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Synced with mrdoob's branch.

alteredq 14 years ago
parent
commit
14bccd81ea

+ 106 - 109
build/Three.js

@@ -5,56 +5,56 @@ THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
 this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
 THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,j=this.z;this.x=e*a.z-j*a.y;this.y=j*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
 this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,j){this.x=a||0;this.y=c||0;this.z=e||0;this.w=j||1};
-THREE.Vector4.prototype={set:function(a,c,e,j){this.x=a;this.y=c;this.z=e;this.w=j;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
+THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,e,j=a.objects,i=[];a=0;for(c=j.length;a<c;a++){e=j[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(m,o){return m.distance-o.distance});return i},intersectObject:function(a){function c(Z,V,f,d){d=d.clone().subSelf(V);f=f.clone().subSelf(V);var h=Z.clone().subSelf(V);Z=d.dot(d);V=d.dot(f);d=d.dot(h);var g=f.dot(f);f=f.dot(h);h=1/(Z*g-V*V);g=(g*d-V*f)*h;Z=(Z*f-V*d)*h;return g>0&&Z>0&&g+Z<1}var e,j,i,m,o,b,l,D,H,A,
-B,E=a.geometry,F=E.vertices,$=[];e=0;for(j=E.faces.length;e<j;e++){i=E.faces[e];A=this.origin.clone();B=this.direction.clone();m=a.matrix.transform(F[i.a].position.clone());o=a.matrix.transform(F[i.b].position.clone());b=a.matrix.transform(F[i.c].position.clone());l=i instanceof THREE.Face4?a.matrix.transform(F[i.d].position.clone()):null;D=a.rotationMatrix.transform(i.normal.clone());H=B.dot(D);if(H<0){D=D.dot((new THREE.Vector3).sub(m,A))/H;A=A.addSelf(B.multiplyScalar(D));if(i instanceof THREE.Face3){if(c(A,
-m,o,b)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};$.push(i)}}else if(i instanceof THREE.Face4)if(c(A,m,o,l)||c(A,o,b,l)){i={distance:this.origin.distanceTo(A),point:A,face:i,object:a};$.push(i)}}}return $}};
-THREE.Rectangle=function(){function a(){m=j-c;o=i-e}var c,e,j,i,m,o,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return j};this.getBottom=function(){return i};this.set=function(l,D,H,A){b=false;c=l;e=D;j=H;i=A;a()};this.addPoint=function(l,D){if(b){b=false;c=l;e=D;j=l;i=D}else{c=Math.min(c,l);e=Math.min(e,D);j=Math.max(j,
-l);i=Math.max(i,D)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();j=l.getRight();i=l.getBottom()}else{c=Math.min(c,l.getLeft());e=Math.min(e,l.getTop());j=Math.max(j,l.getRight());i=Math.max(i,l.getBottom())}a()};this.inflate=function(l){c-=l;e-=l;j+=l;i+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());e=Math.max(e,l.getTop());j=Math.min(j,l.getRight());i=Math.min(i,l.getBottom());a()};this.instersects=function(l){return Math.min(j,l.getRight())-Math.max(c,l.getLeft())>=
-0&&Math.min(i,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;i=j=e=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+j+", top: "+e+", bottom: "+i+", width: "+m+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,h=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)h=h.concat(this.intersectObject(e))}h.sort(function(q,m){return q.distance-m.distance});return h},intersectObject:function(a){function c(O,s,f,d){d=d.clone().subSelf(s);f=f.clone().subSelf(s);var i=O.clone().subSelf(s);O=d.dot(d);s=d.dot(f);d=d.dot(i);var o=f.dot(f);f=f.dot(i);i=1/(O*o-s*s);o=(o*d-s*f)*i;O=(O*f-s*d)*i;return o>0&&O>0&&o+O<1}var e,g,h,q,m,b,l,y,E,H,
+w,F=a.geometry,P=F.vertices,N=[];e=0;for(g=F.faces.length;e<g;e++){h=F.faces[e];H=this.origin.clone();w=this.direction.clone();q=a.matrix.transform(P[h.a].position.clone());m=a.matrix.transform(P[h.b].position.clone());b=a.matrix.transform(P[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transform(P[h.d].position.clone()):null;y=a.rotationMatrix.transform(h.normal.clone());E=w.dot(y);if(E<0){y=y.dot((new THREE.Vector3).sub(q,H))/E;H=H.addSelf(w.multiplyScalar(y));if(h instanceof THREE.Face3){if(c(H,
+q,m,b)){h={distance:this.origin.distanceTo(H),point:H,face:h,object:a};N.push(h)}}else if(h instanceof THREE.Face4)if(c(H,q,m,l)||c(H,m,b,l)){h={distance:this.origin.distanceTo(H),point:H,face:h,object:a};N.push(h)}}}return N}};
+THREE.Rectangle=function(){function a(){q=g-c;m=h-e}var c,e,g,h,q,m,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return q};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,y,E,H){b=false;c=l;e=y;g=E;h=H;a()};this.addPoint=function(l,y){if(b){b=false;c=l;e=y;g=l;h=y}else{c=Math.min(c,l);e=Math.min(e,y);g=Math.max(g,
+l);h=Math.max(h,y)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();g=l.getRight();h=l.getBottom()}else{c=Math.min(c,l.getLeft());e=Math.min(e,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){c-=l;e-=l;g+=l;h+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());e=Math.max(e,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(c,l.getLeft())>=
+0&&Math.min(h,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;h=g=e=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+h+", width: "+q+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var j=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,c).normalize();j.cross(e,m).normalize();i.cross(m,j).normalize();this.n11=j.x;this.n12=j.y;this.n13=j.z;this.n14=-j.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,j=a.z,i=a.w||1;a.x=this.n11*c+this.n12*
-e+this.n13*j+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23*j+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*j+this.n34*i;i=this.n41*c+this.n42*e+this.n43*j+this.n44*i;if(a.w)a.w=i;else{c=1/i;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var g=new THREE.Vector3,h=new THREE.Vector3,q=new THREE.Vector3;q.sub(a,c).normalize();g.cross(e,q).normalize();h.cross(q,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=q.x;this.n32=q.y;this.n33=q.z;this.n34=-q.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,g=a.z,h=a.w||1;a.x=this.n11*c+this.n12*
+e+this.n13*g+this.n14*h;a.y=this.n21*c+this.n22*e+this.n23*g+this.n24*h;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*h;h=this.n41*c+this.n42*e+this.n43*g+this.n44*h;if(a.w)a.w=h;else{c=1/h;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
 multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
-c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,j=this.n13,i=this.n14,
-m=this.n21,o=this.n22,b=this.n23,l=this.n24,D=this.n31,H=this.n32,A=this.n33,B=this.n34,E=this.n41,F=this.n42,$=this.n43,Z=this.n44;this.n11=c*a.n11+e*a.n21+j*a.n31+i*a.n41;this.n12=c*a.n12+e*a.n22+j*a.n32+i*a.n42;this.n13=c*a.n13+e*a.n23+j*a.n33+i*a.n43;this.n14=c*a.n14+e*a.n24+j*a.n34+i*a.n44;this.n21=m*a.n11+o*a.n21+b*a.n31+l*a.n41;this.n22=m*a.n12+o*a.n22+b*a.n32+l*a.n42;this.n23=m*a.n13+o*a.n23+b*a.n33+l*a.n43;this.n24=m*a.n14+o*a.n24+b*a.n34+l*a.n44;this.n31=D*a.n11+H*a.n21+A*a.n31+B*a.n41;
-this.n32=D*a.n12+H*a.n22+A*a.n32+B*a.n42;this.n33=D*a.n13+H*a.n23+A*a.n33+B*a.n43;this.n34=D*a.n14+H*a.n24+A*a.n34+B*a.n44;this.n41=E*a.n11+F*a.n21+$*a.n31+Z*a.n41;this.n42=E*a.n12+F*a.n22+$*a.n32+Z*a.n42;this.n43=E*a.n13+F*a.n23+$*a.n33+Z*a.n43;this.n44=E*a.n14+F*a.n24+$*a.n34+Z*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,h=this.n14,
+q=this.n21,m=this.n22,b=this.n23,l=this.n24,y=this.n31,E=this.n32,H=this.n33,w=this.n34,F=this.n41,P=this.n42,N=this.n43,O=this.n44;this.n11=c*a.n11+e*a.n21+g*a.n31+h*a.n41;this.n12=c*a.n12+e*a.n22+g*a.n32+h*a.n42;this.n13=c*a.n13+e*a.n23+g*a.n33+h*a.n43;this.n14=c*a.n14+e*a.n24+g*a.n34+h*a.n44;this.n21=q*a.n11+m*a.n21+b*a.n31+l*a.n41;this.n22=q*a.n12+m*a.n22+b*a.n32+l*a.n42;this.n23=q*a.n13+m*a.n23+b*a.n33+l*a.n43;this.n24=q*a.n14+m*a.n24+b*a.n34+l*a.n44;this.n31=y*a.n11+E*a.n21+H*a.n31+w*a.n41;
+this.n32=y*a.n12+E*a.n22+H*a.n32+w*a.n42;this.n33=y*a.n13+E*a.n23+H*a.n33+w*a.n43;this.n34=y*a.n14+E*a.n24+H*a.n34+w*a.n44;this.n41=F*a.n11+P*a.n21+N*a.n31+O*a.n41;this.n42=F*a.n12+P*a.n22+N*a.n32+O*a.n42;this.n43=F*a.n13+P*a.n23+N*a.n33+O*a.n43;this.n44=F*a.n14+P*a.n24+N*a.n34+O*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
 a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,j){var i=c[e];c[e]=c[j];c[j]=i}a(this,"n21","n12");a(this,"n31","n13");
+this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,g){var h=c[e];c[e]=c[g];c[g]=h}a(this,"n21","n12");a(this,"n31","n13");
 a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
-this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var j=new THREE.Matrix4;j.n14=a;j.n24=c;j.n34=e;return j};THREE.Matrix4.scaleMatrix=function(a,c,e){var j=new THREE.Matrix4;j.n11=a;j.n22=c;j.n33=e;return j};
+this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=e;return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=e;return g};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,j=Math.cos(c),i=Math.sin(c),m=1-j,o=a.x,b=a.y,l=a.z;e.n11=m*o*o+j;e.n12=m*o*b-i*l;e.n13=m*o*l+i*b;e.n21=m*o*b+i*l;e.n22=m*b*b+j;e.n23=m*b*l-i*o;e.n31=m*o*l-i*b;e.n32=m*b*l+i*o;e.n33=m*l*l+j;return e};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,g=Math.cos(c),h=Math.sin(c),q=1-g,m=a.x,b=a.y,l=a.z;e.n11=q*m*m+g;e.n12=q*m*b-h*l;e.n13=q*m*l+h*b;e.n21=q*m*b+h*l;e.n22=q*b*b+g;e.n23=q*b*l-h*m;e.n31=q*m*l-h*b;e.n32=q*b*l+h*m;e.n33=q*l*l+g;return e};
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],j=-c[10]*c[1]+c[2]*c[9],i=c[6]*c[1]-c[2]*c[5],m=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],D=-c[9]*c[0]+c[1]*c[8],H=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*m+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*j;a.m[2]=c*i;a.m[3]=c*m;a.m[4]=c*o;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*D;a.m[8]=c*H;return a};
-THREE.Matrix4.makeFrustum=function(a,c,e,j,i,m){var o,b,l;o=new THREE.Matrix4;b=2*i/(c-a);l=2*i/(j-e);a=(c+a)/(c-a);e=(j+e)/(j-e);j=-(m+i)/(m-i);i=-2*m*i/(m-i);o.n11=b;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=l;o.n23=e;o.n24=0;o.n31=0;o.n32=0;o.n33=j;o.n34=i;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,e,j){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,j)};
-THREE.Matrix4.makeOrtho=function(a,c,e,j,i,m){var o,b,l,D;o=new THREE.Matrix4;b=c-a;l=e-j;D=m-i;a=(c+a)/b;e=(e+j)/l;i=(m+i)/D;o.n11=2/b;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/l;o.n23=0;o.n24=-e;o.n31=0;o.n32=0;o.n33=-2/D;o.n34=-i;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],E=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*g;a.m[2]=c*h;a.m[3]=c*q;a.m[4]=c*m;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*y;a.m[8]=c*E;return a};
+THREE.Matrix4.makeFrustum=function(a,c,e,g,h,q){var m,b,l;m=new THREE.Matrix4;b=2*h/(c-a);l=2*h/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(q+h)/(q-h);h=-2*q*h/(q-h);m.n11=b;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=e;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,e,g){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,e,g)};
+THREE.Matrix4.makeOrtho=function(a,c,e,g,h,q){var m,b,l,y;m=new THREE.Matrix4;b=c-a;l=e-g;y=q-h;a=(c+a)/b;e=(e+g)/l;h=(q+h)/y;m.n11=2/b;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-e;m.n31=0;m.n32=0;m.n33=-2/y;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,e,j,i){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,e,j,i,m){this.a=a;this.b=c;this.c=e;this.d=j;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.Face3=function(a,c,e,g,h){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,e,g,h,q){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=q instanceof Array?q:[q]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
-e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,j,i,m,o,b=new THREE.Vector3,l=new THREE.Vector3;j=0;for(i=this.vertices.length;j<i;j++){m=this.vertices[j];m.normal.set(0,0,0)}j=0;for(i=this.faces.length;j<i;j++){m=this.faces[j];if(a&&m.vertexNormals.length){b.set(0,0,0);c=0;for(e=m.normal.length;c<e;c++)b.addSelf(m.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[m.a];e=this.vertices[m.b];o=this.vertices[m.c];b.sub(o.position,
-e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();m.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
-this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
-THREE.Camera=function(a,c,e,j){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,j);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
-THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);if(e instanceof THREE.Face3)e.centroid.divideScalar(3);else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,g,h,q,m,b=new THREE.Vector3,
+l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){q=this.vertices[g];q.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){q=this.faces[g];if(a&&q.vertexNormals.length){b.set(0,0,0);c=0;for(e=q.normal.length;c<e;c++)b.addSelf(q.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[q.a];e=this.vertices[q.b];m=this.vertices[q.c];b.sub(m.position,e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();q.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,c,e,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
 this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(H){var A=[];c=0;for(e=H.length;c<e;c++)H[c]==undefined?A.push("undefined"):A.push(H[c].toString());return A.join("_")}var c,e,j,i,m,o,b,l,D={};j=0;for(i=this.geometry.faces.length;j<i;j++){m=this.geometry.faces[j];o=m.material;b=a(o);if(D[b]==undefined)D[b]={hash:b,counter:0};l=D[b].hash+"_"+D[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:o,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
-m>65535){D[b].counter+=1;l=D[b].hash+"_"+D[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:o,vertices:0}}this.materialFaceGroup[l].faces.push(j);this.materialFaceGroup[l].vertices+=m}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,j,i;a=0;for(c=this.geometry.uvs.length;a<c;a++){i=this.geometry.uvs[a];e=0;for(j=i.length;e<j;e++){if(i[e].u!=1)i[e].u-=Math.floor(i[e].u);if(i[e].v!=1)i[e].v-=Math.floor(i[e].v)}}};THREE.FlatShading=0;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(E){var H=[];c=0;for(e=E.length;c<e;c++)E[c]==undefined?H.push("undefined"):H.push(E[c].toString());return H.join("_")}var c,e,g,h,q,m,b,l,y={};g=0;for(h=this.geometry.faces.length;g<h;g++){q=this.geometry.faces[g];m=q.material;b=a(m);if(y[b]==undefined)y[b]={hash:b,counter:0};l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};q=q instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
+q>65535){y[b].counter+=1;l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=q}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,g,h;a=0;for(c=this.geometry.uvs.length;a<c;a++){h=this.geometry.uvs[a];e=0;for(g=h.length;e<g;e++){if(h[e].u!=1)h[e].u-=Math.floor(h[e].u);if(h[e].v!=1)h[e].v-=Math.floor(h[e].v)}}};THREE.FlatShading=0;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
@@ -79,93 +79,90 @@ a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undef
 this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,j){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=j!==undefined?j:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
-THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(d,h){var g=0,p=1,k=d.z+d.w,w=h.z+h.w,I=-d.z+d.w,v=-h.z+h.w;if(k>=0&&w>=0&&I>=0&&v>=0)return true;else if(k<0&&w<0||I<0&&v<0)return false;else{if(k<0)g=Math.max(g,k/(k-w));else if(w<0)p=Math.min(p,k/(k-w));if(I<0)g=Math.max(g,I/(I-v));else if(v<0)p=Math.min(p,I/(I-v));if(p<g)return false;else{d.lerpSelf(h,g);h.lerpSelf(d,1-p);return true}}}var c=null,e,j,i=[],m,o,b=[],l,D,H=[],A,B,E=[],F=new THREE.Vector4,$=new THREE.Matrix4,Z=new THREE.Matrix4,V=new THREE.Vector4,
-f=new THREE.Vector4;this.projectScene=function(d,h){var g,p,k,w,I,v,r,J,q,s,R,N,t,u,G,K,Q;c=[];j=o=D=B=0;h.autoUpdateMatrix&&h.updateMatrix();$.multiply(h.projectionMatrix,h.matrix);I=d.objects;g=0;for(p=I.length;g<p;g++){v=I[g];r=v.matrix;J=v.rotationMatrix;q=v.material;s=v.overdraw;v.autoUpdateMatrix&&v.updateMatrix();if(v instanceof THREE.Mesh){Z.multiply($,r);R=v.geometry.vertices;k=0;for(w=R.length;k<w;k++){N=R[k];t=N.positionScreen;t.copy(N.position);Z.transform(t);t.multiplyScalar(1/t.w);N.__visible=
-t.z>0&&t.z<1}u=v.geometry.faces;k=0;for(w=u.length;k<w;k++){G=u[k];if(G instanceof THREE.Face3){N=R[G.a];t=R[G.b];K=R[G.c];if(N.__visible&&t.__visible&&K.__visible)if(v.doubleSided||v.flipSided!=(K.positionScreen.x-N.positionScreen.x)*(t.positionScreen.y-N.positionScreen.y)-(K.positionScreen.y-N.positionScreen.y)*(t.positionScreen.x-N.positionScreen.x)<0){e=i[j]=i[j]||new THREE.RenderableFace3;e.v1.positionScreen.copy(N.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(K.positionScreen);
-e.normalWorld.copy(G.normal);J.transform(e.normalWorld);e.centroidWorld.copy(G.centroid);r.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);$.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=q;e.faceMaterial=G.material;e.overdraw=s;e.uvs=v.geometry.uvs[k];c.push(e);j++}}else if(G instanceof THREE.Face4){N=R[G.a];t=R[G.b];K=R[G.c];Q=R[G.d];if(N.__visible&&t.__visible&&K.__visible&&Q.__visible)if(v.doubleSided||v.flipSided!=((Q.positionScreen.x-N.positionScreen.x)*
-(t.positionScreen.y-N.positionScreen.y)-(Q.positionScreen.y-N.positionScreen.y)*(t.positionScreen.x-N.positionScreen.x)<0||(t.positionScreen.x-K.positionScreen.x)*(Q.positionScreen.y-K.positionScreen.y)-(t.positionScreen.y-K.positionScreen.y)*(Q.positionScreen.x-K.positionScreen.x)<0)){m=b[o]=b[o]||new THREE.RenderableFace4;m.v1.positionScreen.copy(N.positionScreen);m.v2.positionScreen.copy(t.positionScreen);m.v3.positionScreen.copy(K.positionScreen);m.v4.positionScreen.copy(Q.positionScreen);m.normalWorld.copy(G.normal);
-J.transform(m.normalWorld);m.centroidWorld.copy(G.centroid);r.transform(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);$.transform(m.centroidScreen);m.z=m.centroidScreen.z;m.meshMaterial=q;m.faceMaterial=G.material;m.overdraw=s;m.uvs=v.geometry.uvs[k];c.push(m);o++}}}}else if(v instanceof THREE.Line){Z.multiply($,r);R=v.geometry.vertices;N=R[0];N.positionScreen.copy(N.position);Z.transform(N.positionScreen);k=1;for(w=R.length;k<w;k++){N=R[k];N.positionScreen.copy(N.position);Z.transform(N.positionScreen);
-t=R[k-1];V.copy(N.positionScreen);f.copy(t.positionScreen);if(a(V,f)){V.multiplyScalar(1/V.w);f.multiplyScalar(1/f.w);l=H[D]=H[D]||new THREE.RenderableLine;l.v1.positionScreen.copy(V);l.v2.positionScreen.copy(f);l.z=Math.max(V.z,f.z);l.material=v.material;c.push(l);D++}}}else if(v instanceof THREE.Particle){F.set(v.position.x,v.position.y,v.position.z,1);$.transform(F);F.z/=F.w;if(F.z>0&&F.z<1){A=E[B]=E[B]||new THREE.RenderableParticle;A.x=F.x/F.w;A.y=F.y/F.w;A.z=F.z;A.rotation=v.rotation.z;A.scale.x=
-v.scale.x*Math.abs(A.x-(F.x+h.projectionMatrix.n11)/(F.w+h.projectionMatrix.n14));A.scale.y=v.scale.y*Math.abs(A.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24));A.material=v.material;c.push(A);B++}}}c.sort(function(x,y){return y.z-x.z});return c};this.unprojectVector=function(d,h){var g=new THREE.Matrix4;g.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));g.transform(d);return d}};
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--A;E.positionScreen.x*=H;E.positionScreen.y*=-A;F.positionScreen.x*=H;F.positionScreen.y*=-A;V.addPoint(B.positionScreen.x,B.positionScreen.y);V.addPoint(E.positionScreen.x,E.positionScreen.y);V.addPoint(F.positionScreen.x,F.positionScreen.y);if(Z.instersects(V)){x=0;for(y=S.meshMaterial.length;x<y;){X=S.meshMaterial[x++];if(X instanceof THREE.MeshFaceMaterial){Y=0;for(ja=S.faceMaterial.length;Y<ja;)(X=S.faceMaterial[Y++])&&c(B,E,F,S,X,u)}else X&&c(B,E,F,S,X,u)}}}else if(S instanceof THREE.RenderableFace4){B=
-S.v1;E=S.v2;F=S.v3;$=S.v4;B.positionScreen.x*=H;B.positionScreen.y*=-A;E.positionScreen.x*=H;E.positionScreen.y*=-A;F.positionScreen.x*=H;F.positionScreen.y*=-A;$.positionScreen.x*=H;$.positionScreen.y*=-A;V.addPoint(B.positionScreen.x,B.positionScreen.y);V.addPoint(E.positionScreen.x,E.positionScreen.y);V.addPoint(F.positionScreen.x,F.positionScreen.y);V.addPoint($.positionScreen.x,$.positionScreen.y);if(Z.instersects(V)){x=0;for(y=S.meshMaterial.length;x<y;){X=S.meshMaterial[x++];if(X instanceof
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-THREE.WebGLRenderer=function(a){function c(f,d){var h=b.createProgram();b.attachShader(h,i("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));b.attachShader(h,i("vertex",d));b.linkProgram(h);if(!b.getProgramParameter(h,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS));alert(b.getError())}h.uniforms={};return h}function e(f,d){var h,g,p;h=0;for(g=d.length;h<g;h++){p=d[h];f.uniforms[p]=b.getUniformLocation(f,p)}}
-function j(f){f.position=b.getAttribLocation(f,"position");b.enableVertexAttribArray(f.position);f.normal=b.getAttribLocation(f,"normal");b.enableVertexAttribArray(f.normal);f.uv=b.getAttribLocation(f,"uv");b.enableVertexAttribArray(f.uv)}function i(f,d){var h;if(f=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,d);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));return null}return h}
-function m(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var o=document.createElement("canvas"),b,l,D,H=new THREE.Matrix4,A,B=new Float32Array(16),E=new Float32Array(16),F=new Float32Array(16),$=new Float32Array(9),Z=new Float32Array(16);a=function(f,d){if(f){var h,g,p,k=pointLights=maxDirLights=maxPointLights=0;h=0;for(g=f.lights.length;h<g;h++){p=f.lights[h];p instanceof THREE.DirectionalLight&&
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-b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,d){var h=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+THREE.Projector=function(){function a(f,d){var i=0,o=1,k=f.z+f.w,j=d.z+d.w,n=-f.z+f.w,t=-d.z+d.w;if(k>=0&&j>=0&&n>=0&&t>=0)return true;else if(k<0&&j<0||n<0&&t<0)return false;else{if(k<0)i=Math.max(i,k/(k-j));else if(j<0)o=Math.min(o,k/(k-j));if(n<0)i=Math.max(i,n/(n-t));else if(t<0)o=Math.min(o,n/(n-t));if(o<i)return false;else{f.lerpSelf(d,i);d.lerpSelf(f,1-o);return true}}}var c=null,e,g,h,q=[],m,b,l=[],y,E,H=[],w=new THREE.Vector4,F=new THREE.Matrix4,P=new THREE.Matrix4,N=new THREE.Vector4,O=
+new THREE.Vector4,s;this.projectScene=function(f,d){var i,o,k,j,n,t,Q,r,T,x,v,U,I,z,p,B,M;c=[];h=_face4Count=b=E=0;d.autoUpdateMatrix&&d.updateMatrix();F.multiply(d.projectionMatrix,d.matrix);Q=f.objects;i=0;for(o=Q.length;i<o;i++){r=Q[i];r.autoUpdateMatrix&&r.updateMatrix();T=r.matrix;x=r.rotationMatrix;v=r.material;U=r.overdraw;if(r instanceof THREE.Mesh){I=r.geometry.vertices;k=0;for(j=I.length;k<j;k++){z=I[k];z.positionWorld.copy(z.position);T.transform(z.positionWorld);p=z.positionScreen;p.copy(z.positionWorld);
+F.transform(p);p.multiplyScalar(1/p.w);z.__visible=p.z>0&&p.z<1}z=r.geometry.faces;k=0;for(j=z.length;k<j;k++){p=z[k];if(p instanceof THREE.Face3){n=I[p.a];t=I[p.b];B=I[p.c];if(n.__visible&&t.__visible&&B.__visible)if(r.doubleSided||r.flipSided!=(B.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(B.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);
+e.v3.positionWorld.copy(B.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(B.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);B=p.vertexNormals;s=e.vertexNormalsWorld;n=0;for(t=B.length;n<t;n++){M=s[n].copy(B[n]);x.transform(M)}e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=
+p.material;e.overdraw=U;if(r.geometry.uvs[k]){e.uvs[0]=r.geometry.uvs[k][0];e.uvs[1]=r.geometry.uvs[k][1];e.uvs[2]=r.geometry.uvs[k][2]}c.push(e);h++}}else if(p instanceof THREE.Face4){n=I[p.a];t=I[p.b];B=I[p.c];M=I[p.d];if(n.__visible&&t.__visible&&B.__visible&&M.__visible)if(r.doubleSided||r.flipSided!=((M.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(M.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0||(t.positionScreen.x-B.positionScreen.x)*
+(M.positionScreen.y-B.positionScreen.y)-(t.positionScreen.y-B.positionScreen.y)*(M.positionScreen.x-B.positionScreen.x)<0)){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);e.v3.positionWorld.copy(M.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(M.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);
+T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=p.material;e.overdraw=U;if(r.geometry.uvs[k]){e.uvs[0]=r.geometry.uvs[k][0];e.uvs[1]=r.geometry.uvs[k][1];e.uvs[2]=r.geometry.uvs[k][3]}c.push(e);h++;g=q[h]=q[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(t.positionWorld);g.v2.positionWorld.copy(B.positionWorld);g.v3.positionWorld.copy(M.positionWorld);g.v1.positionScreen.copy(t.positionScreen);
+g.v2.positionScreen.copy(B.positionScreen);g.v3.positionScreen.copy(M.positionScreen);g.normalWorld.copy(e.normalWorld);g.centroidWorld.copy(e.centroidWorld);g.centroidScreen.copy(e.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=v;g.faceMaterial=p.material;g.overdraw=U;if(r.geometry.uvs[k]){g.uvs[0]=r.geometry.uvs[k][1];g.uvs[1]=r.geometry.uvs[k][2];g.uvs[2]=r.geometry.uvs[k][3]}c.push(g);h++}}}}else if(r instanceof THREE.Line){P.multiply(F,T);I=r.geometry.vertices;z=I[0];z.positionScreen.copy(z.position);
+P.transform(z.positionScreen);k=1;for(j=I.length;k<j;k++){n=I[k];n.positionScreen.copy(n.position);P.transform(n.positionScreen);t=I[k-1];N.copy(n.positionScreen);O.copy(t.positionScreen);if(a(N,O)){N.multiplyScalar(1/N.w);O.multiplyScalar(1/O.w);m=l[b]=l[b]||new THREE.RenderableLine;m.v1.positionScreen.copy(N);m.v2.positionScreen.copy(O);m.z=Math.max(N.z,O.z);m.material=r.material;c.push(m);b++}}}else if(r instanceof THREE.Particle){w.set(r.position.x,r.position.y,r.position.z,1);F.transform(w);
+w.z/=w.w;if(w.z>0&&w.z<1){y=H[E]=H[E]||new THREE.RenderableParticle;y.x=w.x/w.w;y.y=w.y/w.w;y.z=w.z;y.rotation=r.rotation.z;y.scale.x=r.scale.x*Math.abs(y.x-(w.x+d.projectionMatrix.n11)/(w.w+d.projectionMatrix.n14));y.scale.y=r.scale.y*Math.abs(y.y-(w.y+d.projectionMatrix.n22)/(w.w+d.projectionMatrix.n24));y.material=r.material;c.push(y);E++}}}c.sort(function(Y,C){return C.z-Y.z});return c};this.unprojectVector=function(f,d){var i=new THREE.Matrix4;i.multiply(THREE.Matrix4.makeInvert(d.matrix),THREE.Matrix4.makeInvert(d.projectionMatrix));
+i.transform(f);return f}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,h,q;this.domElement=document.createElement("div");this.setSize=function(m,b){e=m;g=b;h=e/2;q=g/2};this.render=function(m,b){var l,y,E,H,w,F,P,N;a=c.projectScene(m,b);l=0;for(y=a.length;l<y;l++){w=a[l];if(w instanceof THREE.RenderableParticle){P=w.x*h+h;N=w.y*q+q;E=0;for(H=w.material.length;E<H;E++){F=w.material[E];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=P+"px";F.style.top=N+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(G,X,S,D){var u,J,$,R,W=G.lights;G=0;for(u=W.length;G<u;G++){J=W[G];$=J.color;R=J.intensity;if(J instanceof THREE.DirectionalLight){J=S.dot(J.position)*R;if(J>0){D.r+=$.r*J;D.g+=$.g*J;D.b+=$.b*J}}else if(J instanceof THREE.PointLight){ra.sub(J.position,X);ra.normalize();J=S.dot(ra)*R;if(J>0){D.r+=$.r*J;D.g+=$.g*J;D.b+=$.b*J}}}}function c(G,X,S,D,u,J){if(u.opacity!=0){q(u.opacity);m(u.blending);Q=G.positionScreen.x;r=G.positionScreen.y;T=X.positionScreen.x;
+x=X.positionScreen.y;v=S.positionScreen.x;U=S.positionScreen.y;var $=Q,R=r,W=T,aa=x,Z=v,ca=U;s.beginPath();s.moveTo($,R);s.lineTo(W,aa);s.lineTo(Z,ca);s.lineTo($,R);s.closePath();if(u instanceof THREE.MeshBasicMaterial)if(u.map)h(Q,r,T,x,v,U,u.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString);else if(u instanceof THREE.MeshLambertMaterial){if(u.map&&!u.wireframe){h(Q,r,T,x,v,U,u.map.image,
+D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);m(THREE.SubtractiveBlending)}if(da)if(u.shading==THREE.SmoothShading&&!u.wireframe){z.r=p.r=B.r=ea.r;z.g=p.g=B.g=ea.g;z.b=p.b=B.b=ea.b;a(J,D.v1.positionWorld,D.vertexNormalsWorld[0],z);a(J,D.v2.positionWorld,D.vertexNormalsWorld[1],p);a(J,D.v3.positionWorld,D.vertexNormalsWorld[2],B);M.r=(p.r+B.r)*0.5;M.g=(p.g+B.g)*0.5;M.b=(p.b+B.b)*0.5;V=b(z,p,B,M);h(Q,r,T,x,v,U,V,0,0,1,0,0,1)}else{fa.r=ea.r;fa.g=ea.g;fa.b=ea.b;a(J,D.centroidWorld,
+D.normalWorld,fa);I.r=u.color.r*fa.r;I.g=u.color.g*fa.g;I.b=u.color.b*fa.b;I.updateStyleString();u.wireframe?e(I.__styleString,u.wireframe_linewidth):g(I.__styleString)}else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString)}else if(u instanceof THREE.MeshDepthMaterial){Y=u.__2near;C=u.__farPlusNear;A=u.__farMinusNear;z.r=z.g=z.b=1-Y/(C-G.positionScreen.z*A);p.r=p.g=p.b=1-Y/(C-X.positionScreen.z*A);B.r=B.g=B.b=1-Y/(C-S.positionScreen.z*A);M.r=(p.r+B.r)*0.5;M.g=(p.g+
+B.g)*0.5;M.b=(p.b+B.b)*0.5;V=b(z,p,B,M);h(Q,r,T,x,v,U,V,0,0,1,0,0,1)}else if(u instanceof THREE.MeshNormalMaterial){I.r=l(D.normalWorld.x);I.g=l(D.normalWorld.y);I.b=l(D.normalWorld.z);I.updateStyleString();u.wireframe?e(I.__styleString,u.wireframe_linewidth):g(I.__styleString)}}}function e(G,X){if(i!=G)s.strokeStyle=i=G;if(k!=X)s.lineWidth=k=X;s.stroke()}function g(G){if(o!=G)s.fillStyle=o=G;s.fill()}function h(G,X,S,D,u,J,$,R,W,aa,Z,ca,ja){var ia=$.width-1,ga=$.height-1;R*=ia;W*=ga;aa*=ia;Z*=ga;
+ca*=ia;ja*=ga;S-=G;D-=X;u-=G;J-=X;aa-=R;Z-=W;ca-=R;ja-=W;ga=1/(aa*ja-ca*Z);ia=(ja*S-Z*u)*ga;Z=(ja*D-Z*J)*ga;S=(aa*u-ca*S)*ga;D=(aa*J-ca*D)*ga;G=G-ia*R-S*W;X=X-Z*R-D*W;s.save();s.transform(ia,Z,S,D,G,X);s.clip();s.drawImage($,0,0);s.restore()}function q(G){if(f!=G)s.globalAlpha=f=G}function m(G){if(d!=G){switch(G){case THREE.NormalBlending:s.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:s.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:s.globalCompositeOperation=
+"darker"}d=G}}function b(G,X,S,D){ha[0]=~~(G.r*255);ha[1]=~~(G.g*255);ha[2]=~~(G.b*255);ha[4]=~~(X.r*255);ha[5]=~~(X.g*255);ha[6]=~~(X.b*255);ha[8]=~~(S.r*255);ha[9]=~~(S.g*255);ha[10]=~~(S.b*255);ha[12]=~~(D.r*255);ha[13]=~~(D.g*255);ha[14]=~~(D.b*255);na.putImageData(sa,0,0);qa.drawImage(oa,0,0);return pa}function l(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function y(G,X){var S=X.x-G.x,D=X.y-G.y,u=1/Math.sqrt(S*S+D*D);S*=u;D*=u;X.x+=S;X.y+=D;G.x-=S;G.y-=D}var E=null,H=new THREE.Projector,
+w=document.createElement("canvas"),F,P,N,O,s=w.getContext("2d"),f=1,d=0,i=null,o=null,k=1,j,n,t,Q,r,T,x,v,U,I=new THREE.Color,z=new THREE.Color,p=new THREE.Color,B=new THREE.Color,M=new THREE.Color,Y,C,A,V,ba=new THREE.Rectangle,K=new THREE.Rectangle,L=new THREE.Rectangle,da=false,fa=new THREE.Color,ea=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,va=Math.PI*2,ra=new THREE.Vector3;new THREE.UV;new THREE.UV;new THREE.UV;new THREE.UV;var oa,na,sa,ha,pa,qa,ma=16;oa=document.createElement("canvas");
+oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);sa=na.getImageData(0,0,2,2);ha=sa.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=w;this.autoClear=true;this.setSize=function(G,X){F=G;P=X;N=F/2;O=P/2;w.width=F;w.height=P;ba.set(-N,-O,N,O)};this.clear=function(){if(!K.isEmpty()){K.inflate(1);K.minSelf(ba);s.clearRect(K.getX(),K.getY(),K.getWidth(),K.getHeight());
+K.empty()}};this.render=function(G,X){var S,D,u,J,$,R,W,aa;s.setTransform(1,0,0,-1,N,O);this.autoClear&&this.clear();E=H.projectScene(G,X);if(da=G.lights.length>0){$=G.lights;ea.setRGB(0,0,0);ka.setRGB(0,0,0);la.setRGB(0,0,0);S=0;for(D=$.length;S<D;S++){u=$[S];J=u.color;if(u instanceof THREE.AmbientLight){ea.r+=J.r;ea.g+=J.g;ea.b+=J.b}else if(u instanceof THREE.DirectionalLight){ka.r+=J.r;ka.g+=J.g;ka.b+=J.b}else if(u instanceof THREE.PointLight){la.r+=J.r;la.g+=J.g;la.b+=J.b}}}S=0;for(D=E.length;S<
+D;S++){u=E[S];L.empty();if(u instanceof THREE.RenderableParticle){j=u;j.x*=N;j.y*=O;J=0;for($=u.material.length;J<$;J++){R=j;W=u;var Z=u.material[J];if(Z.opacity!=0){q(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ja=void 0,ia=void 0,ga=void 0,ta=void 0,ua=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){ga=Z.map;ta=ga.width>>1;ua=ga.height>>1;ja=W.scale.x*N;ia=W.scale.y*O;aa=ja*ta;ca=ia*ua;L.set(R.x-aa,R.y-ca,R.x+aa,R.y+ca);if(ba.instersects(L)){s.save();s.translate(R.x,R.y);s.rotate(-W.rotation);
+s.scale(ja,-ia);s.translate(-ta,-ua);s.drawImage(ga,0,0);s.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(da){fa.r=ea.r+ka.r+la.r;fa.g=ea.g+ka.g+la.g;fa.b=ea.b+ka.b+la.b;I.r=Z.color.r*fa.r;I.g=Z.color.g*fa.g;I.b=Z.color.b*fa.b;I.updateStyleString()}else I.__styleString=Z.color.__styleString;aa=W.scale.x*N;ca=W.scale.y*O;L.set(R.x-aa,R.y-ca,R.x+aa,R.y+ca);if(ba.instersects(L)){Z=I.__styleString;if(o!=Z)s.fillStyle=o=Z;s.save();s.translate(R.x,R.y);s.rotate(-W.rotation);s.scale(aa,
+ca);s.beginPath();s.arc(0,0,1,0,va,true);s.closePath();s.fill();s.restore()}}}}}else if(u instanceof THREE.RenderableLine){j=u.v1;n=u.v2;j.positionScreen.x*=N;j.positionScreen.y*=O;n.positionScreen.x*=N;n.positionScreen.y*=O;L.addPoint(j.positionScreen.x,j.positionScreen.y);L.addPoint(n.positionScreen.x,n.positionScreen.y);if(ba.instersects(L)){J=0;for($=u.material.length;J<$;){W=j;aa=n;R=u.material[J++];if(R.opacity!=0){q(R.opacity);m(R.blending);s.beginPath();s.moveTo(W.positionScreen.x,W.positionScreen.y);
+s.lineTo(aa.positionScreen.x,aa.positionScreen.y);s.closePath();if(R instanceof THREE.LineBasicMaterial){I.__styleString=R.color.__styleString;W=R.linewidth;if(k!=W)s.lineWidth=k=W;W=I.__styleString;if(i!=W)s.strokeStyle=i=W;s.stroke();L.inflate(R.linewidth*2)}}}}}else if(u instanceof THREE.RenderableFace3){j=u.v1;n=u.v2;t=u.v3;j.positionScreen.x*=N;j.positionScreen.y*=O;n.positionScreen.x*=N;n.positionScreen.y*=O;t.positionScreen.x*=N;t.positionScreen.y*=O;if(u.overdraw){y(j.positionScreen,n.positionScreen);
+y(n.positionScreen,t.positionScreen);y(t.positionScreen,j.positionScreen)}L.addPoint(j.positionScreen.x,j.positionScreen.y);L.addPoint(n.positionScreen.x,n.positionScreen.y);L.addPoint(t.positionScreen.x,t.positionScreen.y);if(ba.instersects(L)){J=0;for($=u.meshMaterial.length;J<$;){aa=u.meshMaterial[J++];if(aa instanceof THREE.MeshFaceMaterial){R=0;for(W=u.faceMaterial.length;R<W;)(aa=u.faceMaterial[R++])&&c(j,n,t,u,aa,G)}else c(j,n,t,u,aa,G)}}}K.addRectangle(L)}s.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(p,B,M){var Y,C,A,V;Y=0;for(C=p.lights.length;Y<C;Y++){A=p.lights[Y];if(A instanceof THREE.DirectionalLight){V=B.normalWorld.dot(A.position)*A.intensity;if(V>0){M.r+=A.color.r*V;M.g+=A.color.g*V;M.b+=A.color.b*V}}else if(A instanceof THREE.PointLight){t.sub(A.position,B.centroidWorld);t.normalize();V=B.normalWorld.dot(t)*A.intensity;if(V>0){M.r+=A.color.r*V;M.g+=A.color.g*V;M.b+=A.color.b*V}}}}function c(p,B,M,Y,C,A){x=g(v++);x.setAttribute("d","M "+p.positionScreen.x+
+" "+p.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(A,Y,i);d.r=C.color.r*i.r;d.g=C.color.g*i.g;d.b=C.color.b*i.b;d.updateStyleString()}else d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){n=1-C.__2near/(C.__farPlusNear-Y.z*C.__farMinusNear);
+d.setRGB(n,n,n)}else C instanceof THREE.MeshNormalMaterial&&d.setRGB(h(Y.normalWorld.x),h(Y.normalWorld.y),h(Y.normalWorld.z));C.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+C.opacity);b.appendChild(x)}function e(p,B,M,Y,C,A,V){x=g(v++);x.setAttribute("d",
+"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)d.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(V,C,i);d.r=A.color.r*i.r;d.g=A.color.g*i.g;d.b=A.color.b*i.b;d.updateStyleString()}else d.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){n=
+1-A.__2near/(A.__farPlusNear-C.z*A.__farMinusNear);d.setRGB(n,n,n)}else A instanceof THREE.MeshNormalMaterial&&d.setRGB(h(C.normalWorld.x),h(C.normalWorld.y),h(C.normalWorld.z));A.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+A.opacity);b.appendChild(x)}
+function g(p){if(Q[p]==null){Q[p]=document.createElementNS("http://www.w3.org/2000/svg","path");z==0&&Q[p].setAttribute("shape-rendering","crispEdges");return Q[p]}return Q[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var q=null,m=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,y,E,H,w,F,P,N,O=new THREE.Rectangle,s=new THREE.Rectangle,f=false,d=new THREE.Color(16777215),i=new THREE.Color(16777215),o=new THREE.Color(0),k=new THREE.Color(0),
+j=new THREE.Color(0),n,t=new THREE.Vector3,Q=[],r=[],T=[],x,v,U,I,z=1;this.domElement=b;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":z=1;break;case "low":z=0}};this.setSize=function(p,B){l=p;y=B;E=l/2;H=y/2;b.setAttribute("viewBox",-E+" "+-H+" "+l+" "+y);b.setAttribute("width",l);b.setAttribute("height",y);O.set(-E,-H,E,H)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(p,B){var M,Y,C,A,V,ba,K,L;this.autoClear&&this.clear();
+q=m.projectScene(p,B);I=U=v=0;if(f=p.lights.length>0){K=p.lights;o.setRGB(0,0,0);k.setRGB(0,0,0);j.setRGB(0,0,0);M=0;for(Y=K.length;M<Y;M++){C=K[M];A=C.color;if(C instanceof THREE.AmbientLight){o.r+=A.r;o.g+=A.g;o.b+=A.b}else if(C instanceof THREE.DirectionalLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}else if(C instanceof THREE.PointLight){j.r+=A.r;j.g+=A.g;j.b+=A.b}}}M=0;for(Y=q.length;M<Y;M++){K=q[M];s.empty();if(K instanceof THREE.RenderableParticle){w=K;w.x*=E;w.y*=-H;C=0;for(A=K.material.length;C<A;C++)if(L=
+K.material[C]){V=w;ba=K;L=L;var da=U++;if(r[da]==null){r[da]=document.createElementNS("http://www.w3.org/2000/svg","circle");z==0&&r[da].setAttribute("shape-rendering","crispEdges")}x=r[da];x.setAttribute("cx",V.x);x.setAttribute("cy",V.y);x.setAttribute("r",ba.scale.x*E);if(L instanceof THREE.ParticleCircleMaterial){if(f){i.r=o.r+k.r+j.r;i.g=o.g+k.g+j.g;i.b=o.b+k.b+j.b;d.r=L.color.r*i.r;d.g=L.color.g*i.g;d.b=L.color.b*i.b;d.updateStyleString()}else d=L.color;x.setAttribute("style","fill: "+d.__styleString)}b.appendChild(x)}}else if(K instanceof
+THREE.RenderableLine){w=K.v1;F=K.v2;w.positionScreen.x*=E;w.positionScreen.y*=-H;F.positionScreen.x*=E;F.positionScreen.y*=-H;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(F.positionScreen.x,F.positionScreen.y);if(O.instersects(s)){C=0;for(A=K.material.length;C<A;)if(L=K.material[C++]){V=w;ba=F;L=L;da=I++;if(T[da]==null){T[da]=document.createElementNS("http://www.w3.org/2000/svg","line");z==0&&T[da].setAttribute("shape-rendering","crispEdges")}x=T[da];x.setAttribute("x1",V.positionScreen.x);
+x.setAttribute("y1",V.positionScreen.y);x.setAttribute("x2",ba.positionScreen.x);x.setAttribute("y2",ba.positionScreen.y);if(L instanceof THREE.LineBasicMaterial){d.__styleString=L.color.__styleString;x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+L.linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.linecap+"; stroke-linejoin: "+L.linejoin);b.appendChild(x)}}}}else if(K instanceof THREE.RenderableFace3){w=K.v1;F=K.v2;P=K.v3;w.positionScreen.x*=E;w.positionScreen.y*=
+-H;F.positionScreen.x*=E;F.positionScreen.y*=-H;P.positionScreen.x*=E;P.positionScreen.y*=-H;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(F.positionScreen.x,F.positionScreen.y);s.addPoint(P.positionScreen.x,P.positionScreen.y);if(O.instersects(s)){C=0;for(A=K.meshMaterial.length;C<A;){L=K.meshMaterial[C++];if(L instanceof THREE.MeshFaceMaterial){V=0;for(ba=K.faceMaterial.length;V<ba;)(L=K.faceMaterial[V++])&&c(w,F,P,K,L,p)}else L&&c(w,F,P,K,L,p)}}}else if(K instanceof THREE.RenderableFace4){w=
+K.v1;F=K.v2;P=K.v3;N=K.v4;w.positionScreen.x*=E;w.positionScreen.y*=-H;F.positionScreen.x*=E;F.positionScreen.y*=-H;P.positionScreen.x*=E;P.positionScreen.y*=-H;N.positionScreen.x*=E;N.positionScreen.y*=-H;s.addPoint(w.positionScreen.x,w.positionScreen.y);s.addPoint(F.positionScreen.x,F.positionScreen.y);s.addPoint(P.positionScreen.x,P.positionScreen.y);s.addPoint(N.positionScreen.x,N.positionScreen.y);if(O.instersects(s)){C=0;for(A=K.meshMaterial.length;C<A;){L=K.meshMaterial[C++];if(L instanceof
+THREE.MeshFaceMaterial){V=0;for(ba=K.faceMaterial.length;V<ba;)(L=K.faceMaterial[V++])&&e(w,F,P,N,K,L,p)}else L&&e(w,F,P,N,K,L,p)}}}}}};
+THREE.WebGLRenderer=function(a){function c(f,d){var i=b.createProgram();b.attachShader(i,h("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));b.attachShader(i,h("vertex",d));b.linkProgram(i);if(!b.getProgramParameter(i,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(i,b.VALIDATE_STATUS));alert(b.getError())}i.uniforms={};return i}function e(f,d){var i,o,k;i=0;for(o=d.length;i<o;i++){k=d[i];f.uniforms[k]=b.getUniformLocation(f,k)}}
+function g(f){f.position=b.getAttribLocation(f,"position");b.enableVertexAttribArray(f.position);f.normal=b.getAttribLocation(f,"normal");b.enableVertexAttribArray(f.normal);f.uv=b.getAttribLocation(f,"uv");b.enableVertexAttribArray(f.uv)}function h(f,d){var i;if(f=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,d);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}
+function q(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),b,l,y,E=new THREE.Matrix4,H,w=new Float32Array(16),F=new Float32Array(16),P=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,d){if(f){var i,o,k,j=pointLights=maxDirLights=maxPointLights=0;i=0;for(o=f.lights.length;i<o;i++){k=f.lights[i];k instanceof THREE.DirectionalLight&&
+j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=d){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(d*j/(pointLights+j));maxPointLights=d-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:d-1}}(a,4);this.domElement=m;this.autoClear=true;try{b=m.getContext("experimental-webgl",{antialias:true})}catch(s){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,d){var i=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
 f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",d?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",d?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
 "","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",d?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",d?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",d?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",d?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-g=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+o=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
 f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 d?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",d?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",d?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",d?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",d?"float pointSpecularWeight = 0.0;":"",d?"if ( pointDotNormalHalf >= 0.0 )":
 "",d?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",d?"pointDiffuse  += mColor * pointDiffuseWeight;":"",d?"pointSpecular += mSpecular * pointSpecularWeight;":"",d?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
 "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",d?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-l=c(g,h);b.useProgram(l);e(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&e(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(l,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);j(l)})(a.directional,a.point);this.setSize=function(f,d){o.width=f;o.height=d;b.viewport(0,0,o.width,o.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,d){var h,g,p,k,w,I=[],v=[],r=[];k=[];w=[];b.uniform1i(f.uniforms.enableLighting,
-d.lights.length);h=0;for(g=d.lights.length;h<g;h++){p=d.lights[h];if(p instanceof THREE.AmbientLight)I.push(p);else if(p instanceof THREE.DirectionalLight)r.push(p);else p instanceof THREE.PointLight&&v.push(p)}h=p=k=w=0;for(g=I.length;h<g;h++){p+=I[h].color.r;k+=I[h].color.g;w+=I[h].color.b}b.uniform3f(f.uniforms.ambientLightColor,p,k,w);k=[];w=[];h=0;for(g=r.length;h<g;h++){p=r[h];k.push(p.color.r*p.intensity);k.push(p.color.g*p.intensity);k.push(p.color.b*p.intensity);w.push(p.position.x);w.push(p.position.y);
-w.push(p.position.z)}if(r.length){b.uniform1i(f.uniforms.directionalLightNumber,r.length);b.uniform3fv(f.uniforms.directionalLightDirection,w);b.uniform3fv(f.uniforms.directionalLightColor,k)}k=[];w=[];h=0;for(g=v.length;h<g;h++){p=v[h];k.push(p.color.r*p.intensity);k.push(p.color.g*p.intensity);k.push(p.color.b*p.intensity);w.push(p.position.x);w.push(p.position.y);w.push(p.position.z)}if(v.length){b.uniform1i(f.uniforms.pointLightNumber,v.length);b.uniform3fv(f.uniforms.pointLightPosition,w);b.uniform3fv(f.uniforms.pointLightColor,
-k)}};this.createBuffers=function(f,d){var h,g,p,k,w,I,v,r,J=[],q=[],s=[],R=[],N=[],t=0,u=f.materialFaceGroup[d],G;p=false;h=0;for(g=f.material.length;h<g;h++){meshMaterial=f.material[h];if(meshMaterial instanceof THREE.MeshFaceMaterial){w=0;for(G=u.material.length;w<G;w++)if(u.material[w]&&u.material[w].shading!=undefined&&u.material[w].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}G=
-p;h=0;for(g=u.faces.length;h<g;h++){p=u.faces[h];k=f.geometry.faces[p];w=k.vertexNormals;faceNormal=k.normal;p=f.geometry.uvs[p];if(k instanceof THREE.Face3){I=f.geometry.vertices[k.a].position;v=f.geometry.vertices[k.b].position;r=f.geometry.vertices[k.c].position;s.push(I.x,I.y,I.z);s.push(v.x,v.y,v.z);s.push(r.x,r.y,r.z);if(w.length==3&&G)for(k=0;k<3;k++)R.push(w[k].x,w[k].y,w[k].z);else for(k=0;k<3;k++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(k=0;k<3;k++)N.push(p[k].u,p[k].v);J.push(t,
-t+1,t+2);q.push(t,t+1);q.push(t,t+2);q.push(t+1,t+2);t+=3}else if(k instanceof THREE.Face4){I=f.geometry.vertices[k.a].position;v=f.geometry.vertices[k.b].position;r=f.geometry.vertices[k.c].position;k=f.geometry.vertices[k.d].position;s.push(I.x,I.y,I.z);s.push(v.x,v.y,v.z);s.push(r.x,r.y,r.z);s.push(k.x,k.y,k.z);if(w.length==4&&G)for(k=0;k<4;k++)R.push(w[k].x,w[k].y,w[k].z);else for(k=0;k<4;k++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(k=0;k<4;k++)N.push(p[k].u,p[k].v);J.push(t,t+
-1,t+2);J.push(t,t+2,t+3);q.push(t,t+1);q.push(t,t+2);q.push(t,t+3);q.push(t+1,t+2);q.push(t+2,t+3);t+=4}}if(s.length){u.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);u.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(R),b.STATIC_DRAW);u.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUVBuffer);
-b.bufferData(b.ARRAY_BUFFER,new Float32Array(N),b.STATIC_DRAW);u.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(J),b.STATIC_DRAW);u.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(q),b.STATIC_DRAW);u.__webGLFaceCount=J.length;u.__webGLLineCount=q.length}};this.renderBuffer=function(f,d,h){var g,p,k,w,I,v,r,
-J,q,s;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=c(d.fragment_shader,d.vertex_shader);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(s in d.uniforms)I.push(s);e(d.program,I);j(d.program)}s=d.program}else s=l;if(s!=D){b.useProgram(s);D=s}if(d instanceof THREE.MeshShaderMaterial){I=s;J=d.uniforms;var R,N;for(p in J){R=J[p].type;q=J[p].value;N=I.uniforms[p];if(R=="i")b.uniform1i(N,q);else if(R=="f")b.uniform1f(N,q);else if(R==
-"t"){b.uniform1i(N,q);q=J[p].texture;if(q instanceof THREE.TextureCube&&q.image.length==6){if(!q.image.__webGLTextureCube&&!q.image.__cubeMapInitialized&&q.image.loadCount==6){q.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
-b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(R=0;R<6;++R)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+R,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,q.image[R]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);q.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webGLTextureCube)}}}this.loadCamera(s,f);this.loadMatrices(s)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){f=
-d.color;g=d.opacity;k=d.wireframe;w=d.wireframe_linewidth;v=d.map;r=d.env_map;I=d.combine==THREE.Mix;p=d.reflectivity;q=d.env_map&&d.env_map.mapping==THREE.RefractionMap;J=d.refraction_ratio;b.uniform4f(s.uniforms.mColor,f.r*g,f.g*g,f.b*g,g);b.uniform1i(s.uniforms.mixEnvMap,I);b.uniform1f(s.uniforms.mReflectivity,p);b.uniform1i(s.uniforms.useRefract,q);b.uniform1f(s.uniforms.mRefractionRatio,J)}if(d instanceof THREE.MeshNormalMaterial){g=d.opacity;b.uniform1f(s.uniforms.mOpacity,g);b.uniform1i(s.uniforms.material,
-4)}else if(d instanceof THREE.MeshDepthMaterial){g=d.opacity;k=d.wireframe;w=d.wireframe_linewidth;b.uniform1f(s.uniforms.mOpacity,g);b.uniform1f(s.uniforms.m2Near,d.__2near);b.uniform1f(s.uniforms.mFarPlusNear,d.__farPlusNear);b.uniform1f(s.uniforms.mFarMinusNear,d.__farMinusNear);b.uniform1i(s.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){f=d.ambient;p=d.specular;I=d.shininess;b.uniform4f(s.uniforms.mAmbient,f.r,f.g,f.b,g);b.uniform4f(s.uniforms.mSpecular,p.r,p.g,p.b,g);b.uniform1f(s.uniforms.mShininess,
-I);b.uniform1i(s.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)b.uniform1i(s.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)b.uniform1i(s.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){b.uniform1i(s.uniforms.material,5);r=d.env_map}if(v){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.map.image);
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,m(d.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,m(d.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.uniform1i(s.uniforms.tMap,0);b.uniform1i(s.uniforms.enableMap,1)}else b.uniform1i(s.uniforms.enableMap,
+l=c(o,i);b.useProgram(l);e(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&e(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(l,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);g(l)})(a.directional,a.point);this.setSize=function(f,d){m.width=f;m.height=d;b.viewport(0,0,m.width,m.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,d){var i,o,k,j,n,t=[],Q=[],r=[];j=[];n=[];b.uniform1i(f.uniforms.enableLighting,
+d.lights.length);i=0;for(o=d.lights.length;i<o;i++){k=d.lights[i];if(k instanceof THREE.AmbientLight)t.push(k);else if(k instanceof THREE.DirectionalLight)r.push(k);else k instanceof THREE.PointLight&&Q.push(k)}i=k=j=n=0;for(o=t.length;i<o;i++){k+=t[i].color.r;j+=t[i].color.g;n+=t[i].color.b}b.uniform3f(f.uniforms.ambientLightColor,k,j,n);j=[];n=[];i=0;for(o=r.length;i<o;i++){k=r[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);
+n.push(k.position.z)}if(r.length){b.uniform1i(f.uniforms.directionalLightNumber,r.length);b.uniform3fv(f.uniforms.directionalLightDirection,n);b.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];n=[];i=0;for(o=Q.length;i<o;i++){k=Q[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);n.push(k.position.z)}if(Q.length){b.uniform1i(f.uniforms.pointLightNumber,Q.length);b.uniform3fv(f.uniforms.pointLightPosition,n);b.uniform3fv(f.uniforms.pointLightColor,
+j)}};this.createBuffers=function(f,d){var i,o,k,j,n,t,Q,r,T=[],x=[],v=[],U=[],I=[],z=0,p=f.materialFaceGroup[d],B;k=false;i=0;for(o=f.material.length;i<o;i++){meshMaterial=f.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){n=0;for(B=p.material.length;n<B;n++)if(p.material[n]&&p.material[n].shading!=undefined&&p.material[n].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}B=
+k;i=0;for(o=p.faces.length;i<o;i++){k=p.faces[i];j=f.geometry.faces[k];n=j.vertexNormals;faceNormal=j.normal;k=f.geometry.uvs[k];if(j instanceof THREE.Face3){t=f.geometry.vertices[j.a].position;Q=f.geometry.vertices[j.b].position;r=f.geometry.vertices[j.c].position;v.push(t.x,t.y,t.z);v.push(Q.x,Q.y,Q.z);v.push(r.x,r.y,r.z);if(n.length==3&&B)for(j=0;j<3;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<3;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)I.push(k[j].u,k[j].v);T.push(z,
+z+1,z+2);x.push(z,z+1);x.push(z,z+2);x.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){t=f.geometry.vertices[j.a].position;Q=f.geometry.vertices[j.b].position;r=f.geometry.vertices[j.c].position;j=f.geometry.vertices[j.d].position;v.push(t.x,t.y,t.z);v.push(Q.x,Q.y,Q.z);v.push(r.x,r.y,r.z);v.push(j.x,j.y,j.z);if(n.length==4&&B)for(j=0;j<4;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<4;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)I.push(k[j].u,k[j].v);T.push(z,z+
+1,z+2);T.push(z,z+2,z+3);x.push(z,z+1);x.push(z,z+2);x.push(z,z+3);x.push(z+1,z+2);x.push(z+2,z+3);z+=4}}if(v.length){p.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);p.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),b.STATIC_DRAW);p.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);
+b.bufferData(b.ARRAY_BUFFER,new Float32Array(I),b.STATIC_DRAW);p.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),b.STATIC_DRAW);p.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),b.STATIC_DRAW);p.__webGLFaceCount=T.length;p.__webGLLineCount=x.length}};this.renderBuffer=function(f,d,i){var o,k,j,n,t,Q,r,
+T,x,v;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=c(d.fragment_shader,d.vertex_shader);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(v in d.uniforms)t.push(v);e(d.program,t);g(d.program)}v=d.program}else v=l;if(v!=y){b.useProgram(v);y=v}if(d instanceof THREE.MeshShaderMaterial){t=v;T=d.uniforms;var U,I;for(k in T){U=T[k].type;x=T[k].value;I=t.uniforms[k];if(U=="i")b.uniform1i(I,x);else if(U=="f")b.uniform1f(I,x);else if(U==
+"t"){b.uniform1i(I,x);x=T[k].texture;if(x instanceof THREE.TextureCube&&x.image.length==6){if(!x.image.__webGLTextureCube&&!x.image.__cubeMapInitialized&&x.image.loadCount==6){x.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(U=0;U<6;++U)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+U,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,x.image[U]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);x.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube)}}}this.loadCamera(v,f);this.loadMatrices(v)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){f=
+d.color;o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;Q=d.map;r=d.env_map;t=d.combine==THREE.Mix;k=d.reflectivity;x=d.env_map&&d.env_map.mapping==THREE.RefractionMap;T=d.refraction_ratio;b.uniform4f(v.uniforms.mColor,f.r*o,f.g*o,f.b*o,o);b.uniform1i(v.uniforms.mixEnvMap,t);b.uniform1f(v.uniforms.mReflectivity,k);b.uniform1i(v.uniforms.useRefract,x);b.uniform1f(v.uniforms.mRefractionRatio,T)}if(d instanceof THREE.MeshNormalMaterial){o=d.opacity;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1i(v.uniforms.material,
+4)}else if(d instanceof THREE.MeshDepthMaterial){o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1f(v.uniforms.m2Near,d.__2near);b.uniform1f(v.uniforms.mFarPlusNear,d.__farPlusNear);b.uniform1f(v.uniforms.mFarMinusNear,d.__farMinusNear);b.uniform1i(v.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){f=d.ambient;k=d.specular;t=d.shininess;b.uniform4f(v.uniforms.mAmbient,f.r,f.g,f.b,o);b.uniform4f(v.uniforms.mSpecular,k.r,k.g,k.b,o);b.uniform1f(v.uniforms.mShininess,
+t);b.uniform1i(v.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)b.uniform1i(v.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)b.uniform1i(v.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){b.uniform1i(v.uniforms.material,5);r=d.env_map}if(Q){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.map.image);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,q(d.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,q(d.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.uniform1i(v.uniforms.tMap,0);b.uniform1i(v.uniforms.enableMap,1)}else b.uniform1i(v.uniforms.enableMap,
 0);if(r){if(d.env_map&&d.env_map instanceof THREE.TextureCube&&d.env_map.image.length==6){if(!d.env_map.image.__webGLTextureCube&&!d.env_map.image.__cubeMapInitialized&&d.env_map.image.loadCount==6){d.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
-b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(g=0;g<6;++g)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.env_map.image[g]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.uniform1i(s.uniforms.tCube,1)}b.uniform1i(s.uniforms.enableCubeMap,1)}else b.uniform1i(s.uniforms.enableCubeMap,
-0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.vertexAttribPointer(s.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLNormalBuffer);b.vertexAttribPointer(s.normal,3,b.FLOAT,false,0,0);if(v){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLUVBuffer);b.enableVertexAttribArray(s.uv);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(s.uv);if(k){b.lineWidth(w);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);b.drawElements(b.LINES,h.__webGLLineCount,
-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,h.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,d,h,g,p){var k,w,I,v,r;I=0;for(v=d.material.length;I<v;I++){k=d.material[I];if(k instanceof THREE.MeshFaceMaterial){k=0;for(w=h.material.length;k<w;k++)if((r=h.material[k])&&r.blending==g&&r.opacity<1==p){this.setBlending(r.blending);this.renderBuffer(f,r,h)}}else if((r=k)&&r.blending==g&&r.opacity<1==p){this.setBlending(r.blending);
-this.renderBuffer(f,r,h)}}};this.render=function(f,d){var h,g;this.initWebGLObjects(f);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(l,d);this.setupLights(l,f);h=0;for(g=f.__webGLObjects.length;h<g;h++){webGLObject=f.__webGLObjects[h];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}h=0;for(g=f.__webGLObjects.length;h<g;h++){webGLObject=
-f.__webGLObjects[h];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
-true)}}};this.initWebGLObjects=function(f){var d,h,g,p,k;if(!f.__webGLObjects)f.__webGLObjects=[];d=0;for(h=f.objects.length;d<h;d++){g=f.objects[d];if(g instanceof THREE.Mesh)for(p in g.materialFaceGroup){k=g.materialFaceGroup[p];if(!k.__webGLVertexBuffer){this.createBuffers(g,p);k.__object=g;f.__webGLObjects.push(k)}}}};this.removeObject=function(f,d){var h,g;for(h=f.__webGLObjects.length-1;h>=0;h--){g=f.__webGLObjects[h].__object;d==g&&f.__webGLObjects.splice(h,1)}};this.setupMatrices=function(f,
-d){f.autoUpdateMatrix&&f.updateMatrix();H.multiply(d.matrix,f.matrix);B.set(d.matrix.flatten());E.set(H.flatten());F.set(d.projectionMatrix.flatten());A=THREE.Matrix4.makeInvert3x3(H).transpose();$.set(A.m);Z.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,B);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,E);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,F);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,$);b.uniformMatrix4fv(f.uniforms.objMatrix,
-false,Z)};this.loadCamera=function(f,d){b.uniform3f(f.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,d){if(f){!d||d=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);
-else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
-THREE.RenderableFace4=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(o=0;o<6;++o)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.env_map.image[o]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.uniform1i(v.uniforms.tCube,1)}b.uniform1i(v.uniforms.enableCubeMap,1)}else b.uniform1i(v.uniforms.enableCubeMap,
+0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,false,0,0);if(Q){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.enableVertexAttribArray(v.uv);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(v.uv);if(j){b.lineWidth(n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,d,i,o,k){var j,n,t,Q,r;t=0;for(Q=d.material.length;t<Q;t++){j=d.material[t];if(j instanceof THREE.MeshFaceMaterial){j=0;for(n=i.material.length;j<n;j++)if((r=i.material[j])&&r.blending==o&&r.opacity<1==k){this.setBlending(r.blending);this.renderBuffer(f,r,i)}}else if((r=j)&&r.blending==o&&r.opacity<1==k){this.setBlending(r.blending);
+this.renderBuffer(f,r,i)}}};this.render=function(f,d){var i,o;this.initWebGLObjects(f);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(l,d);this.setupLights(l,f);i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=
+f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(f){var d,i,o,k,j;if(!f.__webGLObjects)f.__webGLObjects=[];d=0;for(i=f.objects.length;d<i;d++){o=f.objects[d];if(o instanceof THREE.Mesh)for(k in o.materialFaceGroup){j=o.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(o,k);j.__object=o;f.__webGLObjects.push(j)}}}};this.removeObject=function(f,d){var i,o;for(i=f.__webGLObjects.length-1;i>=0;i--){o=f.__webGLObjects[i].__object;d==o&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,
+d){f.autoUpdateMatrix&&f.updateMatrix();E.multiply(d.matrix,f.matrix);w.set(d.matrix.flatten());F.set(E.flatten());P.set(d.projectionMatrix.flatten());H=THREE.Matrix4.makeInvert3x3(E).transpose();N.set(H.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,P);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);b.uniformMatrix4fv(f.uniforms.objMatrix,
+false,O)};this.loadCamera=function(f,d){b.uniform3f(f.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,d){if(f){!d||d=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);
+else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 113 - 116
build/ThreeDebug.js

