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Updated builds.

Mr.doob 11 年之前
父節點
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14b81975fa
共有 2 個文件被更改,包括 408 次插入286 次删除
  1. 336 222
      build/three.js
  2. 72 64
      build/three.min.js

File diff suppressed because it is too large
+ 336 - 222
build/three.js


+ 72 - 64
build/three.min.js

@@ -76,14 +76,14 @@ this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a)
 this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),
 (a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
 return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
-THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z)},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=
-new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);
-this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
-this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-
-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
-new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
-this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
-this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,k){var l=this.elements=new Float32Array(9);l[0]=void 0!==a?a:1;l[3]=b||0;l[6]=c||0;l[1]=d||0;l[4]=void 0!==e?e:1;l[7]=f||0;l[2]=g||0;l[5]=h||0;l[8]=void 0!==k?k:1};
+THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},
+setFromCenterAndSize:function(){var a=new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),
+copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
+this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,
+b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,
+this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
+return function(b){a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();
+this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,k){var l=this.elements=new Float32Array(9);l[0]=void 0!==a?a:1;l[3]=b||0;l[6]=c||0;l[1]=d||0;l[4]=void 0!==e?e:1;l[7]=f||0;l[2]=g||0;l[5]=h||0;l[8]=void 0!==k?k:1};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=f;l[2]=g;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
 multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=
 a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-
@@ -342,11 +342,12 @@ THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this
 this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleSystemMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
 THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
-THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;for(var c=0,d=this.children.length;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
-this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
-THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
-THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;b=0;for(var c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}if(void 0==this.boneInverses)for(this.boneInverses=
-[],b=0,c=this.bones.length;b<c;b++)d=new THREE.Matrix4,d.getInverse(this.bones[b].skinMatrix),this.boneInverses.push(d);b=0;for(c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b].skinMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
+THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.accumulatedSclWeight=this.accumulatedPosWeight=this.accumulatedRotWeight=0};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0,this.accumulatedSclWeight=this.accumulatedPosWeight=this.accumulatedRotWeight=0;for(var c=0,d=this.children.length;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.Skeleton=function(a,b){this.useVertexTexture=void 0!==b?b:!0;this.bones=[];this.boneMatrices=[];var c,d,e,f,g;if(void 0!==a){for(var h=0;h<a.length;++h)d=a[h],e=d.pos,f=d.rotq,g=d.scl,c=this.addBone(),c.name=d.name,c.position.set(e[0],e[1],e[2]),c.quaternion.set(f[0],f[1],f[2],f[3]),void 0!==g?c.scale.set(g[0],g[1],g[2]):c.scale.set(1,1,1);for(h=0;h<a.length;++h)d=a[h],-1!==d.parent&&this.bones[d.parent].add(this.bones[h]);c=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=
+c=256<c?64:64<c?32:16<c?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*c)}};THREE.Skeleton.prototype=Object.create(THREE.Mesh.prototype);
+THREE.Skeleton.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};THREE.Skeleton.prototype.calculateInverses=function(a){this.boneInverses=[];a=0;for(var b=this.bones.length;a<b;++a){var c=new THREE.Matrix4;c.getInverse(this.bones[a].skinMatrix);this.boneInverses.push(c)}};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.skeleton=new THREE.Skeleton(this.geometry&&this.geometry.bones,c);for(a=0;a<this.skeleton.bones.length;++a)b=this.skeleton.bones[a],void 0===b.parent&&this.add(b);this.identityMatrix=new THREE.Matrix4;this.pose()};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);
+THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;b=0;for(var c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}void 0===this.skeleton.boneInverses&&
+this.skeleton.calculateInverses();b=0;for(c=this.skeleton.bones.length;b<c;b++)a.multiplyMatrices(this.skeleton.bones[b].skinMatrix,this.skeleton.boneInverses[b]),a.flattenToArrayOffset(this.skeleton.boneMatrices,16*b);this.skeleton.useVertexTexture&&(this.skeleton.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
 THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
 THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
 THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
@@ -447,38 +448,38 @@ h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.l
 THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)v(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],v(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,v(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof
 THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function v(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function w(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function u(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function y(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?L(b.__webglObjects,a):a instanceof THREE.Sprite?x(b.__webglSprites,a):a instanceof THREE.LensFlare?
