Selaa lähdekoodia

Merge branch 'dev' into dev-fbxloader

Lewy Blue 5 vuotta sitten
vanhempi
commit
14d74a54b5
100 muutettua tiedostoa jossa 2697 lisäystä ja 2621 poistoa
  1. 3 2
      .github/CONTRIBUTING.md
  2. 3 5
      .github/ISSUE_TEMPLATE.md
  3. 1 1
      .gitignore
  4. 35 4
      .travis.yml
  5. 1 1
      LICENSE
  6. 12 20
      README.md
  7. 697 468
      build/three.js
  8. 0 315
      build/three.min.js
  9. 693 464
      build/three.module.js
  10. 3 1
      docs/api/en/Polyfills.html
  11. 3 1
      docs/api/en/Template.html
  12. 3 1
      docs/api/en/animation/AnimationAction.html
  13. 3 1
      docs/api/en/animation/AnimationClip.html
  14. 10 1
      docs/api/en/animation/AnimationMixer.html
  15. 6 4
      docs/api/en/animation/AnimationObjectGroup.html
  16. 7 1
      docs/api/en/animation/AnimationUtils.html
  17. 4 2
      docs/api/en/animation/KeyframeTrack.html
  18. 3 1
      docs/api/en/animation/PropertyBinding.html
  19. 3 1
      docs/api/en/animation/PropertyMixer.html
  20. 3 1
      docs/api/en/animation/tracks/BooleanKeyframeTrack.html
  21. 3 1
      docs/api/en/animation/tracks/ColorKeyframeTrack.html
  22. 3 1
      docs/api/en/animation/tracks/NumberKeyframeTrack.html
  23. 3 1
      docs/api/en/animation/tracks/QuaternionKeyframeTrack.html
  24. 3 1
      docs/api/en/animation/tracks/StringKeyframeTrack.html
  25. 3 1
      docs/api/en/animation/tracks/VectorKeyframeTrack.html
  26. 32 16
      docs/api/en/audio/Audio.html
  27. 10 8
      docs/api/en/audio/AudioAnalyser.html
  28. 3 1
      docs/api/en/audio/AudioContext.html
  29. 11 9
      docs/api/en/audio/AudioListener.html
  30. 12 10
      docs/api/en/audio/PositionalAudio.html
  31. 4 2
      docs/api/en/cameras/ArrayCamera.html
  32. 3 8
      docs/api/en/cameras/Camera.html
  33. 14 9
      docs/api/en/cameras/CubeCamera.html
  34. 20 22
      docs/api/en/cameras/OrthographicCamera.html
  35. 16 17
      docs/api/en/cameras/PerspectiveCamera.html
  36. 7 13
      docs/api/en/cameras/StereoCamera.html
  37. 4 2
      docs/api/en/constants/Animation.html
  38. 3 2
      docs/api/en/constants/Core.html
  39. 8 6
      docs/api/en/constants/CustomBlendingEquations.html
  40. 0 83
      docs/api/en/constants/DrawModes.html
  41. 4 16
      docs/api/en/constants/Materials.html
  42. 6 2
      docs/api/en/constants/Renderer.html
  43. 327 2
      docs/api/en/constants/Textures.html
  44. 24 28
      docs/api/en/core/BufferAttribute.html
  45. 19 15
      docs/api/en/core/BufferGeometry.html
  46. 3 1
      docs/api/en/core/Clock.html
  47. 3 1
      docs/api/en/core/DirectGeometry.html
  48. 18 16
      docs/api/en/core/EventDispatcher.html
  49. 30 27
      docs/api/en/core/Face3.html
  50. 21 22
      docs/api/en/core/Geometry.html
  51. 4 7
      docs/api/en/core/InstancedBufferAttribute.html
  52. 5 14
      docs/api/en/core/InstancedBufferGeometry.html
  53. 3 6
      docs/api/en/core/InstancedInterleavedBuffer.html
  54. 11 20
      docs/api/en/core/InterleavedBuffer.html
  55. 6 6
      docs/api/en/core/InterleavedBufferAttribute.html
  56. 13 1
      docs/api/en/core/Layers.html
  57. 19 16
      docs/api/en/core/Object3D.html
  58. 26 16
      docs/api/en/core/Raycaster.html
  59. 69 7
      docs/api/en/core/Uniform.html
  60. 13 5
      docs/api/en/core/bufferAttributeTypes/BufferAttributeTypes.html
  61. 0 608
      docs/api/en/deprecated/DeprecatedList.html
  62. 7 4
      docs/api/en/extras/Earcut.html
  63. 32 0
      docs/api/en/extras/ImageUtils.html
  64. 80 0
      docs/api/en/extras/PMREMGenerator.html
  65. 5 4
      docs/api/en/extras/ShapeUtils.html
  66. 13 3
      docs/api/en/extras/core/Curve.html
  67. 23 1
      docs/api/en/extras/core/CurvePath.html
  68. 3 8
      docs/api/en/extras/core/Font.html
  69. 4 2
      docs/api/en/extras/core/Interpolations.html
  70. 23 21
      docs/api/en/extras/core/Path.html
  71. 6 2
      docs/api/en/extras/core/Shape.html
  72. 12 11
      docs/api/en/extras/core/ShapePath.html
  73. 4 9
      docs/api/en/extras/curves/ArcCurve.html
  74. 23 25
      docs/api/en/extras/curves/CatmullRomCurve3.html
  75. 17 22
      docs/api/en/extras/curves/CubicBezierCurve.html
  76. 17 22
      docs/api/en/extras/curves/CubicBezierCurve3.html
  77. 20 27
      docs/api/en/extras/curves/EllipseCurve.html
  78. 3 8
      docs/api/en/extras/curves/LineCurve.html
  79. 3 8
      docs/api/en/extras/curves/LineCurve3.html
  80. 16 22
      docs/api/en/extras/curves/QuadraticBezierCurve.html
  81. 16 21
      docs/api/en/extras/curves/QuadraticBezierCurve3.html
  82. 19 24
      docs/api/en/extras/curves/SplineCurve.html
  83. 3 1
      docs/api/en/extras/objects/ImmediateRenderObject.html
  84. 4 2
      docs/api/en/geometries/BoxBufferGeometry.html
  85. 4 2
      docs/api/en/geometries/BoxGeometry.html
  86. 4 2
      docs/api/en/geometries/CircleBufferGeometry.html
  87. 4 2
      docs/api/en/geometries/CircleGeometry.html
  88. 4 2
      docs/api/en/geometries/ConeBufferGeometry.html
  89. 4 2
      docs/api/en/geometries/ConeGeometry.html
  90. 4 2
      docs/api/en/geometries/CylinderBufferGeometry.html
  91. 4 2
      docs/api/en/geometries/CylinderGeometry.html
  92. 3 1
      docs/api/en/geometries/DodecahedronBufferGeometry.html
  93. 3 1
      docs/api/en/geometries/DodecahedronGeometry.html
  94. 9 4
      docs/api/en/geometries/EdgesGeometry.html
  95. 4 2
      docs/api/en/geometries/ExtrudeBufferGeometry.html
  96. 4 2
      docs/api/en/geometries/ExtrudeGeometry.html
  97. 3 1
      docs/api/en/geometries/IcosahedronBufferGeometry.html
  98. 3 1
      docs/api/en/geometries/IcosahedronGeometry.html
  99. 4 2
      docs/api/en/geometries/LatheBufferGeometry.html
  100. 4 2
      docs/api/en/geometries/LatheGeometry.html

+ 3 - 2
.github/CONTRIBUTING.md

@@ -1,5 +1,5 @@
 
 
-# Help 
+# Help
 #### The issues section is for bug reports and feature requests only. If you need help, please use the [forum](http://discourse.threejs.org/) or [stackoverflow](http://stackoverflow.com/questions/tagged/three.js).
 #### The issues section is for bug reports and feature requests only. If you need help, please use the [forum](http://discourse.threejs.org/) or [stackoverflow](http://stackoverflow.com/questions/tagged/three.js).
 ---
 ---
 # Bugs
 # Bugs
@@ -25,4 +25,5 @@
 2. Fork the repository on GitHub.
 2. Fork the repository on GitHub.
 3. Check the [Contribution Guidelines](https://github.com/mrdoob/three.js/wiki/How-to-contribute-to-three.js).
 3. Check the [Contribution Guidelines](https://github.com/mrdoob/three.js/wiki/How-to-contribute-to-three.js).
 4. Make changes to your clone of the repository.
 4. Make changes to your clone of the repository.
-5. Submit a pull request. Don't include build files in the PR.
+5. If your changes leads to a change in examples, make a new screenshot with `npm run make-screenshot <example_name>`.
+6. Submit a pull request. Don't include build files in the PR.

+ 3 - 5
.github/ISSUE_TEMPLATE.md

@@ -11,15 +11,13 @@ Always include a code snippet, screenshots, and any relevant models or textures
 
 
 Please also include a live example if possible. You can start from these templates:
 Please also include a live example if possible. You can start from these templates:
 
 
-* [jsfiddle](https://jsfiddle.net/3foLr7sn/) (latest release branch)
-* [jsfiddle](https://jsfiddle.net/qgu17w5o/) (dev branch)
-* [codepen](https://codepen.io/anon/pen/aEBKxR) (latest release branch)
-* [codepen](https://codepen.io/anon/pen/BJWzaN) (dev branch)
+* [jsfiddle](https://jsfiddle.net/hyok6tvj/) (latest release branch)
+* [jsfiddle](https://jsfiddle.net/c5m1kazu/) (dev branch)
 
 
 ##### Three.js version
 ##### Three.js version
 
 
 - [ ] Dev
 - [ ] Dev
-- [ ] r107
+- [ ] r115
 - [ ] ...
 - [ ] ...
 
 
 ##### Browser
 ##### Browser

+ 1 - 1
.gitignore

@@ -7,4 +7,4 @@ node_modules
 npm-debug.log
 npm-debug.log
 .jshintrc
 .jshintrc
 .vs/
 .vs/
-test/unit/three.*.unit.js
+test/unit/three.*.unit.js

+ 35 - 4
.travis.yml

@@ -1,5 +1,36 @@
 language: node_js
 language: node_js
-node_js:
-  - node
-script:
-  - npm run travis
+node_js: node
+services: xvfb
+cache: bundler
+
+jobs:
+  include:
+
+    - &lint-n-unit
+      stage: lint & unit
+      name: lint
+      script: npm run test-lint
+    - <<: *lint-n-unit
+      name: unit
+      script: npm run test-unit
+
+    - &e2e
+      stage: e2e
+      name: e2e
+      script: npm run test-e2e
+      env: FORCE_COLOR=0 CI=0
+    - <<: *e2e
+      env: FORCE_COLOR=0 CI=1
+    - <<: *e2e
+      env: FORCE_COLOR=0 CI=2
+    - <<: *e2e
+      env: FORCE_COLOR=0 CI=3
+
+    - &e2e-cov
+      stage: e2e-cov
+      name: e2e-cov
+      script: npm run test-e2e-cov
+
+  allow_failures:
+
+    - stage: e2e-cov

+ 1 - 1
LICENSE

@@ -1,6 +1,6 @@
 The MIT License
 The MIT License
 
 
-Copyright © 2010-2019 three.js authors
+Copyright © 2010-2020 three.js authors
 
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 of this software and associated documentation files (the "Software"), to deal

+ 12 - 20
README.md

@@ -1,10 +1,9 @@
 three.js
 three.js
 ========
 ========
 
 
-[![NPM package][npm]][npm-url]
+[![NPM Package][npm]][npm-url]
 [![Build Size][build-size]][build-size-url]
 [![Build Size][build-size]][build-size-url]
-[![Build Status][build-status]][build-status-url]
-[![Dependencies][dependencies]][dependencies-url]
+[![NPM Downloads][npm-downloads]][npmtrends-url]
 [![Dev Dependencies][dev-dependencies]][dev-dependencies-url]
 [![Dev Dependencies][dev-dependencies]][dev-dependencies-url]
 [![Language Grade][lgtm]][lgtm-url]
 [![Language Grade][lgtm]][lgtm-url]
 
 
@@ -18,21 +17,16 @@ The aim of the project is to create an easy to use, lightweight, 3D library with
 [Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) &mdash;
 [Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) &mdash;
 [Questions](http://stackoverflow.com/questions/tagged/three.js) &mdash;
 [Questions](http://stackoverflow.com/questions/tagged/three.js) &mdash;
 [Forum](https://discourse.threejs.org/) &mdash;
 [Forum](https://discourse.threejs.org/) &mdash;
-[Gitter](https://gitter.im/mrdoob/three.js) &mdash;
-[Slack](https://join.slack.com/t/threejs/shared_invite/enQtMzYxMzczODM2OTgxLTQ1YmY4YTQxOTFjNDAzYmQ4NjU2YzRhNzliY2RiNDEyYjU2MjhhODgyYWQ5Y2MyZTU3MWNkOGVmOGRhOTQzYTk)
+[Slack](https://join.slack.com/t/threejs/shared_invite/enQtMzYxMzczODM2OTgxLTQ1YmY4YTQxOTFjNDAzYmQ4NjU2YzRhNzliY2RiNDEyYjU2MjhhODgyYWQ5Y2MyZTU3MWNkOGVmOGRhOTQzYTk) &mdash;
+[Discord](https://discordapp.com/invite/HF4UdyF)
 
 
 ### Usage ###
 ### Usage ###
 
 
-Download the [minified library](http://threejs.org/build/three.min.js) and include it in your HTML, or install and import it as a [module](http://threejs.org/docs/#manual/introduction/Import-via-modules),
-Alternatively, see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/Build-instructions).
-
-```html
-<script src="js/three.min.js"></script>
-```
-
 This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera.
 This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera.
 
 
 ```javascript
 ```javascript
+import * as THREE from 'js/three.module.js';
+
 var camera, scene, renderer;
 var camera, scene, renderer;
 var geometry, material, mesh;
 var geometry, material, mesh;
 
 
@@ -70,22 +64,20 @@ function animate() {
 }
 }
 ```
 ```
 
 
-If everything went well you should see [this](https://jsfiddle.net/f2Lommf5/).
+If everything went well you should see [this](https://jsfiddle.net/8kubjpL5/).
 