@@ -5,56 +5,56 @@ THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
 this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
 THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,j=this.z;this.x=e*a.z-j*a.y;this.y=j*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,g=this.z;this.x=e*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
 this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,j){this.x=a||0;this.y=c||0;this.z=e||0;this.w=j||1};
-THREE.Vector4.prototype={set:function(a,c,e,j){this.x=a;this.y=c;this.z=e;this.w=j;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,g){this.x=a||0;this.y=c||0;this.z=e||0;this.w=g||1};
+THREE.Vector4.prototype={set:function(a,c,e,g){this.x=a;this.y=c;this.z=e;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,e,j=a.objects,i=[];a=0;for(c=j.length;a<c;a++){e=j[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(m,o){return m.distance-o.distance});return i},intersectObject:function(a){function c(Z,V,g,d){d=d.clone().subSelf(V);g=g.clone().subSelf(V);var h=Z.clone().subSelf(V);Z=d.dot(d);V=d.dot(g);d=d.dot(h);var f=g.dot(g);g=g.dot(h);h=1/(Z*f-V*V);f=(f*d-V*g)*h;Z=(Z*g-V*d)*h;return f>0&&Z>0&&f+Z<1}var e,j,i,m,o,b,l,D,H,B,
-C,E=a.geometry,F=E.vertices,$=[];e=0;for(j=E.faces.length;e<j;e++){i=E.faces[e];B=this.origin.clone();C=this.direction.clone();m=a.matrix.transform(F[i.a].position.clone());o=a.matrix.transform(F[i.b].position.clone());b=a.matrix.transform(F[i.c].position.clone());l=i instanceof THREE.Face4?a.matrix.transform(F[i.d].position.clone()):null;D=a.rotationMatrix.transform(i.normal.clone());H=C.dot(D);if(H<0){D=D.dot((new THREE.Vector3).sub(m,B))/H;B=B.addSelf(C.multiplyScalar(D));if(i instanceof THREE.Face3){if(c(B,
-m,o,b)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};$.push(i)}}else if(i instanceof THREE.Face4)if(c(B,m,o,l)||c(B,o,b,l)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};$.push(i)}}}return $}};
-THREE.Rectangle=function(){function a(){m=j-c;o=i-e}var c,e,j,i,m,o,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return j};this.getBottom=function(){return i};this.set=function(l,D,H,B){b=false;c=l;e=D;j=H;i=B;a()};this.addPoint=function(l,D){if(b){b=false;c=l;e=D;j=l;i=D}else{c=Math.min(c,l);e=Math.min(e,D);j=Math.max(j,
-l);i=Math.max(i,D)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();j=l.getRight();i=l.getBottom()}else{c=Math.min(c,l.getLeft());e=Math.min(e,l.getTop());j=Math.max(j,l.getRight());i=Math.max(i,l.getBottom())}a()};this.inflate=function(l){c-=l;e-=l;j+=l;i+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());e=Math.max(e,l.getTop());j=Math.min(j,l.getRight());i=Math.min(i,l.getBottom());a()};this.instersects=function(l){return Math.min(j,l.getRight())-Math.max(c,l.getLeft())>=
-0&&Math.min(i,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;i=j=e=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+j+", top: "+e+", bottom: "+i+", width: "+m+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var c,e,g=a.objects,h=[];a=0;for(c=g.length;a<c;a++){e=g[a];if(e instanceof THREE.Mesh)h=h.concat(this.intersectObject(e))}h.sort(function(q,m){return q.distance-m.distance});return h},intersectObject:function(a){function c(P,r,f,d){d=d.clone().subSelf(r);f=f.clone().subSelf(r);var i=P.clone().subSelf(r);P=d.dot(d);r=d.dot(f);d=d.dot(i);var o=f.dot(f);f=f.dot(i);i=1/(P*o-r*r);o=(o*d-r*f)*i;P=(P*f-r*d)*i;return o>0&&P>0&&o+P<1}var e,g,h,q,m,b,l,y,E,I,
+w,F=a.geometry,Q=F.vertices,O=[];e=0;for(g=F.faces.length;e<g;e++){h=F.faces[e];I=this.origin.clone();w=this.direction.clone();q=a.matrix.transform(Q[h.a].position.clone());m=a.matrix.transform(Q[h.b].position.clone());b=a.matrix.transform(Q[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transform(Q[h.d].position.clone()):null;y=a.rotationMatrix.transform(h.normal.clone());E=w.dot(y);if(E<0){y=y.dot((new THREE.Vector3).sub(q,I))/E;I=I.addSelf(w.multiplyScalar(y));if(h instanceof THREE.Face3){if(c(I,
+q,m,b)){h={distance:this.origin.distanceTo(I),point:I,face:h,object:a};O.push(h)}}else if(h instanceof THREE.Face4)if(c(I,q,m,l)||c(I,m,b,l)){h={distance:this.origin.distanceTo(I),point:I,face:h,object:a};O.push(h)}}}return O}};
+THREE.Rectangle=function(){function a(){q=g-c;m=h-e}var c,e,g,h,q,m,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return q};this.getHeight=function(){return m};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,y,E,I){b=false;c=l;e=y;g=E;h=I;a()};this.addPoint=function(l,y){if(b){b=false;c=l;e=y;g=l;h=y}else{c=Math.min(c,l);e=Math.min(e,y);g=Math.max(g,
+l);h=Math.max(h,y)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();g=l.getRight();h=l.getBottom()}else{c=Math.min(c,l.getLeft());e=Math.min(e,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){c-=l;e-=l;g+=l;h+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());e=Math.max(e,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(c,l.getLeft())>=
+0&&Math.min(h,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;h=g=e=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+e+", bottom: "+h+", width: "+q+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var j=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,c).normalize();j.cross(e,m).normalize();i.cross(m,j).normalize();this.n11=j.x;this.n12=j.y;this.n13=j.z;this.n14=-j.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,j=a.z,i=a.w||1;a.x=this.n11*c+this.n12*
-e+this.n13*j+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23*j+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*j+this.n34*i;i=this.n41*c+this.n42*e+this.n43*j+this.n44*i;if(a.w)a.w=i;else{c=1/i;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var g=new THREE.Vector3,h=new THREE.Vector3,q=new THREE.Vector3;q.sub(a,c).normalize();g.cross(e,q).normalize();h.cross(q,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=q.x;this.n32=q.y;this.n33=q.z;this.n34=-q.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,g=a.z,h=a.w||1;a.x=this.n11*c+this.n12*
+e+this.n13*g+this.n14*h;a.y=this.n21*c+this.n22*e+this.n23*g+this.n24*h;a.z=this.n31*c+this.n32*e+this.n33*g+this.n34*h;h=this.n41*c+this.n42*e+this.n43*g+this.n44*h;if(a.w)a.w=h;else{c=1/h;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
 multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
-c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,j=this.n13,i=this.n14,
-m=this.n21,o=this.n22,b=this.n23,l=this.n24,D=this.n31,H=this.n32,B=this.n33,C=this.n34,E=this.n41,F=this.n42,$=this.n43,Z=this.n44;this.n11=c*a.n11+e*a.n21+j*a.n31+i*a.n41;this.n12=c*a.n12+e*a.n22+j*a.n32+i*a.n42;this.n13=c*a.n13+e*a.n23+j*a.n33+i*a.n43;this.n14=c*a.n14+e*a.n24+j*a.n34+i*a.n44;this.n21=m*a.n11+o*a.n21+b*a.n31+l*a.n41;this.n22=m*a.n12+o*a.n22+b*a.n32+l*a.n42;this.n23=m*a.n13+o*a.n23+b*a.n33+l*a.n43;this.n24=m*a.n14+o*a.n24+b*a.n34+l*a.n44;this.n31=D*a.n11+H*a.n21+B*a.n31+C*a.n41;
-this.n32=D*a.n12+H*a.n22+B*a.n32+C*a.n42;this.n33=D*a.n13+H*a.n23+B*a.n33+C*a.n43;this.n34=D*a.n14+H*a.n24+B*a.n34+C*a.n44;this.n41=E*a.n11+F*a.n21+$*a.n31+Z*a.n41;this.n42=E*a.n12+F*a.n22+$*a.n32+Z*a.n42;this.n43=E*a.n13+F*a.n23+$*a.n33+Z*a.n43;this.n44=E*a.n14+F*a.n24+$*a.n34+Z*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,g=this.n13,h=this.n14,
+q=this.n21,m=this.n22,b=this.n23,l=this.n24,y=this.n31,E=this.n32,I=this.n33,w=this.n34,F=this.n41,Q=this.n42,O=this.n43,P=this.n44;this.n11=c*a.n11+e*a.n21+g*a.n31+h*a.n41;this.n12=c*a.n12+e*a.n22+g*a.n32+h*a.n42;this.n13=c*a.n13+e*a.n23+g*a.n33+h*a.n43;this.n14=c*a.n14+e*a.n24+g*a.n34+h*a.n44;this.n21=q*a.n11+m*a.n21+b*a.n31+l*a.n41;this.n22=q*a.n12+m*a.n22+b*a.n32+l*a.n42;this.n23=q*a.n13+m*a.n23+b*a.n33+l*a.n43;this.n24=q*a.n14+m*a.n24+b*a.n34+l*a.n44;this.n31=y*a.n11+E*a.n21+I*a.n31+w*a.n41;
+this.n32=y*a.n12+E*a.n22+I*a.n32+w*a.n42;this.n33=y*a.n13+E*a.n23+I*a.n33+w*a.n43;this.n34=y*a.n14+E*a.n24+I*a.n34+w*a.n44;this.n41=F*a.n11+Q*a.n21+O*a.n31+P*a.n41;this.n42=F*a.n12+Q*a.n22+O*a.n32+P*a.n42;this.n43=F*a.n13+Q*a.n23+O*a.n33+P*a.n43;this.n44=F*a.n14+Q*a.n24+O*a.n34+P*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
 a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,j){var i=c[e];c[e]=c[j];c[j]=i}a(this,"n21","n12");a(this,"n31","n13");
+this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,g){var h=c[e];c[e]=c[g];c[g]=h}a(this,"n21","n12");a(this,"n31","n13");
 a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
-this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var j=new THREE.Matrix4;j.n14=a;j.n24=c;j.n34=e;return j};THREE.Matrix4.scaleMatrix=function(a,c,e){var j=new THREE.Matrix4;j.n11=a;j.n22=c;j.n33=e;return j};
+this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n14=a;g.n24=c;g.n34=e;return g};THREE.Matrix4.scaleMatrix=function(a,c,e){var g=new THREE.Matrix4;g.n11=a;g.n22=c;g.n33=e;return g};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,j=Math.cos(c),i=Math.sin(c),m=1-j,o=a.x,b=a.y,l=a.z;e.n11=m*o*o+j;e.n12=m*o*b-i*l;e.n13=m*o*l+i*b;e.n21=m*o*b+i*l;e.n22=m*b*b+j;e.n23=m*b*l-i*o;e.n31=m*o*l-i*b;e.n32=m*b*l+i*o;e.n33=m*l*l+j;return e};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,g=Math.cos(c),h=Math.sin(c),q=1-g,m=a.x,b=a.y,l=a.z;e.n11=q*m*m+g;e.n12=q*m*b-h*l;e.n13=q*m*l+h*b;e.n21=q*m*b+h*l;e.n22=q*b*b+g;e.n23=q*b*l-h*m;e.n31=q*m*l-h*b;e.n32=q*b*l+h*m;e.n33=q*l*l+g;return e};
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],j=-c[10]*c[1]+c[2]*c[9],i=c[6]*c[1]-c[2]*c[5],m=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],D=-c[9]*c[0]+c[1]*c[8],H=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*m+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*j;a.m[2]=c*i;a.m[3]=c*m;a.m[4]=c*o;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*D;a.m[8]=c*H;return a};
-THREE.Matrix4.makeFrustum=function(a,c,e,j,i,m){var o,b,l;o=new THREE.Matrix4;b=2*i/(c-a);l=2*i/(j-e);a=(c+a)/(c-a);e=(j+e)/(j-e);j=-(m+i)/(m-i);i=-2*m*i/(m-i);o.n11=b;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=l;o.n23=e;o.n24=0;o.n31=0;o.n32=0;o.n33=j;o.n34=i;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,e,j){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,j)};
-THREE.Matrix4.makeOrtho=function(a,c,e,j,i,m){var o,b,l,D;o=new THREE.Matrix4;b=c-a;l=e-j;D=m-i;a=(c+a)/b;e=(e+j)/l;i=(m+i)/D;o.n11=2/b;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/l;o.n23=0;o.n24=-e;o.n31=0;o.n32=0;o.n33=-2/D;o.n34=-i;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],E=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*g;a.m[2]=c*h;a.m[3]=c*q;a.m[4]=c*m;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*y;a.m[8]=c*E;return a};
+THREE.Matrix4.makeFrustum=function(a,c,e,g,h,q){var m,b,l;m=new THREE.Matrix4;b=2*h/(c-a);l=2*h/(g-e);a=(c+a)/(c-a);e=(g+e)/(g-e);g=-(q+h)/(q-h);h=-2*q*h/(q-h);m.n11=b;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=e;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,e,g){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,e,g)};
+THREE.Matrix4.makeOrtho=function(a,c,e,g,h,q){var m,b,l,y;m=new THREE.Matrix4;b=c-a;l=e-g;y=q-h;a=(c+a)/b;e=(e+g)/l;h=(q+h)/y;m.n11=2/b;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-e;m.n31=0;m.n32=0;m.n33=-2/y;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,e,j,i){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,e,j,i,m){this.a=a;this.b=c;this.c=e;this.d=j;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.Face3=function(a,c,e,g,h){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,e,g,h,q){this.a=a;this.b=c;this.c=e;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=q instanceof Array?q:[q]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
-e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,j,i,m,o,b=new THREE.Vector3,l=new THREE.Vector3;j=0;for(i=this.vertices.length;j<i;j++){m=this.vertices[j];m.normal.set(0,0,0)}j=0;for(i=this.faces.length;j<i;j++){m=this.faces[j];if(a&&m.vertexNormals.length){b.set(0,0,0);c=0;for(e=m.normal.length;c<e;c++)b.addSelf(m.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[m.a];e=this.vertices[m.b];o=this.vertices[m.c];b.sub(o.position,
-e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();m.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
-this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
-THREE.Camera=function(a,c,e,j){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,j);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
-THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);if(e instanceof THREE.Face3)e.centroid.divideScalar(3);else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,g,h,q,m,b=new THREE.Vector3,
+l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){q=this.vertices[g];q.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){q=this.faces[g];if(a&&q.vertexNormals.length){b.set(0,0,0);c=0;for(e=q.normal.length;c<e;c++)b.addSelf(q.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[q.a];e=this.vertices[q.b];m=this.vertices[q.c];b.sub(m.position,e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();q.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,c,e,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
 this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(H){var B=[];c=0;for(e=H.length;c<e;c++)H[c]==undefined?B.push("undefined"):B.push(H[c].toString());return B.join("_")}var c,e,j,i,m,o,b,l,D={};j=0;for(i=this.geometry.faces.length;j<i;j++){m=this.geometry.faces[j];o=m.material;b=a(o);if(D[b]==undefined)D[b]={hash:b,counter:0};l=D[b].hash+"_"+D[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:o,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
-m>65535){D[b].counter+=1;l=D[b].hash+"_"+D[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:o,vertices:0}}this.materialFaceGroup[l].faces.push(j);this.materialFaceGroup[l].vertices+=m}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,j,i;a=0;for(c=this.geometry.uvs.length;a<c;a++){i=this.geometry.uvs[a];e=0;for(j=i.length;e<j;e++){if(i[e].u!=1)i[e].u-=Math.floor(i[e].u);if(i[e].v!=1)i[e].v-=Math.floor(i[e].v)}}};THREE.FlatShading=0;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(E){var I=[];c=0;for(e=E.length;c<e;c++)E[c]==undefined?I.push("undefined"):I.push(E[c].toString());return I.join("_")}var c,e,g,h,q,m,b,l,y={};g=0;for(h=this.geometry.faces.length;g<h;g++){q=this.geometry.faces[g];m=q.material;b=a(m);if(y[b]==undefined)y[b]={hash:b,counter:0};l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};q=q instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
+q>65535){y[b].counter+=1;l=y[b].hash+"_"+y[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=q}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,g,h;a=0;for(c=this.geometry.uvs.length;a<c;a++){h=this.geometry.uvs[a];e=0;for(g=h.length;e<g;e++){if(h[e].u!=1)h[e].u-=Math.floor(h[e].u);if(h[e].v!=1)h[e].v-=Math.floor(h[e].v)}}};THREE.FlatShading=0;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
@@ -79,94 +79,91 @@ a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undef
 this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,j){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=j!==undefined?j:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
-THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,g){this.image=a;this.loaded=false;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(d,h){var f=0,p=1,k=d.z+d.w,x=h.z+h.w,I=-d.z+d.w,v=-h.z+h.w;if(k>=0&&x>=0&&I>=0&&v>=0)return true;else if(k<0&&x<0||I<0&&v<0)return false;else{if(k<0)f=Math.max(f,k/(k-x));else if(x<0)p=Math.min(p,k/(k-x));if(I<0)f=Math.max(f,I/(I-v));else if(v<0)p=Math.min(p,I/(I-v));if(p<f)return false;else{d.lerpSelf(h,f);h.lerpSelf(d,1-p);return true}}}var c=null,e,j,i=[],m,o,b=[],l,D,H=[],B,C,E=[],F=new THREE.Vector4,$=new THREE.Matrix4,Z=new THREE.Matrix4,V=new THREE.Vector4,
-g=new THREE.Vector4;this.projectScene=function(d,h){var f,p,k,x,I,v,r,J,q,s,R,N,t,u,G,K,Q;c=[];j=o=D=C=0;h.autoUpdateMatrix&&h.updateMatrix();$.multiply(h.projectionMatrix,h.matrix);I=d.objects;f=0;for(p=I.length;f<p;f++){v=I[f];r=v.matrix;J=v.rotationMatrix;q=v.material;s=v.overdraw;v.autoUpdateMatrix&&v.updateMatrix();if(v instanceof THREE.Mesh){Z.multiply($,r);R=v.geometry.vertices;k=0;for(x=R.length;k<x;k++){N=R[k];t=N.positionScreen;t.copy(N.position);Z.transform(t);t.multiplyScalar(1/t.w);N.__visible=
-t.z>0&&t.z<1}u=v.geometry.faces;k=0;for(x=u.length;k<x;k++){G=u[k];if(G instanceof THREE.Face3){N=R[G.a];t=R[G.b];K=R[G.c];if(N.__visible&&t.__visible&&K.__visible)if(v.doubleSided||v.flipSided!=(K.positionScreen.x-N.positionScreen.x)*(t.positionScreen.y-N.positionScreen.y)-(K.positionScreen.y-N.positionScreen.y)*(t.positionScreen.x-N.positionScreen.x)<0){e=i[j]=i[j]||new THREE.RenderableFace3;e.v1.positionScreen.copy(N.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(K.positionScreen);
-e.normalWorld.copy(G.normal);J.transform(e.normalWorld);e.centroidWorld.copy(G.centroid);r.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);$.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=q;e.faceMaterial=G.material;e.overdraw=s;e.uvs=v.geometry.uvs[k];c.push(e);j++}}else if(G instanceof THREE.Face4){N=R[G.a];t=R[G.b];K=R[G.c];Q=R[G.d];if(N.__visible&&t.__visible&&K.__visible&&Q.__visible)if(v.doubleSided||v.flipSided!=((Q.positionScreen.x-N.positionScreen.x)*
-(t.positionScreen.y-N.positionScreen.y)-(Q.positionScreen.y-N.positionScreen.y)*(t.positionScreen.x-N.positionScreen.x)<0||(t.positionScreen.x-K.positionScreen.x)*(Q.positionScreen.y-K.positionScreen.y)-(t.positionScreen.y-K.positionScreen.y)*(Q.positionScreen.x-K.positionScreen.x)<0)){m=b[o]=b[o]||new THREE.RenderableFace4;m.v1.positionScreen.copy(N.positionScreen);m.v2.positionScreen.copy(t.positionScreen);m.v3.positionScreen.copy(K.positionScreen);m.v4.positionScreen.copy(Q.positionScreen);m.normalWorld.copy(G.normal);
-J.transform(m.normalWorld);m.centroidWorld.copy(G.centroid);r.transform(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);$.transform(m.centroidScreen);m.z=m.centroidScreen.z;m.meshMaterial=q;m.faceMaterial=G.material;m.overdraw=s;m.uvs=v.geometry.uvs[k];c.push(m);o++}}}}else if(v instanceof THREE.Line){Z.multiply($,r);R=v.geometry.vertices;N=R[0];N.positionScreen.copy(N.position);Z.transform(N.positionScreen);k=1;for(x=R.length;k<x;k++){N=R[k];N.positionScreen.copy(N.position);Z.transform(N.positionScreen);
-t=R[k-1];V.copy(N.positionScreen);g.copy(t.positionScreen);if(a(V,g)){V.multiplyScalar(1/V.w);g.multiplyScalar(1/g.w);l=H[D]=H[D]||new THREE.RenderableLine;l.v1.positionScreen.copy(V);l.v2.positionScreen.copy(g);l.z=Math.max(V.z,g.z);l.material=v.material;c.push(l);D++}}}else if(v instanceof THREE.Particle){F.set(v.position.x,v.position.y,v.position.z,1);$.transform(F);F.z/=F.w;if(F.z>0&&F.z<1){B=E[C]=E[C]||new THREE.RenderableParticle;B.x=F.x/F.w;B.y=F.y/F.w;B.z=F.z;B.rotation=v.rotation.z;B.scale.x=
-v.scale.x*Math.abs(B.x-(F.x+h.projectionMatrix.n11)/(F.w+h.projectionMatrix.n14));B.scale.y=v.scale.y*Math.abs(B.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24));B.material=v.material;c.push(B);C++}}}c.sort(function(y,z){return z.z-y.z});return c};this.unprojectVector=function(d,h){var f=new THREE.Matrix4;f.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));f.transform(d);return d}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,j,i,m;this.domElement=document.createElement("div");this.setSize=function(o,b){e=o;j=b;i=e/2;m=j/2};this.render=function(o,b){var l,D,H,B,C,E,F,$;a=c.projectScene(o,b);l=0;for(D=a.length;l<D;l++){C=a[l];if(C instanceof THREE.RenderableParticle){F=C.x*i+i;$=C.y*m+m;H=0;for(B=C.material.length;H<B;H++){E=C.material[H];if(E instanceof THREE.ParticleDOMMaterial){E=E.domElement;E.style.left=F+"px";E.style.top=$+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(A,T,O){var M,n,L,P;lights=A.lights;A=0;for(M=lights.length;A<M;A++){n=lights[A];L=n.color;if(n instanceof THREE.DirectionalLight){P=T.normalWorld.dot(n.position);if(P>0){P*=n.intensity;O.r+=L.r*P;O.g+=L.g*P;O.b+=L.b*P}}else if(n instanceof THREE.PointLight){Ka.sub(n.position,T.centroidWorld);Ka.normalize();P=T.normalWorld.dot(Ka);if(P>0){P*=n.intensity;O.r+=L.r*P;O.g+=L.g*P;O.b+=L.b*P}}}}function c(A,T,O,M,n,L){if(n.opacity!=0){o(n.opacity);b(n.blending);
-t=A.positionScreen.x;u=A.positionScreen.y;G=T.positionScreen.x;K=T.positionScreen.y;Q=O.positionScreen.x;y=O.positionScreen.y;if(n.map){ia=n.map.image;sa=ia.width-1;ta=ia.height-1;fa.u=M.uvs[0].u*sa;fa.v=M.uvs[0].v*ta;ca.u=M.uvs[1].u*sa;ca.v=M.uvs[1].v*ta;ga.u=M.uvs[2].u*sa;ga.v=M.uvs[2].v*ta;m(ia,t,u,G,K,Q,y,fa.u,fa.v,ca.u,ca.v,ga.u,ga.v)}else if(n instanceof THREE.MeshBasicMaterial)j(t,u,G,K,Q,y,n.color,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshLambertMaterial)if(Ha)if(n.shading==
-THREE.FlatShading){aa.r=ha.r;aa.g=ha.g;aa.b=ha.b;a(L,M,aa);W.r=n.color.r*aa.r;W.g=n.color.g*aa.g;W.b=n.color.b*aa.b;W.updateStyleString();j(t,u,G,K,Q,y,W,n.wireframe,n.wireframe_linewidth)}else{if(n.shading==THREE.SmoothShading){aa.r=ha.r;aa.g=ha.g;aa.b=ha.b;a(L,M,aa);W.r=n.color.r*aa.r;W.g=n.color.g*aa.g;W.b=n.color.b*aa.b;W.updateStyleString()}}else j(t,u,G,K,Q,y,n.color.__styleString,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshDepthMaterial){ua=n.__2near;va=n.__farPlusNear;
-wa=n.__farMinusNear;xa=~~((1-ua/(va-A.positionScreen.z*wa))*255);ya=~~((1-ua/(va-T.positionScreen.z*wa))*255);qa=~~((1-ua/(va-O.positionScreen.z*wa))*255);ia=B([xa,xa,xa],[ya,ya,ya],[qa,qa,qa],[qa,qa,qa]);fa.u=0;fa.v=0;ca.u=oa;ca.v=0;ga.u=0;ga.v=oa;m(ia,t,u,G,K,Q,y,fa.u,fa.v,ca.u,ca.v,ga.u,ga.v)}else if(n instanceof THREE.MeshNormalMaterial){W.r=C(M.normalWorld.x);W.g=C(M.normalWorld.y);W.b=C(M.normalWorld.z);W.updateStyleString();j(t,u,G,K,Q,y,W,n.wireframe,n.wireframe_linewidth)}}}function e(A,
-T,O,M,n,L,P,w,ba){if(w.opacity!=0){o(w.opacity);b(w.blending);t=A.positionScreen.x;u=A.positionScreen.y;G=T.positionScreen.x;K=T.positionScreen.y;Q=O.positionScreen.x;y=O.positionScreen.y;z=M.positionScreen.x;Y=M.positionScreen.y;ja=n.positionScreen.x;S=n.positionScreen.y;X=L.positionScreen.x;ka=L.positionScreen.y;if(w.map){ia=w.map.image;sa=ia.width-1;ta=ia.height-1;fa.copy(P.uvs[0]);ca.copy(P.uvs[1]);ga.copy(P.uvs[2]);la.copy(P.uvs[3]);fa.u*=sa;fa.v*=ta;ca.u*=sa;ca.v*=ta;ga.u*=sa;ga.v*=ta;la.u*=
-sa;la.v*=ta;m(ia,t,u,G,K,z,Y,fa.u,fa.v,ca.u,ca.v,la.u,la.v);m(ia,ja,S,Q,y,X,ka,ca.u,ca.v,ga.u,ga.v,la.u,la.v)}else if(w instanceof THREE.MeshBasicMaterial)i(t,u,G,K,Q,y,z,Y,w.color,w.wireframe,w.wireframe_linewidth);else if(w instanceof THREE.MeshLambertMaterial){if(Ha){aa.r=ha.r;aa.g=ha.g;aa.b=ha.b;a(ba,P,aa);W.r=w.color.r*aa.r;W.g=w.color.g*aa.g;W.b=w.color.b*aa.b;W.updateStyleString()}else W.__styleString=w.color.__styleString;i(t,u,G,K,Q,y,z,Y,W,w.wireframe,w.wireframe_linewidth)}else if(w instanceof
-THREE.MeshDepthMaterial){ua=w.__2near;va=w.__farPlusNear;wa=w.__farMinusNear;xa=~~((1-ua/(va-A.positionScreen.z*wa))*255);ya=~~((1-ua/(va-T.positionScreen.z*wa))*255);qa=~~((1-ua/(va-O.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-M.positionScreen.z*wa))*255);ia=B([xa,xa,xa],[ya,ya,ya],[Ia,Ia,Ia],[qa,qa,qa]);fa.u=0;fa.v=0;ca.u=oa;ca.v=0;ga.u=oa;ga.v=oa;la.u=0;la.v=oa;m(ia,t,u,G,K,z,Y,fa.u,fa.v,ca.u,ca.v,la.u,la.v);m(ia,ja,S,Q,y,X,ka,ca.u,ca.v,ga.u,ga.v,la.u,la.v)}else if(w instanceof THREE.MeshNormalMaterial){W.r=
-C(P.normalWorld.x);W.g=C(P.normalWorld.y);W.b=C(P.normalWorld.z);W.updateStyleString();i(t,u,G,K,Q,y,z,Y,W,w.wireframe,w.wireframe_linewidth)}}}function j(A,T,O,M,n,L,P,w,ba){f.beginPath();f.moveTo(A,T);f.lineTo(O,M);f.lineTo(n,L);f.lineTo(A,T);f.closePath();if(w){l(ba);D(P.__styleString);f.stroke();da.inflate(ba*2)}else{H(P.__styleString);f.fill()}}function i(A,T,O,M,n,L,P,w,ba,U,ea){f.beginPath();f.moveTo(A,T);f.lineTo(O,M);f.lineTo(n,L);f.lineTo(P,w);f.lineTo(A,T);f.closePath();if(U){l(ea);D(ba.__styleString);
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-0?Math.min((1+A)*0.5,0.5):0.5+Math.min(A*0.5,0.5)}function E(A,T){var O=T.x-A.x,M=T.y-A.y,n=1/Math.sqrt(O*O+M*M);O*=n;M*=n;T.x+=O;T.y+=M;A.x-=O;A.y-=M}var F=null,$=new THREE.Projector,Z=document.createElement("canvas"),V,g,d,h,f=Z.getContext("2d"),p=1,k=0,x=null,I=null,v=1,r,J,q,s,R=new THREE.Vertex,N=new THREE.Vertex,t,u,G,K,Q,y,z,Y,ja,S,X,ka,xa,ya,qa,Ia,ua,va,wa,ia,sa,ta,ra=new THREE.Rectangle,na=new THREE.Rectangle,da=new THREE.Rectangle,Ha=false,W=new THREE.Color(16777215),aa=new THREE.Color(16777215),
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-Z;this.autoClear=true;this.setSize=function(A,T){V=A;g=T;d=V/2;h=g/2;Z.width=V;Z.height=g;ra.set(-d,-h,d,h)};this.clear=function(){if(!na.isEmpty()){na.inflate(1);na.minSelf(ra);f.clearRect(na.getX(),na.getY(),na.getWidth(),na.getHeight());na.empty()}};this.render=function(A,T){var O,M,n,L,P,w,ba,U;f.setTransform(1,0,0,-1,d,h);this.autoClear&&this.clear();F=$.projectScene(A,T);f.fillStyle="rgba(0, 255, 255, 0.5)";f.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=A.lights.length>0){P=
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-b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(g,d){var h=[g?"#define MAX_DIR_LIGHTS "+g:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
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+THREE.Projector=function(){function a(f,d){var i=0,o=1,k=f.z+f.w,j=d.z+d.w,n=-f.z+f.w,t=-d.z+d.w;if(k>=0&&j>=0&&n>=0&&t>=0)return true;else if(k<0&&j<0||n<0&&t<0)return false;else{if(k<0)i=Math.max(i,k/(k-j));else if(j<0)o=Math.min(o,k/(k-j));if(n<0)i=Math.max(i,n/(n-t));else if(t<0)o=Math.min(o,n/(n-t));if(o<i)return false;else{f.lerpSelf(d,i);d.lerpSelf(f,1-o);return true}}}var c=null,e,g,h,q=[],m,b,l=[],y,E,I=[],w=new THREE.Vector4,F=new THREE.Matrix4,Q=new THREE.Matrix4,O=new THREE.Vector4,P=
+new THREE.Vector4,r;this.projectScene=function(f,d){var i,o,k,j,n,t,R,s,T,x,v,U,J,z,p,B,N;c=[];h=_face4Count=b=E=0;d.autoUpdateMatrix&&d.updateMatrix();F.multiply(d.projectionMatrix,d.matrix);R=f.objects;i=0;for(o=R.length;i<o;i++){s=R[i];s.autoUpdateMatrix&&s.updateMatrix();T=s.matrix;x=s.rotationMatrix;v=s.material;U=s.overdraw;if(s instanceof THREE.Mesh){J=s.geometry.vertices;k=0;for(j=J.length;k<j;k++){z=J[k];z.positionWorld.copy(z.position);T.transform(z.positionWorld);p=z.positionScreen;p.copy(z.positionWorld);
+F.transform(p);p.multiplyScalar(1/p.w);z.__visible=p.z>0&&p.z<1}z=s.geometry.faces;k=0;for(j=z.length;k<j;k++){p=z[k];if(p instanceof THREE.Face3){n=J[p.a];t=J[p.b];B=J[p.c];if(n.__visible&&t.__visible&&B.__visible)if(s.doubleSided||s.flipSided!=(B.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(B.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);
+e.v3.positionWorld.copy(B.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(B.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);B=p.vertexNormals;r=e.vertexNormalsWorld;n=0;for(t=B.length;n<t;n++){N=r[n].copy(B[n]);x.transform(N)}e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=
+p.material;e.overdraw=U;if(s.geometry.uvs[k]){e.uvs[0]=s.geometry.uvs[k][0];e.uvs[1]=s.geometry.uvs[k][1];e.uvs[2]=s.geometry.uvs[k][2]}c.push(e);h++}}else if(p instanceof THREE.Face4){n=J[p.a];t=J[p.b];B=J[p.c];N=J[p.d];if(n.__visible&&t.__visible&&B.__visible&&N.__visible)if(s.doubleSided||s.flipSided!=((N.positionScreen.x-n.positionScreen.x)*(t.positionScreen.y-n.positionScreen.y)-(N.positionScreen.y-n.positionScreen.y)*(t.positionScreen.x-n.positionScreen.x)<0||(t.positionScreen.x-B.positionScreen.x)*
+(N.positionScreen.y-B.positionScreen.y)-(t.positionScreen.y-B.positionScreen.y)*(N.positionScreen.x-B.positionScreen.x)<0)){e=q[h]=q[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(n.positionWorld);e.v2.positionWorld.copy(t.positionWorld);e.v3.positionWorld.copy(N.positionWorld);e.v1.positionScreen.copy(n.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(N.positionScreen);e.normalWorld.copy(p.normal);x.transform(e.normalWorld);e.centroidWorld.copy(p.centroid);
+T.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);F.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=v;e.faceMaterial=p.material;e.overdraw=U;if(s.geometry.uvs[k]){e.uvs[0]=s.geometry.uvs[k][0];e.uvs[1]=s.geometry.uvs[k][1];e.uvs[2]=s.geometry.uvs[k][3]}c.push(e);h++;g=q[h]=q[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(t.positionWorld);g.v2.positionWorld.copy(B.positionWorld);g.v3.positionWorld.copy(N.positionWorld);g.v1.positionScreen.copy(t.positionScreen);
+g.v2.positionScreen.copy(B.positionScreen);g.v3.positionScreen.copy(N.positionScreen);g.normalWorld.copy(e.normalWorld);g.centroidWorld.copy(e.centroidWorld);g.centroidScreen.copy(e.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=v;g.faceMaterial=p.material;g.overdraw=U;if(s.geometry.uvs[k]){g.uvs[0]=s.geometry.uvs[k][1];g.uvs[1]=s.geometry.uvs[k][2];g.uvs[2]=s.geometry.uvs[k][3]}c.push(g);h++}}}}else if(s instanceof THREE.Line){Q.multiply(F,T);J=s.geometry.vertices;z=J[0];z.positionScreen.copy(z.position);
+Q.transform(z.positionScreen);k=1;for(j=J.length;k<j;k++){n=J[k];n.positionScreen.copy(n.position);Q.transform(n.positionScreen);t=J[k-1];O.copy(n.positionScreen);P.copy(t.positionScreen);if(a(O,P)){O.multiplyScalar(1/O.w);P.multiplyScalar(1/P.w);m=l[b]=l[b]||new THREE.RenderableLine;m.v1.positionScreen.copy(O);m.v2.positionScreen.copy(P);m.z=Math.max(O.z,P.z);m.material=s.material;c.push(m);b++}}}else if(s instanceof THREE.Particle){w.set(s.position.x,s.position.y,s.position.z,1);F.transform(w);
+w.z/=w.w;if(w.z>0&&w.z<1){y=I[E]=I[E]||new THREE.RenderableParticle;y.x=w.x/w.w;y.y=w.y/w.w;y.z=w.z;y.rotation=s.rotation.z;y.scale.x=s.scale.x*Math.abs(y.x-(w.x+d.projectionMatrix.n11)/(w.w+d.projectionMatrix.n14));y.scale.y=s.scale.y*Math.abs(y.y-(w.y+d.projectionMatrix.n22)/(w.w+d.projectionMatrix.n24));y.material=s.material;c.push(y);E++}}}c.sort(function(Y,C){return C.z-Y.z});return c};this.unprojectVector=function(f,d){var i=new THREE.Matrix4;i.multiply(THREE.Matrix4.makeInvert(d.matrix),THREE.Matrix4.makeInvert(d.projectionMatrix));
+i.transform(f);return f}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,g,h,q;this.domElement=document.createElement("div");this.setSize=function(m,b){e=m;g=b;h=e/2;q=g/2};this.render=function(m,b){var l,y,E,I,w,F,Q,O;a=c.projectScene(m,b);l=0;for(y=a.length;l<y;l++){w=a[l];if(w instanceof THREE.RenderableParticle){Q=w.x*h+h;O=w.y*q+q;E=0;for(I=w.material.length;E<I;E++){F=w.material[E];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=Q+"px";F.style.top=O+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(G,X,S,D){var u,K,$,L,W=G.lights;G=0;for(u=W.length;G<u;G++){K=W[G];$=K.color;L=K.intensity;if(K instanceof THREE.DirectionalLight){K=S.dot(K.position)*L;if(K>0){D.r+=$.r*K;D.g+=$.g*K;D.b+=$.b*K}}else if(K instanceof THREE.PointLight){ra.sub(K.position,X);ra.normalize();K=S.dot(ra)*L;if(K>0){D.r+=$.r*K;D.g+=$.g*K;D.b+=$.b*K}}}}function c(G,X,S,D,u,K){if(u.opacity!=0){q(u.opacity);m(u.blending);R=G.positionScreen.x;s=G.positionScreen.y;T=X.positionScreen.x;
+x=X.positionScreen.y;v=S.positionScreen.x;U=S.positionScreen.y;var $=R,L=s,W=T,aa=x,Z=v,ca=U;r.beginPath();r.moveTo($,L);r.lineTo(W,aa);r.lineTo(Z,ca);r.lineTo($,L);r.closePath();if(u instanceof THREE.MeshBasicMaterial)if(u.map)h(R,s,T,x,v,U,u.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString);else if(u instanceof THREE.MeshLambertMaterial){if(u.map&&!u.wireframe){h(R,s,T,x,v,U,u.map.image,
+D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);m(THREE.SubtractiveBlending)}if(da)if(u.shading==THREE.SmoothShading&&!u.wireframe){z.r=p.r=B.r=ea.r;z.g=p.g=B.g=ea.g;z.b=p.b=B.b=ea.b;a(K,D.v1.positionWorld,D.vertexNormalsWorld[0],z);a(K,D.v2.positionWorld,D.vertexNormalsWorld[1],p);a(K,D.v3.positionWorld,D.vertexNormalsWorld[2],B);N.r=(p.r+B.r)*0.5;N.g=(p.g+B.g)*0.5;N.b=(p.b+B.b)*0.5;V=b(z,p,B,N);h(R,s,T,x,v,U,V,0,0,1,0,0,1)}else{fa.r=ea.r;fa.g=ea.g;fa.b=ea.b;a(K,D.centroidWorld,
+D.normalWorld,fa);J.r=u.color.r*fa.r;J.g=u.color.g*fa.g;J.b=u.color.b*fa.b;J.updateStyleString();u.wireframe?e(J.__styleString,u.wireframe_linewidth):g(J.__styleString)}else u.wireframe?e(u.color.__styleString,u.wireframe_linewidth):g(u.color.__styleString)}else if(u instanceof THREE.MeshDepthMaterial){Y=u.__2near;C=u.__farPlusNear;A=u.__farMinusNear;z.r=z.g=z.b=1-Y/(C-G.positionScreen.z*A);p.r=p.g=p.b=1-Y/(C-X.positionScreen.z*A);B.r=B.g=B.b=1-Y/(C-S.positionScreen.z*A);N.r=(p.r+B.r)*0.5;N.g=(p.g+
+B.g)*0.5;N.b=(p.b+B.b)*0.5;V=b(z,p,B,N);h(R,s,T,x,v,U,V,0,0,1,0,0,1)}else if(u instanceof THREE.MeshNormalMaterial){J.r=l(D.normalWorld.x);J.g=l(D.normalWorld.y);J.b=l(D.normalWorld.z);J.updateStyleString();u.wireframe?e(J.__styleString,u.wireframe_linewidth):g(J.__styleString)}}}function e(G,X){if(i!=G)r.strokeStyle=i=G;if(k!=X)r.lineWidth=k=X;r.stroke()}function g(G){if(o!=G)r.fillStyle=o=G;r.fill()}function h(G,X,S,D,u,K,$,L,W,aa,Z,ca,ja){var ia=$.width-1,ga=$.height-1;L*=ia;W*=ga;aa*=ia;Z*=ga;
