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Merge pull request #18906 from kvholm/webgl-multisample-reset-fbo-on-blit

WebGLTextures: Fix updateMultisampleRenderTarget FBO state
Mr.doob 5 years ago
parent
commit
145ba1e485
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/renderers/webgl/WebGLTextures.js

+ 2 - 0
src/renderers/webgl/WebGLTextures.js

@@ -1133,6 +1133,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 				_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
 
+				_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905
+
 			} else {
 
 				console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );