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@@ -6,25 +6,25 @@ class FlakesTexture {
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constructor( width = 512, height = 512 ) {
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- var canvas = document.createElement( 'canvas' );
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+ const canvas = document.createElement( 'canvas' );
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canvas.width = width;
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canvas.height = height;
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- var context = canvas.getContext( '2d' );
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+ const context = canvas.getContext( '2d' );
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context.fillStyle = 'rgb(127,127,255)';
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context.fillRect( 0, 0, width, height );
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- for ( var i = 0; i < 4000; i ++ ) {
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+ for ( let i = 0; i < 4000; i ++ ) {
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- var x = Math.random() * width;
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- var y = Math.random() * height;
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- var r = Math.random() * 3 + 3;
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+ const x = Math.random() * width;
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+ const y = Math.random() * height;
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+ const r = Math.random() * 3 + 3;
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- var nx = Math.random() * 2 - 1;
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- var ny = Math.random() * 2 - 1;
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- var nz = 1.5;
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+ let nx = Math.random() * 2 - 1;
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+ let ny = Math.random() * 2 - 1;
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+ let nz = 1.5;
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- var l = Math.sqrt( nx * nx + ny * ny + nz * nz );
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+ const l = Math.sqrt( nx * nx + ny * ny + nz * nz );
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nx /= l; ny /= l; nz /= l;
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