ya.attributes&&p(Ya)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,m,l;a instanceof THREE.MeshDepthMaterial?l="depth":a instanceof THREE.MeshNormalMaterial?l="normal":a instanceof THREE.MeshBasicMaterial?l="basic":
 a instanceof THREE.MeshLambertMaterial?l="lambert":a instanceof THREE.MeshPhongMaterial?l="phong":a instanceof THREE.LineBasicMaterial?l="basic":a instanceof THREE.ParticleBasicMaterial&&(l="particle_basic");if(l){var n=THREE.ShaderLib[l];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,p;o=g=e=n=0;for(f=b.length;o<f;o++){p=b[o];if(!p.onlyShadow){p instanceof THREE.DirectionalLight&&g++;p instanceof THREE.PointLight&&e++;p instanceof
-THREE.SpotLight&&n++}}if(e+n+g<=Q){o=g;f=e}else{o=Math.ceil(Q*g/(e+g));n=f=Q-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
+THREE.SpotLight&&n++}}if(e+n+g<=L){o=g;f=e}else{o=Math.ceil(L*g/(e+g));n=f=L-o}e=o;g=n;n=m=0;for(o=b.length;n<o;n++){p=b[n];if(p.castShadow){p instanceof THREE.SpotLight&&m++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&m++}}if(dc&&d&&d.useVertexTexture)j=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
 ", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}j=b}var r;a:{p=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:j,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,
-maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide},q,d=[];if(l)d.push(l);else{d.push(p);d.push(o)}for(q in c){d.push(q);d.push(c[q])}l=d.join();q=0;for(d=ba.length;q<d;q++){e=
-ba[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+u+" float;",cb?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",
-c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":
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+U[q];if(e.code===l){e.usedTimes++;r=e.program;break a}}q=k.createProgram();d=["precision "+C+" float;",uc?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?
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-e=["precision "+u+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+e=["precision "+C+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
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-e=t("fragment",e+p);d=t("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
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-ba.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
+e=u("fragment",e+p);d=u("vertex",d+o);k.attachShader(q,d);k.attachShader(q,e);k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
+d.push("boneGlobalMatrices");for(s in n)d.push(s);s=d;d=0;for(n=s.length;d<n;d++){e=s[d];q.uniforms[e]=k.getUniformLocation(q,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(r in b)d.push(r);r=d;s=0;for(c=r.length;s<c;s++){d=r[s];q.attributes[d]=k.getAttribLocation(q,d)}q.id=P++;U.push({program:q,code:l,usedTimes:1});K.info.memory.programs=
+U.length;r=q}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!==
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-function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(V!==b){b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);V=b}if(W!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);W=a}};this.setDepthTest=function(a){if(ja!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
-ja=a}};this.setDepthWrite=function(a){if(ma!==a){k.depthMask(a);ma=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
-THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==Y){k.blendEquation(E(b));Y=b}if(c!==ga||d!==Fa){k.blendFunc(E(c),E(d));ga=c;Fa=d}}else Fa=ga=Y=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();F.info.memory.textures++}k.activeTexture(k.TEXTURE0+
-b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=E(a.format),f=E(a.type);w(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
-b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=E(a.format),e=E(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);w(k.TEXTURE_CUBE_MAP,a,c);
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-null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=nb;a=jb;d=gb;e=Ob}if(b!==aa){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);aa=b}ec=c;Ta=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(V!==b){b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);V=b}if(X!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);X=a}};this.setDepthTest=function(a){if(Aa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);
+Aa=a}};this.setDepthWrite=function(a){if(ea!==a){k.depthMask(a);ea=a}};this.setBlending=function(a,b,c,d){if(a!==Z){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===
+THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Z=a}if(a===THREE.CustomBlending){if(b!==ja){k.blendEquation(A(b));ja=b}if(c!==Fa||d!==na){k.blendFunc(A(c),A(d));Fa=c;na=d}}else na=Fa=ja=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();K.info.memory.textures++}k.activeTexture(k.TEXTURE0+
+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);z(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+
+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);z(k.TEXTURE_CUBE_MAP,a,c);
+for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);D(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer=
+k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);z(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);D(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
+null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=qb;a=db;d=pb;e=kb}if(b!==da){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);da=b}bb=c;Ja=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
 THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
@@ -474,16 +473,16 @@ var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5
 c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){d=a.faces[b];if(d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,m=new THREE.Face3,n=new THREE.Face3;m.color.copy(d.color);n.color.copy(d.color);m.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;m.a=e;m.b=i;m.c=l;n.a=i;n.b=j;n.c=l;if(d.vertexColors.length===4){m.vertexColors[0]=d.vertexColors[0].clone();m.vertexColors[1]=d.vertexColors[1].clone();m.vertexColors[2]=d.vertexColors[3].clone();n.vertexColors[0]=d.vertexColors[1].clone();
 n.vertexColors[1]=d.vertexColors[2].clone();n.vertexColors[2]=d.vertexColors[3].clone()}f.push(m,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)if(a.faceVertexUvs[d].length){m=a.faceVertexUvs[d][b];i=m[1];j=m[2];l=m[3];m=[m[0].clone(),i.clone(),l.clone()];i=[i.clone(),j.clone(),l.clone()];h[d].push(m,i)}d=0;for(e=a.faceUvs.length;d<e;d++)if(a.faceUvs[d].length){i=a.faceUvs[d][b];g[d].push(i,i)}}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d]);d=0;for(e=a.faceVertexUvs.length;d<
 e;d++)h[d].push(a.faceVertexUvs[d])}}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else{g=f.a;
-h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,w,z=[],C=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)C[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(m);n=j.distanceTo(m);if(p>
-b||r>b||n>b){i=a.vertices.length;t=e.clone();w=e.clone();if(p>=r&&p>=n){j=j.clone();j.lerpSelf(l,0.5);t.a=f;t.b=i;t.c=h;w.a=i;w.b=g;w.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);t.vertexNormals[1].copy(f);w.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);t.vertexColors[1].copy(f);w.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=n){j=l.clone();j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=
-i;w.a=i;w.b=h;w.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);w.vertexNormals[0].copy(f);w.vertexNormals[1].copy(e.vertexNormals[2]);w.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);w.vertexColors[0].copy(f);w.vertexColors[1].copy(e.vertexColors[2]);w.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
-j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=i;w.a=i;w.b=g;w.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);w.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);w.vertexColors[0].copy(f)}e=2}z.push(t,w);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];w=j[0];h=j[1];t=j[2];if(e===
-0){l=w.clone();l.lerpSelf(h,0.5);j=[w.clone(),l.clone(),t.clone()];h=[l.clone(),h.clone(),t.clone()]}else if(e===1){l=h.clone();l.lerpSelf(t,0.5);j=[w.clone(),h.clone(),l.clone()];h=[l.clone(),t.clone(),w.clone()]}else{l=w.clone();l.lerpSelf(t,0.5);j=[w.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),t.clone()]}C[f].push(j,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)C[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;i=e.d;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];n=
-a.vertices[i];p=j.distanceTo(l);r=l.distanceTo(m);o=m.distanceTo(n);q=j.distanceTo(n);if(p>b||r>b||o>b||q>b){s=a.vertices.length;x=a.vertices.length+1;t=e.clone();w=e.clone();if(p>=r&&p>=o&&p>=q||o>=r&&o>=p&&o>=q){p=j.clone();p.lerpSelf(l,0.5);l=m.clone();l.lerpSelf(n,0.5);t.a=f;t.b=s;t.c=x;t.d=i;w.a=s;w.b=g;w.c=h;w.d=x;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);t.vertexNormals[1].copy(f);
-t.vertexNormals[2].copy(g);w.vertexNormals[0].copy(f);w.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);t.vertexColors[1].copy(f);t.vertexColors[2].copy(g);w.vertexColors[0].copy(f);w.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(m,0.5);l=n.clone();l.lerpSelf(j,0.5);t.a=f;t.b=g;t.c=s;t.d=x;w.a=x;w.b=s;w.c=h;w.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
-f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);t.vertexNormals[2].copy(f);t.vertexNormals[3].copy(g);w.vertexNormals[0].copy(g);w.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);t.vertexColors[2].copy(f);t.vertexColors[3].copy(g);w.vertexColors[0].copy(g);w.vertexColors[1].copy(f)}e=1}z.push(t,w);a.vertices.push(p,l);
-f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];w=j[0];h=j[1];t=j[2];j=j[3];if(e===0){l=w.clone();l.lerpSelf(h,0.5);m=t.clone();m.lerpSelf(j,0.5);w=[w.clone(),l.clone(),m.clone(),j.clone()];h=[l.clone(),h.clone(),t.clone(),m.clone()]}else{l=h.clone();l.lerpSelf(t,0.5);m=j.clone();m.lerpSelf(w,0.5);w=[w.clone(),h.clone(),l.clone(),m.clone()];h=[m.clone(),l.clone(),t.clone(),j.clone()]}C[f].push(w,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)C[f].push(a.faceVertexUvs[f][c])}}}a.faces=
-z;a.faceVertexUvs=C}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
+h=f.b;i=f.c;g=a.vertices[g];h=a.vertices[h];i=a.vertices[i];b.push(g.clone());b.push(h.clone());b.push(i.clone());f.a=e;f.b=e+1;f.c=e+2}}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,m,n,p,r,o,q,s,x,t,u,z=[],D=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)D[c]=[];c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=e.a;g=e.b;h=e.c;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];p=j.distanceTo(l);r=l.distanceTo(m);n=j.distanceTo(m);if(p>
+b||r>b||n>b){i=a.vertices.length;t=e.clone();u=e.clone();if(p>=r&&p>=n){j=j.clone();j.lerpSelf(l,0.5);t.a=f;t.b=i;t.c=h;u.a=i;u.b=g;u.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);t.vertexNormals[1].copy(f);u.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);t.vertexColors[1].copy(f);u.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=n){j=l.clone();j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=
+i;u.a=i;u.b=h;u.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);u.vertexNormals[0].copy(f);u.vertexNormals[1].copy(e.vertexNormals[2]);u.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);u.vertexColors[0].copy(f);u.vertexColors[1].copy(e.vertexColors[2]);u.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone();
+j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=i;u.a=i;u.b=g;u.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);u.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);u.vertexColors[0].copy(f)}e=2}z.push(t,u);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];u=j[0];h=j[1];t=j[2];if(e===
+0){l=u.clone();l.lerpSelf(h,0.5);j=[u.clone(),l.clone(),t.clone()];h=[l.clone(),h.clone(),t.clone()]}else if(e===1){l=h.clone();l.lerpSelf(t,0.5);j=[u.clone(),h.clone(),l.clone()];h=[l.clone(),t.clone(),u.clone()]}else{l=u.clone();l.lerpSelf(t,0.5);j=[u.clone(),h.clone(),l.clone()];h=[l.clone(),h.clone(),t.clone()]}D[f].push(j,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)D[f].push(a.faceVertexUvs[f][c])}}else{f=e.a;g=e.b;h=e.c;i=e.d;j=a.vertices[f];l=a.vertices[g];m=a.vertices[h];n=
+a.vertices[i];p=j.distanceTo(l);r=l.distanceTo(m);o=m.distanceTo(n);q=j.distanceTo(n);if(p>b||r>b||o>b||q>b){s=a.vertices.length;x=a.vertices.length+1;t=e.clone();u=e.clone();if(p>=r&&p>=o&&p>=q||o>=r&&o>=p&&o>=q){p=j.clone();p.lerpSelf(l,0.5);l=m.clone();l.lerpSelf(n,0.5);t.a=f;t.b=s;t.c=x;t.d=i;u.a=s;u.b=g;u.c=h;u.d=x;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);t.vertexNormals[1].copy(f);
+t.vertexNormals[2].copy(g);u.vertexNormals[0].copy(f);u.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);t.vertexColors[1].copy(f);t.vertexColors[2].copy(g);u.vertexColors[0].copy(f);u.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(m,0.5);l=n.clone();l.lerpSelf(j,0.5);t.a=f;t.b=g;t.c=s;t.d=x;u.a=x;u.b=s;u.c=h;u.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone();
+f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);t.vertexNormals[2].copy(f);t.vertexNormals[3].copy(g);u.vertexNormals[0].copy(g);u.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);t.vertexColors[2].copy(f);t.vertexColors[3].copy(g);u.vertexColors[0].copy(g);u.vertexColors[1].copy(f)}e=1}z.push(t,u);a.vertices.push(p,l);
+f=0;for(g=a.faceVertexUvs.length;f<g;f++)if(a.faceVertexUvs[f].length){j=a.faceVertexUvs[f][c];u=j[0];h=j[1];t=j[2];j=j[3];if(e===0){l=u.clone();l.lerpSelf(h,0.5);m=t.clone();m.lerpSelf(j,0.5);u=[u.clone(),l.clone(),m.clone(),j.clone()];h=[l.clone(),h.clone(),t.clone(),m.clone()]}else{l=h.clone();l.lerpSelf(t,0.5);m=j.clone();m.lerpSelf(u,0.5);u=[u.clone(),h.clone(),l.clone(),m.clone()];h=[m.clone(),l.clone(),t.clone(),j.clone()]}D[f].push(u,h)}}else{z.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)D[f].push(a.faceVertexUvs[f][c])}}}a.faces=
+z;a.faceVertexUvs=D}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=true;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);return f},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);f.flipY=false;b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount=
 e.loadCount+1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};e[b].crossOrigin=this.crossOrigin;e[b].src=a[b]}return f},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var m=0;m<e;m++){var n=m-1<0?0:m-1,p=m+1>e-
 1?e-1:m+1,r=l-1<0?0:l-1,o=l+1>d-1?d-1:l+1,q=[],s=[0,0,h[(m*d+l)*4]/255*b];q.push([-1,0,h[(m*d+r)*4]/255*b]);q.push([-1,-1,h[(n*d+r)*4]/255*b]);q.push([0,-1,h[(n*d+l)*4]/255*b]);q.push([1,-1,h[(n*d+o)*4]/255*b]);q.push([1,0,h[(m*d+o)*4]/255*b]);q.push([1,1,h[(p*d+o)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);n=[];r=q.length;for(p=0;p<r;p++){var o=q[p],x=q[(p+1)%r],o=[o[0]-s[0],o[1]-s[1],o[2]-s[2]],x=[x[0]-s[0],x[1]-s[1],x[2]-s[2]];n.push(c([o[1]*x[2]-o[2]*x[1],o[2]*
@@ -508,18 +507,18 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,m,n,p,r,o,q,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
 c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(p,r,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,m,p,i);THREE.Shape.Utils.b2(x,n,r,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;r=b[a++]*-c;o=b[a++]*c+d;q=b[a++]*-c;e.bezierCurveTo(i,l,p,r,o,q);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){x=g/h;THREE.Shape.Utils.b3(x,m,p,o,i);THREE.Shape.Utils.b3(x,n,r,q,l)}}}}}return{offset:s.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,x=void 0,t=void 0,w=void 0,z=void 0,C=void 0,
-E=void 0,A=void 0,u=void 0,H=void 0,t=n[s[p]].x,w=n[s[p]].y,z=n[s[r]].x,C=n[s[r]].y,E=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(z-t)*(A-w)-(C-w)*(E-t))n=false;else{for(x=0;x<q;x++)if(!(x==p||x==r||x==o)){var u=n[s[x]].x,H=n[s[x]].y,J=void 0,M=void 0,O=void 0,Z=void 0,B=void 0,G=void 0,Q=void 0,F=void 0,ba=void 0,X=void 0,N=void 0,aa=void 0,J=O=B=void 0,J=E-z,M=A-C,O=t-E,Z=w-A,B=z-t,G=C-w,Q=u-t,F=H-w,ba=u-z,X=H-C,N=u-E,aa=H-A,J=J*X-M*ba,B=B*F-G*Q,O=O*aa-Z*N;if(J>=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,x=void 0,t=void 0,u=void 0,z=void 0,D=void 0,
+G=void 0,A=void 0,w=void 0,C=void 0,t=n[s[p]].x,u=n[s[p]].y,z=n[s[r]].x,D=n[s[r]].y,G=n[s[o]].x,A=n[s[o]].y;if(1.0E-10>(z-t)*(A-u)-(D-u)*(G-t))n=false;else{for(x=0;x<q;x++)if(!(x==p||x==r||x==o)){var w=n[s[x]].x,C=n[s[x]].y,H=void 0,N=void 0,O=void 0,$=void 0,E=void 0,F=void 0,Q=void 0,L=void 0,K=void 0,U=void 0,P=void 0,aa=void 0,H=O=E=void 0,H=G-z,N=A-D,O=t-G,$=u-A,E=z-t,F=D-u,Q=w-t,L=C-u,K=w-z,U=C-D,P=w-G,aa=C-A,H=H*U-N*K,E=E*L-F*Q,O=O*aa-$*P;if(H>=0&&O>=0&&E>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]],
 a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.hasTangents=false;this.morphTargets=[]};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
 Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
 {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
 0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,p,r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var t=e[c].index;a=b;for(b=b+i;a<b;a=a+3){i=t+f[a];j=t+f[a+1];l=t+f[a+2];m=g[i*3];n=g[i*3+1];p=g[i*3+2];r.set(m,n,p);m=g[j*3];n=g[j*3+1];p=g[j*3+2];o.set(m,n,p);m=g[l*3];n=g[l*3+1];p=g[l*3+2];q.set(m,n,p);s.sub(q,o);x.sub(r,
-o);s.crossSelf(x);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];x=d[c*3+1];t=d[c*3+2];w=
-f[a*2];z=f[a*2+1];C=f[b*2];E=f[b*2+1];A=f[c*2];u=f[c*2+1];H=r-m;J=s-m;M=o-n;O=x-n;Z=q-p;B=t-p;G=C-w;Q=A-w;F=E-z;ba=u-z;X=1/(G*ba-Q*F);N.set((ba*H-F*J)*X,(ba*M-F*O)*X,(ba*Z-F*B)*X);aa.set((G*J-Q*H)*X,(G*O-Q*M)*X,(G*B-Q*Z)*X);j[a].addSelf(N);j[b].addSelf(N);j[c].addSelf(N);l[a].addSelf(aa);l[b].addSelf(aa);l[c].addSelf(aa)}function b(a){Fa.x=e[a*3];Fa.y=e[a*3+1];Fa.z=e[a*3+2];ja.copy(Fa);oa=j[a];Y.copy(oa);Y.subSelf(Fa.multiplyScalar(Fa.dot(oa))).normalize();ga.cross(ja,oa);Ja=ga.dot(l[a]);ma=Ja<0?
--1:1;i[a*4]=Y.x;i[a*4+1]=Y.y;i[a*4+2]=Y.z;i[a*4+3]=ma}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
-{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,x,t,w,z,C,E,A,u,H,J,M,O,Z,B,G,Q,F,ba,X,N=new THREE.Vector3,aa=new THREE.Vector3,ca,I,da,na,V,W=this.offsets,h=0;for(I=W.length;h<I;++h){ca=W[h].start;da=W[h].count;var P=W[h].index,g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];na=P+c[g+1];V=P+c[g+2];a(da,na,V)}}var Y=new THREE.Vector3,ga=new THREE.Vector3,Fa=new THREE.Vector3,ja=
-new THREE.Vector3,ma,oa,Ja,h=0;for(I=W.length;h<I;++h){ca=W[h].start;da=W[h].count;P=W[h].index;g=ca;for(ca=ca+da;g<ca;g=g+3){da=P+c[g];na=P+c[g+1];V=P+c[g+2];b(da);b(na);b(V)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
+o);s.crossSelf(x);h[i*3]=h[i*3]+s.x;h[i*3+1]=h[i*3+1]+s.y;h[i*3+2]=h[i*3+2]+s.z;h[j*3]=h[j*3]+s.x;h[j*3+1]=h[j*3+1]+s.y;h[j*3+2]=h[j*3+2]+s.z;h[l*3]=h[l*3]+s.x;h[l*3+1]=h[l*3+1]+s.y;h[l*3+2]=h[l*3+2]+s.z}}a=0;for(b=h.length;a<b;a=a+3){m=h[a];n=h[a+1];p=h[a+2];c=1/Math.sqrt(m*m+n*n+p*p);h[a]=h[a]*c;h[a+1]=h[a+1]*c;h[a+2]=h[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];p=d[a*3+2];r=d[b*3];o=d[b*3+1];q=d[b*3+2];s=d[c*3];x=d[c*3+1];t=d[c*3+2];u=
+f[a*2];z=f[a*2+1];D=f[b*2];G=f[b*2+1];A=f[c*2];w=f[c*2+1];C=r-m;H=s-m;N=o-n;O=x-n;$=q-p;E=t-p;F=D-u;Q=A-u;L=G-z;K=w-z;U=1/(F*K-Q*L);P.set((K*C-L*H)*U,(K*N-L*O)*U,(K*$-L*E)*U);aa.set((F*H-Q*C)*U,(F*O-Q*N)*U,(F*E-Q*$)*U);j[a].addSelf(P);j[b].addSelf(P);j[c].addSelf(P);l[a].addSelf(aa);l[b].addSelf(aa);l[c].addSelf(aa)}function b(a){Fa.x=e[a*3];Fa.y=e[a*3+1];Fa.z=e[a*3+2];na.copy(Fa);ea=j[a];Z.copy(ea);Z.subSelf(Fa.multiplyScalar(Fa.dot(ea))).normalize();ja.cross(na,ea);Ia=ja.dot(l[a]);Aa=Ia<0?-1:1;
+i[a*4]=Z.x;i[a*4+1]=Z.y;i[a*4+2]=Z.z;i[a*4+3]=Aa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;if(this.attributes.tangent===void 0){var h=4*g;this.attributes.tangent=
+{itemSize:4,array:new Float32Array(h),numItems:h}}for(var i=this.attributes.tangent.array,j=[],l=[],h=0;h<g;h++){j[h]=new THREE.Vector3;l[h]=new THREE.Vector3}var m,n,p,r,o,q,s,x,t,u,z,D,G,A,w,C,H,N,O,$,E,F,Q,L,K,U,P=new THREE.Vector3,aa=new THREE.Vector3,da,I,ca,ia,Y,V=this.offsets,h=0;for(I=V.length;h<I;++h){da=V[h].start;ca=V[h].count;var X=V[h].index,g=da;for(da=da+ca;g<da;g=g+3){ca=X+c[g];ia=X+c[g+1];Y=X+c[g+2];a(ca,ia,Y)}}var Z=new THREE.Vector3,ja=new THREE.Vector3,Fa=new THREE.Vector3,na=
+new THREE.Vector3,Aa,ea,Ia,h=0;for(I=V.length;h<I;++h){da=V[h].start;ca=V[h].count;X=V[h].index;g=da;for(da=da+ca;g<da;g=g+3){ca=X+c[g];ia=X+c[g+1];Y=X+c[g+2];b(ca);b(ia);b(Y)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
 THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-f;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
@@ -644,30 +643,30 @@ g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLe
 this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);m=n=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(n=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault();
 a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=n=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom?