 x(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&L(b.__webglObjectsImmediate,a);delete a.__webglActive}function L(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function N(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Fb(d),P.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets));
-var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.useVertexTexture){if(null!==h.boneTexture){var l=J();m.uniform1i(h.boneTexture,l);P.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==
-h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(cb){var n,p=l=0,q=0,r,s,t,u=Bb,w=u.directional.colors,v=u.directional.positions,
-y=u.point.colors,A=u.point.positions,L=u.point.distances,x=u.spot.colors,G=u.spot.positions,C=u.spot.distances,E=u.spot.directions,N=u.spot.anglesCos,F=u.spot.exponents,Q=u.hemi.skyColors,I=u.hemi.groundColors,U=u.hemi.positions,Y=0,ga=0,R=0,X=0,$=0,aa=0,ba=0,Z=0,W=n=0;c=t=W=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(r=n.color,s=n.intensity,t=n.distance,n instanceof THREE.AmbientLight)n.visible&&(P.gammaInput?(l+=r.r*r.r,p+=r.g*r.g,q+=r.b*r.b):(l+=r.r,p+=r.g,q+=r.b));else if(n instanceof
-THREE.DirectionalLight){if($+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))n=3*Y,v[n]=oa.x,v[n+1]=oa.y,v[n+2]=oa.z,P.gammaInput?B(w,n,r,s*s):K(w,n,r,s),Y+=1}else n instanceof THREE.PointLight?(aa+=1,n.visible&&(W=3*ga,P.gammaInput?B(y,W,r,s*s):K(y,W,r,s),xa.setFromMatrixPosition(n.matrixWorld),A[W]=xa.x,A[W+1]=xa.y,A[W+2]=xa.z,L[ga]=t,ga+=1)):n instanceof THREE.SpotLight?(ba+=1,n.visible&&
-(W=3*R,P.gammaInput?B(x,W,r,s*s):K(x,W,r,s),xa.setFromMatrixPosition(n.matrixWorld),G[W]=xa.x,G[W+1]=xa.y,G[W+2]=xa.z,C[R]=t,oa.copy(xa),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),E[W]=oa.x,E[W+1]=oa.y,E[W+2]=oa.z,N[R]=Math.cos(n.angle),F[R]=n.exponent,R+=1)):n instanceof THREE.HemisphereLight&&(Z+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))&&(t=3*X,U[t]=oa.x,U[t+1]=oa.y,U[t+2]=oa.z,r=n.color,n=n.groundColor,P.gammaInput?
-(s*=s,B(Q,t,r,s),B(I,t,n,s)):(K(Q,t,r,s),K(I,t,n,s)),X+=1);c=3*Y;for(f=Math.max(w.length,3*$);c<f;c++)w[c]=0;c=3*ga;for(f=Math.max(y.length,3*aa);c<f;c++)y[c]=0;c=3*R;for(f=Math.max(x.length,3*ba);c<f;c++)x[c]=0;c=3*X;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;c=3*X;for(f=Math.max(I.length,3*Z);c<f;c++)I[c]=0;u.directional.length=Y;u.point.length=ga;u.spot.length=R;u.hemi.length=X;u.ambient[0]=l;u.ambient[1]=p;u.ambient[2]=q;cb=!1}c=Bb;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=
-c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;
-k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;P.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=
-d.normalMap,k.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,V=V.repeat,k.offsetRepeat.value.set(c.x,c.y,V.x,V.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof
-THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=H.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),
-k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?
-(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=
-l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===
-p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)u=2*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)u=3*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y,c._array[u+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(q=l.length;p<q;p++)u=4*p,c._array[u]=l[p].x,c._array[u+1]=
-l[p].y,c._array[u+2]=l[p].z,c._array[u+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m3"===p)m.uniformMatrix3fv(f,!1,l.elements);else if("m3v"===p){void 0===c._array&&(c._array=new Float32Array(9*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,9*p);m.uniformMatrix3fv(f,!1,c._array)}else if("m4"===p)m.uniformMatrix4fv(f,!1,l.elements);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*
-p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(u=l,l=J(),m.uniform1i(f,l),u)if(u.image instanceof Array&&6===u.image.length){if(c=u,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=
-0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,u=p,w=c.image[p],y=dc,w.width<=y&&w.height<=y||(A=Math.max(w.width,w.height),v=Math.floor(w.width*y/A),y=Math.floor(w.height*y/A),A=document.createElement("canvas"),A.width=v,A.height=y,A.getContext("2d").drawImage(w,0,0,w.width,w.height,0,0,v,y),w=A),q[u]=w):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);u=z(c.format);w=z(c.type);D(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(y=l[p].mipmaps,A=0,L=y.length;A<
-L;A++)v=y[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,u,v.width,v.height,0,v.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,u,v.width,v.height,0,u,w,v.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,u,u,w,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else u instanceof THREE.WebGLRenderTargetCube?