 
 ### Change log ###
 ### Change log ###
 
 
 [Releases](https://github.com/mrdoob/three.js/releases)
 [Releases](https://github.com/mrdoob/three.js/releases)
 
 
 
 
-[npm]: https://img.shields.io/npm/v/three.svg
+[npm]: https://img.shields.io/npm/v/three
 [npm-url]: https://www.npmjs.com/package/three
 [npm-url]: https://www.npmjs.com/package/three
 [build-size]: https://badgen.net/bundlephobia/minzip/three
 [build-size]: https://badgen.net/bundlephobia/minzip/three
 [build-size-url]: https://bundlephobia.com/result?p=three
 [build-size-url]: https://bundlephobia.com/result?p=three
-[build-status]: https://travis-ci.org/mrdoob/three.js.svg?branch=dev
-[build-status-url]: https://travis-ci.org/mrdoob/three.js
-[dependencies]: https://img.shields.io/david/mrdoob/three.js.svg
-[dependencies-url]: https://david-dm.org/mrdoob/three.js
-[dev-dependencies]: https://img.shields.io/david/dev/mrdoob/three.js.svg
+[npm-downloads]: https://img.shields.io/npm/dw/three
+[npmtrends-url]: https://www.npmtrends.com/three
+[dev-dependencies]: https://img.shields.io/david/dev/mrdoob/three.js
 [dev-dependencies-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies
 [dev-dependencies-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies
-[lgtm]: https://img.shields.io/lgtm/grade/javascript/g/mrdoob/three.js.svg?label=code%20quality
+[lgtm]: https://img.shields.io/lgtm/alerts/github/mrdoob/three.js
 [lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/
 [lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 697 - 468
build/three.js


Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 0 - 315
build/three.min.js


Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 693 - 464
build/three.module.js


+ 3 - 1
docs/api/en/Polyfills.html

@@ -41,6 +41,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/polyfills.js src/polyfills.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/polyfills.js src/polyfills.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/Template.html

@@ -43,6 +43,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/AnimationAction.html

@@ -357,6 +357,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/AnimationClip.html

@@ -138,6 +138,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 10 - 1
docs/api/en/animation/AnimationMixer.html

@@ -85,6 +85,13 @@
 			This is usually done in the render loop, passing [page:Clock.getDelta clock.getDelta] scaled by the mixer's [page:.timeScale timeScale]).
 			This is usually done in the render loop, passing [page:Clock.getDelta clock.getDelta] scaled by the mixer's [page:.timeScale timeScale]).
 		</p>
 		</p>
 
 
+		<h3>[method:AnimationMixer setTime]([param:Number timeInSeconds]) </h3>
+		<p>
+			Sets the global mixer to a specific time and updates the animation accordingly.<br /><br />
+
+			This is useful when you need to jump to an exact time in an animation. The input parameter will be scaled by the mixer's [page:.timeScale timeScale].
+		</p>
+
 		<h3>[method:null uncacheClip]([param:AnimationClip clip])</h3>
 		<h3>[method:null uncacheClip]([param:AnimationClip clip])</h3>
 
 
 		<p>
 		<p>
@@ -105,6 +112,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 6 - 4
docs/api/en/animation/AnimationObjectGroup.html

@@ -37,10 +37,10 @@
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
-
 		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
-		[page:object obj] - an abitrary number of meshes that share the same animation state.<br />
-
+		<p>
+			[page:object obj] - an abitrary number of meshes that share the same animation state.
+		</p>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
@@ -80,6 +80,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 7 - 1
docs/api/en/animation/AnimationUtils.html

@@ -48,10 +48,16 @@
 		Sorts the array previously returned by [page:AnimationUtils.getKeyframeOrder getKeyframeOrder].
 		Sorts the array previously returned by [page:AnimationUtils.getKeyframeOrder getKeyframeOrder].
 		</p>
 		</p>
 
 
+		<h3>[method:AnimationClip subclip]( [param:AnimationClip clip], [param:String name], [param:Number startFrame], [param:Number endFrame], [param:Number fps] )</h3>
+		<p>
+		Creates a new clip, containing only the segment of the original clip between the given frames.
+		</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/animation/KeyframeTrack.html

@@ -58,7 +58,7 @@
 
 
 		<p>
 		<p>
 			Some examples of how to manually create [page:AnimationClip AnimationClips] with different sorts
 			Some examples of how to manually create [page:AnimationClip AnimationClips] with different sorts
-			of KeyframeTracks can be found in the [link:https://threejs.org/examples/js/animation/AnimationClipCreator.js AnimationClipCreator]
+			of KeyframeTracks can be found in the [link:https://threejs.org/examples/jsm/animation/AnimationClipCreator.js AnimationClipCreator]
 			file.
 			file.
 		</p>
 		</p>
 
 
@@ -264,6 +264,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/PropertyBinding.html

@@ -126,6 +126,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/PropertyMixer.html

@@ -93,6 +93,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/tracks/BooleanKeyframeTrack.html

@@ -73,6 +73,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/tracks/ColorKeyframeTrack.html

@@ -57,6 +57,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/tracks/NumberKeyframeTrack.html

@@ -57,6 +57,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/tracks/QuaternionKeyframeTrack.html

@@ -68,6 +68,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/tracks/StringKeyframeTrack.html

@@ -76,6 +76,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/animation/tracks/VectorKeyframeTrack.html

@@ -56,6 +56,8 @@
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 32 - 16
docs/api/en/audio/Audio.html

@@ -18,13 +18,7 @@
 			This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
 			This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
 		</p>
 		</p>
 
 
-
-		<h2>Example</h2>
-
-		<p>
-			[example:webaudio_sandbox webaudio / sandbox ]<br />
-			[example:webaudio_visualizer webaudio / visualizer ]
-		</p>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		// create an AudioListener and add it to the camera
 		// create an AudioListener and add it to the camera
@@ -44,6 +38,12 @@
 		});
 		});
 		</code>
 		</code>
 
 
+		<h2>Examples</h2>
+
+		<p>
+			[example:webaudio_sandbox webaudio / sandbox ]<br />
+			[example:webaudio_visualizer webaudio / visualizer ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -85,11 +85,11 @@
 		<h3>[property:Number playbackRate]</h3>
 		<h3>[property:Number playbackRate]</h3>
 		<p>Speed of playback. Default is *1*.</p>
 		<p>Speed of playback. Default is *1*.</p>
 
 
-		<h3>[property:Number startTime]</h3>
-		<p>The time at which the sound should begin to play. Same as the *when* paramter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is *0*.</p>
-
 		<h3>[property:Number offset]</h3>
 		<h3>[property:Number offset]</h3>
-		<p>An offset to the time within the audio buffer that playback should begin. Same as the *offset* paramter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is *0*.</p>
+		<p>An offset to the time within the audio buffer that playback should begin. Same as the *offset* parameter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is *0*.</p>
+
+		<h3>[property:Number duration]</h3>
+		<p>Overrides the duration of the audio. Same as the *duration* parameter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is *undefined* to play the whole buffer.</p>
 
 
 		<h3>[property:String source]</h3>
 		<h3>[property:String source]</h3>
 		<p>An [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode AudioBufferSourceNode] created
 		<p>An [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode AudioBufferSourceNode] created
@@ -147,7 +147,7 @@
 		Return the current volume.
 		Return the current volume.
 		</p>
 		</p>
 
 
-		<h3>[method:Audio play]()</h3>
+		<h3>[method:Audio play]( delay )</h3>
 		<p>
 		<p>
 		If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, starts playback.
 		If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, starts playback.
 		</p>
 		</p>
@@ -159,7 +159,7 @@
 
 
 		<h3>[method:null onEnded]()</h3>
 		<h3>[method:null onEnded]()</h3>
 		<p>
 		<p>
-		Called automatically when playback finished. Sets If [page:Audio.isPlaying isPlaying] to false.
+		Called automatically when playback finished.
 		</p>
 		</p>
 
 
 		<h3>[method:Audio setBuffer]( audioBuffer )</h3>
 		<h3>[method:Audio setBuffer]( audioBuffer )</h3>
@@ -185,11 +185,26 @@
 		(whether playback should loop).
 		(whether playback should loop).
 		</p>
 		</p>
 
 
+		<h3>[method:Audio setLoopStart]( [param:Float value] )</h3>
+		<p>
+		Set [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loopStart source.loopStart] to *value*.
+		</p>
+
+		<h3>[method:Audio setLoopEnd]( [param:Float value] )</h3>
+		<p>
+		Set [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loopEnd source.loopEnd] to *value*.
+		</p>
+
 		<h3>[method:Audio setMediaElementSource]( mediaElement )</h3>
 		<h3>[method:Audio setMediaElementSource]( mediaElement )</h3>
 		<p>
 		<p>
 		Applies the given object of type [link:https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement HTMLMediaElement] as the source of this audio.<br />
 		Applies the given object of type [link:https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement HTMLMediaElement] as the source of this audio.<br />
 		Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
 		Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
+		</p>
 
 
+		<h3>[method:Audio setMediaStreamSource]( mediaStream )</h3>
+		<p>
+		Applies the given object of type [link:https://developer.mozilla.org/en-US/docs/Web/API/MediaStream MediaStream] as the source of this audio.<br />
+		Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
 		</p>
 		</p>
 
 
 		<h3>[method:Audio setNodeSource]( audioNode )</h3>
 		<h3>[method:Audio setNodeSource]( audioNode )</h3>
@@ -211,12 +226,13 @@
 
 
 		<h3>[method:Audio stop]()</h3>
 		<h3>[method:Audio stop]()</h3>
 		<p>
 		<p>
-		If [page:Audio.hasPlaybackControl hasPlaybackControl] is enabled, stops playback,
-		resets [page:Audio.startTime startTime] to *0* and sets [page:Audio.isPlaying isPlaying] to false.
+		If [page:Audio.hasPlaybackControl hasPlaybackControl] is enabled, stops playback.
 		</p>
 		</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 10 - 8
docs/api/en/audio/AudioAnalyser.html

@@ -18,13 +18,7 @@
 
 
 		</p>
 		</p>
 
 
-
-		<h2>Example</h2>
-
-		<p>
-			[example:webaudio_sandbox webaudio / sandbox ]<br />
-			[example:webaudio_visualizer webaudio / visualizer ]
-		</p>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		// create an AudioListener and add it to the camera
 		// create an AudioListener and add it to the camera
@@ -50,6 +44,12 @@
 		var data = analyser.getAverageFrequency();
 		var data = analyser.getAverageFrequency();
 		</code>
 		</code>
 
 
+		<h2>Examples</h2>
+
+		<p>
+			[example:webaudio_sandbox webaudio / sandbox ]<br />
+			[example:webaudio_visualizer webaudio / visualizer ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -94,6 +94,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/audio/AudioContext.html

@@ -37,6 +37,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 11 - 9
docs/api/en/audio/AudioListener.html

@@ -18,14 +18,7 @@
 			In most cases, the listener object is a child of the camera. So the 3D transformation of the camera represents the 3D transformation of the listener.
 			In most cases, the listener object is a child of the camera. So the 3D transformation of the camera represents the 3D transformation of the listener.
 		</p>
 		</p>
 
 
-
-		<h2>Example</h2>
-
-		<p>
-			[example:webaudio_sandbox webaudio / sandbox ]<br />
-			[example:webaudio_timing webaudio / timing ]<br />
-			[example:webaudio_visualizer webaudio / visualizer ]
-		</p>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		// create an AudioListener and add it to the camera
 		// create an AudioListener and add it to the camera
@@ -45,6 +38,13 @@
 		});
 		});
 		</code>
 		</code>
 
 
+		<h2>Examples</h2>
+
+		<p>
+			[example:webaudio_sandbox webaudio / sandbox ]<br />
+			[example:webaudio_timing webaudio / timing ]<br />
+			[example:webaudio_visualizer webaudio / visualizer ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -106,6 +106,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 12 - 10
docs/api/en/audio/PositionalAudio.html

@@ -18,14 +18,7 @@
 			This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
 			This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
 		</p>
 		</p>
 
 
-
-		<h2>Example</h2>
-
-		<p>
-			[example:webaudio_orientation webaudio / orientation ]<br />
-			[example:webaudio_sandbox webaudio / sandbox ]<br />
-			[example:webaudio_timing webaudio / timing ]
-		</p>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		// create an AudioListener and add it to the camera
 		// create an AudioListener and add it to the camera
@@ -44,7 +37,7 @@
 		});
 		});
 
 
 		// create an object for the sound to play from
 		// create an object for the sound to play from
-		var sphere = new THREE.SphereGeometry( 20, 32, 16 );
+		var sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
 		var material = new THREE.MeshPhongMaterial( { color: 0xff2200 } );
 		var material = new THREE.MeshPhongMaterial( { color: 0xff2200 } );
 		var mesh = new THREE.Mesh( sphere, material );
 		var mesh = new THREE.Mesh( sphere, material );
 		scene.add( mesh );
 		scene.add( mesh );
@@ -53,6 +46,13 @@
 		mesh.add( sound );
 		mesh.add( sound );
 		</code>
 		</code>
 
 
+		<h2>Examples</h2>
+
+		<p>
+			[example:webaudio_orientation webaudio / orientation ]<br />
+			[example:webaudio_sandbox webaudio / sandbox ]<br />
+			[example:webaudio_timing webaudio / timing ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -130,6 +130,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/cameras/ArrayCamera.html

@@ -17,7 +17,7 @@
 			An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *viewport* property which determines the part of the viewport that is rendered with this camera.
 			An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *viewport* property which determines the part of the viewport that is rendered with this camera.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Examples</h2>
 
 
 		<p>[example:webgl_camera_array camera / array ]</p>
 		<p>[example:webgl_camera_array camera / array ]</p>
 
 
@@ -42,6 +42,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 8
docs/api/en/cameras/Camera.html

@@ -30,13 +30,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCamera]</h3>
-		<p>
-			Used to check whether this or derived classes are cameras. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally by the renderer for optimisation.
-		</p>
-
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		The [page:Layers layers] that the camera is a member of. This is an inherited
 		The [page:Layers layers] that the camera is a member of. This is an inherited
@@ -82,6 +75,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 14 - 9
docs/api/en/cameras/CubeCamera.html

@@ -12,12 +12,9 @@
 
 
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<p class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</p>
+		<p class="desc">Creates 6 cameras that render to a [page:WebGLCubeRenderTarget].</p>
 
 
-		<h2>Examples</h2>
-
-		<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
-		<p>[example:webgl_shading_physical shading / physical ]</p>
+		<h2>Code Example</h2>
 
 
 		<code>// Create cube camera
 		<code>// Create cube camera
 		var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
 		var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
@@ -38,6 +35,12 @@
 		renderer.render( scene, camera );
 		renderer.render( scene, camera );
 		</code>
 		</code>
 
 
+		<h2>Examples</h2>
+
+		<p>
+			[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]<br />
+			[example:webgl_shading_physical shading / physical ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -47,7 +50,7 @@
 		near -- The near clipping distance. <br />
 		near -- The near clipping distance. <br />
 		far -- The far clipping distance <br />
 		far -- The far clipping distance <br />
 		cubeResolution -- Sets the length of the cube's edges. <br />
 		cubeResolution -- Sets the length of the cube's edges. <br />
-		options - (optional) object that holds texture parameters passed to the auto-generated WebGLRenderTargetCube.
+		options - (optional) object that holds texture parameters passed to the auto-generated WebGLCubeRenderTarget.
 		If not specified, the options default to:
 		If not specified, the options default to:
 		<code>
 		<code>
 		{ format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }
 		{ format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }
@@ -56,14 +59,14 @@
 		</p>
 		</p>
 		<p>
 		<p>
 		Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
 		Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
-		render to a [page:WebGLRenderTargetCube].
+		render to a [page:WebGLCubeRenderTarget].
 		</p>
 		</p>
 
 
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[property:WebGLRenderTargetCube renderTarget]</h3>
+		<h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
 		<p>
 		<p>
 		The cube texture that gets generated.
 		The cube texture that gets generated.
 		</p>
 		</p>
@@ -89,6 +92,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 20 - 22
docs/api/en/cameras/OrthographicCamera.html

@@ -21,23 +21,26 @@
 			This can be useful for rendering 2D scenes and UI elements, amongst other things.
 			This can be useful for rendering 2D scenes and UI elements, amongst other things.
 		</p>
 		</p>
 
 
+		<h2>Code Example</h2>
 
 
-		<h2>Example</h2>
+		<code>
+		var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
+		scene.add( camera );
+		</code>
 
 
-		<p>[example:webgl_camera camera ]</p>
-		<p>[example:webgl_interactive_cubes_ortho interactive / cubes / ortho ]</p>
-		<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
-		<p>[example:webgl_postprocessing_advanced postprocessing / advanced ]</p>
-		<p>[example:webgl_postprocessing_dof2 postprocessing / dof2 ]</p>
-		<p>[example:webgl_postprocessing_godrays postprocessing / godrays ]</p>
-		<p>[example:webgl_rtt rtt ]</p>
-		<p>[example:webgl_shaders_tonemapping shaders / tonemapping ]</p>
-		<p>[example:webgl_shadowmap shadowmap ]</p>
-		<p>[example:webgl_terrain_dynamic terrain / dynamic ]</p>
-
-		<code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
-scene.add( camera );</code>
+		<h2>Examples</h2>
 