+ca*=ia;ja*=ga;S-=G;D-=X;u-=G;K-=X;aa-=L;Z-=W;ca-=L;ja-=W;ga=1/(aa*ja-ca*Z);ia=(ja*S-Z*u)*ga;Z=(ja*D-Z*K)*ga;S=(aa*u-ca*S)*ga;D=(aa*K-ca*D)*ga;G=G-ia*L-S*W;X=X-Z*L-D*W;r.save();r.transform(ia,Z,S,D,G,X);r.clip();r.drawImage($,0,0);r.restore()}function q(G){if(f!=G)r.globalAlpha=f=G}function m(G){if(d!=G){switch(G){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:r.globalCompositeOperation=
+"darker"}d=G}}function b(G,X,S,D){ha[0]=~~(G.r*255);ha[1]=~~(G.g*255);ha[2]=~~(G.b*255);ha[4]=~~(X.r*255);ha[5]=~~(X.g*255);ha[6]=~~(X.b*255);ha[8]=~~(S.r*255);ha[9]=~~(S.g*255);ha[10]=~~(S.b*255);ha[12]=~~(D.r*255);ha[13]=~~(D.g*255);ha[14]=~~(D.b*255);na.putImageData(sa,0,0);qa.drawImage(oa,0,0);return pa}function l(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}function y(G,X){var S=X.x-G.x,D=X.y-G.y,u=1/Math.sqrt(S*S+D*D);S*=u;D*=u;X.x+=S;X.y+=D;G.x-=S;G.y-=D}var E=null,I=new THREE.Projector,
+w=document.createElement("canvas"),F,Q,O,P,r=w.getContext("2d"),f=1,d=0,i=null,o=null,k=1,j,n,t,R,s,T,x,v,U,J=new THREE.Color,z=new THREE.Color,p=new THREE.Color,B=new THREE.Color,N=new THREE.Color,Y,C,A,V,ba=new THREE.Rectangle,H=new THREE.Rectangle,M=new THREE.Rectangle,da=false,fa=new THREE.Color,ea=new THREE.Color,ka=new THREE.Color,la=new THREE.Color,va=Math.PI*2,ra=new THREE.Vector3;new THREE.UV;new THREE.UV;new THREE.UV;new THREE.UV;var oa,na,sa,ha,pa,qa,ma=16;oa=document.createElement("canvas");
+oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);sa=na.getImageData(0,0,2,2);ha=sa.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=w;this.autoClear=true;this.setSize=function(G,X){F=G;Q=X;O=F/2;P=Q/2;w.width=F;w.height=Q;ba.set(-O,-P,O,P)};this.clear=function(){if(!H.isEmpty()){H.inflate(1);H.minSelf(ba);r.clearRect(H.getX(),H.getY(),H.getWidth(),H.getHeight());
+H.empty()}};this.render=function(G,X){var S,D,u,K,$,L,W,aa;r.setTransform(1,0,0,-1,O,P);this.autoClear&&this.clear();E=I.projectScene(G,X);r.fillStyle="rgba(0, 255, 255, 0.5)";r.fillRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());if(da=G.lights.length>0){$=G.lights;ea.setRGB(0,0,0);ka.setRGB(0,0,0);la.setRGB(0,0,0);S=0;for(D=$.length;S<D;S++){u=$[S];K=u.color;if(u instanceof THREE.AmbientLight){ea.r+=K.r;ea.g+=K.g;ea.b+=K.b}else if(u instanceof THREE.DirectionalLight){ka.r+=K.r;ka.g+=K.g;ka.b+=
+K.b}else if(u instanceof THREE.PointLight){la.r+=K.r;la.g+=K.g;la.b+=K.b}}}S=0;for(D=E.length;S<D;S++){u=E[S];M.empty();if(u instanceof THREE.RenderableParticle){j=u;j.x*=O;j.y*=P;K=0;for($=u.material.length;K<$;K++)a:{L=j;W=u;var Z=u.material[K];if(Z.opacity!=0){q(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ja=void 0,ia=void 0,ga=void 0,ta=void 0,ua=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){ga=Z.map;ta=ga.width>>1;ua=ga.height>>1;ja=W.scale.x*O;ia=W.scale.y*P;aa=ja*ta;ca=
+ia*ua;M.set(L.x-aa,L.y-ca,L.x+aa,L.y+ca);if(!ba.instersects(M))break a;r.save();r.translate(L.x,L.y);r.rotate(-W.rotation);r.scale(ja,-ia);r.translate(-ta,-ua);r.drawImage(ga,0,0);r.restore()}r.beginPath();r.moveTo(L.x-10,L.y);r.lineTo(L.x+10,L.y);r.moveTo(L.x,L.y-10);r.lineTo(L.x,L.y+10);r.closePath();r.strokeStyle="rgb(255,255,0)";r.stroke()}else if(Z instanceof THREE.ParticleCircleMaterial){if(da){fa.r=ea.r+ka.r+la.r;fa.g=ea.g+ka.g+la.g;fa.b=ea.b+ka.b+la.b;J.r=Z.color.r*fa.r;J.g=Z.color.g*fa.g;
+J.b=Z.color.b*fa.b;J.updateStyleString()}else J.__styleString=Z.color.__styleString;aa=W.scale.x*O;ca=W.scale.y*P;M.set(L.x-aa,L.y-ca,L.x+aa,L.y+ca);if(ba.instersects(M)){Z=J.__styleString;if(o!=Z)r.fillStyle=o=Z;r.save();r.translate(L.x,L.y);r.rotate(-W.rotation);r.scale(aa,ca);r.beginPath();r.arc(0,0,1,0,va,true);r.closePath();r.fill();r.restore()}}}}}else if(u instanceof THREE.RenderableLine){j=u.v1;n=u.v2;j.positionScreen.x*=O;j.positionScreen.y*=P;n.positionScreen.x*=O;n.positionScreen.y*=P;
+M.addPoint(j.positionScreen.x,j.positionScreen.y);M.addPoint(n.positionScreen.x,n.positionScreen.y);if(ba.instersects(M)){K=0;for($=u.material.length;K<$;){W=j;aa=n;L=u.material[K++];if(L.opacity!=0){q(L.opacity);m(L.blending);r.beginPath();r.moveTo(W.positionScreen.x,W.positionScreen.y);r.lineTo(aa.positionScreen.x,aa.positionScreen.y);r.closePath();if(L instanceof THREE.LineBasicMaterial){J.__styleString=L.color.__styleString;W=L.linewidth;if(k!=W)r.lineWidth=k=W;W=J.__styleString;if(i!=W)r.strokeStyle=
+i=W;r.stroke();M.inflate(L.linewidth*2)}}}}}else if(u instanceof THREE.RenderableFace3){j=u.v1;n=u.v2;t=u.v3;j.positionScreen.x*=O;j.positionScreen.y*=P;n.positionScreen.x*=O;n.positionScreen.y*=P;t.positionScreen.x*=O;t.positionScreen.y*=P;if(u.overdraw){y(j.positionScreen,n.positionScreen);y(n.positionScreen,t.positionScreen);y(t.positionScreen,j.positionScreen)}M.addPoint(j.positionScreen.x,j.positionScreen.y);M.addPoint(n.positionScreen.x,n.positionScreen.y);M.addPoint(t.positionScreen.x,t.positionScreen.y);
+if(ba.instersects(M)){K=0;for($=u.meshMaterial.length;K<$;){aa=u.meshMaterial[K++];if(aa instanceof THREE.MeshFaceMaterial){L=0;for(W=u.faceMaterial.length;L<W;)(aa=u.faceMaterial[L++])&&c(j,n,t,u,aa,G)}else c(j,n,t,u,aa,G)}}}H.addRectangle(M)}r.lineWidth=1;r.strokeStyle="rgba( 255, 0, 0, 0.5 )";r.strokeRect(H.getX(),H.getY(),H.getWidth(),H.getHeight());r.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(p,B,N){var Y,C,A,V;Y=0;for(C=p.lights.length;Y<C;Y++){A=p.lights[Y];if(A instanceof THREE.DirectionalLight){V=B.normalWorld.dot(A.position)*A.intensity;if(V>0){N.r+=A.color.r*V;N.g+=A.color.g*V;N.b+=A.color.b*V}}else if(A instanceof THREE.PointLight){t.sub(A.position,B.centroidWorld);t.normalize();V=B.normalWorld.dot(t)*A.intensity;if(V>0){N.r+=A.color.r*V;N.g+=A.color.g*V;N.b+=A.color.b*V}}}}function c(p,B,N,Y,C,A){x=g(v++);x.setAttribute("d","M "+p.positionScreen.x+
+" "+p.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(f){i.r=o.r;i.g=o.g;i.b=o.b;a(A,Y,i);d.r=C.color.r*i.r;d.g=C.color.g*i.g;d.b=C.color.b*i.b;d.updateStyleString()}else d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){n=1-C.__2near/(C.__farPlusNear-Y.z*C.__farMinusNear);
+d.setRGB(n,n,n)}else C instanceof THREE.MeshNormalMaterial&&d.setRGB(h(Y.normalWorld.x),h(Y.normalWorld.y),h(Y.normalWorld.z));C.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+C.opacity);b.appendChild(x)}function e(p,B,N,Y,C,A,V){x=g(v++);x.setAttribute("d",
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+1-A.__2near/(A.__farPlusNear-C.z*A.__farMinusNear);d.setRGB(n,n,n)}else A instanceof THREE.MeshNormalMaterial&&d.setRGB(h(C.normalWorld.x),h(C.normalWorld.y),h(C.normalWorld.z));A.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+A.opacity);b.appendChild(x)}
+function g(p){if(R[p]==null){R[p]=document.createElementNS("http://www.w3.org/2000/svg","path");z==0&&R[p].setAttribute("shape-rendering","crispEdges");return R[p]}return R[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var q=null,m=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,y,E,I,w,F,Q,O,P=new THREE.Rectangle,r=new THREE.Rectangle,f=false,d=new THREE.Color(16777215),i=new THREE.Color(16777215),o=new THREE.Color(0),k=new THREE.Color(0),
+j=new THREE.Color(0),n,t=new THREE.Vector3,R=[],s=[],T=[],x,v,U,J,z=1;this.domElement=b;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":z=1;break;case "low":z=0}};this.setSize=function(p,B){l=p;y=B;E=l/2;I=y/2;b.setAttribute("viewBox",-E+" "+-I+" "+l+" "+y);b.setAttribute("width",l);b.setAttribute("height",y);P.set(-E,-I,E,I)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(p,B){var N,Y,C,A,V,ba,H,M;this.autoClear&&this.clear();
+q=m.projectScene(p,B);J=U=v=0;if(f=p.lights.length>0){H=p.lights;o.setRGB(0,0,0);k.setRGB(0,0,0);j.setRGB(0,0,0);N=0;for(Y=H.length;N<Y;N++){C=H[N];A=C.color;if(C instanceof THREE.AmbientLight){o.r+=A.r;o.g+=A.g;o.b+=A.b}else if(C instanceof THREE.DirectionalLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}else if(C instanceof THREE.PointLight){j.r+=A.r;j.g+=A.g;j.b+=A.b}}}N=0;for(Y=q.length;N<Y;N++){H=q[N];r.empty();if(H instanceof THREE.RenderableParticle){w=H;w.x*=E;w.y*=-I;C=0;for(A=H.material.length;C<A;C++)if(M=
+H.material[C]){V=w;ba=H;M=M;var da=U++;if(s[da]==null){s[da]=document.createElementNS("http://www.w3.org/2000/svg","circle");z==0&&s[da].setAttribute("shape-rendering","crispEdges")}x=s[da];x.setAttribute("cx",V.x);x.setAttribute("cy",V.y);x.setAttribute("r",ba.scale.x*E);if(M instanceof THREE.ParticleCircleMaterial){if(f){i.r=o.r+k.r+j.r;i.g=o.g+k.g+j.g;i.b=o.b+k.b+j.b;d.r=M.color.r*i.r;d.g=M.color.g*i.g;d.b=M.color.b*i.b;d.updateStyleString()}else d=M.color;x.setAttribute("style","fill: "+d.__styleString)}b.appendChild(x)}}else if(H instanceof
+THREE.RenderableLine){w=H.v1;F=H.v2;w.positionScreen.x*=E;w.positionScreen.y*=-I;F.positionScreen.x*=E;F.positionScreen.y*=-I;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);if(P.instersects(r)){C=0;for(A=H.material.length;C<A;)if(M=H.material[C++]){V=w;ba=F;M=M;da=J++;if(T[da]==null){T[da]=document.createElementNS("http://www.w3.org/2000/svg","line");z==0&&T[da].setAttribute("shape-rendering","crispEdges")}x=T[da];x.setAttribute("x1",V.positionScreen.x);
+x.setAttribute("y1",V.positionScreen.y);x.setAttribute("x2",ba.positionScreen.x);x.setAttribute("y2",ba.positionScreen.y);if(M instanceof THREE.LineBasicMaterial){d.__styleString=M.color.__styleString;x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+M.linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.linecap+"; stroke-linejoin: "+M.linejoin);b.appendChild(x)}}}}else if(H instanceof THREE.RenderableFace3){w=H.v1;F=H.v2;Q=H.v3;w.positionScreen.x*=E;w.positionScreen.y*=
+-I;F.positionScreen.x*=E;F.positionScreen.y*=-I;Q.positionScreen.x*=E;Q.positionScreen.y*=-I;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(P.instersects(r)){C=0;for(A=H.meshMaterial.length;C<A;){M=H.meshMaterial[C++];if(M instanceof THREE.MeshFaceMaterial){V=0;for(ba=H.faceMaterial.length;V<ba;)(M=H.faceMaterial[V++])&&c(w,F,Q,H,M,p)}else M&&c(w,F,Q,H,M,p)}}}else if(H instanceof THREE.RenderableFace4){w=
+H.v1;F=H.v2;Q=H.v3;O=H.v4;w.positionScreen.x*=E;w.positionScreen.y*=-I;F.positionScreen.x*=E;F.positionScreen.y*=-I;Q.positionScreen.x*=E;Q.positionScreen.y*=-I;O.positionScreen.x*=E;O.positionScreen.y*=-I;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(Q.positionScreen.x,Q.positionScreen.y);r.addPoint(O.positionScreen.x,O.positionScreen.y);if(P.instersects(r)){C=0;for(A=H.meshMaterial.length;C<A;){M=H.meshMaterial[C++];if(M instanceof
+THREE.MeshFaceMaterial){V=0;for(ba=H.faceMaterial.length;V<ba;)(M=H.faceMaterial[V++])&&e(w,F,Q,O,H,M,p)}else M&&e(w,F,Q,O,H,M,p)}}}}}};
+THREE.WebGLRenderer=function(a){function c(f,d){var i=b.createProgram();b.attachShader(i,h("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));b.attachShader(i,h("vertex",d));b.linkProgram(i);if(!b.getProgramParameter(i,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(i,b.VALIDATE_STATUS));alert(b.getError())}i.uniforms={};return i}function e(f,d){var i,o,k;i=0;for(o=d.length;i<o;i++){k=d[i];f.uniforms[k]=b.getUniformLocation(f,k)}}
+function g(f){f.position=b.getAttribLocation(f,"position");b.enableVertexAttribArray(f.position);f.normal=b.getAttribLocation(f,"normal");b.enableVertexAttribArray(f.normal);f.uv=b.getAttribLocation(f,"uv");b.enableVertexAttribArray(f.uv)}function h(f,d){var i;if(f=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,d);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}
+function q(f){switch(f){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),b,l,y,E=new THREE.Matrix4,I,w=new Float32Array(16),F=new Float32Array(16),Q=new Float32Array(16),O=new Float32Array(9),P=new Float32Array(16);a=function(f,d){if(f){var i,o,k,j=pointLights=maxDirLights=maxPointLights=0;i=0;for(o=f.lights.length;i<o;i++){k=f.lights[i];k instanceof THREE.DirectionalLight&&
+j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=d){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(d*j/(pointLights+j));maxPointLights=d-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:d-1}}(a,4);this.domElement=m;this.autoClear=true;try{b=m.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(f,d){var i=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",d?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",d?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
 "","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",g?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",g?"}":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",d?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",d?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",d?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",d?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",d?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-f=[g?"#define MAX_DIR_LIGHTS "+g:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-g?"uniform mat4 viewMatrix;":"",g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+o=[f?"#define MAX_DIR_LIGHTS "+f:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 d?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",d?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",d?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",d?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",d?"float pointSpecularWeight = 0.0;":"",d?"if ( pointDotNormalHalf >= 0.0 )":
-"",d?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",d?"pointDiffuse  += mColor * pointDiffuseWeight;":"",d?"pointSpecular += mSpecular * pointSpecularWeight;":"",d?"}":"",g?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"vec3 dirVector = normalize( lDirection.xyz );":"",g?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",g?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",g?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",g?"float dirSpecularWeight = 0.0;":"",g?"if ( dirDotNormalHalf >= 0.0 )":"",g?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",g?"dirDiffuse  += mColor * dirDiffuseWeight;":"",g?"dirSpecular += mSpecular * dirSpecularWeight;":"",g?"}":"","vec4 totalLight = mAmbient;",g?"totalLight += dirDiffuse + dirSpecular;":"",d?"totalLight += pointDiffuse + pointSpecular;":
+"",d?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",d?"pointDiffuse  += mColor * pointDiffuseWeight;":"",d?"pointSpecular += mSpecular * pointSpecularWeight;":"",d?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",d?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-l=c(f,h);b.useProgram(l);e(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);g&&e(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(l,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);j(l)})(a.directional,a.point);this.setSize=function(g,d){o.width=g;o.height=d;b.viewport(0,0,o.width,o.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(g,d){var h,f,p,k,x,I=[],v=[],r=[];k=[];x=[];b.uniform1i(g.uniforms.enableLighting,
-d.lights.length);h=0;for(f=d.lights.length;h<f;h++){p=d.lights[h];if(p instanceof THREE.AmbientLight)I.push(p);else if(p instanceof THREE.DirectionalLight)r.push(p);else p instanceof THREE.PointLight&&v.push(p)}h=p=k=x=0;for(f=I.length;h<f;h++){p+=I[h].color.r;k+=I[h].color.g;x+=I[h].color.b}b.uniform3f(g.uniforms.ambientLightColor,p,k,x);k=[];x=[];h=0;for(f=r.length;h<f;h++){p=r[h];k.push(p.color.r*p.intensity);k.push(p.color.g*p.intensity);k.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);
-x.push(p.position.z)}if(r.length){b.uniform1i(g.uniforms.directionalLightNumber,r.length);b.uniform3fv(g.uniforms.directionalLightDirection,x);b.uniform3fv(g.uniforms.directionalLightColor,k)}k=[];x=[];h=0;for(f=v.length;h<f;h++){p=v[h];k.push(p.color.r*p.intensity);k.push(p.color.g*p.intensity);k.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);x.push(p.position.z)}if(v.length){b.uniform1i(g.uniforms.pointLightNumber,v.length);b.uniform3fv(g.uniforms.pointLightPosition,x);b.uniform3fv(g.uniforms.pointLightColor,
-k)}};this.createBuffers=function(g,d){var h,f,p,k,x,I,v,r,J=[],q=[],s=[],R=[],N=[],t=0,u=g.materialFaceGroup[d],G;p=false;h=0;for(f=g.material.length;h<f;h++){meshMaterial=g.material[h];if(meshMaterial instanceof THREE.MeshFaceMaterial){x=0;for(G=u.material.length;x<G;x++)if(u.material[x]&&u.material[x].shading!=undefined&&u.material[x].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}G=
-p;h=0;for(f=u.faces.length;h<f;h++){p=u.faces[h];k=g.geometry.faces[p];x=k.vertexNormals;faceNormal=k.normal;p=g.geometry.uvs[p];if(k instanceof THREE.Face3){I=g.geometry.vertices[k.a].position;v=g.geometry.vertices[k.b].position;r=g.geometry.vertices[k.c].position;s.push(I.x,I.y,I.z);s.push(v.x,v.y,v.z);s.push(r.x,r.y,r.z);if(x.length==3&&G)for(k=0;k<3;k++)R.push(x[k].x,x[k].y,x[k].z);else for(k=0;k<3;k++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(k=0;k<3;k++)N.push(p[k].u,p[k].v);J.push(t,
-t+1,t+2);q.push(t,t+1);q.push(t,t+2);q.push(t+1,t+2);t+=3}else if(k instanceof THREE.Face4){I=g.geometry.vertices[k.a].position;v=g.geometry.vertices[k.b].position;r=g.geometry.vertices[k.c].position;k=g.geometry.vertices[k.d].position;s.push(I.x,I.y,I.z);s.push(v.x,v.y,v.z);s.push(r.x,r.y,r.z);s.push(k.x,k.y,k.z);if(x.length==4&&G)for(k=0;k<4;k++)R.push(x[k].x,x[k].y,x[k].z);else for(k=0;k<4;k++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(k=0;k<4;k++)N.push(p[k].u,p[k].v);J.push(t,t+
-1,t+2);J.push(t,t+2,t+3);q.push(t,t+1);q.push(t,t+2);q.push(t,t+3);q.push(t+1,t+2);q.push(t+2,t+3);t+=4}}if(s.length){u.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);u.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(R),b.STATIC_DRAW);u.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUVBuffer);
-b.bufferData(b.ARRAY_BUFFER,new Float32Array(N),b.STATIC_DRAW);u.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(J),b.STATIC_DRAW);u.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(q),b.STATIC_DRAW);u.__webGLFaceCount=J.length;u.__webGLLineCount=q.length}};this.renderBuffer=function(g,d,h){var f,p,k,x,I,v,r,
-J,q,s;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=c(d.fragment_shader,d.vertex_shader);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(s in d.uniforms)I.push(s);e(d.program,I);j(d.program)}s=d.program}else s=l;if(s!=D){b.useProgram(s);D=s}if(d instanceof THREE.MeshShaderMaterial){I=s;J=d.uniforms;var R,N;for(p in J){R=J[p].type;q=J[p].value;N=I.uniforms[p];if(R=="i")b.uniform1i(N,q);else if(R=="f")b.uniform1f(N,q);else if(R==
-"t"){b.uniform1i(N,q);q=J[p].texture;if(q instanceof THREE.TextureCube&&q.image.length==6){if(!q.image.__webGLTextureCube&&!q.image.__cubeMapInitialized&&q.image.loadCount==6){q.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
-b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(R=0;R<6;++R)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+R,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,q.image[R]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);q.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webGLTextureCube)}}}this.loadCamera(s,g);this.loadMatrices(s)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){g=
-d.color;f=d.opacity;k=d.wireframe;x=d.wireframe_linewidth;v=d.map;r=d.env_map;I=d.combine==THREE.Mix;p=d.reflectivity;q=d.env_map&&d.env_map.mapping==THREE.RefractionMap;J=d.refraction_ratio;b.uniform4f(s.uniforms.mColor,g.r*f,g.g*f,g.b*f,f);b.uniform1i(s.uniforms.mixEnvMap,I);b.uniform1f(s.uniforms.mReflectivity,p);b.uniform1i(s.uniforms.useRefract,q);b.uniform1f(s.uniforms.mRefractionRatio,J)}if(d instanceof THREE.MeshNormalMaterial){f=d.opacity;b.uniform1f(s.uniforms.mOpacity,f);b.uniform1i(s.uniforms.material,
-4)}else if(d instanceof THREE.MeshDepthMaterial){f=d.opacity;k=d.wireframe;x=d.wireframe_linewidth;b.uniform1f(s.uniforms.mOpacity,f);b.uniform1f(s.uniforms.m2Near,d.__2near);b.uniform1f(s.uniforms.mFarPlusNear,d.__farPlusNear);b.uniform1f(s.uniforms.mFarMinusNear,d.__farMinusNear);b.uniform1i(s.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){g=d.ambient;p=d.specular;I=d.shininess;b.uniform4f(s.uniforms.mAmbient,g.r,g.g,g.b,f);b.uniform4f(s.uniforms.mSpecular,p.r,p.g,p.b,f);b.uniform1f(s.uniforms.mShininess,
-I);b.uniform1i(s.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)b.uniform1i(s.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)b.uniform1i(s.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){b.uniform1i(s.uniforms.material,5);r=d.env_map}if(v){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.map.image);
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,m(d.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,m(d.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.uniform1i(s.uniforms.tMap,0);b.uniform1i(s.uniforms.enableMap,1)}else b.uniform1i(s.uniforms.enableMap,
-0);if(r){if(d.env_map&&d.env_map instanceof THREE.TextureCube&&d.env_map.image.length==6){if(!d.env_map.image.__webGLTextureCube&&!d.env_map.image.__cubeMapInitialized&&d.env_map.image.loadCount==6){d.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
-b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(f=0;f<6;++f)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.env_map.image[f]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.uniform1i(s.uniforms.tCube,1)}b.uniform1i(s.uniforms.enableCubeMap,1)}else b.uniform1i(s.uniforms.enableCubeMap,
-0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.vertexAttribPointer(s.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLNormalBuffer);b.vertexAttribPointer(s.normal,3,b.FLOAT,false,0,0);if(v){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLUVBuffer);b.enableVertexAttribArray(s.uv);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(s.uv);if(k){b.lineWidth(x);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);b.drawElements(b.LINES,h.__webGLLineCount,
-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,h.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,d,h,f,p){var k,x,I,v,r;I=0;for(v=d.material.length;I<v;I++){k=d.material[I];if(k instanceof THREE.MeshFaceMaterial){k=0;for(x=h.material.length;k<x;k++)if((r=h.material[k])&&r.blending==f&&r.opacity<1==p){this.setBlending(r.blending);this.renderBuffer(g,r,h)}}else if((r=k)&&r.blending==f&&r.opacity<1==p){this.setBlending(r.blending);
-this.renderBuffer(g,r,h)}}};this.render=function(g,d){var h,f;this.initWebGLObjects(g);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(l,d);this.setupLights(l,g);h=0;for(f=g.__webGLObjects.length;h<f;h++){webGLObject=g.__webGLObjects[h];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}h=0;for(f=g.__webGLObjects.length;h<f;h++){webGLObject=
-g.__webGLObjects[h];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
-true)}}};this.initWebGLObjects=function(g){var d,h,f,p,k;if(!g.__webGLObjects)g.__webGLObjects=[];d=0;for(h=g.objects.length;d<h;d++){f=g.objects[d];if(f instanceof THREE.Mesh)for(p in f.materialFaceGroup){k=f.materialFaceGroup[p];if(!k.__webGLVertexBuffer){this.createBuffers(f,p);k.__object=f;g.__webGLObjects.push(k)}}}};this.removeObject=function(g,d){var h,f;for(h=g.__webGLObjects.length-1;h>=0;h--){f=g.__webGLObjects[h].__object;d==f&&g.__webGLObjects.splice(h,1)}};this.setupMatrices=function(g,
-d){g.autoUpdateMatrix&&g.updateMatrix();H.multiply(d.matrix,g.matrix);C.set(d.matrix.flatten());E.set(H.flatten());F.set(d.projectionMatrix.flatten());B=THREE.Matrix4.makeInvert3x3(H).transpose();$.set(B.m);Z.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,C);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,E);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,F);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,$);b.uniformMatrix4fv(g.uniforms.objMatrix,
-false,Z)};this.loadCamera=function(g,d){b.uniform3f(g.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,d){if(g){!d||d=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK);
-else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
-THREE.RenderableFace4=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
+l=c(o,i);b.useProgram(l);e(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&e(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(l,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);g(l)})(a.directional,a.point);this.setSize=function(f,d){m.width=f;m.height=d;b.viewport(0,0,m.width,m.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,d){var i,o,k,j,n,t=[],R=[],s=[];j=[];n=[];b.uniform1i(f.uniforms.enableLighting,
+d.lights.length);i=0;for(o=d.lights.length;i<o;i++){k=d.lights[i];if(k instanceof THREE.AmbientLight)t.push(k);else if(k instanceof THREE.DirectionalLight)s.push(k);else k instanceof THREE.PointLight&&R.push(k)}i=k=j=n=0;for(o=t.length;i<o;i++){k+=t[i].color.r;j+=t[i].color.g;n+=t[i].color.b}b.uniform3f(f.uniforms.ambientLightColor,k,j,n);j=[];n=[];i=0;for(o=s.length;i<o;i++){k=s[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);
+n.push(k.position.z)}if(s.length){b.uniform1i(f.uniforms.directionalLightNumber,s.length);b.uniform3fv(f.uniforms.directionalLightDirection,n);b.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];n=[];i=0;for(o=R.length;i<o;i++){k=R[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);n.push(k.position.x);n.push(k.position.y);n.push(k.position.z)}if(R.length){b.uniform1i(f.uniforms.pointLightNumber,R.length);b.uniform3fv(f.uniforms.pointLightPosition,n);b.uniform3fv(f.uniforms.pointLightColor,
+j)}};this.createBuffers=function(f,d){var i,o,k,j,n,t,R,s,T=[],x=[],v=[],U=[],J=[],z=0,p=f.materialFaceGroup[d],B;k=false;i=0;for(o=f.material.length;i<o;i++){meshMaterial=f.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){n=0;for(B=p.material.length;n<B;n++)if(p.material[n]&&p.material[n].shading!=undefined&&p.material[n].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}B=
+k;i=0;for(o=p.faces.length;i<o;i++){k=p.faces[i];j=f.geometry.faces[k];n=j.vertexNormals;faceNormal=j.normal;k=f.geometry.uvs[k];if(j instanceof THREE.Face3){t=f.geometry.vertices[j.a].position;R=f.geometry.vertices[j.b].position;s=f.geometry.vertices[j.c].position;v.push(t.x,t.y,t.z);v.push(R.x,R.y,R.z);v.push(s.x,s.y,s.z);if(n.length==3&&B)for(j=0;j<3;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<3;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)J.push(k[j].u,k[j].v);T.push(z,
+z+1,z+2);x.push(z,z+1);x.push(z,z+2);x.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){t=f.geometry.vertices[j.a].position;R=f.geometry.vertices[j.b].position;s=f.geometry.vertices[j.c].position;j=f.geometry.vertices[j.d].position;v.push(t.x,t.y,t.z);v.push(R.x,R.y,R.z);v.push(s.x,s.y,s.z);v.push(j.x,j.y,j.z);if(n.length==4&&B)for(j=0;j<4;j++)U.push(n[j].x,n[j].y,n[j].z);else for(j=0;j<4;j++)U.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)J.push(k[j].u,k[j].v);T.push(z,z+
+1,z+2);T.push(z,z+2,z+3);x.push(z,z+1);x.push(z,z+2);x.push(z,z+3);x.push(z+1,z+2);x.push(z+2,z+3);z+=4}}if(v.length){p.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(v),b.STATIC_DRAW);p.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),b.STATIC_DRAW);p.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);
+b.bufferData(b.ARRAY_BUFFER,new Float32Array(J),b.STATIC_DRAW);p.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),b.STATIC_DRAW);p.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),b.STATIC_DRAW);p.__webGLFaceCount=T.length;p.__webGLLineCount=x.length}};this.renderBuffer=function(f,d,i){var o,k,j,n,t,R,s,
+T,x,v;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=c(d.fragment_shader,d.vertex_shader);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(v in d.uniforms)t.push(v);e(d.program,t);g(d.program)}v=d.program}else v=l;if(v!=y){b.useProgram(v);y=v}if(d instanceof THREE.MeshShaderMaterial){t=v;T=d.uniforms;var U,J;for(k in T){U=T[k].type;x=T[k].value;J=t.uniforms[k];if(U=="i")b.uniform1i(J,x);else if(U=="f")b.uniform1f(J,x);else if(U==
+"t"){b.uniform1i(J,x);x=T[k].texture;if(x instanceof THREE.TextureCube&&x.image.length==6){if(!x.image.__webGLTextureCube&&!x.image.__cubeMapInitialized&&x.image.loadCount==6){x.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(U=0;U<6;++U)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+U,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,x.image[U]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);x.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,x.image.__webGLTextureCube)}}}this.loadCamera(v,f);this.loadMatrices(v)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){f=
+d.color;o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;R=d.map;s=d.env_map;t=d.combine==THREE.Mix;k=d.reflectivity;x=d.env_map&&d.env_map.mapping==THREE.RefractionMap;T=d.refraction_ratio;b.uniform4f(v.uniforms.mColor,f.r*o,f.g*o,f.b*o,o);b.uniform1i(v.uniforms.mixEnvMap,t);b.uniform1f(v.uniforms.mReflectivity,k);b.uniform1i(v.uniforms.useRefract,x);b.uniform1f(v.uniforms.mRefractionRatio,T)}if(d instanceof THREE.MeshNormalMaterial){o=d.opacity;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1i(v.uniforms.material,
+4)}else if(d instanceof THREE.MeshDepthMaterial){o=d.opacity;j=d.wireframe;n=d.wireframe_linewidth;b.uniform1f(v.uniforms.mOpacity,o);b.uniform1f(v.uniforms.m2Near,d.__2near);b.uniform1f(v.uniforms.mFarPlusNear,d.__farPlusNear);b.uniform1f(v.uniforms.mFarMinusNear,d.__farMinusNear);b.uniform1i(v.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){f=d.ambient;k=d.specular;t=d.shininess;b.uniform4f(v.uniforms.mAmbient,f.r,f.g,f.b,o);b.uniform4f(v.uniforms.mSpecular,k.r,k.g,k.b,o);b.uniform1f(v.uniforms.mShininess,
+t);b.uniform1i(v.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)b.uniform1i(v.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)b.uniform1i(v.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){b.uniform1i(v.uniforms.material,5);s=d.env_map}if(R){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.map.image);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,q(d.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,q(d.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.uniform1i(v.uniforms.tMap,0);b.uniform1i(v.uniforms.enableMap,1)}else b.uniform1i(v.uniforms.enableMap,
+0);if(s){if(d.env_map&&d.env_map instanceof THREE.TextureCube&&d.env_map.image.length==6){if(!d.env_map.image.__webGLTextureCube&&!d.env_map.image.__cubeMapInitialized&&d.env_map.image.loadCount==6){d.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(o=0;o<6;++o)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.env_map.image[o]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.uniform1i(v.uniforms.tCube,1)}b.uniform1i(v.uniforms.enableCubeMap,1)}else b.uniform1i(v.uniforms.enableCubeMap,
+0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLVertexBuffer);b.vertexAttribPointer(v.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,i.__webGLNormalBuffer);b.vertexAttribPointer(v.normal,3,b.FLOAT,false,0,0);if(R){b.bindBuffer(b.ARRAY_BUFFER,i.__webGLUVBuffer);b.enableVertexAttribArray(v.uv);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(v.uv);if(j){b.lineWidth(n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);b.drawElements(b.LINES,i.__webGLLineCount,
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,i.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,d,i,o,k){var j,n,t,R,s;t=0;for(R=d.material.length;t<R;t++){j=d.material[t];if(j instanceof THREE.MeshFaceMaterial){j=0;for(n=i.material.length;j<n;j++)if((s=i.material[j])&&s.blending==o&&s.opacity<1==k){this.setBlending(s.blending);this.renderBuffer(f,s,i)}}else if((s=j)&&s.blending==o&&s.opacity<1==k){this.setBlending(s.blending);
+this.renderBuffer(f,s,i)}}};this.render=function(f,d){var i,o;this.initWebGLObjects(f);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(l,d);this.setupLights(l,f);i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=f.__webGLObjects.length;i<o;i++){webGLObject=
+f.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(f){var d,i,o,k,j;if(!f.__webGLObjects)f.__webGLObjects=[];d=0;for(i=f.objects.length;d<i;d++){o=f.objects[d];if(o instanceof THREE.Mesh)for(k in o.materialFaceGroup){j=o.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(o,k);j.__object=o;f.__webGLObjects.push(j)}}}};this.removeObject=function(f,d){var i,o;for(i=f.__webGLObjects.length-1;i>=0;i--){o=f.__webGLObjects[i].__object;d==o&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,
+d){f.autoUpdateMatrix&&f.updateMatrix();E.multiply(d.matrix,f.matrix);w.set(d.matrix.flatten());F.set(E.flatten());Q.set(d.projectionMatrix.flatten());I=THREE.Matrix4.makeInvert3x3(E).transpose();O.set(I.m);P.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,Q);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,O);b.uniformMatrix4fv(f.uniforms.objMatrix,
+false,P)};this.loadCamera=function(f,d){b.uniform3f(f.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,d){if(f){!d||d=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);
+else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 154 - 156
build/ThreeExtras.js