-(c=u,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(u,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=J();m.uniform1iv(f,c._array);p=0;for(q=c.value.length;p<q;p++)u=c.value[p],l=c._array[p],u&&P.setTexture(u,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(xa.setFromMatrixPosition(a.matrixWorld),
-m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=
-Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function K(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ua&&(m.lineWidth(a),ua=a)}function G(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function D(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,z(b.wrapS)),
-m.texParameteri(a,m.TEXTURE_WRAP_T,z(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,z(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,z(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,F(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,F(b.minFilter)));db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
-Ib)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,
-m.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function z(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;
-if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;
-if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===
-THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;
-if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Pa){if(a===THREE.RGB_S3TC_DXT1_Format)return Pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);
-a=a||{};var H=void 0!==a.canvas?a.canvas:document.createElement("canvas"),E=void 0!==a.context?a.context:null,Q=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,la=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,I=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,da=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,V=new THREE.Color(0),X=0;this.domElement=
-H;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=
-4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ga=[],wa=null,Ha=null,fa=-1,za=null,Ia=null,Ea=0,Ga=-1,ha=-1,Oa=-1,Ra=-1,Sa=-1,Fa=-1,ia=-1,ma=-1,ya=null,Z=null,qa=null,ua=null,Ca=0,va=0,Da=H.width,Ja=H.height,ja=0,ra=0,Ka=new Uint8Array(16),ob=new Uint8Array(16),Ab=new THREE.Frustum,Pb=new THREE.Matrix4,cc=new THREE.Matrix4,xa=new THREE.Vector3,oa=new THREE.Vector3,
-cb=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,sb,xb,db,Pa,pb;(function(){try{var a={alpha:Y,depth:U,stencil:la,antialias:W,premultipliedAlpha:R,preserveDrawingBuffer:I};m=E||H.getContext("webgl",a)||H.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";
+var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g.id!==wa&&(m.useProgram(g.program),wa=g.id,f=!0);d.id!==fa&&(fa=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),da&&m.uniform1f(h.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ia&&(Ia=a);if(d.skinning)if(Gb&&e.skeleton.useVertexTexture){if(null!==h.boneTexture){var l=J();m.uniform1i(h.boneTexture,l);P.setTexture(e.skeleton.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.skeleton.boneTextureWidth);
+null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.skeleton.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(cb){var n,p=l=0,q=0,r,s,t,u=Bb,w=u.directional.colors,
+v=u.directional.positions,y=u.point.colors,A=u.point.positions,L=u.point.distances,x=u.spot.colors,G=u.spot.positions,C=u.spot.distances,E=u.spot.directions,N=u.spot.anglesCos,F=u.spot.exponents,Q=u.hemi.skyColors,I=u.hemi.groundColors,U=u.hemi.positions,Y=0,ga=0,R=0,X=0,$=0,aa=0,ba=0,Z=0,W=n=0;c=t=W=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(r=n.color,s=n.intensity,t=n.distance,n instanceof THREE.AmbientLight)n.visible&&(P.gammaInput?(l+=r.r*r.r,p+=r.g*r.g,q+=r.b*r.b):(l+=r.r,p+=r.g,q+=
+r.b));else if(n instanceof THREE.DirectionalLight){if($+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))n=3*Y,v[n]=oa.x,v[n+1]=oa.y,v[n+2]=oa.z,P.gammaInput?B(w,n,r,s*s):K(w,n,r,s),Y+=1}else n instanceof THREE.PointLight?(aa+=1,n.visible&&(W=3*ga,P.gammaInput?B(y,W,r,s*s):K(y,W,r,s),xa.setFromMatrixPosition(n.matrixWorld),A[W]=xa.x,A[W+1]=xa.y,A[W+2]=xa.z,L[ga]=t,ga+=1)):n instanceof THREE.SpotLight?
+(ba+=1,n.visible&&(W=3*R,P.gammaInput?B(x,W,r,s*s):K(x,W,r,s),xa.setFromMatrixPosition(n.matrixWorld),G[W]=xa.x,G[W+1]=xa.y,G[W+2]=xa.z,C[R]=t,oa.copy(xa),xa.setFromMatrixPosition(n.target.matrixWorld),oa.sub(xa),oa.normalize(),E[W]=oa.x,E[W+1]=oa.y,E[W+2]=oa.z,N[R]=Math.cos(n.angle),F[R]=n.exponent,R+=1)):n instanceof THREE.HemisphereLight&&(Z+=1,n.visible&&(oa.setFromMatrixPosition(n.matrixWorld),oa.normalize(),0!==oa.x||0!==oa.y||0!==oa.z))&&(t=3*X,U[t]=oa.x,U[t+1]=oa.y,U[t+2]=oa.z,r=n.color,n=
+n.groundColor,P.gammaInput?(s*=s,B(Q,t,r,s),B(I,t,n,s)):(K(Q,t,r,s),K(I,t,n,s)),X+=1);c=3*Y;for(f=Math.max(w.length,3*$);c<f;c++)w[c]=0;c=3*ga;for(f=Math.max(y.length,3*aa);c<f;c++)y[c]=0;c=3*R;for(f=Math.max(x.length,3*ba);c<f;c++)x[c]=0;c=3*X;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;c=3*X;for(f=Math.max(I.length,3*Z);c<f;c++)I[c]=0;u.directional.length=Y;u.point.length=ga;u.spot.length=R;u.hemi.length=X;u.ambient[0]=l;u.ambient[1]=p;u.ambient[2]=q;cb=!1}c=Bb;k.ambientLightColor.value=c.ambient;