 
+		<p>
+			[example:webgl_camera camera ]<br />
+			[example:webgl_interactive_cubes_ortho interactive / cubes / ortho ]<br />
+			[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]<br />
+			[example:webgl_postprocessing_advanced postprocessing / advanced ]<br />
+			[example:webgl_postprocessing_dof2 postprocessing / dof2 ]<br />
+			[example:webgl_postprocessing_godrays postprocessing / godrays ]<br />
+			[example:webgl_rtt rtt ]<br />
+			[example:webgl_shaders_tonemapping shaders / tonemapping ]<br />
+			[example:webgl_shadowmap shadowmap ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -72,13 +75,6 @@ scene.add( camera );</code>
 		The valid range is between the current value of the [page:.near near] plane and infinity.
 		The valid range is between the current value of the [page:.near near] plane and infinity.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isOrthographicCamera]</h3>
-		<p>
-			Used to test whether this or derived classes are OrthographicCameras. Default is *true*.<br /><br />
-
-			This should not be changed as it is used internally by the renderer for optimisation.
-		</p>
-
 		<h3>[property:Float left]</h3>
 		<h3>[property:Float left]</h3>
 		<p>Camera frustum left plane.</p>
 		<p>Camera frustum left plane.</p>
 
 
@@ -138,6 +134,8 @@ scene.add( camera );</code>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 16 - 17
docs/api/en/cameras/PerspectiveCamera.html

@@ -19,18 +19,22 @@
 			common projection mode used for rendering a 3D scene.
 			common projection mode used for rendering a 3D scene.
 		</p>
 		</p>
 
 
+		<h2>Code Example</h2>
 
 
-		<h2>Example</h2>
+		<code>
+		var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 );
+		scene.add( camera );
+		</code>
 
 
-		<p>[example:webgl_animation_skinning_blending animation / skinning / blending ]</p>
-		<p>[example:webgl_animation_skinning_morph animation / skinning / blending ]</p>
-		<p>[example:webgl_effects_stereo effects / stereo ]</p>
-		<p>[example:webgl_interactive_cubes interactive / cubes ]</p>
-		<p>[example:webgl_loader_collada_skinning loader / collada / skinning ]</p>
-
-		<code>var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 );
-scene.add( camera );</code>
+		<h2>Examples</h2>
 
 
+		<p>
+			[example:webgl_animation_skinning_blending animation / skinning / blending ]<br />
+			[example:webgl_animation_skinning_morph animation / skinning / blending ]<br />
+			[example:webgl_effects_stereo effects / stereo ]<br />
+			[example:webgl_interactive_cubes interactive / cubes ]<br />
+			[example:webgl_loader_collada_skinning loader / collada / skinning ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -77,13 +81,6 @@ scene.add( camera );</code>
 		<h3>[property:Float fov]</h3>
 		<h3>[property:Float fov]</h3>
 		<p>Camera frustum vertical field of view, from bottom to top of view, in degrees. Default is *50*.</p>
 		<p>Camera frustum vertical field of view, from bottom to top of view, in degrees. Default is *50*.</p>
 
 
-		<h3>[property:Boolean isPerspectiveCamera]</h3>
-		<p>
-			Used to test whether this or derived classes are PerspectiveCameras. Default is *true*.<br /><br />
-
-			This should not be changed as it is used internally by the renderer for optimisation.
-		</p>
-
 
 
 		<h3>[property:Float near]</h3>
 		<h3>[property:Float near]</h3>
 		<p>
 		<p>
@@ -198,6 +195,8 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 7 - 13
docs/api/en/cameras/StereoCamera.html

@@ -16,22 +16,14 @@
 		[link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph] or [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier].
 		[link:https://en.wikipedia.org/wiki/Anaglyph_3D 3D Anaglyph] or [link:https://en.wikipedia.org/wiki/parallax_barrier Parallax Barrier].
 		</p>
 		</p>
 
 
-
-		<h2>Example</h2>
-
-		<p>[example:webgl_effects_anaglyph effects / anaglyph ]</p>
-		<p>[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]</p>
-		<p>[example:webgl_effects_stereo effects / stereo ]</p>
+		<h2>Examples</h2>
 
 
 		<p>
 		<p>
-		This class is used internally in the files<br /><br />
-		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/AnaglyphEffect.js examples/js/effects/AnaglyphEffect.js]<br /><br />
-		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/ParallaxBarrierEffect.js examples/js/effects/ParallaxBarrierEffect.js]<br /><br />
-		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/effects/StereoEffect.js examples/js/effects/StereoEffect.js]<br /><br />
-		used in the above examples.
+			[example:webgl_effects_anaglyph effects / anaglyph ]<br />
+			[example:webgl_effects_parallaxbarrier effects / parallaxbarrier ]<br />
+			[example:webgl_effects_stereo effects / stereo ]
 		</p>
 		</p>
 
 
-
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( )</h3>
 		<h3>[name]( )</h3>
@@ -62,6 +54,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/constants/Animation.html

@@ -11,7 +11,7 @@
 		<h1>Animation Constants</h1>
 		<h1>Animation Constants</h1>
 
 
 		<h2>Loop Modes</h2>
 		<h2>Loop Modes</h2>
-    
+
 		<code>
 		<code>
 THREE.LoopOnce
 THREE.LoopOnce
 THREE.LoopRepeat
 THREE.LoopRepeat
@@ -34,6 +34,8 @@ THREE.WrapAroundEnding
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 2
docs/api/en/constants/Core.html

@@ -29,8 +29,9 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
-
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		</p>
 	</body>
 	</body>
 
 
 
 

+ 8 - 6
docs/api/en/constants/CustomBlendingEquations.html

@@ -10,15 +10,12 @@
 	<body>
 	<body>
 		<h1>Custom Blending Equation Constants</h1>
 		<h1>Custom Blending Equation Constants</h1>
 
 
-
-		<h2>Example</h2>
-		<p>[example:webgl_materials_blending_custom materials / blending / custom ]</p>
-
-		<h2>Usage</h2>
 		<p>
 		<p>
 			These work with all material types. First set the material's blending mode to THREE.CustomBlending, then set the desired Blending Equation, Source Factor and Destination Factor.
 			These work with all material types. First set the material's blending mode to THREE.CustomBlending, then set the desired Blending Equation, Source Factor and Destination Factor.
 		</p>
 		</p>
 
 
+		<h2>Code Example</h2>
+
 		<code>
 		<code>
 		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
 		material.blending = THREE.CustomBlending;
 		material.blending = THREE.CustomBlending;
@@ -27,6 +24,9 @@
 		material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
 		material.blendDst = THREE.OneMinusSrcAlphaFactor; //default
 		</code>
 		</code>
 
 
+		<h2>Examples</h2>
+		<p>[example:webgl_materials_blending_custom materials / blending / custom ]</p>
+
 		<h2>Blending Equations</h2>
 		<h2>Blending Equations</h2>
 		<code>
 		<code>
 		THREE.AddEquation
 		THREE.AddEquation
@@ -58,6 +58,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 0 - 83
docs/api/en/constants/DrawModes.html

@@ -1,83 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		<h1>Draw Mode Constants</h1>
-
-		<p class="desc">
-			These are valid values for [page:Mesh.drawMode], and control how the list of vertices is interpeted once sent to the GPU.<br /><br />
-
-			Note that these only work when [page:Mesh.geometry] is a [page:BufferGeometry]. Changing this
-			when [page:Mesh.geometry] is a [page:Geometry] will have no effect.<br /><br />
-
-
-
-		</p>
-
-		<h2>Draw Modes</h2>
-
-		<code>
-			THREE.TrianglesDrawMode
-		</code>
-		<p>
-			This is the default, and results in every three consecutive vertices (v0, v1, v2), (v2, v3, v5), ...
-			being interpreted as a separate triangle. <br />
-			If the number of vertices is not a multiple of 3, excess vertices are ignored.
-		</p>
-
-		<code>
-			THREE.TriangleStripDrawMode
-		</code>
-		<p>
-			This will result in a series of triangles connected in a strip, given by (v0, v1, v2), (v2, v1, v3), (v2, v3, v4), ...
-			so that every subsequent triangle shares two vertices with the previous triangle.
-		</p>
-
-		<code>
-			THREE.TriangleFanDrawMode
-		</code>
-		<p>
-			This will result in a series of triangles each sharing the first vertex (like a fan),
-			given by (v0, v1, v2), (v0, v2, v3), (v0, v3, v4), ... <br /><br />
-
-			<em>Note:</em> As of [link:https://en.wikipedia.org/wiki/DirectX#DirectX_10 DirectX10], this mode is not supported. As Chrome and Firefox
-			render WebGL using [link:https://en.wikipedia.org/wiki/ANGLE_(software) ANGLE] on Windows,
-			internally this mode will be converted to a supported mode, which will likely lead to lowered
-			performance on those browsers.
-		</p>
-
-
-		<h2>Usage</h2>
-
-		<code>
-		var geometry = new THREE.Geometry();
-
-		geometry.vertices.push(
-			new THREE.Vector3( -10,  10, 0 ),
-			new THREE.Vector3( -10, -10, 0 ),
-			new THREE.Vector3(  10, -10, 0 ),
-			...
-		);
-		geometry.faces.push( new THREE.Face3( 0, 1, 2 ), ... );
-
-		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
-
-		var mesh = new THREE.Mesh( geometry, material );
-		mesh.drawMode = THREE.TrianglesDrawMode; //default
-
-		scene.add( mesh );
-		</code>
-
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
-	</body>
-</html>

+ 4 - 16
docs/api/en/constants/Materials.html

@@ -27,20 +27,6 @@
 		Default is [page:Constant FrontSide].
 		Default is [page:Constant FrontSide].
 		</p>
 		</p>
 
 
-
-		<h2>Colors</h2>
-		<code>
-		THREE.NoColors
-		THREE.FaceColors
-		THREE.VertexColors
-		</code>
-		<p>
-		[page:Constant NoColors] is the default and applies the material's color to all faces.<br />
-		[page:Constant FaceColors] colors faces according to each [page:Face3 Face3] [page:Color Color] value.<br />
-		[page:Constant VertexColors] colors faces according to each [page:Face3 Face3] vertexColors value. This is an array of three [page:Color Color]s, one for each vertex in the face.<br />
-		See the [example:webgl_geometry_colors geometry / colors] example.
-		</p>
-
 		<h2>Blending Mode</h2>
 		<h2>Blending Mode</h2>
 		<code>
 		<code>
 		THREE.NoBlending
 		THREE.NoBlending
@@ -92,7 +78,7 @@
 		[page:Constant MixOperation] uses reflectivity to blend between the two colors.<br />
 		[page:Constant MixOperation] uses reflectivity to blend between the two colors.<br />
 		[page:Constant AddOperation] adds the two colors.
 		[page:Constant AddOperation] adds the two colors.
 		</p>
 		</p>
-		
+
 		<h2>Stencil Functions</h2>
 		<h2>Stencil Functions</h2>
 		<code>
 		<code>
 		THREE.NeverStencilFunc
 		THREE.NeverStencilFunc
@@ -141,6 +127,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 6 - 2
docs/api/en/constants/Renderer.html

@@ -39,13 +39,15 @@
 		THREE.BasicShadowMap
 		THREE.BasicShadowMap
 		THREE.PCFShadowMap
 		THREE.PCFShadowMap
 		THREE.PCFSoftShadowMap
 		THREE.PCFSoftShadowMap
+		THREE.VSMShadowMap
 		</code>
 		</code>
 		<p>
 		<p>
 		These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
 		These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
 
 
 		[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
 		[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
 		[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
 		[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
-		[page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.
+		[page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm with better soft shadows especially when using low-resolution shadow maps.<br />
+		[page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm. When using VSMShadowMap all shadow receivers will also cast shadows.
 		</p>
 		</p>
 
 
 		<h2>Tone Mapping</h2>
 		<h2>Tone Mapping</h2>
@@ -72,6 +74,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 327 - 2
docs/api/en/constants/Textures.html

@@ -147,8 +147,14 @@
 		<h2>Formats</h2>
 		<h2>Formats</h2>
 		<code>
 		<code>
 		THREE.AlphaFormat
 		THREE.AlphaFormat
+		THREE.RedFormat
+		THREE.RedIntegerFormat
+		THREE.RGFormat
+		THREE.RGIntegerFormat
 		THREE.RGBFormat
 		THREE.RGBFormat
+		THREE.RGBIntegerFormat
 		THREE.RGBAFormat
 		THREE.RGBAFormat
+		THREE.RGBAIntegerFormat
 		THREE.LuminanceFormat
 		THREE.LuminanceFormat
 		THREE.LuminanceAlphaFormat
 		THREE.LuminanceAlphaFormat
 		THREE.RGBEFormat
 		THREE.RGBEFormat
@@ -161,10 +167,35 @@
 
 
 		[page:constant AlphaFormat] discards the red, green and blue components and reads just the alpha component.<br /><br />
 		[page:constant AlphaFormat] discards the red, green and blue components and reads just the alpha component.<br /><br />
 
 
+		[page:constant RedFormat] discards the green and blue components and reads just the red component.<br /><br />
+
+		[page:constant RedIntegerFormat] discards the green and blue components and reads just the red component.
+		The texels are read as integers instead of floating point.
+		(can only be used with a WebGL 2 rendering context).
+		<br /><br />
+
+		[page:constant RGFormat] discards the alpha, and blue components and reads the red, and green components.
+		(can only be used with a WebGL 2 rendering context).
+		<br /><br />
+
+		[page:constant RGIntegerFormat] discards the alpha, and blue components and reads the red, and green components.
+		The texels are read as integers instead of floating point.
+		(can only be used with a WebGL 2 rendering context).
+		<br /><br />
+
 		[page:constant RGBFormat] discards the alpha components and reads the red, green and blue components.<br /><br />
 		[page:constant RGBFormat] discards the alpha components and reads the red, green and blue components.<br /><br />
 
 
+		[page:constant RGBIntegerFormat] discards the alpha components and reads the red, green and blue components.
+		(can only be used with a WebGL 2 rendering context).
+		<br /><br />
+
 		[page:constant RGBAFormat] is the default and reads the red, green, blue and alpha components.<br /><br />
 		[page:constant RGBAFormat] is the default and reads the red, green, blue and alpha components.<br /><br />
 
