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Modificáronse 3 ficheiros con 1298 adicións e 0 borrados
  1. 1 0
      examples/files.js
  2. 1144 0
      examples/js/controls/MapControls.js
  3. 153 0
      examples/misc_controls_map.html

+ 1 - 0
examples/files.js

@@ -336,6 +336,7 @@ var files = {
 		"misc_animation_keys",
 		"misc_controls_deviceorientation",
 		"misc_controls_fly",
+		"misc_controls_map",
 		"misc_controls_orbit",
 		"misc_controls_pointerlock",
 		"misc_controls_trackball",

+ 1144 - 0
examples/js/controls/MapControls.js

@@ -0,0 +1,1144 @@
+/**
+ * @author qiao / https://github.com/qiao
+ * @author mrdoob / http://mrdoob.com
+ * @author alteredq / http://alteredqualia.com/
+ * @author WestLangley / http://github.com/WestLangley
+ * @author erich666 / http://erichaines.com
+ * @author moroine / https://github.com/moroine
+ */
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+// This is very similar to OrbitControls, another set of touch behavior
+//
+//    Orbit - right mouse / touch: two-finger rotate
+//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+//    Pan - left mouse, or arrow keys / touch: one-finger move
+
+
+THREE.MapControls = function ( object, domElement ) {
+
+	this.object = object;
+
+	this.domElement = ( domElement !== undefined ) ? domElement : document;
+
+	// Set to false to disable this control
+	this.enabled = true;
+
+	// "target" sets the location of focus, where the object orbits around
+	this.target = new THREE.Vector3();
+
+	// How far you can dolly in and out ( PerspectiveCamera only )
+	this.minDistance = 0;
+	this.maxDistance = Infinity;
+
+	// How far you can zoom in and out ( OrthographicCamera only )
+	this.minZoom = 0;
+	this.maxZoom = Infinity;
+
+	// How far you can orbit vertically, upper and lower limits.
+	// Range is 0 to Math.PI radians.
+	this.minPolarAngle = 0; // radians
+	this.maxPolarAngle = Math.PI; // radians
+
+	// How far you can orbit horizontally, upper and lower limits.
+	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
+	this.minAzimuthAngle = - Infinity; // radians
+	this.maxAzimuthAngle = Infinity; // radians
+
+	// Set to true to enable damping (inertia)
+	// If damping is enabled, you must call controls.update() in your animation loop
+	this.enableDamping = false;
+	this.dampingFactor = 0.25;
+
+	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+	// Set to false to disable zooming
+	this.enableZoom = true;
+	this.zoomSpeed = 1.0;
+
+	// Set to false to disable rotating
+	this.enableRotate = true;
+	this.rotateSpeed = 1.0;
+
+	// Set to false to disable panning
+	this.enablePan = true;
+	this.panSpeed = 1.0;
+	this.screenSpacePanning = false; // if true, pan in screen-space
+	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
+
+	// Set to true to automatically rotate around the target
+	// If auto-rotate is enabled, you must call controls.update() in your animation loop
+	this.autoRotate = false;
+	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
+
+	// Set to false to disable use of the keys
+	this.enableKeys = true;
+
+	// The four arrow keys
+	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
+
+	// Mouse buttons
+	this.mouseButtons = { ORBIT: THREE.MOUSE.RIGHT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.LEFT };
+
+	// for reset
+	this.target0 = this.target.clone();
+	this.position0 = this.object.position.clone();
+	this.zoom0 = this.object.zoom;
+
+	//
+	// public methods
+	//
+
+	this.getPolarAngle = function () {
+
+		return spherical.phi;
+
+	};
+
+	this.getAzimuthalAngle = function () {
+
+		return spherical.theta;
+
+	};
+
+	this.saveState = function () {
+
+		scope.target0.copy( scope.target );
+		scope.position0.copy( scope.object.position );
+		scope.zoom0 = scope.object.zoom;
+
+	};
+
+	this.reset = function () {
+
+		scope.target.copy( scope.target0 );
+		scope.object.position.copy( scope.position0 );
+		scope.object.zoom = scope.zoom0;
+
+		scope.object.updateProjectionMatrix();
+		scope.dispatchEvent( changeEvent );
+
+		scope.update();
+
+		state = STATE.NONE;
+
+	};
+
+	// this method is exposed, but perhaps it would be better if we can make it private...