+k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=
+c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;P.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
+(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,V=V.repeat,k.offsetRepeat.value.set(c.x,c.y,V.x,V.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof
+THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=H.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=
+d.shininess,P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(P.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&
+k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,
+k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===
+p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)u=2*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)u=3*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y,c._array[u+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));
+p=0;for(q=l.length;p<q;p++)u=4*p,c._array[u]=l[p].x,c._array[u+1]=l[p].y,c._array[u+2]=l[p].z,c._array[u+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m3"===p)m.uniformMatrix3fv(f,!1,l.elements);else if("m3v"===p){void 0===c._array&&(c._array=new Float32Array(9*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,9*p);m.uniformMatrix3fv(f,!1,c._array)}else if("m4"===p)m.uniformMatrix4fv(f,!1,l.elements);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));
+p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(u=l,l=J(),m.uniform1i(f,l),u)if(u.image instanceof Array&&6===u.image.length){if(c=u,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,
+c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,u=p,w=c.image[p],y=dc,w.width<=y&&w.height<=y||(A=Math.max(w.width,w.height),v=Math.floor(w.width*y/A),y=Math.floor(w.height*y/A),A=document.createElement("canvas"),A.width=v,A.height=y,A.getContext("2d").drawImage(w,0,0,w.width,w.height,0,0,v,y),w=A),q[u]=w):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);u=z(c.format);w=z(c.type);D(m.TEXTURE_CUBE_MAP,c,q);
+for(p=0;6>p;p++)if(f)for(y=l[p].mipmaps,A=0,L=y.length;A<L;A++)v=y[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,u,v.width,v.height,0,v.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,u,v.width,v.height,0,u,w,v.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,u,u,w,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else u instanceof
+THREE.WebGLRenderTargetCube?(c=u,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(u,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=J();m.uniform1iv(f,c._array);p=0;for(q=c.value.length;p<q;p++)u=c.value[p],l=c._array[p],u&&P.setTexture(u,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&
+(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,
+!1,e.matrixWorld.elements);return g}function J(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function K(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==ua&&(m.lineWidth(a),ua=a)}function G(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function D(a,
+b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,z(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,z(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,z(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,z(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,F(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,F(b.minFilter)));db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,
+db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ib)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,
+a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function z(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===
+THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===
+THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;
+if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;
+if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Pa){if(a===THREE.RGB_S3TC_DXT1_Format)return Pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",
+THREE.REVISION);a=a||{};var H=void 0!==a.canvas?a.canvas:document.createElement("canvas"),E=void 0!==a.context?a.context:null,Q=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,la=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,I=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,da=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,V=new THREE.Color(0),
+X=0;this.domElement=H;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=
+8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ga=[],wa=null,Ha=null,fa=-1,za=null,Ia=null,Ea=0,Ga=-1,ha=-1,Oa=-1,Ra=-1,Sa=-1,Fa=-1,ia=-1,ma=-1,ya=null,Z=null,qa=null,ua=null,Ca=0,va=0,Da=H.width,Ja=H.height,ja=0,ra=0,Ka=new Uint8Array(16),ob=new Uint8Array(16),Ab=new THREE.Frustum,Pb=new THREE.Matrix4,cc=new THREE.Matrix4,xa=new THREE.Vector3,
+oa=new THREE.Vector3,cb=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,sb,xb,db,Pa,pb;(function(){try{var a={alpha:Y,depth:U,stencil:la,antialias:W,premultipliedAlpha:R,preserveDrawingBuffer:I};m=E||H.getContext("webgl",a)||H.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";