 
+		[page:constant RGBAIntegerFormat] is the default and reads the red, green, blue and alpha components.
+		The texels are read as integers instead of floating point.
+		(can only be used with a WebGL 2 rendering context).
+		<br /><br />
+
 		[page:constant LuminanceFormat] reads each element as a single luminance component.
 		[page:constant LuminanceFormat] reads each element as a single luminance component.
 		 This is then converted to a floating point, clamped to the range [0,1], and then assembled
 		 This is then converted to a floating point, clamped to the range [0,1], and then assembled
 		 into an RGBA element by placing the luminance value in the red, green and blue channels,
 		 into an RGBA element by placing the luminance value in the red, green and blue channels,
@@ -231,11 +262,303 @@
 		<h2>ETC Compressed Texture Format</h2>
 		<h2>ETC Compressed Texture Format</h2>
 		<code>
 		<code>
 		THREE.RGB_ETC1_Format
 		THREE.RGB_ETC1_Format
+		THREE.RGB_ETC2_Format
+		THREE.RGBA_ETC2_EAC_Format
 		</code>
 		</code>
 		<p>
 		<p>
 		For use with a [page:CompressedTexture CompressedTexture]'s [page:Texture.format format]	property,
 		For use with a [page:CompressedTexture CompressedTexture]'s [page:Texture.format format]	property,
 		these require support for the [link:https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc1/ WEBGL_compressed_texture_etc1]
 		these require support for the [link:https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc1/ WEBGL_compressed_texture_etc1]
-		extension. <br /><br />
+		(ETC1) or [link:https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc/ WEBGL_compressed_texture_etc]
+		(ETC2) extensions. <br /><br />
+		</p>
+
+		<h2>ASTC Compressed Texture Format</h2>
+		<code>
+		THREE.RGBA_ASTC_4x4_Format
+		THREE.RGBA_ASTC_5x4_Format
+		THREE.RGBA_ASTC_5x5_Format
+		THREE.RGBA_ASTC_6x5_Format
+		THREE.RGBA_ASTC_6x6_Format
+		THREE.RGBA_ASTC_8x5_Format
+		THREE.RGBA_ASTC_8x6_Format
+		THREE.RGBA_ASTC_8x8_Format
+		THREE.RGBA_ASTC_10x5_Format
+		THREE.RGBA_ASTC_10x6_Format
+		THREE.RGBA_ASTC_10x8_Format
+		THREE.RGBA_ASTC_10x10_Format
+		THREE.RGBA_ASTC_12x10_Format
+		THREE.RGBA_ASTC_12x12_Format
+		THREE.SRGB8_ALPHA8_ASTC_4x4_Format
+		THREE.SRGB8_ALPHA8_ASTC_5x4_Format
+		THREE.SRGB8_ALPHA8_ASTC_5x5_Format
+		THREE.SRGB8_ALPHA8_ASTC_6x5_Format
+		THREE.SRGB8_ALPHA8_ASTC_6x6_Format
+		THREE.SRGB8_ALPHA8_ASTC_8x5_Format
+		THREE.SRGB8_ALPHA8_ASTC_8x6_Format
+		THREE.SRGB8_ALPHA8_ASTC_8x8_Format
+		THREE.SRGB8_ALPHA8_ASTC_10x5_Format
+		THREE.SRGB8_ALPHA8_ASTC_10x6_Format
+		THREE.SRGB8_ALPHA8_ASTC_10x8_Format
+		THREE.SRGB8_ALPHA8_ASTC_10x10_Format
+		THREE.SRGB8_ALPHA8_ASTC_12x10_Format
+		THREE.SRGB8_ALPHA8_ASTC_12x12_Format
+		</code>
+		<p>
+		For use with a [page:CompressedTexture CompressedTexture]'s [page:Texture.format format]	property,
+		these require support for the [link:https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_astc/ WEBGL_compressed_texture_astc] extension. <br /><br />
+		</p>
+
+		<h2>Internal Formats</h2>
+		<code>
+		'ALPHA'
+		'RGB'
+		'RGBA'
+		'LUMINANCE'
+		'LUMINANCE_ALPHA'
+		'RED_INTEGER'
+		'R8'
+		'R8_SNORM'
+		'R8I'
+		'R8UI'
+		'R16I'
+		'R16UI'
+		'R16F'
+		'R32I'
+		'R32UI'
+		'R32F'
+		'RG8'
+		'RG8_SNORM'
+		'RG8I'
+		'RG8UI'
+		'RG16I'
+		'RG16UI'
+		'RG16F'
+		'RG32I'
+		'RG32UI'
+		'RG32F'
+		'RGB565'
+		'RGB8'
+		'RGB8_SNORM'
+		'RGB8I'
+		'RGB8UI'
+		'RGB16I'
+		'RGB16UI'
+		'RGB16F'
+		'RGB32I'
+		'RGB32UI'
+		'RGB32F'
+		'RGB9_E5'
+		'SRGB8'
+		'R11F_G11F_B10F'
+		'RGBA4'
+		'RGBA8'
+		'RGBA8_SNORM'
+		'RGBA8I'
+		'RGBA8UI'
+		'RGBA16I'
+		'RGBA16UI'
+		'RGBA16F'
+		'RGBA32I'
+		'RGBA32UI'
+		'RGBA32F'
+		'RGB5_A1'
+		'RGB10_A2'
+		'RGB10_A2UI'
+		'SRGB8_ALPHA8'
+		'DEPTH_COMPONENT16'
+		'DEPTH_COMPONENT24'
+		'DEPTH_COMPONENT32F'
+		'DEPTH24_STENCIL8'
+		'DEPTH32F_STENCIL8'
+		</code>
+
+		<p>
+
+		Heads up: changing the internal format of a texture will only affect the
+		texture when using a WebGL 2 rendering context.<br /><br />
+
+		For use with a texture's [page:Texture.internalFormat internalFormat]	property,
+		these define how elements of a texture, or *texels*, are stored on the GPU.<br /><br />
+
+		[page:constant R8] stores the red component on 8 bits.<br /><br />
+
+		[page:constant R8_SNORM] stores the red component on 8 bits. The component is stored as normalized. <br /><br />
+
+		[page:constant R8I] stores the red component on 8 bits. The component is stored as an integer. <br /><br />
+
+		[page:constant R8UI] stores the red component on 8 bits. The component is stored as an unsigned integer. <br /><br />
+
+		[page:constant R16I] stores the red component on 16 bits. The component is stored as an integer. <br /><br />
+
+		[page:constant R16UI] stores the red component on 16 bits. The component is stored as an unsigned integer. <br /><br />
+
+		[page:constant R16F] stores the red component on 16 bits. The component is stored as floating point. <br /><br />
+
+		[page:constant R32I] stores the red component on 32 bits. The component is stored as an integer. <br /><br />
+
+		[page:constant R32UI] stores the red component on 32 bits. The component is stored as an unsigned integer. <br /><br />
+
+		[page:constant R32F] stores the red component on 32 bits. The component is stored as floating point. <br /><br />
+
+		[page:constant RG8] stores the red and green components on 8 bits each.<br /><br />
+
+		[page:constant RG8_SNORM] stores the red and green components on 8 bits each.
+		Every component is stored as normalized.
+		<br /><br />
+
+		[page:constant RG8I] stores the red and green components on 8 bits each.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RG8UI] stores the red and green components on 8 bits each.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RG16I] stores the red and green components on 16 bits each.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RG16UI] stores the red and green components on 16 bits each.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RG16F] stores the red and green components on 16 bits each.
+		Every component is stored as floating point.
+		<br /><br />
+
+		[page:constant RG32I] stores the red and green components on 32 bits each.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RG32UI] stores the red and green components on 32 bits.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RG32F] stores the red and green components on 32 bits.
+		Every component is stored as floating point.
+		<br /><br />
+
+		[page:constant RGB8] stores the red, green, and blue components on 8 bits each.
+
+		[page:constant RGB8_SNORM] stores the red, green, and blue components on 8 bits each.
+		Every component is stored as normalized.
+		<br /><br />
+
+		[page:constant RGB8I] stores the red, green, and blue components on 8 bits each.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RGB8UI] stores the red, green, and blue components on 8 bits each.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RGB16I] stores the red, green, and blue components on 16 bits each.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RGB16UI] stores the red, green, and blue components on 16 bits each.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RGB16F] stores the red, green, and blue components on 16 bits each.
+		Every component is stored as floating point
+		<br /><br />
+
+		[page:constant RGB32I] stores the red, green, and blue components on 32 bits each.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RGB32UI] stores the red, green, and blue components on 32 bits each.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RGB32F] stores the red, green, and blue components on 32 bits each.
+		Every component is stored as floating point
+		<br /><br />
+
+		[page:constant R11F_G11F_B10F] stores the red, green, and blue components respectively on 11 bits, 11 bits, and 10bits.
+		Every component is stored as floating point.
+		<br /><br />
+
+		[page:constant RGB565] stores the red, green, and blue components respectively on 5 bits, 6 bits, and 5 bits.<br /><br />
+
+		[page:constant RGB9_E5] stores the red, green, and blue components on 9 bits each.<br /><br />
+
+		[page:constant RGBA8] stores the red, green, blue, and alpha components on 8 bits each.<br /><br />
+
+		[page:constant RGBA8_SNORM] stores the red, green, blue, and alpha components on 8 bits.
+		Every component is stored as normalized.
+		<br /><br />
+
+		[page:constant RGBA8I] stores the red, green, blue, and alpha components on 8 bits each.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RGBA8UI] stores the red, green, blue, and alpha components on 8 bits.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RGBA16I] stores the red, green, blue, and alpha components on 16 bits.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RGBA16UI] stores the red, green, blue, and alpha components on 16 bits.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RGBA16F] stores the red, green, blue, and alpha components on 16 bits.
+		Every component is stored as floating point.
+		<br /><br />
+
+		[page:constant RGBA32I] stores the red, green, blue, and alpha components on 32 bits.
+		Every component is stored as an integer.
+		<br /><br />
+
+		[page:constant RGBA32UI] stores the red, green, blue, and alpha components on 32 bits.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant RGBA32F] stores the red, green, blue, and alpha components on 32 bits.
+		Every component is stored as floating point.
+		<br /><br />
+
+		[page:constant RGB5_A1] stores the red, green, blue, and alpha components respectively on 5 bits, 5 bits, 5 bits, and 1 bit.<br /><br />
+
+		[page:constant RGB10_A2] stores the red, green, blue, and alpha components respectively on 10 bits, 10 bits, 10 bits and 2 bits.<br /><br />
+
+		[page:constant RGB10_A2UI] stores the red, green, blue, and alpha components respectively on 10 bits, 10 bits, 10 bits and 2 bits.
+		Every component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant SRGB8] stores the red, green, and blue components on 8 bits each.<br /><br />
+
+		[page:constant SRGB8_ALPHA8] stores the red, green, blue, and alpha components on 8 bits each.<br /><br />
+
+		[page:constant DEPTH_COMPONENT16] stores the depth component on 16bits.<br /><br />
+
+		[page:constant DEPTH_COMPONENT24] stores the depth component on 24bits.<br /><br />
+
+		[page:constant DEPTH_COMPONENT32F] stores the depth component on 32bits. The component is stored as floating point.<br /><br />
+
+		[page:constant DEPTH24_STENCIL8] stores the depth, and stencil components respectively on 24 bits and 8 bits.
+		The stencil component is stored as an unsigned integer.
+		<br /><br />
+
+		[page:constant DEPTH32F_STENCIL8] stores the depth, and stencil components respectively on 32 bits and 8 bits.
+		The depth component is stored as floating point, and the stencil component as an unsigned integer.
+		<br /><br />
+
+		Note that the texture must have the correct [page:Texture.type type] set,
+		as well as the correct [page:Texture.format format].
+
+		See [link:https://developer.mozilla.org/en/docs/Web/API/WebGLRenderingContext/texImage2D WebGLRenderingContext.texImage2D], and
+		[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D WebGL2RenderingContext.texImage3D],
+		for more details regarding the possible combination of [page:Texture.format format], [page:Texture.internalFormat internalFormat],
+		and [page:Texture.type type].<br /><br />
+
+		For more in-depth information regarding internal formats, you can also refer directly
+		to the [link:https://www.khronos.org/registry/webgl/specs/latest/2.0/ WebGL2 Specification] and
+		to the [link:https://www.khronos.org/registry/OpenGL/specs/es/3.0/es_spec_3.0.pdf OpenGL ES 3.0 Specification].
 		</p>
 		</p>
 
 
 		<h2>Encoding</h2>
 		<h2>Encoding</h2>
@@ -263,6 +586,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 24 - 28
docs/api/en/core/BufferAttribute.html

@@ -58,23 +58,6 @@
 		then this will count the number of such vectors stored.
 		then this will count the number of such vectors stored.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean dynamic]</h3>
-		<p>
-			Whether the buffer is dynamic or not. Default is *false*.<br />
-
-			If false, the GPU is informed that contents of the buffer are likely to be used often and not change often.
-			This corresponds to the  [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData gl.STATIC_DRAW] flag.<br />
-			if true, the GPU is informed that contents of the buffer are likely to be used often and change often.
-			This corresponds to the  [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData gl.DYNAMIC_DRAW] flag.
-		</p>
-
-		<h3>[property:Boolean isBufferAttribute]</h3>
-		<p>
-			Used to check whether this or derived classes are BufferAttributes. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>The length of vectors that are being stored in the [page:BufferAttribute.array array].</p>
 		<p>The length of vectors that are being stored in the [page:BufferAttribute.array array].</p>
 
 
@@ -111,12 +94,30 @@
 			related to color).
 			related to color).
 		</p>
 		</p>
 
 
+		<h3>[property:Usage usage]</h3>
+		<p>
+			Defines the intended usage pattern of the data store for optimization purposes. Corresponds to the *usage* parameter of
+			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData WebGLRenderingContext.bufferData]().
+			Default is *THREE.StaticDrawUsage*.
+		</p>
+
 		<h3>[property:Integer version]</h3>
 		<h3>[property:Integer version]</h3>
 		<p>A version number, incremented every time the [page:BufferAttribute.needsUpdate needsUpdate] property is set to true.</p>
 		<p>A version number, incremented every time the [page:BufferAttribute.needsUpdate needsUpdate] property is set to true.</p>
 
 
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
+		<h3>[method:this applyMatrix3]( [param:Matrix3 m] )</h3>
+		<p>Applies matrix [page:Matrix3 m] to every Vector3 element of this BufferAttribute.</p>
+
+		<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
+		<p>Applies matrix [page:Matrix4 m] to every Vector3 element of this BufferAttribute.</p>
+
+		<h3>[method:this applyNormalMatrix]( [param:Matrix3 m] )</h3>
+		<p>Applies normal matrix [page:Matrix3 m] to every Vector3 element of this BufferAttribute.</p>
+
+		<h3>[method:this transformDirection]( [param:Matrix4 m] )</h3>
+		<p>Applies matrix [page:Matrix4 m] to every Vector3 element of this BufferAttribute, interpreting the elements as a direction vectors.</p>
+
 		<h3>[method:BufferAttribute clone]() </h3>
 		<h3>[method:BufferAttribute clone]() </h3>
 		<p>Return a copy of this bufferAttribute.</p>
 		<p>Return a copy of this bufferAttribute.</p>
 
 
@@ -178,15 +179,8 @@
 		being a [page:TypedArray].
 		being a [page:TypedArray].
 		</p>
 		</p>
 
 
-		<h3>[method:BufferAttribute setArray] ( [param:TypedArray array] ) </h3>
-		<p>
-		[page:BufferAttribute.array array] to the TypedArray passed in here.<br /><br />
-
-		After setting the array, [page:BufferAttribute.needsUpdate needsUpdate] should be set to true.
-		</p>
-
-		<h3>[method:BufferAttribute setDynamic] ( [param:Boolean value] ) </h3>
-		<p>Set [page:BufferAttribute.dynamic dynamic] to value.</p>
+		<h3>[method:BufferAttribute setUsage] ( [param:Usage value] ) </h3>
+		<p>Set [page:BufferAttribute.usage usage] to value.</p>
 
 
 		<h3>[method:BufferAttribute setX]( [param:Integer index], [param:Float x] ) </h3>
 		<h3>[method:BufferAttribute setX]( [param:Integer index], [param:Float x] ) </h3>
 		<p>Sets the x component of the vector at the given index.</p>
 		<p>Sets the x component of the vector at the given index.</p>
@@ -213,6 +207,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 19 - 15
docs/api/en/core/BufferGeometry.html

@@ -22,7 +22,7 @@
 		For a less efficient but easier-to-use representation of geometry, see [page:Geometry].
 		For a less efficient but easier-to-use representation of geometry, see [page:Geometry].
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 		<code>
 		<code>
 		var geometry = new THREE.BufferGeometry();
 		var geometry = new THREE.BufferGeometry();
 		// create a simple square shape. We duplicate the top left and bottom right
 		// create a simple square shape. We duplicate the top left and bottom right
@@ -38,10 +38,12 @@
 		] );
 		] );
 