@@ -1,60 +1,60 @@
 // ThreeExtras.js r29 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0};
-THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
-this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,e,f){this.x=a||0;this.y=b||0;this.z=e||0;this.w=f||1};
-THREE.Vector4.prototype={set:function(a,b,e,f){this.x=a;this.y=b;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
+THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,f=this.z;this.x=d*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
+this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,f){this.x=a||0;this.y=b||0;this.z=d||0;this.w=f||1};
+THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,e,f=a.objects,h=[];a=0;for(b=f.length;a<b;a++){e=f[a];if(e instanceof THREE.Mesh)h=h.concat(this.intersectObject(e))}h.sort(function(i,l){return i.distance-l.distance});return h},intersectObject:function(a){function b(R,G,g,d){d=d.clone().subSelf(G);g=g.clone().subSelf(G);var m=R.clone().subSelf(G);R=d.dot(d);G=d.dot(g);d=d.dot(m);var j=g.dot(g);g=g.dot(m);m=1/(R*j-G*G);j=(j*d-G*g)*m;R=(R*g-G*d)*m;return j>0&&R>0&&j+R<1}var e,f,h,i,l,c,k,x,s,z,
-q,t=a.geometry,r=t.vertices,y=[];e=0;for(f=t.faces.length;e<f;e++){h=t.faces[e];z=this.origin.clone();q=this.direction.clone();i=a.matrix.transform(r[h.a].position.clone());l=a.matrix.transform(r[h.b].position.clone());c=a.matrix.transform(r[h.c].position.clone());k=h instanceof THREE.Face4?a.matrix.transform(r[h.d].position.clone()):null;x=a.rotationMatrix.transform(h.normal.clone());s=q.dot(x);if(s<0){x=x.dot((new THREE.Vector3).sub(i,z))/s;z=z.addSelf(q.multiplyScalar(x));if(h instanceof THREE.Face3){if(b(z,
-i,l,c)){h={distance:this.origin.distanceTo(z),point:z,face:h,object:a};y.push(h)}}else if(h instanceof THREE.Face4)if(b(z,i,l,k)||b(z,l,c,k)){h={distance:this.origin.distanceTo(z),point:z,face:h,object:a};y.push(h)}}}return y}};
-THREE.Rectangle=function(){function a(){i=f-b;l=h-e}var b,e,f,h,i,l,c=true;this.getX=function(){return b};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(k,x,s,z){c=false;b=k;e=x;f=s;h=z;a()};this.addPoint=function(k,x){if(c){c=false;b=k;e=x;f=k;h=x}else{b=Math.min(b,k);e=Math.min(e,x);f=Math.max(f,
-k);h=Math.max(h,x)}a()};this.addRectangle=function(k){if(c){c=false;b=k.getLeft();e=k.getTop();f=k.getRight();h=k.getBottom()}else{b=Math.min(b,k.getLeft());e=Math.min(e,k.getTop());f=Math.max(f,k.getRight());h=Math.max(h,k.getBottom())}a()};this.inflate=function(k){b-=k;e-=k;f+=k;h+=k;a()};this.minSelf=function(k){b=Math.max(b,k.getLeft());e=Math.max(e,k.getTop());f=Math.min(f,k.getRight());h=Math.min(h,k.getBottom());a()};this.instersects=function(k){return Math.min(f,k.getRight())-Math.max(b,k.getLeft())>=
-0&&Math.min(h,k.getBottom())-Math.max(e,k.getTop())>=0};this.empty=function(){c=true;h=f=e=b=0;a()};this.isEmpty=function(){return c};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+e+", bottom: "+h+", width: "+i+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,g=[];a=0;for(b=f.length;a<b;a++){d=f[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(i,k){return i.distance-k.distance});return g},intersectObject:function(a){function b(K,u,h,e){e=e.clone().subSelf(u);h=h.clone().subSelf(u);var m=K.clone().subSelf(u);K=e.dot(e);u=e.dot(h);e=e.dot(m);var r=h.dot(h);h=h.dot(m);m=1/(K*r-u*u);r=(r*e-u*h)*m;K=(K*h-u*e)*m;return r>0&&K>0&&r+K<1}var d,f,g,i,k,c,j,y,s,D,
+q,w=a.geometry,v=w.vertices,z=[];d=0;for(f=w.faces.length;d<f;d++){g=w.faces[d];D=this.origin.clone();q=this.direction.clone();i=a.matrix.transform(v[g.a].position.clone());k=a.matrix.transform(v[g.b].position.clone());c=a.matrix.transform(v[g.c].position.clone());j=g instanceof THREE.Face4?a.matrix.transform(v[g.d].position.clone()):null;y=a.rotationMatrix.transform(g.normal.clone());s=q.dot(y);if(s<0){y=y.dot((new THREE.Vector3).sub(i,D))/s;D=D.addSelf(q.multiplyScalar(y));if(g instanceof THREE.Face3){if(b(D,
+i,k,c)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};z.push(g)}}else if(g instanceof THREE.Face4)if(b(D,i,k,j)||b(D,k,c,j)){g={distance:this.origin.distanceTo(D),point:D,face:g,object:a};z.push(g)}}}return z}};
+THREE.Rectangle=function(){function a(){i=f-b;k=g-d}var b,d,f,g,i,k,c=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(j,y,s,D){c=false;b=j;d=y;f=s;g=D;a()};this.addPoint=function(j,y){if(c){c=false;b=j;d=y;f=j;g=y}else{b=Math.min(b,j);d=Math.min(d,y);f=Math.max(f,
+j);g=Math.max(g,y)}a()};this.addRectangle=function(j){if(c){c=false;b=j.getLeft();d=j.getTop();f=j.getRight();g=j.getBottom()}else{b=Math.min(b,j.getLeft());d=Math.min(d,j.getTop());f=Math.max(f,j.getRight());g=Math.max(g,j.getBottom())}a()};this.inflate=function(j){b-=j;d-=j;f+=j;g+=j;a()};this.minSelf=function(j){b=Math.max(b,j.getLeft());d=Math.max(d,j.getTop());f=Math.min(f,j.getRight());g=Math.min(g,j.getBottom());a()};this.instersects=function(j){return Math.min(f,j.getRight())-Math.max(b,j.getLeft())>=
+0&&Math.min(g,j.getBottom())-Math.max(d,j.getTop())>=0};this.empty=function(){c=true;g=f=d=b=0;a()};this.isEmpty=function(){return c};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+d+", bottom: "+g+", width: "+i+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,e){var f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,b).normalize();f.cross(e,i).normalize();h.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,e=a.y,f=a.z,h=a.w||1;a.x=this.n11*b+this.n12*
-e+this.n13*f+this.n14*h;a.y=this.n21*b+this.n22*e+this.n23*f+this.n24*h;a.z=this.n31*b+this.n32*e+this.n33*f+this.n34*h;h=this.n41*b+this.n42*e+this.n43*f+this.n44*h;if(a.w)a.w=h;else{b=1/h;a.x*=b;a.y*=b;a.z*=b}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,b).normalize();f.cross(d,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var b=a.x,d=a.y,f=a.z,g=a.w||1;a.x=this.n11*b+this.n12*
+d+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*g;g=this.n41*b+this.n42*d+this.n43*f+this.n44*g;if(a.w)a.w=g;else{b=1/g;a.x*=b;a.y*=b;a.z*=b}return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},
 multiply:function(a,b){this.n11=a.n11*b.n11+a.n12*b.n21+a.n13*b.n31+a.n14*b.n41;this.n12=a.n11*b.n12+a.n12*b.n22+a.n13*b.n32+a.n14*b.n42;this.n13=a.n11*b.n13+a.n12*b.n23+a.n13*b.n33+a.n14*b.n43;this.n14=a.n11*b.n14+a.n12*b.n24+a.n13*b.n34+a.n14*b.n44;this.n21=a.n21*b.n11+a.n22*b.n21+a.n23*b.n31+a.n24*b.n41;this.n22=a.n21*b.n12+a.n22*b.n22+a.n23*b.n32+a.n24*b.n42;this.n23=a.n21*b.n13+a.n22*b.n23+a.n23*b.n33+a.n24*b.n43;this.n24=a.n21*b.n14+a.n22*b.n24+a.n23*b.n34+a.n24*b.n44;this.n31=a.n31*b.n11+a.n32*
-b.n21+a.n33*b.n31+a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,e=this.n12,f=this.n13,h=this.n14,
-i=this.n21,l=this.n22,c=this.n23,k=this.n24,x=this.n31,s=this.n32,z=this.n33,q=this.n34,t=this.n41,r=this.n42,y=this.n43,R=this.n44;this.n11=b*a.n11+e*a.n21+f*a.n31+h*a.n41;this.n12=b*a.n12+e*a.n22+f*a.n32+h*a.n42;this.n13=b*a.n13+e*a.n23+f*a.n33+h*a.n43;this.n14=b*a.n14+e*a.n24+f*a.n34+h*a.n44;this.n21=i*a.n11+l*a.n21+c*a.n31+k*a.n41;this.n22=i*a.n12+l*a.n22+c*a.n32+k*a.n42;this.n23=i*a.n13+l*a.n23+c*a.n33+k*a.n43;this.n24=i*a.n14+l*a.n24+c*a.n34+k*a.n44;this.n31=x*a.n11+s*a.n21+z*a.n31+q*a.n41;
-this.n32=x*a.n12+s*a.n22+z*a.n32+q*a.n42;this.n33=x*a.n13+s*a.n23+z*a.n33+q*a.n43;this.n34=x*a.n14+s*a.n24+z*a.n34+q*a.n44;this.n41=t*a.n11+r*a.n21+y*a.n31+R*a.n41;this.n42=t*a.n12+r*a.n22+y*a.n32+R*a.n42;this.n43=t*a.n13+r*a.n23+y*a.n33+R*a.n43;this.n44=t*a.n14+r*a.n24+y*a.n34+R*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+b.n21+a.n33*b.n31+a.n34*b.n41;this.n32=a.n31*b.n12+a.n32*b.n22+a.n33*b.n32+a.n34*b.n42;this.n33=a.n31*b.n13+a.n32*b.n23+a.n33*b.n33+a.n34*b.n43;this.n34=a.n31*b.n14+a.n32*b.n24+a.n33*b.n34+a.n34*b.n44;this.n41=a.n41*b.n11+a.n42*b.n21+a.n43*b.n31+a.n44*b.n41;this.n42=a.n41*b.n12+a.n42*b.n22+a.n43*b.n32+a.n44*b.n42;this.n43=a.n41*b.n13+a.n42*b.n23+a.n43*b.n33+a.n44*b.n43;this.n44=a.n41*b.n14+a.n42*b.n24+a.n43*b.n34+a.n44*b.n44},multiplySelf:function(a){var b=this.n11,d=this.n12,f=this.n13,g=this.n14,
+i=this.n21,k=this.n22,c=this.n23,j=this.n24,y=this.n31,s=this.n32,D=this.n33,q=this.n34,w=this.n41,v=this.n42,z=this.n43,K=this.n44;this.n11=b*a.n11+d*a.n21+f*a.n31+g*a.n41;this.n12=b*a.n12+d*a.n22+f*a.n32+g*a.n42;this.n13=b*a.n13+d*a.n23+f*a.n33+g*a.n43;this.n14=b*a.n14+d*a.n24+f*a.n34+g*a.n44;this.n21=i*a.n11+k*a.n21+c*a.n31+j*a.n41;this.n22=i*a.n12+k*a.n22+c*a.n32+j*a.n42;this.n23=i*a.n13+k*a.n23+c*a.n33+j*a.n43;this.n24=i*a.n14+k*a.n24+c*a.n34+j*a.n44;this.n31=y*a.n11+s*a.n21+D*a.n31+q*a.n41;
+this.n32=y*a.n12+s*a.n22+D*a.n32+q*a.n42;this.n33=y*a.n13+s*a.n23+D*a.n33+q*a.n43;this.n34=y*a.n14+s*a.n24+D*a.n34+q*a.n44;this.n41=w*a.n11+v*a.n21+z*a.n31+K*a.n41;this.n42=w*a.n12+v*a.n22+z*a.n32+K*a.n42;this.n43=w*a.n13+v*a.n23+z*a.n33+K*a.n43;this.n44=w*a.n14+v*a.n24+z*a.n34+K*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
 a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,f){var h=b[e];b[e]=b[f];b[f]=h}a(this,"n21","n12");a(this,"n31","n13");
+this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,f){var g=b[d];b[d]=b[f];b[f]=g}a(this,"n21","n12");a(this,"n31","n13");
 a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
-this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=e;return f};THREE.Matrix4.scaleMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=e;return f};
+this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=d;return f};THREE.Matrix4.scaleMatrix=function(a,b,d){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=d;return f};
 THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,f=Math.cos(b),h=Math.sin(b),i=1-f,l=a.x,c=a.y,k=a.z;e.n11=i*l*l+f;e.n12=i*l*c-h*k;e.n13=i*l*k+h*c;e.n21=i*l*c+h*k;e.n22=i*c*c+f;e.n23=i*c*k-h*l;e.n31=i*l*k-h*c;e.n32=i*c*k+h*l;e.n33=i*k*k+f;return e};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,f=Math.cos(b),g=Math.sin(b),i=1-f,k=a.x,c=a.y,j=a.z;d.n11=i*k*k+f;d.n12=i*k*c-g*j;d.n13=i*k*j+g*c;d.n21=i*k*c+g*j;d.n22=i*c*c+f;d.n23=i*c*j-g*k;d.n31=i*k*j-g*c;d.n32=i*c*j+g*k;d.n33=i*j*j+f;return d};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],i=-b[10]*b[4]+b[6]*b[8],l=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],x=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*i+b[2]*k;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*f;a.m[2]=b*h;a.m[3]=b*i;a.m[4]=b*l;a.m[5]=b*c;a.m[6]=b*k;a.m[7]=b*x;a.m[8]=b*s;return a};
-THREE.Matrix4.makeFrustum=function(a,b,e,f,h,i){var l,c,k;l=new THREE.Matrix4;c=2*h/(b-a);k=2*h/(f-e);a=(b+a)/(b-a);e=(f+e)/(f-e);f=-(i+h)/(i-h);h=-2*i*h/(i-h);l.n11=c;l.n12=0;l.n13=a;l.n14=0;l.n21=0;l.n22=k;l.n23=e;l.n24=0;l.n31=0;l.n32=0;l.n33=f;l.n34=h;l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,e,f){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,e,f)};
-THREE.Matrix4.makeOrtho=function(a,b,e,f,h,i){var l,c,k,x;l=new THREE.Matrix4;c=b-a;k=e-f;x=i-h;a=(b+a)/c;e=(e+f)/k;h=(i+h)/x;l.n11=2/c;l.n12=0;l.n13=0;l.n14=-a;l.n21=0;l.n22=2/k;l.n23=0;l.n24=-e;l.n31=0;l.n32=0;l.n33=-2/x;l.n34=-h;l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],i=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],j=b[9]*b[4]-b[5]*b[8],y=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*i+b[2]*j;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*f;a.m[2]=b*g;a.m[3]=b*i;a.m[4]=b*k;a.m[5]=b*c;a.m[6]=b*j;a.m[7]=b*y;a.m[8]=b*s;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,f,g,i){var k,c,j;k=new THREE.Matrix4;c=2*g/(b-a);j=2*g/(f-d);a=(b+a)/(b-a);d=(f+d)/(f-d);f=-(i+g)/(i-g);g=-2*i*g/(i-g);k.n11=c;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=j;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=f;k.n34=g;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,f){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,f)};
+THREE.Matrix4.makeOrtho=function(a,b,d,f,g,i){var k,c,j,y;k=new THREE.Matrix4;c=b-a;j=d-f;y=i-g;a=(b+a)/c;d=(d+f)/j;g=(i+g)/y;k.n11=2/c;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/j;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/y;k.n34=-g;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,e,f,h){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,e,f,h,i){this.a=a;this.b=b;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face3=function(a,b,d,f,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,f,g,i){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
-e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var b,e,f,h,i,l,c=new THREE.Vector3,k=new THREE.Vector3;f=0;for(h=this.vertices.length;f<h;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(h=this.faces.length;f<h;f++){i=this.faces[f];if(a&&i.vertexNormals.length){c.set(0,0,0);b=0;for(e=i.normal.length;b<e;b++)c.addSelf(i.vertexNormals[b]);c.divideScalar(3)}else{b=this.vertices[i.a];e=this.vertices[i.b];l=this.vertices[i.c];c.sub(l.position,
-e.position);k.sub(b.position,e.position);c.crossSelf(k)}c.isZero()||c.normalize();i.normal.copy(c)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
-this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
-THREE.Camera=function(a,b,e,f){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,e,f);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
-THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,f,g,i,k,c=new THREE.Vector3,
+j=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){c.set(0,0,0);b=0;for(d=i.normal.length;b<d;b++)c.addSelf(i.vertexNormals[b]);c.divideScalar(3)}else{b=this.vertices[i.a];d=this.vertices[i.b];k=this.vertices[i.c];c.sub(k.position,d.position);j.sub(b.position,d.position);c.crossSelf(j)}c.isZero()||c.normalize();i.normal.copy(c)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,b,d,f){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,f);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
 this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b,e){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(s){var z=[];b=0;for(e=s.length;b<e;b++)s[b]==undefined?z.push("undefined"):z.push(s[b].toString());return z.join("_")}var b,e,f,h,i,l,c,k,x={};f=0;for(h=this.geometry.faces.length;f<h;f++){i=this.geometry.faces[f];l=i.material;c=a(l);if(x[c]==undefined)x[c]={hash:c,counter:0};k=x[c].hash+"_"+x[c].counter;if(this.materialFaceGroup[k]==undefined)this.materialFaceGroup[k]={faces:[],material:l,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.materialFaceGroup[k].vertices+
-i>65535){x[c].counter+=1;k=x[c].hash+"_"+x[c].counter;if(this.materialFaceGroup[k]==undefined)this.materialFaceGroup[k]={faces:[],material:l,vertices:0}}this.materialFaceGroup[k].faces.push(f);this.materialFaceGroup[k].vertices+=i}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,e,f,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];e=0;for(f=h.length;e<f;e++){if(h[e].u!=1)h[e].u-=Math.floor(h[e].u);if(h[e].v!=1)h[e].v-=Math.floor(h[e].v)}}};THREE.FlatShading=0;
+THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(s){var D=[];b=0;for(d=s.length;b<d;b++)s[b]==undefined?D.push("undefined"):D.push(s[b].toString());return D.join("_")}var b,d,f,g,i,k,c,j,y={};f=0;for(g=this.geometry.faces.length;f<g;f++){i=this.geometry.faces[f];k=i.material;c=a(k);if(y[c]==undefined)y[c]={hash:c,counter:0};j=y[c].hash+"_"+y[c].counter;if(this.materialFaceGroup[j]==undefined)this.materialFaceGroup[j]={faces:[],material:k,vertices:0};i=i instanceof THREE.Face3?3:4;if(this.materialFaceGroup[j].vertices+
+i>65535){y[c].counter+=1;j=y[c].hash+"_"+y[c].counter;if(this.materialFaceGroup[j]==undefined)this.materialFaceGroup[j]={faces:[],material:k,vertices:0}}this.materialFaceGroup[j].faces.push(f);this.materialFaceGroup[j].vertices+=i}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,f,g;a=0;for(b=this.geometry.uvs.length;a<b;a++){g=this.geometry.uvs[a];d=0;for(f=g.length;d<f;d++){if(g[d].u!=1)g[d].u-=Math.floor(g[d].u);if(g[d].v!=1)g[d].v-=Math.floor(g[d].v)}}};THREE.FlatShading=0;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
@@ -79,130 +79,128 @@ a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undef
 this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,e,f){this.image=a;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=f!==undefined?f:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
-THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,f){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=f!==undefined?f:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(d,m){var j=0,u=1,p=d.z+d.w,H=m.z+m.w,M=-d.z+d.w,D=-m.z+m.w;if(p>=0&&H>=0&&M>=0&&D>=0)return true;else if(p<0&&H<0||M<0&&D<0)return false;else{if(p<0)j=Math.max(j,p/(p-H));else if(H<0)u=Math.min(u,p/(p-H));if(M<0)j=Math.max(j,M/(M-D));else if(D<0)u=Math.min(u,M/(M-D));if(u<j)return false;else{d.lerpSelf(m,j);m.lerpSelf(d,1-u);return true}}}var b=null,e,f,h=[],i,l,c=[],k,x,s=[],z,q,t=[],r=new THREE.Vector4,y=new THREE.Matrix4,R=new THREE.Matrix4,G=new THREE.Vector4,
-g=new THREE.Vector4;this.projectScene=function(d,m){var j,u,p,H,M,D,B,P,A,C,X,S,E,F,O,Q,Y;b=[];f=l=x=q=0;m.autoUpdateMatrix&&m.updateMatrix();y.multiply(m.projectionMatrix,m.matrix);M=d.objects;j=0;for(u=M.length;j<u;j++){D=M[j];B=D.matrix;P=D.rotationMatrix;A=D.material;C=D.overdraw;D.autoUpdateMatrix&&D.updateMatrix();if(D instanceof THREE.Mesh){R.multiply(y,B);X=D.geometry.vertices;p=0;for(H=X.length;p<H;p++){S=X[p];E=S.positionScreen;E.copy(S.position);R.transform(E);E.multiplyScalar(1/E.w);S.__visible=
-E.z>0&&E.z<1}F=D.geometry.faces;p=0;for(H=F.length;p<H;p++){O=F[p];if(O instanceof THREE.Face3){S=X[O.a];E=X[O.b];Q=X[O.c];if(S.__visible&&E.__visible&&Q.__visible)if(D.doubleSided||D.flipSided!=(Q.positionScreen.x-S.positionScreen.x)*(E.positionScreen.y-S.positionScreen.y)-(Q.positionScreen.y-S.positionScreen.y)*(E.positionScreen.x-S.positionScreen.x)<0){e=h[f]=h[f]||new THREE.RenderableFace3;e.v1.positionScreen.copy(S.positionScreen);e.v2.positionScreen.copy(E.positionScreen);e.v3.positionScreen.copy(Q.positionScreen);
-e.normalWorld.copy(O.normal);P.transform(e.normalWorld);e.centroidWorld.copy(O.centroid);B.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);y.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=A;e.faceMaterial=O.material;e.overdraw=C;e.uvs=D.geometry.uvs[p];b.push(e);f++}}else if(O instanceof THREE.Face4){S=X[O.a];E=X[O.b];Q=X[O.c];Y=X[O.d];if(S.__visible&&E.__visible&&Q.__visible&&Y.__visible)if(D.doubleSided||D.flipSided!=((Y.positionScreen.x-S.positionScreen.x)*
-(E.positionScreen.y-S.positionScreen.y)-(Y.positionScreen.y-S.positionScreen.y)*(E.positionScreen.x-S.positionScreen.x)<0||(E.positionScreen.x-Q.positionScreen.x)*(Y.positionScreen.y-Q.positionScreen.y)-(E.positionScreen.y-Q.positionScreen.y)*(Y.positionScreen.x-Q.positionScreen.x)<0)){i=c[l]=c[l]||new THREE.RenderableFace4;i.v1.positionScreen.copy(S.positionScreen);i.v2.positionScreen.copy(E.positionScreen);i.v3.positionScreen.copy(Q.positionScreen);i.v4.positionScreen.copy(Y.positionScreen);i.normalWorld.copy(O.normal);
-P.transform(i.normalWorld);i.centroidWorld.copy(O.centroid);B.transform(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);y.transform(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterial=A;i.faceMaterial=O.material;i.overdraw=C;i.uvs=D.geometry.uvs[p];b.push(i);l++}}}}else if(D instanceof THREE.Line){R.multiply(y,B);X=D.geometry.vertices;S=X[0];S.positionScreen.copy(S.position);R.transform(S.positionScreen);p=1;for(H=X.length;p<H;p++){S=X[p];S.positionScreen.copy(S.position);R.transform(S.positionScreen);
-E=X[p-1];G.copy(S.positionScreen);g.copy(E.positionScreen);if(a(G,g)){G.multiplyScalar(1/G.w);g.multiplyScalar(1/g.w);k=s[x]=s[x]||new THREE.RenderableLine;k.v1.positionScreen.copy(G);k.v2.positionScreen.copy(g);k.z=Math.max(G.z,g.z);k.material=D.material;b.push(k);x++}}}else if(D instanceof THREE.Particle){r.set(D.position.x,D.position.y,D.position.z,1);y.transform(r);r.z/=r.w;if(r.z>0&&r.z<1){z=t[q]=t[q]||new THREE.RenderableParticle;z.x=r.x/r.w;z.y=r.y/r.w;z.z=r.z;z.rotation=D.rotation.z;z.scale.x=
-D.scale.x*Math.abs(z.x-(r.x+m.projectionMatrix.n11)/(r.w+m.projectionMatrix.n14));z.scale.y=D.scale.y*Math.abs(z.y-(r.y+m.projectionMatrix.n22)/(r.w+m.projectionMatrix.n24));z.material=D.material;b.push(z);q++}}}b.sort(function(J,K){return K.z-J.z});return b};this.unprojectVector=function(d,m){var j=new THREE.Matrix4;j.multiply(THREE.Matrix4.makeInvert(m.matrix),THREE.Matrix4.makeInvert(m.projectionMatrix));j.transform(d);return d}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,f,h,i;this.domElement=document.createElement("div");this.setSize=function(l,c){e=l;f=c;h=e/2;i=f/2};this.render=function(l,c){var k,x,s,z,q,t,r,y;a=b.projectScene(l,c);k=0;for(x=a.length;k<x;k++){q=a[k];if(q instanceof THREE.RenderableParticle){r=q.x*h+h;y=q.y*i+i;s=0;for(z=q.material.length;s<z;s++){t=q.material[s];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=r+"px";t.style.top=y+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(L,$,V){var U,w,T,Z;lights=L.lights;L=0;for(U=lights.length;L<U;L++){w=lights[L];T=w.color;if(w instanceof THREE.DirectionalLight){Z=$.normalWorld.dot(w.position);if(Z>0){Z*=w.intensity;V.r+=T.r*Z;V.g+=T.g*Z;V.b+=T.b*Z}}else if(w instanceof THREE.PointLight){Ka.sub(w.position,$.centroidWorld);Ka.normalize();Z=$.normalWorld.dot(Ka);if(Z>0){Z*=w.intensity;V.r+=T.r*Z;V.g+=T.g*Z;V.b+=T.b*Z}}}}function b(L,$,V,U,w,T){if(w.opacity!=0){l(w.opacity);c(w.blending);
-E=L.positionScreen.x;F=L.positionScreen.y;O=$.positionScreen.x;Q=$.positionScreen.y;Y=V.positionScreen.x;J=V.positionScreen.y;if(w.map){na=w.map.image;ta=na.width-1;ua=na.height-1;ka.u=U.uvs[0].u*ta;ka.v=U.uvs[0].v*ua;fa.u=U.uvs[1].u*ta;fa.v=U.uvs[1].v*ua;la.u=U.uvs[2].u*ta;la.v=U.uvs[2].v*ua;i(na,E,F,O,Q,Y,J,ka.u,ka.v,fa.u,fa.v,la.u,la.v)}else if(w instanceof THREE.MeshBasicMaterial)f(E,F,O,Q,Y,J,w.color,w.wireframe,w.wireframe_linewidth);else if(w instanceof THREE.MeshLambertMaterial)if(Ia)if(w.shading==
-THREE.FlatShading){da.r=ma.r;da.g=ma.g;da.b=ma.b;a(T,U,da);ca.r=w.color.r*da.r;ca.g=w.color.g*da.g;ca.b=w.color.b*da.b;ca.updateStyleString();f(E,F,O,Q,Y,J,ca,w.wireframe,w.wireframe_linewidth)}else{if(w.shading==THREE.SmoothShading){da.r=ma.r;da.g=ma.g;da.b=ma.b;a(T,U,da);ca.r=w.color.r*da.r;ca.g=w.color.g*da.g;ca.b=w.color.b*da.b;ca.updateStyleString()}}else f(E,F,O,Q,Y,J,w.color.__styleString,w.wireframe,w.wireframe_linewidth);else if(w instanceof THREE.MeshDepthMaterial){qa=w.__2near;va=w.__farPlusNear;
-wa=w.__farMinusNear;W=~~((1-qa/(va-L.positionScreen.z*wa))*255);ga=~~((1-qa/(va-$.positionScreen.z*wa))*255);ia=~~((1-qa/(va-V.positionScreen.z*wa))*255);na=z([W,W,W],[ga,ga,ga],[ia,ia,ia],[ia,ia,ia]);ka.u=0;ka.v=0;fa.u=ra;fa.v=0;la.u=0;la.v=ra;i(na,E,F,O,Q,Y,J,ka.u,ka.v,fa.u,fa.v,la.u,la.v)}else if(w instanceof THREE.MeshNormalMaterial){ca.r=q(U.normalWorld.x);ca.g=q(U.normalWorld.y);ca.b=q(U.normalWorld.z);ca.updateStyleString();f(E,F,O,Q,Y,J,ca,w.wireframe,w.wireframe_linewidth)}}}function e(L,
-$,V,U,w,T,Z,N,ea){if(N.opacity!=0){l(N.opacity);c(N.blending);E=L.positionScreen.x;F=L.positionScreen.y;O=$.positionScreen.x;Q=$.positionScreen.y;Y=V.positionScreen.x;J=V.positionScreen.y;K=U.positionScreen.x;ba=U.positionScreen.y;n=w.positionScreen.x;o=w.positionScreen.y;v=T.positionScreen.x;I=T.positionScreen.y;if(N.map){na=N.map.image;ta=na.width-1;ua=na.height-1;ka.copy(Z.uvs[0]);fa.copy(Z.uvs[1]);la.copy(Z.uvs[2]);oa.copy(Z.uvs[3]);ka.u*=ta;ka.v*=ua;fa.u*=ta;fa.v*=ua;la.u*=ta;la.v*=ua;oa.u*=
-ta;oa.v*=ua;i(na,E,F,O,Q,K,ba,ka.u,ka.v,fa.u,fa.v,oa.u,oa.v);i(na,n,o,Y,J,v,I,fa.u,fa.v,la.u,la.v,oa.u,oa.v)}else if(N instanceof THREE.MeshBasicMaterial)h(E,F,O,Q,Y,J,K,ba,N.color,N.wireframe,N.wireframe_linewidth);else if(N instanceof THREE.MeshLambertMaterial){if(Ia){da.r=ma.r;da.g=ma.g;da.b=ma.b;a(ea,Z,da);ca.r=N.color.r*da.r;ca.g=N.color.g*da.g;ca.b=N.color.b*da.b;ca.updateStyleString()}else ca.__styleString=N.color.__styleString;h(E,F,O,Q,Y,J,K,ba,ca,N.wireframe,N.wireframe_linewidth)}else if(N instanceof
-THREE.MeshDepthMaterial){qa=N.__2near;va=N.__farPlusNear;wa=N.__farMinusNear;W=~~((1-qa/(va-L.positionScreen.z*wa))*255);ga=~~((1-qa/(va-$.positionScreen.z*wa))*255);ia=~~((1-qa/(va-V.positionScreen.z*wa))*255);Aa=~~((1-qa/(va-U.positionScreen.z*wa))*255);na=z([W,W,W],[ga,ga,ga],[Aa,Aa,Aa],[ia,ia,ia]);ka.u=0;ka.v=0;fa.u=ra;fa.v=0;la.u=ra;la.v=ra;oa.u=0;oa.v=ra;i(na,E,F,O,Q,K,ba,ka.u,ka.v,fa.u,fa.v,oa.u,oa.v);i(na,n,o,Y,J,v,I,fa.u,fa.v,la.u,la.v,oa.u,oa.v)}else if(N instanceof THREE.MeshNormalMaterial){ca.r=
-q(Z.normalWorld.x);ca.g=q(Z.normalWorld.y);ca.b=q(Z.normalWorld.z);ca.updateStyleString();h(E,F,O,Q,Y,J,K,ba,ca,N.wireframe,N.wireframe_linewidth)}}}function f(L,$,V,U,w,T,Z,N,ea){j.beginPath();j.moveTo(L,$);j.lineTo(V,U);j.lineTo(w,T);j.lineTo(L,$);j.closePath();if(N){k(ea);x(Z.__styleString);j.stroke();ha.inflate(ea*2)}else{s(Z.__styleString);j.fill()}}function h(L,$,V,U,w,T,Z,N,ea,aa,ja){j.beginPath();j.moveTo(L,$);j.lineTo(V,U);j.lineTo(w,T);j.lineTo(Z,N);j.lineTo(L,$);j.closePath();if(aa){k(ja);
-x(ea.__styleString);j.stroke();ha.inflate(ja*2)}else{s(ea.__styleString);j.fill()}}function i(L,$,V,U,w,T,Z,N,ea,aa,ja,sa,ya){j.beginPath();j.moveTo($,V);j.lineTo(U,w);j.lineTo(T,Z);j.closePath();U-=$;w-=V;T-=$;Z-=V;aa-=N;ja-=ea;sa-=N;ya-=ea;var za=1/(aa*ya-sa*ja),Ba=(ya*U-ja*T)*za;ja=(ya*w-ja*Z)*za;U=(aa*T-sa*U)*za;w=(aa*Z-sa*w)*za;$=$-Ba*N-U*ea;V=V-ja*N-w*ea;j.save();j.transform(Ba,ja,U,w,$,V);j.clip();j.drawImage(L,0,0);j.restore()}function l(L){if(u!=L)j.globalAlpha=u=L}function c(L){if(p!=L){switch(L){case THREE.NormalBlending:j.globalCompositeOperation=
-"source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}p=L}}function k(L){if(D!=L)j.lineWidth=D=L}function x(L){if(H!=L)j.strokeStyle=H=L}function s(L){if(M!=L)j.fillStyle=M=L}function z(L,$,V,U){pa[0]=L[0];pa[1]=L[1];pa[2]=L[2];pa[4]=$[0];pa[5]=$[1];pa[6]=$[2];pa[8]=V[0];pa[9]=V[1];pa[10]=V[2];pa[12]=U[0];pa[13]=U[1];pa[14]=U[2];Fa.putImageData(La,0,0);Ja.drawImage(Ga,0,0);return Ha}function q(L){return L<
-0?Math.min((1+L)*0.5,0.5):0.5+Math.min(L*0.5,0.5)}function t(L,$){var V=$.x-L.x,U=$.y-L.y,w=1/Math.sqrt(V*V+U*U);V*=w;U*=w;$.x+=V;$.y+=U;L.x-=V;L.y-=U}var r=null,y=new THREE.Projector,R=document.createElement("canvas"),G,g,d,m,j=R.getContext("2d"),u=1,p=0,H=null,M=null,D=1,B,P,A,C,X=new THREE.Vertex,S=new THREE.Vertex,E,F,O,Q,Y,J,K,ba,n,o,v,I,W,ga,ia,Aa,qa,va,wa,na,ta,ua,Ca=new THREE.Rectangle,xa=new THREE.Rectangle,ha=new THREE.Rectangle,Ia=false,ca=new THREE.Color(16777215),da=new THREE.Color(16777215),
-ma=new THREE.Color(0),Da=new THREE.Color(0),Ea=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ka=new THREE.UV,fa=new THREE.UV,la=new THREE.UV,oa=new THREE.UV,Ga,Fa,La,pa,Ha,Ja,ra=16;Ga=document.createElement("canvas");Ga.width=Ga.height=2;Fa=Ga.getContext("2d");Fa.fillStyle="rgba(0,0,0,1)";Fa.fillRect(0,0,2,2);La=Fa.getImageData(0,0,2,2);pa=La.data;Ha=document.createElement("canvas");Ha.width=Ha.height=ra;Ja=Ha.getContext("2d");Ja.translate(-ra/2,-ra/2);Ja.scale(ra,ra);ra--;this.domElement=
-R;this.autoClear=true;this.setSize=function(L,$){G=L;g=$;d=G/2;m=g/2;R.width=G;R.height=g;Ca.set(-d,-m,d,m)};this.clear=function(){if(!xa.isEmpty()){xa.inflate(1);xa.minSelf(Ca);j.clearRect(xa.getX(),xa.getY(),xa.getWidth(),xa.getHeight());xa.empty()}};this.render=function(L,$){var V,U,w,T,Z,N,ea,aa;j.setTransform(1,0,0,-1,d,m);this.autoClear&&this.clear();r=y.projectScene(L,$);if(Ia=L.lights.length>0){Z=L.lights;ma.setRGB(0,0,0);Da.setRGB(0,0,0);Ea.setRGB(0,0,0);V=0;for(U=Z.length;V<U;V++){w=Z[V];
-T=w.color;if(w instanceof THREE.AmbientLight){ma.r+=T.r;ma.g+=T.g;ma.b+=T.b}else if(w instanceof THREE.DirectionalLight){Da.r+=T.r;Da.g+=T.g;Da.b+=T.b}else if(w instanceof THREE.PointLight){Ea.r+=T.r;Ea.g+=T.g;Ea.b+=T.b}}}V=0;for(U=r.length;V<U;V++){w=r[V];ha.empty();if(w instanceof THREE.RenderableParticle){B=w;B.x*=d;B.y*=m;T=0;for(Z=w.material.length;T<Z;T++){N=B;ea=w;aa=w.material[T];if(aa.opacity!=0){l(aa.opacity);c(aa.blending);var ja=void 0,sa=void 0,ya=void 0,za=void 0,Ba=void 0,Ma=void 0,
-Na=void 0;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map){Ba=aa.map;Ma=Ba.width>>1;Na=Ba.height>>1;ya=ea.scale.x*d;za=ea.scale.y*m;ja=ya*Ma;sa=za*Na;ha.set(N.x-ja,N.y-sa,N.x+ja,N.y+sa);if(Ca.instersects(ha)){j.save();j.translate(N.x,N.y);j.rotate(-ea.rotation);j.scale(ya,-za);j.translate(-Ma,-Na);j.drawImage(Ba,0,0);j.restore()}}}else if(aa instanceof THREE.ParticleCircleMaterial){if(Ia){da.r=ma.r+Da.r+Ea.r;da.g=ma.g+Da.g+Ea.g;da.b=ma.b+Da.b+Ea.b;ca.r=aa.color.r*da.r;ca.g=aa.color.g*da.g;
-ca.b=aa.color.b*da.b;ca.updateStyleString()}else ca.__styleString=aa.color.__styleString;ja=ea.scale.x*d;sa=ea.scale.y*m;ha.set(N.x-ja,N.y-sa,N.x+ja,N.y+sa);if(Ca.instersects(ha)){s(ca.__styleString);j.save();j.translate(N.x,N.y);j.rotate(-ea.rotation);j.scale(ja,sa);j.beginPath();j.arc(0,0,1,0,Oa,true);j.closePath();j.fill();j.restore()}}}}}else if(w instanceof THREE.RenderableLine){B=w.v1;P=w.v2;B.positionScreen.x*=d;B.positionScreen.y*=m;P.positionScreen.x*=d;P.positionScreen.y*=m;ha.addPoint(B.positionScreen.x,
-B.positionScreen.y);ha.addPoint(P.positionScreen.x,P.positionScreen.y);if(Ca.instersects(ha)){T=0;for(Z=w.material.length;T<Z;){N=B;ea=P;aa=w.material[T++];if(aa.opacity!=0){l(aa.opacity);c(aa.blending);j.beginPath();j.moveTo(N.positionScreen.x,N.positionScreen.y);j.lineTo(ea.positionScreen.x,ea.positionScreen.y);j.closePath();if(aa instanceof THREE.LineBasicMaterial){ca.__styleString=aa.color.__styleString;k(aa.linewidth);x(ca.__styleString);j.stroke();ha.inflate(aa.linewidth*2)}}}}}else if(w instanceof
-THREE.RenderableFace3){B=w.v1;P=w.v2;A=w.v3;B.positionScreen.x*=d;B.positionScreen.y*=m;P.positionScreen.x*=d;P.positionScreen.y*=m;A.positionScreen.x*=d;A.positionScreen.y*=m;if(w.overdraw){t(B.positionScreen,P.positionScreen);t(P.positionScreen,A.positionScreen);t(A.positionScreen,B.positionScreen)}ha.addPoint(B.positionScreen.x,B.positionScreen.y);ha.addPoint(P.positionScreen.x,P.positionScreen.y);ha.addPoint(A.positionScreen.x,A.positionScreen.y);if(Ca.instersects(ha)){T=0;for(Z=w.meshMaterial.length;T<
-Z;){aa=w.meshMaterial[T++];if(aa instanceof THREE.MeshFaceMaterial){N=0;for(ea=w.faceMaterial.length;N<ea;)(aa=w.faceMaterial[N++])&&b(B,P,A,w,aa,L)}else b(B,P,A,w,aa,L)}}}else if(w instanceof THREE.RenderableFace4){B=w.v1;P=w.v2;A=w.v3;C=w.v4;B.positionScreen.x*=d;B.positionScreen.y*=m;P.positionScreen.x*=d;P.positionScreen.y*=m;A.positionScreen.x*=d;A.positionScreen.y*=m;C.positionScreen.x*=d;C.positionScreen.y*=m;X.positionScreen.copy(P.positionScreen);S.positionScreen.copy(C.positionScreen);if(w.overdraw){t(B.positionScreen,
-P.positionScreen);t(P.positionScreen,C.positionScreen);t(C.positionScreen,B.positionScreen);t(A.positionScreen,X.positionScreen);t(A.positionScreen,S.positionScreen)}ha.addPoint(B.positionScreen.x,B.positionScreen.y);ha.addPoint(P.positionScreen.x,P.positionScreen.y);ha.addPoint(A.positionScreen.x,A.positionScreen.y);ha.addPoint(C.positionScreen.x,C.positionScreen.y);if(Ca.instersects(ha)){T=0;for(Z=w.meshMaterial.length;T<Z;){aa=w.meshMaterial[T++];if(aa instanceof THREE.MeshFaceMaterial){N=0;for(ea=
-w.faceMaterial.length;N<ea;)(aa=w.faceMaterial[N++])&&e(B,P,A,C,X,S,w,aa,L)}else e(B,P,A,C,X,S,w,aa,L)}}}xa.addRectangle(ha)}j.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(F,O,Q){var Y,J,K,ba;Y=0;for(J=F.lights.length;Y<J;Y++){K=F.lights[Y];if(K instanceof THREE.DirectionalLight){ba=O.normalWorld.dot(K.position)*K.intensity;if(ba>0){Q.r+=K.color.r*ba;Q.g+=K.color.g*ba;Q.b+=K.color.b*ba}}else if(K instanceof THREE.PointLight){M.sub(K.position,O.centroidWorld);M.normalize();ba=O.normalWorld.dot(M)*K.intensity;if(ba>0){Q.r+=K.color.r*ba;Q.g+=K.color.g*ba;Q.b+=K.color.b*ba}}}}function b(F,O,Q,Y,J,K){A=f(C++);A.setAttribute("d","M "+
-F.positionScreen.x+" "+F.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)d.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(g){m.r=j.r;m.g=j.g;m.b=j.b;a(K,Y,m);d.r=J.color.r*m.r;d.g=J.color.g*m.g;d.b=J.color.b*m.b;d.updateStyleString()}else d.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){H=1-J.__2near/(J.__farPlusNear-
-Y.z*J.__farMinusNear);d.setRGB(H,H,H)}else J instanceof THREE.MeshNormalMaterial&&d.setRGB(h(Y.normalWorld.x),h(Y.normalWorld.y),h(Y.normalWorld.z));J.wireframe?A.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):A.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+J.opacity);c.appendChild(A)}function e(F,O,Q,Y,J,K,ba){A=
-f(C++);A.setAttribute("d","M "+F.positionScreen.x+" "+F.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)d.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(g){m.r=j.r;m.g=j.g;m.b=j.b;a(ba,J,m);d.r=K.color.r*m.r;d.g=K.color.g*m.g;d.b=K.color.b*m.b;d.updateStyleString()}else d.__styleString=K.color.__styleString;
-else if(K instanceof THREE.MeshDepthMaterial){H=1-K.__2near/(K.__farPlusNear-J.z*K.__farMinusNear);d.setRGB(H,H,H)}else K instanceof THREE.MeshNormalMaterial&&d.setRGB(h(J.normalWorld.x),h(J.normalWorld.y),h(J.normalWorld.z));K.wireframe?A.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):A.setAttribute("style","fill: "+d.__styleString+
-"; fill-opacity: "+K.opacity);c.appendChild(A)}function f(F){if(D[F]==null){D[F]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&D[F].setAttribute("shape-rendering","crispEdges");return D[F]}return D[F]}function h(F){return F<0?Math.min((1+F)*0.5,0.5):0.5+Math.min(F*0.5,0.5)}var i=null,l=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,x,s,z,q,t,r,y,R=new THREE.Rectangle,G=new THREE.Rectangle,g=false,d=new THREE.Color(16777215),m=new THREE.Color(16777215),
-j=new THREE.Color(0),u=new THREE.Color(0),p=new THREE.Color(0),H,M=new THREE.Vector3,D=[],B=[],P=[],A,C,X,S,E=1;this.domElement=c;this.autoClear=true;this.setQuality=function(F){switch(F){case "high":E=1;break;case "low":E=0}};this.setSize=function(F,O){k=F;x=O;s=k/2;z=x/2;c.setAttribute("viewBox",-s+" "+-z+" "+k+" "+x);c.setAttribute("width",k);c.setAttribute("height",x);R.set(-s,-z,s,z)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(F,O){var Q,
-Y,J,K,ba,n,o,v;this.autoClear&&this.clear();i=l.projectScene(F,O);S=X=C=0;if(g=F.lights.length>0){o=F.lights;j.setRGB(0,0,0);u.setRGB(0,0,0);p.setRGB(0,0,0);Q=0;for(Y=o.length;Q<Y;Q++){J=o[Q];K=J.color;if(J instanceof THREE.AmbientLight){j.r+=K.r;j.g+=K.g;j.b+=K.b}else if(J instanceof THREE.DirectionalLight){u.r+=K.r;u.g+=K.g;u.b+=K.b}else if(J instanceof THREE.PointLight){p.r+=K.r;p.g+=K.g;p.b+=K.b}}}Q=0;for(Y=i.length;Q<Y;Q++){o=i[Q];G.empty();if(o instanceof THREE.RenderableParticle){q=o;q.x*=
-s;q.y*=-z;J=0;for(K=o.material.length;J<K;J++)if(v=o.material[J]){ba=q;n=o;v=v;var I=X++;if(B[I]==null){B[I]=document.createElementNS("http://www.w3.org/2000/svg","circle");E==0&&B[I].setAttribute("shape-rendering","crispEdges")}A=B[I];A.setAttribute("cx",ba.x);A.setAttribute("cy",ba.y);A.setAttribute("r",n.scale.x*s);if(v instanceof THREE.ParticleCircleMaterial){if(g){m.r=j.r+u.r+p.r;m.g=j.g+u.g+p.g;m.b=j.b+u.b+p.b;d.r=v.color.r*m.r;d.g=v.color.g*m.g;d.b=v.color.b*m.b;d.updateStyleString()}else d=
-v.color;A.setAttribute("style","fill: "+d.__styleString)}c.appendChild(A)}}else if(o instanceof THREE.RenderableLine){q=o.v1;t=o.v2;q.positionScreen.x*=s;q.positionScreen.y*=-z;t.positionScreen.x*=s;t.positionScreen.y*=-z;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(t.positionScreen.x,t.positionScreen.y);if(R.instersects(G)){J=0;for(K=o.material.length;J<K;)if(v=o.material[J++]){ba=q;n=t;v=v;I=S++;if(P[I]==null){P[I]=document.createElementNS("http://www.w3.org/2000/svg","line");E==
-0&&P[I].setAttribute("shape-rendering","crispEdges")}A=P[I];A.setAttribute("x1",ba.positionScreen.x);A.setAttribute("y1",ba.positionScreen.y);A.setAttribute("x2",n.positionScreen.x);A.setAttribute("y2",n.positionScreen.y);if(v instanceof THREE.LineBasicMaterial){d.__styleString=v.color.__styleString;A.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+v.linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.linecap+"; stroke-linejoin: "+v.linejoin);c.appendChild(A)}}}}else if(o instanceof
-THREE.RenderableFace3){q=o.v1;t=o.v2;r=o.v3;q.positionScreen.x*=s;q.positionScreen.y*=-z;t.positionScreen.x*=s;t.positionScreen.y*=-z;r.positionScreen.x*=s;r.positionScreen.y*=-z;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(t.positionScreen.x,t.positionScreen.y);G.addPoint(r.positionScreen.x,r.positionScreen.y);if(R.instersects(G)){J=0;for(K=o.meshMaterial.length;J<K;){v=o.meshMaterial[J++];if(v instanceof THREE.MeshFaceMaterial){ba=0;for(n=o.faceMaterial.length;ba<n;)(v=o.faceMaterial[ba++])&&
-b(q,t,r,o,v,F)}else v&&b(q,t,r,o,v,F)}}}else if(o instanceof THREE.RenderableFace4){q=o.v1;t=o.v2;r=o.v3;y=o.v4;q.positionScreen.x*=s;q.positionScreen.y*=-z;t.positionScreen.x*=s;t.positionScreen.y*=-z;r.positionScreen.x*=s;r.positionScreen.y*=-z;y.positionScreen.x*=s;y.positionScreen.y*=-z;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(t.positionScreen.x,t.positionScreen.y);G.addPoint(r.positionScreen.x,r.positionScreen.y);G.addPoint(y.positionScreen.x,y.positionScreen.y);if(R.instersects(G)){J=
-0;for(K=o.meshMaterial.length;J<K;){v=o.meshMaterial[J++];if(v instanceof THREE.MeshFaceMaterial){ba=0;for(n=o.faceMaterial.length;ba<n;)(v=o.faceMaterial[ba++])&&e(q,t,r,y,o,v,F)}else v&&e(q,t,r,y,o,v,F)}}}}}};
-THREE.WebGLRenderer=function(a){function b(g,d){var m=c.createProgram();c.attachShader(m,h("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+g));c.attachShader(m,h("vertex",d));c.linkProgram(m);if(!c.getProgramParameter(m,c.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS));alert(c.getError())}m.uniforms={};return m}function e(g,d){var m,j,u;m=0;for(j=d.length;m<j;m++){u=d[m];g.uniforms[u]=c.getUniformLocation(g,u)}}