 }catch(b){console.error(b)}sb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");xb=m.getExtension("OES_standard_derivatives");db=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Pa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");pb=m.getExtension("OES_element_index_uint");
 null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===xb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===db&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Pa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===pb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,
 rangeMax:1,precision:1}});da&&m.getExtension("EXT_frag_depth")})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Ca,va,Da,Ja);m.clearColor(V.r,V.g,V.b,X);this.context=m;var Cb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Db=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);
@@ -544,15 +545,15 @@ mb[ca][1],ka=S.value[lb],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=
 S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,S.buffer),m.bufferData(m.ARRAY_BUFFER,S.array,ic)}l.verticesNeedUpdate=
 !1;l.colorsNeedUpdate=!1;s.attributes&&u(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Sb);var k,l,p,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&
 (n="particle_basic");n&&(e=THREE.ShaderLib[n],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);p=h=g=f=e=0;for(var q=b.length;p<q;p++){var r=b[p];r.onlyShadow||!1===r.visible||(r instanceof THREE.DirectionalLight&&e++,r instanceof THREE.PointLight&&f++,r instanceof THREE.SpotLight&&g++,r instanceof THREE.HemisphereLight&&h++)}q=p=0;for(r=b.length;q<r;q++){var s=b[q];s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&
-!s.shadowCascade&&p++)}b=p;Gb&&d&&d.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(p=Math.min(d.bones.length,p),p<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,
-vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,
-shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var u in a.defines)d.push(u),d.push(a.defines[u]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var t;l=0;for(u=ga.length;l<u;l++)if(d=ga[l],d.code===n){t=d;t.usedTimes++;break}void 0===t&&(t=new THREE.WebGLProgram(this,n,a,
-c),ga.push(t),P.info.memory.programs=ga.length);a.program=t;t=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,u="morphTarget",l=0;l<this.maxMorphTargets;l++)n=u+l,0<=t[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,u="morphNormal",l=0;l<this.maxMorphNormals;l++)n=u+l,0<=t[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
-m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):
-m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):
-a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(z(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(z(c),z(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);
-m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=z(a.format),f=z(a.type);D(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,
-h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,
+!s.shadowCascade&&p++)}b=p;Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(p=Math.min(d.skeleton.bones.length,p),p<d.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.skeleton.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
+normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.skeleton&&d.skeleton.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&
+d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var u in a.defines)d.push(u),d.push(a.defines[u]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var t;l=0;for(u=ga.length;l<u;l++)if(d=ga[l],d.code===n){t=d;t.usedTimes++;
+break}void 0===t&&(t=new THREE.WebGLProgram(this,n,a,c),ga.push(t),P.info.memory.programs=ga.length);a.program=t;t=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,u="morphTarget",l=0;l<this.maxMorphTargets;l++)n=u+l,0<=t[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,u="morphNormal",l=0;l<this.maxMorphNormals;l++)n=u+l,0<=t[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=
+function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==
+a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),
+m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(z(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(z(c),z(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),
+P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=z(a.format),f=z(a.type);D(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],
+m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,
 0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&
 THREE.Math.isPowerOfTwo(a.height),d=z(a.format),e=z(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);D(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,
 m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);C(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),D(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,
@@ -632,14 +633,17 @@ THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aS