 f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()};
-THREE.OrbitControls=function(a,b){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(w===c){m.set(a.clientX,a.clientY);n.sub(m,l);i.rotateLeft(2*Math.PI*n.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*n.y/j*i.userRotateSpeed);l.copy(m)}else if(w===d){r.set(a.clientX,a.clientY);o.sub(r,p);o.y>0?i.zoomIn():i.zoomOut();p.copy(r)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false);
-w=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,p=new THREE.Vector2,r=new THREE.Vector2,o=new THREE.Vector2,q=0,s=0,x=1,t=new THREE.Vector3;e=-1;c=0;d=1;var w=e,z={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f());
+THREE.OrbitControls=function(a,b){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(u===c){m.set(a.clientX,a.clientY);n.sub(m,l);i.rotateLeft(2*Math.PI*n.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*n.y/j*i.userRotateSpeed);l.copy(m)}else if(u===d){r.set(a.clientX,a.clientY);o.sub(r,p);o.y>0?i.zoomIn():i.zoomOut();p.copy(r)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false);
+u=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,p=new THREE.Vector2,r=new THREE.Vector2,o=new THREE.Vector2,q=0,s=0,x=1,t=new THREE.Vector3;e=-1;c=0;d=1;var u=e,z={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f());
 s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));x=x*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f());
 var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(x);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;x=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(z);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault();
-if(a.button===0||a.button===2){w=c;l.set(a.clientX,a.clientY)}else if(a.button===1){w=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
+if(a.button===0||a.button===2){u=c;l.set(a.clientX,a.clientY)}else if(a.button===1){u=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)};
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
 f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,x=p+1,X=h/o,N=i/p,aa=new THREE.Vector3;aa[n]=l>0?1:-1;for(h=0;h<x;h++)for(i=0;i<t;i++){var ca=new THREE.Vector3;ca[a]=(i*X-q)*c;ca[b]=(h*N-r)*g;ca[n]=l;j.vertices.push(ca)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=f||1}var t=o+1,x=p+1,U=h/o,P=i/p,aa=new THREE.Vector3;aa[n]=l>0?1:-1;for(h=0;h<x;h++)for(i=0;i<t;i++){var da=new THREE.Vector3;da[a]=(i*U-q)*c;da[b]=(h*P-r)*g;da[n]=l;j.vertices.push(da)}for(h=0;h<p;h++)for(i=0;i<o;i++){a=new THREE.Face4(i+
 t*h+s,i+t*(h+1)+s,i+1+t*(h+1)+s,i+1+t*h+s);a.normal.copy(aa);a.vertexNormals.push(aa.clone(),aa.clone(),aa.clone(),aa.clone());a.materialIndex=m;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(i/o,1-h/p),new THREE.UV(i/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-(h+1)/p),new THREE.UV((i+1)/o,1-h/p)])}}THREE.Geometry.call(this);var j=this,l=a/2,m=b/2,n=c/2,p,r,o,q,s,x;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(g)}p=0;q=1;r=2;s=3;o=
 4;x=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,l,p);this.sides.nx&&i("z","y",1,-1,c,b,-l,q);this.sides.py&&i("x","z",1,1,a,c,m,r);this.sides.ny&&i("x","z",1,-1,a,c,-m,s);this.sides.pz&&i("x","y",1,-1,a,b,n,o);this.sides.nz&&i("x","y",-1,-1,a,b,-n,x);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var m=[],n=[],p=i/e,r=p*(b-a)+a;for(h=0;h<=d;h++){var o=h/d,q=new THREE.Vector3;q.x=r*Math.sin(o*Math.PI*2);q.y=-p*c+g;q.z=r*Math.cos(o*Math.PI*2);this.vertices.push(q);m.push(this.vertices.length-1);n.push(new THREE.UV(o,1-p))}j.push(m);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){m=this.vertices[j[0][h]].clone();n=
-this.vertices[j[0][h+1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),x=m.clone(),t=n.clone(),w=n.clone(),z=l[i][h].clone(),C=l[i+1][h].clone(),E=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,x,t,w]));this.faceVertexUvs[0].push([z,C,E,A])}}if(!f&&a>
-0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);x=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);z=l[0][h].clone();C=l[0][h+1].clone();E=new THREE.UV(C.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,C,E])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);x=new THREE.Vector3(0,
--1,0);t=new THREE.Vector3(0,-1,0);z=l[i][h+1].clone();C=l[i][h].clone();E=new THREE.UV(C.u,1);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,C,E])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
+this.vertices[j[0][h+1]].clone()}else{m=this.vertices[j[1][h]].clone();n=this.vertices[j[1][h+1]].clone()}m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],r=j[i+1][h],o=j[i+1][h+1],q=j[i][h+1],s=m.clone(),x=m.clone(),t=n.clone(),u=n.clone(),z=l[i][h].clone(),D=l[i+1][h].clone(),G=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,r,o,q,[s,x,t,u]));this.faceVertexUvs[0].push([z,D,G,A])}}if(!f&&a>
+0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];r=j[0][h+1];o=this.vertices.length-1;s=new THREE.Vector3(0,1,0);x=new THREE.Vector3(0,1,0);t=new THREE.Vector3(0,1,0);z=l[0][h].clone();D=l[0][h+1].clone();G=new THREE.UV(D.u,0);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,D,G])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];r=j[i][h];o=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);x=new THREE.Vector3(0,
+-1,0);t=new THREE.Vector3(0,-1,0);z=l[i][h+1].clone();D=l[i][h].clone();G=new THREE.UV(D.u,1);this.faces.push(new THREE.Face3(p,r,o,[s,x,t]));this.faceVertexUvs[0].push([z,D,G])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(I=c.length;--I>=0;){e=I;f=I-1;f<0&&(f=
-c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+M,i=i+M,o=o+M,j=j+M;J.faces.push(new THREE.Face4(m,i,o,j,null,null,x));m=t.generateSideWallUV(J,a,p,b,m,i,o,j,q,r,s,u);J.faceVertexUvs[0].push(m)}}}function f(a,b,c){J.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+M;d=d+M;e=e+M;J.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(J,a,b,c,d,e):t.generateTopUV(J,a,b,c,d,e);J.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,x=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,z,C,E;if(r){o=r.getSpacedPoints(n);q=true;m=false;w=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
-n,false);z=new THREE.Vector3;C=new THREE.Vector3;E=new THREE.Vector3}if(!m)j=i=l=0;var A,u,H,J=this,M=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();u=0;for(H=O.length;u<H;u++){A=O[u];THREE.Shape.Utils.isClockWise(A)&&(O[u]=A.reverse())}r=false}var Z=THREE.Shape.Utils.triangulateShape(p,O),B=p;u=0;for(H=O.length;u<H;u++){A=O[u];p=p.concat(A)}var G,Q,F,ba,X,N=p.length,aa,ca=Z.length,r=[],I=0;F=B.length;G=F-
-1;for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);r[I]=d(B[I],B[G],B[Q])}var da=[],na,V=r.concat();u=0;for(H=O.length;u<H;u++){A=O[u];na=[];I=0;F=A.length;G=F-1;for(Q=I+1;I<F;I++,G++,Q++){G===F&&(G=0);Q===F&&(Q=0);na[I]=d(A[I],A[G],A[Q])}da.push(na);V=V.concat(na)}for(G=0;G<l;G++){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<F;I++){X=c(B[I],r[I],Q);f(X.x,X.y,-ba)}u=0;for(H=O.length;u<H;u++){A=O[u];na=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],na[I],Q);f(X.x,X.y,-ba)}}}Q=j;
-for(I=0;I<N;I++){X=m?c(p[I],V[I],Q):p[I];if(q){C.copy(w.normals[0]).multiplyScalar(X.x);z.copy(w.binormals[0]).multiplyScalar(X.y);E.copy(o[0]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,0)}for(F=1;F<=n;F++)for(I=0;I<N;I++){X=m?c(p[I],V[I],Q):p[I];if(q){C.copy(w.normals[F]).multiplyScalar(X.x);z.copy(w.binormals[F]).multiplyScalar(X.y);E.copy(o[F]).addSelf(C).addSelf(z);f(E.x,E.y,E.z)}else f(X.x,X.y,h/n*F)}for(G=l-1;G>=0;G--){F=G/l;ba=i*(1-F);Q=j*Math.sin(F*Math.PI/2);I=0;for(F=B.length;I<
-F;I++){X=c(B[I],r[I],Q);f(X.x,X.y,h+ba)}u=0;for(H=O.length;u<H;u++){A=O[u];na=da[u];I=0;for(F=A.length;I<F;I++){X=c(A[I],na[I],Q);q?f(X.x,X.y+o[n-1].y,o[n-1].x+ba):f(X.x,X.y,h+ba)}}}(function(){if(m){var a;a=N*0;for(I=0;I<ca;I++){aa=Z[I];g(aa[2]+a,aa[1]+a,aa[0]+a,true)}a=n+l*2;a=N*a;for(I=0;I<ca;I++){aa=Z[I];g(aa[0]+a,aa[1]+a,aa[2]+a,false)}}else{for(I=0;I<ca;I++){aa=Z[I];g(aa[2],aa[1],aa[0],true)}for(I=0;I<ca;I++){aa=Z[I];g(aa[0]+N*n,aa[1]+N*n,aa[2]+N*n,false)}}})();(function(){var a=0;e(B,a);a=
-a+B.length;u=0;for(H=O.length;u<H;u++){A=O[u];e(A,a);a=a+A.length}})()};
+c.length-1);for(var g=0,h=n+l*2,g=0;g<h;g++){var i=P*g,j=P*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,m=m+N,i=i+N,o=o+N,j=j+N;H.faces.push(new THREE.Face4(m,i,o,j,null,null,x));m=t.generateSideWallUV(H,a,p,b,m,i,o,j,q,r,s,u);H.faceVertexUvs[0].push(m)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+N;d=d+N;e=e+N;H.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?t.generateBottomUV(H,a,b,c,d,e):t.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}
+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,m=b.bevelEnabled!==void 0?b.bevelEnabled:true,n=b.steps!==void 0?b.steps:1,p=b.bendPath,r=b.extrudePath,o,q=false,s=b.material,x=b.extrudeMaterial,t=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,z,D,G;if(r){o=r.getSpacedPoints(n);q=true;m=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(r,
+n,false);z=new THREE.Vector3;D=new THREE.Vector3;G=new THREE.Vector3}if(!m)j=i=l=0;var A,w,C,H=this,N=this.vertices.length;p&&a.addWrapPath(p);var r=a.extractPoints(),p=r.shape,O=r.holes;if(r=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();w=0;for(C=O.length;w<C;w++){A=O[w];THREE.Shape.Utils.isClockWise(A)&&(O[w]=A.reverse())}r=false}var $=THREE.Shape.Utils.triangulateShape(p,O),E=p;w=0;for(C=O.length;w<C;w++){A=O[w];p=p.concat(A)}var F,Q,L,K,U,P=p.length,aa,da=$.length,r=[],I=0;L=E.length;F=L-1;
+for(Q=I+1;I<L;I++,F++,Q++){F===L&&(F=0);Q===L&&(Q=0);r[I]=d(E[I],E[F],E[Q])}var ca=[],ia,Y=r.concat();w=0;for(C=O.length;w<C;w++){A=O[w];ia=[];I=0;L=A.length;F=L-1;for(Q=I+1;I<L;I++,F++,Q++){F===L&&(F=0);Q===L&&(Q=0);ia[I]=d(A[I],A[F],A[Q])}ca.push(ia);Y=Y.concat(ia)}for(F=0;F<l;F++){L=F/l;K=i*(1-L);Q=j*Math.sin(L*Math.PI/2);I=0;for(L=E.length;I<L;I++){U=c(E[I],r[I],Q);f(U.x,U.y,-K)}w=0;for(C=O.length;w<C;w++){A=O[w];ia=ca[w];I=0;for(L=A.length;I<L;I++){U=c(A[I],ia[I],Q);f(U.x,U.y,-K)}}}Q=j;for(I=
+0;I<P;I++){U=m?c(p[I],Y[I],Q):p[I];if(q){D.copy(u.normals[0]).multiplyScalar(U.x);z.copy(u.binormals[0]).multiplyScalar(U.y);G.copy(o[0]).addSelf(D).addSelf(z);f(G.x,G.y,G.z)}else f(U.x,U.y,0)}for(L=1;L<=n;L++)for(I=0;I<P;I++){U=m?c(p[I],Y[I],Q):p[I];if(q){D.copy(u.normals[L]).multiplyScalar(U.x);z.copy(u.binormals[L]).multiplyScalar(U.y);G.copy(o[L]).addSelf(D).addSelf(z);f(G.x,G.y,G.z)}else f(U.x,U.y,h/n*L)}for(F=l-1;F>=0;F--){L=F/l;K=i*(1-L);Q=j*Math.sin(L*Math.PI/2);I=0;for(L=E.length;I<L;I++){U=
+c(E[I],r[I],Q);f(U.x,U.y,h+K)}w=0;for(C=O.length;w<C;w++){A=O[w];ia=ca[w];I=0;for(L=A.length;I<L;I++){U=c(A[I],ia[I],Q);q?f(U.x,U.y+o[n-1].y,o[n-1].x+K):f(U.x,U.y,h+K)}}}(function(){if(m){var a;a=P*0;for(I=0;I<da;I++){aa=$[I];g(aa[2]+a,aa[1]+a,aa[0]+a,true)}a=n+l*2;a=P*a;for(I=0;I<da;I++){aa=$[I];g(aa[0]+a,aa[1]+a,aa[2]+a,false)}}else{for(I=0;I<da;I++){aa=$[I];g(aa[2],aa[1],aa[0],true)}for(I=0;I<da;I++){aa=$[I];g(aa[0]+P*n,aa[1]+P*n,aa[2]+P*n,false)}}})();(function(){var a=0;e(E,a);a=a+E.length;w=
+0;for(C=O.length;w<C;w++){A=O[w];e(A,a);a=a+A.length}})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
 g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
@@ -698,7 +697,7 @@ THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.Polyhedro
 THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,m=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){j=i/b;j=a(j,l);e.push(j)}}var n,p,r,o;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*m+i;e=h*m+i+1;l=(h+1)*m+i;j=(h+1)*m+i+1;n=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);r=new THREE.UV(i/b,(h+1)/c);o=new THREE.UV((i+1)/b,(h+1)/c);if(d){f.push(new THREE.Face3(a,e,l));f.push(new THREE.Face3(e,j,l));g.push([n,
 p,r]);g.push([p,o,r])}else{f.push(new THREE.Face4(a,e,j,l));g.push([n,p,o,r])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,j=a[h[0]],s;s=j;var x=a[h[1]],t=a[h[2]],w=new THREE.Vector3,z=new THREE.Vector3;w.sub(t,x);z.sub(s,x);w.crossSelf(z);w.isZero()||w.normalize();s=w;j=s.dot(j);if(s.dot(i)>=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];s=true;for(x=0;x<f.length;x++)if(f[x][0]===j[1]&&f[x][1]===j[0]){f[x]=f[f.length-1];f.pop();s=false;break}s&&f.push(j)}e[g]=
+THREE.ConvexGeometry=function(a){function b(b){var d=a[b].clone(),f=d.length();d.x=d.x+f*c();d.y=d.y+f*c();d.z=d.z+f*c();for(var f=[],g=0;g<e.length;){var h=e[g],i=d,j=a[h[0]],s;s=j;var x=a[h[1]],t=a[h[2]],u=new THREE.Vector3,z=new THREE.Vector3;u.sub(t,x);z.sub(s,x);u.crossSelf(z);u.isZero()||u.normalize();s=u;j=s.dot(j);if(s.dot(i)>=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];s=true;for(x=0;x<f.length;x++)if(f[x][0]===j[1]&&f[x][1]===j[0]){f[x]=f[f.length-1];f.pop();s=false;break}s&&f.push(j)}e[g]=
 e[e.length-1];e.pop()}else g++}for(x=0;x<f.length;x++)e.push([f[x][0],f[x][1],b])}function c(){return(Math.random()-0.5)*2.0E-6}function d(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var e=[[0,1,2],[0,2,1]],f=3;f<a.length;f++)b(f);for(var g=0,h=Array(a.length),f=0;f<e.length;f++)for(var i=e[f],j=0;j<3;j++){if(h[i[j]]===void 0){h[i[j]]=g++;this.vertices.push(a[i[j]])}i[j]=h[i[j]]}for(f=0;f<e.length;f++)this.faces.push(new THREE.Face3(e[f][0],e[f][1],e[f][2]));
 for(f=0;f<this.faces.length;f++){i=this.faces[f];this.faceVertexUvs[0].push([d(this.vertices[i.a]),d(this.vertices[i.b]),d(this.vertices[i.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3);a.vertices.push(new THREE.Vector3(0,100,0));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
@@ -714,13 +713,13 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
 THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){n.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(n.useOldVertexColors){j.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/
 q.length;j.vertexColors[r]=o}}l.push(j);if(n.supportUVs){g=[f(a,""),f(c,i),f(d,i),f(e,i)];g[0]?g[1]?g[2]?g[3]?m.push(g):b("d :( ",e+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i)}}function e(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function f(a,d){var e=a+":"+d,f=x[e];if(!f){a>=t&&a<t+r.length?b("face pt"):b("edge pt");c("warning, UV not found for",e);return null}return f}function g(a,b,d){var e=a+":"+b;e in x?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,x[e]):x[e]=d}function h(a,
-b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){Z[a]===void 0&&(Z[a]={});Z[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},x={},t=p.length,w,z,C,E,A,u=a.faceVertexUvs[0],H;b("originalFaces, uvs, originalVerticesLength",r.length,u.length,t);if(n.supportUVs){w=0;for(z=u.length;w<z;w++){C=0;for(E=u[w].length;C<E;C++){H=r[w]["abcd".charAt(C)];g(H,w,u[w][C])}}}if(u.length==0)n.supportUVs=false;w=0;for(A in x)w++;if(!w){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
-x,"vs",u.length);w=0;for(z=r.length;w<z;w++){A=r[w];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){u=new THREE.UV;if(A instanceof THREE.Face3){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v;u.u=u.u/3;u.v=u.v/3}else if(A instanceof THREE.Face4){u.u=f(A.a,w).u+f(A.b,w).u+f(A.c,w).u+f(A.d,w).u;u.v=f(A.a,w).v+f(A.b,w).v+f(A.c,w).v+f(A.d,w).v;u.u=u.u/4;u.v=u.v/4}g(t+w,"",u)}}b("-- added UVs for new Faces",x);z=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
-var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);H=0;var J,M,O={},Z={};for(w in z){u=z[w];J=w.split("_");M=J[0];J=J[1];h(M,[M,J]);h(J,[M,J]);C=0;for(E=u.length;C<E;C++){A=u[C];i(M,A,w);i(J,A,w)}u.length<2&&(s[w]=true)}b("vertexEdgeMap",O,"vertexFaceMap",Z);for(w in z){u=
-z[w];A=u[0];E=u[1];J=w.split("_");M=J[0];J=J[1];u=new THREE.Vector3;if(s[w]){u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.5)}else{u.addSelf(o[A]);u.addSelf(o[E]);u.addSelf(p[M]);u.addSelf(p[J]);u.multiplyScalar(0.25)}q[w]=t+r.length+H;j.push(u);H++;if(n.supportUVs){u=new THREE.UV;u.u=f(M,A).u+f(J,A).u;u.v=f(M,A).v+f(J,A).v;u.u=u.u/2;u.v=u.v/2;g(q[w],A,u);if(!s[w]){u=new THREE.UV;u.u=f(M,E).u+f(J,E).u;u.v=f(M,E).v+f(J,E).v;u.u=u.u/2;u.v=u.v/2;g(q[w],E,u)}}}b("-- Step 2 done");var B,G;E=["123",
-"12","2","23"];J=["123","23","3","31"];var Q=["123","31","1","12"],F=["1234","12","2","23"],ba=["1234","23","3","34"],X=["1234","34","4","41"],N=["1234","41","1","12"];w=0;for(z=o.length;w<z;w++){A=r[w];u=t+w;if(A instanceof THREE.Face3){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.a);d(u,q[H],A.b,q[M],A,E,w);d(u,q[M],A.c,q[B],A,J,w);d(u,q[B],A.a,q[H],A,Q,w)}else if(A instanceof THREE.Face4){H=e(A.a,A.b);M=e(A.b,A.c);B=e(A.c,A.d);G=e(A.d,A.a);d(u,q[H],A.b,q[M],A,F,w);d(u,q[M],A.c,q[B],A,ba,w);d(u,q[B],A.d,
-q[G],A,X,w);d(u,q[G],A.a,q[H],A,N,w)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;w=0;for(z=p.length;w<z;w++)if(O[w]!==void 0){q.set(0,0,0);A.set(0,0,0);M=new THREE.Vector3(0,0,0);u=0;for(C in Z[w]){q.addSelf(o[C]);u++}E=0;H=O[w].length;for(C=0;C<H;C++)s[e(O[w][C][0],O[w][C][1])]&&E++;if(E!=2){q.divideScalar(u);for(C=0;C<H;C++){u=O[w][C];u=p[u[0]].clone().addSelf(p[u[1]]).divideScalar(2);A.addSelf(u)}A.divideScalar(H);M.addSelf(p[w]);M.multiplyScalar(H-3);M.addSelf(q);
-M.addSelf(A.multiplyScalar(2));M.divideScalar(H);j[w]=M}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
+b){O[a]===void 0&&(O[a]=[]);O[a].push(b)}function i(a,b,c){$[a]===void 0&&($[a]={});$[a][b]=c}var j=[],l=[],m=[],n=this,p=a.vertices,r=a.faces,j=p.concat(),o=[],q={},s={},x={},t=p.length,u,z,D,G,A,w=a.faceVertexUvs[0],C;b("originalFaces, uvs, originalVerticesLength",r.length,w.length,t);if(n.supportUVs){u=0;for(z=w.length;u<z;u++){D=0;for(G=w[u].length;D<G;D++){C=r[u]["abcd".charAt(D)];g(C,u,w[u][D])}}}if(w.length==0)n.supportUVs=false;u=0;for(A in x)u++;if(!u){n.supportUVs=false;b("no uvs")}b("-- Original Faces + Vertices UVs completed",
+x,"vs",w.length);u=0;for(z=r.length;u<z;u++){A=r[u];o.push(A.centroid);j.push(A.centroid);if(n.supportUVs){w=new THREE.UV;if(A instanceof THREE.Face3){w.u=f(A.a,u).u+f(A.b,u).u+f(A.c,u).u;w.v=f(A.a,u).v+f(A.b,u).v+f(A.c,u).v;w.u=w.u/3;w.v=w.v/3}else if(A instanceof THREE.Face4){w.u=f(A.a,u).u+f(A.b,u).u+f(A.c,u).u+f(A.d,u).u;w.v=f(A.a,u).v+f(A.b,u).v+f(A.c,u).v+f(A.d,u).v;w.u=w.u/4;w.v=w.v/4}g(t+u,"",w)}}b("-- added UVs for new Faces",x);z=function(a){function b(a,c){h[a]===void 0&&(h[a]=[]);h[a].push(c)}
+var c,d,f,g,h={};c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.a);b(g,c)}else if(f instanceof THREE.Face4){g=e(f.a,f.b);b(g,c);g=e(f.b,f.c);b(g,c);g=e(f.c,f.d);b(g,c);g=e(f.d,f.a);b(g,c)}}return h}(a);C=0;var H,N,O={},$={};for(u in z){w=z[u];H=u.split("_");N=H[0];H=H[1];h(N,[N,H]);h(H,[N,H]);D=0;for(G=w.length;D<G;D++){A=w[D];i(N,A,u);i(H,A,u)}w.length<2&&(s[u]=true)}b("vertexEdgeMap",O,"vertexFaceMap",$);for(u in z){w=
+z[u];A=w[0];G=w[1];H=u.split("_");N=H[0];H=H[1];w=new THREE.Vector3;if(s[u]){w.addSelf(p[N]);w.addSelf(p[H]);w.multiplyScalar(0.5)}else{w.addSelf(o[A]);w.addSelf(o[G]);w.addSelf(p[N]);w.addSelf(p[H]);w.multiplyScalar(0.25)}q[u]=t+r.length+C;j.push(w);C++;if(n.supportUVs){w=new THREE.UV;w.u=f(N,A).u+f(H,A).u;w.v=f(N,A).v+f(H,A).v;w.u=w.u/2;w.v=w.v/2;g(q[u],A,w);if(!s[u]){w=new THREE.UV;w.u=f(N,G).u+f(H,G).u;w.v=f(N,G).v+f(H,G).v;w.u=w.u/2;w.v=w.v/2;g(q[u],G,w)}}}b("-- Step 2 done");var E,F;G=["123",
+"12","2","23"];H=["123","23","3","31"];var Q=["123","31","1","12"],L=["1234","12","2","23"],K=["1234","23","3","34"],U=["1234","34","4","41"],P=["1234","41","1","12"];u=0;for(z=o.length;u<z;u++){A=r[u];w=t+u;if(A instanceof THREE.Face3){C=e(A.a,A.b);N=e(A.b,A.c);E=e(A.c,A.a);d(w,q[C],A.b,q[N],A,G,u);d(w,q[N],A.c,q[E],A,H,u);d(w,q[E],A.a,q[C],A,Q,u)}else if(A instanceof THREE.Face4){C=e(A.a,A.b);N=e(A.b,A.c);E=e(A.c,A.d);F=e(A.d,A.a);d(w,q[C],A.b,q[N],A,L,u);d(w,q[N],A.c,q[E],A,K,u);d(w,q[E],A.d,q[F],
+A,U,u);d(w,q[F],A.a,q[C],A,P,u)}else b("face should be a face!",A)}q=new THREE.Vector3;A=new THREE.Vector3;u=0;for(z=p.length;u<z;u++)if(O[u]!==void 0){q.set(0,0,0);A.set(0,0,0);N=new THREE.Vector3(0,0,0);w=0;for(D in $[u]){q.addSelf(o[D]);w++}G=0;C=O[u].length;for(D=0;D<C;D++)s[e(O[u][D][0],O[u][D][1])]&&G++;if(G!=2){q.divideScalar(w);for(D=0;D<C;D++){w=O[u][D];w=p[w[0]].clone().addSelf(p[w[1]]).divideScalar(2);A.addSelf(w)}A.divideScalar(C);N.addSelf(p[u]);N.multiplyScalar(C-3);N.addSelf(q);N.addSelf(A.multiplyScalar(2));
+N.divideScalar(C);j[u]=N}}a.vertices=j;a.faces=l;a.faceVertexUvs[0]=m;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -736,17 +735,17 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
-"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,x=a.length;if(x){var t=new THREE.Vector3,w=s/e,z=e*0.5,C=s*0.5,E=16/s,A=new THREE.Vector2(E*w,E),u=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),J=n,E=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(E.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(E.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,Z,B,G;for(M=0;M<x;M++){E=16/s;A.set(E*w,E);B=a[M];t.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);u.copy(t);H.x=u.x*z+z;H.y=u.y*C+C;if(j||H.x>0&&H.x<e&&H.y>0&&
-H.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,0);b.uniform2f(J.scale,A.x,A.y);b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(u);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);O=0;for(Z=B.lensFlares.length;O<Z;O++){G=B.lensFlares[O];if(G.opacity>0.001&&G.scale>0.001){u.x=G.x;u.y=G.y;u.z=G.z;E=G.size*G.scale/s;A.x=E*w;A.y=E;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,A.x,A.y);b.uniform1f(J.rotation,G.rotation);b.uniform1f(J.opacity,G.opacity);
-b.uniform3f(J.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,x=a.length;if(x){var t=new THREE.Vector3,u=s/e,z=e*0.5,D=s*0.5,G=16/s,A=new THREE.Vector2(G*u,G),w=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),H=n,G=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(G.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(G.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var N,O,$,E,F;for(N=0;N<x;N++){G=16/s;A.set(G*u,G);E=a[N];t.set(E.matrixWorld.elements[12],E.matrixWorld.elements[13],E.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(t);d.projectionMatrix.multiplyVector3(t);w.copy(t);C.x=w.x*z+z;C.y=w.y*D+D;if(j||C.x>0&&C.x<e&&C.y>0&&
+C.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,C.x-8,C.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,A.x,A.y);b.uniform3f(H.screenPosition,w.x,w.y,w.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,C.x-8,C.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);E.positionScreen.copy(w);E.customUpdateCallback?E.customUpdateCallback(E):E.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);O=0;for($=E.lensFlares.length;O<$;O++){F=E.lensFlares[O];if(F.opacity>0.001&&F.scale>0.001){w.x=F.x;w.y=F.y;w.z=F.z;G=F.size*F.scale/s;A.x=G*u;A.y=G;b.uniform3f(H.screenPosition,w.x,w.y,w.z);b.uniform2f(H.scale,A.x,A.y);b.uniform1f(H.rotation,F.rotation);b.uniform1f(H.opacity,F.opacity);
+b.uniform3f(H.color,F.color.r,F.color.g,F.color.b);c.setBlending(F.blending,F.blendEquation,F.blendSrc,F.blendDst);c.setTexture(F.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
-vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,x,t,w=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
+vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,x,t,u=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;m<n;m++){p=j.__lights[m];if(p.castShadow)if(p instanceof THREE.DirectionalLight&&
 p.shadowCascade)for(o=0;o<p.shadowCascadeCount;o++){var z;if(p.shadowCascadeArray[o])z=p.shadowCascadeArray[o];else{t=p;s=o;z=new THREE.DirectionalLight;z.isVirtual=true;z.onlyShadow=true;z.castShadow=true;z.shadowCameraNear=t.shadowCameraNear;z.shadowCameraFar=t.shadowCameraFar;z.shadowCameraLeft=t.shadowCameraLeft;z.shadowCameraRight=t.shadowCameraRight;z.shadowCameraBottom=t.shadowCameraBottom;z.shadowCameraTop=t.shadowCameraTop;z.shadowCameraVisible=t.shadowCameraVisible;z.shadowDarkness=t.shadowDarkness;
-z.shadowBias=t.shadowCascadeBias[s];z.shadowMapWidth=t.shadowCascadeWidth[s];z.shadowMapHeight=t.shadowCascadeHeight[s];z.pointsWorld=[];z.pointsFrustum=[];x=z.pointsWorld;q=z.pointsFrustum;for(var C=0;C<8;C++){x[C]=new THREE.Vector3;q[C]=new THREE.Vector3}x=t.shadowCascadeNearZ[s];t=t.shadowCascadeFarZ[s];q[0].set(-1,-1,x);q[1].set(1,-1,x);q[2].set(-1,1,x);q[3].set(1,1,x);q[4].set(-1,-1,t);q[5].set(1,-1,t);q[6].set(-1,1,t);q[7].set(1,1,t);z.originalCamera=l;q=new THREE.Gyroscope;q.position=p.shadowCascadeOffset;
-q.add(z);q.add(z.target);l.add(q);p.shadowCascadeArray[o]=z;console.log("Created virtualLight",z)}s=p;x=o;t=s.shadowCascadeArray[x];t.position.copy(s.position);t.target.position.copy(s.target.position);t.lookAt(t.target);t.shadowCameraVisible=s.shadowCameraVisible;t.shadowDarkness=s.shadowDarkness;t.shadowBias=s.shadowCascadeBias[x];q=s.shadowCascadeNearZ[x];s=s.shadowCascadeFarZ[x];t=t.pointsFrustum;t[0].z=q;t[1].z=q;t[2].z=q;t[3].z=q;t[4].z=s;t[5].z=s;t[6].z=s;t[7].z=s;w[r]=z;r++}else{w[r]=p;r++}}m=
-0;for(n=w.length;m<n;m++){p=w[m];if(!p.shadowMap){p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight);p.shadowMatrix=new THREE.Matrix4}if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof
+z.shadowBias=t.shadowCascadeBias[s];z.shadowMapWidth=t.shadowCascadeWidth[s];z.shadowMapHeight=t.shadowCascadeHeight[s];z.pointsWorld=[];z.pointsFrustum=[];x=z.pointsWorld;q=z.pointsFrustum;for(var D=0;D<8;D++){x[D]=new THREE.Vector3;q[D]=new THREE.Vector3}x=t.shadowCascadeNearZ[s];t=t.shadowCascadeFarZ[s];q[0].set(-1,-1,x);q[1].set(1,-1,x);q[2].set(-1,1,x);q[3].set(1,1,x);q[4].set(-1,-1,t);q[5].set(1,-1,t);q[6].set(-1,1,t);q[7].set(1,1,t);z.originalCamera=l;q=new THREE.Gyroscope;q.position=p.shadowCascadeOffset;
+q.add(z);q.add(z.target);l.add(q);p.shadowCascadeArray[o]=z;console.log("Created virtualLight",z)}s=p;x=o;t=s.shadowCascadeArray[x];t.position.copy(s.position);t.target.position.copy(s.target.position);t.lookAt(t.target);t.shadowCameraVisible=s.shadowCameraVisible;t.shadowDarkness=s.shadowDarkness;t.shadowBias=s.shadowCascadeBias[x];q=s.shadowCascadeNearZ[x];s=s.shadowCascadeFarZ[x];t=t.pointsFrustum;t[0].z=q;t[1].z=q;t[2].z=q;t[3].z=q;t[4].z=s;t[5].z=s;t[6].z=s;t[7].z=s;u[r]=z;r++}else{u[r]=p;r++}}m=
+0;for(n=u.length;m<n;m++){p=u[m];if(!p.shadowMap){p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight);p.shadowMatrix=new THREE.Matrix4}if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof
 THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}j.add(p.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(p.shadowCameraVisible&&!p.cameraHelper){p.cameraHelper=new THREE.CameraHelper(p.shadowCamera);p.shadowCamera.add(p.cameraHelper)}if(p.isVirtual&&z.originalCamera==l){o=l;r=p.shadowCamera;
 q=p.pointsFrustum;t=p.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(s=0;s<8;s++){x=t[s];x.copy(q[s]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,o);r.matrixWorldInverse.multiplyVector3(x);if(x.x<h.x)h.x=x.x;if(x.x>i.x)i.x=x.x;if(x.y<h.y)h.y=x.y;if(x.y>i.y)i.y=x.y;if(x.z<h.z)h.z=x.z;if(x.z>i.z)i.z=x.z}r.left=h.x;r.right=i.x;r.top=i.y;r.bottom=h.y;r.updateProjectionMatrix()}r=p.shadowMap;q=p.shadowMatrix;o=p.shadowCamera;o.position.copy(p.matrixWorld.getPosition());
 o.lookAt(p.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);if(p.cameraHelper)p.cameraHelper.lines.visible=p.shadowCameraVisible;p.shadowCameraVisible&&p.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(o.projectionMatrix);q.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);
@@ -756,10 +755,10 @@ b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projecto
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(n,p);b.attachShader(n,r);b.linkProgram(n);h=n;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,o=d.length;if(o){var q=i,s=j,x=r/p,p=p*0.5,t=r*0.5,w=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.uniformMatrix4fv(s.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var z,C=[],q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0)if(z.useScreenCoordinates)z.z=-z.position.z;else{z._modelViewMatrix.multiply(e.matrixWorldInverse,z.matrixWorld);z.z=-z._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0&&z.map&&z.map.image&&z.map.image.width){if(z.useScreenCoordinates){b.uniform1i(s.useScreenCoordinates,1);
-b.uniform3f(s.screenPosition,(z.position.x-p)/p,(t-z.position.y)/t,Math.max(0,Math.min(1,z.position.z)))}else{b.uniform1i(s.useScreenCoordinates,0);b.uniform1i(s.affectedByDistance,z.affectedByDistance?1:0);b.uniformMatrix4fv(s.modelViewMatrix,false,z._modelViewMatrix.elements)}e=z.map.image.width/(z.scaleByViewport?r:1);C[0]=e*x*z.scale.x;C[1]=e*z.scale.y;b.uniform2f(s.uvScale,z.uvScale.x,z.uvScale.y);b.uniform2f(s.uvOffset,z.uvOffset.x,z.uvOffset.y);b.uniform2f(s.alignment,z.alignment.x,z.alignment.y);
-b.uniform1f(s.opacity,z.opacity);b.uniform3f(s.color,z.color.r,z.color.g,z.color.b);b.uniform1f(s.rotation,z.rotation);b.uniform2fv(s.scale,C);if(z.mergeWith3D&&!w){b.enable(b.DEPTH_TEST);w=true}else if(!z.mergeWith3D&&w){b.disable(b.DEPTH_TEST);w=false}c.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst);c.setTexture(z.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,r){var d=d.__webglSprites,o=d.length;if(o){var q=i,s=j,x=r/p,p=p*0.5,t=r*0.5,u=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+g);b.uniformMatrix4fv(s.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var z,D=[],q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0)if(z.useScreenCoordinates)z.z=-z.position.z;else{z._modelViewMatrix.multiply(e.matrixWorldInverse,z.matrixWorld);z.z=-z._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<o;q++){z=d[q];if(z.visible&&z.opacity!==0&&z.map&&z.map.image&&z.map.image.width){if(z.useScreenCoordinates){b.uniform1i(s.useScreenCoordinates,1);
+b.uniform3f(s.screenPosition,(z.position.x-p)/p,(t-z.position.y)/t,Math.max(0,Math.min(1,z.position.z)))}else{b.uniform1i(s.useScreenCoordinates,0);b.uniform1i(s.affectedByDistance,z.affectedByDistance?1:0);b.uniformMatrix4fv(s.modelViewMatrix,false,z._modelViewMatrix.elements)}e=z.map.image.width/(z.scaleByViewport?r:1);D[0]=e*x*z.scale.x;D[1]=e*z.scale.y;b.uniform2f(s.uvScale,z.uvScale.x,z.uvScale.y);b.uniform2f(s.uvOffset,z.uvOffset.x,z.uvOffset.y);b.uniform2f(s.alignment,z.alignment.x,z.alignment.y);
+b.uniform1f(s.opacity,z.opacity);b.uniform3f(s.color,z.color.r,z.color.g,z.color.b);b.uniform1f(s.rotation,z.rotation);b.uniform2fv(s.scale,D);if(z.mergeWith3D&&!u){b.enable(b.DEPTH_TEST);u=true}else if(!z.mergeWith3D&&u){b.disable(b.DEPTH_TEST);u=false}c.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst);c.setTexture(z.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,m,n,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];n=l.object;l.render=false;if(n.visible&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||e.contains(n))){n._modelViewMatrix.multiply(h.matrixWorldInverse,n.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){n=l.object;l=l.buffer;n.material&&b.setMaterialFaces(n.material);m=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?