+	this.update = function () {
+
+		var offset = new THREE.Vector3();
+
+		// so camera.up is the orbit axis
+		var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
+		var quatInverse = quat.clone().inverse();
+
+		var lastPosition = new THREE.Vector3();
+		var lastQuaternion = new THREE.Quaternion();
+
+		return function update() {
+
+			var position = scope.object.position;
+
+			offset.copy( position ).sub( scope.target );
+
+			// rotate offset to "y-axis-is-up" space
+			offset.applyQuaternion( quat );
+
+			// angle from z-axis around y-axis
+			spherical.setFromVector3( offset );
+
+			if ( scope.autoRotate && state === STATE.NONE ) {
+
+				rotateLeft( getAutoRotationAngle() );
+
+			}
+
+			spherical.theta += sphericalDelta.theta;
+			spherical.phi += sphericalDelta.phi;
+
+			// restrict theta to be between desired limits
+			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
+
+			// restrict phi to be between desired limits
+			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+			spherical.makeSafe();
+
+
+			spherical.radius *= scale;
+
+			// restrict radius to be between desired limits
+			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
+
+			// move target to panned location
+			scope.target.add( panOffset );
+
+			offset.setFromSpherical( spherical );
+
+			// rotate offset back to "camera-up-vector-is-up" space
+			offset.applyQuaternion( quatInverse );
+
+			position.copy( scope.target ).add( offset );
+
+			scope.object.lookAt( scope.target );
+
+			if ( scope.enableDamping === true ) {
+
+				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+				sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+				panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+			} else {
+
+				sphericalDelta.set( 0, 0, 0 );
+
+				panOffset.set( 0, 0, 0 );
+
+			}
+
+			scale = 1;
+
+			// update condition is:
+			// min(camera displacement, camera rotation in radians)^2 > EPS
+			// using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+			if ( zoomChanged ||
+				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+				scope.dispatchEvent( changeEvent );
+
+				lastPosition.copy( scope.object.position );
+				lastQuaternion.copy( scope.object.quaternion );
+				zoomChanged = false;
+
+				return true;
+
+			}
+
+			return false;
+
+		};
+
+	}();
+
+	this.dispose = function () {
+
+		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
+		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
+		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
+
+		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
+		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
+		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
+
+		document.removeEventListener( 'mousemove', onMouseMove, false );
+		document.removeEventListener( 'mouseup', onMouseUp, false );
+
+		window.removeEventListener( 'keydown', onKeyDown, false );
+
+		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+	};
+
+	//
+	// internals
+	//
+
+	var scope = this;
+
+	var changeEvent = { type: 'change' };
+	var startEvent = { type: 'start' };
+	var endEvent = { type: 'end' };
+
+	var STATE = {
+		NONE: 0,
+		ROTATE_UP: 1,
+		ROTATE_LEFT: 2,
+		ROTATE: 3, // ROTATE_UP | ROTATE_LEFT
+		DOLLY: 4,
+		DOLLY_ROTATE: 7, // ROTATE | DOLLY
+		PAN: 8,
+		DOLLY_PAN: 12, // DOLLY | PAN
+	};
+
+	var state = STATE.NONE;
+
+	var EPS = 0.000001;
+
+	// current position in spherical coordinates
+	var spherical = new THREE.Spherical();
+	var sphericalDelta = new THREE.Spherical();
+
+	var scale = 1;
+	var panOffset = new THREE.Vector3();
+	var zoomChanged = false;
+
+	var rotateStart = new THREE.Vector2();
+	var rotateStart2 = new THREE.Vector2();
+	var rotateEnd = new THREE.Vector2();
+	var rotateEnd2 = new THREE.Vector2();
+	var rotateDelta = new THREE.Vector2();
+	var rotateDelta2 = new THREE.Vector2();