-function f(g){g.position=c.getAttribLocation(g,"position");c.enableVertexAttribArray(g.position);g.normal=c.getAttribLocation(g,"normal");c.enableVertexAttribArray(g.normal);g.uv=c.getAttribLocation(g,"uv");c.enableVertexAttribArray(g.uv)}function h(g,d){var m;if(g=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else if(g=="vertex")m=c.createShader(c.VERTEX_SHADER);c.shaderSource(m,d);c.compileShader(m);if(!c.getShaderParameter(m,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}
-function i(g){switch(g){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,k,x,s=new THREE.Matrix4,z,q=new Float32Array(16),t=new Float32Array(16),r=new Float32Array(16),y=new Float32Array(9),R=new Float32Array(16);a=function(g,d){if(g){var m,j,u,p=pointLights=maxDirLights=maxPointLights=0;m=0;for(j=g.lights.length;m<j;m++){u=g.lights[m];u instanceof THREE.DirectionalLight&&
-p++;u instanceof THREE.PointLight&&pointLights++}if(pointLights+p<=d){maxDirLights=p;maxPointLights=pointLights}else{maxDirLights=Math.ceil(d*p/(pointLights+p));maxPointLights=d-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:d-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(G){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(g,d){var m=[g?"#define MAX_DIR_LIGHTS "+g:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-g?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",d?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",d?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
+THREE.Projector=function(){function a(h,e){var m=0,r=1,p=h.z+h.w,o=e.z+e.w,x=-h.z+h.w,C=-e.z+e.w;if(p>=0&&o>=0&&x>=0&&C>=0)return true;else if(p<0&&o<0||x<0&&C<0)return false;else{if(p<0)m=Math.max(m,p/(p-o));else if(o<0)r=Math.min(r,p/(p-o));if(x<0)m=Math.max(m,x/(x-C));else if(C<0)r=Math.min(r,x/(x-C));if(r<m)return false;else{h.lerpSelf(e,m);e.lerpSelf(h,1-r);return true}}}var b=null,d,f,g,i=[],k,c,j=[],y,s,D=[],q=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,z=new THREE.Vector4,K=
+new THREE.Vector4,u;this.projectScene=function(h,e){var m,r,p,o,x,C,S,B,V,G,E,W,O,I,A,L,T;b=[];g=_face4Count=c=s=0;e.autoUpdateMatrix&&e.updateMatrix();w.multiply(e.projectionMatrix,e.matrix);S=h.objects;m=0;for(r=S.length;m<r;m++){B=S[m];B.autoUpdateMatrix&&B.updateMatrix();V=B.matrix;G=B.rotationMatrix;E=B.material;W=B.overdraw;if(B instanceof THREE.Mesh){O=B.geometry.vertices;p=0;for(o=O.length;p<o;p++){I=O[p];I.positionWorld.copy(I.position);V.transform(I.positionWorld);A=I.positionScreen;A.copy(I.positionWorld);
+w.transform(A);A.multiplyScalar(1/A.w);I.__visible=A.z>0&&A.z<1}I=B.geometry.faces;p=0;for(o=I.length;p<o;p++){A=I[p];if(A instanceof THREE.Face3){x=O[A.a];C=O[A.b];L=O[A.c];if(x.__visible&&C.__visible&&L.__visible)if(B.doubleSided||B.flipSided!=(L.positionScreen.x-x.positionScreen.x)*(C.positionScreen.y-x.positionScreen.y)-(L.positionScreen.y-x.positionScreen.y)*(C.positionScreen.x-x.positionScreen.x)<0){d=i[g]=i[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(x.positionWorld);d.v2.positionWorld.copy(C.positionWorld);
+d.v3.positionWorld.copy(L.positionWorld);d.v1.positionScreen.copy(x.positionScreen);d.v2.positionScreen.copy(C.positionScreen);d.v3.positionScreen.copy(L.positionScreen);d.normalWorld.copy(A.normal);G.transform(d.normalWorld);d.centroidWorld.copy(A.centroid);V.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transform(d.centroidScreen);L=A.vertexNormals;u=d.vertexNormalsWorld;x=0;for(C=L.length;x<C;x++){T=u[x].copy(L[x]);G.transform(T)}d.z=d.centroidScreen.z;d.meshMaterial=E;d.faceMaterial=
+A.material;d.overdraw=W;if(B.geometry.uvs[p]){d.uvs[0]=B.geometry.uvs[p][0];d.uvs[1]=B.geometry.uvs[p][1];d.uvs[2]=B.geometry.uvs[p][2]}b.push(d);g++}}else if(A instanceof THREE.Face4){x=O[A.a];C=O[A.b];L=O[A.c];T=O[A.d];if(x.__visible&&C.__visible&&L.__visible&&T.__visible)if(B.doubleSided||B.flipSided!=((T.positionScreen.x-x.positionScreen.x)*(C.positionScreen.y-x.positionScreen.y)-(T.positionScreen.y-x.positionScreen.y)*(C.positionScreen.x-x.positionScreen.x)<0||(C.positionScreen.x-L.positionScreen.x)*
+(T.positionScreen.y-L.positionScreen.y)-(C.positionScreen.y-L.positionScreen.y)*(T.positionScreen.x-L.positionScreen.x)<0)){d=i[g]=i[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(x.positionWorld);d.v2.positionWorld.copy(C.positionWorld);d.v3.positionWorld.copy(T.positionWorld);d.v1.positionScreen.copy(x.positionScreen);d.v2.positionScreen.copy(C.positionScreen);d.v3.positionScreen.copy(T.positionScreen);d.normalWorld.copy(A.normal);G.transform(d.normalWorld);d.centroidWorld.copy(A.centroid);
+V.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=E;d.faceMaterial=A.material;d.overdraw=W;if(B.geometry.uvs[p]){d.uvs[0]=B.geometry.uvs[p][0];d.uvs[1]=B.geometry.uvs[p][1];d.uvs[2]=B.geometry.uvs[p][3]}b.push(d);g++;f=i[g]=i[g]||new THREE.RenderableFace3;f.v1.positionWorld.copy(C.positionWorld);f.v2.positionWorld.copy(L.positionWorld);f.v3.positionWorld.copy(T.positionWorld);f.v1.positionScreen.copy(C.positionScreen);
+f.v2.positionScreen.copy(L.positionScreen);f.v3.positionScreen.copy(T.positionScreen);f.normalWorld.copy(d.normalWorld);f.centroidWorld.copy(d.centroidWorld);f.centroidScreen.copy(d.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=E;f.faceMaterial=A.material;f.overdraw=W;if(B.geometry.uvs[p]){f.uvs[0]=B.geometry.uvs[p][1];f.uvs[1]=B.geometry.uvs[p][2];f.uvs[2]=B.geometry.uvs[p][3]}b.push(f);g++}}}}else if(B instanceof THREE.Line){v.multiply(w,V);O=B.geometry.vertices;I=O[0];I.positionScreen.copy(I.position);
+v.transform(I.positionScreen);p=1;for(o=O.length;p<o;p++){x=O[p];x.positionScreen.copy(x.position);v.transform(x.positionScreen);C=O[p-1];z.copy(x.positionScreen);K.copy(C.positionScreen);if(a(z,K)){z.multiplyScalar(1/z.w);K.multiplyScalar(1/K.w);k=j[c]=j[c]||new THREE.RenderableLine;k.v1.positionScreen.copy(z);k.v2.positionScreen.copy(K);k.z=Math.max(z.z,K.z);k.material=B.material;b.push(k);c++}}}else if(B instanceof THREE.Particle){q.set(B.position.x,B.position.y,B.position.z,1);w.transform(q);
+q.z/=q.w;if(q.z>0&&q.z<1){y=D[s]=D[s]||new THREE.RenderableParticle;y.x=q.x/q.w;y.y=q.y/q.w;y.z=q.z;y.rotation=B.rotation.z;y.scale.x=B.scale.x*Math.abs(y.x-(q.x+e.projectionMatrix.n11)/(q.w+e.projectionMatrix.n14));y.scale.y=B.scale.y*Math.abs(y.y-(q.y+e.projectionMatrix.n22)/(q.w+e.projectionMatrix.n24));y.material=B.material;b.push(y);s++}}}b.sort(function($,M){return M.z-$.z});return b};this.unprojectVector=function(h,e){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(e.matrix),THREE.Matrix4.makeInvert(e.projectionMatrix));
+m.transform(h);return h}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,f,g,i;this.domElement=document.createElement("div");this.setSize=function(k,c){d=k;f=c;g=d/2;i=f/2};this.render=function(k,c){var j,y,s,D,q,w,v,z;a=b.projectScene(k,c);j=0;for(y=a.length;j<y;j++){q=a[j];if(q instanceof THREE.RenderableParticle){v=q.x*g+g;z=q.y*i+i;s=0;for(D=q.material.length;s<D;s++){w=q.material[s];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=z+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(P,aa,Y,N){var F,R,da,U,Z=P.lights;P=0;for(F=Z.length;P<F;P++){R=Z[P];da=R.color;U=R.intensity;if(R instanceof THREE.DirectionalLight){R=Y.dot(R.position)*U;if(R>0){N.r+=da.r*R;N.g+=da.g*R;N.b+=da.b*R}}else if(R instanceof THREE.PointLight){sa.sub(R.position,aa);sa.normalize();R=Y.dot(sa)*U;if(R>0){N.r+=da.r*R;N.g+=da.g*R;N.b+=da.b*R}}}}function b(P,aa,Y,N,F,R){if(F.opacity!=0){i(F.opacity);k(F.blending);S=P.positionScreen.x;B=P.positionScreen.y;V=aa.positionScreen.x;
+G=aa.positionScreen.y;E=Y.positionScreen.x;W=Y.positionScreen.y;var da=S,U=B,Z=V,ea=G,ca=E,ga=W;u.beginPath();u.moveTo(da,U);u.lineTo(Z,ea);u.lineTo(ca,ga);u.lineTo(da,U);u.closePath();if(F instanceof THREE.MeshBasicMaterial)if(F.map)g(S,B,V,G,E,W,F.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v);else F.wireframe?d(F.color.__styleString,F.wireframe_linewidth):f(F.color.__styleString);else if(F instanceof THREE.MeshLambertMaterial){if(F.map&&!F.wireframe){g(S,B,V,G,E,W,
+F.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v);k(THREE.SubtractiveBlending)}if(H)if(F.shading==THREE.SmoothShading&&!F.wireframe){I.r=A.r=L.r=ba.r;I.g=A.g=L.g=ba.g;I.b=A.b=L.b=ba.b;a(R,N.v1.positionWorld,N.vertexNormalsWorld[0],I);a(R,N.v2.positionWorld,N.vertexNormalsWorld[1],A);a(R,N.v3.positionWorld,N.vertexNormalsWorld[2],L);T.r=(A.r+L.r)*0.5;T.g=(A.g+L.g)*0.5;T.b=(A.b+L.b)*0.5;X=c(I,A,L,T);g(S,B,V,G,E,W,X,0,0,1,0,0,1)}else{Q.r=ba.r;Q.g=ba.g;Q.b=ba.b;a(R,N.centroidWorld,
+N.normalWorld,Q);O.r=F.color.r*Q.r;O.g=F.color.g*Q.g;O.b=F.color.b*Q.b;O.updateStyleString();F.wireframe?d(O.__styleString,F.wireframe_linewidth):f(O.__styleString)}else F.wireframe?d(F.color.__styleString,F.wireframe_linewidth):f(F.color.__styleString)}else if(F instanceof THREE.MeshDepthMaterial){$=F.__2near;M=F.__farPlusNear;J=F.__farMinusNear;I.r=I.g=I.b=1-$/(M-P.positionScreen.z*J);A.r=A.g=A.b=1-$/(M-aa.positionScreen.z*J);L.r=L.g=L.b=1-$/(M-Y.positionScreen.z*J);T.r=(A.r+L.r)*0.5;T.g=(A.g+L.g)*
+0.5;T.b=(A.b+L.b)*0.5;X=c(I,A,L,T);g(S,B,V,G,E,W,X,0,0,1,0,0,1)}else if(F instanceof THREE.MeshNormalMaterial){O.r=j(N.normalWorld.x);O.g=j(N.normalWorld.y);O.b=j(N.normalWorld.z);O.updateStyleString();F.wireframe?d(O.__styleString,F.wireframe_linewidth):f(O.__styleString)}}}function d(P,aa){if(m!=P)u.strokeStyle=m=P;if(p!=aa)u.lineWidth=p=aa;u.stroke()}function f(P){if(r!=P)u.fillStyle=r=P;u.fill()}function g(P,aa,Y,N,F,R,da,U,Z,ea,ca,ga,la){var ja=da.width-1,ha=da.height-1;U*=ja;Z*=ha;ea*=ja;ca*=
+ha;ga*=ja;la*=ha;Y-=P;N-=aa;F-=P;R-=aa;ea-=U;ca-=Z;ga-=U;la-=Z;ha=1/(ea*la-ga*ca);ja=(la*Y-ca*F)*ha;ca=(la*N-ca*R)*ha;Y=(ea*F-ga*Y)*ha;N=(ea*R-ga*N)*ha;P=P-ja*U-Y*Z;aa=aa-ca*U-N*Z;u.save();u.transform(ja,ca,Y,N,P,aa);u.clip();u.drawImage(da,0,0);u.restore()}function i(P){if(h!=P)u.globalAlpha=h=P}function k(P){if(e!=P){switch(P){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation=
+"darker"}e=P}}function c(P,aa,Y,N){ia[0]=~~(P.r*255);ia[1]=~~(P.g*255);ia[2]=~~(P.b*255);ia[4]=~~(aa.r*255);ia[5]=~~(aa.g*255);ia[6]=~~(aa.b*255);ia[8]=~~(Y.r*255);ia[9]=~~(Y.g*255);ia[10]=~~(Y.b*255);ia[12]=~~(N.r*255);ia[13]=~~(N.g*255);ia[14]=~~(N.b*255);na.putImageData(ta,0,0);qa.drawImage(oa,0,0);return pa}function j(P){return P<0?Math.min((1+P)*0.5,0.5):0.5+Math.min(P*0.5,0.5)}function y(P,aa){var Y=aa.x-P.x,N=aa.y-P.y,F=1/Math.sqrt(Y*Y+N*N);Y*=F;N*=F;aa.x+=Y;aa.y+=N;P.x-=Y;P.y-=N}var s=null,
+D=new THREE.Projector,q=document.createElement("canvas"),w,v,z,K,u=q.getContext("2d"),h=1,e=0,m=null,r=null,p=1,o,x,C,S,B,V,G,E,W,O=new THREE.Color,I=new THREE.Color,A=new THREE.Color,L=new THREE.Color,T=new THREE.Color,$,M,J,X,l=new THREE.Rectangle,n=new THREE.Rectangle,t=new THREE.Rectangle,H=false,Q=new THREE.Color,ba=new THREE.Color,fa=new THREE.Color,ka=new THREE.Color,ra=Math.PI*2,sa=new THREE.Vector3;new THREE.UV;new THREE.UV;new THREE.UV;new THREE.UV;var oa,na,ta,ia,pa,qa,ma=16;oa=document.createElement("canvas");
+oa.width=oa.height=2;na=oa.getContext("2d");na.fillStyle="rgba(0,0,0,1)";na.fillRect(0,0,2,2);ta=na.getImageData(0,0,2,2);ia=ta.data;pa=document.createElement("canvas");pa.width=pa.height=ma;qa=pa.getContext("2d");qa.translate(-ma/2,-ma/2);qa.scale(ma,ma);ma--;this.domElement=q;this.autoClear=true;this.setSize=function(P,aa){w=P;v=aa;z=w/2;K=v/2;q.width=w;q.height=v;l.set(-z,-K,z,K)};this.clear=function(){if(!n.isEmpty()){n.inflate(1);n.minSelf(l);u.clearRect(n.getX(),n.getY(),n.getWidth(),n.getHeight());
+n.empty()}};this.render=function(P,aa){var Y,N,F,R,da,U,Z,ea;u.setTransform(1,0,0,-1,z,K);this.autoClear&&this.clear();s=D.projectScene(P,aa);if(H=P.lights.length>0){da=P.lights;ba.setRGB(0,0,0);fa.setRGB(0,0,0);ka.setRGB(0,0,0);Y=0;for(N=da.length;Y<N;Y++){F=da[Y];R=F.color;if(F instanceof THREE.AmbientLight){ba.r+=R.r;ba.g+=R.g;ba.b+=R.b}else if(F instanceof THREE.DirectionalLight){fa.r+=R.r;fa.g+=R.g;fa.b+=R.b}else if(F instanceof THREE.PointLight){ka.r+=R.r;ka.g+=R.g;ka.b+=R.b}}}Y=0;for(N=s.length;Y<
+N;Y++){F=s[Y];t.empty();if(F instanceof THREE.RenderableParticle){o=F;o.x*=z;o.y*=K;R=0;for(da=F.material.length;R<da;R++){U=o;Z=F;var ca=F.material[R];if(ca.opacity!=0){i(ca.opacity);k(ca.blending);ea=void 0;var ga=void 0,la=void 0,ja=void 0,ha=void 0,ua=void 0,va=void 0;if(ca instanceof THREE.ParticleBasicMaterial){if(ca.map){ha=ca.map;ua=ha.width>>1;va=ha.height>>1;la=Z.scale.x*z;ja=Z.scale.y*K;ea=la*ua;ga=ja*va;t.set(U.x-ea,U.y-ga,U.x+ea,U.y+ga);if(l.instersects(t)){u.save();u.translate(U.x,U.y);
+u.rotate(-Z.rotation);u.scale(la,-ja);u.translate(-ua,-va);u.drawImage(ha,0,0);u.restore()}}}else if(ca instanceof THREE.ParticleCircleMaterial){if(H){Q.r=ba.r+fa.r+ka.r;Q.g=ba.g+fa.g+ka.g;Q.b=ba.b+fa.b+ka.b;O.r=ca.color.r*Q.r;O.g=ca.color.g*Q.g;O.b=ca.color.b*Q.b;O.updateStyleString()}else O.__styleString=ca.color.__styleString;ea=Z.scale.x*z;ga=Z.scale.y*K;t.set(U.x-ea,U.y-ga,U.x+ea,U.y+ga);if(l.instersects(t)){ca=O.__styleString;if(r!=ca)u.fillStyle=r=ca;u.save();u.translate(U.x,U.y);u.rotate(-Z.rotation);
+u.scale(ea,ga);u.beginPath();u.arc(0,0,1,0,ra,true);u.closePath();u.fill();u.restore()}}}}}else if(F instanceof THREE.RenderableLine){o=F.v1;x=F.v2;o.positionScreen.x*=z;o.positionScreen.y*=K;x.positionScreen.x*=z;x.positionScreen.y*=K;t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(x.positionScreen.x,x.positionScreen.y);if(l.instersects(t)){R=0;for(da=F.material.length;R<da;){Z=o;ea=x;U=F.material[R++];if(U.opacity!=0){i(U.opacity);k(U.blending);u.beginPath();u.moveTo(Z.positionScreen.x,
+Z.positionScreen.y);u.lineTo(ea.positionScreen.x,ea.positionScreen.y);u.closePath();if(U instanceof THREE.LineBasicMaterial){O.__styleString=U.color.__styleString;Z=U.linewidth;if(p!=Z)u.lineWidth=p=Z;Z=O.__styleString;if(m!=Z)u.strokeStyle=m=Z;u.stroke();t.inflate(U.linewidth*2)}}}}}else if(F instanceof THREE.RenderableFace3){o=F.v1;x=F.v2;C=F.v3;o.positionScreen.x*=z;o.positionScreen.y*=K;x.positionScreen.x*=z;x.positionScreen.y*=K;C.positionScreen.x*=z;C.positionScreen.y*=K;if(F.overdraw){y(o.positionScreen,
+x.positionScreen);y(x.positionScreen,C.positionScreen);y(C.positionScreen,o.positionScreen)}t.addPoint(o.positionScreen.x,o.positionScreen.y);t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(C.positionScreen.x,C.positionScreen.y);if(l.instersects(t)){R=0;for(da=F.meshMaterial.length;R<da;){ea=F.meshMaterial[R++];if(ea instanceof THREE.MeshFaceMaterial){U=0;for(Z=F.faceMaterial.length;U<Z;)(ea=F.faceMaterial[U++])&&b(o,x,C,F,ea,P)}else b(o,x,C,F,ea,P)}}}n.addRectangle(t)}u.setTransform(1,
+0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(A,L,T){var $,M,J,X;$=0;for(M=A.lights.length;$<M;$++){J=A.lights[$];if(J instanceof THREE.DirectionalLight){X=L.normalWorld.dot(J.position)*J.intensity;if(X>0){T.r+=J.color.r*X;T.g+=J.color.g*X;T.b+=J.color.b*X}}else if(J instanceof THREE.PointLight){C.sub(J.position,L.centroidWorld);C.normalize();X=L.normalWorld.dot(C)*J.intensity;if(X>0){T.r+=J.color.r*X;T.g+=J.color.g*X;T.b+=J.color.b*X}}}}function b(A,L,T,$,M,J){G=f(E++);G.setAttribute("d","M "+A.positionScreen.x+
+" "+A.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)e.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(h){m.r=r.r;m.g=r.g;m.b=r.b;a(J,$,m);e.r=M.color.r*m.r;e.g=M.color.g*m.g;e.b=M.color.b*m.b;e.updateStyleString()}else e.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){x=1-M.__2near/(M.__farPlusNear-$.z*M.__farMinusNear);
+e.setRGB(x,x,x)}else M instanceof THREE.MeshNormalMaterial&&e.setRGB(g($.normalWorld.x),g($.normalWorld.y),g($.normalWorld.z));M.wireframe?G.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):G.setAttribute("style","fill: "+e.__styleString+"; fill-opacity: "+M.opacity);c.appendChild(G)}function d(A,L,T,$,M,J,X){G=f(E++);G.setAttribute("d",
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+1-J.__2near/(J.__farPlusNear-M.z*J.__farMinusNear);e.setRGB(x,x,x)}else J instanceof THREE.MeshNormalMaterial&&e.setRGB(g(M.normalWorld.x),g(M.normalWorld.y),g(M.normalWorld.z));J.wireframe?G.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):G.setAttribute("style","fill: "+e.__styleString+"; fill-opacity: "+J.opacity);c.appendChild(G)}
+function f(A){if(S[A]==null){S[A]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&S[A].setAttribute("shape-rendering","crispEdges");return S[A]}return S[A]}function g(A){return A<0?Math.min((1+A)*0.5,0.5):0.5+Math.min(A*0.5,0.5)}var i=null,k=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,y,s,D,q,w,v,z,K=new THREE.Rectangle,u=new THREE.Rectangle,h=false,e=new THREE.Color(16777215),m=new THREE.Color(16777215),r=new THREE.Color(0),p=new THREE.Color(0),
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+n.material[M]){X=q;l=n;t=t;var H=W++;if(B[H]==null){B[H]=document.createElementNS("http://www.w3.org/2000/svg","circle");I==0&&B[H].setAttribute("shape-rendering","crispEdges")}G=B[H];G.setAttribute("cx",X.x);G.setAttribute("cy",X.y);G.setAttribute("r",l.scale.x*s);if(t instanceof THREE.ParticleCircleMaterial){if(h){m.r=r.r+p.r+o.r;m.g=r.g+p.g+o.g;m.b=r.b+p.b+o.b;e.r=t.color.r*m.r;e.g=t.color.g*m.g;e.b=t.color.b*m.b;e.updateStyleString()}else e=t.color;G.setAttribute("style","fill: "+e.__styleString)}c.appendChild(G)}}else if(n instanceof
+THREE.RenderableLine){q=n.v1;w=n.v2;q.positionScreen.x*=s;q.positionScreen.y*=-D;w.positionScreen.x*=s;w.positionScreen.y*=-D;u.addPoint(q.positionScreen.x,q.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(K.instersects(u)){M=0;for(J=n.material.length;M<J;)if(t=n.material[M++]){X=q;l=w;t=t;H=O++;if(V[H]==null){V[H]=document.createElementNS("http://www.w3.org/2000/svg","line");I==0&&V[H].setAttribute("shape-rendering","crispEdges")}G=V[H];G.setAttribute("x1",X.positionScreen.x);
+G.setAttribute("y1",X.positionScreen.y);G.setAttribute("x2",l.positionScreen.x);G.setAttribute("y2",l.positionScreen.y);if(t instanceof THREE.LineBasicMaterial){e.__styleString=t.color.__styleString;G.setAttribute("style","fill: none; stroke: "+e.__styleString+"; stroke-width: "+t.linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.linecap+"; stroke-linejoin: "+t.linejoin);c.appendChild(G)}}}}else if(n instanceof THREE.RenderableFace3){q=n.v1;w=n.v2;v=n.v3;q.positionScreen.x*=s;q.positionScreen.y*=
+-D;w.positionScreen.x*=s;w.positionScreen.y*=-D;v.positionScreen.x*=s;v.positionScreen.y*=-D;u.addPoint(q.positionScreen.x,q.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(K.instersects(u)){M=0;for(J=n.meshMaterial.length;M<J;){t=n.meshMaterial[M++];if(t instanceof THREE.MeshFaceMaterial){X=0;for(l=n.faceMaterial.length;X<l;)(t=n.faceMaterial[X++])&&b(q,w,v,n,t,A)}else t&&b(q,w,v,n,t,A)}}}else if(n instanceof THREE.RenderableFace4){q=
+n.v1;w=n.v2;v=n.v3;z=n.v4;q.positionScreen.x*=s;q.positionScreen.y*=-D;w.positionScreen.x*=s;w.positionScreen.y*=-D;v.positionScreen.x*=s;v.positionScreen.y*=-D;z.positionScreen.x*=s;z.positionScreen.y*=-D;u.addPoint(q.positionScreen.x,q.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(z.positionScreen.x,z.positionScreen.y);if(K.instersects(u)){M=0;for(J=n.meshMaterial.length;M<J;){t=n.meshMaterial[M++];if(t instanceof
+THREE.MeshFaceMaterial){X=0;for(l=n.faceMaterial.length;X<l;)(t=n.faceMaterial[X++])&&d(q,w,v,z,n,t,A)}else t&&d(q,w,v,z,n,t,A)}}}}}};
+THREE.WebGLRenderer=function(a){function b(h,e){var m=c.createProgram();c.attachShader(m,g("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+h));c.attachShader(m,g("vertex",e));c.linkProgram(m);if(!c.getProgramParameter(m,c.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS));alert(c.getError())}m.uniforms={};return m}function d(h,e){var m,r,p;m=0;for(r=e.length;m<r;m++){p=e[m];h.uniforms[p]=c.getUniformLocation(h,p)}}
+function f(h){h.position=c.getAttribLocation(h,"position");c.enableVertexAttribArray(h.position);h.normal=c.getAttribLocation(h,"normal");c.enableVertexAttribArray(h.normal);h.uv=c.getAttribLocation(h,"uv");c.enableVertexAttribArray(h.uv)}function g(h,e){var m;if(h=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")m=c.createShader(c.VERTEX_SHADER);c.shaderSource(m,e);c.compileShader(m);if(!c.getShaderParameter(m,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}
+function i(h){switch(h){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var k=document.createElement("canvas"),c,j,y,s=new THREE.Matrix4,D,q=new Float32Array(16),w=new Float32Array(16),v=new Float32Array(16),z=new Float32Array(9),K=new Float32Array(16);a=function(h,e){if(h){var m,r,p,o=pointLights=maxDirLights=maxPointLights=0;m=0;for(r=h.lights.length;m<r;m++){p=h.lights[m];p instanceof THREE.DirectionalLight&&
+o++;p instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=e){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(e*o/(pointLights+o));maxPointLights=e-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:e-1}}(a,4);this.domElement=k;this.autoClear=true;try{c=k.getContext("experimental-webgl",{antialias:true})}catch(u){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(h,e){var m=[h?"#define MAX_DIR_LIGHTS "+h:"",e?"#define MAX_POINT_LIGHTS "+e:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",e?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",e?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
 "","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",g?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",g?"}":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",d?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",d?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",d?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",d?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-j=[g?"#define MAX_DIR_LIGHTS "+g:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-g?"uniform mat4 viewMatrix;":"",g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-d?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",d?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",d?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",d?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",d?"float pointSpecularWeight = 0.0;":"",d?"if ( pointDotNormalHalf >= 0.0 )":
-"",d?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",d?"pointDiffuse  += mColor * pointDiffuseWeight;":"",d?"pointSpecular += mSpecular * pointSpecularWeight;":"",d?"}":"",g?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"vec3 dirVector = normalize( lDirection.xyz );":"",g?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",g?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",g?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",g?"float dirSpecularWeight = 0.0;":"",g?"if ( dirDotNormalHalf >= 0.0 )":"",g?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",g?"dirDiffuse  += mColor * dirDiffuseWeight;":"",g?"dirSpecular += mSpecular * dirSpecularWeight;":"",g?"}":"","vec4 totalLight = mAmbient;",g?"totalLight += dirDiffuse + dirSpecular;":"",d?"totalLight += pointDiffuse + pointSpecular;":
+h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",e?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",e?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",e?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",e?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",e?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",e?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+r=[h?"#define MAX_DIR_LIGHTS "+h:"",e?"#define MAX_POINT_LIGHTS "+e:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+h?"uniform mat4 viewMatrix;":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",e?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+e?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",e?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",e?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",e?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",e?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",e?"float pointSpecularWeight = 0.0;":"",e?"if ( pointDotNormalHalf >= 0.0 )":
+"",e?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",e?"pointDiffuse  += mColor * pointDiffuseWeight;":"",e?"pointSpecular += mSpecular * pointSpecularWeight;":"",e?"}":"",h?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse  += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",e?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-k=b(j,m);c.useProgram(k);e(k,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);g&&e(k,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(k,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(k.uniforms.enableMap,0);c.uniform1i(k.uniforms.tMap,0);c.uniform1i(k.uniforms.enableCubeMap,0);c.uniform1i(k.uniforms.tCube,1);c.uniform1i(k.uniforms.mixEnvMap,0);c.uniform1i(k.uniforms.useRefract,0);f(k)})(a.directional,a.point);this.setSize=function(g,d){l.width=g;l.height=d;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(g,d){var m,j,u,p,H,M=[],D=[],B=[];p=[];H=[];c.uniform1i(g.uniforms.enableLighting,
-d.lights.length);m=0;for(j=d.lights.length;m<j;m++){u=d.lights[m];if(u instanceof THREE.AmbientLight)M.push(u);else if(u instanceof THREE.DirectionalLight)B.push(u);else u instanceof THREE.PointLight&&D.push(u)}m=u=p=H=0;for(j=M.length;m<j;m++){u+=M[m].color.r;p+=M[m].color.g;H+=M[m].color.b}c.uniform3f(g.uniforms.ambientLightColor,u,p,H);p=[];H=[];m=0;for(j=B.length;m<j;m++){u=B[m];p.push(u.color.r*u.intensity);p.push(u.color.g*u.intensity);p.push(u.color.b*u.intensity);H.push(u.position.x);H.push(u.position.y);
-H.push(u.position.z)}if(B.length){c.uniform1i(g.uniforms.directionalLightNumber,B.length);c.uniform3fv(g.uniforms.directionalLightDirection,H);c.uniform3fv(g.uniforms.directionalLightColor,p)}p=[];H=[];m=0;for(j=D.length;m<j;m++){u=D[m];p.push(u.color.r*u.intensity);p.push(u.color.g*u.intensity);p.push(u.color.b*u.intensity);H.push(u.position.x);H.push(u.position.y);H.push(u.position.z)}if(D.length){c.uniform1i(g.uniforms.pointLightNumber,D.length);c.uniform3fv(g.uniforms.pointLightPosition,H);c.uniform3fv(g.uniforms.pointLightColor,
-p)}};this.createBuffers=function(g,d){var m,j,u,p,H,M,D,B,P=[],A=[],C=[],X=[],S=[],E=0,F=g.materialFaceGroup[d],O;u=false;m=0;for(j=g.material.length;m<j;m++){meshMaterial=g.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){H=0;for(O=F.material.length;H<O;H++)if(F.material[H]&&F.material[H].shading!=undefined&&F.material[H].shading==THREE.SmoothShading){u=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){u=true;break}if(u)break}O=
-u;m=0;for(j=F.faces.length;m<j;m++){u=F.faces[m];p=g.geometry.faces[u];H=p.vertexNormals;faceNormal=p.normal;u=g.geometry.uvs[u];if(p instanceof THREE.Face3){M=g.geometry.vertices[p.a].position;D=g.geometry.vertices[p.b].position;B=g.geometry.vertices[p.c].position;C.push(M.x,M.y,M.z);C.push(D.x,D.y,D.z);C.push(B.x,B.y,B.z);if(H.length==3&&O)for(p=0;p<3;p++)X.push(H[p].x,H[p].y,H[p].z);else for(p=0;p<3;p++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(u)for(p=0;p<3;p++)S.push(u[p].u,u[p].v);P.push(E,
-E+1,E+2);A.push(E,E+1);A.push(E,E+2);A.push(E+1,E+2);E+=3}else if(p instanceof THREE.Face4){M=g.geometry.vertices[p.a].position;D=g.geometry.vertices[p.b].position;B=g.geometry.vertices[p.c].position;p=g.geometry.vertices[p.d].position;C.push(M.x,M.y,M.z);C.push(D.x,D.y,D.z);C.push(B.x,B.y,B.z);C.push(p.x,p.y,p.z);if(H.length==4&&O)for(p=0;p<4;p++)X.push(H[p].x,H[p].y,H[p].z);else for(p=0;p<4;p++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(u)for(p=0;p<4;p++)S.push(u[p].u,u[p].v);P.push(E,E+
-1,E+2);P.push(E,E+2,E+3);A.push(E,E+1);A.push(E,E+2);A.push(E,E+3);A.push(E+1,E+2);A.push(E+2,E+3);E+=4}}if(C.length){F.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,F.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);F.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,F.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(X),c.STATIC_DRAW);F.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,F.__webGLUVBuffer);
-c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW);F.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,F.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(P),c.STATIC_DRAW);F.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,F.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(A),c.STATIC_DRAW);F.__webGLFaceCount=P.length;F.__webGLLineCount=A.length}};this.renderBuffer=function(g,d,m){var j,u,p,H,M,D,B,
-P,A,C;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=b(d.fragment_shader,d.vertex_shader);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(C in d.uniforms)M.push(C);e(d.program,M);f(d.program)}C=d.program}else C=k;if(C!=x){c.useProgram(C);x=C}if(d instanceof THREE.MeshShaderMaterial){M=C;P=d.uniforms;var X,S;for(u in P){X=P[u].type;A=P[u].value;S=M.uniforms[u];if(X=="i")c.uniform1i(S,A);else if(X=="f")c.uniform1f(S,A);else if(X==
-"t"){c.uniform1i(S,A);A=P[u].texture;if(A instanceof THREE.TextureCube&&A.image.length==6){if(!A.image.__webGLTextureCube&&!A.image.__cubeMapInitialized&&A.image.loadCount==6){A.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(X=0;X<6;++X)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+X,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,A.image[X]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);A.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_CUBE_MAP,A.image.__webGLTextureCube)}}}this.loadCamera(C,g);this.loadMatrices(C)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){g=
-d.color;j=d.opacity;p=d.wireframe;H=d.wireframe_linewidth;D=d.map;B=d.env_map;M=d.combine==THREE.Mix;u=d.reflectivity;A=d.env_map&&d.env_map.mapping==THREE.RefractionMap;P=d.refraction_ratio;c.uniform4f(C.uniforms.mColor,g.r*j,g.g*j,g.b*j,j);c.uniform1i(C.uniforms.mixEnvMap,M);c.uniform1f(C.uniforms.mReflectivity,u);c.uniform1i(C.uniforms.useRefract,A);c.uniform1f(C.uniforms.mRefractionRatio,P)}if(d instanceof THREE.MeshNormalMaterial){j=d.opacity;c.uniform1f(C.uniforms.mOpacity,j);c.uniform1i(C.uniforms.material,
-4)}else if(d instanceof THREE.MeshDepthMaterial){j=d.opacity;p=d.wireframe;H=d.wireframe_linewidth;c.uniform1f(C.uniforms.mOpacity,j);c.uniform1f(C.uniforms.m2Near,d.__2near);c.uniform1f(C.uniforms.mFarPlusNear,d.__farPlusNear);c.uniform1f(C.uniforms.mFarMinusNear,d.__farMinusNear);c.uniform1i(C.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){g=d.ambient;u=d.specular;M=d.shininess;c.uniform4f(C.uniforms.mAmbient,g.r,g.g,g.b,j);c.uniform4f(C.uniforms.mSpecular,u.r,u.g,u.b,j);c.uniform1f(C.uniforms.mShininess,
-M);c.uniform1i(C.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)c.uniform1i(C.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)c.uniform1i(C.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){c.uniform1i(C.uniforms.material,5);B=d.env_map}if(D){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,d.map.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,d.map.image);
-c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(d.map.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(d.map.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,d.map.__webGLTexture);c.uniform1i(C.uniforms.tMap,0);c.uniform1i(C.uniforms.enableMap,1)}else c.uniform1i(C.uniforms.enableMap,
-0);if(B){if(d.env_map&&d.env_map instanceof THREE.TextureCube&&d.env_map.image.length==6){if(!d.env_map.image.__webGLTextureCube&&!d.env_map.image.__cubeMapInitialized&&d.env_map.image.loadCount==6){d.env_map.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,
-c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(j=0;j<6;++j)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+j,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,d.env_map.image[j]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);c.uniform1i(C.uniforms.tCube,1)}c.uniform1i(C.uniforms.enableCubeMap,1)}else c.uniform1i(C.uniforms.enableCubeMap,
-0);c.bindBuffer(c.ARRAY_BUFFER,m.__webGLVertexBuffer);c.vertexAttribPointer(C.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webGLNormalBuffer);c.vertexAttribPointer(C.normal,3,c.FLOAT,false,0,0);if(D){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.enableVertexAttribArray(C.uv);c.vertexAttribPointer(C.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(C.uv);if(p){c.lineWidth(H);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);c.drawElements(c.LINES,m.__webGLLineCount,
-c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,m.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(g,d,m,j,u){var p,H,M,D,B;M=0;for(D=d.material.length;M<D;M++){p=d.material[M];if(p instanceof THREE.MeshFaceMaterial){p=0;for(H=m.material.length;p<H;p++)if((B=m.material[p])&&B.blending==j&&B.opacity<1==u){this.setBlending(B.blending);this.renderBuffer(g,B,m)}}else if((B=p)&&B.blending==j&&B.opacity<1==u){this.setBlending(B.blending);
-this.renderBuffer(g,B,m)}}};this.render=function(g,d){var m,j;this.initWebGLObjects(g);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(k,d);this.setupLights(k,g);m=0;for(j=g.__webGLObjects.length;m<j;m++){webGLObject=g.__webGLObjects[m];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(k);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}m=0;for(j=g.__webGLObjects.length;m<j;m++){webGLObject=
-g.__webGLObjects[m];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(k);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
-true)}}};this.initWebGLObjects=function(g){var d,m,j,u,p;if(!g.__webGLObjects)g.__webGLObjects=[];d=0;for(m=g.objects.length;d<m;d++){j=g.objects[d];if(j instanceof THREE.Mesh)for(u in j.materialFaceGroup){p=j.materialFaceGroup[u];if(!p.__webGLVertexBuffer){this.createBuffers(j,u);p.__object=j;g.__webGLObjects.push(p)}}}};this.removeObject=function(g,d){var m,j;for(m=g.__webGLObjects.length-1;m>=0;m--){j=g.__webGLObjects[m].__object;d==j&&g.__webGLObjects.splice(m,1)}};this.setupMatrices=function(g,
-d){g.autoUpdateMatrix&&g.updateMatrix();s.multiply(d.matrix,g.matrix);q.set(d.matrix.flatten());t.set(s.flatten());r.set(d.projectionMatrix.flatten());z=THREE.Matrix4.makeInvert3x3(s).transpose();y.set(z.m);R.set(g.matrix.flatten())};this.loadMatrices=function(g){c.uniformMatrix4fv(g.uniforms.viewMatrix,false,q);c.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,t);c.uniformMatrix4fv(g.uniforms.projectionMatrix,false,r);c.uniformMatrix3fv(g.uniforms.normalMatrix,false,y);c.uniformMatrix4fv(g.uniforms.objMatrix,
-false,R)};this.loadCamera=function(g,d){c.uniform3f(g.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,d){if(g){!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(g=="back")c.cullFace(c.BACK);
-else g=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
-THREE.RenderableFace4=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
+j=b(r,m);c.useProgram(j);d(j,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&d(j,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);e&&d(j,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(j.uniforms.enableMap,0);c.uniform1i(j.uniforms.tMap,0);c.uniform1i(j.uniforms.enableCubeMap,0);c.uniform1i(j.uniforms.tCube,1);c.uniform1i(j.uniforms.mixEnvMap,0);c.uniform1i(j.uniforms.useRefract,0);f(j)})(a.directional,a.point);this.setSize=function(h,e){k.width=h;k.height=e;c.viewport(0,0,k.width,k.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,e){var m,r,p,o,x,C=[],S=[],B=[];o=[];x=[];c.uniform1i(h.uniforms.enableLighting,
+e.lights.length);m=0;for(r=e.lights.length;m<r;m++){p=e.lights[m];if(p instanceof THREE.AmbientLight)C.push(p);else if(p instanceof THREE.DirectionalLight)B.push(p);else p instanceof THREE.PointLight&&S.push(p)}m=p=o=x=0;for(r=C.length;m<r;m++){p+=C[m].color.r;o+=C[m].color.g;x+=C[m].color.b}c.uniform3f(h.uniforms.ambientLightColor,p,o,x);o=[];x=[];m=0;for(r=B.length;m<r;m++){p=B[m];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);
+x.push(p.position.z)}if(B.length){c.uniform1i(h.uniforms.directionalLightNumber,B.length);c.uniform3fv(h.uniforms.directionalLightDirection,x);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];x=[];m=0;for(r=S.length;m<r;m++){p=S[m];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);x.push(p.position.z)}if(S.length){c.uniform1i(h.uniforms.pointLightNumber,S.length);c.uniform3fv(h.uniforms.pointLightPosition,x);c.uniform3fv(h.uniforms.pointLightColor,
+o)}};this.createBuffers=function(h,e){var m,r,p,o,x,C,S,B,V=[],G=[],E=[],W=[],O=[],I=0,A=h.materialFaceGroup[e],L;p=false;m=0;for(r=h.material.length;m<r;m++){meshMaterial=h.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){x=0;for(L=A.material.length;x<L;x++)if(A.material[x]&&A.material[x].shading!=undefined&&A.material[x].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}L=
+p;m=0;for(r=A.faces.length;m<r;m++){p=A.faces[m];o=h.geometry.faces[p];x=o.vertexNormals;faceNormal=o.normal;p=h.geometry.uvs[p];if(o instanceof THREE.Face3){C=h.geometry.vertices[o.a].position;S=h.geometry.vertices[o.b].position;B=h.geometry.vertices[o.c].position;E.push(C.x,C.y,C.z);E.push(S.x,S.y,S.z);E.push(B.x,B.y,B.z);if(x.length==3&&L)for(o=0;o<3;o++)W.push(x[o].x,x[o].y,x[o].z);else for(o=0;o<3;o++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<3;o++)O.push(p[o].u,p[o].v);V.push(I,
+I+1,I+2);G.push(I,I+1);G.push(I,I+2);G.push(I+1,I+2);I+=3}else if(o instanceof THREE.Face4){C=h.geometry.vertices[o.a].position;S=h.geometry.vertices[o.b].position;B=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;E.push(C.x,C.y,C.z);E.push(S.x,S.y,S.z);E.push(B.x,B.y,B.z);E.push(o.x,o.y,o.z);if(x.length==4&&L)for(o=0;o<4;o++)W.push(x[o].x,x[o].y,x[o].z);else for(o=0;o<4;o++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<4;o++)O.push(p[o].u,p[o].v);V.push(I,I+
