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@@ -155,13 +155,13 @@ export default QUnit.module( 'Core', () => {
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var raycaster = getRaycaster();
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var objectsToCheck = getObjectsToCheck();
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- assert.ok( raycaster.intersectObject( objectsToCheck[ 0 ] ).length === 1,
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+ assert.ok( raycaster.intersectObject( objectsToCheck[ 0 ], false ).length === 1,
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"no recursive search should lead to one hit" );
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- assert.ok( raycaster.intersectObject( objectsToCheck[ 0 ], true ).length === 3,
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+ assert.ok( raycaster.intersectObject( objectsToCheck[ 0 ] ).length === 3,
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"recursive search should lead to three hits" );
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- var intersections = raycaster.intersectObject( objectsToCheck[ 0 ], true );
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+ var intersections = raycaster.intersectObject( objectsToCheck[ 0 ] );
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for ( var i = 0; i < intersections.length - 1; i ++ ) {
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assert.ok( intersections[ i ].distance <= intersections[ i + 1 ].distance, "intersections are sorted" );
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@@ -175,13 +175,13 @@ export default QUnit.module( 'Core', () => {
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var raycaster = getRaycaster();
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var objectsToCheck = getObjectsToCheck();
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- assert.ok( raycaster.intersectObjects( objectsToCheck ).length === 1,
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+ assert.ok( raycaster.intersectObjects( objectsToCheck, false ).length === 1,
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"no recursive search should lead to one hit" );
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- assert.ok( raycaster.intersectObjects( objectsToCheck, true ).length === 3,
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+ assert.ok( raycaster.intersectObjects( objectsToCheck ).length === 3,
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"recursive search should lead to three hits" );
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- var intersections = raycaster.intersectObjects( objectsToCheck, true );
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+ var intersections = raycaster.intersectObjects( objectsToCheck );
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for ( var i = 0; i < intersections.length - 1; i ++ ) {
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assert.ok( intersections[ i ].distance <= intersections[ i + 1 ].distance, "intersections are sorted" );
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