+	var rotateDeltaStartFingers = new THREE.Vector2();
+	var rotateDeltaEndFingers = new THREE.Vector2();
+
+	var panStart = new THREE.Vector2();
+	var panEnd = new THREE.Vector2();
+	var panDelta = new THREE.Vector2();
+
+	var dollyStart = new THREE.Vector2();
+	var dollyEnd = new THREE.Vector2();
+	var dollyDelta = new THREE.Vector2();
+
+	function getAutoRotationAngle() {
+
+		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+	}
+
+	function getZoomScale() {
+
+		return Math.pow( 0.95, scope.zoomSpeed );
+
+	}
+
+	function rotateLeft( angle ) {
+
+		sphericalDelta.theta -= angle;
+
+	}
+
+	function rotateUp( angle ) {
+
+		sphericalDelta.phi -= angle;
+
+	}
+
+	var panLeft = function () {
+
+		var v = new THREE.Vector3();
+
+		return function panLeft( distance, objectMatrix ) {
+
+			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+			v.multiplyScalar( - distance );
+
+			panOffset.add( v );
+
+		};
+
+	}();
+
+	var panUp = function () {
+
+		var v = new THREE.Vector3();
+
+		return function panUp( distance, objectMatrix ) {
+
+			if ( scope.screenSpacePanning === true ) {
+
+				v.setFromMatrixColumn( objectMatrix, 1 );
+
+			} else {
+
+				v.setFromMatrixColumn( objectMatrix, 0 );
+				v.crossVectors( scope.object.up, v );
+
+			}
+
+			v.multiplyScalar( distance );
+
+			panOffset.add( v );
+
+		};
+
+	}();
+
+	// deltaX and deltaY are in pixels; right and down are positive
+	var pan = function () {
+
+		var offset = new THREE.Vector3();
+
+		return function pan( deltaX, deltaY ) {
+
+			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+			if ( scope.object.isPerspectiveCamera ) {
+
+				// perspective
+				var position = scope.object.position;
+				offset.copy( position ).sub( scope.target );
+				var targetDistance = offset.length();
+
+				// half of the fov is center to top of screen
+				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+				// we use only clientHeight here so aspect ratio does not distort speed
+				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+			} else if ( scope.object.isOrthographicCamera ) {
+
+				// orthographic
+				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+			} else {
+
+				// camera neither orthographic nor perspective
+				console.warn( 'WARNING: MapControls.js encountered an unknown camera type - pan disabled.' );
+				scope.enablePan = false;
+
+			}
+
+		};
+
+	}();
+
+	function dollyIn( dollyScale ) {
+
+		if ( scope.object.isPerspectiveCamera ) {
+
+			scale /= dollyScale;
+
+		} else if ( scope.object.isOrthographicCamera ) {
+
+			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+			scope.object.updateProjectionMatrix();
+			zoomChanged = true;
+
+		} else {
+
+			console.warn( 'WARNING: MapControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+			scope.enableZoom = false;
+
+		}
+
+	}
+
+	function dollyOut( dollyScale ) {
+
+		if ( scope.object.isPerspectiveCamera ) {
+
+			scale *= dollyScale;
+
+		} else if ( scope.object.isOrthographicCamera ) {
+
+			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+			scope.object.updateProjectionMatrix();
+			zoomChanged = true;
+
+		} else {
+
+			console.warn( 'WARNING: MapControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+			scope.enableZoom = false;
+
+		}
+
+	}
+
+	//
+	// event callbacks - update the object state
+	//
+
+	function handleMouseDownRotate( event ) {
+
+		//console.log( 'handleMouseDownRotate' );
+
+		rotateStart.set( event.clientX, event.clientY );
+
+	}
+
+	function handleMouseDownDolly( event ) {
+
+		//console.log( 'handleMouseDownDolly' );
+
+		dollyStart.set( event.clientX, event.clientY );
+
+	}
+
+	function handleMouseDownPan( event ) {
+
+		//console.log( 'handleMouseDownPan' );
+
+		panStart.set( event.clientX, event.clientY );
+
+	}
+
+	function handleMouseMoveRotate( event ) {