 
 		// itemSize = 3 because there are 3 values (components) per vertex
 		// itemSize = 3 because there are 3 values (components) per vertex
-		geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
+		geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
 		var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
 		var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
 		var mesh = new THREE.Mesh( geometry, material );
 		var mesh = new THREE.Mesh( geometry, material );
 		</code>
 		</code>
+
+		<h2>Examples</h2>
 		<p>
 		<p>
 			[example:webgl_buffergeometry Mesh with non-indexed faces]<br />
 			[example:webgl_buffergeometry Mesh with non-indexed faces]<br />
 			[example:webgl_buffergeometry_indexed Mesh with indexed faces]<br />
 			[example:webgl_buffergeometry_indexed Mesh with indexed faces]<br />
@@ -65,7 +67,7 @@
 		<h3>[property:Object attributes]</h3>
 		<h3>[property:Object attributes]</h3>
 		<p>
 		<p>
 		This hashmap has as id the name of the attribute to be set and as value the [page:BufferAttribute buffer] to set it to.
 		This hashmap has as id the name of the attribute to be set and as value the [page:BufferAttribute buffer] to set it to.
-		Rather than accessing this property directly, use [page:.addAttribute] and [page:.getAttribute] to access attributes of this geometry.
+		Rather than accessing this property directly, use [page:.setAttribute] and [page:.getAttribute] to access attributes of this geometry.
 		</p>
 		</p>
 
 
 		<h3>[property:Box3 boundingBox]</h3>
 		<h3>[property:Box3 boundingBox]</h3>
@@ -132,16 +134,16 @@
 			Default is *null*.
 			Default is *null*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isBufferGeometry]</h3>
+		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
-			Used to check whether this or derived classes are BufferGeometries. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
+			Hashmap of [page:BufferAttribute]s holding details of the geometry's [page:Geometry.morphTargets morphTargets].
 		</p>
 		</p>
 
 
-		<h3>[property:Object morphAttributes]</h3>
+		<h3>[property:Boolean morphTargetsRelative]</h3>
 		<p>
 		<p>
-			Hashmap of [page:BufferAttribute]s holding details of the geometry's [page:Geometry.morphTargets morphTargets].
+			Used to control the morph target behavior; when set to true, the morph target data is treated as relative offsets, rather than as absolute positions/normals.
+
+			Default is *false*.
 		</p>
 		</p>
 
 
 		<h3>[property:String name]</h3>
 		<h3>[property:String name]</h3>
@@ -165,9 +167,9 @@
 
 
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 
 
-		<h3>[method:BufferGeometry addAttribute]( [param:String name], [param:BufferAttribute attribute] )</h3>
+		<h3>[method:BufferGeometry setAttribute]( [param:String name], [param:BufferAttribute attribute] )</h3>
 		<p>
 		<p>
-		Adds an attribute to this geometry. Use this rather than the attributes property,
+		Sets an attribute to this geometry. Use this rather than the attributes property,
 		because an internal hashmap of [page:.attributes] is maintained to speed up iterating over
 		because an internal hashmap of [page:.attributes] is maintained to speed up iterating over
 		attributes.
 		attributes.
 		</p>
 		</p>
@@ -179,7 +181,7 @@
 		</p>
 		</p>
 
 
 
 
-		<h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3>
+		<h3>[method:null applyMatrix4]( [param:Matrix4 matrix] )</h3>
 		<p>Bakes matrix transform directly into vertex coordinates.</p>
 		<p>Bakes matrix transform directly into vertex coordinates.</p>
 
 
 		<h3>[method:BufferGeometry center] ()</h3>
 		<h3>[method:BufferGeometry center] ()</h3>
@@ -249,8 +251,8 @@
 		This will correct lighting on the geometry surfaces.
 		This will correct lighting on the geometry surfaces.
 		</p>
 		</p>
 
 
-		<h3>[method:BufferAttribute removeAttribute]( [param:String name] )</h3>
-		<p>Removes the [page:BufferAttribute attribute] with the specified name.</p>
+		<h3>[method:BufferAttribute deleteAttribute]( [param:String name] )</h3>
+		<p>Deletes the [page:BufferAttribute attribute] with the specified name.</p>
 
 
 		<h3>[method:BufferGeometry rotateX] ( [param:Float radians] )</h3>
 		<h3>[method:BufferGeometry rotateX] ( [param:Float radians] )</h3>
 		<p>
 		<p>
@@ -322,6 +324,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/core/Clock.html

@@ -82,6 +82,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/core/DirectGeometry.html

@@ -103,6 +103,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 18 - 16
docs/api/en/core/EventDispatcher.html

@@ -15,36 +15,36 @@
 			[link:https://github.com/mrdoob/eventdispatcher.js Eventdispatcher on GitHub]
 			[link:https://github.com/mrdoob/eventdispatcher.js Eventdispatcher on GitHub]
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
-// Adding events to a custom object
+		// Adding events to a custom object
 
 
-var Car = function () {
+		var Car = function () {
 
 
-    this.start = function () {
+		    this.start = function () {
 
 
-        this.dispatchEvent( { type: 'start', message: 'vroom vroom!' } );
+		        this.dispatchEvent( { type: 'start', message: 'vroom vroom!' } );
 
 
-    };
+		    };
 
 
-};
+		};
 
 
-// Mixing the EventDispatcher.prototype with the custom object prototype
+		// Mixing the EventDispatcher.prototype with the custom object prototype
 
 
-Object.assign( Car.prototype, EventDispatcher.prototype );
+		Object.assign( Car.prototype, EventDispatcher.prototype );
 
 
-// Using events with the custom object
+		// Using events with the custom object
 
 
-var car = new Car();
+		var car = new Car();
 
 
-car.addEventListener( 'start', function ( event ) {
+		car.addEventListener( 'start', function ( event ) {
 
 
-    alert( event.message );
+		    alert( event.message );
 
 
-} );
+		} );
 
 
-car.start();
+		car.start();
 		</code>
 		</code>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
@@ -95,6 +95,8 @@ car.start();
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 30 - 27
docs/api/en/core/Face3.html

@@ -16,39 +16,40 @@
 		create them manually.
 		create them manually.
 		</p>
 		</p>
 
 
-
-		<h2>Examples</h2>
-
-		<p>[example:svg_sandbox svg / sandbox ]</p>
-		<p>[example:misc_exporter_obj exporter / obj ]</p>
-		<p>[example:webgl_shaders_vector WebGL / shaders / vector ]</p>
-
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
-var material = new THREE.MeshStandardMaterial( { color : 0x00cc00 } );
+		var material = new THREE.MeshStandardMaterial( { color : 0x00cc00 } );
 
 
-//create a triangular geometry
-var geometry = new THREE.Geometry();
-geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
-geometry.vertices.push( new THREE.Vector3(  50, -50, 0 ) );
-geometry.vertices.push( new THREE.Vector3(  50,  50, 0 ) );
+		//create a triangular geometry
+		var geometry = new THREE.Geometry();
+		geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
+		geometry.vertices.push( new THREE.Vector3(  50, -50, 0 ) );
+		geometry.vertices.push( new THREE.Vector3(  50,  50, 0 ) );
 
 
-//create a new face using vertices 0, 1, 2
-var normal = new THREE.Vector3( 0, 1, 0 ); //optional
-var color = new THREE.Color( 0xffaa00 ); //optional
-var materialIndex = 0; //optional
-var face = new THREE.Face3( 0, 1, 2, normal, color, materialIndex );
+		//create a new face using vertices 0, 1, 2
+		var normal = new THREE.Vector3( 0, 0, 1 ); //optional
+		var color = new THREE.Color( 0xffaa00 ); //optional
+		var materialIndex = 0; //optional
+		var face = new THREE.Face3( 0, 1, 2, normal, color, materialIndex );
 
 
-//add the face to the geometry's faces array
-geometry.faces.push( face );
+		//add the face to the geometry's faces array
+		geometry.faces.push( face );
 
 
-//the face normals and vertex normals can be calculated automatically if not supplied above
-geometry.computeFaceNormals();
-geometry.computeVertexNormals();
+		//the face normals and vertex normals can be calculated automatically if not supplied above
+		geometry.computeFaceNormals();
+		geometry.computeVertexNormals();
 
 
-scene.add( new THREE.Mesh( geometry, material ) );
+		scene.add( new THREE.Mesh( geometry, material ) );
 	</code>
 	</code>
 
 
+		<h2>Examples</h2>
+
+		<p>
+			[example:svg_sandbox svg / sandbox ]<br />
+			[example:misc_exporter_obj exporter / obj ]<br />
+			[example:webgl_shaders_vector WebGL / shaders / vector ]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -97,7 +98,7 @@ scene.add( new THREE.Mesh( geometry, material ) );
 		<h3>[property:Color color]</h3>
 		<h3>[property:Color color]</h3>
 		<p>
 		<p>
 		Face color - for this to be used a material's [page:Material.vertexColors vertexColors] property
 		Face color - for this to be used a material's [page:Material.vertexColors vertexColors] property
-		must be set to [page:Materials THREE.FaceColors].
+		must be set to *true*.
 		</p>
 		</p>
 
 
 		<h3>[property:Array vertexNormals]</h3>
 		<h3>[property:Array vertexNormals]</h3>
@@ -108,7 +109,7 @@ scene.add( new THREE.Mesh( geometry, material ) );
 		<h3>[property:Array vertexColors]</h3>
 		<h3>[property:Array vertexColors]</h3>
 		<p>
 		<p>
 		Array of 3 vertex colors - for these to be used a material's [page:Material.vertexColors vertexColors] property
 		Array of 3 vertex colors - for these to be used a material's [page:Material.vertexColors vertexColors] property
-		must be set to [page:Materials THREE.VertexColors].
+		must be set to *true*.
 		</p>
 		</p>
 
 
 
 
@@ -128,6 +129,8 @@ scene.add( new THREE.Mesh( geometry, material ) );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 21 - 22
docs/api/en/core/Geometry.html

@@ -21,20 +21,10 @@
 		</p>
 		</p>
 		</div>
 		</div>
 
 
+		<h2>Code Example</h2>
 
 
-		<h2>Example</h2>
-
-		<div>[example:webgl_geometry_minecraft WebGL / geometry / minecraft ]</div>
-		<div>[example:webgl_geometry_minecraft_ao WebGL / geometry / minecraft / ao ]</div>
-		<div>[example:webgl_geometry_nurbs WebGL / geometry / nurbs ]</div>
-		<div>[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor ]</div>
-		<div>[example:webgl_interactive_cubes_gpu WebGL / interactive / cubes / gpu ]</div>
-		<div>[example:webgl_interactive_lines WebGL / interactive / lines ]</div>
-		<div>[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points ]</div>
-		<div>[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter ]</div>
-
-
-		<code>var geometry = new THREE.Geometry();
+		<code>
+		var geometry = new THREE.Geometry();
 
 
 		geometry.vertices.push(
 		geometry.vertices.push(
 			new THREE.Vector3( -10,  10, 0 ),
 			new THREE.Vector3( -10,  10, 0 ),
@@ -47,6 +37,20 @@
 		geometry.computeBoundingSphere();
 		geometry.computeBoundingSphere();
 		</code>
 		</code>
 
 
+
+		<h2>Examples</h2>
+
+		<p>
+			[example:webgl_geometry_minecraft WebGL / geometry / minecraft ]<br />
+			[example:webgl_geometry_minecraft_ao WebGL / geometry / minecraft / ao ]<br />
+			[example:webgl_geometry_nurbs WebGL / geometry / nurbs ]<br />
+			[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor ]<br />
+			[example:webgl_interactive_cubes_gpu WebGL / interactive / cubes / gpu ]<br />
+			[example:webgl_interactive_lines WebGL / interactive / lines ]<br />
+			[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points ]<br />
+			[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter ]
+		</p>
+
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 
 
@@ -98,13 +102,6 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>Unique number for this geometry instance.</p>
 		<p>Unique number for this geometry instance.</p>
 
 
-		<h3>[property:Boolean isGeometry]</h3>
-		<p>
-			Used to check whether this or derived classes are Geometries. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:array lineDistances]</h3>
 		<h3>[property:array lineDistances]</h3>
 		<p>
 		<p>
 		An array containing distances between vertices for Line geometries.
 		An array containing distances between vertices for Line geometries.
@@ -210,7 +207,7 @@
 
 
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 
 
-		<h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3>
+		<h3>[method:null applyMatrix4]( [param:Matrix4 matrix] )</h3>
 		<p>Bakes matrix transform directly into vertex coordinates.</p>
 		<p>Bakes matrix transform directly into vertex coordinates.</p>
 
 
 		<h3>[method:Geometry center] ()</h3>
 		<h3>[method:Geometry center] ()</h3>
@@ -341,6 +338,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 7
docs/api/en/core/InstancedBufferAttribute.html

@@ -22,23 +22,20 @@
 		</p>
 		</p>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
-		See [page:BufferAttribute] for inherited properties.
+		<p>See [page:BufferAttribute] for inherited properties.</p>
 
 
 		<h3>[property:Number meshPerAttribute]</h3>
 		<h3>[property:Number meshPerAttribute]</h3>
 		<p>
 		<p>
 			Default is *1*.
 			Default is *1*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedBufferAttribute]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See [page:BufferAttribute] for inherited methods.</p>
 		<p>See [page:BufferAttribute] for inherited methods.</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 5 - 14
docs/api/en/core/InstancedBufferGeometry.html

@@ -22,29 +22,20 @@
 		</p>
 		</p>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
-		See [page:BufferGeometry] for inherited properties.
+		<p>See [page:BufferGeometry] for inherited properties.</p>
 
 
 		<h3>[property:Number maxInstancedCount]</h3>
 		<h3>[property:Number maxInstancedCount]</h3>
 		<p>
 		<p>
 			Default is *undefined*.
 			Default is *undefined*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedBufferGeometry]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
-		<p>See [page:BufferAttribute] for inherited methods.</p>
-
-		<h3>[property:Number addGroup]( start, count, materialIndex )</h3>
-		<p>
-
-		</p>
-
+		<p>See [page:BufferGeometry] for inherited methods.</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 6
docs/api/en/core/InstancedInterleavedBuffer.html

@@ -31,11 +31,6 @@
 			Default is *1*.
 			Default is *1*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedInterleavedBuffer]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>
 			See [page:InterleavedBuffer] for inherited methods.
 			See [page:InterleavedBuffer] for inherited methods.
@@ -43,6 +38,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 11 - 20
docs/api/en/core/InterleavedBuffer.html

@@ -16,7 +16,7 @@
 			An introduction into interleaved arrays can be found here: [link:https://blog.tojicode.com/2011/05/interleaved-array-basics.html Interleaved array basics]
 			An introduction into interleaved arrays can be found here: [link:https://blog.tojicode.com/2011/05/interleaved-array-basics.html Interleaved array basics]
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Examples</h2>
 
 
 		<p>[example:webgl_buffergeometry_points_interleaved webgl / buffergeometry / points / interleaved]</p>
 		<p>[example:webgl_buffergeometry_points_interleaved webgl / buffergeometry / points / interleaved]</p>
 
 
@@ -44,11 +44,6 @@
 		Gives the total number of elements in the array.
 		Gives the total number of elements in the array.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean dynamic]</h3>
-		<p>
-		Default is *false*.
-		</p>
-
 		<h3>[property:Object updateRange]</h3>
 		<h3>[property:Object updateRange]</h3>
 		<p>
 		<p>
 		Object containing offset and count.
 		Object containing offset and count.
@@ -69,27 +64,18 @@
 		A version number, incremented every time the needsUpdate property is set to true.
 		A version number, incremented every time the needsUpdate property is set to true.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInterleavedBuffer]</h3>
-		<p>
-		Default is *true*.
-		</p>
-
 		<h3>[property:Boolean needsUpdate]</h3>
 		<h3>[property:Boolean needsUpdate]</h3>
 		<p>
 		<p>
 		Default is *false*. Setting this to true increments [page:InterleavedBuffer.version version].
 		Default is *false*. Setting this to true increments [page:InterleavedBuffer.version version].
 		</p>
 		</p>
 