+ 192 - 192
build/custom/ThreeWebGL.js

@@ -30,11 +30,11 @@ k)if(j<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(j);b=d/c;d=l/c}els
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],j=c[5],l=c[6],k=c[7],i=c[8],m=c[9],n=c[10],q=c[11],u=c[12],o=c[13],r=c[14],c=c[15];b[0].set(f-a,k-h,q-i,c-u);b[1].set(f+a,k+h,q+i,c+u);b[2].set(f+d,k+j,q+m,c+o);b[3].set(f-d,k-j,q-m,c-o);b[4].set(f-e,k-l,q-n,c-r);b[5].set(f+e,k+l,q+n,c+r);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,q=function(a,b){return a.distance-b.distance},u=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,p,x,w,H=function(a,b,c){u.sub(c,a);p=u.dot(b);x=o.add(a,r.copy(b).multiplyScalar(p));
-return w=c.distanceTo(x)},v,E,A,G,C,P,I,U,V=function(a,b,c,d){u.sub(d,b);o.sub(c,b);r.sub(a,b);v=u.dot(u);E=u.dot(o);A=u.dot(r);G=o.dot(o);C=o.dot(r);P=1/(v*G-E*E);I=(G*A-E*C)*P;U=(v*C-E*A)*P;return I>=0&&U>=0&&I+U<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){w=H(this.origin,this.direction,a.matrixWorld.getPosition());
-if(w>a.scale.x)return[];c={distance:w,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));w=H(this.origin,this.direction,a.matrixWorld.getPosition());if(w>o)return d;var u,p,v=a.geometry,x=v.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=v.faces.length;o<
-r;o++){c=v.faces[o];l.copy(this.origin);k.copy(this.direction);A=a.matrixWorld;i=A.multiplyVector3(i.copy(c.centroid)).subSelf(l);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));u=k.dot(m);if(!(Math.abs(u)<S)){p=m.dot(i)/u;if(!(p<0)&&(a.doubleSided||(a.flipSided?u>0:u<0))){n.add(l,k.multiplyScalar(p));w=l.distanceTo(n);if(!(w<this.near)&&!(w>this.far))if(c instanceof THREE.Face3){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));
-if(V(n,e,f,h)){c={distance:w,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=A.multiplyVector3(e.copy(x[c.a]));f=A.multiplyVector3(f.copy(x[c.b]));h=A.multiplyVector3(h.copy(x[c.c]));j=A.multiplyVector3(j.copy(x[c.d]));if(V(n,e,f,j)||V(n,f,h,j)){c={distance:w,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}}}}}d.sort(q);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],
+THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,q=function(a,b){return a.distance-b.distance},u=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,p,w,v,H=function(a,b,c){u.sub(c,a);p=u.dot(b);w=o.add(a,r.copy(b).multiplyScalar(p));
+return v=c.distanceTo(w)},x,D,E,O,B,Q,F,U,S=function(a,b,c,d){u.sub(d,b);o.sub(c,b);r.sub(a,b);x=u.dot(u);D=u.dot(o);E=u.dot(r);O=o.dot(o);B=o.dot(r);Q=1/(x*O-D*D);F=(O*E-D*B)*Q;U=(x*B-D*E)*Q;return F>=0&&U>=0&&F+U<1},T=1.0E-4;this.setPrecision=function(a){T=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(d,this.intersectObject(a.children[o],b));if(a instanceof THREE.Particle){v=H(this.origin,this.direction,a.matrixWorld.getPosition());
+if(v>a.scale.x)return[];c={distance:v,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));v=H(this.origin,this.direction,a.matrixWorld.getPosition());if(v>o)return d;var u,p,x=a.geometry,w=x.vertices,B;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=x.faces.length;o<
+r;o++){c=x.faces[o];l.copy(this.origin);k.copy(this.direction);B=a.matrixWorld;i=B.multiplyVector3(i.copy(c.centroid)).subSelf(l);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));u=k.dot(m);if(!(Math.abs(u)<T)){p=m.dot(i)/u;if(!(p<0)&&(a.doubleSided||(a.flipSided?u>0:u<0))){n.add(l,k.multiplyScalar(p));v=l.distanceTo(n);if(!(v<this.near)&&!(v>this.far))if(c instanceof THREE.Face3){e=B.multiplyVector3(e.copy(w[c.a]));f=B.multiplyVector3(f.copy(w[c.b]));h=B.multiplyVector3(h.copy(w[c.c]));
+if(S(n,e,f,h)){c={distance:v,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=B.multiplyVector3(e.copy(w[c.a]));f=B.multiplyVector3(f.copy(w[c.b]));h=B.multiplyVector3(h.copy(w[c.c]));j=B.multiplyVector3(j.copy(w[c.d]));if(S(n,e,f,j)||S(n,f,h,j)){c={distance:v,point:n.clone(),face:c,faceIndex:o,object:a};d.push(c)}}}}}}d.sort(q);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],
 b));c.sort(q);return c}};
 THREE.Rectangle=function(){function a(){f=d-b;h=e-c}var b=0,c=0,d=0,e=0,f=0,h=0,j=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,h,i,m){j=false;b=f;c=h;d=i;e=m;a()};this.addPoint=function(f,h){if(j===true){j=false;b=f;c=h;d=f;e=h}else{b=b<f?b:f;c=c<h?c:
 h;d=d>f?d:f;e=e>h?e:h}a()};this.add3Points=function(f,h,i,m,n,q){if(j===true){j=false;b=f<i?f<n?f:n:i<n?i:n;c=h<m?h<q?h:q:m<q?m:q;d=f>i?f>n?f:n:i>n?i:n;e=h>m?h>q?h:q:m>q?m:q}else{b=f<i?f<n?f<b?f:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b;c=h<m?h<q?h<c?h:c:q<c?q:c:m<q?m<c?m:c:q<c?q:c;d=f>i?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d;e=h>m?h>q?h>e?h:e:q>e?q:e:m>q?m>e?m:e:q>e?q:e}a()};this.addRectangle=function(f){if(j===true){j=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=b<f.getLeft()?b:f.getLeft();
@@ -43,8 +43,8 @@ THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*j;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*f;i[5]=b*h;i[6]=b*j;i[7]=b*l;i[8]=b*k;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,h,j,l,k,i,m,n,q,u,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,h||0,j||0,l||0,k||0,i!==void 0?i:1,m||0,n||0,q||0,u||0,o!==void 0?o:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,j,l,k,i,m,n,q,u,o){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=h;r[13]=j;r[2]=l;r[6]=k;r[10]=i;r[14]=m;r[3]=n;r[7]=q;r[11]=u;r[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}f.cross(h,e);d[0]=e.x;d[4]=f.x;d[8]=h.x;d[1]=e.y;d[5]=f.y;d[9]=h.y;d[2]=e.z;d[6]=f.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],j=c[8],l=c[12],k=c[1],i=c[5],m=c[9],n=c[13],q=c[2],u=c[6],o=c[10],r=c[14],p=c[3],x=c[7],w=c[11],c=c[15],H=d[0],v=d[4],
-E=d[8],A=d[12],G=d[1],C=d[5],P=d[9],I=d[13],U=d[2],V=d[6],S=d[10],z=d[14],O=d[3],Q=d[7],F=d[11],d=d[15];e[0]=f*H+h*G+j*U+l*O;e[4]=f*v+h*C+j*V+l*Q;e[8]=f*E+h*P+j*S+l*F;e[12]=f*A+h*I+j*z+l*d;e[1]=k*H+i*G+m*U+n*O;e[5]=k*v+i*C+m*V+n*Q;e[9]=k*E+i*P+m*S+n*F;e[13]=k*A+i*I+m*z+n*d;e[2]=q*H+u*G+o*U+r*O;e[6]=q*v+u*C+o*V+r*Q;e[10]=q*E+u*P+o*S+r*F;e[14]=q*A+u*I+o*z+r*d;e[3]=p*H+x*G+w*U+c*O;e[7]=p*v+x*C+w*V+c*Q;e[11]=p*E+x*P+w*S+c*F;e[15]=p*A+x*I+w*z+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}f.cross(h,e);d[0]=e.x;d[4]=f.x;d[8]=h.x;d[1]=e.y;d[5]=f.y;d[9]=h.y;d[2]=e.z;d[6]=f.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],j=c[8],l=c[12],k=c[1],i=c[5],m=c[9],n=c[13],q=c[2],u=c[6],o=c[10],r=c[14],p=c[3],w=c[7],v=c[11],c=c[15],H=d[0],x=d[4],
+D=d[8],E=d[12],O=d[1],B=d[5],Q=d[9],F=d[13],U=d[2],S=d[6],T=d[10],A=d[14],M=d[3],G=d[7],ea=d[11],d=d[15];e[0]=f*H+h*O+j*U+l*M;e[4]=f*x+h*B+j*S+l*G;e[8]=f*D+h*Q+j*T+l*ea;e[12]=f*E+h*F+j*A+l*d;e[1]=k*H+i*O+m*U+n*M;e[5]=k*x+i*B+m*S+n*G;e[9]=k*D+i*Q+m*T+n*ea;e[13]=k*E+i*F+m*A+n*d;e[2]=q*H+u*O+o*U+r*M;e[6]=q*x+u*B+o*S+r*G;e[10]=q*D+u*Q+o*T+r*ea;e[14]=q*E+u*F+o*A+r*d;e[3]=p*H+w*O+v*U+c*M;e[7]=p*x+w*B+v*S+c*G;e[11]=p*D+w*Q+v*T+c*ea;e[15]=p*E+w*F+v*A+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
 b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
 c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
@@ -60,8 +60,8 @@ h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b inst
 c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*
 c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],h=b[8],j=b[9],l=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*j;b[6]=i*e+a*l;b[7]=i*f+a*k;b[8]=i*h-a*c;b[9]=i*j-a*d;b[10]=i*l-a*e;b[11]=i*k-a*f;return this},rotateY:function(a){var b=
 this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[8],j=b[9],l=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*j;b[2]=i*e-a*l;b[3]=i*f-a*k;b[8]=i*h+a*c;b[9]=i*j+a*d;b[10]=i*l+a*e;b[11]=i*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],h=b[4],j=b[5],l=b[6],k=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*j;b[2]=i*e+a*l;b[3]=i*f+a*k;b[4]=i*h-a*c;b[5]=i*j-a*d;b[6]=i*l-a*e;b[7]=i*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;
-if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,h=Math.sqrt(d*d+e*e+f*f),d=d/h,e=e/h,f=f/h,h=d*d,j=e*e,l=f*f,k=Math.cos(b),i=Math.sin(b),m=1-k,n=d*e*m,q=d*f*m,m=e*f*m,d=d*i,u=e*i,i=f*i,f=h+(1-h)*k,h=n+i,e=q-u,n=n-i,j=j+(1-j)*k,i=m+d,q=q+u,m=m-d,l=l+(1-l)*k,k=c[0],d=c[1],u=c[2],o=c[3],r=c[4],p=c[5],x=c[6],w=c[7],H=c[8],v=c[9],E=c[10],A=c[11];c[0]=f*k+h*r+e*H;c[1]=f*d+h*
-p+e*v;c[2]=f*u+h*x+e*E;c[3]=f*o+h*w+e*A;c[4]=n*k+j*r+i*H;c[5]=n*d+j*p+i*v;c[6]=n*u+j*x+i*E;c[7]=n*o+j*w+i*A;c[8]=q*k+m*r+l*H;c[9]=q*d+m*p+l*v;c[10]=q*u+m*x+l*E;c[11]=q*o+m*w+l*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
+if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,h=Math.sqrt(d*d+e*e+f*f),d=d/h,e=e/h,f=f/h,h=d*d,j=e*e,l=f*f,k=Math.cos(b),i=Math.sin(b),m=1-k,n=d*e*m,q=d*f*m,m=e*f*m,d=d*i,u=e*i,i=f*i,f=h+(1-h)*k,h=n+i,e=q-u,n=n-i,j=j+(1-j)*k,i=m+d,q=q+u,m=m-d,l=l+(1-l)*k,k=c[0],d=c[1],u=c[2],o=c[3],r=c[4],p=c[5],w=c[6],v=c[7],H=c[8],x=c[9],D=c[10],E=c[11];c[0]=f*k+h*r+e*H;c[1]=f*d+h*
+p+e*x;c[2]=f*u+h*w+e*D;c[3]=f*o+h*v+e*E;c[4]=n*k+j*r+i*H;c[5]=n*d+j*p+i*x;c[6]=n*u+j*w+i*D;c[7]=n*o+j*v+i*E;c[8]=q*k+m*r+l*H;c[9]=q*d+m*p+l*x;c[10]=q*u+m*w+l*D;c[11]=q*o+m*v+l*E;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
 a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
 return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,j=a.z,l=e*f,k=e*h;this.set(l*f+c,l*h-d*j,l*j+d*h,0,l*h+d*j,k*h+c,k*j-d*f,0,l*j-d*h,k*j+d*f,e*j*j+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=
 0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,j=b-a,l=c-d,k=f-e;h[0]=2/j;h[4]=0;h[8]=0;h[12]=-((b+a)/j);h[1]=0;h[5]=2/l;h[9]=0;h[13]=-((c+d)/l);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
@@ -73,19 +73,19 @@ this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.s
 b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b){e=e.getChildByName(a,b);if(e!==void 0)return e}}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
-THREE.Projector=function(){function a(a,c){h=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||I.contains(a)===true)){A.copy(a.matrixWorld.getPosition());C.multiplyVector3(A);f=b();f.object=a;f.z=A.z;E.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){A.copy(a.matrixWorld.getPosition());C.multiplyVector3(A);f=b();f.object=a;f.z=A.z;E.sprites.push(f)}else a instanceof
-THREE.Light&&E.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&E.objects.sort(d);return E}function b(){var a;if(h===j.length){a=new THREE.RenderableObject;j.push(a)}else a=j[h];h++;return a}function c(){var a;if(k===i.length){a=new THREE.RenderableVertex;i.push(a)}else a=i[k];k++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,h=b.z+b.w,e=-a.z+a.w,j=-b.z+b.w;if(f>=0&&h>=0&&e>=0&&j>=0)return true;if(f<0&&h<0||e<0&&j<0)return false;
-f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));e<0?c=Math.max(c,e/(e-j)):j<0&&(d=Math.min(d,e/(e-j)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,h,j=[],l,k,i=[],m,n,q=[],u,o=[],r,p,x=[],w,H,v=[],E={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,G=new THREE.Vector4,C=new THREE.Matrix4,P=new THREE.Matrix4,I=new THREE.Frustum,U=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);C.multiply(b.projectionMatrix,
-b.matrixWorldInverse);C.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);C.multiply(b.matrixWorld,b.projectionMatrixInverse);C.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,h){var j=f.near,A=f.far,ea=false,sa,N,ja,aa,T,da,Fa,ha,W,ta,Ba,Ja,
-Ga,ka,Pa,ya,Xa;H=p=u=n=0;E.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);C.multiply(f.projectionMatrix,f.matrixWorldInverse);I.setFromMatrix(C);E=a(b,false);b=0;for(sa=E.objects.length;b<sa;b++){W=E.objects[b].object;ta=W.matrixWorld;k=0;if(W instanceof THREE.Mesh){Ba=W.geometry;Ja=W.geometry.materials;aa=Ba.vertices;Ga=Ba.faces;Pa=Ba.faceVertexUvs;Ba=W.matrixRotationWorld.extractRotation(ta);Xa=W.material instanceof
-THREE.MeshFaceMaterial;N=0;for(ja=aa.length;N<ja;N++){l=c();l.positionWorld.copy(aa[N]);ta.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);C.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>j&&l.positionScreen.z<A}aa=0;for(N=Ga.length;aa<N;aa++){ha=Ga[aa];ja=Xa===true?Ja[ha.materialIndex]:W.material;if(ja!==void 0){Fa=ja.side;if(ha instanceof THREE.Face3){T=
-i[ha.a];da=i[ha.b];ka=i[ha.c];if(T.visible===true&&da.visible===true&&ka.visible===true){ea=(ka.positionScreen.x-T.positionScreen.x)*(da.positionScreen.y-T.positionScreen.y)-(ka.positionScreen.y-T.positionScreen.y)*(da.positionScreen.x-T.positionScreen.x)<0;if(Fa===THREE.DoubleSide||ea===(Fa===THREE.FrontSide)){ya=void 0;if(n===q.length){ya=new THREE.RenderableFace3;q.push(ya)}else ya=q[n];n++;m=ya;m.v1.copy(T);m.v2.copy(da);m.v3.copy(ka)}else continue}else continue}else if(ha instanceof THREE.Face4){T=
-i[ha.a];da=i[ha.b];ka=i[ha.c];ya=i[ha.d];if(T.visible===true&&da.visible===true&&ka.visible===true&&ya.visible===true){ea=(ya.positionScreen.x-T.positionScreen.x)*(da.positionScreen.y-T.positionScreen.y)-(ya.positionScreen.y-T.positionScreen.y)*(da.positionScreen.x-T.positionScreen.x)<0||(da.positionScreen.x-ka.positionScreen.x)*(ya.positionScreen.y-ka.positionScreen.y)-(da.positionScreen.y-ka.positionScreen.y)*(ya.positionScreen.x-ka.positionScreen.x)<0;if(Fa===THREE.DoubleSide||ea===(Fa===THREE.FrontSide)){var Sa=
-void 0;if(u===o.length){Sa=new THREE.RenderableFace4;o.push(Sa)}else Sa=o[u];u++;m=Sa;m.v1.copy(T);m.v2.copy(da);m.v3.copy(ka);m.v4.copy(ya)}else continue}else continue}m.normalWorld.copy(ha.normal);ea===false&&(Fa===THREE.BackSide||Fa===THREE.DoubleSide)&&m.normalWorld.negate();Ba.multiplyVector3(m.normalWorld);m.centroidWorld.copy(ha.centroid);ta.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);C.multiplyVector3(m.centroidScreen);ha=ha.vertexNormals;T=0;for(da=ha.length;T<
-da;T++){ka=m.vertexNormalsWorld[T];ka.copy(ha[T]);ea===false&&(Fa===THREE.BackSide||Fa===THREE.DoubleSide)&&ka.negate();Ba.multiplyVector3(ka)}T=0;for(da=Pa.length;T<da;T++){ka=Pa[T][aa];if(ka!==void 0){Fa=0;for(ha=ka.length;Fa<ha;Fa++)m.uvs[T][Fa]=ka[Fa]}}m.material=ja;m.z=m.centroidScreen.z;E.elements.push(m)}}}else if(W instanceof THREE.Line){P.multiply(C,ta);aa=W.geometry.vertices;T=c();T.positionScreen.copy(aa[0]);P.multiplyVector4(T.positionScreen);ta=W.type===THREE.LinePieces?2:1;N=1;for(ja=
-aa.length;N<ja;N++){T=c();T.positionScreen.copy(aa[N]);P.multiplyVector4(T.positionScreen);if(!((N+1)%ta>0)){da=i[k-2];U.copy(T.positionScreen);V.copy(da.positionScreen);if(e(U,V)===true){U.multiplyScalar(1/U.w);V.multiplyScalar(1/V.w);Ja=void 0;if(p===x.length){Ja=new THREE.RenderableLine;x.push(Ja)}else Ja=x[p];p++;r=Ja;r.v1.positionScreen.copy(U);r.v2.positionScreen.copy(V);r.z=Math.max(U.z,V.z);r.material=W.material;E.elements.push(r)}}}}}b=0;for(sa=E.sprites.length;b<sa;b++){W=E.sprites[b].object;
-ta=W.matrixWorld;if(W instanceof THREE.Particle){G.set(ta.elements[12],ta.elements[13],ta.elements[14],1);C.multiplyVector4(G);G.z=G.z/G.w;if(G.z>0&&G.z<1){j=void 0;if(H===v.length){j=new THREE.RenderableParticle;v.push(j)}else j=v[H];H++;w=j;w.object=W;w.x=G.x/G.w;w.y=G.y/G.w;w.z=G.z;w.rotation=W.rotation.z;w.scale.x=W.scale.x*Math.abs(w.x-(G.x+f.projectionMatrix.elements[0])/(G.w+f.projectionMatrix.elements[12]));w.scale.y=W.scale.y*Math.abs(w.y-(G.y+f.projectionMatrix.elements[5])/(G.w+f.projectionMatrix.elements[13]));
-w.material=W.material;E.elements.push(w)}}}h&&E.elements.sort(d);return E}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Projector=function(){function a(a,c){h=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var e=function(a){if(a.visible!==false){if((a instanceof THREE.Mesh||a instanceof THREE.Line)&&(a.frustumCulled===false||F.contains(a)===true)){E.copy(a.matrixWorld.getPosition());B.multiplyVector3(E);f=b();f.object=a;f.z=E.z;D.objects.push(f)}else if(a instanceof THREE.Sprite||a instanceof THREE.Particle){E.copy(a.matrixWorld.getPosition());B.multiplyVector3(E);f=b();f.object=a;f.z=E.z;D.sprites.push(f)}else a instanceof
+THREE.Light&&D.lights.push(a);for(var c=0,d=a.children.length;c<d;c++)e(a.children[c])}};e(a);c===true&&D.objects.sort(d);return D}function b(){var a;if(h===j.length){a=new THREE.RenderableObject;j.push(a)}else a=j[h];h++;return a}function c(){var a;if(k===i.length){a=new THREE.RenderableVertex;i.push(a)}else a=i[k];k++;return a}function d(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,f=a.z+a.w,h=b.z+b.w,e=-a.z+a.w,j=-b.z+b.w;if(f>=0&&h>=0&&e>=0&&j>=0)return true;if(f<0&&h<0||e<0&&j<0)return false;
+f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));e<0?c=Math.max(c,e/(e-j)):j<0&&(d=Math.min(d,e/(e-j)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,h,j=[],l,k,i=[],m,n,q=[],u,o=[],r,p,w=[],v,H,x=[],D={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,O=new THREE.Vector4,B=new THREE.Matrix4,Q=new THREE.Matrix4,F=new THREE.Frustum,U=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);B.multiply(b.projectionMatrix,
+b.matrixWorldInverse);B.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);B.multiply(b.matrixWorld,b.projectionMatrixInverse);B.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(b,f,h){var j=f.near,E=f.far,I=false,aa,P,Aa,sa,W,V,ta,wa,ba,ia,fa,Ja,
+Ga,la,Pa,ua,Xa;H=p=u=n=0;D.elements.length=0;b.updateMatrixWorld();f.parent===void 0&&f.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);B.multiply(f.projectionMatrix,f.matrixWorldInverse);F.setFromMatrix(B);D=a(b,false);b=0;for(aa=D.objects.length;b<aa;b++){ba=D.objects[b].object;ia=ba.matrixWorld;k=0;if(ba instanceof THREE.Mesh){fa=ba.geometry;Ja=ba.geometry.materials;sa=fa.vertices;Ga=fa.faces;Pa=fa.faceVertexUvs;fa=ba.matrixRotationWorld.extractRotation(ia);Xa=ba.material instanceof
+THREE.MeshFaceMaterial;P=0;for(Aa=sa.length;P<Aa;P++){l=c();l.positionWorld.copy(sa[P]);ia.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);B.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>j&&l.positionScreen.z<E}sa=0;for(P=Ga.length;sa<P;sa++){wa=Ga[sa];Aa=Xa===true?Ja[wa.materialIndex]:ba.material;if(Aa!==void 0){ta=Aa.side;if(wa instanceof THREE.Face3){W=
+i[wa.a];V=i[wa.b];la=i[wa.c];if(W.visible===true&&V.visible===true&&la.visible===true){I=(la.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(la.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0;if(ta===THREE.DoubleSide||I===(ta===THREE.FrontSide)){ua=void 0;if(n===q.length){ua=new THREE.RenderableFace3;q.push(ua)}else ua=q[n];n++;m=ua;m.v1.copy(W);m.v2.copy(V);m.v3.copy(la)}else continue}else continue}else if(wa instanceof THREE.Face4){W=
+i[wa.a];V=i[wa.b];la=i[wa.c];ua=i[wa.d];if(W.visible===true&&V.visible===true&&la.visible===true&&ua.visible===true){I=(ua.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ua.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)<0||(V.positionScreen.x-la.positionScreen.x)*(ua.positionScreen.y-la.positionScreen.y)-(V.positionScreen.y-la.positionScreen.y)*(ua.positionScreen.x-la.positionScreen.x)<0;if(ta===THREE.DoubleSide||I===(ta===THREE.FrontSide)){var Va=
+void 0;if(u===o.length){Va=new THREE.RenderableFace4;o.push(Va)}else Va=o[u];u++;m=Va;m.v1.copy(W);m.v2.copy(V);m.v3.copy(la);m.v4.copy(ua)}else continue}else continue}m.normalWorld.copy(wa.normal);I===false&&(ta===THREE.BackSide||ta===THREE.DoubleSide)&&m.normalWorld.negate();fa.multiplyVector3(m.normalWorld);m.centroidWorld.copy(wa.centroid);ia.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);B.multiplyVector3(m.centroidScreen);wa=wa.vertexNormals;W=0;for(V=wa.length;W<V;W++){la=
+m.vertexNormalsWorld[W];la.copy(wa[W]);I===false&&(ta===THREE.BackSide||ta===THREE.DoubleSide)&&la.negate();fa.multiplyVector3(la)}W=0;for(V=Pa.length;W<V;W++){la=Pa[W][sa];if(la!==void 0){ta=0;for(wa=la.length;ta<wa;ta++)m.uvs[W][ta]=la[ta]}}m.material=Aa;m.z=m.centroidScreen.z;D.elements.push(m)}}}else if(ba instanceof THREE.Line){Q.multiply(B,ia);sa=ba.geometry.vertices;W=c();W.positionScreen.copy(sa[0]);Q.multiplyVector4(W.positionScreen);ia=ba.type===THREE.LinePieces?2:1;P=1;for(Aa=sa.length;P<
+Aa;P++){W=c();W.positionScreen.copy(sa[P]);Q.multiplyVector4(W.positionScreen);if(!((P+1)%ia>0)){V=i[k-2];U.copy(W.positionScreen);S.copy(V.positionScreen);if(e(U,S)===true){U.multiplyScalar(1/U.w);S.multiplyScalar(1/S.w);Ja=void 0;if(p===w.length){Ja=new THREE.RenderableLine;w.push(Ja)}else Ja=w[p];p++;r=Ja;r.v1.positionScreen.copy(U);r.v2.positionScreen.copy(S);r.z=Math.max(U.z,S.z);r.material=ba.material;D.elements.push(r)}}}}}b=0;for(aa=D.sprites.length;b<aa;b++){ba=D.sprites[b].object;ia=ba.matrixWorld;
+if(ba instanceof THREE.Particle){O.set(ia.elements[12],ia.elements[13],ia.elements[14],1);B.multiplyVector4(O);O.z=O.z/O.w;if(O.z>0&&O.z<1){j=void 0;if(H===x.length){j=new THREE.RenderableParticle;x.push(j)}else j=x[H];H++;v=j;v.object=ba;v.x=O.x/O.w;v.y=O.y/O.w;v.z=O.z;v.rotation=ba.rotation.z;v.scale.x=ba.scale.x*Math.abs(v.x-(O.x+f.projectionMatrix.elements[0])/(O.w+f.projectionMatrix.elements[12]));v.scale.y=ba.scale.y*Math.abs(v.y-(O.y+f.projectionMatrix.elements[5])/(O.w+f.projectionMatrix.elements[13]));
+v.material=ba.material;D.elements.push(v)}}}h&&D.elements.sort(d);return D}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),h=Math.sin(a.y/2),j=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*h*j;this.y=c*h*e-f*d*j;this.z=c*d*j+f*h*e;this.w=c*d*e-f*h*j}else if(b==="YXZ"){this.x=f*d*e+c*h*j;this.y=c*h*e-f*d*j;this.z=
 c*d*j-f*h*e;this.w=c*d*e+f*h*j}else if(b==="ZXY"){this.x=f*d*e-c*h*j;this.y=c*h*e+f*d*j;this.z=c*d*j+f*h*e;this.w=c*d*e-f*h*j}else if(b==="ZYX"){this.x=f*d*e-c*h*j;this.y=c*h*e+f*d*j;this.z=c*d*j-f*h*e;this.w=c*d*e+f*h*j}else if(b==="YZX"){this.x=f*d*e+c*h*j;this.y=c*h*e+f*d*j;this.z=c*d*j-f*h*e;this.w=c*d*e-f*h*j}else if(b==="XZY"){this.x=f*d*e-c*h*j;this.y=c*h*e-f*d*j;this.z=c*d*j+f*h*e;this.w=c*d*e+f*h*j}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],h=b[9],j=b[2],l=b[6],b=b[10],k=c+f+b;if(k>0){c=0.5/Math.sqrt(k+1);this.w=0.25/c;this.x=(l-h)*c;this.y=(d-j)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(l-h)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+j)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-j)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(h+l)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x=
@@ -107,10 +107,10 @@ else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Ve
 for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?
