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@@ -9,7 +9,6 @@ THREE.Sprite = function ( material ) {
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this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial();
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- this.rotation3d = this.rotation;
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this.rotation = 0;
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};
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@@ -22,9 +21,6 @@ THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype );
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THREE.Sprite.prototype.updateMatrix = function () {
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-// this.rotation3d.set( 0, 0, this.rotation, this.rotation3d.order ); // not needed. sprite is rotated in the vertex shader.
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-// this.quaternion.setFromEuler( this.rotation3d ); // ...sprite.rotation3d remains zero.
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-
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this.matrix.compose( this.position, this.quaternion, this.scale );
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this.matrixWorldNeedsUpdate = true;
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