 
-		<h2>Methods</h2>
-
-		<h3>[method:InterleavedBuffer setArray] ( [param:TypedArray array] ) </h3>
+		<h3>[property:Usage usage]</h3>
 		<p>
 		<p>
-		 array - must be  a Typed Array.
+			Defines the intended usage pattern of the data store for optimization purposes. Corresponds to the *usage* parameter of
+			[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData WebGLRenderingContext.bufferData]().
 		</p>
 		</p>
 
 
-		<h3>[method:InterleavedBuffer setDynamic] ( [param:Boolean value] ) </h3>
-		<p>
-			Set [page:InterleavedBuffer.dynamic dynamic] to value.
-		</p>
+		<h2>Methods</h2>
 
 
 		<h3>[method:InterleavedBuffer copy]( [param:InterleavedBuffer source] ) </h3>
 		<h3>[method:InterleavedBuffer copy]( [param:InterleavedBuffer source] ) </h3>
 		<p>
 		<p>
@@ -112,8 +98,13 @@
 			Creates a clone of this [name].
 			Creates a clone of this [name].
 		</p>
 		</p>
 
 
+		<h3>[method:BufferAttribute setUsage] ( [param:Usage value] ) </h3>
+		<p>Set [page:BufferAttribute.usage usage] to value.</p>
+
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 6 - 6
docs/api/en/core/InterleavedBufferAttribute.html

@@ -55,13 +55,11 @@
 			Default is *false*.
 			Default is *false*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInterleavedBufferAttribute]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
+		<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
+		<p>Applies matrix [page:Matrix4 m] to every Vector3 element of this InterleavedBufferAttribute.</p>
+
 		<h3>[method:Number getX]( [param:Integer index] ) </h3>
 		<h3>[method:Number getX]( [param:Integer index] ) </h3>
 		<p>Returns the x component of the item at the given index.</p>
 		<p>Returns the x component of the item at the given index.</p>
 
 
@@ -99,6 +97,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 13 - 1
docs/api/en/core/Layers.html

@@ -80,8 +80,20 @@
 			Toggle membership of *layer*.
 			Toggle membership of *layer*.
 		</p>
 		</p>
 
 
+		<h3>[method:null enableAll]()</h3>
+		<p>
+			Add membership to all layers.
+		</p>
+
+		<h3>[method:null disableAll]()</h3>
+		<p>
+			Remove membership from all layers.
+		</p>
+
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 19 - 16
docs/api/en/core/Object3D.html

@@ -58,17 +58,11 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>readonly – Unique number for this object instance.</p>
 		<p>readonly – Unique number for this object instance.</p>
 
 
-		<h3>[property:Boolean isObject3D]</h3>
-		<p>
-			Used to check whether this or derived classes are Object3Ds. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		The layer membership of the object. The object is only visible if it has at least one
 		The layer membership of the object. The object is only visible if it has at least one
-		layer in common with the [page:Camera] in use.
+		layer in common with the [page:Camera] in use. This property can also be used to filter out
+		unwanted objects in ray-intersection tests when using [page:Raycaster].
 		</p>
 		</p>
 
 
 		<h3>[property:Matrix4 matrix]</h3>
 		<h3>[property:Matrix4 matrix]</h3>
@@ -192,7 +186,7 @@
 			Set to ( 0, 1, 0 ) by default.
 			Set to ( 0, 1, 0 ) by default.
 		</p>
 		</p>
 
 
-		<h3>[property:Vector3 DefaultMatrixAutoUpdate]</h3>
+		<h3>[property:Boolean DefaultMatrixAutoUpdate]</h3>
 		<p>
 		<p>
 			The default setting for [page:.matrixAutoUpdate matrixAutoUpdate] for newly created Object3Ds.<br />
 			The default setting for [page:.matrixAutoUpdate matrixAutoUpdate] for newly created Object3Ds.<br />
 
 
@@ -211,7 +205,7 @@
 		See [page:Group] for info on manually grouping objects.
 		See [page:Group] for info on manually grouping objects.
 		</p>
 		</p>
 
 
-		<h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3>
+		<h3>[method:null applyMatrix4]( [param:Matrix4 matrix] )</h3>
 		<p>Applies the matrix transform to the object and updates the object's position, rotation and scale.</p>
 		<p>Applies the matrix transform to the object and updates the object's position, rotation and scale.</p>
 
 
 		<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
 		<h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3>
@@ -240,7 +234,7 @@
 		<p>
 		<p>
 		id -- Unique number of the object instance<br /><br />
 		id -- Unique number of the object instance<br /><br />
 
 
-		Searches through the object's children and returns the first with a matching id.<br />
+		Searches through an object and its children, starting with the object itself, and returns the first with a matching id.<br />
 		Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.
 		Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.
 		</p>
 		</p>
 
 
@@ -248,7 +242,7 @@
 		<p>
 		<p>
 		name -- String to match to the children's Object3D.name property. <br /><br />
 		name -- String to match to the children's Object3D.name property. <br /><br />
 
 
-		Searches through the object's children and returns the first with a matching name.<br />
+		Searches through an object and its children, starting with the object itself, and returns the first with a matching name.<br />
 		Note that for most objects the name is an empty string by default. You will
 		Note that for most objects the name is an empty string by default. You will
 		have to set it manually to make use of this method.
 		have to set it manually to make use of this method.
 		</p>
 		</p>
@@ -258,7 +252,7 @@
 		name -- the property name to search for. <br />
 		name -- the property name to search for. <br />
 		value -- value of the given property. <br /><br />
 		value -- value of the given property. <br /><br />
 
 
-		Searches through the object's children and returns the first with a property that matches the value given.
+		Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
 		</p>
 		</p>
 
 
 		<h3>[method:Vector3 getWorldPosition]( [param:Vector3 target] )</h3>
 		<h3>[method:Vector3 getWorldPosition]( [param:Vector3 target] )</h3>
@@ -438,11 +432,18 @@
 		</p>
 		</p>
 
 
 		<h3>[method:null updateMatrix]()</h3>
 		<h3>[method:null updateMatrix]()</h3>
-		<p>Update the local transform.</p>
+		<p>Updates the local transform.</p>
 
 
 		<h3>[method:null updateMatrixWorld]( [param:Boolean force] )</h3>
 		<h3>[method:null updateMatrixWorld]( [param:Boolean force] )</h3>
-		<p>Update the global transform of the object and its children.</p>
+		<p>Updates the global transform of the object and its descendants.</p>
 
 
+		<h3>[method:null updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
+		<p>
+		updateParents - recursively updates global transform of ancestors.<br />
+		updateChildren - recursively updates global transform of descendants.<br /><br />
+
+		Updates the global transform of the object.
+		</p>
 
 
 		<h3>[method:Vector3 worldToLocal]( [param:Vector3 vector] )</h3>
 		<h3>[method:Vector3 worldToLocal]( [param:Vector3 vector] )</h3>
 		<p>
 		<p>
@@ -453,6 +454,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 26 - 16
docs/api/en/core/Raycaster.html

@@ -16,7 +16,7 @@
 		other things.
 		other things.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 		<code>
 		<code>
 		var raycaster = new THREE.Raycaster();
 		var raycaster = new THREE.Raycaster();
 		var mouse = new THREE.Vector2();
 		var mouse = new THREE.Vector2();
@@ -54,22 +54,21 @@
 		window.requestAnimationFrame(render);
 		window.requestAnimationFrame(render);
 
 
 		</code>
 		</code>
-		<div>
-			Examples: [example:webgl_interactive_cubes Raycasting to a Mesh]<br />
+
+		<h2>Examples</h2>
+
+		<p>
+			[example:webgl_interactive_cubes Raycasting to a Mesh]<br />
 			[example:webgl_interactive_cubes_ortho Raycasting to a Mesh in using an OrthographicCamera]<br />
 			[example:webgl_interactive_cubes_ortho Raycasting to a Mesh in using an OrthographicCamera]<br />
 			[example:webgl_interactive_buffergeometry Raycasting to a Mesh with BufferGeometry]<br />
 			[example:webgl_interactive_buffergeometry Raycasting to a Mesh with BufferGeometry]<br />
+			[example:webgl_instancing_raycast Raycasting to a InstancedMesh]<br />
 			[example:webgl_interactive_lines Raycasting to a Line]<br />
 			[example:webgl_interactive_lines Raycasting to a Line]<br />
 			[example:webgl_interactive_raycasting_points Raycasting to Points]<br />
 			[example:webgl_interactive_raycasting_points Raycasting to Points]<br />
 			[example:webgl_geometry_terrain_raycast Terrain raycasting]<br />
 			[example:webgl_geometry_terrain_raycast Terrain raycasting]<br />
 			[example:webgl_interactive_voxelpainter Raycasting to paint voxels]<br />
 			[example:webgl_interactive_voxelpainter Raycasting to paint voxels]<br />
 			[example:webgl_raycast_texture Raycast to a Texture]
 			[example:webgl_raycast_texture Raycast to a Texture]
-		</div>
-
-
-		<p>
 		</p>
 		</p>
 
 
-
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Vector3 origin], [param:Vector3 direction], [param:Float near], [param:Float far] ) {</h3>
 		<h3>[name]( [param:Vector3 origin], [param:Vector3 direction], [param:Float near], [param:Float far] ) {</h3>
@@ -92,11 +91,6 @@
 		This value shouldn't be negative and should be larger than the near property.
 		This value shouldn't be negative and should be larger than the near property.
 		</p>
 		</p>
 
 
-		<h3>[property:float linePrecision]</h3>
-		<p>
-		The precision factor of the raycaster when intersecting [page:Line] objects.
-		</p>
-
 		<h3>[property:float near]</h3>
 		<h3>[property:float near]</h3>
 		<p>
 		<p>
 		The near factor of the raycaster. This value indicates which objects can be discarded based on the distance.
 		The near factor of the raycaster. This value indicates which objects can be discarded based on the distance.
@@ -111,6 +105,18 @@
 		Defaults to null.
 		Defaults to null.
 		</p>
 		</p>
 
 
+		<h3>[property:Layers layers]</h3>
+		<p>
+		Used by [name] to selectively ignore 3D objects when performing intersection tests. The following code example ensures that
+		only 3D objects on layer *1* will be honored by the instance of [name].
+
+		<code>
+		raycaster.layers.set( 1 );
+		object.layers.enable( 1 );
+		</code>
+
+		</p>
+
 		<h3>[property:Object params]</h3>
 		<h3>[property:Object params]</h3>
 		<p>
 		<p>
 		An object with the following properties:
 		An object with the following properties:
@@ -118,13 +124,14 @@
 			<code>
 			<code>
 {
 {
 	Mesh: {},
 	Mesh: {},
-	Line: {},
+	Line: { threshold: 1 },
 	LOD: {},
 	LOD: {},
 	Points: { threshold: 1 },
 	Points: { threshold: 1 },
 	Sprite: {}
 	Sprite: {}
 }
 }
 			</code>
 			</code>
 
 
+		Where threshold is the precision of the raycaster when intersecting objects, in world units.
 		</p>
 		</p>
 
 
 		<h3>[property:Ray ray]</h3>
 		<h3>[property:Ray ray]</h3>
@@ -170,7 +177,8 @@
 			[page:Integer faceIndex] – index of the intersected face<br />
 			[page:Integer faceIndex] – index of the intersected face<br />
 			[page:Object3D object] – the intersected object<br />
 			[page:Object3D object] – the intersected object<br />
 			[page:Vector2 uv] - U,V coordinates at point of intersection<br />
 			[page:Vector2 uv] - U,V coordinates at point of intersection<br />
-			[page:Vector2 uv2] - Second set of U,V coordinates at point of intersection
+			[page:Vector2 uv2] - Second set of U,V coordinates at point of intersection<br />
+			[page:Integer instanceId] – The index number of the instance where the ray intersects the InstancedMesh
 		</p>
 		</p>
 		<p>
 		<p>
 		*Raycaster* delegates to the [page:Object3D.raycast raycast] method of the passed object, when evaluating whether the ray intersects the object or not. This allows [page:Mesh meshes] to respond differently to ray casting than [page:Line lines] and [page:Points pointclouds].
 		*Raycaster* delegates to the [page:Object3D.raycast raycast] method of the passed object, when evaluating whether the ray intersects the object or not. This allows [page:Mesh meshes] to respond differently to ray casting than [page:Line lines] and [page:Points pointclouds].
@@ -192,6 +200,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 69 - 7
docs/api/en/core/Uniform.html

@@ -13,18 +13,18 @@
 		<p class="desc">Uniforms are global [link:https://www.opengl.org/documentation/glsl/ GLSL] variables. They are passed to shader programs.
 		<p class="desc">Uniforms are global [link:https://www.opengl.org/documentation/glsl/ GLSL] variables. They are passed to shader programs.
 		</p>
 		</p>
 
 
-		<h3>Example</h3>
+		<h2>Code Example</h2>
 		<p>
 		<p>
 		When declaring a uniform of a [page:ShaderMaterial], it is declared by value or by object.
 		When declaring a uniform of a [page:ShaderMaterial], it is declared by value or by object.
 		</p>
 		</p>
 		<code>
 		<code>
 		uniforms: {
 		uniforms: {
 			time: { value: 1.0 },
 			time: { value: 1.0 },
-			resolution: new THREE.Uniform(new THREE.Vector2())
-		}
+			resolution: new Uniform( new Vector2() )
+		};
 		</code>
 		</code>
 
 
-		<h3>Uniform types</h3>
+		<h2>Uniform types</h2>
 
 
 		<p>
 		<p>
 		Each uniform must have a *value* property. The type of the value must correspond to the
 		Each uniform must have a *value* property. The type of the value must correspond to the
@@ -50,6 +50,10 @@
 					<td>int</td>
 					<td>int</td>
 					<td>[page:Number]</td>
 					<td>[page:Number]</td>
 				</tr>
 				</tr>
+				<tr>
+					<td>uint (WebGL 2)</td>
+					<td>[page:Number]</td>
+				</tr>
 				<tr>
 				<tr>
 					<td>float</td>
 					<td>float</td>
 					<td>[page:Number]</td>
 					<td>[page:Number]</td>
@@ -182,6 +186,63 @@
 		(*) Same for an (innermost) array (dimension) of the same GLSL type, containing the components of all vectors or matrices in the array.
 		(*) Same for an (innermost) array (dimension) of the same GLSL type, containing the components of all vectors or matrices in the array.
 		</p>
 		</p>
 
 
+		<h2>Structured Uniforms</h2>
+
+		<p>
+			Sometimes you want to organize uniforms as *structs* in your shader code. The following style must be used so *three.js* is able
+			to process structured uniform data.
+		</p>
+		<code>
+		uniforms = {
+			data: {
+				value: {
+					position: new Vector3(),
+					direction: new Vector3( 0, 0, 1 )
+				 }
+			}
+		};
+		</code>
+		This definition can be mapped on the following GLSL code:
+		<code>
+		struct Data {
+			vec3 position;
+			vec3 direction;
+		};
+
+		uniform Data data;
+		</code>
+
+		<h2>Structured Uniforms with Arrays</h2>
+
+		<p>
+			It's also possible to manage *structs* in arrays. The syntax for this use case looks like so:
+		</p>
+		<code>
+		var entry1 = {
+			position: new Vector3(),
+			direction: new Vector3( 0, 0, 1 )
+		};
+		var entry2 = {
+			position: new Vector3( 1, 1, 1 ),
+			direction: new Vector3( 0, 1, 0 )
+		};
+
+		uniforms = {
+			data: {
+				value: [ entry1, entry2 ]
+			}
+		};
+		</code>
+		This definition can be mapped on the following GLSL code:
+		<code>
+		struct Data {
+			vec3 position;
+			vec3 direction;
+		};
+
+		uniform Data data[ 2 ];
+		</code>
+
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Object value] )</h3>
 		<h3>[name]( [param:Object value] )</h3>
@@ -202,12 +263,13 @@
 		<p>
 		<p>
 		Returns a clone of this uniform.<br />
 		Returns a clone of this uniform.<br />
 		If the uniform's value property is an [page:Object] with a clone() method, this is used, otherwise the value is copied by assignment.
 		If the uniform's value property is an [page:Object] with a clone() method, this is used, otherwise the value is copied by assignment.
-		Array values are shared between cloned [page:Uniform]s.<br /><br />
-		See [example:webgldeferred_animation WebGL deferred animation] for an example of this method in use.
+		Array values are shared between cloned [page:Uniform]s.
 		</p>
 		</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 13 - 5
docs/api/en/core/bufferAttributeTypes/BufferAttributeTypes.html

