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@@ -11,8 +11,6 @@ uniform float opacity;
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uniform float clearCoatRoughness;
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uniform float clearCoatRoughness;
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#endif
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#endif
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-uniform float envMapIntensity; // temporary
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-
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varying vec3 vViewPosition;
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varying vec3 vViewPosition;
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#ifndef FLAT_SHADED
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#ifndef FLAT_SHADED
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