 e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
 [];var h=this.morphNormals[a].faceNormals,j=this.morphNormals[a].vertexNormals,l,k;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];l=new THREE.Vector3;k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(l);j.push(k)}}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];
-l=h.faceNormals[c];k=h.vertexNormals[c];l.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,z){j=a.vertices[b];l=a.vertices[c];
-k=a.vertices[d];i=h[f];m=h[e];n=h[z];q=l.x-j.x;u=k.x-j.x;o=l.y-j.y;r=k.y-j.y;p=l.z-j.z;x=k.z-j.z;w=m.u-i.u;H=n.u-i.u;v=m.v-i.v;E=n.v-i.v;A=1/(w*E-H*v);I.set((E*q-v*u)*A,(E*o-v*r)*A,(E*p-v*x)*A);U.set((w*u-H*q)*A,(w*r-H*o)*A,(w*x-H*p)*A);C[b].addSelf(I);C[c].addSelf(I);C[d].addSelf(I);P[b].addSelf(U);P[c].addSelf(U);P[d].addSelf(U)}var b,c,d,e,f,h,j,l,k,i,m,n,q,u,o,r,p,x,w,H,v,E,A,G,C=[],P=[],I=new THREE.Vector3,U=new THREE.Vector3,V=new THREE.Vector3,S=new THREE.Vector3,z=new THREE.Vector3;b=0;for(c=
-this.vertices.length;b<c;b++){C[b]=new THREE.Vector3;P[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];h=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var O=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){z.copy(f.vertexNormals[d]);e=f[O[d]];G=C[e];V.copy(G);V.subSelf(z.multiplyScalar(z.dot(G))).normalize();
-S.cross(f.vertexNormals[d],G);e=S.dot(P[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(V.x,V.y,V.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
+l=h.faceNormals[c];k=h.vertexNormals[c];l.copy(e.normal);if(e instanceof THREE.Face3){k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2])}else{k.a.copy(e.vertexNormals[0]);k.b.copy(e.vertexNormals[1]);k.c.copy(e.vertexNormals[2]);k.d.copy(e.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.normal=e.__originalFaceNormal;e.vertexNormals=e.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,e,A){j=a.vertices[b];l=a.vertices[c];
+k=a.vertices[d];i=h[f];m=h[e];n=h[A];q=l.x-j.x;u=k.x-j.x;o=l.y-j.y;r=k.y-j.y;p=l.z-j.z;w=k.z-j.z;v=m.u-i.u;H=n.u-i.u;x=m.v-i.v;D=n.v-i.v;E=1/(v*D-H*x);F.set((D*q-x*u)*E,(D*o-x*r)*E,(D*p-x*w)*E);U.set((v*u-H*q)*E,(v*r-H*o)*E,(v*w-H*p)*E);B[b].addSelf(F);B[c].addSelf(F);B[d].addSelf(F);Q[b].addSelf(U);Q[c].addSelf(U);Q[d].addSelf(U)}var b,c,d,e,f,h,j,l,k,i,m,n,q,u,o,r,p,w,v,H,x,D,E,O,B=[],Q=[],F=new THREE.Vector3,U=new THREE.Vector3,S=new THREE.Vector3,T=new THREE.Vector3,A=new THREE.Vector3;b=0;for(c=
+this.vertices.length;b<c;b++){B[b]=new THREE.Vector3;Q[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];h=this.faceVertexUvs[0][b];if(f instanceof THREE.Face3)a(this,f.a,f.b,f.c,0,1,2);else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.d,0,1,3);a(this,f.b,f.c,f.d,1,2,3)}}var M=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++){A.copy(f.vertexNormals[d]);e=f[M[d]];O=B[e];S.copy(O);S.subSelf(A.multiplyScalar(A.dot(O))).normalize();
+T.cross(f.vertexNormals[d],O);e=T.dot(Q[e]);e=e<0?-1:1;f.vertexTangents[d]=new THREE.Vector4(S.x,S.y,S.z,e)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
 a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h,j,l;f=0;for(h=this.vertices.length;f<h;f++){d=this.vertices[f];d=
 [Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_");if(a[d]===void 0){a[d]=f;b.push(this.vertices[f]);c[f]=b.length-1}else c[f]=c[a[d]]}f=0;for(h=this.faces.length;f<h;f++){a=this.faces[f];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;e>0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);
 d=0;for(j=this.faceVertexUvs.length;d<j;d++)(l=this.faceVertexUvs[d][f])&&l.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){}};THREE.GeometryCount=0;
@@ -140,22 +140,22 @@ new THREE[l](k);if(a.DbgName!==void 0)k.name=a.DbgName;return k}};THREE.BinaryLo
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var j=JSON.parse(h.responseText);a.loadAjaxBuffers(j,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,h=c+"/"+a.buffers,j=0;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0){var c=f.response;if(c===void 0)c=(new Uint8Array(f.responseBody)).buffer;THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+f.status+"]");else if(f.readyState==3){if(e){j==0&&(j=f.getResponseHeader("Content-Length"));e({total:j,loaded:f.responseText.length})}}else f.readyState==
 2&&(j=f.getResponseHeader("Content-Length"))};f.open("GET",h,true);f.responseType="arraybuffer";f.send(null)};
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-m));h.push(n)}}function C(b,c){var d,f,e,h,j,i,k,m,l,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];h=o[d*4+2];j=o[d*4+3];i=Q[f*2];f=Q[f*2+1];k=Q[e*2];l=Q[e*2+1];m=Q[h*2];n=Q[h*2+1];h=Q[j*2];e=Q[j*2+1];j=S.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,f));q.push(new THREE.UV(k,l));q.push(new THREE.UV(m,n));q.push(new THREE.UV(h,e));j.push(q)}}function P(b,c,d){for(var f,e,h,j,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];h=c[d*3+2];j=i[d];
-S.faces.push(new THREE.Face3(f,e,h,null,null,j))}}function I(b,c,d){for(var f,e,h,j,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];h=c[d*4+2];j=c[d*4+3];i=k[d];S.faces.push(new THREE.Face4(f,e,h,j,null,null,i))}}function U(b,c,d,f){for(var e,h,j,i,k,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];h=c[f*3+1];j=c[f*3+2];k=d[f*3];m=d[f*3+1];l=d[f*3+2];i=n[f];var o=O[m*3],q=O[m*3+1];m=O[m*3+2];var r=O[l*3],
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-h,j,i,[new THREE.Vector3(O[m*3],O[m*3+1],O[m*3+2]),new THREE.Vector3(r,p,l),new THREE.Vector3(u,w,n),new THREE.Vector3(v,x,o)],null,k))}}var S=this,z=0,O=[],Q=[],F,ea,sa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,z,12);c=E(a,z+12);E(a,z+13);E(a,z+14);E(a,z+15);e=E(a,z+16);l=E(a,z+17);k=E(a,z+18);i=E(a,z+19);m=A(a,z+20);n=A(a,z+20+4);q=A(a,z+20+8);b=A(a,z+20+12);
-u=A(a,z+20+16);o=A(a,z+20+20);r=A(a,z+20+24);p=A(a,z+20+28);x=A(a,z+20+32);w=A(a,z+20+36);H=A(a,z+20+40);z=z+c;c=e*3+i;sa=e*4+i;F=b*c;ea=u*(c+l*3);e=o*(c+k*3);i=r*(c+l*3+k*3);c=p*sa;l=x*(sa+l*4);k=w*(sa+k*4);z=z+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(z);z=z+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*
-3+2];O.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(z);z=z+v(n*3);z=z+function(b){if(q){var b=new Float32Array(a,b,q*2),c,d,f;for(c=0;c<q;c++){d=b[c*2];f=b[c*2+1];Q.push(d,f)}}return q*2*Float32Array.BYTES_PER_ELEMENT}(z);F=z+F+v(b*2);ea=F+ea+v(u*2);e=ea+e+v(o*2);i=e+i+v(r*2);c=i+c+v(p*2);l=c+l+v(x*2);k=l+k+v(w*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;P(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);G(o,b)}})(ea);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,l,k,i,m,n,q,u,o,r,p,w,v,H;function x(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function E(a,b){return(new Uint32Array(a,b,1))[0]}function O(b,c){var d,f,e,h,j,i,k,m,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=l[d*3];e=l[d*3+1];h=l[d*3+2];j=G[f*2];f=G[f*2+1];i=G[e*2];k=G[e*2+1];e=G[h*2];m=G[h*2+1];h=T.faceVertexUvs[0];var n=[];n.push(new THREE.UV(j,f));n.push(new THREE.UV(i,k));n.push(new THREE.UV(e,
+m));h.push(n)}}function B(b,c){var d,f,e,h,j,i,k,m,l,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[d*4];e=o[d*4+1];h=o[d*4+2];j=o[d*4+3];i=G[f*2];f=G[f*2+1];k=G[e*2];l=G[e*2+1];m=G[h*2];n=G[h*2+1];h=G[j*2];e=G[j*2+1];j=T.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,f));q.push(new THREE.UV(k,l));q.push(new THREE.UV(m,n));q.push(new THREE.UV(h,e));j.push(q)}}function Q(b,c,d){for(var f,e,h,j,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*3];e=c[d*3+1];h=c[d*3+2];j=i[d];
+T.faces.push(new THREE.Face3(f,e,h,null,null,j))}}function F(b,c,d){for(var f,e,h,j,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++){f=c[d*4];e=c[d*4+1];h=c[d*4+2];j=c[d*4+3];i=k[d];T.faces.push(new THREE.Face4(f,e,h,j,null,null,i))}}function U(b,c,d,f){for(var e,h,j,i,k,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*3];h=c[f*3+1];j=c[f*3+2];k=d[f*3];m=d[f*3+1];l=d[f*3+2];i=n[f];var o=M[m*3],q=M[m*3+1];m=M[m*3+2];var r=M[l*3],
+p=M[l*3+1];l=M[l*3+2];T.faces.push(new THREE.Face3(e,h,j,[new THREE.Vector3(M[k*3],M[k*3+1],M[k*3+2]),new THREE.Vector3(o,q,m),new THREE.Vector3(r,p,l)],null,i))}}function S(b,c,d,f){for(var e,h,j,i,k,m,l,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[f*4];h=c[f*4+1];j=c[f*4+2];i=c[f*4+3];m=d[f*4];l=d[f*4+1];n=d[f*4+2];o=d[f*4+3];k=q[f];var r=M[l*3],p=M[l*3+1];l=M[l*3+2];var u=M[n*3],x=M[n*3+1];n=M[n*3+2];var v=M[o*3],w=M[o*3+1];o=M[o*3+2];T.faces.push(new THREE.Face4(e,
+h,j,i,[new THREE.Vector3(M[m*3],M[m*3+1],M[m*3+2]),new THREE.Vector3(r,p,l),new THREE.Vector3(u,x,n),new THREE.Vector3(v,w,o)],null,k))}}var T=this,A=0,M=[],G=[],ea,I,aa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(T,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",f=0;f<c;f++)d=d+String.fromCharCode(a[b+f]);return d})(a,A,12);c=D(a,A+12);D(a,A+13);D(a,A+14);D(a,A+15);e=D(a,A+16);l=D(a,A+17);k=D(a,A+18);i=D(a,A+19);m=E(a,A+20);n=E(a,A+20+4);q=E(a,A+20+8);b=E(a,A+20+12);
+u=E(a,A+20+16);o=E(a,A+20+20);r=E(a,A+20+24);p=E(a,A+20+28);w=E(a,A+20+32);v=E(a,A+20+36);H=E(a,A+20+40);A=A+c;c=e*3+i;aa=e*4+i;ea=b*c;I=u*(c+l*3);e=o*(c+k*3);i=r*(c+l*3+k*3);c=p*aa;l=w*(aa+l*4);k=v*(aa+k*4);A=A+function(b){var b=new Float32Array(a,b,m*3),c,d,f,e;for(c=0;c<m;c++){d=b[c*3];f=b[c*3+1];e=b[c*3+2];T.vertices.push(new THREE.Vector3(d,f,e))}return m*3*Float32Array.BYTES_PER_ELEMENT}(A);A=A+function(b){if(n){var b=new Int8Array(a,b,n*3),c,d,f,e;for(c=0;c<n;c++){d=b[c*3];f=b[c*3+1];e=b[c*
+3+2];M.push(d/127,f/127,e/127)}}return n*3*Int8Array.BYTES_PER_ELEMENT}(A);A=A+x(n*3);A=A+function(b){if(q){var b=new Float32Array(a,b,q*2),c,d,f;for(c=0;c<q;c++){d=b[c*2];f=b[c*2+1];G.push(d,f)}}return q*2*Float32Array.BYTES_PER_ELEMENT}(A);ea=A+ea+x(b*2);I=ea+I+x(u*2);e=I+e+x(o*2);i=e+i+x(r*2);c=i+c+x(p*2);l=c+l+x(w*2);k=l+k+x(v*2);(function(a){if(o){var b=a+o*Uint32Array.BYTES_PER_ELEMENT*3;Q(o,a,b+o*Uint32Array.BYTES_PER_ELEMENT*3);O(o,b)}})(I);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*
+3,c=b+r*Uint32Array.BYTES_PER_ELEMENT*3;U(r,a,b,c+r*Uint32Array.BYTES_PER_ELEMENT*3);O(r,c)}})(e);(function(a){if(v){var b=a+v*Uint32Array.BYTES_PER_ELEMENT*4;F(v,a,b+v*Uint32Array.BYTES_PER_ELEMENT*4);B(v,b)}})(l);(function(a){if(H){var b=a+H*Uint32Array.BYTES_PER_ELEMENT*4,c=b+H*Uint32Array.BYTES_PER_ELEMENT*4;S(H,a,b,c+H*Uint32Array.BYTES_PER_ELEMENT*4);B(H,c)}})(k);b&&Q(b,A,A+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*3;U(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*
+3)}})(ea);p&&F(p,i,i+p*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(w){var b=a+w*Uint32Array.BYTES_PER_ELEMENT*4;S(w,a,b,b+w*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;b===void 0&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},false);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(c.crossOrigin)b.crossOrigin=c.crossOrigin;b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(f.status===200||f.status===0){if(f.responseText){var j=JSON.parse(f.responseText);a.createModel(j,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else if(f.readyState===f.LOADING){if(e){h===0&&(h=f.getResponseHeader("Content-Length"));
 e({total:h,loaded:f.responseText.length})}}else f.readyState===f.HEADERS_RECEIVED&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,true);f.overrideMimeType&&f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,l,k,i,m,n,q,u,o,r,p,x,w,H=a.faces;m=a.vertices;var v=a.normals,E=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=m.length;k<i;){n=new THREE.Vector3;n.x=m[k++]*b;n.y=m[k++]*b;n.z=m[k++]*b;d.vertices.push(n)}k=0;for(i=H.length;k<i;){b=H[k++];m=b&1;l=b&2;c=b&
-4;e=b&8;q=b&16;n=b&32;o=b&64;b=b&128;if(m){r=new THREE.Face4;r.a=H[k++];r.b=H[k++];r.c=H[k++];r.d=H[k++];m=4}else{r=new THREE.Face3;r.a=H[k++];r.b=H[k++];r.c=H[k++];m=3}if(l){l=H[k++];r.materialIndex=l}l=d.faces.length;if(c)for(c=0;c<A;c++){p=a.uvs[c];u=H[k++];w=p[u*2];u=p[u*2+1];d.faceUvs[c][l]=new THREE.UV(w,u)}if(e)for(c=0;c<A;c++){p=a.uvs[c];x=[];for(e=0;e<m;e++){u=H[k++];w=p[u*2];u=p[u*2+1];x[e]=new THREE.UV(w,u)}d.faceVertexUvs[c][l]=x}if(q){q=H[k++]*3;e=new THREE.Vector3;e.x=v[q++];e.y=v[q++];
-e.z=v[q];r.normal=e}if(n)for(c=0;c<m;c++){q=H[k++]*3;e=new THREE.Vector3;e.x=v[q++];e.y=v[q++];e.z=v[q];r.vertexNormals.push(e)}if(o){n=H[k++];n=new THREE.Color(E[n]);r.color=n}if(b)for(c=0;c<m;c++){n=H[k++];n=new THREE.Color(E[n]);r.vertexColors.push(n)}d.faces.push(r)}})(e);(function(){var b,c,e,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];l=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,l,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,e,l,k,i,m,n,q,u,o,r,p,w,v,H=a.faces;m=a.vertices;var x=a.normals,D=a.colors,E=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&E++;for(c=0;c<E;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=m.length;k<i;){n=new THREE.Vector3;n.x=m[k++]*b;n.y=m[k++]*b;n.z=m[k++]*b;d.vertices.push(n)}k=0;for(i=H.length;k<i;){b=H[k++];m=b&1;l=b&2;c=b&
+4;e=b&8;q=b&16;n=b&32;o=b&64;b=b&128;if(m){r=new THREE.Face4;r.a=H[k++];r.b=H[k++];r.c=H[k++];r.d=H[k++];m=4}else{r=new THREE.Face3;r.a=H[k++];r.b=H[k++];r.c=H[k++];m=3}if(l){l=H[k++];r.materialIndex=l}l=d.faces.length;if(c)for(c=0;c<E;c++){p=a.uvs[c];u=H[k++];v=p[u*2];u=p[u*2+1];d.faceUvs[c][l]=new THREE.UV(v,u)}if(e)for(c=0;c<E;c++){p=a.uvs[c];w=[];for(e=0;e<m;e++){u=H[k++];v=p[u*2];u=p[u*2+1];w[e]=new THREE.UV(v,u)}d.faceVertexUvs[c][l]=w}if(q){q=H[k++]*3;e=new THREE.Vector3;e.x=x[q++];e.y=x[q++];
+e.z=x[q];r.normal=e}if(n)for(c=0;c<m;c++){q=H[k++]*3;e=new THREE.Vector3;e.x=x[q++];e.y=x[q++];e.z=x[q];r.vertexNormals.push(e)}if(o){n=H[k++];n=new THREE.Color(D[n]);r.color=n}if(b)for(c=0;c<m;c++){n=H[k++];n=new THREE.Color(D[n]);r.vertexColors.push(n)}d.faces.push(r)}})(e);(function(){var b,c,e,l;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){e=a.skinWeights[b];l=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(e,l,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
 b+2){e=a.skinIndices[b];l=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(e,l,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,l,k,i,m;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;m=a.morphTargets[c].vertices;l=0;for(k=m.length;l<k;l=l+3){var n=new THREE.Vector3;n.x=m[l]*b;n.y=m[l+1]*b;n.z=m[l+2]*b;i.push(n)}}}if(a.morphColors!==
 void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(l=i.length;b<l;b=b+3){m=new THREE.Color(16755200);m.setRGB(i[b],i[b+1],i[b+2]);k.push(m)}}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
@@ -166,27 +166,27 @@ THREE[h.blending];if(h.transparent!==void 0||h.opacity<1)n.transparent=h.transpa
 if(h.transparency)n.opacity=h.transparency;if(h.specularCoef)n.shininess=h.specularCoef;if(h.visible!==void 0)n.visible=h.visible;if(h.flipSided!==void 0)n.side=THREE.BackSide;if(h.doubleSided!==void 0)n.side=THREE.DoubleSide;if(h.wireframe!==void 0)n.wireframe=h.wireframe;h.mapDiffuse&&k(n,"map",h.mapDiffuse,h.mapDiffuseRepeat,h.mapDiffuseOffset,h.mapDiffuseWrap);h.mapLight&&k(n,"lightMap",h.mapLight,h.mapLightRepeat,h.mapLightOffset,h.mapLightWrap);h.mapNormal&&k(n,"normalMap",h.mapNormal,h.mapNormalRepeat,
 h.mapNormalOffset,h.mapNormalWrap);h.mapSpecular&&k(n,"specularMap",h.mapSpecular,h.mapSpecularRepeat,h.mapSpecularOffset,h.mapSpecularWrap);if(h.mapNormal){k=THREE.ShaderUtils.lib.normal;i=THREE.UniformsUtils.clone(k.uniforms);i.tNormal.texture=n.normalMap;if(h.mapNormalFactor)i.uNormalScale.value=h.mapNormalFactor;if(n.map){i.tDiffuse.texture=n.map;i.enableDiffuse.value=true}if(n.specularMap){i.tSpecular.texture=n.specularMap;i.enableSpecular.value=true}if(n.lightMap){i.tAO.texture=n.lightMap;i.enableAO.value=
 true}i.uDiffuseColor.value.setHex(n.color);i.uSpecularColor.value.setHex(n.specular);i.uAmbientColor.value.setHex(n.ambient);i.uShininess.value=n.shininess;if(n.opacity!==void 0)i.uOpacity.value=n.opacity;n=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else n=new THREE[m](n);if(h.DbgName!==void 0)n.name=h.DbgName;d.materials[f]=n}}var h=a.faces,u=a.vertices,n=a.normals,k=a.colors,i=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&
-i++;for(f=0;f<i;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(q=u.length;m<q;){var o=new THREE.Vector3;o.x=u[m++]*e;o.y=u[m++]*e;o.z=u[m++]*e;d.vertices.push(o)}m=0;for(q=h.length;m<q;){var r=h[m++],p=r&2,f=r&4,x=r&8,w=r&16,u=r&32,H=r&64,o=r&128;if(r&1){r=new THREE.Face4;r.a=h[m++];r.b=h[m++];r.c=h[m++];r.d=h[m++];var v=4}else{r=new THREE.Face3;r.a=h[m++];r.b=h[m++];r.c=h[m++];v=3}if(p){p=h[m++];r.materialIndex=p}var E=d.faces.length;if(f)for(f=0;f<i;f++){var A=a.uvs[f],p=h[m++],G=A[p*2],p=A[p*
-2+1];d.faceUvs[f][E]=new THREE.UV(G,p)}if(x)for(f=0;f<i;f++){for(var A=a.uvs[f],x=[],C=0;C<v;C++){p=h[m++];G=A[p*2];p=A[p*2+1];x[C]=new THREE.UV(G,p)}d.faceVertexUvs[f][E]=x}if(w){w=h[m++]*3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.normal=p}if(u)for(f=0;f<v;f++){w=h[m++]*3;p=new THREE.Vector3;p.x=n[w++];p.y=n[w++];p.z=n[w];r.vertexNormals.push(p)}if(H){u=h[m++];r.color=new THREE.Color(k[u])}if(o)for(f=0;f<v;f++){u=h[m++];r.vertexColors.push(new THREE.Color(k[u]))}d.faces.push(r)}if(a.skinWeights){f=
+i++;for(f=0;f<i;f++){d.faceUvs[f]=[];d.faceVertexUvs[f]=[]}m=0;for(q=u.length;m<q;){var o=new THREE.Vector3;o.x=u[m++]*e;o.y=u[m++]*e;o.z=u[m++]*e;d.vertices.push(o)}m=0;for(q=h.length;m<q;){var r=h[m++],p=r&2,f=r&4,w=r&8,v=r&16,u=r&32,H=r&64,o=r&128;if(r&1){r=new THREE.Face4;r.a=h[m++];r.b=h[m++];r.c=h[m++];r.d=h[m++];var x=4}else{r=new THREE.Face3;r.a=h[m++];r.b=h[m++];r.c=h[m++];x=3}if(p){p=h[m++];r.materialIndex=p}var D=d.faces.length;if(f)for(f=0;f<i;f++){var E=a.uvs[f],p=h[m++],O=E[p*2],p=E[p*
+2+1];d.faceUvs[f][D]=new THREE.UV(O,p)}if(w)for(f=0;f<i;f++){for(var E=a.uvs[f],w=[],B=0;B<x;B++){p=h[m++];O=E[p*2];p=E[p*2+1];w[B]=new THREE.UV(O,p)}d.faceVertexUvs[f][D]=w}if(v){v=h[m++]*3;p=new THREE.Vector3;p.x=n[v++];p.y=n[v++];p.z=n[v];r.normal=p}if(u)for(f=0;f<x;f++){v=h[m++]*3;p=new THREE.Vector3;p.x=n[v++];p.y=n[v++];p.z=n[v];r.vertexNormals.push(p)}if(H){u=h[m++];r.color=new THREE.Color(k[u])}if(o)for(f=0;f<x;f++){u=h[m++];r.vertexColors.push(new THREE.Color(k[u]))}d.faces.push(r)}if(a.skinWeights){f=
 0;for(h=a.skinWeights.length;f<h;f=f+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(h=a.skinIndices.length;f<h;f=f+2){n=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],n,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(h=a.morphTargets.length;f<h;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;d.morphTargets[f].vertices=[];n=d.morphTargets[f].vertices;k=a.morphTargets[f].vertices;
 p=0;for(i=k.length;p<i;p=p+3){o=new THREE.Vector3;o.x=k[p]*e;o.y=k[p+1]*e;o.z=k[p+2]*e;n.push(o)}}}if(a.morphColors){f=0;for(h=a.morphColors.length;f<h;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;k=a.morphColors[f].colors;n=0;for(i=k.length;n<i;n=n+3){m=new THREE.Color(16755200);m.setRGB(k[n],k[n+1],k[n+2]);e.push(m)}}}d.computeCentroids();d.computeFaceNormals();return d}};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var e=JSON.parse(d.responseText);c.createScene(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(a,b){var c;for(n in b)if(N.objects[n]===void 0){p=b[n];if(p.geometry!==void 0){if(I=N.geometries[p.geometry]){c=false;U=N.materials[p.materials[0]];(c=U instanceof THREE.ShaderMaterial)&&I.computeTangents();v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;x=p.matrix;A=0;p.materials.length==0&&(U=new THREE.MeshFaceMaterial);p.materials.length>1&&(U=new THREE.MeshFaceMaterial);c=
-new THREE.Mesh(I,U);c.name=n;if(x){c.matrixAutoUpdate=false;c.matrix.set(x[0],x[1],x[2],x[3],x[4],x[5],x[6],x[7],x[8],x[9],x[10],x[11],x[12],x[13],x[14],x[15])}else{c.position.set(v[0],v[1],v[2]);if(A){c.quaternion.set(A[0],A[1],A[2],A[3]);c.useQuaternion=true}else c.rotation.set(E[0],E[1],E[2]);c.scale.set(G[0],G[1],G[2])}c.visible=p.visible;c.castShadow=p.castShadow;c.receiveShadow=p.receiveShadow;a.add(c);N.objects[n]=c}}else{v=p.position;E=p.rotation;A=p.quaternion;G=p.scale;A=0;c=new THREE.Object3D;
-c.name=n;c.position.set(v[0],v[1],v[2]);if(A){c.quaternion.set(A[0],A[1],A[2],A[3]);c.useQuaternion=true}else c.rotation.set(E[0],E[1],E[2]);c.scale.set(G[0],G[1],G[2]);c.visible=p.visible!==void 0?p.visible:false;a.add(c);N.objects[n]=c;N.empties[n]=c}p.children!==void 0&&e(c,p.children)}}function f(a){return function(b){N.geometries[a]=b;e(N.scene,z.objects);Q=Q-1;l.onLoadComplete();j()}}function h(a){return function(b){N.geometries[a]=b}}function j(){l.callbackProgress({totalModels:ea,totalTextures:sa,
-loadedModels:ea-Q,loadedTextures:sa-F},N);l.onLoadProgress();Q===0&&F===0&&b(N)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,q,u,o,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,sa,N;z=a;c=new THREE.BinaryLoader;O=new THREE.JSONLoader;F=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;w=z.transform.rotation;C=z.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);w&&N.scene.rotation.set(w[0],
-w[1],w[2]);C&&N.scene.scale.set(C[0],C[1],C[2]);if(a||w||C){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;j();l.onLoadComplete()}};for(u in z.cameras){C=z.cameras[u];C.type==="perspective"?V=new THREE.PerspectiveCamera(C.fov,C.aspect,C.near,C.far):C.type==="ortho"&&(V=new THREE.OrthographicCamera(C.left,C.right,C.top,C.bottom,C.near,C.far));v=C.position;w=C.target;C=C.up;V.position.set(v[0],v[1],v[2]);V.target=new THREE.Vector3(w[0],w[1],w[2]);C&&V.up.set(C[0],
-C[1],C[2]);N.cameras[u]=V}for(q in z.lights){w=z.lights[q];u=w.color!==void 0?w.color:16777215;V=w.intensity!==void 0?w.intensity:1;if(w.type==="directional"){v=w.direction;H=new THREE.DirectionalLight(u,V);H.position.set(v[0],v[1],v[2]);H.position.normalize()}else if(w.type==="point"){v=w.position;H=w.distance;H=new THREE.PointLight(u,V,H);H.position.set(v[0],v[1],v[2])}else w.type==="ambient"&&(H=new THREE.AmbientLight(u));N.scene.add(H);N.lights[q]=H}for(o in z.fogs){q=z.fogs[o];q.type==="linear"?