@@ -33,9 +33,11 @@
 
 
 		<p>All of the above are called in the same way.</p>
 		<p>All of the above are called in the same way.</p>
 
 
-		<h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
+		<h3>TypedBufferAttribute( [param:Array_or_Integer array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
 		<p>
 		<p>
-			array -- this can be a typed or untyped (normal) array. It will be converted to the Type specified.<br /><br />
+			array -- this can be a typed or untyped (normal) array or an integer length.
+			An array value will be converted to the Type specified.
+			If a length is given a new TypedArray will created, initialized with all elements set to zero.<br /><br />
 
 
 			itemSize -- the number of values of the array that should be associated with a particular vertex.<br /><br />
 			itemSize -- the number of values of the array that should be associated with a particular vertex.<br /><br />
 
 
@@ -44,14 +46,20 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		See the [page:BufferAttribute] page for inherited properties.
+		<p>
+			See the [page:BufferAttribute] page for inherited properties.
+		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		See the [page:BufferAttribute] page for inherited methods.
+		<p>
+			See the [page:BufferAttribute] page for inherited methods.
+		</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js src/core/BufferAttribute.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js src/core/BufferAttribute.js]
+		</p>	
 	</body>
 	</body>
 </html>
 </html>

+ 0 - 608
docs/api/en/deprecated/DeprecatedList.html

@@ -1,608 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		<h1>Deprecated API List</h1>
-
-		<p>
-			As three.js has a rapidly evolving interface, you may come across examples that
-			suggest the use of API elements that are no longer part of the core.<br /><br />
-
-			Below is a list of such elements, along with info regarding their replacements.
-		</p>
-
-
-
-
-
-
-
-
-
-
-		<h2>Audio</h2>
-
-		<h3>[page:Audio]</h3>
-		<p>Audio.load has been deprecated. Use [page:AudioLoader] instead.</p>
-
-		<h3>[page:AudioAnalyser]</h3>
-		<p>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</p>
-
-		<h3>[page:BinaryTextureLoader]</h3>
-		<p>BinaryTextureLoader has been renamed to [page:DataTextureLoader].</p>
-
-
-
-
-
-
-
-
-
-
-
-		<h2>Buffers</h2>
-
-		<h3>[page:BufferAttribute]</h3>
-		<p>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</p>
-		<p>BufferAttribute.copyIndicesArray() has been removed.</p>
-
-
-		<h3>[page:DynamicBufferAttribute]</h3>
-		<p>DynamicBufferAttribute has been removed. Use [page:BufferAttribute.setDynamic]( true ) instead.</p>
-
-		<h3>[page:Int8Attribute]</h3>
-		<p>Int8Attribute has been removed. Use [page:BufferAttributeTypes Int8BufferAttribute] instead.</p>
-
-		<h3>[page:Uint8Attribute]</h3>
-		<p>Uint8Attribute has been removed. Use [page:BufferAttributeTypes Uint8BufferAttribute] instead.</p>
-
-		<h3>[page:Uint8ClampedAttribute]</h3>
-		<p>Uint8ClampedAttribute has been removed. Use [page:BufferAttributeTypes Uint8ClampedBufferAttribute] instead.</p>
-
-		<h3>[page:Int16Attribute]</h3>
-		<p>Int16Attribute has been removed. Use [page:BufferAttributeTypes Int16BufferAttribute] instead.</p>
-
-		<h3>[page:Uint16Attribute]</h3>
-		<p>Uint16Attribute has been removed. Use [page:BufferAttributeTypes Uint16BufferAttribute] instead.</p>
-
-		<h3>[page:Int32Attribute]</h3>
-		<p>Int32Attribute has been removed. Use [page:BufferAttributeTypes Int32BufferAttribute] instead.</p>
-
-		<h3>[page:Uint32Attribute]</h3>
-		<p>Uint32Attribute has been removed. Use [page:BufferAttributeTypes Uint32BufferAttribute] instead.</p>
-
-		<h3>[page:Float32Attribute]</h3>
-		<p>Float32Attribute has been removed. Use [page:BufferAttributeTypes Float32BufferAttribute] instead.</p>
-
-		<h3>[page:Float64Attribute]</h3>
-		<p>Float64Attribute has been removed. Use [page:BufferAttributeTypes Float64BufferAttribute] instead.</p>
-
-
-
-
-
-
-
-		<h2>Cameras</h2>
-
-		<h3>[page:PerspectiveCamera]</h3>
-		<p>
-		PerspectiveCamera.setLens() is deprecated. Use [page:PerspectiveCamera.setFocalLength]()
-		 and [page:PerspectiveCamera.filmGauge]() for a photographic setup.
-		</p>
-
-
-
-
-
-
-
-		<h2>Constants</h2>
-
-		<h3>[page:LineStrip]</h3>
-
-		<h3>[page:LinePieces]</h3>
-		<p>
-		LinePieces mode is no longer supported for [page:Line]s. Create a [page:LineSegments] instead.
-		</p>
-
-
-
-
-
-		<h2>Core</h2>
-
-		<h3>[page:EventDispatcher]</h3>
-		<p>EventDispatcher.apply has been removed. Inherit or Object.assign the prototype to mix-in instead.</p>
-
-		<h3>[page:Raycaster]</h3>
-		<p>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</p>
-
-
-		<h3>[page:Uniform]</h3>
-		<p>
-			Uniform.dynamic has been removed. Use object.onBeforeRender() instead.<br /><br />
-
-			Uniform.onUpdate has been removed. Use object.onBeforeRender() instead.
-		</p>
-
-
-
-
-
-
-		<h2>Extras</h2>
-
-		<h3>[page:ClosedSplineCurve3]</h3>
-		<p>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
-
-		<h3>[page:SplineCurve3]</h3>
-		<p>SplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
-
-
-
-
-
-
-
-		<h2>Geometry</h2>
-
-		<p>
-			Geometry.computeTangents() has been removed.<br /><br />
-
-			Geometry.computeLineDistances() has been removed. Use [page:Line.computeLineDistances] instead.<br /><br />
-		</p>
-
-		<h3>[page:BufferGeometry]</h3>
-		<p>
-			BufferGeometry.addIndex has been renamed to [page:BufferGeometry.setIndex].<br /><br />
-
-			BufferGeometry.addDrawCall is now [page:BufferGeometry.addGroup].<br /><br />
-
-			BufferGeometry.clearDrawCalls is now [page:BufferGeometry.clearGroups].<br /><br />
-
-			BufferGeometry.computeTangents has been removed.<br /><br />
-
-			BufferGeometry.computeOffsets has been removed.<br /><br />
-
-			BufferGeometry.drawcalls has been renamed to [page:BufferGeometry.groups].<br /><br />
-
-			BufferGeometry.offsets has been renamed to [page:BufferGeometry.groups].<br /><br />
-
-		</p>
-
-		<h3>[page:CubeGeometry]</h3>
-		<p>CubeGeometry has been renamed to [page:BoxGeometry].</p>
-
-		<h3>[page:Geometry]</h3>
-		<p>Geometry.computeTangents() has been removed.</p>
-
-		<h3>[page:GeometryUtils]</h3>
-		<p>
-			GeometryUtils.merge has been moved to [page:Geometry]. Use [page:Geometry.merge]( geometry2, matrix, materialIndexOffset ) instead.<br /><br />
-
-			GeometryUtils.center has been moved to [page:Geometry]. Use [page:Geometry.center]( ) instead.
-		</p>
-
-		<h3>[page:Plane]</h3>
-		<p>
-			Plane.isIntersectionLine() has been renamed to	[page:Plane.intersectsLine]().
-		</p>
-
-
-
-
-
-
-
-
-		<h2>Helpers</h2>
-
-		<h3>[page:BoundingBoxHelper]</h3>
-		<p>BoundingBoxHelper has been deprecated. Use [page:BoxHelper] instead.</p>
-
-		<h3>[page:EdgesHelper]</h3>
-		<p>EdgesHelper has been removed. Use [page:EdgesGeometry] instead.</p>
-
-		<h3>[page:GridHelper]</h3>
-		<p>GridHelper.setColors() has been deprecated, pass them in the constructor instead.</p>
-
-		<h3>[page:WireframeHelper WireframeHelper]</h3>
-		<p>WireframeHelper has been removed. Use [page:WireframeGeometry] instead.</p>
-
-
-
-
-		<h2>Lights</h2>
-
-		<h3>[page:Light]</h3>
-		<p>
-			Light.onlyShadow has been removed.<br /><br />
-
-			Light.shadowCameraLeft is now [page:Light.shadow.camera.left].<br /><br />
-
-			Light.shadowCameraRight is now [page:Light.shadow.camera.right].<br /><br />
-
-			Light.shadowCameraTop is now [page:Light.shadow.camera.top].<br /><br />
-
-			Light.shadowCameraBottom is now [page:Light.shadow.camera.bottom].<br /><br />
-
-			Light.shadowCameraNear is now [page:Light.shadow.camera.near].<br /><br />
-
-			Light.shadowCameraFar is now [page:Light.shadow.camera.far].<br /><br />
-
-			Light.shadowCameraVisible has been removed. Use [page:CameraHelper] ( light.shadow.camera ) instead.<br /><br />
-
-			Light.shadowMapWidth is now [page:Light.shadow.mapSize.width].<br /><br />
-
-			Light.shadowMapHeight is now [page:Light.shadow.mapSize.height].
-		</p>
-
-		<h2>Loaders</h2>
-
-		<h3>[page:XHRLoader]</h3>
-		<p>XHRLoader has been renamed to [page:FileLoader].</p>
-
-		<h3>[page:JSONLoader]</h3>
-		<p>JSONLoader has been removed from core.</p>
-
-		<h2>Maths</h2>
-
-		<h3>[page:Box2]</h3>
-		<p>
-			Box2.center has been renamed to [page:Box2.getCenter]().<br /><br />
-
-			Box2.empty has been renamed to [page:Box2.isEmpty]().<br /><br />
-
-			Box2.isIntersectionBox has been renamed to [page:Box2.intersectsBox]().<br /><br />
-
-			Box2.size has been renamed to [page:Box2.getSize]().
-
-		</p>
-
-		<h3>[page:Box3]</h3>
-		<p>
-			Box3.center has been renamed to [page:Box3.getCenter]().<br /><br />
-
-			Box3.empty has been renamed to [page:Box3.isEmpty]().<br /><br />
-
-			Box3.isIntersectionBox has been renamed to [page:Box3.intersectsBox]().<br /><br />
-
-			Box3.isIntersectionSphere has been renamed to [page:Box3.intersectsSphere]().<br /><br />
-
-			Box3.size has been renamed to [page:Box3.getSize]().
-		</p>
-
-		<h3>[page:Face4]</h3>
-		<p>Face4 has been removed. Use [page:Face3] instead.</p>
-
-		<h3>[page:Line3]</h3>
-		<p>Line3.center has been renamed to [page:Line3.getCenter]().</p>
-
-		<h3>[page:Math]</h3>
-		<p>
-			Math.random16() has been deprecated. Use Math.random() instead.
-		</p>
-
-		<h3>[page:Matrix3]</h3>
-		<p>
-			Matrix3.flattenToArrayOffset is deprecated. Use [page:Matrix3.toArray]() instead.<br /><br />
-
-			Matrix3.multiplyVector3 has been removed. Use vector.applyMatrix3( matrix ) instead.<br /><br />
-
-			Matrix3.multiplyVector3Array has been renamed to [page:Matrix3.applyToVector3Array]( array ).<br /><br />
-
-			Matrix3.applyToBuffer has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.<br /><br />
-
-			Matrix3.applyToVector3Array has been removed.
-		<p>
-
-		<h3>[page:Matrix4]</h3>
-		<p>
-			Matrix4.flattenToArrayOffset() is deprecated. Use [page:Matrix4.toArray]() instead.<br /><br />
-
-			Matrix4.extractPosition() has been renamed to [page:Matrix4.copyPosition]( matrix ).<br /><br />
-
-			Matrix4.getPosition() has been removed. Use [page:Vector3.setFromMatrixPosition]( matrix ) instead.<br /><br />
-
-			Matrix4.setRotationFromQuaternion() has been renamed to [page:Matrix4.makeRotationFromQuaternion]( quaternion ).<br /><br />
-
-			Matrix4.multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
-
-			Matrix4.multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
-
-			Matrix4.multiplyVector3Array() has been renamed to [page:Matrix4.applyToVector3Array] ( array ).<br /><br />
-
-			Matrix4.rotateAxis() has been removed. Use [page:Matrix4.transformDirection]( matrix ) instead.<br /><br />
-
-			Matrix4.crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
-
-			Matrix4.rotateX() has been removed.<br /><br />
-
-			Matrix4.rotateY() has been removed.<br /><br />
-
-			Matrix4.rotateZ() has been removed.<br /><br />
-
-			Matrix4.rotateByAxis() has been removed.<br /><br />
-
-			Matrix4.applyToBuffer() has been removed. Use matrix.applyToBufferAttribute() instead.<br /><br />
-
-			Matrix4.applyToVector3Array() has been removed.<br /><br />
-
-			Matrix4.makeFrustum() has been removed. Use [page:Matrix4.makePerspective]( left, right, top, bottom, near, far ) instead.
-		</p>
-
-
-		<h3>[page:Quaternion.multiplyVector3]</h3>
-		<p>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</p>
-
-		<h3>[page:Ray]</h3>
-		<p>
-			Ray.isIntersectionBox() has been renamed to [page:Ray.intersectsBox]().<br /><br />
-
-			Ray.isIntersectionPlane has been renamed to [page:Ray.intersectsPlane].<br /><br />
-
-			Ray.isIntersectionSphere has been renamed to [page:Ray.intersectsSphere].
-		</p>
-
-		<h3>[page:Triangle]</h3>
-		<p>
-			Triangle.area() has been renamed to [page:Triangle.getArea]().<br /><br />
-			Triangle.barycoordFromPoint() has been renamed to [page:Triangle.getBarycoord]().<br /><br />
-			Triangle.midpoint() has been renamed to [page:Triangle.getMidpoint]().<br /><br />
-			Triangle.normal() has been renamed to [page:Triangle.getNormal]().<br /><br />
-			Triangle.plane() has been renamed to [page:Triangle.getPlane]().
-		</p>
-
-		<h3>[page:Vector2]</h3>
-		<p>
-			Vector2.fromAttribute() has been renamed to [page:Vector2.fromBufferAttribute]().
-		</p>
-
-		<h3>[page:Vector3]</h3>
-		<p>
-			Vector3.setEulerFromRotationMatrix() has been removed. Use [page:Euler.setFromRotationMatrix]() instead.<br /><br />
-
-			Vector3.setEulerFromQuaternion() has been removed. Use [page:Euler.setFromQuaternion]() instead.<br /><br />
-
-			Vector3.getPositionFromMatrix() has been renamed to [page:Vector3.setFromMatrixPosition]().<br /><br />
-
-			Vector3.getScaleFromMatrix() has been renamed to [page:Vector3.setFromMatrixScale]().<br /><br />
-
-			Vector3.getColumnFromMatrix() has been renamed to [page:Vector3.setFromMatrixColumn]().<br /><br />
-
-			Vector3.applyProjection() has been removed. Use [page:Vector3.applyMatrix4]() instead.<br /><br />
-
-			Vector3.fromAttribute() has been renamed to [page:Vector3.fromBufferAttribute]().
-		</p>
-
-		<h3>[page:Vector4]</h3>
-		<p>
-			Vector4.fromAttribute() has been renamed to [page:Vector4.fromBufferAttribute]().
-		</p>
-
-		<h3>[page:Vertex]</h3>
-		<p>Vertex has been removed. Use [page:Vector3] instead.</p>
-
-		<h3>[page:Spline]</h3>
-		<p>Spline has been removed. Use [page:CatmullRomCurve3] instead.</p>
-
-
-
-
-
-
-
-
-
-
-
-
-		<h2>Materials</h2>
-
-		<h3>[page:Material]</h3>
-		<p>
-			Material.wrapAround has been removed.<br /><br />
-
-			Material.wrapRGB has been removed.
-
-		</p>
-
-		<h3>[page:MeshFaceMaterial]</h3>
-		<p>MeshFaceMaterial has been removed. Use an array of materials instead.</p>
-
-		<h3>[page:MultiMaterial]</h3>
-		<p>MultiMaterial has been removed. Use an array of materials instead.</p>
-
-		<h3>[page:MeshPhongMaterial]</h3>
-		<p>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</p>
-
-		<h3>[page:ParticleBasicMaterial]</h3>
-		<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
-
-		<h3>[page:ParticleSystemMaterial]</h3>
-		<p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
-
-		<h3>[page:PointCloudMaterial]</h3>
-		<p>PointCloudMaterial has been renamed to [page:PointsMaterial].</p>
-
-		<h3>[page:ShaderMaterial.derivatives]</h3>
-		<p>ShaderMaterial.derivatives has been moved to [page:ShaderMaterial.extensions.derivatives].</p>
-
-
-
-
-
-
-
-
-		<h2>Objects</h2>
-
-		<h3>[page:LOD.objects]</h3>
-		<p>LOD.objects has been renamed to [page:LOD.levels].</p>
-
-		<h3>[page:Object3D]</h3>
-		<p>
-			Object3D.eulerOrder is now [page:Object3D.rotation.order].<br /><br />
-
-			Object3D.getChildByName() has been renamed to [page:Object3D.getObjectByName]().<br /><br />
-
-			Object3D.renderDepth has been removed. Use [page:Object3D.renderOrder] instead.<br /><br />
-
-			Object3D.translate() has been removed. Use [page:Object3D.translateOnAxis]( axis, distance ) instead.<br /><br />
-
-			Object3D.useQuaternion has been removed. The library now uses quaternions by default.
-		</p>
-
-		<h3>[page:LensFlare]</h3>
-		<p>
-			LensFlare has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js /examples/js/objects/Lensflare.js].
-		</p>
-
-
-		<h3>[page:Particle]</h3>
-		<p>Particle has been renamed to [page:Sprite].</p>
-
-		<h3>[page:ParticleSystem]</h3>
-		<p>ParticleSystem has been renamed to [page:Points].</p>
-
-		<h3>[page:PointCloud]</h3>
-		<p>PointCloud has been renamed to [page:Points].</p>
-
-		<h3>[page:Shape]</h3>
-		<p>
-			Shape.extrude has been removed. Use [page:ExtrudeGeometry] instead.<br /><br />
-
-			Shape.makeGeometry has been removed. Use [page:ShapeGeometry] instead.
-		</p>
-
-		<h3>[page:SkinnedMesh]</h3>
-		<p>
-			SkinnedMesh.initBones() has been removed.
-		</p>
-
-
-		<h2>Renderers</h2>
-
-		<h3>[page:CanvasRenderer]</h3>
-		<p>
-			CanvasRenderer has been removed.
-		</p>
-
-		<h3>[page:Projector]</h3>
-		<p>
-			Projector has been moved to
-			[link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/Projector.js 	/examples/js/renderers/Projector.js].<br /><br />
-
-			Projector.projectVector() is now [page:Vector.project]().<br /><br />
-
-			Projector.unprojectVector() is now [page:Vector.unproject]().<br /><br />
-
-			Projector:.pickingRay() is now [page:Raycaster.setFromCamera]().
-		</p>
-
-		<h3>[page:WebGLProgram]</h3>
-		<p>
-			WebGLProgram.uniforms is now [page:WebGLProgram.getUniforms]().<br /><br />
-
-			WebGLProgram.attributes is now [page:WebGLProgram.getAttributes]().
-		</p>
-
-		<h3>[page:WebGLRenderer]</h3>
-		<p>
-			WebGLRenderer.supportsFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_float' ).<br /><br />
-
-			WebGLRenderer.supportsHalfFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' ).<br /><br />
-
-			WebGLRenderer.supportsStandardDerivatives() is now [page:WebGLRenderer.extensions.get]( 'OES_standard_derivatives' ).<br /><br />
-
-			WebGLRenderer.supportsCompressedTextureS3TC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_s3tc' ).<br /><br />
-
-			WebGLRenderer.supportsCompressedTexturePVRTC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_pvrtc' ).<br /><br />
-
-			WebGLRenderer.supportsBlendMinMax() is now [page:WebGLRenderer.extensions.get]( 'EXT_blend_minmax' ).<br /><br />
-
-			WebGLRenderer.supportsVertexTextures() is now [page:WebGLRenderer.capabilities.vertexTextures].<br /><br />
-
-			WebGLRenderer.supportsInstancedArrays() is now [page:WebGLRenderer.extensions.get]( 'ANGLE_instanced_arrays' ).<br /><br />
-
-			WebGLRenderer.enableScissorTest() is now [page:WebGLRenderer.setScissorTest]().<br /><br />
-
-			WebGLRenderer.initMaterial() has been removed.<br /><br />
-
-			WebGLRenderer.addPrePlugin() has been removed.<br /><br />
-
-			WebGLRenderer.addPostPlugin() has been removed.<br /><br />
-
-			WebGLRenderer.updateShadowMap() has been removed.<br /><br />
-
-			WebGLRenderer.setFaceCulling() has been removed.<br /><br />
-
-			WebGLRenderer.setTexture is deprecated, use [page:WebGLRenderer.setTexture2D]() instead.<br /><br />
-
-			WebGLRenderer.shadowMapEnabled is now [page:WebGLRenderer.shadowMap.enabled].<br /><br />
-
-			WebGLRenderer.shadowMapType is now [page:WebGLRenderer.shadowMap.type].<br /><br />
-
-			WebGLRenderer.shadowMapCullFace has been removed. Set [page:Material.shadowSide] instead.<br /><br />
-
-			WebGLRenderer.shadowMap.cullFace has been removed. Set [page:Material.shadowSide] instead.<br /><br />
-
-			WebGLRenderer.shadowMap.renderReverseSided has been removed. Set [page:Material.shadowSide] instead.<br /><br />
-
-			WebGLRenderer.shadowMap.renderSingleSided has been removed. Set [page:Material.shadowSide] instead.
-
-		</p>
-
-		<h3>[page:WebGLRenderTarget]</h3>
-		<p>
-			WebGLRenderTarget.wrapS is now [page:WebGLRenderTarget.texture.wrapS].<br /><br />
-
-			WebGLRenderTarget.wrapT is now [page:WebGLRenderTarget.texture.wrapT].<br /><br />
-
-			WebGLRenderTarget.magFilter is now [page:WebGLRenderTarget.texture.magFilter].<br /><br />
-
-			WebGLRenderTarget.minFilter is now [page:WebGLRenderTarget.texture.minFilter].<br /><br />
-
-			WebGLRenderTarget.anisotropy is now [page:WebGLRenderTarget.texture.anisotropy].<br /><br />
-
-			WebGLRenderTarget.offset is now [page:WebGLRenderTarget.texture.offset].<br /><br />
-
-			WebGLRenderTarget.repeat is now [page:WebGLRenderTarget.texture.repeat].<br /><br />
-
-			WebGLRenderTarget.format is now [page:WebGLRenderTarget.texture.format].<br /><br />
-
-			WebGLRenderTarget.type is now [page:WebGLRenderTarget.texture.type].<br /><br />
-
-			WebGLRenderTarget.generateMipmaps is now [page:WebGLRenderTarget.texture.generateMipmaps].
-		</p>
-
-
-		<h2>Textures</h2>
-
-		<h3>[page:ImageUtils]</h3>
-		<p>
-			ImageUtils.loadTexture has been deprecated. Use [page:TextureLoader] instead.<br /><br />
-
-			ImageUtils.loadTextureCube has been deprecated. Use [page:CubeTextureLoader] instead.<br /><br />
-
-			ImageUtils.loadCompressedTexture has been removed. Use [page:DDSLoader] instead.<br /><br />
-
-			ImageUtils.loadCompressedTextureCube has been removed. Use [page:DDSLoader] instead.
-		</p>
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/Three.Legacy.js src/Three.Legacy.js]
-
-
-		</body>
-</html>