+1,I+2);V.push(I,I+2,I+3);G.push(I,I+1);G.push(I,I+2);G.push(I,I+3);G.push(I+1,I+2);G.push(I+2,I+3);I+=4}}if(E.length){A.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);A.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(W),c.STATIC_DRAW);A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);
+c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);A.__webGLFaceCount=V.length;A.__webGLLineCount=G.length}};this.renderBuffer=function(h,e,m){var r,p,o,x,C,S,B,
+V,G,E;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);C=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(E in e.uniforms)C.push(E);d(e.program,C);f(e.program)}E=e.program}else E=j;if(E!=y){c.useProgram(E);y=E}if(e instanceof THREE.MeshShaderMaterial){C=E;V=e.uniforms;var W,O;for(p in V){W=V[p].type;G=V[p].value;O=C.uniforms[p];if(W=="i")c.uniform1i(O,G);else if(W=="f")c.uniform1f(O,G);else if(W==
+"t"){c.uniform1i(O,G);G=V[p].texture;if(G instanceof THREE.TextureCube&&G.image.length==6){if(!G.image.__webGLTextureCube&&!G.image.__cubeMapInitialized&&G.image.loadCount==6){G.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,G.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(W=0;W<6;++W)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+W,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,G.image[W]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);G.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_CUBE_MAP,G.image.__webGLTextureCube)}}}this.loadCamera(E,h);this.loadMatrices(E)}else if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=
+e.color;r=e.opacity;o=e.wireframe;x=e.wireframe_linewidth;S=e.map;B=e.env_map;C=e.combine==THREE.Mix;p=e.reflectivity;G=e.env_map&&e.env_map.mapping==THREE.RefractionMap;V=e.refraction_ratio;c.uniform4f(E.uniforms.mColor,h.r*r,h.g*r,h.b*r,r);c.uniform1i(E.uniforms.mixEnvMap,C);c.uniform1f(E.uniforms.mReflectivity,p);c.uniform1i(E.uniforms.useRefract,G);c.uniform1f(E.uniforms.mRefractionRatio,V)}if(e instanceof THREE.MeshNormalMaterial){r=e.opacity;c.uniform1f(E.uniforms.mOpacity,r);c.uniform1i(E.uniforms.material,
+4)}else if(e instanceof THREE.MeshDepthMaterial){r=e.opacity;o=e.wireframe;x=e.wireframe_linewidth;c.uniform1f(E.uniforms.mOpacity,r);c.uniform1f(E.uniforms.m2Near,e.__2near);c.uniform1f(E.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(E.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(E.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;p=e.specular;C=e.shininess;c.uniform4f(E.uniforms.mAmbient,h.r,h.g,h.b,r);c.uniform4f(E.uniforms.mSpecular,p.r,p.g,p.b,r);c.uniform1f(E.uniforms.mShininess,
+C);c.uniform1i(E.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(E.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(E.uniforms.material,5);B=e.env_map}if(S){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.map.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.map.image);
+c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(e.map.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(e.map.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,e.map.__webGLTexture);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,
+0);if(B){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,
+c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(r=0;r<6;++r)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+r,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.env_map.image[r]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE1);c.bindTexture(c.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);c.uniform1i(E.uniforms.tCube,1)}c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,
+0);c.bindBuffer(c.ARRAY_BUFFER,m.__webGLVertexBuffer);c.vertexAttribPointer(E.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,m.__webGLNormalBuffer);c.vertexAttribPointer(E.normal,3,c.FLOAT,false,0,0);if(S){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.enableVertexAttribArray(E.uv);c.vertexAttribPointer(E.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(E.uv);if(o){c.lineWidth(x);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);c.drawElements(c.LINES,m.__webGLLineCount,
+c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,m.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,e,m,r,p){var o,x,C,S,B;C=0;for(S=e.material.length;C<S;C++){o=e.material[C];if(o instanceof THREE.MeshFaceMaterial){o=0;for(x=m.material.length;o<x;o++)if((B=m.material[o])&&B.blending==r&&B.opacity<1==p){this.setBlending(B.blending);this.renderBuffer(h,B,m)}}else if((B=o)&&B.blending==r&&B.opacity<1==p){this.setBlending(B.blending);
+this.renderBuffer(h,B,m)}}};this.render=function(h,e){var m,r;this.initWebGLObjects(h);this.autoClear&&this.clear();e.autoUpdateMatrix&&e.updateMatrix();this.loadCamera(j,e);this.setupLights(j,h);m=0;for(r=h.__webGLObjects.length;m<r;m++){webGLObject=h.__webGLObjects[m];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,e);this.loadMatrices(j);this.renderPass(e,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}m=0;for(r=h.__webGLObjects.length;m<r;m++){webGLObject=
+h.__webGLObjects[m];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,e);this.loadMatrices(j);this.renderPass(e,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(e,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(e,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(e,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(e,webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(h){var e,m,r,p,o;if(!h.__webGLObjects)h.__webGLObjects=[];e=0;for(m=h.objects.length;e<m;e++){r=h.objects[e];if(r instanceof THREE.Mesh)for(p in r.materialFaceGroup){o=r.materialFaceGroup[p];if(!o.__webGLVertexBuffer){this.createBuffers(r,p);o.__object=r;h.__webGLObjects.push(o)}}}};this.removeObject=function(h,e){var m,r;for(m=h.__webGLObjects.length-1;m>=0;m--){r=h.__webGLObjects[m].__object;e==r&&h.__webGLObjects.splice(m,1)}};this.setupMatrices=function(h,
+e){h.autoUpdateMatrix&&h.updateMatrix();s.multiply(e.matrix,h.matrix);q.set(e.matrix.flatten());w.set(s.flatten());v.set(e.projectionMatrix.flatten());D=THREE.Matrix4.makeInvert3x3(s).transpose();z.set(D.m);K.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,q);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,w);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,z);c.uniformMatrix4fv(h.uniforms.objMatrix,
+false,K)};this.loadCamera=function(h,e){c.uniform3f(h.uniforms.cameraPosition,e.position.x,e.position.y,e.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,e){if(h){!e||e=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);
+else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
-var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,f=a.vertices.length,h=e?b.geometry:b,i=a.vertices,l=h.vertices,c=a.faces,k=h.faces,x=a.uvs;h=h.uvs;e&&b.updateMatrix();for(var s=0,z=l.length;s<z;s++){var q=new THREE.Vertex(l[s].position.clone());e&&b.matrix.transform(q.position);i.push(q)}s=0;for(z=k.length;s<z;s++){e=k[s];var t;l=e.vertexNormals;if(e instanceof THREE.Face3)t=new THREE.Face3(e.a+f,e.b+f,e.c+f);else if(e instanceof THREE.Face4)t=new THREE.Face4(e.a+f,e.b+f,e.c+
-f,e.d+f);e=0;for(i=l.length;e<i;e++){q=l[e];t.vertexNormals.push(q.clone())}c.push(t)}s=0;for(z=h.length;s<z;s++){f=h[s];c=[];e=0;for(i=f.length;e<i;e++)c.push(new THREE.UV(f[e].u,f[e].v));x.push(c)}}},ImageUtils={loadArray:function(a){var b,e,f=[];b=f.loadCount=0;for(e=a.length;b<e;++b){f[b]=new Image;f[b].loaded=0;f[b].onload=function(){f.loadCount+=1;this.loaded=1};f[b].src=a[b]}return f}},SceneUtils={addMesh:function(a,b,e,f,h,i,l,c,k,x){b=new THREE.Mesh(b,x);b.scale.x=b.scale.y=b.scale.z=e;b.position.x=
-f;b.position.y=h;b.position.z=i;b.rotation.x=l;b.rotation.y=c;b.rotation.z=k;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,e){e=new THREE.MeshCubeMaterial({env_map:e});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),e);a.addObject(b);return b},addPanoramaCube:function(a,b,e){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[3])}));
-f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(e[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,f,true),new THREE.MeshFaceMaterial);a.addObject(mesh);return mesh},addPanoramaCubePlanes:function(a,b,e){var f=b/2;b=new Plane(b,b);var h=Math.PI/2,i=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[5])}));SceneUtils.addMesh(a,b,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[0])}));
-SceneUtils.addMesh(a,b,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[1])}));SceneUtils.addMesh(a,b,1,0,f,0,h,0,i,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[2])}));SceneUtils.addMesh(a,b,1,0,-f,0,-h,0,i,new THREE.MeshBasicMaterial({map:new THREE.Texture(e[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},
+var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,f=a.vertices.length,g=d?b.geometry:b,i=a.vertices,k=g.vertices,c=a.faces,j=g.faces,y=a.uvs;g=g.uvs;d&&b.updateMatrix();for(var s=0,D=k.length;s<D;s++){var q=new THREE.Vertex(k[s].position.clone());d&&b.matrix.transform(q.position);i.push(q)}s=0;for(D=j.length;s<D;s++){d=j[s];var w;k=d.vertexNormals;if(d instanceof THREE.Face3)w=new THREE.Face3(d.a+f,d.b+f,d.c+f);else if(d instanceof THREE.Face4)w=new THREE.Face4(d.a+f,d.b+f,d.c+
+f,d.d+f);d=0;for(i=k.length;d<i;d++){q=k[d];w.vertexNormals.push(q.clone())}c.push(w)}s=0;for(D=g.length;s<D;s++){f=g[s];c=[];d=0;for(i=f.length;d<i;d++)c.push(new THREE.UV(f[d].u,f[d].v));y.push(c)}}},ImageUtils={loadArray:function(a){var b,d,f=[];b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].loaded=0;f[b].onload=function(){f.loadCount+=1;this.loaded=1};f[b].src=a[b]}return f}},SceneUtils={addMesh:function(a,b,d,f,g,i,k,c,j,y){b=new THREE.Mesh(b,y);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=
+f;b.position.y=g;b.position.z=i;b.rotation.x=k;b.rotation.y=c;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,b,d){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));
+f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,f,true),new THREE.MeshFaceMaterial);a.addObject(mesh);return mesh},addPanoramaCubePlanes:function(a,b,d){var f=b/2;b=new Plane(b,b);var g=Math.PI/2,i=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-f,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));
+SceneUtils.addMesh(a,b,1,f,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,f,0,g,0,i,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,b,1,0,-f,0,-g,0,i,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},
 fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertex_shader:"attribute vec3 position;\nattribute vec3 normal;\nattribute vec3 uv;\nuniform mat4 objMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nuniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
-Cube=function(a,b,e,f,h,i,l){function c(t,r,y,R,G,g,d,m){var j=f||1,u=h||1,p=j+1,H=u+1;G=G/j;g=g/u;var M=k.vertices.length,D;if(t=="x"&&r=="y"||t=="y"&&r=="x")D="z";else if(t=="x"&&r=="z"||t=="z"&&r=="x")D="y";else if(t=="z"&&r=="y"||t=="y"&&r=="z")D="x";for(iy=0;iy<H;iy++)for(ix=0;ix<p;ix++){var B=new THREE.Vector3;B[t]=(ix*G-x)*y;B[r]=(iy*g-s)*R;B[D]=d;k.vertices.push(new THREE.Vertex(B))}for(iy=0;iy<u;iy++)for(ix=0;ix<j;ix++){k.faces.push(new THREE.Face4(ix+p*iy+M,ix+p*(iy+1)+M,ix+1+p*(iy+1)+M,
-ix+1+p*iy+M,null,m));k.uvs.push([new THREE.UV(ix/j,iy/u),new THREE.UV(ix/j,(iy+1)/u),new THREE.UV((ix+1)/j,(iy+1)/u),new THREE.UV((ix+1)/j,iy/u)])}}THREE.Geometry.call(this);var k=this,x=a/2,s=b/2,z=e/2;l=l?-1:1;if(i!==undefined)if(i instanceof Array)this.materials=i;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([i])}else this.materials=[];c("z","y",1*l,-1,e,b,-x,this.materials[0]);c("z","y",-1*l,-1,e,b,x,this.materials[1]);c("x","z",1*l,1,a,e,s,this.materials[2]);c("x","z",1*l,-1,
-a,e,-s,this.materials[3]);c("x","y",1*l,-1,a,b,z,this.materials[4]);c("x","y",-1*l,-1,a,b,-z,this.materials[5]);(function(){for(var t=[],r=[],y=0,R=k.vertices.length;y<R;y++){for(var G=k.vertices[y],g=false,d=0,m=t.length;d<m;d++){var j=t[d];if(G.position.x==j.position.x&&G.position.y==j.position.y&&G.position.z==j.position.z){r[y]=d;g=true;break}}if(!g){r[y]=t.length;t.push(new THREE.Vertex(G.position.clone()))}}y=0;for(R=k.faces.length;y<R;y++){G=k.faces[y];G.a=r[G.a];G.b=r[G.b];G.c=r[G.c];G.d=
-r[G.d]}k.vertices=t})();this.computeCentroids();this.computeNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,b,e,f,h){function i(k,x,s){l.vertices.push(new THREE.Vertex(new THREE.Vector3(k,x,s)))}THREE.Geometry.call(this);var l=this,c;for(c=0;c<a;c++)i(Math.sin(6.283*c/a)*b,Math.cos(6.283*c/a)*b,0);for(c=0;c<a;c++)i(Math.sin(6.283*c/a)*e,Math.cos(6.283*c/a)*e,f);for(c=0;c<a;c++)l.faces.push(new THREE.Face4(c,c+a,a+(c+1)%a,(c+1)%a));if(e!=0){i(0,0,-h);for(c=a;c<a+a/2;c++)l.faces.push(new THREE.Face4(2*a,(2*c-2*a)%a,(2*c-2*a+1)%a,(2*c-2*a+2)%a))}if(b!=0){i(0,0,f+h);for(c=a+a/2;c<2*
-a;c++)l.faces.push(new THREE.Face4((2*c-2*a+2)%a+a,(2*c-2*a+1)%a+a,(2*c-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Plane=function(a,b,e,f){THREE.Geometry.call(this);var h,i=a/2,l=b/2;e=e||1;f=f||1;var c=e+1,k=f+1;a=a/e;var x=b/f;for(h=0;h<k;h++)for(b=0;b<c;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-i,-(h*x-l),0)));for(h=0;h<f;h++)for(b=0;b<e;b++){this.faces.push(new THREE.Face4(b+c*h,b+c*(h+1),b+1+c*(h+1),b+1+c*h));this.uvs.push([new THREE.UV(b/e,h/f),new THREE.UV(b/e,(h+1)/f),new THREE.UV((b+1)/e,(h+1)/f),new THREE.UV((b+1)/e,h/f)])}this.computeCentroids();this.computeNormals()};
+Cube=function(a,b,d,f,g,i,k){function c(w,v,z,K,u,h,e,m){var r=f||1,p=g||1,o=r+1,x=p+1;u=u/r;h=h/p;var C=j.vertices.length,S;if(w=="x"&&v=="y"||w=="y"&&v=="x")S="z";else if(w=="x"&&v=="z"||w=="z"&&v=="x")S="y";else if(w=="z"&&v=="y"||w=="y"&&v=="z")S="x";for(iy=0;iy<x;iy++)for(ix=0;ix<o;ix++){var B=new THREE.Vector3;B[w]=(ix*u-y)*z;B[v]=(iy*h-s)*K;B[S]=e;j.vertices.push(new THREE.Vertex(B))}for(iy=0;iy<p;iy++)for(ix=0;ix<r;ix++){j.faces.push(new THREE.Face4(ix+o*iy+C,ix+o*(iy+1)+C,ix+1+o*(iy+1)+C,
+ix+1+o*iy+C,null,m));j.uvs.push([new THREE.UV(ix/r,iy/p),new THREE.UV(ix/r,(iy+1)/p),new THREE.UV((ix+1)/r,(iy+1)/p),new THREE.UV((ix+1)/r,iy/p)])}}THREE.Geometry.call(this);var j=this,y=a/2,s=b/2,D=d/2;k=k?-1:1;if(i!==undefined)if(i instanceof Array)this.materials=i;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([i])}else this.materials=[];c("z","y",1*k,-1,d,b,-y,this.materials[0]);c("z","y",-1*k,-1,d,b,y,this.materials[1]);c("x","z",1*k,1,a,d,s,this.materials[2]);c("x","z",1*k,-1,
+a,d,-s,this.materials[3]);c("x","y",1*k,-1,a,b,D,this.materials[4]);c("x","y",-1*k,-1,a,b,-D,this.materials[5]);(function(){for(var w=[],v=[],z=0,K=j.vertices.length;z<K;z++){for(var u=j.vertices[z],h=false,e=0,m=w.length;e<m;e++){var r=w[e];if(u.position.x==r.position.x&&u.position.y==r.position.y&&u.position.z==r.position.z){v[z]=e;h=true;break}}if(!h){v[z]=w.length;w.push(new THREE.Vertex(u.position.clone()))}}z=0;for(K=j.faces.length;z<K;z++){u=j.faces[z];u.a=v[u.a];u.b=v[u.b];u.c=v[u.c];u.d=
+v[u.d]}j.vertices=w})();this.computeCentroids();this.computeNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(a,b,d,f,g){function i(j,y,s){k.vertices.push(new THREE.Vertex(new THREE.Vector3(j,y,s)))}THREE.Geometry.call(this);var k=this,c;for(c=0;c<a;c++)i(Math.sin(6.283*c/a)*b,Math.cos(6.283*c/a)*b,0);for(c=0;c<a;c++)i(Math.sin(6.283*c/a)*d,Math.cos(6.283*c/a)*d,f);for(c=0;c<a;c++)k.faces.push(new THREE.Face4(c,c+a,a+(c+1)%a,(c+1)%a));if(d!=0){i(0,0,-g);for(c=a;c<a+a/2;c++)k.faces.push(new THREE.Face4(2*a,(2*c-2*a)%a,(2*c-2*a+1)%a,(2*c-2*a+2)%a))}if(b!=0){i(0,0,f+g);for(c=a+a/2;c<2*
+a;c++)k.faces.push(new THREE.Face4((2*c-2*a+2)%a+a,(2*c-2*a+1)%a+a,(2*c-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
+var Plane=function(a,b,d,f){THREE.Geometry.call(this);var g,i=a/2,k=b/2;d=d||1;f=f||1;var c=d+1,j=f+1;a=a/d;var y=b/f;for(g=0;g<j;g++)for(b=0;b<c;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-i,-(g*y-k),0)));for(g=0;g<f;g++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+c*g,b+c*(g+1),b+1+c*(g+1),b+1+c*g));this.uvs.push([new THREE.UV(b/d,g/f),new THREE.UV(b/d,(g+1)/f),new THREE.UV((b+1)/d,(g+1)/f),new THREE.UV((b+1)/d,g/f)])}this.computeCentroids();this.computeNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,b,e){THREE.Geometry.call(this);var f,h=Math.max(3,b||8),i=Math.max(2,e||6);b=[];for(e=0;e<i+1;e++){f=e/i;var l=a*Math.cos(f*Math.PI),c=a*Math.sin(f*Math.PI),k=[],x=0;for(f=0;f<h;f++){var s=2*f/h,z=c*Math.sin(s*Math.PI);s=c*Math.cos(s*Math.PI);(e==0||e==i)&&f>0||(x=this.vertices.push(new THREE.Vertex(new THREE.Vector3(s,l,z)))-1);k.push(x)}b.push(k)}var q,t,r;a=b.length;for(e=0;e<a;e++){h=b[e].length;if(e>0)for(f=0;f<h;f++){k=f==h-1;i=b[e][k?0:f+1];l=b[e][k?h-1:f];c=b[e-1][k?
-h-1:f];k=b[e-1][k?0:f+1];z=e/(a-1);q=(e-1)/(a-1);t=(f+1)/h;s=f/h;x=new THREE.UV(1-t,z);z=new THREE.UV(1-s,z);s=new THREE.UV(1-s,q);var y=new THREE.UV(1-t,q);if(e<b.length-1){q=this.vertices[i].position.clone();t=this.vertices[l].position.clone();r=this.vertices[c].position.clone();q.normalize();t.normalize();r.normalize();this.faces.push(new THREE.Face3(i,l,c,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(r.x,r.y,r.z)]));this.uvs.push([x,z,s])}if(e>1){q=this.vertices[i].position.clone();
-t=this.vertices[c].position.clone();r=this.vertices[k].position.clone();q.normalize();t.normalize();r.normalize();this.faces.push(new THREE.Face3(i,c,k,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(r.x,r.y,r.z)]));this.uvs.push([x,s,y])}}}this.computeCentroids();this.computeNormals()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;THREE.Loader=function(){};
-THREE.Loader.prototype={loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var f=(new Date).getTime();a=new Worker(a);a.onmessage=function(h){THREE.Loader.prototype.createModel(h.data,b,e)};a.postMessage(f)},loadBinary:function(a,b,e,f){var h=(new Date).getTime();a=new Worker(a);a.onmessage=function(i){THREE.Loader.prototype.loadAjaxBuffers(i.data.buffers,i.data.materials,
-b,e,f)};a.onerror=function(i){alert("worker.onerror: "+i.message+"\n"+i.data);i.preventDefault()};a.postMessage(h)},loadAjaxBuffers:function(a,b,e,f,h){var i=new XMLHttpRequest,l=f+"/"+a,c=0;i.onreadystatechange=function(){if(i.readyState==4)i.status==200||i.status==0?THREE.Loader.prototype.createBinModel(i.responseText,e,f,b):alert("Couldn't load ["+l+"] ["+i.status+"]");else if(i.readyState==3){if(h){if(c==0)c=i.getResponseHeader("Content-Length");h({total:c,loaded:i.responseText.length})}}else if(i.readyState==
-2)c=i.getResponseHeader("Content-Length")};i.open("GET",l,true);i.overrideMimeType("text/plain; charset=x-user-defined");i.setRequestHeader("Content-Type","text/plain");i.send(null)},createBinModel:function(a,b,e,f){var h=function(i){function l(n,o){var v=s(n,o),I=s(n,o+1),W=s(n,o+2),ga=s(n,o+3),ia=(ga<<1&255|W>>7)-127;v=(W&127)<<16|I<<8|v;if(v==0&&ia==-127)return 0;return(1-2*(ga>>7))*(1+v*Math.pow(2,-23))*Math.pow(2,ia)}function c(n,o){var v=s(n,o),I=s(n,o+1),W=s(n,o+2);return(s(n,o+3)<<24)+(W<<
-16)+(I<<8)+v}function k(n,o){var v=s(n,o);return(s(n,o+1)<<8)+v}function x(n,o){var v=s(n,o);return v>127?v-256:v}function s(n,o){return n.charCodeAt(o)&255}function z(n){var o,v,I;o=c(a,n);v=c(a,n+u);I=c(a,n+p);n=k(a,n+H);THREE.Loader.prototype.f3(G,o,v,I,n)}function q(n){var o,v,I,W,ga,ia;o=c(a,n);v=c(a,n+u);I=c(a,n+p);W=k(a,n+H);ga=c(a,n+M);ia=c(a,n+D);n=c(a,n+B);THREE.Loader.prototype.f3n(G,m,o,v,I,W,ga,ia,n)}function t(n){var o,v,I,W;o=c(a,n);v=c(a,n+P);I=c(a,n+A);W=c(a,n+C);n=k(a,n+X);THREE.Loader.prototype.f4(G,
-o,v,I,W,n)}function r(n){var o,v,I,W,ga,ia,Aa,qa;o=c(a,n);v=c(a,n+P);I=c(a,n+A);W=c(a,n+C);ga=k(a,n+X);ia=c(a,n+S);Aa=c(a,n+E);qa=c(a,n+F);n=c(a,n+O);THREE.Loader.prototype.f4n(G,m,o,v,I,W,ga,ia,Aa,qa,n)}function y(n){var o,v;o=c(a,n);v=c(a,n+Q);n=c(a,n+Y);THREE.Loader.prototype.uv3(G,j[o*2],j[o*2+1],j[v*2],j[v*2+1],j[n*2],j[n*2+1])}function R(n){var o,v,I;o=c(a,n);v=c(a,n+J);I=c(a,n+K);n=c(a,n+ba);THREE.Loader.prototype.uv4(G,j[o*2],j[o*2+1],j[v*2],j[v*2+1],j[I*2],j[I*2+1],j[n*2],j[n*2+1])}var G=
-this,g=0,d,m=[],j=[],u,p,H,M,D,B,P,A,C,X,S,E,F,O,Q,Y,J,K,ba;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(G,f,i);d={signature:a.substr(g,8),header_bytes:s(a,g+8),vertex_coordinate_bytes:s(a,g+9),normal_coordinate_bytes:s(a,g+10),uv_coordinate_bytes:s(a,g+11),vertex_index_bytes:s(a,g+12),normal_index_bytes:s(a,g+13),uv_index_bytes:s(a,g+14),material_index_bytes:s(a,g+15),nvertices:c(a,g+16),nnormals:c(a,g+16+4),nuvs:c(a,g+16+8),ntri_flat:c(a,g+16+12),ntri_smooth:c(a,g+16+16),ntri_flat_uv:c(a,
-g+16+20),ntri_smooth_uv:c(a,g+16+24),nquad_flat:c(a,g+16+28),nquad_smooth:c(a,g+16+32),nquad_flat_uv:c(a,g+16+36),nquad_smooth_uv:c(a,g+16+40)};g+=d.header_bytes;u=d.vertex_index_bytes;p=d.vertex_index_bytes*2;H=d.vertex_index_bytes*3;M=d.vertex_index_bytes*3+d.material_index_bytes;D=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes;B=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*2;P=d.vertex_index_bytes;A=d.vertex_index_bytes*2;C=d.vertex_index_bytes*3;X=d.vertex_index_bytes*
-4;S=d.vertex_index_bytes*4+d.material_index_bytes;E=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes;F=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*2;O=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*3;Q=d.uv_index_bytes;Y=d.uv_index_bytes*2;J=d.uv_index_bytes;K=d.uv_index_bytes*2;ba=d.uv_index_bytes*3;g+=function(n){var o,v,I,W=d.vertex_coordinate_bytes*3,ga=n+d.nvertices*W;for(n=n;n<ga;n+=W){o=l(a,n);v=l(a,n+d.vertex_coordinate_bytes);I=
-l(a,n+d.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(G,o,v,I)}return d.nvertices*W}(g);g+=function(n){var o,v,I,W=d.normal_coordinate_bytes*3,ga=n+d.nnormals*W;for(n=n;n<ga;n+=W){o=x(a,n);v=x(a,n+d.normal_coordinate_bytes);I=x(a,n+d.normal_coordinate_bytes*2);m.push(o/127,v/127,I/127)}return d.nnormals*W}(g);g+=function(n){var o,v,I=d.uv_coordinate_bytes*2,W=n+d.nuvs*I;for(n=n;n<W;n+=I){o=l(a,n);v=l(a,n+d.uv_coordinate_bytes);j.push(o,v)}return d.nuvs*I}(g);g+=function(n){var o,v=d.vertex_index_bytes*
-3+d.material_index_bytes,I=n+d.ntri_flat*v;for(o=n;o<I;o+=v)z(o);return I-n}(g);g+=function(n){var o,v=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*3,I=n+d.ntri_smooth*v;for(o=n;o<I;o+=v)q(o);return I-n}(g);g+=function(n){var o,v=d.vertex_index_bytes*3+d.material_index_bytes,I=v+d.uv_index_bytes*3,W=n+d.ntri_flat_uv*I;for(o=n;o<W;o+=I){z(o);y(o+v)}return W-n}(g);g+=function(n){var o,v=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*3,I=v+d.uv_index_bytes*3,
-W=n+d.ntri_smooth_uv*I;for(o=n;o<W;o+=I){q(o);y(o+v)}return W-n}(g);g+=function(n){var o,v=d.vertex_index_bytes*4+d.material_index_bytes,I=n+d.nquad_flat*v;for(o=n;o<I;o+=v)t(o);return I-n}(g);g+=function(n){var o,v=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*4,I=n+d.nquad_smooth*v;for(o=n;o<I;o+=v)r(o);return I-n}(g);g+=function(n){var o,v=d.vertex_index_bytes*4+d.material_index_bytes,I=v+d.uv_index_bytes*4,W=n+d.nquad_flat_uv*I;for(o=n;o<W;o+=I){t(o);R(o+v)}return W-n}(g);
-g+=function(n){var o,v=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*4,I=v+d.uv_index_bytes*4,W=n+d.nquad_smooth_uv*I;for(o=n;o<W;o+=I){r(o);R(o+v)}return W-n}(g);this.computeCentroids();this.computeNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;b(new h(e))},createModel:function(a,b,e){var f=function(h){var i=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(i,a.materials,h);(function(){var l,c,k,x,s;l=0;for(c=a.vertices.length;l<c;l+=3){k=
-a.vertices[l];x=a.vertices[l+1];s=a.vertices[l+2];THREE.Loader.prototype.v(i,k,x,s)}})();(function(){function l(r,y){THREE.Loader.prototype.f3(i,r[y],r[y+1],r[y+2],r[y+3])}function c(r,y){THREE.Loader.prototype.f3n(i,a.normals,r[y],r[y+1],r[y+2],r[y+3],r[y+4],r[y+5],r[y+6])}function k(r,y){THREE.Loader.prototype.f4(i,r[y],r[y+1],r[y+2],r[y+3],r[y+4])}function x(r,y){THREE.Loader.prototype.f4n(i,a.normals,r[y],r[y+1],r[y+2],r[y+3],r[y+4],r[y+5],r[y+6],r[y+7],r[y+8])}function s(r,y){var R,G,g;R=r[y];
-G=r[y+1];g=r[y+2];THREE.Loader.prototype.uv3(i,a.uvs[R*2],a.uvs[R*2+1],a.uvs[G*2],a.uvs[G*2+1],a.uvs[g*2],a.uvs[g*2+1])}function z(r,y){var R,G,g,d;R=r[y];G=r[y+1];g=r[y+2];d=r[y+3];THREE.Loader.prototype.uv4(i,a.uvs[R*2],a.uvs[R*2+1],a.uvs[G*2],a.uvs[G*2+1],a.uvs[g*2],a.uvs[g*2+1],a.uvs[d*2],a.uvs[d*2+1])}var q,t;q=0;for(t=a.triangles.length;q<t;q+=4)l(a.triangles,q);q=0;for(t=a.triangles_uv.length;q<t;q+=7){l(a.triangles_uv,q);s(a.triangles_uv,q+4)}q=0;for(t=a.triangles_n.length;q<t;q+=7)c(a.triangles_n,
-q);q=0;for(t=a.triangles_n_uv.length;q<t;q+=10){c(a.triangles_n_uv,q);s(a.triangles_n_uv,q+7)}q=0;for(t=a.quads.length;q<t;q+=5)k(a.quads,q);q=0;for(t=a.quads_uv.length;q<t;q+=9){k(a.quads_uv,q);z(a.quads_uv,q+5)}q=0;for(t=a.quads_n.length;q<t;q+=9)x(a.quads_n,q);q=0;for(t=a.quads_n_uv.length;q<t;q+=13){x(a.quads_n_uv,q);z(a.quads_n_uv,q+9)}})();this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(e))},v:function(a,b,e,f){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
-e,f)))},f3:function(a,b,e,f,h){a.faces.push(new THREE.Face3(b,e,f,null,a.materials[h]))},f4:function(a,b,e,f,h,i){a.faces.push(new THREE.Face4(b,e,f,h,null,a.materials[i]))},f3n:function(a,b,e,f,h,i,l,c,k){i=a.materials[i];var x=b[c*3],s=b[c*3+1];c=b[c*3+2];var z=b[k*3],q=b[k*3+1];k=b[k*3+2];a.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(b[l*3],b[l*3+1],b[l*3+2]),new THREE.Vector3(x,s,c),new THREE.Vector3(z,q,k)],i))},f4n:function(a,b,e,f,h,i,l,c,k,x,s){l=a.materials[l];var z=b[k*3],q=b[k*
-3+1];k=b[k*3+2];var t=b[x*3],r=b[x*3+1];x=b[x*3+2];var y=b[s*3],R=b[s*3+1];s=b[s*3+2];a.faces.push(new THREE.Face4(e,f,h,i,[new THREE.Vector3(b[c*3],b[c*3+1],b[c*3+2]),new THREE.Vector3(z,q,k),new THREE.Vector3(t,r,x),new THREE.Vector3(y,R,s)],l))},uv3:function(a,b,e,f,h,i,l){var c=[];c.push(new THREE.UV(b,e));c.push(new THREE.UV(f,h));c.push(new THREE.UV(i,l));a.uvs.push(c)},uv4:function(a,b,e,f,h,i,l,c,k){var x=[];x.push(new THREE.UV(b,e));x.push(new THREE.UV(f,h));x.push(new THREE.UV(i,l));x.push(new THREE.UV(c,
-k));a.uvs.push(x)},init_materials:function(a,b,e){a.materials=[];for(var f=0;f<b.length;++f)a.materials[f]=[THREE.Loader.prototype.createMaterial(b[f],e)]},createMaterial:function(a,b){function e(i){i=Math.log(i)/Math.LN2;return Math.floor(i)==i}var f,h;if(a.map_diffuse&&b){h=document.createElement("canvas");f=new THREE.MeshLambertMaterial({map:new THREE.Texture(h)});h=new Image;h.onload=function(){if(!e(this.width)||!e(this.height)){var i=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),l=Math.pow(2,
-Math.round(Math.log(this.height)/Math.LN2));f.map.image.width=i;f.map.image.height=l;f.map.image.getContext("2d").drawImage(this,0,0,i,l)}else f.map.image=this;f.map.image.loaded=1};h.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){h=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;f=new THREE.MeshLambertMaterial({color:h,opacity:a.transparency})}else f=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});return f}};
+var Sphere=function(a,b,d){THREE.Geometry.call(this);var f,g=Math.max(3,b||8),i=Math.max(2,d||6);b=[];for(d=0;d<i+1;d++){f=d/i;var k=a*Math.cos(f*Math.PI),c=a*Math.sin(f*Math.PI),j=[],y=0;for(f=0;f<g;f++){var s=2*f/g,D=c*Math.sin(s*Math.PI);s=c*Math.cos(s*Math.PI);(d==0||d==i)&&f>0||(y=this.vertices.push(new THREE.Vertex(new THREE.Vector3(s,k,D)))-1);j.push(y)}b.push(j)}var q,w,v;a=b.length;for(d=0;d<a;d++){g=b[d].length;if(d>0)for(f=0;f<g;f++){j=f==g-1;i=b[d][j?0:f+1];k=b[d][j?g-1:f];c=b[d-1][j?
+g-1:f];j=b[d-1][j?0:f+1];D=d/(a-1);q=(d-1)/(a-1);w=(f+1)/g;s=f/g;y=new THREE.UV(1-w,D);D=new THREE.UV(1-s,D);s=new THREE.UV(1-s,q);var z=new THREE.UV(1-w,q);if(d<b.length-1){q=this.vertices[i].position.clone();w=this.vertices[k].position.clone();v=this.vertices[c].position.clone();q.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(i,k,c,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([y,D,s])}if(d>1){q=this.vertices[i].position.clone();
+w=this.vertices[c].position.clone();v=this.vertices[j].position.clone();q.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(i,c,j,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([y,s,z])}}}this.computeCentroids();this.computeNormals()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;THREE.Loader=function(){};
+THREE.Loader.prototype={loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var f=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,d)};a.postMessage(f)},loadBinary:function(a,b,d,f){var g=(new Date).getTime();a=new Worker(a);a.onmessage=function(i){THREE.Loader.prototype.loadAjaxBuffers(i.data.buffers,i.data.materials,
+b,d,f)};a.onerror=function(i){alert("worker.onerror: "+i.message+"\n"+i.data);i.preventDefault()};a.postMessage(g)},loadAjaxBuffers:function(a,b,d,f,g){var i=new XMLHttpRequest,k=f+"/"+a,c=0;i.onreadystatechange=function(){if(i.readyState==4)i.status==200||i.status==0?THREE.Loader.prototype.createBinModel(i.responseText,d,f,b):alert("Couldn't load ["+k+"] ["+i.status+"]");else if(i.readyState==3){if(g){if(c==0)c=i.getResponseHeader("Content-Length");g({total:c,loaded:i.responseText.length})}}else if(i.readyState==
+2)c=i.getResponseHeader("Content-Length")};i.open("GET",k,true);i.overrideMimeType("text/plain; charset=x-user-defined");i.setRequestHeader("Content-Type","text/plain");i.send(null)},createBinModel:function(a,b,d,f){var g=function(i){function k(l,n){var t=s(l,n),H=s(l,n+1),Q=s(l,n+2),ba=s(l,n+3),fa=(ba<<1&255|Q>>7)-127;t=(Q&127)<<16|H<<8|t;if(t==0&&fa==-127)return 0;return(1-2*(ba>>7))*(1+t*Math.pow(2,-23))*Math.pow(2,fa)}function c(l,n){var t=s(l,n),H=s(l,n+1),Q=s(l,n+2);return(s(l,n+3)<<24)+(Q<<
+16)+(H<<8)+t}function j(l,n){var t=s(l,n);return(s(l,n+1)<<8)+t}function y(l,n){var t=s(l,n);return t>127?t-256:t}function s(l,n){return l.charCodeAt(n)&255}function D(l){var n,t,H;n=c(a,l);t=c(a,l+p);H=c(a,l+o);l=j(a,l+x);THREE.Loader.prototype.f3(u,n,t,H,l)}function q(l){var n,t,H,Q,ba,fa;n=c(a,l);t=c(a,l+p);H=c(a,l+o);Q=j(a,l+x);ba=c(a,l+C);fa=c(a,l+S);l=c(a,l+B);THREE.Loader.prototype.f3n(u,m,n,t,H,Q,ba,fa,l)}function w(l){var n,t,H,Q;n=c(a,l);t=c(a,l+V);H=c(a,l+G);Q=c(a,l+E);l=j(a,l+W);THREE.Loader.prototype.f4(u,
+n,t,H,Q,l)}function v(l){var n,t,H,Q,ba,fa,ka,ra;n=c(a,l);t=c(a,l+V);H=c(a,l+G);Q=c(a,l+E);ba=j(a,l+W);fa=c(a,l+O);ka=c(a,l+I);ra=c(a,l+A);l=c(a,l+L);THREE.Loader.prototype.f4n(u,m,n,t,H,Q,ba,fa,ka,ra,l)}function z(l){var n,t;n=c(a,l);t=c(a,l+T);l=c(a,l+$);THREE.Loader.prototype.uv3(u,r[n*2],r[n*2+1],r[t*2],r[t*2+1],r[l*2],r[l*2+1])}function K(l){var n,t,H;n=c(a,l);t=c(a,l+M);H=c(a,l+J);l=c(a,l+X);THREE.Loader.prototype.uv4(u,r[n*2],r[n*2+1],r[t*2],r[t*2+1],r[H*2],r[H*2+1],r[l*2],r[l*2+1])}var u=
+this,h=0,e,m=[],r=[],p,o,x,C,S,B,V,G,E,W,O,I,A,L,T,$,M,J,X;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,f,i);e={signature:a.substr(h,8),header_bytes:s(a,h+8),vertex_coordinate_bytes:s(a,h+9),normal_coordinate_bytes:s(a,h+10),uv_coordinate_bytes:s(a,h+11),vertex_index_bytes:s(a,h+12),normal_index_bytes:s(a,h+13),uv_index_bytes:s(a,h+14),material_index_bytes:s(a,h+15),nvertices:c(a,h+16),nnormals:c(a,h+16+4),nuvs:c(a,h+16+8),ntri_flat:c(a,h+16+12),ntri_smooth:c(a,h+16+16),ntri_flat_uv:c(a,
+h+16+20),ntri_smooth_uv:c(a,h+16+24),nquad_flat:c(a,h+16+28),nquad_smooth:c(a,h+16+32),nquad_flat_uv:c(a,h+16+36),nquad_smooth_uv:c(a,h+16+40)};h+=e.header_bytes;p=e.vertex_index_bytes;o=e.vertex_index_bytes*2;x=e.vertex_index_bytes*3;C=e.vertex_index_bytes*3+e.material_index_bytes;S=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes;B=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes*2;V=e.vertex_index_bytes;G=e.vertex_index_bytes*2;E=e.vertex_index_bytes*3;W=e.vertex_index_bytes*
+4;O=e.vertex_index_bytes*4+e.material_index_bytes;I=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes;A=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*2;L=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*3;T=e.uv_index_bytes;$=e.uv_index_bytes*2;M=e.uv_index_bytes;J=e.uv_index_bytes*2;X=e.uv_index_bytes*3;h+=function(l){var n,t,H,Q=e.vertex_coordinate_bytes*3,ba=l+e.nvertices*Q;for(l=l;l<ba;l+=Q){n=k(a,l);t=k(a,l+e.vertex_coordinate_bytes);H=
+k(a,l+e.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,n,t,H)}return e.nvertices*Q}(h);h+=function(l){var n,t,H,Q=e.normal_coordinate_bytes*3,ba=l+e.nnormals*Q;for(l=l;l<ba;l+=Q){n=y(a,l);t=y(a,l+e.normal_coordinate_bytes);H=y(a,l+e.normal_coordinate_bytes*2);m.push(n/127,t/127,H/127)}return e.nnormals*Q}(h);h+=function(l){var n,t,H=e.uv_coordinate_bytes*2,Q=l+e.nuvs*H;for(l=l;l<Q;l+=H){n=k(a,l);t=k(a,l+e.uv_coordinate_bytes);r.push(n,t)}return e.nuvs*H}(h);h+=function(l){var n,t=e.vertex_index_bytes*
+3+e.material_index_bytes,H=l+e.ntri_flat*t;for(n=l;n<H;n+=t)D(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes*3,H=l+e.ntri_smooth*t;for(n=l;n<H;n+=t)q(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*3+e.material_index_bytes,H=t+e.uv_index_bytes*3,Q=l+e.ntri_flat_uv*H;for(n=l;n<Q;n+=H){D(n);z(n+t)}return Q-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*3+e.material_index_bytes+e.normal_index_bytes*3,H=t+e.uv_index_bytes*3,
+Q=l+e.ntri_smooth_uv*H;for(n=l;n<Q;n+=H){q(n);z(n+t)}return Q-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes,H=l+e.nquad_flat*t;for(n=l;n<H;n+=t)w(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*4,H=l+e.nquad_smooth*t;for(n=l;n<H;n+=t)v(n);return H-l}(h);h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes,H=t+e.uv_index_bytes*4,Q=l+e.nquad_flat_uv*H;for(n=l;n<Q;n+=H){w(n);K(n+t)}return Q-l}(h);
+h+=function(l){var n,t=e.vertex_index_bytes*4+e.material_index_bytes+e.normal_index_bytes*4,H=t+e.uv_index_bytes*4,Q=l+e.nquad_smooth_uv*H;for(n=l;n<Q;n+=H){v(n);K(n+t)}return Q-l}(h);this.computeCentroids();this.computeNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(d))},createModel:function(a,b,d){var f=function(g){var i=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(i,a.materials,g);(function(){var k,c,j,y,s;k=0;for(c=a.vertices.length;k<c;k+=3){j=
+a.vertices[k];y=a.vertices[k+1];s=a.vertices[k+2];THREE.Loader.prototype.v(i,j,y,s)}})();(function(){function k(v,z){THREE.Loader.prototype.f3(i,v[z],v[z+1],v[z+2],v[z+3])}function c(v,z){THREE.Loader.prototype.f3n(i,a.normals,v[z],v[z+1],v[z+2],v[z+3],v[z+4],v[z+5],v[z+6])}function j(v,z){THREE.Loader.prototype.f4(i,v[z],v[z+1],v[z+2],v[z+3],v[z+4])}function y(v,z){THREE.Loader.prototype.f4n(i,a.normals,v[z],v[z+1],v[z+2],v[z+3],v[z+4],v[z+5],v[z+6],v[z+7],v[z+8])}function s(v,z){var K,u,h;K=v[z];
+u=v[z+1];h=v[z+2];THREE.Loader.prototype.uv3(i,a.uvs[K*2],a.uvs[K*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[h*2],a.uvs[h*2+1])}function D(v,z){var K,u,h,e;K=v[z];u=v[z+1];h=v[z+2];e=v[z+3];THREE.Loader.prototype.uv4(i,a.uvs[K*2],a.uvs[K*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[h*2],a.uvs[h*2+1],a.uvs[e*2],a.uvs[e*2+1])}var q,w;q=0;for(w=a.triangles.length;q<w;q+=4)k(a.triangles,q);q=0;for(w=a.triangles_uv.length;q<w;q+=7){k(a.triangles_uv,q);s(a.triangles_uv,q+4)}q=0;for(w=a.triangles_n.length;q<w;q+=7)c(a.triangles_n,
+q);q=0;for(w=a.triangles_n_uv.length;q<w;q+=10){c(a.triangles_n_uv,q);s(a.triangles_n_uv,q+7)}q=0;for(w=a.quads.length;q<w;q+=5)j(a.quads,q);q=0;for(w=a.quads_uv.length;q<w;q+=9){j(a.quads_uv,q);D(a.quads_uv,q+5)}q=0;for(w=a.quads_n.length;q<w;q+=9)y(a.quads_n,q);q=0;for(w=a.quads_n_uv.length;q<w;q+=13){y(a.quads_n_uv,q);D(a.quads_n_uv,q+9)}})();this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},v:function(a,b,d,f){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
+d,f)))},f3:function(a,b,d,f,g){a.faces.push(new THREE.Face3(b,d,f,null,a.materials[g]))},f4:function(a,b,d,f,g,i){a.faces.push(new THREE.Face4(b,d,f,g,null,a.materials[i]))},f3n:function(a,b,d,f,g,i,k,c,j){i=a.materials[i];var y=b[c*3],s=b[c*3+1];c=b[c*3+2];var D=b[j*3],q=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(y,s,c),new THREE.Vector3(D,q,j)],i))},f4n:function(a,b,d,f,g,i,k,c,j,y,s){k=a.materials[k];var D=b[j*3],q=b[j*
+3+1];j=b[j*3+2];var w=b[y*3],v=b[y*3+1];y=b[y*3+2];var z=b[s*3],K=b[s*3+1];s=b[s*3+2];a.faces.push(new THREE.Face4(d,f,g,i,[new THREE.Vector3(b[c*3],b[c*3+1],b[c*3+2]),new THREE.Vector3(D,q,j),new THREE.Vector3(w,v,y),new THREE.Vector3(z,K,s)],k))},uv3:function(a,b,d,f,g,i,k){var c=[];c.push(new THREE.UV(b,d));c.push(new THREE.UV(f,g));c.push(new THREE.UV(i,k));a.uvs.push(c)},uv4:function(a,b,d,f,g,i,k,c,j){var y=[];y.push(new THREE.UV(b,d));y.push(new THREE.UV(f,g));y.push(new THREE.UV(i,k));y.push(new THREE.UV(c,
+j));a.uvs.push(y)},init_materials:function(a,b,d){a.materials=[];for(var f=0;f<b.length;++f)a.materials[f]=[THREE.Loader.prototype.createMaterial(b[f],d)]},createMaterial:function(a,b){function d(i){i=Math.log(i)/Math.LN2;return Math.floor(i)==i}var f,g;if(a.map_diffuse&&b){g=document.createElement("canvas");f=new THREE.MeshLambertMaterial({map:new THREE.Texture(g)});g=new Image;g.onload=function(){if(!d(this.width)||!d(this.height)){var i=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,
+Math.round(Math.log(this.height)/Math.LN2));f.map.image.width=i;f.map.image.height=k;f.map.image.getContext("2d").drawImage(this,0,0,i,k)}else f.map.image=this;f.map.image.loaded=1};g.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){g=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;f=new THREE.MeshLambertMaterial({color:g,opacity:a.transparency})}else f=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});return f}};