-S=new THREE.Fog(0,q.near,q.far):q.type==="exp2"&&(S=new THREE.FogExp2(0,q.density));C=q.color;S.color.setRGB(C[0],C[1],C[2]);N.fogs[o]=S}if(N.cameras&&z.defaults.camera)N.currentCamera=N.cameras[z.defaults.camera];if(N.fogs&&z.defaults.fog)N.scene.fog=N.fogs[z.defaults.fog];C=z.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(C[0],C[1],C[2]);N.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){o=z.geometries[i];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;l.onLoadStart()}}ea=
-Q;for(i in z.geometries){o=z.geometries[i];if(o.type==="cube"){I=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[i]=I}else if(o.type==="plane"){I=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[i]=I}else if(o.type==="sphere"){I=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[i]=I}else if(o.type==="cylinder"){I=new THREE.CylinderGeometry(o.topRad,
-o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[i]=I}else if(o.type==="torus"){I=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[i]=I}else if(o.type==="icosahedron"){I=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[i]=I}else if(o.type==="bin_mesh")c.load(d(o.url,z.urlBaseType),f(i));else if(o.type==="ascii_mesh")O.load(d(o.url,z.urlBaseType),f(i));else if(o.type==="embedded_mesh"){o=z.embeds[o.id];o.metadata=z.metadata;o&&O.createModel(o,h(i),
-"")}}for(r in z.textures){i=z.textures[r];if(i.url instanceof Array){F=F+i.url.length;for(o=0;o<i.url.length;o++)l.onLoadStart()}else{F=F+1;l.onLoadStart()}}sa=F;for(r in z.textures){i=z.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){o=i.url.length;S=[];for(c=0;c<o;c++)S[c]=d(i.url[c],z.urlBaseType);o=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(i.url,z.urlBaseType),i.mapping,a(1));
-if(THREE[i.minFilter]!==void 0)o.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)o.magFilter=THREE[i.magFilter];if(i.repeat){o.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}i.offset&&o.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)o.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)o.wrapT=S[i.wrap[1]]}}N.textures[r]=
-o}for(m in z.materials){x=z.materials[m];for(P in x.parameters)if(P==="envMap"||P==="map"||P==="lightMap")x.parameters[P]=N.textures[x.parameters[P]];else if(P==="shading")x.parameters[P]=x.parameters[P]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(P==="blending")x.parameters[P]=x.parameters[P]in THREE?THREE[x.parameters[P]]:THREE.NormalBlending;else if(P==="combine")x.parameters[P]=x.parameters[P]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(P==="vertexColors")if(x.parameters[P]==
-"face")x.parameters[P]=THREE.FaceColors;else if(x.parameters[P])x.parameters[P]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=true;if(x.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=x.parameters.color;o=x.parameters.specular;S=x.parameters.ambient;c=x.parameters.shininess;a.tNormal.texture=N.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)a.uNormalScale.value=x.parameters.normalMapFactor;
-if(x.parameters.map){a.tDiffuse.texture=x.parameters.map;a.enableDiffuse.value=true}if(x.parameters.lightMap){a.tAO.texture=x.parameters.lightMap;a.enableAO.value=true}if(x.parameters.specularMap){a.tSpecular.texture=N.textures[x.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(x.parameters.opacity)a.uOpacity.value=x.parameters.opacity;U=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,
-vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else U=new THREE[x.type](x.parameters);N.materials[m]=U}e(N.scene,z.objects);l.callbackSync(N);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(a,b){var c;for(n in b)if(P.objects[n]===void 0){p=b[n];if(p.geometry!==void 0){if(F=P.geometries[p.geometry]){c=false;U=P.materials[p.materials[0]];(c=U instanceof THREE.ShaderMaterial)&&F.computeTangents();x=p.position;D=p.rotation;E=p.quaternion;O=p.scale;w=p.matrix;E=0;p.materials.length==0&&(U=new THREE.MeshFaceMaterial);p.materials.length>1&&(U=new THREE.MeshFaceMaterial);c=
+new THREE.Mesh(F,U);c.name=n;if(w){c.matrixAutoUpdate=false;c.matrix.set(w[0],w[1],w[2],w[3],w[4],w[5],w[6],w[7],w[8],w[9],w[10],w[11],w[12],w[13],w[14],w[15])}else{c.position.set(x[0],x[1],x[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(D[0],D[1],D[2]);c.scale.set(O[0],O[1],O[2])}c.visible=p.visible;c.castShadow=p.castShadow;c.receiveShadow=p.receiveShadow;a.add(c);P.objects[n]=c}}else{x=p.position;D=p.rotation;E=p.quaternion;O=p.scale;E=0;c=new THREE.Object3D;
+c.name=n;c.position.set(x[0],x[1],x[2]);if(E){c.quaternion.set(E[0],E[1],E[2],E[3]);c.useQuaternion=true}else c.rotation.set(D[0],D[1],D[2]);c.scale.set(O[0],O[1],O[2]);c.visible=p.visible!==void 0?p.visible:false;a.add(c);P.objects[n]=c;P.empties[n]=c}p.children!==void 0&&e(c,p.children)}}function f(a){return function(b){P.geometries[a]=b;e(P.scene,A.objects);G=G-1;l.onLoadComplete();j()}}function h(a){return function(b){P.geometries[a]=b}}function j(){l.callbackProgress({totalModels:I,totalTextures:aa,
+loadedModels:I-G,loadedTextures:aa-ea},P);l.onLoadProgress();G===0&&ea===0&&b(P)}var l=this,k=THREE.Loader.prototype.extractUrlBase(c),i,m,n,q,u,o,r,p,w,v,H,x,D,E,O,B,Q,F,U,S,T,A,M,G,ea,I,aa,P;A=a;c=new THREE.BinaryLoader;M=new THREE.JSONLoader;ea=G=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(A.transform){a=A.transform.position;v=A.transform.rotation;B=A.transform.scale;a&&P.scene.position.set(a[0],a[1],a[2]);v&&P.scene.rotation.set(v[0],
+v[1],v[2]);B&&P.scene.scale.set(B[0],B[1],B[2]);if(a||v||B){P.scene.updateMatrix();P.scene.updateMatrixWorld()}}a=function(a){return function(){ea=ea-a;j();l.onLoadComplete()}};for(u in A.cameras){B=A.cameras[u];B.type==="perspective"?S=new THREE.PerspectiveCamera(B.fov,B.aspect,B.near,B.far):B.type==="ortho"&&(S=new THREE.OrthographicCamera(B.left,B.right,B.top,B.bottom,B.near,B.far));x=B.position;v=B.target;B=B.up;S.position.set(x[0],x[1],x[2]);S.target=new THREE.Vector3(v[0],v[1],v[2]);B&&S.up.set(B[0],
+B[1],B[2]);P.cameras[u]=S}for(q in A.lights){v=A.lights[q];u=v.color!==void 0?v.color:16777215;S=v.intensity!==void 0?v.intensity:1;if(v.type==="directional"){x=v.direction;H=new THREE.DirectionalLight(u,S);H.position.set(x[0],x[1],x[2]);H.position.normalize()}else if(v.type==="point"){x=v.position;H=v.distance;H=new THREE.PointLight(u,S,H);H.position.set(x[0],x[1],x[2])}else v.type==="ambient"&&(H=new THREE.AmbientLight(u));P.scene.add(H);P.lights[q]=H}for(o in A.fogs){q=A.fogs[o];q.type==="linear"?
+T=new THREE.Fog(0,q.near,q.far):q.type==="exp2"&&(T=new THREE.FogExp2(0,q.density));B=q.color;T.color.setRGB(B[0],B[1],B[2]);P.fogs[o]=T}if(P.cameras&&A.defaults.camera)P.currentCamera=P.cameras[A.defaults.camera];if(P.fogs&&A.defaults.fog)P.scene.fog=P.fogs[A.defaults.fog];B=A.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(B[0],B[1],B[2]);P.bgColorAlpha=A.defaults.bgalpha;for(i in A.geometries){o=A.geometries[i];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){G=G+1;l.onLoadStart()}}I=G;
+for(i in A.geometries){o=A.geometries[i];if(o.type==="cube"){F=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);P.geometries[i]=F}else if(o.type==="plane"){F=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);P.geometries[i]=F}else if(o.type==="sphere"){F=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);P.geometries[i]=F}else if(o.type==="cylinder"){F=new THREE.CylinderGeometry(o.topRad,
+o.botRad,o.height,o.radSegs,o.heightSegs);P.geometries[i]=F}else if(o.type==="torus"){F=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);P.geometries[i]=F}else if(o.type==="icosahedron"){F=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);P.geometries[i]=F}else if(o.type==="bin_mesh")c.load(d(o.url,A.urlBaseType),f(i));else if(o.type==="ascii_mesh")M.load(d(o.url,A.urlBaseType),f(i));else if(o.type==="embedded_mesh"){o=A.embeds[o.id];o.metadata=A.metadata;o&&M.createModel(o,h(i),
+"")}}for(r in A.textures){i=A.textures[r];if(i.url instanceof Array){ea=ea+i.url.length;for(o=0;o<i.url.length;o++)l.onLoadStart()}else{ea=ea+1;l.onLoadStart()}}aa=ea;for(r in A.textures){i=A.textures[r];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){o=i.url.length;T=[];for(c=0;c<o;c++)T[c]=d(i.url[c],A.urlBaseType);o=THREE.ImageUtils.loadTextureCube(T,i.mapping,a(o))}else{o=THREE.ImageUtils.loadTexture(d(i.url,A.urlBaseType),i.mapping,a(1));
+if(THREE[i.minFilter]!==void 0)o.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)o.magFilter=THREE[i.magFilter];if(i.repeat){o.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)o.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)o.wrapT=THREE.RepeatWrapping}i.offset&&o.offset.set(i.offset[0],i.offset[1]);if(i.wrap){T={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(T[i.wrap[0]]!==void 0)o.wrapS=T[i.wrap[0]];if(T[i.wrap[1]]!==void 0)o.wrapT=T[i.wrap[1]]}}P.textures[r]=
+o}for(m in A.materials){w=A.materials[m];for(Q in w.parameters)if(Q==="envMap"||Q==="map"||Q==="lightMap")w.parameters[Q]=P.textures[w.parameters[Q]];else if(Q==="shading")w.parameters[Q]=w.parameters[Q]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(Q==="blending")w.parameters[Q]=w.parameters[Q]in THREE?THREE[w.parameters[Q]]:THREE.NormalBlending;else if(Q==="combine")w.parameters[Q]=w.parameters[Q]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(Q==="vertexColors")if(w.parameters[Q]==
+"face")w.parameters[Q]=THREE.FaceColors;else if(w.parameters[Q])w.parameters[Q]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=true;if(w.parameters.normalMap){r=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(r.uniforms);i=w.parameters.color;o=w.parameters.specular;T=w.parameters.ambient;c=w.parameters.shininess;a.tNormal.texture=P.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)a.uNormalScale.value=w.parameters.normalMapFactor;
+if(w.parameters.map){a.tDiffuse.texture=w.parameters.map;a.enableDiffuse.value=true}if(w.parameters.lightMap){a.tAO.texture=w.parameters.lightMap;a.enableAO.value=true}if(w.parameters.specularMap){a.tSpecular.texture=P.textures[w.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(o);a.uAmbientColor.value.setHex(T);a.uShininess.value=c;if(w.parameters.opacity)a.uOpacity.value=w.parameters.opacity;U=new THREE.ShaderMaterial({fragmentShader:r.fragmentShader,
+vertexShader:r.vertexShader,uniforms:a,lights:true,fog:true})}else U=new THREE[w.type](w.parameters);P.materials[m]=U}e(P.scene,A.objects);l.callbackSync(P);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
 THREE.Material=function(){this.id=THREE.MaterialCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=false;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=true;this.polygonOffset=false;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=false;this.needsUpdate=this.visible=true};
 THREE.Material.prototype.setValues=function(a){if(a!==void 0)for(var b in a){var c=a[b];if(c===void 0)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&typeof c==="number"?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -277,56 +277,56 @@ THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=true;var h=1;e.type==="v2"?h=2:e.type==="v3"?h=3:e.type==="v4"?h=4:e.type==="c"&&(h=3);e.size=h;e.array=new Float32Array(c*h);e.buffer=g.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=true}a.__webglCustomAttributesList.push(e)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,f,e,h,i=a.vertices;h=i.length;
-var j=a.colors,k=j.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,q=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Vb.copy(Wb);Vb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){f=i[d];Ya.copy(f);Vb.multiplyVector3(Ya);n[d]=[Ya.z,d]}n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){f=i[n[d][1]];e=d*3;m[e]=f.x;m[e+1]=f.y;m[e+2]=f.z}for(d=0;d<k;d++){e=d*3;f=j[n[d][1]];l[e]=f.r;l[e+1]=f.g;l[e+2]=f.b}if(r){j=0;for(k=r.length;j<k;j++){i=r[j];
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+d.opacity;I.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
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 d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){e=c=0;for(k=b.length;e<k;e++){m=b[e];if(m.castShadow&&(m instanceof THREE.SpotLight||m instanceof THREE.DirectionalLight&&!m.shadowCascade)){j.shadowMap.texture[c]=m.shadowMap;j.shadowMapSize.value[c]=m.shadowMapSize;j.shadowMatrix.value[c]=m.shadowMatrix;j.shadowDarkness.value[c]=m.shadowDarkness;j.shadowBias.value[c]=m.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(m=h.uniforms[b[j][1]]){e=b[j][0];l=e.type;k=e.value;
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 void 0)e._array=new Float32Array(16);k.flattenToArray(e._array);g.uniformMatrix4fv(m,false,e._array)}else if(l==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*k.length);l=0;for(n=k.length;l<n;l++)k[l].flattenToArrayOffset(e._array,l*16);g.uniformMatrix4fv(m,false,e._array)}else if(l==="t"){g.uniform1i(m,k);if(m=e.texture)if(m.image instanceof Array&&m.image.length===6){e=m;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=g.createTexture();
-g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,e.flipY);k=[];for(m=0;m<6;m++){l=k;n=m;if(F.autoScaleCubemaps){p=e.image[m];w=Pc;if(!(p.width<=w&&p.height<=w)){v=Math.max(p.width,p.height);u=Math.floor(p.width*w/v);w=Math.floor(p.height*w/v);v=document.createElement("canvas");v.width=u;v.height=w;v.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,u,w);p=v}}else p=e.image[m];l[n]=p}m=k[0];l=(m.width&m.width-1)===0&&
-(m.height&m.height-1)===0;n=A(e.format);p=A(e.type);H(g.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,p,k[m]);e.generateMipmaps&&l&&g.generateMipmap(g.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(m,
-k)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=k+l}g.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&F.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
-d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(hc&&f.useVertexTexture){if(i.boneTexture!==null){g.uniform1i(i.boneTexture,12);F.setTexture(f.boneTexture,12)}}else i.boneGlobalMatrices!==null&&g.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices);g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.modelMatrix!==null&&g.uniformMatrix4fv(i.modelMatrix,
-false,f.matrixWorld.elements);return h}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c){if(ya!==a){a?g.enable(g.POLYGON_OFFSET_FILL):g.disable(g.POLYGON_OFFSET_FILL);ya=a}if(a&&(Xa!==b||Sa!==c)){g.polygonOffset(b,c);Xa=b;Sa=c}}function w(a,b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);
-if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(b);return null}return c}function H(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,A(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,A(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,A(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,A(b.minFilter))}else{g.texParameteri(a,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,E(b.magFilter));
-g.texParameteri(a,g.TEXTURE_MIN_FILTER,E(b.minFilter))}if(rb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){g.texParameterf(a,rb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,zc));b.__oldAnisotropy=b.anisotropy}}function v(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,
-g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function E(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?g.NEAREST:g.LINEAR}function A(a){return a===THREE.RepeatWrapping?g.REPEAT:a===THREE.ClampToEdgeWrapping?g.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?g.MIRRORED_REPEAT:a===THREE.NearestFilter?
-g.NEAREST:a===THREE.NearestMipMapNearestFilter?g.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?g.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?g.LINEAR:a===THREE.LinearMipMapNearestFilter?g.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?g.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?g.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?g.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?g.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?g.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?
-g.BYTE:a===THREE.ShortType?g.SHORT:a===THREE.UnsignedShortType?g.UNSIGNED_SHORT:a===THREE.IntType?g.INT:a===THREE.UnsignedIntType?g.UNSIGNED_INT:a===THREE.FloatType?g.FLOAT:a===THREE.AlphaFormat?g.ALPHA:a===THREE.RGBFormat?g.RGB:a===THREE.RGBAFormat?g.RGBA:a===THREE.LuminanceFormat?g.LUMINANCE:a===THREE.LuminanceAlphaFormat?g.LUMINANCE_ALPHA:a===THREE.AddEquation?g.FUNC_ADD:a===THREE.SubtractEquation?g.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?g.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?g.ZERO:
-a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=
-a||{},G=a.canvas!==void 0?a.canvas:document.createElement("canvas"),C=a.precision!==void 0?a.precision:"highp",P=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,U=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,z=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),O=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement=
-G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];
-this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,ea=[],sa=0,N=null,ja=null,aa=-1,T=null,da=null,Fa=0,ha=-1,W=-1,ta=-1,Ba=-1,Ja=-1,Ga=-1,ka=-1,Pa=-1,ya=null,Xa=null,Sa=null,yb=null,Mb=0,Nb=0,Ob=0,Pb=0,gc=0,xc=0,ic=new THREE.Frustum,Wb=new THREE.Matrix4,Vb=new THREE.Matrix4,Ya=new THREE.Vector4,Ma=new THREE.Vector3,ab=true,yc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},
-spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},g,rb;try{if(!(g=G.getContext("experimental-webgl",{alpha:P,premultipliedAlpha:I,antialias:U,stencil:V,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(Qc){console.error(Qc)}a=g.getExtension("OES_texture_float");P=g.getExtension("OES_standard_derivatives");rb=g.getExtension("EXT_texture_filter_anisotropic")||g.getExtension("MOZ_EXT_texture_filter_anisotropic")||g.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
-a||console.log("THREE.WebGLRenderer: Float textures not supported.");P||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");rb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");g.clearColor(0,0,0,1);g.clearDepth(1);g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(z.r,z.g,
-z.b,O);this.context=g;P=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Pc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE),zc=rb?g.getParameter(rb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,jc=P>0,hc=jc&&a;this.getContext=function(){return g};this.supportsVertexTextures=function(){return jc};this.getMaxAnisotropy=function(){return zc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Mb=a!==void 0?
-a:0;Nb=b!==void 0?b:0;Ob=c!==void 0?c:G.width;Pb=d!==void 0?d:G.height;g.viewport(Mb,Nb,Ob,Pb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);O=b;g.clearColor(z.r,z.g,z.b,O)};this.setClearColor=function(a,b){z.copy(a);O=b;g.clearColor(z.r,z.g,z.b,O)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return O};this.clear=function(a,b,c){var d=
-0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;
-delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);g.deleteBuffer(c.__webglSkinIndicesBuffer);
-g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
-THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
-false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
-false,a=0;for(c=ea.length;a<c;a++){d=ea[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=ea.length;a<c;a++){d=ea[a];d.program!==b&&e.push(d)}ea=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){N=null;aa=T=Pa=ka=ta=-1;ab=true;W=ha=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
+g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,e.flipY);k=[];for(m=0;m<6;m++){l=k;n=m;if(I.autoScaleCubemaps){p=e.image[m];v=Qc;if(!(p.width<=v&&p.height<=v)){w=Math.max(p.width,p.height);u=Math.floor(p.width*v/w);v=Math.floor(p.height*v/w);w=document.createElement("canvas");w.width=u;w.height=v;w.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,u,v);p=w}}else p=e.image[m];l[n]=p}m=k[0];l=(m.width&m.width-1)===0&&
+(m.height&m.height-1)===0;n=O(e.format);p=O(e.type);x(g.TEXTURE_CUBE_MAP,e,l);for(m=0;m<6;m++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,n,n,p,k[m]);e.generateMipmaps&&l&&g.generateMipmap(g.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(m instanceof THREE.WebGLRenderTargetCube){e=m;g.activeTexture(g.TEXTURE0+k);g.bindTexture(g.TEXTURE_CUBE_MAP,e.__webglTexture)}else I.setTexture(m,
+k)}else if(l==="tv"){if(e._array===void 0){e._array=[];l=0;for(n=e.texture.length;l<n;l++)e._array[l]=k+l}g.uniform1iv(m,e._array);l=0;for(n=e.texture.length;l<n;l++)(m=e.texture[l])&&I.setTexture(m,e._array[l])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||
+d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray)}if(d.skinning)if(ic&&f.useVertexTexture){if(i.boneTexture!==null){g.uniform1i(i.boneTexture,12);I.setTexture(f.boneTexture,12)}}else i.boneGlobalMatrices!==null&&g.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices);g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.modelMatrix!==null&&g.uniformMatrix4fv(i.modelMatrix,
+false,f.matrixWorld.elements);return h}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c){if(Xa!==a){a?g.enable(g.POLYGON_OFFSET_FILL):g.disable(g.POLYGON_OFFSET_FILL);Xa=a}if(a&&(Va!==b||Vb!==c)){g.polygonOffset(b,c);Va=b;Vb=c}}function v(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function H(a,b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):
+a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(v(b));return null}return c}function x(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,O(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,O(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,O(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,O(b.minFilter))}else{g.texParameteri(a,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,
+g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,E(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,E(b.minFilter))}if(rb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){g.texParameterf(a,rb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ac));b.__oldAnisotropy=b.anisotropy}}function D(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,
+g.DEPTH_ATTACHMENT,g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function E(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?g.NEAREST:g.LINEAR}function O(a){return a===THREE.RepeatWrapping?g.REPEAT:a===THREE.ClampToEdgeWrapping?
+g.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?g.MIRRORED_REPEAT:a===THREE.NearestFilter?g.NEAREST:a===THREE.NearestMipMapNearestFilter?g.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?g.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?g.LINEAR:a===THREE.LinearMipMapNearestFilter?g.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?g.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?g.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?g.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?
+g.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?g.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?g.BYTE:a===THREE.ShortType?g.SHORT:a===THREE.UnsignedShortType?g.UNSIGNED_SHORT:a===THREE.IntType?g.INT:a===THREE.UnsignedIntType?g.UNSIGNED_INT:a===THREE.FloatType?g.FLOAT:a===THREE.AlphaFormat?g.ALPHA:a===THREE.RGBFormat?g.RGB:a===THREE.RGBAFormat?g.RGBA:a===THREE.LuminanceFormat?g.LUMINANCE:a===THREE.LuminanceAlphaFormat?g.LUMINANCE_ALPHA:a===THREE.AddEquation?g.FUNC_ADD:a===THREE.SubtractEquation?
+g.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?g.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?g.ZERO:a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?