+
+		//console.log( 'handleMouseMoveRotate' );
+
+		rotateEnd.set( event.clientX, event.clientY );
+
+		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+		rotateStart.copy( rotateEnd );
+
+		scope.update();
+
+	}
+
+	function handleMouseMoveDolly( event ) {
+
+		//console.log( 'handleMouseMoveDolly' );
+
+		dollyEnd.set( event.clientX, event.clientY );
+
+		dollyDelta.subVectors( dollyEnd, dollyStart );
+
+		if ( dollyDelta.y > 0 ) {
+
+			dollyIn( getZoomScale() );
+
+		} else if ( dollyDelta.y < 0 ) {
+
+			dollyOut( getZoomScale() );
+
+		}
+
+		dollyStart.copy( dollyEnd );
+
+		scope.update();
+
+	}
+
+	function handleMouseMovePan( event ) {
+
+		//console.log( 'handleMouseMovePan' );
+
+		panEnd.set( event.clientX, event.clientY );
+
+		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+		pan( panDelta.x, panDelta.y );
+
+		panStart.copy( panEnd );
+
+		scope.update();
+
+	}
+
+	function handleMouseUp( event ) {
+
+		// console.log( 'handleMouseUp' );
+
+	}
+
+	function handleMouseWheel( event ) {
+
+		// console.log( 'handleMouseWheel' );
+
+		if ( event.deltaY < 0 ) {
+
+			dollyOut( getZoomScale() );
+
+		} else if ( event.deltaY > 0 ) {
+
+			dollyIn( getZoomScale() );
+
+		}
+
+		scope.update();
+
+	}
+
+	function handleKeyDown( event ) {
+
+		//console.log( 'handleKeyDown' );
+
+		switch ( event.keyCode ) {
+
+			case scope.keys.UP:
+				pan( 0, scope.keyPanSpeed );
+				scope.update();
+				break;
+
+			case scope.keys.BOTTOM:
+				pan( 0, - scope.keyPanSpeed );
+				scope.update();
+				break;
+
+			case scope.keys.LEFT:
+				pan( scope.keyPanSpeed, 0 );
+				scope.update();
+				break;
+
+			case scope.keys.RIGHT:
+				pan( - scope.keyPanSpeed, 0 );
+				scope.update();
+				break;
+
+		}
+
+	}
+
+	function handleTouchStartRotate( event ) {
+
+		// console.log( 'handleTouchStartRotate' );
+
+		// First finger
+		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		// Second finger
+		rotateStart2.set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY );
+
+	}
+
+	function handleTouchStartDolly( event ) {
+
+		if ( scope.enableZoom ) {
+
+			// console.log( 'handleTouchStartDolly' );
+
+			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+			var distance = Math.sqrt( dx * dx + dy * dy );
+
+			dollyStart.set( 0, distance );
+
+		}
+
+	}
+
+	function handleTouchStartPan( event ) {
+
+		if ( scope.enablePan ) {
+
+			// console.log( 'handleTouchStartPan' );
+
+			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		}
+
+	}
+
+	function handleTouchMoveRotate( event ) {
+
+		if ( scope.enableRotate === false ) return;
+		if ( ( state & STATE.ROTATE ) === 0 ) return;
+
+		// First finger
+		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		// Second finger
+		rotateEnd2.set( event.touches[ 1 ].pageX, event.touches[ 1 ].pageY );
+
+		rotateDelta.subVectors( rotateEnd, rotateStart );
+		rotateDelta2.subVectors( rotateEnd2, rotateStart2 );
+		rotateDeltaStartFingers.subVectors( rotateStart2, rotateStart );
+		rotateDeltaEndFingers.subVectors( rotateEnd2, rotateEnd );
+
+		if ( isRotateUp() ) {
+
+			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
+
+			// rotating up and down along whole screen attempts to go 360, but limited to 180
+			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+			// Start rotateUp ==> disable all movement to prevent flickering
+			state = STATE.ROTATE_UP;
+
+		} else if ( ( state & STATE.ROTATE_LEFT ) !== 0 ) {
+
+			rotateLeft( ( rotateDeltaStartFingers.angle() - rotateDeltaEndFingers.angle() ) * scope.rotateSpeed );
+
+		}
+
+		rotateStart.copy( rotateEnd );
+		rotateStart2.copy( rotateEnd2 );
+
+	}
+
+	function isRotateUp() {
+
+		// At start, does the two fingers are aligned horizontally
+		if ( ! isHorizontal( rotateDeltaStartFingers ) ) {
+
+			return false;
+
+		}
+
