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+import {
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+ Object3D,
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+ SphereBufferGeometry,
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+ MeshStandardMaterial,
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+ Mesh
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+} from "../../../build/three.module.js";
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+
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+function XRHandModel( controller ) {
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+
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+ Object3D.call( this );
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+
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+ this.controller = controller;
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+ this.envMap = null;
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+
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+ if ( window.XRHand ) {
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+
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+ var geometry = new SphereBufferGeometry( 1, 10, 10 );
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+ var jointMaterial = new MeshStandardMaterial( { color: 0x000000, roughness: 0.2, metalness: 0.8 } );
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+ var tipMaterial = new MeshStandardMaterial( { color: 0x333333, roughness: 0.2, metalness: 0.8 } );
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+
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+ const tipIndexes = [
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+ XRHand.THUMB_PHALANX_TIP,
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+ XRHand.INDEX_PHALANX_TIP,
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+ XRHand.MIDDLE_PHALANX_TIP,
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+ XRHand.RING_PHALANX_TIP,
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+ XRHand.LITTLE_PHALANX_TIP
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+ ];
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+ for ( let i = 0; i <= XRHand.LITTLE_PHALANX_TIP; i ++ ) {
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+
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+ var cube = new Mesh( geometry, tipIndexes.indexOf( i ) !== - 1 ? tipMaterial : jointMaterial );
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+ cube.castShadow = true;
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+ this.add( cube );
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+
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+ }
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+
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+ }
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+
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+}
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+
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+XRHandModel.prototype = Object.assign( Object.create( Object3D.prototype ), {
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+
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+ constructor: XRHandModel,
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+
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+ updateMatrixWorld: function ( force ) {
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+
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+ Object3D.prototype.updateMatrixWorld.call( this, force );
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+
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+ this.updateMesh();
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+
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+ },
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+
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+ updateMesh: function () {
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+
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+ const defaultRadius = 0.008;
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+
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+ // XR Joints
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+ const XRJoints = this.controller.joints;
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+ for ( var i = 0; i < this.children.length; i ++ ) {
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+
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+ const jointMesh = this.children[ i ];
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+ const XRJoint = XRJoints[ i ];
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+
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+ if ( XRJoint.visible ) {
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+
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+ jointMesh.position.copy( XRJoint.position );
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+ jointMesh.quaternion.copy( XRJoint.quaternion );
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+ jointMesh.scale.setScalar( XRJoint.jointRadius || defaultRadius );
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+
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+ }
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+
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+ jointMesh.visible = XRJoint.visible;
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+
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+ }
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+
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+ }
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+} );
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+
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+
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+var XRHandModelFactory = ( function () {
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+
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+ function XRHandModelFactory() {}
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+
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+ XRHandModelFactory.prototype = {
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+
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+ constructor: XRHandModelFactory,
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+
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+ createHandModel: function ( controller ) {
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+
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+ const handModel = new XRHandModel( controller );
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+ let scene = null;
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+
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+ controller.addEventListener( 'connected', ( event ) => {
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+
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+ const xrInputSource = event.data;
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+ console.log( "Connected!", xrInputSource );
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+
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+ if ( xrInputSource.hand ) {
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+
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+ handModel.xrInputSource = xrInputSource;
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+
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+ }
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+
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+ } );
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+
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+ controller.addEventListener( 'disconnected', () => {
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+
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+ handModel.motionController = null;
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+ handModel.remove( scene );
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+ scene = null;
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+
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+ } );
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+
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+ return handModel;
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+
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+ }
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+
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+ };
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+
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+ return XRHandModelFactory;
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+
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+} )();
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+
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+
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+export { XRHandModelFactory };
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