+ 2 - 1
examples/camera_orthographic.html

@@ -71,10 +71,11 @@
 				// Cubes
 
 				var geometry = new Cube( 50, 50, 50 );
+				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
 
 				for ( var i = 0; i < 100; i ++ ) {
 
-					var cube = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: Math.random() * 0.5 + 0.5 } ) );
+					var cube = new THREE.Mesh( geometry, material );
 					cube.overdraw = true;
 
 					cube.scale.y = Math.floor( Math.random() * 2 + 1 );

+ 13 - 19
examples/camera_free.html → examples/canvasrenderer_sandbox.html

@@ -45,6 +45,7 @@
 		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
@@ -55,7 +56,6 @@
 		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
 
@@ -68,6 +68,7 @@
 			var container, stats;
 
 			var camera, scene, renderer, objects;
+			var pointLight;
 
 			var sphere;
 
@@ -80,29 +81,23 @@
 			var windowHalfX = window.innerWidth / 2;
 			var windowHalfY = window.innerHeight / 2;
 
-			var moveForward = false,
-			moveBackwards = false,
-			moveUp = false,
-			moveDown = false,
-			moveLeft = false,
-			moveRight = false,
+			var moveForward = false, moveBackwards = false,
+			moveUp = false, moveDown = false,
+			moveLeft = false, moveRight = false,
 
-			yawLeft = false,
-			yawRight = false,
-			pitchUp = false,
-			pitchDown = false,
-			rollLeft = false,
-			rollRight = false;
+			yawLeft = false, yawRight = false,
+			pitchUp = false, pitchDown = false,
+			rollLeft = false, rollRight = false;
 
 			var debugContext;
 
 			init();
-			setInterval(loop, 1000/60);
+			setInterval( loop, 1000 / 60 );
 
 			function init() {
 
-				container = document.createElement('div');
-				document.body.appendChild(container);
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
 
 				camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
 				camera.position.y = 150;
@@ -137,7 +132,7 @@
 				objects = [];
 
 				geometry = new Sphere( 100, 16, 8 );
-				material = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 1 } );
+				material = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 1/*, shading: THREE.FlatShading*/ } );
 
 				for ( var i = 0; i < 10; i ++ ) {
 
@@ -172,10 +167,9 @@
 				directionalLight.position.normalize();
 				scene.addLight( directionalLight );
 
-				var pointLight = new THREE.PointLight( 0xff0000, 1 );
+				pointLight = new THREE.PointLight( 0xff0000, 1 );
 				scene.addLight( pointLight );
 
-
 				renderer = new THREE.CanvasRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/geometry_birds.html

@@ -29,7 +29,7 @@
 		<script type="text/javascript" src="js/Stats.js"></script>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="geometry/Bird.js"></script>
+		<script type="text/javascript" src="obj/Bird.js"></script>
 
 		<script type="text/javascript">
 

+ 2 - 0
examples/geometry_cube.html

@@ -73,12 +73,14 @@
 
 				cube = new THREE.Mesh( new Cube( 200, 200, 200, 1, 1, materials ), new THREE.MeshFaceMaterial() );
 				cube.position.y = 150;
+				cube.overdraw = true;
 				scene.addObject( cube );
 
 				// Plane
 
 				plane = new THREE.Mesh( new Plane( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
 				plane.rotation.x = -90 * ( Math.PI / 180 );
+				plane.overdraw = true;
 				scene.addObject( plane );
 
 				renderer = new THREE.CanvasRenderer();

+ 1 - 0
examples/geometry_earth.html

@@ -74,6 +74,7 @@
 				scene.addObject(mesh);
 
 				mesh = new THREE.Mesh( new Sphere( 200, 20, 20 ), loadImage( 'textures/land_ocean_ice_cloud_2048.jpg' ) );
+				mesh.overdraw = true;
 				scene.addObject(mesh);
 
 				renderer = new THREE.CanvasRenderer();

+ 1 - 0
examples/geometry_panorama.html

@@ -32,6 +32,7 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
+
 		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
 
 		<script type="text/javascript">

+ 1 - 1
examples/interactive_voxelpainter.html

@@ -147,7 +147,7 @@
 
 						var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.rotationMatrix.transform( intersects[ 0 ].face.normal.clone() ) );
 
-						var voxel = new THREE.Mesh( new Cube( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1 } ), new THREE.MeshFaceMaterial() ] );
+						var voxel = new THREE.Mesh( new Cube( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading } ), new THREE.MeshFaceMaterial() ] );
 						voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
 						voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
 						voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;

+ 2 - 2
examples/lights_pointlights.html

@@ -10,7 +10,7 @@
 				overflow: hidden;
 			}
 
-			#info {			
+			#info {
 				position: absolute;
 				top: 0px; width: 100%;
 				color: #ffffff;
@@ -39,7 +39,7 @@
 		</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script> 
-		<script type="text/javascript" src="geometry/WaltHead.js"></script> 
+		<script type="text/javascript" src="obj/WaltHead.js"></script> 
 
 		<script type="text/javascript">
 

+ 54 - 28
examples/materials.html

@@ -14,7 +14,50 @@
 	</head>
 	<body>
 
-		<script type="text/javascript" src="../build/Three.js"></script>
+		<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
+
+		<script type="text/javascript" src="../src/Three.js"></script>
+		<script type="text/javascript" src="../src/core/Color.js"></script>
+		<script type="text/javascript" src="../src/core/Vector2.js"></script>
+		<script type="text/javascript" src="../src/core/Vector3.js"></script>
+		<script type="text/javascript" src="../src/core/Vector4.js"></script>
+		<script type="text/javascript" src="../src/core/Ray.js"></script>
+		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Vertex.js"></script>
+		<script type="text/javascript" src="../src/core/Face3.js"></script>
+		<script type="text/javascript" src="../src/core/Face4.js"></script>
+		<script type="text/javascript" src="../src/core/UV.js"></script>
+		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/materials/Material.js"></script>
+		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
+		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
+		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
+		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
 
 		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
 
@@ -68,18 +111,16 @@
 
 				var geometry = new Sphere( 100, 14, 8, false );
 
-				var generatedTexture = new THREE.Texture( generateTexture() );
-				generatedTexture.image.loaded = 1;
-
 				var materials = [];
 				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), overdraw: false, doubleSided: true } );
 				//materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ), overdraw: false, doubleSided: true } );
 				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
 				materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
-				materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
+				// materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
-				materials.push( { material: new THREE.MeshNormalMaterial( ), overdraw: true, doubleSided: false } );
-				materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshLambertMaterial( { map: loadImage( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false } );
 
 				for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
 
@@ -156,30 +197,15 @@
 
 			}
 
-			function generateTexture() {
-
-				var canvas = document.createElement( 'canvas' );
-				canvas.width = 256;
-				canvas.height = 256;
-
-				var context = canvas.getContext( '2d' );
-				var image = context.getImageData( 0, 0, 256, 256 );
-
-				var x = 0, y = 0;
+			function loadImage( path ) {
 
-				for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
-
-					x = j % 256;
-					y = x == 0 ? y + 1 : y;
-
-					image.data[ i + 2 ] = Math.floor( x ^ y );
-					image.data[ i + 3 ] = 255;
-
-				}
+				var image = document.createElement( 'img' );
+				var texture = new THREE.Texture( image, THREE.UVMapping )
 
-				context.putImageData( image, 0, 0 );
+				image.onload = function () { texture.loaded = true; };
+				image.src = path;
 
-				return canvas;
+				return texture;
 
 			}
 

+ 62 - 67
examples/materials_multimaterials.html

@@ -21,7 +21,7 @@
 			.inactive { background:#999; color:#eee }
 		</style>
 	</head>
-	
+
 	<body>
 		<div id="d">
 			<h1>Multi-materials test</h1>
@@ -30,19 +30,19 @@
 			<span id="rwebgl" class="button">WebGL renderer</span>
 			<br/>
 
-			<p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a> 
-			
+			<p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
+
 			<p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
-			
+
 			<br/>
 			<p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
 			<p>Canvas renderer is very slow on anything other than Chrome.
 