 d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
 (a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=(new THREE.Quaternion).fromArray(h)}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var k=0;k<a.hierarchy[c].keys[d].morphTargets.length;k++){var l=a.hierarchy[c].keys[d].morphTargets[k];h[l]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=
 0;d<a.hierarchy[c].keys.length;d++){var n={};for(l in h){for(k=0;k<a.hierarchy[c].keys[d].morphTargets.length;k++)if(a.hierarchy[c].keys[d].morphTargets[k]===l){n[l]=a.hierarchy[c].keys[d].morphTargetsInfluences[k];break}k===a.hierarchy[c].keys[d].morphTargets.length&&(n[l]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=n}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
-d}a.initialized=!0}},remove:function(a){void 0===b[a]&&console.log("THREE.AnimationHandler.add: Warning! "+a+" doesn't exists in library. Doing nothing.");b[a]=void 0},get:function(a){if("string"===typeof a)return b[a]?b[a]:null},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.play=function(a){this.currentTime=void 0!==a?a:0;!1===this.isPlaying&&(this.isPlaying=!0,this.reset(),this.update(0));this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
+d}a.initialized=!0}},remove:function(a){void 0===b[a]&&console.log("THREE.AnimationHandler.add: Warning! "+a+" doesn't exists in library. Doing nothing.");b[a]=void 0},get:function(a){if("string"===typeof a)return b[a]?b[a]:null},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.skeleton.bones.length;c++)b.push(a.skeleton.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
+2;return c}();THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};THREE.Animation.prototype.keyTypes=["pos","rot","scl"];THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();this.update(0);this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
-THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={},c.animationCache.prevKey={pos:0,rot:0,scl:0},c.animationCache.nextKey={pos:0,rot:0,scl:0},c.animationCache.originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);var d=c.animationCache.prevKey,c=c.animationCache.nextKey;d.pos=this.data.hierarchy[a].keys[0];d.rot=this.data.hierarchy[a].keys[0];d.scl=this.data.hierarchy[a].keys[0];
-c.pos=this.getNextKeyWith("pos",a,1);c.rot=this.getNextKeyWith("rot",a,1);c.scl=this.getNextKeyWith("scl",a,1)}};
-THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=function(a,b){var c=[],h=[],k,l,n,r,p,s;k=(a.length-1)*b;l=Math.floor(k);k-=l;c[0]=0===l?l:l-1;c[1]=l;c[2]=l>a.length-2?l:l+1;c[3]=l>a.length-3?l:l+2;l=a[c[0]];r=a[c[1]];p=a[c[2]];s=a[c[3]];c=k*k;n=k*c;h[0]=d(l[0],r[0],p[0],s[0],k,c,n);h[1]=d(l[1],r[1],p[1],s[1],k,c,n);h[2]=d(l[2],r[2],p[2],s[2],k,c,n);return h},d=function(a,b,c,d,k,l,n){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*l+a*k+b};return function(d){if(!1!==
-this.isPlaying){this.currentTime+=d*this.timeScale;var f;d=["pos","rot","scl"];var g=this.data.length;if(!0===this.loop&&this.currentTime>g)this.currentTime%=g,this.reset();else if(!1===this.loop&&this.currentTime>g){this.stop();return}this.currentTime=Math.min(this.currentTime,g);for(var g=0,h=this.hierarchy.length;g<h;g++)for(var k=this.hierarchy[g],l=k.animationCache,n=0;3>n;n++){f=d[n];var r=l.prevKey[f],p=l.nextKey[f];if(p.time<=this.currentTime){r=this.data.hierarchy[g].keys[0];for(p=this.getNextKeyWith(f,
-g,1);p.time<this.currentTime&&p.index>r.index;)r=p,p=this.getNextKeyWith(f,g,p.index+1);l.prevKey[f]=r;l.nextKey[f]=p}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-r.time)/(p.time-r.time),t=r[f],q=p[f];0>s&&(s=0);1<s&&(s=1);if("pos"===f)if(f=k.position,this.interpolationType===THREE.AnimationHandler.LINEAR)f.x=t[0]+(q[0]-t[0])*s,f.y=t[1]+(q[1]-t[1])*s,f.z=t[2]+(q[2]-t[2])*s;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=
-this.getPrevKeyWith("pos",g,r.index-1).pos,a[1]=t,a[2]=q,a[3]=this.getNextKeyWith("pos",g,p.index+1).pos,s=0.33*s+0.33,r=c(a,s),f.x=r[0],f.y=r[1],f.z=r[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=c(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(f),b.y=0,b.normalize(),f=Math.atan2(b.x,b.z),k.rotation.set(0,f,0))}else"rot"===f?THREE.Quaternion.slerp(t,q,k.quaternion,s):"scl"===f&&(f=k.scale,f.x=t[0]+(q[0]-t[0])*s,f.y=t[1]+(q[1]-t[1])*s,f.z=t[2]+(q[2]-t[2])*s)}}}}();
+THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];c.matrixAutoUpdate=!0;void 0===c.animationCache&&(c.animationCache={});void 0===c.animationCache[this.data.name]&&(c.animationCache[this.data.name]={},c.animationCache[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].nextKey={pos:0,rot:0,scl:0},c.animationCache[this.data.name].originalMatrix=c instanceof THREE.Bone?c.skinMatrix:c.matrix);for(var c=c.animationCache[this.data.name],
+d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
+THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,r,p,s,t,q;e=(a.length-1)*b;r=Math.floor(e);e-=r;c[0]=0===r?r:r-1;c[1]=r;c[2]=r>a.length-2?r:r+1;c[3]=r>a.length-3?r:r+2;r=a[c[0]];s=a[c[1]];t=a[c[2]];q=a[c[3]];c=e*e;p=e*c;d[0]=f(r[0],s[0],t[0],q[0],e,c,p);d[1]=f(r[1],s[1],t[1],q[1],e,c,p);d[2]=f(r[2],s[2],t[2],q[2],e,c,p);return d},f=function(a,b,c,d,e,f,p){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*