+		// At end, does the two fingers are aligned horizontally
+		if ( ! isHorizontal( rotateDeltaEndFingers ) ) {
+
+			return false;
+
+		}
+
+		// does the first finger moved vertically between start and end
+		if ( ! isVertical( rotateDelta ) ) {
+
+			return false;
+
+		}
+
+		// does the second finger moved vertically between start and end
+		if ( ! isVertical( rotateDelta2 ) ) {
+
+			return false;
+
+		}
+
+		// Does the two finger moved in the same direction (prevent moving one finger vertically up while the other goes down)
+		return rotateDelta.dot( rotateDelta2 ) > 0;
+
+	}
+
+	var isHorizontal = function () {
+
+		var precision = Math.sin( Math.PI / 6 );
+
+		return function isHorizontal( vector ) {
+
+			return Math.abs( Math.sin( vector.angle() ) ) < precision;
+
+		};
+
+	}();
+
+	var isVertical = function () {
+
+		var precision = Math.cos( Math.PI / 2 - Math.PI / 6 );
+
+		return function isVertical( vector ) {
+
+			return Math.abs( Math.cos( vector.angle() ) ) < precision;
+
+		};
+
+	}();
+
+	function handleTouchMoveDolly( event ) {
+
+		if ( scope.enableZoom === false ) return;
+		if ( ( state & STATE.DOLLY ) === 0 ) return;
+
+		// console.log( 'handleTouchMoveDolly' );
+
+		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
+		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
+
+		var distance = Math.sqrt( dx * dx + dy * dy );
+
+		dollyEnd.set( 0, distance );
+
+		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+
+		dollyIn( dollyDelta.y );
+
+		dollyStart.copy( dollyEnd );
+
+	}
+
+	function handleTouchMovePan( event ) {
+
+		if ( scope.enablePan === false ) return;
+		if ( ( state & STATE.PAN ) === 0 ) return;
+
+		// console.log( 'handleTouchMovePan' );
+
+		panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
+
+		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+		pan( panDelta.x, panDelta.y );
+
+		panStart.copy( panEnd );
+
+	}
+
+	function handleTouchEnd( event ) {
+
+		//console.log( 'handleTouchEnd' );
+
+	}
+
+	//
+	// event handlers - FSM: listen for events and reset state
+	//
+
+	function onMouseDown( event ) {
+
+		if ( scope.enabled === false ) return;
+
+		event.preventDefault();
+
+		switch ( event.button ) {
+
+			case scope.mouseButtons.ORBIT:
+
+				if ( scope.enableRotate === false ) return;
+
+				handleMouseDownRotate( event );
+
+				state = STATE.ROTATE;
+
+				break;
+
+			case scope.mouseButtons.ZOOM:
+
+				if ( scope.enableZoom === false ) return;
+
+				handleMouseDownDolly( event );
+
+				state = STATE.DOLLY;
+
+				break;
+
+			case scope.mouseButtons.PAN:
+
+				if ( scope.enablePan === false ) return;
+
+				handleMouseDownPan( event );
+
+				state = STATE.PAN;
+
+				break;
+
+		}
+
+		if ( state !== STATE.NONE ) {
+
+			document.addEventListener( 'mousemove', onMouseMove, false );
+			document.addEventListener( 'mouseup', onMouseUp, false );
+
+			scope.dispatchEvent( startEvent );
+
+		}
+
+	}
+
+	function onMouseMove( event ) {
+
+		if ( scope.enabled === false ) return;
+
+		event.preventDefault();
+
+		switch ( state ) {
+
+			case STATE.ROTATE:
+
+				if ( scope.enableRotate === false ) return;
+
+				handleMouseMoveRotate( event );
+
+				break;
+
+			case STATE.DOLLY:
+
+				if ( scope.enableZoom === false ) return;
+
+				handleMouseMoveDolly( event );
+
+				break;
+
+			case STATE.PAN:
+
+				if ( scope.enablePan === false ) return;
+
+				handleMouseMovePan( event );
+
+				break;
+
+		}
+
+	}
+
+	function onMouseUp( event ) {
+
+		if ( scope.enabled === false ) return;
+
+		handleMouseUp( event );
+
+		document.removeEventListener( 'mousemove', onMouseMove, false );
+		document.removeEventListener( 'mouseup', onMouseUp, false );
+
+		scope.dispatchEvent( endEvent );
+
+		state = STATE.NONE;
+
+	}
+
+	function onMouseWheel( event ) {
+
+		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
+
