@@ -538,16 +538,20 @@ function WebGLRenderer( parameters ) {
event.preventDefault();
+ console.log( 'THREE.WebGLRenderer: Context Lost.' );
+
_isContextLost = true;
}
function onContextRestore( event ) {
- initGLContext();
+ console.log( 'THREE.WebGLRenderer: Context Restored.' );
_isContextLost = false;
+ initGLContext();
function onMaterialDispose( event ) {