+p+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){var h;f=this.data.length;if(!0===this.loop&&this.currentTime>f)this.currentTime%=f,this.reset();else if(!1===this.loop&&this.currentTime>f){this.stop();return}f=0;for(var k=this.hierarchy.length;f<k;f++)for(var l=this.hierarchy[f],n=l.animationCache[this.data.name],r=0;3>r;r++){h=this.keyTypes[r];var p=n.prevKey[h],s=n.nextKey[h];if(s.time<=this.currentTime){p=this.data.hierarchy[f].keys[0];
+for(s=this.getNextKeyWith(h,f,1);s.time<this.currentTime&&s.index>p.index;)p=s,s=this.getNextKeyWith(h,f,s.index+1);n.prevKey[h]=p;n.nextKey[h]=s}l.matrixAutoUpdate=!0;l.matrixWorldNeedsUpdate=!0;var t=(this.currentTime-p.time)/(s.time-p.time),q=p[h],v=s[h];0>t&&(t=0);1<t&&(t=1);if("pos"===h)if(h=l.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=q[0]+(v[0]-q[0])*t,c.y=q[1]+(v[1]-q[1])*t,c.z=q[2]+(v[2]-q[2])*t,l instanceof THREE.Bone&&(p=this.weight/(this.weight+l.accumulatedPosWeight),
+h.lerp(c,p),l.accumulatedPosWeight+=this.weight);else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,p.index-1).pos,a[1]=q,a[2]=v,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,t=0.33*t+0.33,s=e(a,t),l instanceof THREE.Bone?(p=this.weight/(this.weight+l.accumulatedPosWeight),l.accumulatedPosWeight+=this.weight):p=1,h.x+=(s[0]-h.x)*p,h.y+=(s[1]-h.y)*p,h.z+=(s[2]-h.z)*p,this.interpolationType===
+THREE.AnimationHandler.CATMULLROM_FORWARD&&(t=e(a,1.01*t),b.set(t[0],t[1],t[2]),b.sub(h),b.y=0,b.normalize(),h=Math.atan2(b.x,b.z),l.rotation.set(0,h,0))}else"rot"===h?(THREE.Quaternion.slerp(q,v,d,t),l instanceof THREE.Bone?0===l.accumulatedRotWeight?(l.quaternion.copy(d),l.accumulatedRotWeight=this.weight):(p=this.weight/(this.weight+l.accumulatedRotWeight),THREE.Quaternion.slerp(l.quaternion,d,l.quaternion,p),l.accumulatedRotWeight+=this.weight):l.quaternion.copy(d)):"scl"===h&&(h=l.scale,c.x=
+q[0]+(v[0]-q[0])*t,c.y=q[1]+(v[1]-q[1])*t,c.z=q[2]+(v[2]-q[2])*t,l instanceof THREE.Bone&&(p=this.weight/(this.weight+l.accumulatedSclWeight),h.lerp(c,p),l.accumulatedSclWeight+=this.weight))}return!0}}}();
 THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;for(var c=0,d=this.hierarchy.length;c<d;c++){var e=this.data.hierarchy[c].sids,f=this.hierarchy[c];if(this.data.hierarchy[c].keys.length&&e){for(var g=0;g<e.length;g++){var h=e[g],k=this.getNextKeyWith(h,c,0);k&&k.apply(h)}f.matrixAutoUpdate=!1;this.data.hierarchy[c].node.updateMatrix();
 f.matrixWorldNeedsUpdate=!0}}};
@@ -666,7 +670,7 @@ this.setArrays(f,g,h,e);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a
 t,v,[w,u,L]));this.faceVertexUvs[0].push([x,N,B]);this.faces.push(new THREE.Face3(t,q,v,[u.clone(),y,L.clone()]));this.faceVertexUvs[0].push([N.clone(),J,B.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],t=l[0][h+1],q=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),x=n[0][h].clone(),N=n[0][h+1].clone(),J=new THREE.Vector2(N.x,0),this.faces.push(new THREE.Face3(s,t,q,[w,u,y])),this.faceVertexUvs[0].push([x,
 N,J]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],t=l[k][h],q=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),x=n[k][h+1].clone(),N=n[k][h].clone(),J=new THREE.Vector2(N.x,1),this.faces.push(new THREE.Face3(s,t,q,[w,u,y])),this.faceVertexUvs[0].push([x,N,J]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(I=c.length;0<=--I;){e=I;f=I-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=la*g,l=la*(g+1),p=d+e+k,k=d+f+k,r=d+f+l,l=d+e+l,q=c,t=g,w=h,v=e,A=f,p=p+D,k=k+D,r=r+D,l=l+D;G.faces.push(new THREE.Face3(p,k,l,null,null,u));G.faces.push(new THREE.Face3(k,r,l,null,null,u));p=y.generateSideWallUV(G,a,q,b,p,k,r,l,t,w,v,A);G.faceVertexUvs[0].push([p[0],p[1],
+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(I=c.length;0<=--I;){e=I;f=I-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=la*g,l=la*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,t=g,w=h,v=e,A=f,p=p+D,k=k+D,q=q+D,l=l+D;G.faces.push(new THREE.Face3(p,k,l,null,null,u));G.faces.push(new THREE.Face3(k,q,l,null,null,u));p=y.generateSideWallUV(G,a,r,b,p,k,q,l,t,w,v,A);G.faceVertexUvs[0].push([p[0],p[1],
 p[3]]);G.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=D;d+=D;e+=D;G.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?y.generateBottomUV(G,a,b,c,d,e):y.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,r=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=
 void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,q,v=!1,w=b.material,u=b.extrudeMaterial,y=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,L,x,N,J;t&&(q=t.getSpacedPoints(s),v=!0,r=!1,L=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),x=new THREE.Vector3,N=new THREE.Vector3,J=new THREE.Vector3);r||(l=k=n=0);var B,K,A,G=this,D=this.vertices.length,t=a.extractPoints(p),p=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(p)){p=