 		</div>
-		
+
 		<pre id="log"></pre>
 
-		<script type="text/javascript" src="../build/Three.js"></script> 
+		<script type="text/javascript" src="../build/Three.js"></script>
 
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
@@ -64,33 +64,33 @@
 			var canvasRenderer, webglRenderer;
 
 			var mesh, zmesh, geometry;
-			
+
 			var directionalLight, pointLight;
-			
+
 			var mouseX = 0;
 			var mouseY = 0;
 
-			var windowHalfX = window.innerWidth >> 1;
-			var windowHalfY = window.innerHeight >> 1;
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
 
 			var render_canvas = 1, render_gl = 1;
 			var has_gl = 0;
-			
-			var bcanvas = document.getElementById("rcanvas");
-			var bwebgl = document.getElementById("rwebgl");
-			
+
+			var bcanvas = document.getElementById( 'rcanvas' );
+			var bwebgl = document.getElementById( 'rwebgl' );
+
 			document.addEventListener('mousemove', onDocumentMouseMove, false);
 
 			init();
-			
+
 			loop();
-			
+
 			//render_canvas = !has_gl;
 			bwebgl.style.display = has_gl ? "inline" : "none";
 			bcanvas.className = render_canvas ? "button" : "button inactive";
-			
+
 			setInterval(loop, 1000/60);
-			
+
 			function init() {
 
 				container = document.createElement('div');
@@ -101,26 +101,22 @@
 				camera.updateMatrix();
 
 				scene = new THREE.Scene();
-				
+
 				// SPHERES
-				
+
 				sphere = new Sphere( 100, 16, 8, 1 );
 				for (var i=0; i<10; i++) {
 					//mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( ) );
-					mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), 
-													 new THREE.MeshLambertMaterial( { color: 0x000000, wireframe: true,  wireframe_linewidth: 1.5 } ) ] );
+					mesh = new THREE.Mesh( sphere, [ new THREE.MeshLambertMaterial( { color: 0xffffff } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true,  wireframe_linewidth: 1.5 } ) ] );
 					//mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0x00aa00, wireframe: true,  wireframe_linewidth: 1.5 } ) );
 					//mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { wireframe: true,  wireframe_linewidth: 2.5 } ) );
-					mesh.position.x = 500 * (Math.random() - 0.5);
-					mesh.position.y = 500 * (Math.random() - 0.5);
-					mesh.position.z = 500 * (Math.random() - 0.5);
+					mesh.position.x = 500 * ( Math.random() - 0.5 );
+					mesh.position.y = 500 * ( Math.random() - 0.5 );
+					mesh.position.z = 500 * ( Math.random() - 0.5 );
 					mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
-					//mesh.doubleSided = true;
-					mesh.overdraw = true;
-					mesh.updateMatrix();
 					scene.addObject(mesh);
 				}
-				
+
 
 				// LIGHTS
 
@@ -142,7 +138,6 @@
 				mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) );
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
 				mesh.position = pointLight.position;
-				mesh.updateMatrix();
 				scene.addObject(mesh);
 
 				if( render_canvas ) {
@@ -167,7 +162,7 @@
 				stats.domElement.style.top = '0px';
 				stats.domElement.style.zIndex = 100;
 				container.appendChild( stats.domElement );
-				
+
 				bcanvas.addEventListener("click", toggleCanvas, false);
 				bwebgl.addEventListener("click", toggleWebGL, false);
 
@@ -178,22 +173,22 @@
 			}
 
 			function createScene( geometry ) {
-				
+
 				// PROCEDURAL TEXTURES (decals)
-				
+
 				var x1 = document.createElement( "canvas" );
 				var xc1 = x1.getContext("2d");
 				x1.width = x1.height = 256;
-								
+
 				xc1.shadowBlur = 3;
 				xc1.shadowColor = "#000";
 				xc1.font = "7pt arial";
 				xc1.fillStyle = "hsla("+0+",90%,50%,1);"
 				xc1.fillText("Three", 57, 29);
-				
+
 				xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
 				xc1.fillRect(40, 70, 60, 50);
-				
+
 				for(var i=0;i<500;i++) {
 					xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
 					xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
@@ -213,20 +208,20 @@
 
 				var xm2 = new THREE.MeshLambertMaterial( { map: new THREE.Texture( x2 ) } );
 				xm2.map.image.loaded = 1; // this is procedurally generated texture
-				
+
 				geometry.materials[0].push ( xm1 ); // goes to faces with material 0
 				geometry.materials[1].push ( xm2 ); // goes to faces with material 1
-				
+
 				geometry.materials[4].push ( new THREE.MeshLambertMaterial( { color: 0xff0000, opacity:0.5 } ) );
 
 				var materials = [ new THREE.MeshFaceMaterial() ];
-				
+
 				// full-mesh wireframe overlay
 				//materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true, wireframe_linewidth: 1.5 } ) );
-				
+
 				// full-mesh color overlay
 				//materials.push( new THREE.MeshBasicMaterial { color: 0xff0000, opacity: 0.5 } ) );
-				
+
 				zmesh = new THREE.Mesh( geometry, materials, 1 );
 				zmesh.position.x = -80;
 				zmesh.position.z = 50;
@@ -237,15 +232,15 @@
 				scene.addObject(zmesh);
 
 				// PLANES with all materials from the model
-				
+
 				createMaterialsPalette( geometry.materials, 100, 0 );
-				
+
 			}
-			
+
 			function createMaterialsPalette( materials, size, bottom ) {
-				
+
 				for ( var i=0; i<materials.length; ++i ) {
-					
+
 					// material
 					mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
 					mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
@@ -255,7 +250,7 @@
 					mesh.doubleSided = true;
 					mesh.updateMatrix();
 					scene.addObject(mesh);
-					
+
 					// number
 					var x = document.createElement( "canvas" );
 					var xc = x.getContext("2d");
@@ -265,10 +260,10 @@
 					xc.fillStyle = "orange";
 					xc.font = "50pt arial bold";
 					xc.fillText(i, 10, 64);
-					
+
 					var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
 					xm.map.image.loaded = 1;
-					
+
 					mesh = new THREE.Mesh( new Plane( size, size ), xm );
 					mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
 					mesh.position.y = FLOOR + size/2 + bottom;
@@ -278,22 +273,22 @@
 					mesh.updateMatrix();
 					scene.addObject(mesh);
 				}
-				
+
 			}
-			
+
 			function onDocumentMouseMove(event) {
 
 				mouseX = ( event.clientX - windowHalfX );
 				mouseY = ( event.clientY - windowHalfY );
 
 			}
-			
+
 			function loop() {
 
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - mouseY - camera.position.y ) * .05;
 				camera.updateMatrix();
-				
+
 				if ( render_canvas ) canvasRenderer.render( scene, camera );
 				if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
 
@@ -302,40 +297,40 @@
 			}
 
 			function log(text) {
-			
+
 				var e = document.getElementById("log");
 				e.innerHTML = text + "<br/>" + e.innerHTML;
-				
+
 			}
-			
+
 			function toggleCanvas() {
-			
+
 				render_canvas = !render_canvas;
 				bcanvas.className = render_canvas ? "button" : "button inactive";
-				
+
 				render_gl = !render_canvas;
 				bwebgl.className = render_gl ? "button" : "button inactive";
-				
+
 				if( has_gl )
 					webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-				
+
 				canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-				
+
 			}
-			
+
 			function toggleWebGL() {
-			
+
 				render_gl = !render_gl;
 				bwebgl.className = render_gl ? "button" : "button inactive";
-				
+
 				render_canvas = !render_gl;
 				bcanvas.className = render_canvas ? "button" : "button inactive";
-				
+
 				if( has_gl )
 					webglRenderer.domElement.style.display = render_gl ? "block" : "none";
-					
+
 				canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
-				
+
 			}
 		</script>
 

+ 0 - 0
examples/geometry/Bird.js → examples/obj/Bird.js


+ 0 - 0
examples/geometry/Qrcode.js → examples/obj/Qrcode.js


+ 0 - 0
examples/geometry/WaltHead.js → examples/obj/WaltHead.js


BIN
examples/textures/cube/skybox_test/nx.jpg


BIN
examples/textures/cube/skybox_test/ny.jpg


BIN
examples/textures/cube/skybox_test/nz.jpg


BIN
examples/textures/cube/skybox_test/px.jpg


BIN
examples/textures/cube/skybox_test/py.jpg


BIN
examples/textures/cube/skybox_test/pz.jpg


+ 1 - 2
examples/test.html → examples/uqbiquity_test.html

@@ -56,11 +56,10 @@
 		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
 
-		<script type="text/javascript" src="geometry/Qrcode.js"></script>
+		<script type="text/javascript" src="obj/Qrcode.js"></script>
 		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
 		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
 		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>

+ 4 - 6
src/core/Geometry.js

@@ -22,18 +22,16 @@ THREE.Geometry.prototype = {
 			face = this.faces[ f ];
 			face.centroid.set( 0, 0, 0 );
 
+			face.centroid.addSelf( this.vertices[ face.a ].position );
+			face.centroid.addSelf( this.vertices[ face.b ].position );
+			face.centroid.addSelf( this.vertices[ face.c ].position );
+
 			if ( face instanceof THREE.Face3 ) {
 
-				face.centroid.addSelf( this.vertices[ face.a ].position );
-				face.centroid.addSelf( this.vertices[ face.b ].position );
-				face.centroid.addSelf( this.vertices[ face.c ].position );
 				face.centroid.divideScalar( 3 );
 
 			} else if ( face instanceof THREE.Face4 ) {
 
-				face.centroid.addSelf( this.vertices[ face.a ].position );
-				face.centroid.addSelf( this.vertices[ face.b ].position );
-				face.centroid.addSelf( this.vertices[ face.c ].position );
 				face.centroid.addSelf( this.vertices[ face.d ].position );
 				face.centroid.divideScalar( 4 );
 

+ 1 - 1
src/lights/Light.js

@@ -1,5 +1,5 @@
 THREE.Light = function ( hex ) {
 
-	this.color = new THREE.Color( 0xff << 24 | hex );
+	this.color = new THREE.Color( hex );
 
 };

+ 1 - 1
src/lights/PointLight.js

@@ -2,7 +2,7 @@ THREE.PointLight = function ( hex, intensity ) {
 
 	THREE.Light.call( this, hex );
 
-	this.position = new THREE.Vector3( 0, 0, 0 );
+	this.position = new THREE.Vector3();
 	this.intensity = intensity || 1;
 
 };

+ 4 - 2
src/materials/textures/Texture.js

@@ -7,11 +7,13 @@
 THREE.Texture = function ( image, mapping, wrap_s, wrap_t ) {
 
 	this.image = image;
+	this.loaded = false;
+
 	this.mapping = mapping !== undefined ? mapping : THREE.UVMapping;
-	
+
 	this.wrap_s = wrap_s !== undefined ? wrap_s : THREE.ClampToEdge;
 	this.wrap_t = wrap_t !== undefined ? wrap_t : THREE.ClampToEdge;
-	
+
 	this.toString = function () {
 
 		return 'THREE.Texture (<br/>' +

+ 107 - 261
src/renderers/CanvasRenderer.js

@@ -17,13 +17,14 @@ THREE.CanvasRenderer = function () {
 	_contextFillStyle = null,
 	_contextLineWidth = 1,
 
-	_v1, _v2, _v3, _v4,
-	_v5 = new THREE.Vertex(), _v6 = new THREE.Vertex(), // Needed for latter splitting quads to tris
-
+	_v1, _v2, _v3,
 	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
-	_v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
 
-	_color1, _color2, _color3, _color4,
+	_color = new THREE.Color(),
+	_color1 = new THREE.Color(),
+	_color2 = new THREE.Color(),
+	_color3 = new THREE.Color(),
+	_color4 = new THREE.Color(),
 	_2near, _farPlusNear, _farMinusNear,
 
 	_bitmap, _bitmapWidth, _bitmapHeight,
@@ -33,11 +34,10 @@ THREE.CanvasRenderer = function () {
 	_bboxRect = new THREE.Rectangle(),
 
 	_enableLighting = false,
-	_color = new THREE.Color( 0xffffff ),
-	_light = new THREE.Color( 0xffffff ),
-	_ambientLight = new THREE.Color( 0x000000 ),
-	_directionalLights = new THREE.Color( 0x000000 ),
-	_pointLights = new THREE.Color( 0x000000 ),
+	_light = new THREE.Color(),
+	_ambientLight = new THREE.Color(),
+	_directionalLights = new THREE.Color(),
+	_pointLights = new THREE.Color(),
 
 	_pi2 = Math.PI * 2,
 	_vector3 = new THREE.Vector3(), // Needed for PointLight
@@ -111,7 +111,13 @@ THREE.CanvasRenderer = function () {
 		_context.fillRect( _clipRect.getX(), _clipRect.getY(), _clipRect.getWidth(), _clipRect.getHeight() );
 		*/
 
-		( _enableLighting = scene.lights.length > 0 ) && calculateLights( scene );
+		_enableLighting = scene.lights.length > 0;
+
+		if ( _enableLighting ) {
+
+			 calculateLights( scene );
+
+		}
 
 		for ( e = 0, el = _renderList.length; e < el; e++ ) {
 
@@ -202,63 +208,6 @@ THREE.CanvasRenderer = function () {
 
 				}
 
-			} else if ( element instanceof THREE.RenderableFace4 ) {
-
-				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
-
-				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
-				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
-				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
-				_v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;
-
-				_v5.positionScreen.copy( _v2.positionScreen );
-				_v6.positionScreen.copy( _v4.positionScreen );
-
-				if ( element.overdraw ) {
-
-					expand( _v1.positionScreen, _v2.positionScreen );
-					expand( _v2.positionScreen, _v4.positionScreen );
-					expand( _v4.positionScreen, _v1.positionScreen );
-
-					expand( _v3.positionScreen, _v5.positionScreen );
-					expand( _v3.positionScreen, _v6.positionScreen );
-
-				}
-
-				_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
-				_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
-				_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
-				_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
-
-				if ( _clipRect.instersects( _bboxRect ) ) {
-
-					m = 0; ml = element.meshMaterial.length;
-
-					while ( m < ml ) {
-
-						material = element.meshMaterial[ m ++ ];
-
-						if ( material instanceof THREE.MeshFaceMaterial ) {
-
-							fm = 0; fml = element.faceMaterial.length;
-
-							while ( fm < fml ) {
-
-								material = element.faceMaterial[ fm ++ ];
-								material && renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
-
-							}
-
-							continue;
-
-						}
-
-						renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
-
-					}
-
-				}
-
 			}
 
 			/*
@@ -320,23 +269,23 @@ THREE.CanvasRenderer = function () {
 
 	}
 
-	function calculateFaceLight( scene, element, color ) {
+	function calculateLight( scene, position, normal, color ) {
 
-		var l, ll, light, lightColor, amount
-		lights = scene.lights;
+		var l, ll, light, lightColor, lightIntensity,
+		amount, lights = scene.lights;
 
 		for ( l = 0, ll = lights.length; l < ll; l ++ ) {
 
 			light = lights[ l ];
 			lightColor = light.color;
+			lightIntensity = light.intensity;
 
 			if ( light instanceof THREE.DirectionalLight ) {
 
-				amount = element.normalWorld.dot( light.position );
+				amount = normal.dot( light.position ) * lightIntensity;
 
 				if ( amount > 0 ) {
 
-					amount *= light.intensity;
 					color.r += lightColor.r * amount;
 					color.g += lightColor.g * amount;
 					color.b += lightColor.b * amount;
@@ -345,14 +294,13 @@ THREE.CanvasRenderer = function () {
 
 			} else if ( light instanceof THREE.PointLight ) {
 
-				_vector3.sub( light.position, element.centroidWorld );
+				_vector3.sub( light.position, position );
 				_vector3.normalize();
 
-				amount = element.normalWorld.dot( _vector3 );
+				amount = normal.dot( _vector3 ) * lightIntensity;
 
 				if ( amount > 0 ) {
 
-					amount *= light.intensity;
 					color.r += lightColor.r * amount;
 					color.g += lightColor.g * amount;
 					color.b += lightColor.b * amount;
@@ -508,171 +456,86 @@ THREE.CanvasRenderer = function () {
 		_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
 		_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
 
-		if ( material.map ) {
-
-			_bitmap = material.map.image;
-			_bitmapWidth = _bitmap.width - 1;
-			_bitmapHeight = _bitmap.height - 1;
-
-			_uv1.u = element.uvs[ 0 ].u * _bitmapWidth; _uv1.v = element.uvs[ 0 ].v * _bitmapHeight;
-			_uv2.u = element.uvs[ 1 ].u * _bitmapWidth; _uv2.v = element.uvs[ 1 ].v * _bitmapHeight;
-			_uv3.u = element.uvs[ 2 ].u * _bitmapWidth; _uv3.v = element.uvs[ 2 ].v * _bitmapHeight;
-
-			drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv3.u, _uv3.v );
-
-			return;
-
-		}
+		drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
 
 		if ( material instanceof THREE.MeshBasicMaterial ) {
 
-			drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.color, material.wireframe, material.wireframe_linewidth );
-
-		} else if ( material instanceof THREE.MeshLambertMaterial ) {
-
-			if ( _enableLighting ) {
-
-				if ( material.shading == THREE.FlatShading ) {
-
-					_light.r = _ambientLight.r;
-					_light.g = _ambientLight.g;
-					_light.b = _ambientLight.b;
-
-					calculateFaceLight( scene, element, _light );
-
-					_color.r = material.color.r * _light.r;
-					_color.g = material.color.g * _light.g;
-					_color.b = material.color.b * _light.b;
-
-					_color.updateStyleString();
-
-					drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _color, material.wireframe, material.wireframe_linewidth );
-
-				} else if ( material.shading == THREE.SmoothShading ) {
-
-					_light.r = _ambientLight.r;
-					_light.g = _ambientLight.g;
-					_light.b = _ambientLight.b;
-
-					calculateFaceLight( scene, element, _light );
-
-					_color.r = material.color.r * _light.r;
-					_color.g = material.color.g * _light.g;
-					_color.b = material.color.b * _light.b;
+			if ( material.map ) {
 
-					_color.updateStyleString();
+				texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
 
-				}
+				/*
+				setBlending( THREE.SubtractiveBlending );
+				fillPath( material.color.__styleString );
+				*/
 
 			} else {
 
-				drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.color.__styleString, material.wireframe, material.wireframe_linewidth );
+				material.wireframe ? strokePath( material.color.__styleString, material.wireframe_linewidth ) : fillPath( material.color.__styleString );
 
 			}
 
-
-		} else if ( material instanceof THREE.MeshDepthMaterial ) {
-
 			/*
-			_w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear ) );
-			_color.setRGB( _w, _w, _w );
-			*/
-
-			_2near = material.__2near;
-			_farPlusNear = material.__farPlusNear;
-			_farMinusNear = material.__farMinusNear;
-
-			_color1 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v1.positionScreen.z * _farMinusNear ) ) ) * 255 );
-			_color2 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v2.positionScreen.z * _farMinusNear ) ) ) * 255 );
-			_color3 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v3.positionScreen.z * _farMinusNear ) ) ) * 255 );
-			// _color4 = ~~ ( ( _color2 + _color3 ) * 0.5 );
-
-			_bitmap = getGradientTexture( [ _color1, _color1, _color1 ], [ _color2, _color2, _color2 ], [ _color3, _color3, _color3 ], [ _color3, _color3, _color3 ] );
-
-			_uv1.u = 0; _uv1.v = 0; 
-			_uv2.u = _gradientMapQuality; _uv2.v = 0;
-			_uv3.u = 0; _uv3.v = _gradientMapQuality;
-
-			drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv3.u, _uv3.v );
+			if ( material.env_map ) {
 
-		} else if ( material instanceof THREE.MeshNormalMaterial ) {
-
-			_color.r = normalToComponent( element.normalWorld.x );
-			_color.g = normalToComponent( element.normalWorld.y );
-			_color.b = normalToComponent( element.normalWorld.z );
-			_color.updateStyleString();
-
-			drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _color, material.wireframe, material.wireframe_linewidth );
-
-		}
-
-	}
+				
 
-	function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) {
+			}
+			*/
 
-		if ( material.opacity == 0 ) return;
+		} else if ( material instanceof THREE.MeshLambertMaterial ) {
 
-		setOpacity( material.opacity );
-		setBlending( material.blending );
+			if ( material.map && !material.wireframe ) {
 
-		_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
-		_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
-		_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
-		_v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
-		_v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
-		_v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
+				texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
 
-		if ( material.map ) {
+				setBlending( THREE.SubtractiveBlending );
 
-			_bitmap = material.map.image;
-			_bitmapWidth = _bitmap.width - 1;
-			_bitmapHeight = _bitmap.height - 1;
+			}
 
-			_uv1.copy( element.uvs[ 0 ] );
-			_uv2.copy( element.uvs[ 1 ] );
-			_uv3.copy( element.uvs[ 2 ] );
-			_uv4.copy( element.uvs[ 3 ] );
+			if ( _enableLighting ) {
 
-			_uv1.u *= _bitmapWidth; _uv1.v *= _bitmapHeight;
-			_uv2.u *= _bitmapWidth; _uv2.v *= _bitmapHeight;
-			_uv3.u *= _bitmapWidth; _uv3.v *= _bitmapHeight;
-			_uv4.u *= _bitmapWidth; _uv4.v *= _bitmapHeight;
+				if ( material.shading == THREE.SmoothShading && !material.wireframe ) {
 
-			drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv4.u, _uv4.v );
-			drawTexturedTriangle( _bitmap, _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, _uv2.u, _uv2.v, _uv3.u, _uv3.v, _uv4.u, _uv4.v );
+					_color1.r = _color2.r = _color3.r = _ambientLight.r;
+					_color1.g = _color2.g = _color3.g = _ambientLight.g;
+					_color1.b = _color2.b = _color3.b = _ambientLight.b;
 
-			return;
+					calculateLight( scene, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
+					calculateLight( scene, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
+					calculateLight( scene, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );
 
-		}
+					_color4.r = ( _color2.r + _color3.r ) * 0.5;
+					_color4.g = ( _color2.g + _color3.g ) * 0.5;
+					_color4.b = ( _color2.b + _color3.b ) * 0.5;
 
-		if ( material instanceof THREE.MeshBasicMaterial ) {
+					_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
 
-			drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y, material.color, material.wireframe, material.wireframe_linewidth );
+					texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _bitmap, 0, 0, 1, 0, 0, 1 );
 
-		} else if ( material instanceof THREE.MeshLambertMaterial ) {
+				} else {
 
-			if ( _enableLighting ) {
+					_light.r = _ambientLight.r;
+					_light.g = _ambientLight.g;
+					_light.b = _ambientLight.b;
 
-				_light.r = _ambientLight.r;
-				_light.g = _ambientLight.g;
-				_light.b = _ambientLight.b;
+					calculateLight( scene, element.centroidWorld, element.normalWorld, _light );
 
-				calculateFaceLight( scene, element, _light );
+					_color.r = material.color.r * _light.r;
+					_color.g = material.color.g * _light.g;
+					_color.b = material.color.b * _light.b;
 
-				_color.r = material.color.r * _light.r;
-				_color.g = material.color.g * _light.g;
-				_color.b = material.color.b * _light.b;
+					_color.updateStyleString();
+					material.wireframe ? strokePath( _color.__styleString, material.wireframe_linewidth ) : fillPath( _color.__styleString );
 
-				_color.updateStyleString();
+				} 
 
 			} else {
 
-				_color.__styleString = material.color.__styleString;
+				material.wireframe ? strokePath( material.color.__styleString, material.wireframe_linewidth ) : fillPath( material.color.__styleString );
 
 			}
 
-			drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y, _color, material.wireframe, material.wireframe_linewidth );
-
 		} else if ( material instanceof THREE.MeshDepthMaterial ) {
 
 			/*
@@ -684,20 +547,17 @@ THREE.CanvasRenderer = function () {
 			_farPlusNear = material.__farPlusNear;
 			_farMinusNear = material.__farMinusNear;
 
-			_color1 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v1.positionScreen.z * _farMinusNear ) ) ) * 255 );
-			_color2 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v2.positionScreen.z * _farMinusNear ) ) ) * 255 );
-			_color3 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v3.positionScreen.z * _farMinusNear ) ) ) * 255 );
-			_color4 = ~~ ( ( 1 - ( _2near / ( _farPlusNear - v4.positionScreen.z * _farMinusNear ) ) ) * 255 );
+			_color1.r = _color1.g = _color1.b = 1 - ( _2near / ( _farPlusNear - v1.positionScreen.z * _farMinusNear ) );
+			_color2.r = _color2.g = _color2.b = 1 - ( _2near / ( _farPlusNear - v2.positionScreen.z * _farMinusNear ) );
+			_color3.r = _color3.g = _color3.b = 1 - ( _2near / ( _farPlusNear - v3.positionScreen.z * _farMinusNear ) );
 
-			_bitmap = getGradientTexture( [ _color1, _color1, _color1 ], [ _color2, _color2, _color2 ], [ _color4, _color4, _color4 ], [ _color3, _color3, _color3 ] );
+			_color4.r = ( _color2.r + _color3.r ) * 0.5;
+			_color4.g = ( _color2.g + _color3.g ) * 0.5;
+			_color4.b = ( _color2.b + _color3.b ) * 0.5;
 
-			_uv1.u = 0; _uv1.v = 0; 
-			_uv2.u = _gradientMapQuality; _uv2.v = 0;
-			_uv3.u = _gradientMapQuality; _uv3.v = _gradientMapQuality;
-			_uv4.u = 0; _uv4.v = _gradientMapQuality;
+			_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
 
-			drawTexturedTriangle( _bitmap, _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, _uv1.u, _uv1.v, _uv2.u, _uv2.v, _uv4.u, _uv4.v );
-			drawTexturedTriangle( _bitmap, _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, _uv2.u, _uv2.v, _uv3.u, _uv3.v, _uv4.u, _uv4.v );
+			texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _bitmap, 0, 0, 1, 0, 0, 1 );
 
 		} else if ( material instanceof THREE.MeshNormalMaterial ) {
 
@@ -706,13 +566,13 @@ THREE.CanvasRenderer = function () {
 			_color.b = normalToComponent( element.normalWorld.z );
 			_color.updateStyleString();
 
-			drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y, _color, material.wireframe, material.wireframe_linewidth );
+			material.wireframe ? strokePath( _color.__styleString, material.wireframe_linewidth ) : fillPath( _color.__styleString );
 
 		}
 
 	}
 
-	function drawTriangle( x0, y0, x1, y1, x2, y2, color, wireframe, wireframe_linewidth ) {
+	function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
 
 		_context.beginPath();
 		_context.moveTo( x0, y0 );
@@ -721,25 +581,9 @@ THREE.CanvasRenderer = function () {
 		_context.lineTo( x0, y0 );
 		_context.closePath();
 
-		if ( wireframe ) {
-
-			setLineWidth( wireframe_linewidth );
-			setStrokeStyle( color.__styleString );
-
-			_context.stroke();
-			_bboxRect.inflate( wireframe_linewidth * 2 );
-
-		} else {
-
-			setFillStyle( color.__styleString );
-
-			_context.fill();
-
-		}
-
 	}
 
-	function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3, color, wireframe, wireframe_linewidth ) {
+	function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
 
 		_context.beginPath();
 		_context.moveTo( x0, y0 );
@@ -749,33 +593,35 @@ THREE.CanvasRenderer = function () {
 		_context.lineTo( x0, y0 );
 		_context.closePath();
 
-		if ( wireframe ) {
+	}
 
-			setLineWidth( wireframe_linewidth );
-			setStrokeStyle( color.__styleString );
+	function strokePath( color, linewidth ) {
 
-			_context.stroke();
-			_bboxRect.inflate( wireframe_linewidth * 2 );
+		setStrokeStyle( color );
+		setLineWidth( linewidth );
 
-		} else {
+		_context.stroke();
+		// _bboxRect.inflate( linewidth * 2 );
 
-			setFillStyle( color.__styleString );
+	}
 
-			_context.fill();
+	function fillPath( color ) {
 
-		}
+		setFillStyle( color );
+		_context.fill();
 
 	}
 
-	function drawTexturedTriangle( bitmap, x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2 ) {
+	function texturePath( x0, y0, x1, y1, x2, y2, bitmap, u0, v0, u1, v1, u2, v2 ) {
 
 		// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
 
-		_context.beginPath();
-		_context.moveTo( x0, y0 );
-		_context.lineTo( x1, y1 );
-		_context.lineTo( x2, y2 );
-		_context.closePath();
+		var width = bitmap.width - 1,
+		height = bitmap.height - 1;
+
+		u0 *= width; v0 *= height;
+		u1 *= width; v1 *= height;
+		u2 *= width; v2 *= height;
 
 		x1 -= x0; y1 -= y0;
 		x2 -= x0; y2 -= y0;
@@ -875,25 +721,25 @@ THREE.CanvasRenderer = function () {
 
 	}
 
-	function getGradientTexture( c1, c2, c3, c4 ) {
+	function getGradientTexture( color1, color2, color3, color4 ) {
 
 		// http://mrdoob.com/blog/post/710
 
-		_pixelMapData[ 0 ] = c1[ 0 ];
-		_pixelMapData[ 1 ] = c1[ 1 ];
-		_pixelMapData[ 2 ] = c1[ 2 ];
+		_pixelMapData[ 0 ] = ~~ ( color1.r * 255 );
+		_pixelMapData[ 1 ] = ~~ ( color1.g * 255 );
+		_pixelMapData[ 2 ] = ~~ ( color1.b * 255 );
 
-		_pixelMapData[ 4 ] = c2[ 0 ];
-		_pixelMapData[ 5 ] = c2[ 1 ];
-		_pixelMapData[ 6 ] = c2[ 2 ];
+		_pixelMapData[ 4 ] = ~~ ( color2.r * 255 );
+		_pixelMapData[ 5 ] = ~~ ( color2.g * 255 );
+		_pixelMapData[ 6 ] = ~~ ( color2.b * 255 );
 
-		_pixelMapData[ 8 ] = c3[ 0 ];
-		_pixelMapData[ 9 ] = c3[ 1 ];
-		_pixelMapData[ 10 ] = c3[ 2 ];
+		_pixelMapData[ 8 ] = ~~ ( color3.r * 255 );
+		_pixelMapData[ 9 ] = ~~ ( color3.g * 255 );
+		_pixelMapData[ 10 ] = ~~ ( color3.b * 255 );
 
-		_pixelMapData[ 12 ] = c4[ 0 ];
-		_pixelMapData[ 13 ] = c4[ 1 ];
-		_pixelMapData[ 14 ] = c4[ 2 ];
+		_pixelMapData[ 12 ] = ~~ ( color4.r * 255 );
+		_pixelMapData[ 13 ] = ~~ ( color4.g * 255 );
+		_pixelMapData[ 14 ] = ~~ ( color4.b * 255 );
 
 		_pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
 		_gradientMapContext.drawImage( _pixelMap, 0, 0 );

+ 100 - 30
src/renderers/Projector.js

@@ -7,8 +7,8 @@
 THREE.Projector = function() {
 
 	var _renderList = null,
-	_face3, _face3Count, _face3Pool = [],
-	_face4, _face4Count, _face4Pool = [],
+	_face3, _face32, _face3Count, _face3Pool = [],
+	//_face4, _face4Count, _face4Pool = [],
 	_line, _lineCount, _linePool = [],
 	_particle, _particleCount, _particlePool = [],
 
@@ -17,14 +17,16 @@ THREE.Projector = function() {
 	_projScreenObjectMatrix = new THREE.Matrix4(),
 
 	_clippedVertex1PositionScreen = new THREE.Vector4(),
-	_clippedVertex2PositionScreen = new THREE.Vector4();
+	_clippedVertex2PositionScreen = new THREE.Vector4(),
+
+	_face3VertexNormals, _face4VertexNormals;
 
 	this.projectScene = function ( scene, camera ) {
 
-		var o, ol, v, vl, f, fl, objects, object,
+		var o, ol, v, vl, f, fl, n, nl, objects, object,
 		objectMatrix, objectRotationMatrix, objectMaterial, objectOverdraw,
 		vertices, vertex, vertexPositionScreen,
-		faces, face, v1, v2, v3, v4;
+		faces, face, faceVertexNormals, normal, v1, v2, v3, v4;
 
 		_renderList = [];
 		_face3Count = _face4Count = _lineCount = _particleCount = 0;
@@ -38,16 +40,16 @@ THREE.Projector = function() {
 		for ( o = 0, ol = objects.length; o < ol; o++ ) {
 
 			object = objects[ o ];
+			object.autoUpdateMatrix && object.updateMatrix();
+
 			objectMatrix = object.matrix;
 			objectRotationMatrix = object.rotationMatrix;
 			objectMaterial = object.material;
 			objectOverdraw = object.overdraw;
 
-			object.autoUpdateMatrix && object.updateMatrix();
-
 			if ( object instanceof THREE.Mesh ) {
 
-				_projScreenObjectMatrix.multiply( _projScreenMatrix, objectMatrix );
+				// _projScreenObjectMatrix.multiply( _projScreenMatrix, objectMatrix );
 
 				// vertices
 
@@ -57,9 +59,12 @@ THREE.Projector = function() {
 
 					vertex = vertices[ v ];
 
+					vertex.positionWorld.copy( vertex.position );
+					objectMatrix.transform( vertex.positionWorld );
+
 					vertexPositionScreen = vertex.positionScreen;
-					vertexPositionScreen.copy( vertex.position );
-					_projScreenObjectMatrix.transform( vertexPositionScreen );
+					vertexPositionScreen.copy( vertex.positionWorld );
+					_projScreenMatrix.transform( vertexPositionScreen );
 
 					// Perform the perspective divide. TODO: This should be be performend 
 					// post clipping (imagine if the vertex lies at the same location as 
@@ -74,7 +79,7 @@ THREE.Projector = function() {
 
 				faces = object.geometry.faces;
 
-				for ( f = 0, fl = faces.length; f < fl; f++ ) {
+				for ( f = 0, fl = faces.length; f < fl; f ++ ) {
 
 					face = faces[ f ];
 
@@ -90,6 +95,10 @@ THREE.Projector = function() {
 
 								_face3 = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
 
+								_face3.v1.positionWorld.copy( v1.positionWorld );
+								_face3.v2.positionWorld.copy( v2.positionWorld );
+								_face3.v3.positionWorld.copy( v3.positionWorld );
+
 								_face3.v1.positionScreen.copy( v1.positionScreen );
 								_face3.v2.positionScreen.copy( v2.positionScreen );
 								_face3.v3.positionScreen.copy( v3.positionScreen );
@@ -103,12 +112,29 @@ THREE.Projector = function() {
 								_face3.centroidScreen.copy( _face3.centroidWorld );
 								_projScreenMatrix.transform( _face3.centroidScreen );
 
+								faceVertexNormals = face.vertexNormals;
+								_face3VertexNormals = _face3.vertexNormalsWorld;
+
+								for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
+
+									normal = _face3VertexNormals[ n ].copy( faceVertexNormals[ n ] );
+									objectRotationMatrix.transform( normal );
+
+								}
+
 								_face3.z = _face3.centroidScreen.z;
 
 								_face3.meshMaterial = objectMaterial;
 								_face3.faceMaterial = face.material;
 								_face3.overdraw = objectOverdraw;
-								_face3.uvs = object.geometry.uvs[ f ];
+
+								if ( object.geometry.uvs[ f ] ) {
+
+									_face3.uvs[ 0 ] = object.geometry.uvs[ f ][ 0 ];
+									_face3.uvs[ 1 ] = object.geometry.uvs[ f ][ 1 ];
+									_face3.uvs[ 2 ] = object.geometry.uvs[ f ][ 2 ];
+
+								}
 
 								_renderList.push( _face3 );
 
@@ -130,32 +156,76 @@ THREE.Projector = function() {
 							   ( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) -
 							   ( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0 ) ) ) ) {
 
-								_face4 = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
+								_face3 = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
 
-								_face4.v1.positionScreen.copy( v1.positionScreen );
-								_face4.v2.positionScreen.copy( v2.positionScreen );
-								_face4.v3.positionScreen.copy( v3.positionScreen );
-								_face4.v4.positionScreen.copy( v4.positionScreen );
+								_face3.v1.positionWorld.copy( v1.positionWorld );
+								_face3.v2.positionWorld.copy( v2.positionWorld );
+								_face3.v3.positionWorld.copy( v4.positionWorld );
 
-								_face4.normalWorld.copy( face.normal );
-								objectRotationMatrix.transform( _face4.normalWorld );
+								_face3.v1.positionScreen.copy( v1.positionScreen );
+								_face3.v2.positionScreen.copy( v2.positionScreen );
+								_face3.v3.positionScreen.copy( v4.positionScreen );
 
-								_face4.centroidWorld.copy( face.centroid );
-								objectMatrix.transform( _face4.centroidWorld );
+								_face3.normalWorld.copy( face.normal );
+								objectRotationMatrix.transform( _face3.normalWorld );
 
-								_face4.centroidScreen.copy( _face4.centroidWorld );
-								_projScreenMatrix.transform( _face4.centroidScreen );
+								_face3.centroidWorld.copy( face.centroid );
+								objectMatrix.transform( _face3.centroidWorld );
 
-								_face4.z = _face4.centroidScreen.z;
+								_face3.centroidScreen.copy( _face3.centroidWorld );
+								_projScreenMatrix.transform( _face3.centroidScreen );
 
-								_face4.meshMaterial = objectMaterial;
-								_face4.faceMaterial = face.material;
-								_face4.overdraw = objectOverdraw;
-								_face4.uvs = object.geometry.uvs[ f ];
+								_face3.z = _face3.centroidScreen.z;
+
+								_face3.meshMaterial = objectMaterial;
+								_face3.faceMaterial = face.material;
+								_face3.overdraw = objectOverdraw;
+
+								if ( object.geometry.uvs[ f ] ) {
+
+									_face3.uvs[ 0 ] = object.geometry.uvs[ f ][ 0 ];
+									_face3.uvs[ 1 ] = object.geometry.uvs[ f ][ 1 ];
+									_face3.uvs[ 2 ] = object.geometry.uvs[ f ][ 3 ];
+
+								}
+
+								_renderList.push( _face3 );
+
+								_face3Count ++;
 
-								_renderList.push( _face4 );
+								// 
 
-								_face4Count ++;
+								_face32 = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
+
+								_face32.v1.positionWorld.copy( v2.positionWorld );
+								_face32.v2.positionWorld.copy( v3.positionWorld );
+								_face32.v3.positionWorld.copy( v4.positionWorld );
+
+								_face32.v1.positionScreen.copy( v2.positionScreen );
+								_face32.v2.positionScreen.copy( v3.positionScreen );
+								_face32.v3.positionScreen.copy( v4.positionScreen );
+
+								_face32.normalWorld.copy( _face3.normalWorld );
+								_face32.centroidWorld.copy( _face3.centroidWorld );
+								_face32.centroidScreen.copy( _face3.centroidScreen );
+
+								_face32.z = _face32.centroidScreen.z;
+
+								_face32.meshMaterial = objectMaterial;
+								_face32.faceMaterial = face.material;
+								_face32.overdraw = objectOverdraw;
+
+								if ( object.geometry.uvs[ f ] ) {
+
+									_face32.uvs[ 0 ] = object.geometry.uvs[ f ][ 1 ];
+									_face32.uvs[ 1 ] = object.geometry.uvs[ f ][ 2 ];
+									_face32.uvs[ 2 ] = object.geometry.uvs[ f ][ 3 ];
+
+								}
+
+								_renderList.push( _face32 );
+
+								_face3Count ++;
 
 							}
 

+ 1 - 1
src/renderers/renderables/RenderableFace3.js

@@ -19,6 +19,6 @@ THREE.RenderableFace3 = function () {
 	this.meshMaterial = null;
 	this.faceMaterial = null;
 	this.overdraw = false;
-	this.uv = null;
+	this.uvs = [ null, null, null ];
 
 };

+ 0 - 25
src/renderers/renderables/RenderableFace4.js

@@ -1,25 +0,0 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.RenderableFace4 = function () {
-
-	this.z = null;
-
-	this.v1 = new THREE.Vertex();
-	this.v2 = new THREE.Vertex();
-	this.v3 = new THREE.Vertex();
-	this.v4 = new THREE.Vertex();
-
-	this.centroidWorld = new THREE.Vector3();
-	this.centroidScreen = new THREE.Vector3();
-
-	this.normalWorld = new THREE.Vector3();
-	this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
-
-	this.meshMaterial = null;
-	this.faceMaterial = null;
-	this.overdraw = false;
-	this.uv = null;
-
-};

+ 0 - 4
utils/build.py

@@ -130,7 +130,6 @@ def buildExtras(debug):
 		'renderers/SVGRenderer.js',
 		'renderers/WebGLRenderer.js',
 		'renderers/renderables/RenderableFace3.js',
-		'renderers/renderables/RenderableFace4.js',
 		'renderers/renderables/RenderableParticle.js',
 		'renderers/renderables/RenderableLine.js',
 		'extras/GeometryUtils.js',
@@ -193,7 +192,6 @@ def buildFull(debug):
 		'renderers/SVGRenderer.js',
 		'renderers/WebGLRenderer.js',
 		'renderers/renderables/RenderableFace3.js',
-		'renderers/renderables/RenderableFace4.js',
 		'renderers/renderables/RenderableParticle.js',
 		'renderers/renderables/RenderableLine.js'
 	]
@@ -242,7 +240,6 @@ def buildCanvas(debug):
 		'renderers/Projector.js',
 		'renderers/CanvasRenderer.js',
 		'renderers/renderables/RenderableFace3.js',
-		'renderers/renderables/RenderableFace4.js',
 		'renderers/renderables/RenderableParticle.js',
 		'renderers/renderables/RenderableLine.js'
 	]
@@ -337,7 +334,6 @@ def buildSVG(debug):
 		'renderers/Projector.js',
 		'renderers/SVGRenderer.js',
 		'renderers/renderables/RenderableFace3.js',
-		'renderers/renderables/RenderableFace4.js',
 		'renderers/renderables/RenderableParticle.js',
 		'renderers/renderables/RenderableLine.js'
 	]