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@@ -991,8 +991,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( material.visible === false ) return;
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if ( material.visible === false ) return;
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- objects.update( object );
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-
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var program = setProgram( camera, lights, fog, material, object );
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var program = setProgram( camera, lights, fog, material, object );
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var updateBuffers = false,
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var updateBuffers = false,
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@@ -1672,6 +1670,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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}
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+ objects.update( opaqueObjects );
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+ objects.update( transparentObjects );
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//
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//
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shadowMap.render( scene, camera );
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shadowMap.render( scene, camera );
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