+		event.preventDefault();
+		event.stopPropagation();
+
+		scope.dispatchEvent( startEvent );
+
+		handleMouseWheel( event );
+
+		scope.dispatchEvent( endEvent );
+
+	}
+
+	function onKeyDown( event ) {
+
+		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
+
+		handleKeyDown( event );
+
+	}
+
+	function onTouchStart( event ) {
+
+		if ( scope.enabled === false ) return;
+
+		event.preventDefault();
+
+		switch ( event.touches.length ) {
+
+			case 1:	// one-fingered touch: pan
+
+				if ( scope.enablePan === false ) return;
+
+				handleTouchStartPan( event );
+
+				state = STATE.PAN;
+
+				break;
+
+			case 2:	// two-fingered touch: rotate-dolly
+
+				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+				handleTouchStartRotate( event );
+				handleTouchStartDolly( event );
+
+				state = STATE.DOLLY_ROTATE;
+
+				break;
+
+			default:
+
+				state = STATE.NONE;
+
+		}
+
+		if ( state !== STATE.NONE ) {
+
+			scope.dispatchEvent( startEvent );
+
+		}
+
+	}
+
+	function onTouchMove( event ) {
+
+		if ( scope.enabled === false ) return;
+
+		event.preventDefault();
+		event.stopPropagation();
+
+		switch ( event.touches.length ) {
+
+			case 1: // one-fingered touch: pan
+
+				if ( scope.enablePan === false ) return;
+				if ( state !== STATE.PAN ) return; // is this needed?
+
+				handleTouchMovePan( event );
+
+				scope.update();
+
+				break;
+
+			case 2: // two-fingered touch: rotate-dolly
+
+				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+				if ( ( state & STATE.DOLLY_ROTATE ) === 0 ) return; // is this needed?
+
+				handleTouchMoveRotate( event );
+				handleTouchMoveDolly( event );
+
+				scope.update();
+
+				break;
+
+			default:
+
+				state = STATE.NONE;
+
+		}
+
+	}
+
+	function onTouchEnd( event ) {
+
+		if ( scope.enabled === false ) return;
+
+		handleTouchEnd( event );
+
+		scope.dispatchEvent( endEvent );
+
+		state = STATE.NONE;
+
+	}
+
+	function onContextMenu( event ) {
+
+		if ( scope.enabled === false ) return;
+
+		event.preventDefault();
+
+	}
+
+	//
+
+	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
+
+	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
+	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
+
+	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
+	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
+	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
+
+	window.addEventListener( 'keydown', onKeyDown, false );
+
+	// force an update at start
+
+	this.update();
+
+};
+
+THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
+THREE.MapControls.prototype.constructor = THREE.MapControls;
+
+Object.defineProperties( THREE.MapControls.prototype, {
+
+	center: {
+
+		get: function () {
+
+			console.warn( 'THREE.MapControls: .center has been renamed to .target' );
+			return this.target;
+
+		}
+
+	},
+
+	// backward compatibility
+
+	noZoom: {
+
+		get: function () {
+
+			console.warn( 'THREE.MapControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+			return ! this.enableZoom;
+
+		},
+
+		set: function ( value ) {
+
+			console.warn( 'THREE.MapControls: .noZoom has been deprecated. Use .enableZoom instead.' );
+			this.enableZoom = ! value;
+
+		}
+
+	},
+
+	noRotate: {
+
+		get: function () {
+
+			console.warn( 'THREE.MapControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+			return ! this.enableRotate;
+
+		},
+
+		set: function ( value ) {
+
+			console.warn( 'THREE.MapControls: .noRotate has been deprecated. Use .enableRotate instead.' );
+			this.enableRotate = ! value;
+
+		}
+
+	},
+
+	noPan: {
+
+		get: function () {
+
+			console.warn( 'THREE.MapControls: .noPan has been deprecated. Use .enablePan instead.' );
+			return ! this.enablePan;
+
+		},
+
+		set: function ( value ) {
+
+			console.warn( 'THREE.MapControls: .noPan has been deprecated. Use .enablePan instead.' );
+			this.enablePan = ! value;
+
+		}
+
+	},
+
+	noKeys: {
+
+		get: function () {
+
+			console.warn( 'THREE.MapControls: .noKeys has been deprecated. Use .enableKeys instead.' );
+			return ! this.enableKeys;
+
+		},
+
+		set: function ( value ) {
+
+			console.warn( 'THREE.MapControls: .noKeys has been deprecated. Use .enableKeys instead.' );
+			this.enableKeys = ! value;
+
+		}
+
+	},
+
+	staticMoving: {
+
+		get: function () {
+
+			console.warn( 'THREE.MapControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
+			return ! this.enableDamping;
+
+		},
+
+		set: function ( value ) {
+
+			console.warn( 'THREE.MapControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
+			this.enableDamping = ! value;
+
+		}
+
+	},
+
+	dynamicDampingFactor: {
+
+		get: function () {
+
+			console.warn( 'THREE.MapControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
+			return this.dampingFactor;
+
+		},
+
+		set: function ( value ) {
+
+			console.warn( 'THREE.MapControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
+			this.dampingFactor = value;
+
+		}
+
+	}
+
+} );

+ 153 - 0
examples/misc_controls_map.html

@@ -0,0 +1,153 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - map controls</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #000;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				font-weight: bold;
+
+				background-color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				color:#000;
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+
+			}
+
+			a {
+				color: red;
+			}
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - map controls example
+		</div>
+
+		<script src="../build/three.js"></script>
+		<script src="js/controls/MapControls.js"></script>
+		<script src="js/Detector.js"></script>
+
+		<script src='js/libs/dat.gui.min.js'></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var camera, controls, scene, renderer;
+
+			init();
+			//render(); // remove when using next line for animation loop (requestAnimationFrame)
+			animate();
+
+			function init() {
+
+				scene = new THREE.Scene();
+				scene.background = new THREE.Color( 0xcccccc );
+				scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
+
+				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.set( 400, 200, 0 );
+
+				// controls
+
+				controls = new THREE.MapControls( camera, renderer.domElement );
+
+				//controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
+
+				controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
+				controls.dampingFactor = 0.25;
+
+				controls.screenSpacePanning = false;
+
+				controls.minDistance = 100;
+				controls.maxDistance = 500;
+
+				controls.maxPolarAngle = Math.PI / 2;
+
+				// world
+
+				var geometry = new THREE.CylinderBufferGeometry( 0, 10, 30, 4, 1 );
+				var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
+
+				for ( var i = 0; i < 500; i ++ ) {
+
+					var mesh = new THREE.Mesh( geometry, material );
+					mesh.position.x = Math.random() * 1600 - 800;
+					mesh.position.y = 0;
+					mesh.position.z = Math.random() * 1600 - 800;
+					mesh.updateMatrix();
+					mesh.matrixAutoUpdate = false;
+					scene.add( mesh );
+
+				}
+
+				// lights
+
+				var light = new THREE.DirectionalLight( 0xffffff );
+				light.position.set( 1, 1, 1 );
+				scene.add( light );
+
+				var light = new THREE.DirectionalLight( 0x002288 );
+				light.position.set( - 1, - 1, - 1 );
+				scene.add( light );
+
+				var light = new THREE.AmbientLight( 0x222222 );
+				scene.add( light );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+
+                var gui = new dat.GUI();
+
+				gui.add(controls, 'screenSpacePanning');
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
+
+				render();
+
+			}
+
+			function render() {
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>