+g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},B=a.canvas!==void 0?a.canvas:document.createElement("canvas"),Q=a.precision!==void 0?a.precision:"highp",F=a.alpha!==void 0?a.alpha:true,U=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,S=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:true,A=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,M=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),G=a.clearAlpha!==
+void 0?a.clearAlpha:0,ea=a.maxLights!==void 0?a.maxLights:4;this.domElement=B;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
+true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,aa=[],P=0,Aa=null,sa=null,W=-1,V=null,ta=null,wa=0,ba=-1,ia=-1,fa=-1,Ja=-1,Ga=-1,la=-1,Pa=-1,ua=-1,Xa=null,Va=null,Vb=null,yb=null,Mb=0,Nb=0,Ob=0,jc=0,hc=0,yc=0,kc=new THREE.Frustum,Xb=new THREE.Matrix4,Wb=new THREE.Matrix4,Ya=new THREE.Vector4,Ma=new THREE.Vector3,ab=true,zc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
+point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},g,rb;try{if(!(g=B.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:U,antialias:S,stencil:T,preserveDrawingBuffer:A})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=g.getExtension("OES_texture_float");F=g.getExtension("OES_standard_derivatives");rb=g.getExtension("EXT_texture_filter_anisotropic")||g.getExtension("MOZ_EXT_texture_filter_anisotropic")||
+g.getExtension("WEBKIT_EXT_texture_filter_anisotropic");a||console.log("THREE.WebGLRenderer: Float textures not supported.");F||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");rb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");g.clearColor(0,0,0,1);g.clearDepth(1);g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,
+g.ONE_MINUS_SRC_ALPHA);g.clearColor(M.r,M.g,M.b,G);this.context=g;F=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Qc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE),Ac=rb?g.getParameter(rb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Pb=F>0,ic=Pb&&a;this.getContext=function(){return g};this.supportsVertexTextures=function(){return Pb};this.getMaxAnisotropy=function(){return Ac};this.setSize=function(a,b){B.width=a;B.height=b;this.setViewport(0,0,B.width,B.height)};this.setViewport=
+function(a,b,c,d){Mb=a!==void 0?a:0;Nb=b!==void 0?b:0;Ob=c!==void 0?c:B.width;jc=d!==void 0?d:B.height;g.viewport(Mb,Nb,Ob,jc)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){M.setHex(a);G=b;g.clearColor(M.r,M.g,M.b,G)};this.setClearColor=function(a,b){M.copy(a);G=b;g.clearColor(M.r,M.g,M.b,G)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return G};
+this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;
+delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);g.deleteBuffer(c.__webglSkinIndicesBuffer);
+g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}I.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);I.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);I.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);I.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
+false;g.deleteTexture(a.__webglTexture);I.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
+false,a=0;for(c=aa.length;a<c;a++){d=aa[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=aa.length;a<c;a++){d=aa[a];d.program!==b&&e.push(d)}aa=e;g.deleteProgram(b);I.info.memory.programs--}}};this.updateShadowMap=function(a,b){Aa=null;W=V=ua=Pa=fa=-1;ab=true;ia=ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
 g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 e,f,h,i,j,k,l,m,n,o,q=a.count*3;for(o=0;o<q;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];h=n[o+3];j=n[o+4];l=n[o+5];i=n[o+6];k=n[o+7];m=n[o+8];d=(d+h+i)/3;e=(e+j+k)/3;f=(f+l+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,
 a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
-r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==T){T=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var h=f[d].index;if(b){var i=e.attributes.position,j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.position,j,g.FLOAT,false,0,h*j*4);i=e.attributes.normal;if(a.normal>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.normal,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.uv;
+r(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==V){V=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;f.length>1&&(b=true);d=0;for(c=f.length;d<c;++d){var h=f[d].index;if(b){var i=e.attributes.position,j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.position,j,g.FLOAT,false,0,h*j*4);i=e.attributes.normal;if(a.normal>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.normal,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.uv;
 if(a.uv>=0&&i)if(i.buffer){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.uv,j,g.FLOAT,false,0,h*j*4);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);i=e.attributes.color;if(a.color>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.color,j,g.FLOAT,false,0,h*j*4)}i=e.attributes.tangent;if(a.tangent>=0&&i){j=i.itemSize;g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.vertexAttribPointer(a.tangent,j,g.FLOAT,false,0,h*j*4)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,
-e.attributes.index.buffer)}g.drawElements(g.TRIANGLES,f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==T){T=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(b.position,
+e.attributes.index.buffer)}g.drawElements(g.TRIANGLES,f[d].count,g.UNSIGNED_SHORT,f[d].start*2);I.info.render.calls++;I.info.render.vertices=I.info.render.vertices+f[d].count;I.info.render.faces=I.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==V){V=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(b.position,
 3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;k<d.numSupportedMorphTargets&&k<i.length;){g.bindBuffer(g.ARRAY_BUFFER,
 e.__webglMorphTargetsBuffers[i[k]]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[k]]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[i[k]];k++}}else{i=[];h=f.morphTargetInfluences;var l,m=h.length;for(l=0;l<m;l++){k=h[l];k>0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(j);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?
 i.sort(j):i.length===0&&i.push([0,0]);for(k=0;k<d.numSupportedMorphTargets;){if(i[k]){l=i[k][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]);g.vertexAttribPointer(c["morphNormal"+k],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[k]=h[l]}else{g.vertexAttribPointer(c["morphTarget"+k],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+
@@ -334,87 +334,87 @@ k],3,g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[k]=0}k++}}d.program.unifo
 e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv);
 if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
 false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==yb){g.lineWidth(d);yb=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
-g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==yb){g.lineWidth(d);yb=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
-F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,j,m,n=a.__lights,o=a.fog;aa=-1;ab=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
-new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wb.multiply(b.projectionMatrix,b.matrixWorldInverse);ic.setFromMatrix(Wb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=
-0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||ic.contains(j))){p(j,b);var q=f,r=q.object,u=q.buffer,v=void 0,v=v=void 0,v=r.material;if(v instanceof THREE.MeshFaceMaterial){v=u.materialIndex;if(v>=0){v=r.geometry.materials[v];if(v.transparent){q.transparent=
-v;q.opaque=null}else{q.opaque=v;q.transparent=null}}}else if(v)if(v.transparent){q.transparent=v;q.opaque=null}else{q.opaque=v;q.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Ya.copy(j.matrixWorld.getPosition());Wb.multiplyVector3(Ya);f.z=Ya.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=
-null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);x(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,n,o,true,d);i(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,n,o,false);i(a.__webglObjectsImmediate,"opaque",b,n,o,false);k(a.__webglObjects,false,"transparent",
+g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}I.info.render.calls++;I.info.render.vertices=I.info.render.vertices+e.__webglFaceCount;I.info.render.faces=I.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==yb){g.lineWidth(d);yb=d}g.drawArrays(f,0,e.__webglLineCount);I.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);I.info.render.calls++;
+I.info.render.points=I.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);I.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,j,m,n=a.__lights,o=a.fog;W=-1;ab=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
+new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Xb.multiply(b.projectionMatrix,b.matrixWorldInverse);kc.setFromMatrix(Xb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||kc.contains(j))){p(j,b);var q=f,r=q.object,u=q.buffer,v=void 0,v=v=void 0,v=r.material;if(v instanceof THREE.MeshFaceMaterial){v=u.materialIndex;if(v>=0){v=r.geometry.materials[v];if(v.transparent){q.transparent=
+v;q.opaque=null}else{q.opaque=v;q.transparent=null}}}else if(v)if(v.transparent){q.transparent=v;q.opaque=null}else{q.opaque=v;q.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Ya.copy(j.matrixWorld.getPosition());Xb.multiplyVector3(Ya);f.z=Ya.z}}}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++){f=m[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=
+null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);w(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,n,o,true,d);i(a.__webglObjectsImmediate,"",b,n,o,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,n,o,false);i(a.__webglObjectsImmediate,"opaque",b,n,o,false);k(a.__webglObjects,false,"transparent",
 b,n,o,true);i(a.__webglObjectsImmediate,"transparent",b,n,o,true)}l(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)}};
-this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);T=-1;F.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,g,ic):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,l=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;
-h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=k,r=void 0,v=void 0,w=void 0,x=void 0,z=void 0,A=void 0,C=void 0,E={},H=p.morphTargets.length,P=p.morphNormals.length;p.geometryGroups={};r=0;for(v=p.faces.length;r<v;r++){w=p.faces[r];x=w.materialIndex;A=x!==void 0?x:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],
-materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P});z=w instanceof THREE.Face3?3:4;if(p.geometryGroups[C].vertices+z>65535){E[A].counter=E[A].counter+1;C=E[A].hash+"_"+E[A].counter;p.geometryGroups[C]===void 0&&(p.geometryGroups[C]={faces3:[],faces4:[],materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:P})}w instanceof THREE.Face3?p.geometryGroups[C].faces3.push(r):p.geometryGroups[C].faces4.push(r);p.geometryGroups[C].vertices=p.geometryGroups[C].vertices+z}p.geometryGroupsList=
-[];var O=void 0;for(O in p.geometryGroups){p.geometryGroups[O].id=Fa++;p.geometryGroupsList.push(p.geometryGroups[O])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var G=l;G.__webglVertexBuffer=g.createBuffer();G.__webglNormalBuffer=g.createBuffer();G.__webglTangentBuffer=g.createBuffer();G.__webglColorBuffer=g.createBuffer();G.__webglUVBuffer=g.createBuffer();G.__webglUV2Buffer=g.createBuffer();G.__webglSkinVertexABuffer=g.createBuffer();G.__webglSkinVertexBBuffer=
-g.createBuffer();G.__webglSkinIndicesBuffer=g.createBuffer();G.__webglSkinWeightsBuffer=g.createBuffer();G.__webglFaceBuffer=g.createBuffer();G.__webglLineBuffer=g.createBuffer();var N=void 0,Q=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];N=0;for(Q=G.numMorphTargets;N<Q;N++)G.__webglMorphTargetsBuffers.push(g.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];N=0;for(Q=G.numMorphNormals;N<Q;N++)G.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;
-var I=l,S=h,T=S.geometry,U=I.faces3,V=I.faces4,W=U.length*3+V.length*4,da=U.length*1+V.length*2,ea=U.length*3+V.length*4,aa=c(S,I),ha=e(aa),ka=d(aa),ta=aa.vertexColors?aa.vertexColors:false;I.__vertexArray=new Float32Array(W*3);if(ka)I.__normalArray=new Float32Array(W*3);if(T.hasTangents)I.__tangentArray=new Float32Array(W*4);if(ta)I.__colorArray=new Float32Array(W*3);if(ha){if(T.faceUvs.length>0||T.faceVertexUvs.length>0)I.__uvArray=new Float32Array(W*2);if(T.faceUvs.length>1||T.faceVertexUvs.length>
-1)I.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array(W*4);I.__skinVertexBArray=new Float32Array(W*4);I.__skinIndexArray=new Float32Array(W*4);I.__skinWeightArray=new Float32Array(W*4)}I.__faceArray=new Uint16Array(da*3);I.__lineArray=new Uint16Array(ea*2);var Sa=void 0,sa=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=[];Sa=0;for(sa=I.numMorphTargets;Sa<sa;Sa++)I.__morphTargetsArrays.push(new Float32Array(W*
-3))}if(I.numMorphNormals){I.__morphNormalsArrays=[];Sa=0;for(sa=I.numMorphNormals;Sa<sa;Sa++)I.__morphNormalsArrays.push(new Float32Array(W*3))}I.__webglFaceCount=da*3;I.__webglLineCount=ea*2;if(aa.attributes){if(I.__webglCustomAttributesList===void 0)I.__webglCustomAttributesList=[];var ya=void 0;for(ya in aa.attributes){var Ba=aa.attributes[ya],ja={},Ja;for(Ja in Ba)ja[Ja]=Ba[Ja];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=true;var Ga=1;ja.type==="v2"?Ga=2:ja.type===
-"v3"?Ga=3:ja.type==="v4"?Ga=4:ja.type==="c"&&(Ga=3);ja.size=Ga;ja.array=new Float32Array(W*Ga);ja.buffer=g.createBuffer();ja.buffer.belongsToAttribute=ya;Ba.needsUpdate=true;ja.__original=Ba}I.__webglCustomAttributesList.push(ja)}}I.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangentsNeedUpdate=true;k.colorsNeedUpdate=true}}}else if(k instanceof THREE.BufferGeometry){var Pa=k,yb=void 0,Ma=void 0,
-Mb=void 0;for(yb in Pa.attributes){Mb=yb==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRAY_BUFFER;Ma=Pa.attributes[yb];Ma.buffer=g.createBuffer();g.bindBuffer(Mb,Ma.buffer);g.bufferData(Mb,Ma.array,g.STATIC_DRAW)}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var Xa=k;Xa.__webglVertexBuffer=g.createBuffer();Xa.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Ya=k,ab=Ya.vertices.length;Ya.__vertexArray=new Float32Array(ab*3);Ya.__colorArray=new Float32Array(ab*
-3);Ya.__webglVertexCount=ab;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var rb=k;rb.__webglVertexBuffer=g.createBuffer();rb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var kc=k,Wb=h,Nb=kc.vertices.length;kc.__vertexArray=new Float32Array(Nb*3);kc.__colorArray=new Float32Array(Nb*3);kc.__webglLineCount=Nb;b(kc,Wb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=
-h.geometry;if(!k.__webglVertexBuffer){var Vb=k;Vb.__webglVertexBuffer=g.createBuffer();Vb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Xb=k,hc=h,Ob=Xb.vertices.length;Xb.__vertexArray=new Float32Array(Ob*3);Xb.__colorArray=new Float32Array(Ob*3);Xb.__sortArray=[];Xb.__webglParticleCount=Ob;b(Xb,hc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)m(i.__webglObjects,k,h);else for(j in k.geometryGroups){l=
-k.geometryGroups[j];m(i.__webglObjects,l,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;m(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Ta=
-a.__objectsRemoved[0],Ac=a;Ta instanceof THREE.Mesh||Ta instanceof THREE.ParticleSystem||Ta instanceof THREE.Ribbon||Ta instanceof THREE.Line?u(Ac.__webglObjects,Ta):Ta instanceof THREE.Sprite?o(Ac.__webglSprites,Ta):Ta instanceof THREE.LensFlare?o(Ac.__webglFlares,Ta):(Ta instanceof THREE.ImmediateRenderObject||Ta.immediateRenderCallback)&&u(Ac.__webglObjectsImmediate,Ta);Ta.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Pb=0,ic=a.__webglObjects.length;Pb<ic;Pb++){var Za=a.__webglObjects[Pb].object,
-X=Za.geometry,lc=void 0,Yb=void 0,Na=void 0;if(Za instanceof THREE.Mesh)if(X instanceof THREE.BufferGeometry){if(X.verticesNeedUpdate||X.elementsNeedUpdate||X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate){var sb=X,Zb=g.DYNAMIC_DRAW,jc=!X.dynamic,$b=sb.attributes,Rc=$b.index,Sc=$b.position,Tc=$b.normal,Uc=$b.uv,Vc=$b.color,Wc=$b.tangent;if(sb.elementsNeedUpdate&&Rc!==void 0){g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Rc.buffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Rc.array,
-Zb)}if(sb.verticesNeedUpdate&&Sc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Sc.buffer);g.bufferData(g.ARRAY_BUFFER,Sc.array,Zb)}if(sb.normalsNeedUpdate&&Tc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Tc.buffer);g.bufferData(g.ARRAY_BUFFER,Tc.array,Zb)}if(sb.uvsNeedUpdate&&Uc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Uc.buffer);g.bufferData(g.ARRAY_BUFFER,Uc.array,Zb)}if(sb.colorsNeedUpdate&&Vc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Vc.buffer);g.bufferData(g.ARRAY_BUFFER,Vc.array,Zb)}if(sb.tangentsNeedUpdate&&Wc!==
-void 0){g.bindBuffer(g.ARRAY_BUFFER,Wc.buffer);g.bufferData(g.ARRAY_BUFFER,Wc.array,Zb)}if(jc){var gc=void 0;for(gc in sb.attributes)delete sb.attributes[gc].array}}X.verticesNeedUpdate=false;X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false}else{for(var Xc=0,xc=X.geometryGroupsList.length;Xc<xc;Xc++){lc=X.geometryGroupsList[Xc];Na=c(Za,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.morphTargetsNeedUpdate||X.elementsNeedUpdate||
-X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate||Yb){var Z=lc,yc=Za,Qa=g.DYNAMIC_DRAW,zc=!X.dynamic,Qb=Na;if(Z.__inittedArrays){var fd=d(Qb),Yc=Qb.vertexColors?Qb.vertexColors:false,gd=e(Qb),Bc=fd===THREE.SmoothShading,y=void 0,M=void 0,Wa=void 0,D=void 0,ac=void 0,zb=void 0,$a=void 0,Cc=void 0,tb=void 0,bc=void 0,cc=void 0,J=void 0,K=void 0,L=void 0,$=void 0,bb=void 0,cb=void 0,db=void 0,mc=void 0,eb=void 0,fb=void 0,gb=void 0,nc=void 0,hb=void 0,ib=void 0,jb=void 0,
-oc=void 0,kb=void 0,lb=void 0,mb=void 0,pc=void 0,nb=void 0,ob=void 0,pb=void 0,qc=void 0,Ab=void 0,Bb=void 0,Cb=void 0,Dc=void 0,Db=void 0,Eb=void 0,Fb=void 0,Ec=void 0,fa=void 0,hd=void 0,Gb=void 0,dc=void 0,ec=void 0,Ca=void 0,id=void 0,za=void 0,Aa=void 0,Hb=void 0,ub=void 0,ua=0,xa=0,vb=0,wb=0,Ua=0,Ia=0,ia=0,Ka=0,va=0,B=0,Y=0,t=0,ga=void 0,Da=Z.__vertexArray,rc=Z.__uvArray,sc=Z.__uv2Array,Va=Z.__normalArray,ma=Z.__tangentArray,Ea=Z.__colorArray,na=Z.__skinVertexAArray,oa=Z.__skinVertexBArray,
-pa=Z.__skinIndexArray,qa=Z.__skinWeightArray,Zc=Z.__morphTargetsArrays,$c=Z.__morphNormalsArrays,ad=Z.__webglCustomAttributesList,s=void 0,qb=Z.__faceArray,Ra=Z.__lineArray,La=yc.geometry,Pc=La.elementsNeedUpdate,jd=La.uvsNeedUpdate,Qc=La.normalsNeedUpdate,qd=La.tangentsNeedUpdate,rd=La.colorsNeedUpdate,sd=La.morphTargetsNeedUpdate,Rb=La.vertices,ba=Z.faces3,ca=Z.faces4,wa=La.faces,bd=La.faceVertexUvs[0],cd=La.faceVertexUvs[1],Sb=La.skinVerticesA,Tb=La.skinVerticesB,Ub=La.skinIndices,Ib=La.skinWeights,
-Jb=La.morphTargets,Fc=La.morphNormals;if(La.verticesNeedUpdate){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];J=Rb[D.a];K=Rb[D.b];L=Rb[D.c];Da[xa]=J.x;Da[xa+1]=J.y;Da[xa+2]=J.z;Da[xa+3]=K.x;Da[xa+4]=K.y;Da[xa+5]=K.z;Da[xa+6]=L.x;Da[xa+7]=L.y;Da[xa+8]=L.z;xa=xa+9}y=0;for(M=ca.length;y<M;y++){D=wa[ca[y]];J=Rb[D.a];K=Rb[D.b];L=Rb[D.c];$=Rb[D.d];Da[xa]=J.x;Da[xa+1]=J.y;Da[xa+2]=J.z;Da[xa+3]=K.x;Da[xa+4]=K.y;Da[xa+5]=K.z;Da[xa+6]=L.x;Da[xa+7]=L.y;Da[xa+8]=L.z;Da[xa+9]=$.x;Da[xa+10]=$.y;Da[xa+11]=$.z;xa=xa+
-12}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Da,Qa)}if(sd){Ca=0;for(id=Jb.length;Ca<id;Ca++){y=Y=0;for(M=ba.length;y<M;y++){Hb=ba[y];D=wa[Hb];J=Jb[Ca].vertices[D.a];K=Jb[Ca].vertices[D.b];L=Jb[Ca].vertices[D.c];za=Zc[Ca];za[Y]=J.x;za[Y+1]=J.y;za[Y+2]=J.z;za[Y+3]=K.x;za[Y+4]=K.y;za[Y+5]=K.z;za[Y+6]=L.x;za[Y+7]=L.y;za[Y+8]=L.z;if(Qb.morphNormals){if(Bc){ub=Fc[Ca].vertexNormals[Hb];eb=ub.a;fb=ub.b;gb=ub.c}else gb=fb=eb=Fc[Ca].faceNormals[Hb];Aa=$c[Ca];Aa[Y]=eb.x;
-Aa[Y+1]=eb.y;Aa[Y+2]=eb.z;Aa[Y+3]=fb.x;Aa[Y+4]=fb.y;Aa[Y+5]=fb.z;Aa[Y+6]=gb.x;Aa[Y+7]=gb.y;Aa[Y+8]=gb.z}Y=Y+9}y=0;for(M=ca.length;y<M;y++){Hb=ca[y];D=wa[Hb];J=Jb[Ca].vertices[D.a];K=Jb[Ca].vertices[D.b];L=Jb[Ca].vertices[D.c];$=Jb[Ca].vertices[D.d];za=Zc[Ca];za[Y]=J.x;za[Y+1]=J.y;za[Y+2]=J.z;za[Y+3]=K.x;za[Y+4]=K.y;za[Y+5]=K.z;za[Y+6]=L.x;za[Y+7]=L.y;za[Y+8]=L.z;za[Y+9]=$.x;za[Y+10]=$.y;za[Y+11]=$.z;if(Qb.morphNormals){if(Bc){ub=Fc[Ca].vertexNormals[Hb];eb=ub.a;fb=ub.b;gb=ub.c;nc=ub.d}else nc=gb=
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-Z.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,ma,Qa)}if(Qc&&fd){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];ac=D.vertexNormals;zb=D.normal;if(ac.length===3&&Bc)for(fa=0;fa<3;fa++){Gb=ac[fa];Va[Ia]=Gb.x;Va[Ia+1]=Gb.y;Va[Ia+2]=Gb.z;Ia=Ia+3}else for(fa=0;fa<3;fa++){Va[Ia]=zb.x;Va[Ia+1]=zb.y;Va[Ia+2]=zb.z;Ia=Ia+3}}y=0;for(M=ca.length;y<M;y++){D=wa[ca[y]];ac=D.vertexNormals;zb=D.normal;if(ac.length===4&&Bc)for(fa=0;fa<4;fa++){Gb=ac[fa];Va[Ia]=Gb.x;Va[Ia+1]=Gb.y;Va[Ia+2]=Gb.z;Ia=Ia+3}else for(fa=0;fa<
-4;fa++){Va[Ia]=zb.x;Va[Ia+1]=zb.y;Va[Ia+2]=zb.z;Ia=Ia+3}}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglNormalBuffer);g.bufferData(g.ARRAY_BUFFER,Va,Qa)}if(jd&&bd&&gd){y=0;for(M=ba.length;y<M;y++){Wa=ba[y];D=wa[Wa];bc=bd[Wa];if(bc!==void 0)for(fa=0;fa<3;fa++){dc=bc[fa];rc[vb]=dc.u;rc[vb+1]=dc.v;vb=vb+2}}y=0;for(M=ca.length;y<M;y++){Wa=ca[y];D=wa[Wa];bc=bd[Wa];if(bc!==void 0)for(fa=0;fa<4;fa++){dc=bc[fa];rc[vb]=dc.u;rc[vb+1]=dc.v;vb=vb+2}}if(vb>0){g.bindBuffer(g.ARRAY_BUFFER,Z.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,
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-Ra,Qa)}if(ad){fa=0;for(hd=ad.length;fa<hd;fa++){s=ad[fa];if(s.__original.needsUpdate){t=0;if(s.size===1)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];s.array[t]=s.value[D.a];s.array[t+1]=s.value[D.b];s.array[t+2]=s.value[D.c];t=t+3}y=0;for(M=ca.length;y<M;y++){D=wa[ca[y]];s.array[t]=s.value[D.a];s.array[t+1]=s.value[D.b];s.array[t+2]=s.value[D.c];s.array[t+3]=s.value[D.d];t=t+4}}else{if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];s.array[t]=
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-$=s.value[D.d];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=K.x;s.array[t+3]=K.y;s.array[t+4]=L.x;s.array[t+5]=L.y;s.array[t+6]=$.x;s.array[t+7]=$.y;t=t+8}}else{if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=K.x;s.array[t+3]=K.y;s.array[t+4]=L.x;s.array[t+5]=L.y;t=t+6}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=K.x;s.array[t+3]=K.y;s.array[t+4]=L.x;s.array[t+5]=L.y;s.array[t+
-6]=$.x;s.array[t+7]=$.y;t=t+8}}}else if(s.size===3){var R;R=s.type==="c"?["r","g","b"]:["x","y","z"];if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=0;for(M=ca.length;y<M;y++){D=wa[ca[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];
-$=s.value[D.d];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}else if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];
-s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}else if(s.boundTo==="faceVertices"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];J=ga[0];K=ga[1];L=ga[2];s.array[t]=J[R[0]];s.array[t+1]=
-J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];t=t+9}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J[R[0]];s.array[t+1]=J[R[1]];s.array[t+2]=J[R[2]];s.array[t+3]=K[R[0]];s.array[t+4]=K[R[1]];s.array[t+5]=K[R[2]];s.array[t+6]=L[R[0]];s.array[t+7]=L[R[1]];s.array[t+8]=L[R[2]];s.array[t+9]=$[R[0]];s.array[t+10]=$[R[1]];s.array[t+11]=$[R[2]];t=t+12}}}else if(s.size===
-4)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(M=ba.length;y<M;y++){D=wa[ba[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){D=wa[ca[y]];J=s.value[D.a];K=s.value[D.b];L=s.value[D.c];$=s.value[D.d];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+
-3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faces"){y=0;for(M=ba.length;y<M;y++){L=K=J=ga=s.value[ba[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+
-11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){$=L=K=J=ga=s.value[ca[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faceVertices"){y=0;for(M=ba.length;y<M;y++){ga=s.value[ba[y]];J=ga[0];K=ga[1];L=ga[2];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+
-2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(M=ca.length;y<M;y++){ga=s.value[ca[y]];J=ga[0];K=ga[1];L=ga[2];$=ga[3];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=
-$.z;s.array[t+15]=$.w;t=t+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,Qa)}}}if(zc){delete Z.__inittedArrays;delete Z.__colorArray;delete Z.__normalArray;delete Z.__tangentArray;delete Z.__uvArray;delete Z.__uv2Array;delete Z.__faceArray;delete Z.__vertexArray;delete Z.__lineArray;delete Z.__skinVertexAArray;delete Z.__skinVertexBArray;delete Z.__skinIndexArray;delete Z.__skinWeightArray}}}}X.verticesNeedUpdate=false;X.morphTargetsNeedUpdate=false;X.elementsNeedUpdate=
-false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false;Na.attributes&&q(Na)}else if(Za instanceof THREE.Ribbon){if(X.verticesNeedUpdate||X.colorsNeedUpdate){var Kb=X,kd=g.DYNAMIC_DRAW,tc=void 0,uc=void 0,Gc=void 0,Lb=void 0,Hc=void 0,ld=Kb.vertices,md=Kb.colors,td=ld.length,ud=md.length,Ic=Kb.__vertexArray,Jc=Kb.__colorArray,vd=Kb.colorsNeedUpdate;if(Kb.verticesNeedUpdate){for(tc=0;tc<td;tc++){Gc=ld[tc];Lb=tc*3;Ic[Lb]=Gc.x;Ic[Lb+1]=Gc.y;Ic[Lb+2]=
-Gc.z}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ic,kd)}if(vd){for(uc=0;uc<ud;uc++){Hc=md[uc];Lb=uc*3;Jc[Lb]=Hc.r;Jc[Lb+1]=Hc.g;Jc[Lb+2]=Hc.b}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,kd)}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false}else if(Za instanceof THREE.Line){Na=c(Za,lc);Yb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.colorsNeedUpdate||Yb){var xb=X,dd=g.DYNAMIC_DRAW,vc=void 0,wc=void 0,Kc=void 0,ra=void 0,
-Lc=void 0,nd=xb.vertices,od=xb.colors,wd=nd.length,xd=od.length,Mc=xb.__vertexArray,Nc=xb.__colorArray,yd=xb.colorsNeedUpdate,ed=xb.__webglCustomAttributesList,Oc=void 0,pd=void 0,Ha=void 0,fc=void 0,Oa=void 0,la=void 0;if(xb.verticesNeedUpdate){for(vc=0;vc<wd;vc++){Kc=nd[vc];ra=vc*3;Mc[ra]=Kc.x;Mc[ra+1]=Kc.y;Mc[ra+2]=Kc.z}g.bindBuffer(g.ARRAY_BUFFER,xb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Mc,dd)}if(yd){for(wc=0;wc<xd;wc++){Lc=od[wc];ra=wc*3;Nc[ra]=Lc.r;Nc[ra+1]=Lc.g;Nc[ra+2]=Lc.b}g.bindBuffer(g.ARRAY_BUFFER,
-xb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Nc,dd)}if(ed){Oc=0;for(pd=ed.length;Oc<pd;Oc++){la=ed[Oc];if(la.needsUpdate&&(la.boundTo===void 0||la.boundTo==="vertices")){ra=0;fc=la.value.length;if(la.size===1)for(Ha=0;Ha<fc;Ha++)la.array[Ha]=la.value[Ha];else if(la.size===2)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;ra=ra+2}else if(la.size===3)if(la.type==="c")for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.r;la.array[ra+1]=Oa.g;la.array[ra+2]=Oa.b;ra=ra+
-3}else for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;la.array[ra+2]=Oa.z;ra=ra+3}else if(la.size===4)for(Ha=0;Ha<fc;Ha++){Oa=la.value[Ha];la.array[ra]=Oa.x;la.array[ra+1]=Oa.y;la.array[ra+2]=Oa.z;la.array[ra+3]=Oa.w;ra=ra+4}g.bindBuffer(g.ARRAY_BUFFER,la.buffer);g.bufferData(g.ARRAY_BUFFER,la.array,dd)}}}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&q(Na)}else if(Za instanceof THREE.ParticleSystem){Na=c(Za,lc);Yb=Na.attributes&&n(Na);(X.verticesNeedUpdate||
-X.colorsNeedUpdate||Za.sortParticles||Yb)&&f(X,g.DYNAMIC_DRAW,Za);X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&q(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&
-(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,q;o=h=e=n=0;for(f=b.length;o<f;o++){q=b[o];if(!q.onlyShadow){q instanceof THREE.DirectionalLight&&h++;q instanceof THREE.PointLight&&e++;q instanceof THREE.SpotLight&&n++}}if(e+n+h<=Q){o=h;f=e}else{o=Math.ceil(Q*h/(e+h));n=f=Q-o}e=o;h=n;n=l=0;for(o=b.length;n<o;n++){q=b[n];if(q.castShadow){q instanceof THREE.SpotLight&&l++;q instanceof
-THREE.DirectionalLight&&!q.shadowCascade&&l++}}if(hc&&d&&d.useVertexTexture)k=1024;else{b=g.getParameter(g.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}k=b}var p;a:{q=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,
-vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:k,useVertexTexture:hc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,
-shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide},r,d=[];if(m)d.push(m);else{d.push(q);d.push(o)}for(r in c){d.push(r);d.push(c[r])}m=d.join();r=0;for(d=ea.length;r<d;r++){e=ea[r];if(e.code===m){e.usedTimes++;p=e.program;break a}}r=g.createProgram();d=["precision "+C+" float;",jc?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?