 p.reverse();K=0;for(A=C.length;K<A;K++)B=C[K],THREE.Shape.Utils.isClockWise(B)&&(C[K]=B.reverse());t=!1}var F=THREE.Shape.Utils.triangulateShape(p,C),z=p;K=0;for(A=C.length;K<A;K++)B=C[K],p=p.concat(B);var H,E,Q,Y,U,la=p.length,W,R=F.length,t=[],I=0;Q=z.length;H=Q-1;for(E=I+1;I<Q;I++,H++,E++)H===Q&&(H=0),E===Q&&(E=0),t[I]=d(z[I],z[H],z[E]);var da=[],V,X=t.concat();K=0;for(A=C.length;K<A;K++){B=C[K];V=[];I=0;Q=B.length;H=Q-1;for(E=I+1;I<Q;I++,H++,E++)H===Q&&(H=0),E===Q&&(E=0),V[I]=d(B[I],B[H],B[E]);
@@ -692,7 +696,7 @@ this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Ge
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,r;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);r=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));r<=a&&d.set(0,0,1);h.crossVectors(e[0],
 d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],
 f[l])};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
-b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),r=e(g.clone().lerp(h,n/c)),q=c-n,s=0;s<=q;s++)l[n][s]=0==s&&n==c?p:e(p.clone().lerp(r,s/q))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0==s%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/
+b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0==s&&n==c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0==s%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/
 Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var r=[],p=l=0,n=b.length;l<n;l+=3,p++){var s=a[b[l]],t=a[b[l+1]],q=a[b[l+2]];r[p]=new THREE.Face3(s.index,t.index,q.index,[s.clone(),t.clone(),q.clone()])}for(var v=new THREE.Vector3,l=0,n=r.length;l<n;l++)g(r[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,r=b[2].x,p=Math.max(d,
 Math.max(a,r)),s=Math.min(d,Math.min(a,r)),0.9<p&&0.1>s&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>r&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,n=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var r,p,s,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,l=(g+1)*n+h+1,k=(g+1)*n+h,r=new THREE.Vector2(h/b,g/c),p=new THREE.Vector2((h+1)/b,g/c),s=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,k)),f.push([r,p,t]),e.push(new THREE.Face3(d,l,k)),
 f.push([p.clone(),s,t.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){a=a||1;var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
@@ -713,7 +717,11 @@ THREE.FaceNormalsHelper.prototype.update=function(){var a=this.geometry.vertices
 THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b,c,d){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];a=new THREE.SphereGeometry(b,4,2);a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(b=0;8>b;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere);
 this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
 THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
-THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
+THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SkeletonHelper=function(a,b,c){THREE.Object3D.call(this);this.scaleRatio=void 0!==c?c:1;this.skeleton=a;void 0===b&&(b=1);c=b*this.scaleRatio;for(var d=0;d<a.bones.length;++d){var e=a.bones[d],f=new THREE.BoxGeometry(c,c,c),g=new THREE.MeshBasicMaterial;e.helper={};e.helper.box=new THREE.Mesh(f,g);e.helper.axes=new THREE.AxisHelper(3*b);this.add(e.helper.box);this.add(e.helper.axes);e.parent instanceof THREE.Bone&&(f=new THREE.LineBasicMaterial,g=new THREE.Geometry,f.vertexColors=!0,g.vertices.push(new THREE.Vector3),
+g.vertices.push(new THREE.Vector3),g.colors.push(new THREE.Color(1,1,0)),g.colors.push(new THREE.Color(0,0,0)),e.helper.line=new THREE.Line(g,f),this.add(e.helper.line))}this.update()};THREE.SkeletonHelper.prototype=Object.create(THREE.Object3D.prototype);
+THREE.SkeletonHelper.prototype.update=function(){for(var a=0;a<this.skeleton.bones.length;++a){var b=this.skeleton.bones[a];this.visible&&b.parent instanceof THREE.Bone&&(b.skinMatrix.decompose(b.helper.box.position,b.helper.box.quaternion,b.helper.box.scale),b.helper.box.position.multiplyScalar(this.scaleRatio),b.helper.axes.quaternion=b.helper.box.quaternion,b.helper.axes.position=b.helper.box.position,b.helper.axes.scale=b.helper.box.scale,b.helper.line.geometry.vertices[0].setFromMatrixPosition(b.skinMatrix),
+b.helper.line.geometry.vertices[0].multiplyScalar(this.scaleRatio),b.helper.line.geometry.vertices[1].setFromMatrixPosition(b.parent.skinMatrix),b.helper.line.geometry.vertices[1].multiplyScalar(this.scaleRatio),b.helper.line.geometry.verticesNeedUpdate=!0)}};
+THREE.SkeletonHelper.prototype.setVisible=function(a){for(var b=0;b<this.skeleton.bones.length;++b){var c=this.skeleton.bones[b];c.helper&&(c.helper.box.visible=a,c.helper.axes.visible=a,c.parent instanceof THREE.Bone&&(c.helper.line.visible=a))}};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
 THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};
 THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
 THREE.VertexNormalsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var n=f[k],r=0,p=n.vertexNormals.length;r<p;r++){var s=n.vertexNormals[r];d[h].copy(e[n[a[r]]]).applyMatrix4(g);b.copy(s).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);

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