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fix name WVP -> MVP

sunag 4 년 전
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146036fcd4
2개의 변경된 파일9개의 추가작업 그리고 9개의 파일을 삭제
  1. 5 5
      examples/jsm/renderers/nodes/accessors/MVPNode.js
  2. 4 4
      examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js

+ 5 - 5
examples/jsm/renderers/nodes/accessors/WVPNode.js → examples/jsm/renderers/nodes/accessors/MVPNode.js

@@ -4,7 +4,7 @@ import ModelNode from '../accessors/ModelNode.js';
 import OperatorNode from '../math/OperatorNode.js';
 import PositionNode from '../accessors/PositionNode.js';
 
-class WVPNode extends Node {
+class MVPNode extends Node {
 
 	constructor( position = new PositionNode() ) {
 
@@ -12,7 +12,7 @@ class WVPNode extends Node {
 
 		this.position = position;
 
-		this._wvpMatrix = new OperatorNode( '*', new CameraNode( CameraNode.PROJECTION ), new ModelNode( ModelNode.VIEW ) );
+		this._mvpMatrix = new OperatorNode( '*', new CameraNode( CameraNode.PROJECTION ), new ModelNode( ModelNode.VIEW ) );
 
 	}
 
@@ -20,13 +20,13 @@ class WVPNode extends Node {
 
 		const type = this.getType( builder );
 
-		const wvpSnipped = this._wvpMatrix.build( builder );
+		const mvpSnipped = this._mvpMatrix.build( builder );
 		const positionSnipped = this.position.build( builder, 'vec3' );
 
-		return builder.format( `( ${wvpSnipped} * vec4( ${positionSnipped}, 1.0 ) )`, type, output );
+		return builder.format( `( ${mvpSnipped} * vec4( ${positionSnipped}, 1.0 ) )`, type, output );
 
 	}
 
 }
 
-export default WVPNode;
+export default MVPNode;

+ 4 - 4
examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js

@@ -8,7 +8,7 @@ import { WebGPUSampledTexture } from '../WebGPUSampledTexture.js';
 
 import NodeSlot from '../../nodes/core/NodeSlot.js';
 import NodeBuilder from '../../nodes/core/NodeBuilder.js';
-import WVPNode from '../../nodes/accessors/WVPNode.js';
+import MVPNode from '../../nodes/accessors/MVPNode.js';
 
 import ShaderLib from './ShaderLib.js';
 
@@ -41,15 +41,15 @@ class WebGPUNodeBuilder extends NodeBuilder {
 
 		if ( material.isMeshBasicMaterial || material.isPointsMaterial || material.isLineBasicMaterial ) {
 
-			const wvpNode = new WVPNode();
+			const mvpNode = new MVPNode();
 
 			if ( material.positionNode !== undefined ) {
 
-				wvpNode.position = material.positionNode;
+				mvpNode.position = material.positionNode;
 
 			}
 
-			this.addSlot( 'vertex', new NodeSlot( wvpNode, 'GL_POSITION', 'vec4' ) );
+			this.addSlot( 'vertex', new NodeSlot( mvpNode, 'GL_POSITION', 'vec4' ) );
 
 			if ( material.colorNode !== undefined ) {