-"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",
+this.renderImmediateObject=function(a,b,c,d,e){var f=r(a,b,c,d,e);V=-1;I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,g,kc):e.render(function(a){I.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,k=void 0,l=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;
+h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=k,r=void 0,v=void 0,w=void 0,x=void 0,B=void 0,A=void 0,D=void 0,E={},H=p.morphTargets.length,M=p.morphNormals.length;p.geometryGroups={};r=0;for(v=p.faces.length;r<v;r++){w=p.faces[r];x=w.materialIndex;A=x!==void 0?x:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});D=E[A].hash+"_"+E[A].counter;p.geometryGroups[D]===void 0&&(p.geometryGroups[D]={faces3:[],faces4:[],
+materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:M});B=w instanceof THREE.Face3?3:4;if(p.geometryGroups[D].vertices+B>65535){E[A].counter=E[A].counter+1;D=E[A].hash+"_"+E[A].counter;p.geometryGroups[D]===void 0&&(p.geometryGroups[D]={faces3:[],faces4:[],materialIndex:x,vertices:0,numMorphTargets:H,numMorphNormals:M})}w instanceof THREE.Face3?p.geometryGroups[D].faces3.push(r):p.geometryGroups[D].faces4.push(r);p.geometryGroups[D].vertices=p.geometryGroups[D].vertices+B}p.geometryGroupsList=
+[];var O=void 0;for(O in p.geometryGroups){p.geometryGroups[O].id=wa++;p.geometryGroupsList.push(p.geometryGroups[O])}}for(j in k.geometryGroups){l=k.geometryGroups[j];if(!l.__webglVertexBuffer){var G=l;G.__webglVertexBuffer=g.createBuffer();G.__webglNormalBuffer=g.createBuffer();G.__webglTangentBuffer=g.createBuffer();G.__webglColorBuffer=g.createBuffer();G.__webglUVBuffer=g.createBuffer();G.__webglUV2Buffer=g.createBuffer();G.__webglSkinVertexABuffer=g.createBuffer();G.__webglSkinVertexBBuffer=
+g.createBuffer();G.__webglSkinIndicesBuffer=g.createBuffer();G.__webglSkinWeightsBuffer=g.createBuffer();G.__webglFaceBuffer=g.createBuffer();G.__webglLineBuffer=g.createBuffer();var P=void 0,Q=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];P=0;for(Q=G.numMorphTargets;P<Q;P++)G.__webglMorphTargetsBuffers.push(g.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];P=0;for(Q=G.numMorphNormals;P<Q;P++)G.__webglMorphNormalsBuffers.push(g.createBuffer())}I.info.memory.geometries++;
+var F=l,T=h,S=T.geometry,U=F.faces3,W=F.faces4,V=U.length*3+W.length*4,ba=U.length*1+W.length*2,ea=U.length*3+W.length*4,aa=c(T,F),la=e(aa),sa=d(aa),ta=aa.vertexColors?aa.vertexColors:false;F.__vertexArray=new Float32Array(V*3);if(sa)F.__normalArray=new Float32Array(V*3);if(S.hasTangents)F.__tangentArray=new Float32Array(V*4);if(ta)F.__colorArray=new Float32Array(V*3);if(la){if(S.faceUvs.length>0||S.faceVertexUvs.length>0)F.__uvArray=new Float32Array(V*2);if(S.faceUvs.length>1||S.faceVertexUvs.length>
+1)F.__uv2Array=new Float32Array(V*2)}if(T.geometry.skinWeights.length&&T.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(V*4);F.__skinVertexBArray=new Float32Array(V*4);F.__skinIndexArray=new Float32Array(V*4);F.__skinWeightArray=new Float32Array(V*4)}F.__faceArray=new Uint16Array(ba*3);F.__lineArray=new Uint16Array(ea*2);var ia=void 0,Va=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];ia=0;for(Va=F.numMorphTargets;ia<Va;ia++)F.__morphTargetsArrays.push(new Float32Array(V*
+3))}if(F.numMorphNormals){F.__morphNormalsArrays=[];ia=0;for(Va=F.numMorphNormals;ia<Va;ia++)F.__morphNormalsArrays.push(new Float32Array(V*3))}F.__webglFaceCount=ba*3;F.__webglLineCount=ea*2;if(aa.attributes){if(F.__webglCustomAttributesList===void 0)F.__webglCustomAttributesList=[];var ua=void 0;for(ua in aa.attributes){var Aa=aa.attributes[ua],fa={},Ja;for(Ja in Aa)fa[Ja]=Aa[Ja];if(!fa.__webglInitialized||fa.createUniqueBuffers){fa.__webglInitialized=true;var Ga=1;fa.type==="v2"?Ga=2:fa.type===
+"v3"?Ga=3:fa.type==="v4"?Ga=4:fa.type==="c"&&(Ga=3);fa.size=Ga;fa.array=new Float32Array(V*Ga);fa.buffer=g.createBuffer();fa.buffer.belongsToAttribute=ua;Aa.needsUpdate=true;fa.__original=Aa}F.__webglCustomAttributesList.push(fa)}}F.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangentsNeedUpdate=true;k.colorsNeedUpdate=true}}}else if(k instanceof THREE.BufferGeometry){var Pa=k,yb=void 0,Ma=void 0,
+Vb=void 0;for(yb in Pa.attributes){Vb=yb==="index"?g.ELEMENT_ARRAY_BUFFER:g.ARRAY_BUFFER;Ma=Pa.attributes[yb];Ma.buffer=g.createBuffer();g.bindBuffer(Vb,Ma.buffer);g.bufferData(Vb,Ma.array,g.STATIC_DRAW)}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var Xa=k;Xa.__webglVertexBuffer=g.createBuffer();Xa.__webglColorBuffer=g.createBuffer();I.info.memory.geometries++;var Ya=k,ab=Ya.vertices.length;Ya.__vertexArray=new Float32Array(ab*3);Ya.__colorArray=new Float32Array(ab*
+3);Ya.__webglVertexCount=ab;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var rb=k;rb.__webglVertexBuffer=g.createBuffer();rb.__webglColorBuffer=g.createBuffer();I.info.memory.geometries++;var lc=k,Xb=h,Mb=lc.vertices.length;lc.__vertexArray=new Float32Array(Mb*3);lc.__colorArray=new Float32Array(Mb*3);lc.__webglLineCount=Mb;b(lc,Xb);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=
+h.geometry;if(!k.__webglVertexBuffer){var Wb=k;Wb.__webglVertexBuffer=g.createBuffer();Wb.__webglColorBuffer=g.createBuffer();I.info.geometries++;var Yb=k,ic=h,Nb=Yb.vertices.length;Yb.__vertexArray=new Float32Array(Nb*3);Yb.__colorArray=new Float32Array(Nb*3);Yb.__sortArray=[];Yb.__webglParticleCount=Nb;b(Yb,ic);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;if(k instanceof THREE.BufferGeometry)m(i.__webglObjects,k,h);else for(j in k.geometryGroups){l=
+k.geometryGroups[j];m(i.__webglObjects,l,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;m(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Sa=
+a.__objectsRemoved[0],Bc=a;Sa instanceof THREE.Mesh||Sa instanceof THREE.ParticleSystem||Sa instanceof THREE.Ribbon||Sa instanceof THREE.Line?u(Bc.__webglObjects,Sa):Sa instanceof THREE.Sprite?o(Bc.__webglSprites,Sa):Sa instanceof THREE.LensFlare?o(Bc.__webglFlares,Sa):(Sa instanceof THREE.ImmediateRenderObject||Sa.immediateRenderCallback)&&u(Bc.__webglObjectsImmediate,Sa);Sa.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Ob=0,jc=a.__webglObjects.length;Ob<jc;Ob++){var Za=a.__webglObjects[Ob].object,
+X=Za.geometry,mc=void 0,Zb=void 0,Na=void 0;if(Za instanceof THREE.Mesh)if(X instanceof THREE.BufferGeometry){if(X.verticesNeedUpdate||X.elementsNeedUpdate||X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate){var sb=X,$b=g.DYNAMIC_DRAW,kc=!X.dynamic,ac=sb.attributes,Pb=ac.index,Sc=ac.position,Tc=ac.normal,Uc=ac.uv,Vc=ac.color,Wc=ac.tangent;if(sb.elementsNeedUpdate&&Pb!==void 0){g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,Pb.buffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Pb.array,
+$b)}if(sb.verticesNeedUpdate&&Sc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Sc.buffer);g.bufferData(g.ARRAY_BUFFER,Sc.array,$b)}if(sb.normalsNeedUpdate&&Tc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Tc.buffer);g.bufferData(g.ARRAY_BUFFER,Tc.array,$b)}if(sb.uvsNeedUpdate&&Uc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Uc.buffer);g.bufferData(g.ARRAY_BUFFER,Uc.array,$b)}if(sb.colorsNeedUpdate&&Vc!==void 0){g.bindBuffer(g.ARRAY_BUFFER,Vc.buffer);g.bufferData(g.ARRAY_BUFFER,Vc.array,$b)}if(sb.tangentsNeedUpdate&&Wc!==
+void 0){g.bindBuffer(g.ARRAY_BUFFER,Wc.buffer);g.bufferData(g.ARRAY_BUFFER,Wc.array,$b)}if(kc){var hc=void 0;for(hc in sb.attributes)delete sb.attributes[hc].array}}X.verticesNeedUpdate=false;X.elementsNeedUpdate=false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false}else{for(var Xc=0,yc=X.geometryGroupsList.length;Xc<yc;Xc++){mc=X.geometryGroupsList[Xc];Na=c(Za,mc);Zb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.morphTargetsNeedUpdate||X.elementsNeedUpdate||
+X.uvsNeedUpdate||X.normalsNeedUpdate||X.colorsNeedUpdate||X.tangentsNeedUpdate||Zb){var Z=mc,zc=Za,Qa=g.DYNAMIC_DRAW,Ac=!X.dynamic,Qb=Na;if(Z.__inittedArrays){var fd=d(Qb),Yc=Qb.vertexColors?Qb.vertexColors:false,gd=e(Qb),Cc=fd===THREE.SmoothShading,y=void 0,N=void 0,Wa=void 0,C=void 0,bc=void 0,zb=void 0,$a=void 0,Dc=void 0,tb=void 0,cc=void 0,dc=void 0,J=void 0,K=void 0,L=void 0,$=void 0,bb=void 0,cb=void 0,db=void 0,nc=void 0,eb=void 0,fb=void 0,gb=void 0,oc=void 0,hb=void 0,ib=void 0,jb=void 0,
+pc=void 0,kb=void 0,lb=void 0,mb=void 0,qc=void 0,nb=void 0,ob=void 0,pb=void 0,rc=void 0,Ab=void 0,Bb=void 0,Cb=void 0,Ec=void 0,Db=void 0,Eb=void 0,Fb=void 0,Fc=void 0,ga=void 0,hd=void 0,Gb=void 0,ec=void 0,fc=void 0,Da=void 0,id=void 0,Ba=void 0,Ca=void 0,Hb=void 0,ub=void 0,va=0,za=0,vb=0,wb=0,Ta=0,Ia=0,ja=0,Ka=0,xa=0,z=0,Y=0,t=0,ha=void 0,Ea=Z.__vertexArray,sc=Z.__uvArray,tc=Z.__uv2Array,Ua=Z.__normalArray,ma=Z.__tangentArray,Fa=Z.__colorArray,na=Z.__skinVertexAArray,oa=Z.__skinVertexBArray,
+pa=Z.__skinIndexArray,qa=Z.__skinWeightArray,Zc=Z.__morphTargetsArrays,$c=Z.__morphNormalsArrays,ad=Z.__webglCustomAttributesList,s=void 0,qb=Z.__faceArray,Ra=Z.__lineArray,La=zc.geometry,Qc=La.elementsNeedUpdate,jd=La.uvsNeedUpdate,Rc=La.normalsNeedUpdate,qd=La.tangentsNeedUpdate,rd=La.colorsNeedUpdate,sd=La.morphTargetsNeedUpdate,Rb=La.vertices,ca=Z.faces3,da=Z.faces4,ya=La.faces,bd=La.faceVertexUvs[0],cd=La.faceVertexUvs[1],Sb=La.skinVerticesA,Tb=La.skinVerticesB,Ub=La.skinIndices,Ib=La.skinWeights,
+Jb=La.morphTargets,Gc=La.morphNormals;if(La.verticesNeedUpdate){y=0;for(N=ca.length;y<N;y++){C=ya[ca[y]];J=Rb[C.a];K=Rb[C.b];L=Rb[C.c];Ea[za]=J.x;Ea[za+1]=J.y;Ea[za+2]=J.z;Ea[za+3]=K.x;Ea[za+4]=K.y;Ea[za+5]=K.z;Ea[za+6]=L.x;Ea[za+7]=L.y;Ea[za+8]=L.z;za=za+9}y=0;for(N=da.length;y<N;y++){C=ya[da[y]];J=Rb[C.a];K=Rb[C.b];L=Rb[C.c];$=Rb[C.d];Ea[za]=J.x;Ea[za+1]=J.y;Ea[za+2]=J.z;Ea[za+3]=K.x;Ea[za+4]=K.y;Ea[za+5]=K.z;Ea[za+6]=L.x;Ea[za+7]=L.y;Ea[za+8]=L.z;Ea[za+9]=$.x;Ea[za+10]=$.y;Ea[za+11]=$.z;za=za+
+12}g.bindBuffer(g.ARRAY_BUFFER,Z.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Ea,Qa)}if(sd){Da=0;for(id=Jb.length;Da<id;Da++){y=Y=0;for(N=ca.length;y<N;y++){Hb=ca[y];C=ya[Hb];J=Jb[Da].vertices[C.a];K=Jb[Da].vertices[C.b];L=Jb[Da].vertices[C.c];Ba=Zc[Da];Ba[Y]=J.x;Ba[Y+1]=J.y;Ba[Y+2]=J.z;Ba[Y+3]=K.x;Ba[Y+4]=K.y;Ba[Y+5]=K.z;Ba[Y+6]=L.x;Ba[Y+7]=L.y;Ba[Y+8]=L.z;if(Qb.morphNormals){if(Cc){ub=Gc[Da].vertexNormals[Hb];eb=ub.a;fb=ub.b;gb=ub.c}else gb=fb=eb=Gc[Da].faceNormals[Hb];Ca=$c[Da];Ca[Y]=eb.x;
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+Z.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,ma,Qa)}if(Rc&&fd){y=0;for(N=ca.length;y<N;y++){C=ya[ca[y]];bc=C.vertexNormals;zb=C.normal;if(bc.length===3&&Cc)for(ga=0;ga<3;ga++){Gb=bc[ga];Ua[Ia]=Gb.x;Ua[Ia+1]=Gb.y;Ua[Ia+2]=Gb.z;Ia=Ia+3}else for(ga=0;ga<3;ga++){Ua[Ia]=zb.x;Ua[Ia+1]=zb.y;Ua[Ia+2]=zb.z;Ia=Ia+3}}y=0;for(N=da.length;y<N;y++){C=ya[da[y]];bc=C.vertexNormals;zb=C.normal;if(bc.length===4&&Cc)for(ga=0;ga<4;ga++){Gb=bc[ga];Ua[Ia]=Gb.x;Ua[Ia+1]=Gb.y;Ua[Ia+2]=Gb.z;Ia=Ia+3}else for(ga=0;ga<
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+4)if(s.boundTo===void 0||s.boundTo==="vertices"){y=0;for(N=ca.length;y<N;y++){C=ya[ca[y]];J=s.value[C.a];K=s.value[C.b];L=s.value[C.c];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(N=da.length;y<N;y++){C=ya[da[y]];J=s.value[C.a];K=s.value[C.b];L=s.value[C.c];$=s.value[C.d];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+
+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faces"){y=0;for(N=ca.length;y<N;y++){L=K=J=ha=s.value[ca[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+
+11]=L.w;t=t+12}y=0;for(N=da.length;y<N;y++){$=L=K=J=ha=s.value[da[y]];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=$.z;s.array[t+15]=$.w;t=t+16}}else if(s.boundTo==="faceVertices"){y=0;for(N=ca.length;y<N;y++){ha=s.value[ca[y]];J=ha[0];K=ha[1];L=ha[2];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+
+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;t=t+12}y=0;for(N=da.length;y<N;y++){ha=s.value[da[y]];J=ha[0];K=ha[1];L=ha[2];$=ha[3];s.array[t]=J.x;s.array[t+1]=J.y;s.array[t+2]=J.z;s.array[t+3]=J.w;s.array[t+4]=K.x;s.array[t+5]=K.y;s.array[t+6]=K.z;s.array[t+7]=K.w;s.array[t+8]=L.x;s.array[t+9]=L.y;s.array[t+10]=L.z;s.array[t+11]=L.w;s.array[t+12]=$.x;s.array[t+13]=$.y;s.array[t+14]=
+$.z;s.array[t+15]=$.w;t=t+16}}g.bindBuffer(g.ARRAY_BUFFER,s.buffer);g.bufferData(g.ARRAY_BUFFER,s.array,Qa)}}}if(Ac){delete Z.__inittedArrays;delete Z.__colorArray;delete Z.__normalArray;delete Z.__tangentArray;delete Z.__uvArray;delete Z.__uv2Array;delete Z.__faceArray;delete Z.__vertexArray;delete Z.__lineArray;delete Z.__skinVertexAArray;delete Z.__skinVertexBArray;delete Z.__skinIndexArray;delete Z.__skinWeightArray}}}}X.verticesNeedUpdate=false;X.morphTargetsNeedUpdate=false;X.elementsNeedUpdate=
+false;X.uvsNeedUpdate=false;X.normalsNeedUpdate=false;X.colorsNeedUpdate=false;X.tangentsNeedUpdate=false;Na.attributes&&q(Na)}else if(Za instanceof THREE.Ribbon){if(X.verticesNeedUpdate||X.colorsNeedUpdate){var Kb=X,kd=g.DYNAMIC_DRAW,uc=void 0,vc=void 0,Hc=void 0,Lb=void 0,Ic=void 0,ld=Kb.vertices,md=Kb.colors,td=ld.length,ud=md.length,Jc=Kb.__vertexArray,Kc=Kb.__colorArray,vd=Kb.colorsNeedUpdate;if(Kb.verticesNeedUpdate){for(uc=0;uc<td;uc++){Hc=ld[uc];Lb=uc*3;Jc[Lb]=Hc.x;Jc[Lb+1]=Hc.y;Jc[Lb+2]=
+Hc.z}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,kd)}if(vd){for(vc=0;vc<ud;vc++){Ic=md[vc];Lb=vc*3;Kc[Lb]=Ic.r;Kc[Lb+1]=Ic.g;Kc[Lb+2]=Ic.b}g.bindBuffer(g.ARRAY_BUFFER,Kb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Kc,kd)}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false}else if(Za instanceof THREE.Line){Na=c(Za,mc);Zb=Na.attributes&&n(Na);if(X.verticesNeedUpdate||X.colorsNeedUpdate||Zb){var xb=X,dd=g.DYNAMIC_DRAW,wc=void 0,xc=void 0,Lc=void 0,ra=void 0,
+Mc=void 0,nd=xb.vertices,od=xb.colors,wd=nd.length,xd=od.length,Nc=xb.__vertexArray,Oc=xb.__colorArray,yd=xb.colorsNeedUpdate,ed=xb.__webglCustomAttributesList,Pc=void 0,pd=void 0,Ha=void 0,gc=void 0,Oa=void 0,ka=void 0;if(xb.verticesNeedUpdate){for(wc=0;wc<wd;wc++){Lc=nd[wc];ra=wc*3;Nc[ra]=Lc.x;Nc[ra+1]=Lc.y;Nc[ra+2]=Lc.z}g.bindBuffer(g.ARRAY_BUFFER,xb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Nc,dd)}if(yd){for(xc=0;xc<xd;xc++){Mc=od[xc];ra=xc*3;Oc[ra]=Mc.r;Oc[ra+1]=Mc.g;Oc[ra+2]=Mc.b}g.bindBuffer(g.ARRAY_BUFFER,
+xb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Oc,dd)}if(ed){Pc=0;for(pd=ed.length;Pc<pd;Pc++){ka=ed[Pc];if(ka.needsUpdate&&(ka.boundTo===void 0||ka.boundTo==="vertices")){ra=0;gc=ka.value.length;if(ka.size===1)for(Ha=0;Ha<gc;Ha++)ka.array[Ha]=ka.value[Ha];else if(ka.size===2)for(Ha=0;Ha<gc;Ha++){Oa=ka.value[Ha];ka.array[ra]=Oa.x;ka.array[ra+1]=Oa.y;ra=ra+2}else if(ka.size===3)if(ka.type==="c")for(Ha=0;Ha<gc;Ha++){Oa=ka.value[Ha];ka.array[ra]=Oa.r;ka.array[ra+1]=Oa.g;ka.array[ra+2]=Oa.b;ra=ra+
+3}else for(Ha=0;Ha<gc;Ha++){Oa=ka.value[Ha];ka.array[ra]=Oa.x;ka.array[ra+1]=Oa.y;ka.array[ra+2]=Oa.z;ra=ra+3}else if(ka.size===4)for(Ha=0;Ha<gc;Ha++){Oa=ka.value[Ha];ka.array[ra]=Oa.x;ka.array[ra+1]=Oa.y;ka.array[ra+2]=Oa.z;ka.array[ra+3]=Oa.w;ra=ra+4}g.bindBuffer(g.ARRAY_BUFFER,ka.buffer);g.bufferData(g.ARRAY_BUFFER,ka.array,dd)}}}}X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&q(Na)}else if(Za instanceof THREE.ParticleSystem){Na=c(Za,mc);Zb=Na.attributes&&n(Na);(X.verticesNeedUpdate||
+X.colorsNeedUpdate||Za.sortParticles||Zb)&&f(X,g.DYNAMIC_DRAW,Za);X.verticesNeedUpdate=false;X.colorsNeedUpdate=false;Na.attributes&&q(Na)}}};this.initMaterial=function(a,b,c,d){var e,f,h,i,j,k,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.ParticleBasicMaterial&&
+(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var o,q;o=h=e=n=0;for(f=b.length;o<f;o++){q=b[o];if(!q.onlyShadow){q instanceof THREE.DirectionalLight&&h++;q instanceof THREE.PointLight&&e++;q instanceof THREE.SpotLight&&n++}}if(e+n+h<=ea){o=h;f=e}else{o=Math.ceil(ea*h/(e+h));n=f=ea-o}e=o;h=n;n=l=0;for(o=b.length;n<o;n++){q=b[n];if(q.castShadow){q instanceof THREE.SpotLight&&l++;q instanceof
+THREE.DirectionalLight&&!q.shadowCascade&&l++}}if(ic&&d&&d.useVertexTexture)k=1024;else{b=g.getParameter(g.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}k=b}var p;a:{q=a.fragmentShader;o=a.vertexShader;var n=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,
+vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:k,useVertexTexture:ic&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,
+shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide},r,d=[];if(m)d.push(m);else{d.push(q);d.push(o)}for(r in c){d.push(r);d.push(c[r])}m=d.join();r=0;for(d=aa.length;r<d;r++){e=aa[r];if(e.code===m){e.usedTimes++;p=e.program;break a}}r=g.createProgram();d=["precision "+Q+" float;",Pb?"#define VERTEX_TEXTURES":"",I.gammaInput?"#define GAMMA_INPUT":"",I.gammaOutput?
+"#define GAMMA_OUTPUT":"",I.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",
 c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",
 c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-e=["precision "+C+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
+e=["precision "+Q+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",I.gammaInput?"#define GAMMA_INPUT":"",I.gammaOutput?"#define GAMMA_OUTPUT":"",I.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
 "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
-e=w("fragment",e+q);d=w("vertex",d+o);g.attachShader(r,d);g.attachShader(r,e);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(e);g.deleteShader(d);r.uniforms={};r.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
-d.push("boneGlobalMatrices");for(u in n)d.push(u);u=d;d=0;for(n=u.length;d<n;d++){e=u[d];r.uniforms[e]=g.getUniformLocation(r,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)d.push("morphTarget"+u);for(u=0;u<c.maxMorphNormals;u++)d.push("morphNormal"+u);for(p in b)d.push(p);p=d;u=0;for(c=p.length;u<c;u++){d=p[u];r.attributes[d]=g.getAttribLocation(r,d)}r.id=sa++;ea.push({program:r,code:m,usedTimes:1});F.info.memory.programs=
-ea.length;p=r}a.program=p;p=a.program.attributes;p.position>=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(j in a.attributes)p[j]!==
+e=H("fragment",e+q);d=H("vertex",d+o);g.attachShader(r,d);g.attachShader(r,e);g.linkProgram(r);g.getProgramParameter(r,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(r,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(e);g.deleteShader(d);r.uniforms={};r.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):
+d.push("boneGlobalMatrices");for(u in n)d.push(u);u=d;d=0;for(n=u.length;d<n;d++){e=u[d];r.uniforms[e]=g.getUniformLocation(r,e)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)d.push("morphTarget"+u);for(u=0;u<c.maxMorphNormals;u++)d.push("morphNormal"+u);for(p in b)d.push(p);p=d;u=0;for(c=p.length;u<c;u++){d=p[u];r.attributes[d]=g.getAttribLocation(r,d)}r.id=P++;aa.push({program:r,code:m,usedTimes:1});I.info.memory.programs=
+aa.length;p=r}a.program=p;p=a.program.attributes;p.position>=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(j in a.attributes)p[j]!==
 void 0&&p[j]>=0&&g.enableVertexAttribArray(p[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;r="morphTarget";for(j=0;j<this.maxMorphTargets;j++){u=r+j;if(p[u]>=0){g.enableVertexAttribArray(p[u]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;r="morphNormal";for(j=0;j<this.maxMorphNormals;j++){u=r+j;if(p[u]>=0){g.enableVertexAttribArray(p[u]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=
-function(a,b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ha!==b){b?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);ha=b}if(W!==a){a?g.frontFace(g.CW):g.frontFace(g.CCW);W=a}};this.setDepthTest=function(a){if(ka!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
-ka=a}};this.setDepthWrite=function(a){if(Pa!==a){g.depthMask(a);Pa=a}};this.setBlending=function(a,b,c,d){if(a!==ta){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
-g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}ta=a}if(a===THREE.CustomBlending){if(b!==Ba){g.blendEquation(A(b));Ba=b}if(c!==Ja||d!==Ga){g.blendFunc(A(c),A(d));Ja=c;Ga=d}}else Ga=Ja=Ba=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
-b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,a.flipY);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);H(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+
-b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);H(g.TEXTURE_CUBE_MAP,a,c);
-for(var f=0;f<6;f++){a.__webglFramebuffer[f]=g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);v(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=
-g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D,a.__webglTexture);H(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);v(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,
-null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Ob;a=Pb;d=Mb;e=Nb}if(b!==ja){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);ja=b}gc=c;xc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+function(a,b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ba!==b){b?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);ba=b}if(ia!==a){a?g.frontFace(g.CW):g.frontFace(g.CCW);ia=a}};this.setDepthTest=function(a){if(Pa!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
+Pa=a}};this.setDepthWrite=function(a){if(ua!==a){g.depthMask(a);ua=a}};this.setBlending=function(a,b,c,d){if(a!==fa){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
+g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}fa=a}if(a===THREE.CustomBlending){if(b!==Ja){g.blendEquation(O(b));Ja=b}if(c!==Ga||d!==la){g.blendFunc(O(c),O(d));Ga=c;la=d}}else la=Ga=Ja=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();I.info.memory.textures++}g.activeTexture(g.TEXTURE0+
+b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_FLIP_Y_WEBGL,a.flipY);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=O(a.format),f=O(a.type);x(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+
+b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=O(a.format),e=O(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);x(g.TEXTURE_CUBE_MAP,a,c);
+for(var f=0;f<6;f++){a.__webglFramebuffer[f]=g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);D(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=
+g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D,a.__webglTexture);x(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);D(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,
+null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Ob;a=jc;d=Mb;e=Nb}if(b!==sa){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);sa=b}hc=c;yc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:
 THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
@@ -425,12 +425,12 @@ THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.obje
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;if(this.attributes.position)b=this.attributes.position.array;if(this.attributes.normal)c=this.attributes.normal.array;if(b!==void 0){a.multiplyVector3Array(b);this.verticesNeedUpdate=true}if(c!==void 0){b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(c);this.normalsNeedUpdate=true}},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,
 Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,h=a.length;f<h;f=f+3){c=a[f];d=a[f+1];e=a[f+2];if(c<b.min.x)b.min.x=c;else if(c>b.max.x)b.max.x=c;if(d<b.min.y)b.min.y=d;else if(d>b.max.y)b.max.y=d;if(e<b.min.z)b.min.z=e;else if(e>b.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
 {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,h=a.length;f<h;f=f+3){b=a[f];d=a[f+1];e=a[f+2];b=Math.sqrt(b*b+d*d+e*e);b>c&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
-0}var e=this.offsets,f=this.attributes.index.array,h=this.attributes.position.array,j=this.attributes.normal.array,l,k,i,m,n,q,u=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,x=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;l=e[c].count;var w=e[c].index;a=b;for(b=b+l;a<b;a=a+3){l=w+f[a];k=w+f[a+1];i=w+f[a+2];m=h[l*3];n=h[l*3+1];q=h[l*3+2];u.set(m,n,q);m=h[k*3];n=h[k*3+1];q=h[k*3+2];o.set(m,n,q);m=h[i*3];n=h[i*3+1];q=h[i*3+2];r.set(m,n,q);p.sub(r,o);x.sub(u,
-o);p.crossSelf(x);j[l*3]=j[l*3]+p.x;j[l*3+1]=j[l*3+1]+p.y;j[l*3+2]=j[l*3+2]+p.z;j[k*3]=j[k*3]+p.x;j[k*3+1]=j[k*3+1]+p.y;j[k*3+2]=j[k*3+2]+p.z;j[i*3]=j[i*3]+p.x;j[i*3+1]=j[i*3+1]+p.y;j[i*3+2]=j[i*3+2]+p.z}}a=0;for(b=j.length;a<b;a=a+3){m=j[a];n=j[a+1];q=j[a+2];c=1/Math.sqrt(m*m+n*n+q*q);j[a]=j[a]*c;j[a+1]=j[a+1]*c;j[a+2]=j[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];q=d[a*3+2];u=d[b*3];o=d[b*3+1];r=d[b*3+2];p=d[c*3];x=d[c*3+1];w=d[c*3+2];H=
-f[a*2];v=f[a*2+1];E=f[b*2];A=f[b*2+1];G=f[c*2];C=f[c*2+1];P=u-m;I=p-m;U=o-n;V=x-n;S=r-q;z=w-q;O=E-H;Q=G-H;F=A-v;ea=C-v;sa=1/(O*ea-Q*F);N.set((ea*P-F*I)*sa,(ea*U-F*V)*sa,(ea*S-F*z)*sa);ja.set((O*I-Q*P)*sa,(O*V-Q*U)*sa,(O*z-Q*S)*sa);k[a].addSelf(N);k[b].addSelf(N);k[c].addSelf(N);i[a].addSelf(ja);i[b].addSelf(ja);i[c].addSelf(ja)}function b(a){Ga.x=e[a*3];Ga.y=e[a*3+1];Ga.z=e[a*3+2];ka.copy(Ga);ya=k[a];Ba.copy(ya);Ba.subSelf(Ga.multiplyScalar(Ga.dot(ya))).normalize();Ja.cross(ka,ya);Xa=Ja.dot(i[a]);
-Pa=Xa<0?-1:1;l[a*4]=Ba.x;l[a*4+1]=Ba.y;l[a*4+2]=Ba.z;l[a*4+3]=Pa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,h=d.length/3;if(this.attributes.tangent===void 0){var j=4*h;this.attributes.tangent=
-{itemSize:4,array:new Float32Array(j),numItems:j}}for(var l=this.attributes.tangent.array,k=[],i=[],j=0;j<h;j++){k[j]=new THREE.Vector3;i[j]=new THREE.Vector3}var m,n,q,u,o,r,p,x,w,H,v,E,A,G,C,P,I,U,V,S,z,O,Q,F,ea,sa,N=new THREE.Vector3,ja=new THREE.Vector3,aa,T,da,Fa,ha,W=this.offsets,j=0;for(T=W.length;j<T;++j){aa=W[j].start;da=W[j].count;var ta=W[j].index,h=aa;for(aa=aa+da;h<aa;h=h+3){da=ta+c[h];Fa=ta+c[h+1];ha=ta+c[h+2];a(da,Fa,ha)}}var Ba=new THREE.Vector3,Ja=new THREE.Vector3,Ga=new THREE.Vector3,
-ka=new THREE.Vector3,Pa,ya,Xa,j=0;for(T=W.length;j<T;++j){aa=W[j].start;da=W[j].count;ta=W[j].index;h=aa;for(aa=aa+da;h<aa;h=h+3){da=ta+c[h];Fa=ta+c[h+1];ha=ta+c[h+2];b(da);b(Fa);b(ha)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
+0}var e=this.offsets,f=this.attributes.index.array,h=this.attributes.position.array,j=this.attributes.normal.array,l,k,i,m,n,q,u=new THREE.Vector3,o=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,w=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;l=e[c].count;var v=e[c].index;a=b;for(b=b+l;a<b;a=a+3){l=v+f[a];k=v+f[a+1];i=v+f[a+2];m=h[l*3];n=h[l*3+1];q=h[l*3+2];u.set(m,n,q);m=h[k*3];n=h[k*3+1];q=h[k*3+2];o.set(m,n,q);m=h[i*3];n=h[i*3+1];q=h[i*3+2];r.set(m,n,q);p.sub(r,o);w.sub(u,
+o);p.crossSelf(w);j[l*3]=j[l*3]+p.x;j[l*3+1]=j[l*3+1]+p.y;j[l*3+2]=j[l*3+2]+p.z;j[k*3]=j[k*3]+p.x;j[k*3+1]=j[k*3+1]+p.y;j[k*3+2]=j[k*3+2]+p.z;j[i*3]=j[i*3]+p.x;j[i*3+1]=j[i*3+1]+p.y;j[i*3+2]=j[i*3+2]+p.z}}a=0;for(b=j.length;a<b;a=a+3){m=j[a];n=j[a+1];q=j[a+2];c=1/Math.sqrt(m*m+n*n+q*q);j[a]=j[a]*c;j[a+1]=j[a+1]*c;j[a+2]=j[a+2]*c}this.normalsNeedUpdate=true}},computeTangents:function(){function a(a,b,c){m=d[a*3];n=d[a*3+1];q=d[a*3+2];u=d[b*3];o=d[b*3+1];r=d[b*3+2];p=d[c*3];w=d[c*3+1];v=d[c*3+2];H=
+f[a*2];x=f[a*2+1];D=f[b*2];E=f[b*2+1];O=f[c*2];B=f[c*2+1];Q=u-m;F=p-m;U=o-n;S=w-n;T=r-q;A=v-q;M=D-H;G=O-H;ea=E-x;I=B-x;aa=1/(M*I-G*ea);P.set((I*Q-ea*F)*aa,(I*U-ea*S)*aa,(I*T-ea*A)*aa);Aa.set((M*F-G*Q)*aa,(M*S-G*U)*aa,(M*A-G*T)*aa);k[a].addSelf(P);k[b].addSelf(P);k[c].addSelf(P);i[a].addSelf(Aa);i[b].addSelf(Aa);i[c].addSelf(Aa)}function b(a){Ga.x=e[a*3];Ga.y=e[a*3+1];Ga.z=e[a*3+2];la.copy(Ga);ua=k[a];fa.copy(ua);fa.subSelf(Ga.multiplyScalar(Ga.dot(ua))).normalize();Ja.cross(la,ua);Xa=Ja.dot(i[a]);
+Pa=Xa<0?-1:1;l[a*4]=fa.x;l[a*4+1]=fa.y;l[a*4+2]=fa.z;l[a*4+3]=Pa}if(this.attributes.index===void 0||this.attributes.position===void 0||this.attributes.normal===void 0||this.attributes.uv===void 0)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,h=d.length/3;if(this.attributes.tangent===void 0){var j=4*h;this.attributes.tangent=
+{itemSize:4,array:new Float32Array(j),numItems:j}}for(var l=this.attributes.tangent.array,k=[],i=[],j=0;j<h;j++){k[j]=new THREE.Vector3;i[j]=new THREE.Vector3}var m,n,q,u,o,r,p,w,v,H,x,D,E,O,B,Q,F,U,S,T,A,M,G,ea,I,aa,P=new THREE.Vector3,Aa=new THREE.Vector3,sa,W,V,ta,wa,ba=this.offsets,j=0;for(W=ba.length;j<W;++j){sa=ba[j].start;V=ba[j].count;var ia=ba[j].index,h=sa;for(sa=sa+V;h<sa;h=h+3){V=ia+c[h];ta=ia+c[h+1];wa=ia+c[h+2];a(V,ta,wa)}}var fa=new THREE.Vector3,Ja=new THREE.Vector3,Ga=new THREE.Vector3,
+la=new THREE.Vector3,Pa,ua,Xa,j=0;for(W=ba.length;j<W;++j){sa=ba[j].start;V=ba[j].count;ia=ba[j].index;h=sa;for(sa=sa+V;h<sa;h=h+3){V=ia+c[h];ta=ia+c[h+1];wa=ia+c[h+2];b(V);b(ta);b(wa)}}this.tangentsNeedUpdate=this.hasTangents=true}}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
 this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
 THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vector3);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
@@ -445,30 +445,30 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[u++]=1;d[u++]=1;d[u++]=1;d[u++]=1;d[u++]=-1;d[u++]=1;d[u++]=0;d[u++]=1;u=0;e[u++]=0;e[u++]=1;e[u++]=2;e[u++]=0;e[u++]=2;e[u++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);j=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;i=a(THREE.ShaderFlares.lensFlare)}else{k=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(i,"position");m.uv=b.getAttribLocation(i,"uv");n.renderType=b.getUniformLocation(i,"renderType");n.map=b.getUniformLocation(i,"map");n.occlusionMap=b.getUniformLocation(i,"occlusionMap");n.opacity=b.getUniformLocation(i,"opacity");n.color=b.getUniformLocation(i,
-"color");n.scale=b.getUniformLocation(i,"scale");n.rotation=b.getUniformLocation(i,"rotation");n.screenPosition=b.getUniformLocation(i,"screenPosition");q=false};this.render=function(a,d,e,p){var a=a.__webglFlares,x=a.length;if(x){var w=new THREE.Vector3,H=p/e,v=e*0.5,E=p*0.5,A=16/p,G=new THREE.Vector2(A*H,A),C=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),I=n,A=m;b.useProgram(i);if(!q){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);q=true}b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var U,V,S,z,O;for(U=0;U<x;U++){A=16/p;G.set(A*H,A);z=a[U];w.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(w);d.projectionMatrix.multiplyVector3(w);C.copy(w);P.x=C.x*v+v;P.y=C.y*E+E;if(k||P.x>0&&P.x<e&&P.y>0&&
-P.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,P.x-8,P.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,G.x,G.y);b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,P.x-8,P.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);z.positionScreen.copy(C);z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);V=0;for(S=z.lensFlares.length;V<S;V++){O=z.lensFlares[V];if(O.opacity>0.001&&O.scale>0.001){C.x=O.x;C.y=O.y;C.z=O.z;A=O.size*O.scale/p;G.x=A*H;G.y=A;b.uniform3f(I.screenPosition,C.x,C.y,C.z);b.uniform2f(I.scale,G.x,G.y);b.uniform1f(I.rotation,O.rotation);b.uniform1f(I.opacity,O.opacity);
-b.uniform3f(I.color,O.color.r,O.color.g,O.color.b);c.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);c.setTexture(O.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");n.scale=b.getUniformLocation(i,"scale");n.rotation=b.getUniformLocation(i,"rotation");n.screenPosition=b.getUniformLocation(i,"screenPosition");q=false};this.render=function(a,d,e,p){var a=a.__webglFlares,w=a.length;if(w){var v=new THREE.Vector3,H=p/e,x=e*0.5,D=p*0.5,E=16/p,O=new THREE.Vector2(E*H,E),B=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1),F=n,E=m;b.useProgram(i);if(!q){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);q=true}b.uniform1i(F.occlusionMap,0);b.uniform1i(F.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(E.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(E.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var U,S,T,A,M;for(U=0;U<w;U++){E=16/p;O.set(E*H,E);A=a[U];v.set(A.matrixWorld.elements[12],A.matrixWorld.elements[13],A.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(v);d.projectionMatrix.multiplyVector3(v);B.copy(v);Q.x=B.x*x+x;Q.y=B.y*D+D;if(k||Q.x>0&&Q.x<e&&Q.y>0&&
+Q.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,Q.x-8,Q.y-8,16,16,0);b.uniform1i(F.renderType,0);b.uniform2f(F.scale,O.x,O.y);b.uniform3f(F.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,Q.x-8,Q.y-8,16,16,0);b.uniform1i(F.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,j);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);A.positionScreen.copy(B);A.customUpdateCallback?A.customUpdateCallback(A):A.updateLensFlares();b.uniform1i(F.renderType,2);b.enable(b.BLEND);S=0;for(T=A.lensFlares.length;S<T;S++){M=A.lensFlares[S];if(M.opacity>0.001&&M.scale>0.001){B.x=M.x;B.y=M.y;B.z=M.z;E=M.size*M.scale/p;O.x=E*H;O.y=E;b.uniform3f(F.screenPosition,B.x,B.y,B.z);b.uniform2f(F.scale,O.x,O.y);b.uniform1f(F.rotation,M.rotation);b.uniform1f(F.opacity,M.opacity);
+b.uniform3f(F.color,M.color.r,M.color.g,M.color.b);c.setBlending(M.blending,M.blendEquation,M.blendSrc,M.blendDst);c.setTexture(M.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,h=new THREE.Matrix4,j=new THREE.Vector3,l=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,
-vertexShader:f.vertexShader,uniforms:h,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,i){var m,n,q,u,o,r,p,x,w,H=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=k.__lights.length;m<n;m++){q=k.__lights[m];if(q.castShadow)if(q instanceof THREE.DirectionalLight&&
-q.shadowCascade)for(o=0;o<q.shadowCascadeCount;o++){var v;if(q.shadowCascadeArray[o])v=q.shadowCascadeArray[o];else{w=q;p=o;v=new THREE.DirectionalLight;v.isVirtual=true;v.onlyShadow=true;v.castShadow=true;v.shadowCameraNear=w.shadowCameraNear;v.shadowCameraFar=w.shadowCameraFar;v.shadowCameraLeft=w.shadowCameraLeft;v.shadowCameraRight=w.shadowCameraRight;v.shadowCameraBottom=w.shadowCameraBottom;v.shadowCameraTop=w.shadowCameraTop;v.shadowCameraVisible=w.shadowCameraVisible;v.shadowDarkness=w.shadowDarkness;
-v.shadowBias=w.shadowCascadeBias[p];v.shadowMapWidth=w.shadowCascadeWidth[p];v.shadowMapHeight=w.shadowCascadeHeight[p];v.pointsWorld=[];v.pointsFrustum=[];x=v.pointsWorld;r=v.pointsFrustum;for(var E=0;E<8;E++){x[E]=new THREE.Vector3;r[E]=new THREE.Vector3}x=w.shadowCascadeNearZ[p];w=w.shadowCascadeFarZ[p];r[0].set(-1,-1,x);r[1].set(1,-1,x);r[2].set(-1,1,x);r[3].set(1,1,x);r[4].set(-1,-1,w);r[5].set(1,-1,w);r[6].set(-1,1,w);r[7].set(1,1,w);v.originalCamera=i;r=new THREE.Gyroscope;r.position=q.shadowCascadeOffset;
-r.add(v);r.add(v.target);i.add(r);q.shadowCascadeArray[o]=v;console.log("Created virtualLight",v)}p=q;x=o;w=p.shadowCascadeArray[x];w.position.copy(p.position);w.target.position.copy(p.target.position);w.lookAt(w.target);w.shadowCameraVisible=p.shadowCameraVisible;w.shadowDarkness=p.shadowDarkness;w.shadowBias=p.shadowCascadeBias[x];r=p.shadowCascadeNearZ[x];p=p.shadowCascadeFarZ[x];w=w.pointsFrustum;w[0].z=r;w[1].z=r;w[2].z=r;w[3].z=r;w[4].z=p;w[5].z=p;w[6].z=p;w[7].z=p;H[u]=v;u++}else{H[u]=q;u++}}m=
+vertexShader:f.vertexShader,uniforms:h,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,i){var m,n,q,u,o,r,p,w,v,H=[];u=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=k.__lights.length;m<n;m++){q=k.__lights[m];if(q.castShadow)if(q instanceof THREE.DirectionalLight&&
+q.shadowCascade)for(o=0;o<q.shadowCascadeCount;o++){var x;if(q.shadowCascadeArray[o])x=q.shadowCascadeArray[o];else{v=q;p=o;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=v.shadowCameraNear;x.shadowCameraFar=v.shadowCameraFar;x.shadowCameraLeft=v.shadowCameraLeft;x.shadowCameraRight=v.shadowCameraRight;x.shadowCameraBottom=v.shadowCameraBottom;x.shadowCameraTop=v.shadowCameraTop;x.shadowCameraVisible=v.shadowCameraVisible;x.shadowDarkness=v.shadowDarkness;
+x.shadowBias=v.shadowCascadeBias[p];x.shadowMapWidth=v.shadowCascadeWidth[p];x.shadowMapHeight=v.shadowCascadeHeight[p];x.pointsWorld=[];x.pointsFrustum=[];w=x.pointsWorld;r=x.pointsFrustum;for(var D=0;D<8;D++){w[D]=new THREE.Vector3;r[D]=new THREE.Vector3}w=v.shadowCascadeNearZ[p];v=v.shadowCascadeFarZ[p];r[0].set(-1,-1,w);r[1].set(1,-1,w);r[2].set(-1,1,w);r[3].set(1,1,w);r[4].set(-1,-1,v);r[5].set(1,-1,v);r[6].set(-1,1,v);r[7].set(1,1,v);x.originalCamera=i;r=new THREE.Gyroscope;r.position=q.shadowCascadeOffset;
+r.add(x);r.add(x.target);i.add(r);q.shadowCascadeArray[o]=x;console.log("Created virtualLight",x)}p=q;w=o;v=p.shadowCascadeArray[w];v.position.copy(p.position);v.target.position.copy(p.target.position);v.lookAt(v.target);v.shadowCameraVisible=p.shadowCameraVisible;v.shadowDarkness=p.shadowDarkness;v.shadowBias=p.shadowCascadeBias[w];r=p.shadowCascadeNearZ[w];p=p.shadowCascadeFarZ[w];v=v.pointsFrustum;v[0].z=r;v[1].z=r;v[2].z=r;v[3].z=r;v[4].z=p;v[5].z=p;v[6].z=p;v[7].z=p;H[u]=x;u++}else{H[u]=q;u++}}m=
 0;for(n=H.length;m<n;m++){q=H[m];if(!q.shadowMap){q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight);q.shadowMatrix=new THREE.Matrix4}if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof
-THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(q.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(q.shadowCameraVisible&&!q.cameraHelper){q.cameraHelper=new THREE.CameraHelper(q.shadowCamera);q.shadowCamera.add(q.cameraHelper)}if(q.isVirtual&&v.originalCamera==i){o=i;u=q.shadowCamera;
-r=q.pointsFrustum;w=q.pointsWorld;j.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=0;p<8;p++){x=w[p];x.copy(r[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(x,o);u.matrixWorldInverse.multiplyVector3(x);if(x.x<j.x)j.x=x.x;if(x.x>l.x)l.x=x.x;if(x.y<j.y)j.y=x.y;if(x.y>l.y)l.y=x.y;if(x.z<j.z)j.z=x.z;if(x.z>l.z)l.z=x.z}u.left=j.x;u.right=l.x;u.top=l.y;u.bottom=j.y;u.updateProjectionMatrix()}u=q.shadowMap;r=q.shadowMatrix;o=q.shadowCamera;o.position.copy(q.matrixWorld.getPosition());
+THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}k.add(q.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(q.shadowCameraVisible&&!q.cameraHelper){q.cameraHelper=new THREE.CameraHelper(q.shadowCamera);q.shadowCamera.add(q.cameraHelper)}if(q.isVirtual&&x.originalCamera==i){o=i;u=q.shadowCamera;
+r=q.pointsFrustum;v=q.pointsWorld;j.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(p=0;p<8;p++){w=v[p];w.copy(r[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,o);u.matrixWorldInverse.multiplyVector3(w);if(w.x<j.x)j.x=w.x;if(w.x>l.x)l.x=w.x;if(w.y<j.y)j.y=w.y;if(w.y>l.y)l.y=w.y;if(w.z<j.z)j.z=w.z;if(w.z>l.z)l.z=w.z}u.left=j.x;u.right=l.x;u.top=l.y;u.bottom=j.y;u.updateProjectionMatrix()}u=q.shadowMap;r=q.shadowMatrix;o=q.shadowCamera;o.position.copy(q.matrixWorld.getPosition());
 o.lookAt(q.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);if(q.cameraHelper)q.cameraHelper.lines.visible=q.shadowCameraVisible;q.shadowCameraVisible&&q.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(o.projectionMatrix);r.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);
-o.projectionMatrix.flattenToArray(o._projectionMatrixArray);h.multiply(o.projectionMatrix,o.matrixWorldInverse);f.setFromMatrix(h);b.setRenderTarget(u);b.clear();w=k.__webglObjects;q=0;for(u=w.length;q<u;q++){p=w[q];r=p.object;p.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||f.contains(r))){r._modelViewMatrix.multiply(o.matrixWorldInverse,r.matrixWorld);p.render=true}}q=0;for(u=w.length;q<u;q++){p=w[q];if(p.render){r=p.object;p=p.buffer;x=r.customDepthMaterial?
-r.customDepthMaterial:r.geometry.morphTargets.length?d:r instanceof THREE.SkinnedMesh?e:c;p instanceof THREE.BufferGeometry?b.renderBufferDirect(o,k.__lights,null,x,p,r):b.renderBuffer(o,k.__lights,null,x,p,r)}}w=k.__webglObjectsImmediate;q=0;for(u=w.length;q<u;q++){p=w[q];r=p.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(o.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(o,k.__lights,null,c,r)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
+o.projectionMatrix.flattenToArray(o._projectionMatrixArray);h.multiply(o.projectionMatrix,o.matrixWorldInverse);f.setFromMatrix(h);b.setRenderTarget(u);b.clear();v=k.__webglObjects;q=0;for(u=v.length;q<u;q++){p=v[q];r=p.object;p.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||f.contains(r))){r._modelViewMatrix.multiply(o.matrixWorldInverse,r.matrixWorld);p.render=true}}q=0;for(u=v.length;q<u;q++){p=v[q];if(p.render){r=p.object;p=p.buffer;w=r.customDepthMaterial?
+r.customDepthMaterial:r.geometry.morphTargets.length?d:r instanceof THREE.SkinnedMesh?e:c;p instanceof THREE.BufferGeometry?b.renderBufferDirect(o,k.__lights,null,w,p,r):b.renderBuffer(o,k.__lights,null,w,p,r)}}v=k.__webglObjectsImmediate;q=0;for(u=v.length;q<u;q++){p=v[q];r=p.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(o.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(o,k.__lights,null,c,r)}}}m=b.getClearColor();n=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,n);a.enable(a.BLEND);
 b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,h,j,l,k,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,n=b.createProgram(),q=b.createShader(b.FRAGMENT_SHADER),u=b.createShader(b.VERTEX_SHADER);b.shaderSource(q,a.fragmentShader);b.shaderSource(u,a.vertexShader);b.compileShader(q);b.compileShader(u);b.attachShader(n,q);b.attachShader(n,u);b.linkProgram(n);j=n;l={};k={};l.position=b.getAttribLocation(j,"position");l.uv=b.getAttribLocation(j,"uv");k.uvOffset=b.getUniformLocation(j,"uvOffset");k.uvScale=b.getUniformLocation(j,
 "uvScale");k.rotation=b.getUniformLocation(j,"rotation");k.scale=b.getUniformLocation(j,"scale");k.alignment=b.getUniformLocation(j,"alignment");k.color=b.getUniformLocation(j,"color");k.map=b.getUniformLocation(j,"map");k.opacity=b.getUniformLocation(j,"opacity");k.useScreenCoordinates=b.getUniformLocation(j,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(j,"affectedByDistance");k.screenPosition=b.getUniformLocation(j,"screenPosition");k.modelViewMatrix=b.getUniformLocation(j,"modelViewMatrix");
-k.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,q,u){var d=d.__webglSprites,o=d.length;if(o){var r=l,p=k,x=u/q,q=q*0.5,w=u*0.5,H=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-h);b.uniformMatrix4fv(p.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var v,E=[],r=0;r<o;r++){v=d[r];if(v.visible&&v.opacity!==0)if(v.useScreenCoordinates)v.z=-v.position.z;else{v._modelViewMatrix.multiply(e.matrixWorldInverse,v.matrixWorld);v.z=-v._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<o;r++){v=d[r];if(v.visible&&v.opacity!==0&&v.map&&v.map.image&&v.map.image.width){if(v.useScreenCoordinates){b.uniform1i(p.useScreenCoordinates,1);
-b.uniform3f(p.screenPosition,(v.position.x-q)/q,(w-v.position.y)/w,Math.max(0,Math.min(1,v.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,v.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,v._modelViewMatrix.elements)}e=v.map.image.width/(v.scaleByViewport?u:1);E[0]=e*x*v.scale.x;E[1]=e*v.scale.y;b.uniform2f(p.uvScale,v.uvScale.x,v.uvScale.y);b.uniform2f(p.uvOffset,v.uvOffset.x,v.uvOffset.y);b.uniform2f(p.alignment,v.alignment.x,v.alignment.y);
-b.uniform1f(p.opacity,v.opacity);b.uniform3f(p.color,v.color.r,v.color.g,v.color.b);b.uniform1f(p.rotation,v.rotation);b.uniform2fv(p.scale,E);if(v.mergeWith3D&&!H){b.enable(b.DEPTH_TEST);H=true}else if(!v.mergeWith3D&&H){b.disable(b.DEPTH_TEST);H=false}c.setBlending(v.blending,v.blendEquation,v.blendSrc,v.blendDst);c.setTexture(v.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+k.projectionMatrix=b.getUniformLocation(j,"projectionMatrix");i=false};this.render=function(d,e,q,u){var d=d.__webglSprites,o=d.length;if(o){var r=l,p=k,w=u/q,q=q*0.5,v=u*0.5,H=true;b.useProgram(j);if(!i){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+h);b.uniformMatrix4fv(p.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var x,D=[],r=0;r<o;r++){x=d[r];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<o;r++){x=d[r];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(p.useScreenCoordinates,1);
+b.uniform3f(p.screenPosition,(x.position.x-q)/q,(v-x.position.y)/v,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,x._modelViewMatrix.elements)}e=x.map.image.width/(x.scaleByViewport?u:1);D[0]=e*w*x.scale.x;D[1]=e*x.scale.y;b.uniform2f(p.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(p.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(p.alignment,x.alignment.x,x.alignment.y);
+b.uniform1f(p.opacity,x.opacity);b.uniform3f(p.color,x.color.r,x.color.g,x.color.b);b.uniform1f(p.rotation,x.rotation);b.uniform2fv(p.scale,D);if(x.mergeWith3D&&!H){b.enable(b.DEPTH_TEST);H=true}else if(!x.mergeWith3D&&H){b.disable(b.DEPTH_TEST);H=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",

+ 18 - 1
src/renderers/WebGLRenderer.js

@@ -6074,6 +6074,23 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	function addLineNumbers ( string ) {
+
+		var chunks = string.split( "\n" );
+
+		for ( var i = 0, il = chunks.length; i < il; i ++ ) {
+
+			// Chrome reports shader errors on lines
+			// starting counting from 1
+
+			chunks[ i ] = ( i + 1 ) + ": " + chunks[ i ];
+
+		}
+
+		return chunks.join( "\n" );
+
+	};
+
 	function getShader ( type, string ) {
 
 		var shader;
@@ -6094,7 +6111,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
 
 			console.error( _gl.getShaderInfoLog( shader ) );
-			console.error( string );
+			console.error( addLineNumbers( string ) );
 			return null;
 
 		}