+ 7 - 4
docs/api/en/extras/Earcut.html

@@ -18,14 +18,17 @@
 
 
 		<h3>[method:Array triangulate]( data, holeIndices, dim )</h3>
 		<h3>[method:Array triangulate]( data, holeIndices, dim )</h3>
 		<p>
 		<p>
-		data -- A flat array of vertice coordinates.<br /><br />
-		holeIndices -- An array of hole indices if any.<br /><br />
-		dim -- The number of coordinates per vertice in the input array.<br /><br />
+		data -- A flat array of vertex coordinates.<br />
+		holeIndices -- An array of hole indices if any.<br />
+		dim -- The number of coordinates per vertex in the input array.<br /><br />
 
 
+		Triangulates the given shape definition by returning an array of triangles. A triangle is defined by three consecutive integers representing vertex indices. 
 		</p>
 		</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 32 - 0
docs/api/en/extras/ImageUtils.html

@@ -0,0 +1,32 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<p class="desc">
+		A class containing utility functions for images.
+		</p>
+
+		<h2>Methods</h2>
+
+		<h3>[method:String getDataURL]( [param:HTMLCanvasElement image] | [param:HTMLImageElement image] | [param:ImageBitmap image] )</h3>
+		<p>
+		image -- The image object.<br /><br />
+
+		Returns a data URI containing a representation of the given image.
+		</p>
+
+		<h2>Source</h2>
+
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
+	</body>
+</html>

+ 80 - 0
docs/api/en/extras/PMREMGenerator.html

@@ -0,0 +1,80 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<p class="desc">
+			This class generates a Prefiltered, Mipmapped Radiance Environment Map (PMREM) from a cubeMap environment texture.
+			This allows different levels of blur to be quickly accessed based on material roughness. It is packed into a special
+			CubeUV format that allows us to perform custom interpolation so that we can support nonlinear formats such as RGBE.
+			Unlike a traditional mipmap chain, it only goes down to the LOD_MIN level (above), and then creates extra even more
+			filtered 'mips' at the same LOD_MIN resolution, associated with higher roughness levels. In this way we maintain
+			resolution to smoothly interpolate diffuse lighting while limiting sampling computation.
+		</p>
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [param:WebGLRenderer renderer] )</h3>
+		<p>
+		This constructor creates a new [name].
+		</p>
+
+		<h2>Methods</h2>
+
+		<h3>[method:WebGLRenderTarget fromScene]( [param:Scene scene], [param:Number sigma], [param:Number near], [param:Number far] )</h3>
+		<p>
+			[page:Scene scene] - The given scene.<br>
+			[page:Number sigma] - (optional) Specifies a blur radius in radians to be applied to the scene before PMREM generation. Default is *0*.<br>
+			[page:Number near] - (optional) The near plane value. Default is *0.1*.<br>
+			[page:Number far] - (optional) The far plane value. Default is *100*.<br /><br />
+
+			Generates a PMREM from a supplied Scene, which can be faster than using an image if networking bandwidth is low.
+			Optional near and far planes ensure the scene is rendered in its entirety (the cubeCamera is placed at the origin).
+		</p>
+
+		<h3>[method:WebGLRenderTarget fromEquirectangular]( [param:Texture equirectangular] )</h3>
+		<p>
+			[page:Texture equirectangular] - The equirectangular texture.<br /><br />
+
+			Generates a PMREM from an equirectangular texture, which can be either LDR (RGBFormat) or HDR (RGBEFormat).
+			The ideal input image size is 1k (1024 x 512), as this matches best with the 256 x 256 cubemap output.
+		</p>
+
+		<h3>[method:WebGLRenderTarget fromCubemap]( [param:CubeTexture cubemap] )</h3>
+		<p>
+			[page:CubeTexture cubemap] - The cubemap texture.<br /><br />
+
+			Generates a PMREM from an cubemap texture, which can be either LDR (RGBFormat) or HDR (RGBEFormat).
+			The ideal input cube size is 256 x 256, as this matches best with the 256 x 256 cubemap output.
+		</p>
+
+		<h3>[method:void compileCubemapShader]()</h3>
+		<p>
+			Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
+		</p>
+
+		<h3>[method:void compileEquirectangularShader]()</h3>
+		<p>
+			Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
+		</p>
+
+		<h3>[method:void dispose]()</h3>
+		<p>
+			Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, so you should not need more than one
+			PMREMGenerator object. If you do, calling dispose() on one of them will cause any others to also become unusable.
+		</p>
+
+		<h2>Source</h2>
+
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
+	</body>
+</html>

+ 5 - 4
docs/api/en/extras/ShapeUtils.html

@@ -24,11 +24,10 @@
 		<p>
 		<p>
 		contour -- 2D polygon. An array of THREE.Vector2()<br /><br />
 		contour -- 2D polygon. An array of THREE.Vector2()<br /><br />
 
 
-		Calculate area of a ( 2D ) contour polygon.<br /><br />
-
+		Calculate area of a ( 2D ) contour polygon.
 		</p>
 		</p>
 
 
-		<h3>[method:Boolean isClockwise]( pts )</h3>
+		<h3>[method:Boolean isClockWise]( pts )</h3>
 		<p>
 		<p>
 		pts -- points defining a 2D polygon<br /><br />
 		pts -- points defining a 2D polygon<br /><br />
 
 
@@ -49,6 +48,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 13 - 3
docs/api/en/extras/core/Curve.html

@@ -79,15 +79,23 @@
 			using [page:.getPoint].
 			using [page:.getPoint].
 		 </p>
 		 </p>
 
 
-		<h3>[method:Vector getTangent]( [param:Float t] )</h3>
+		<h3>[method:Vector getTangent]( [param:Float t, [param:Vector optionalTarget] ] )</h3>
 		<p>
 		<p>
+			[page:Float t] - A position on the curve. Must be in the range [ 0, 1 ]. <br>
+			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
+			otherwise a new Vector will be created. <br /><br />
+
 			Returns a unit vector tangent at t. If the derived curve does not implement its
 			Returns a unit vector tangent at t. If the derived curve does not implement its
 			tangent derivation, two points a small delta apart will be used to find its gradient
 			tangent derivation, two points a small delta apart will be used to find its gradient
 			which seems to give a reasonable approximation.
 			which seems to give a reasonable approximation.
 		</p>
 		</p>
 
 
-		<h3>[method:Vector getTangentAt]( [param:Float u] )</h3>
+		<h3>[method:Vector getTangentAt]( [param:Float u, [param:Vector optionalTarget] ] )</h3>
 		<p>
 		<p>
+			[page:Float u] - A position on the curve according to the arc length. Must be in the range [ 0, 1 ]. <br>
+			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
+			otherwise a new Vector will be created. <br /><br />
+
 			Returns tangent at a point which is equidistant to the ends of the curve from the
 			Returns tangent at a point which is equidistant to the ends of the curve from the
 			point given in [page:.getTangent].
 			point given in [page:.getTangent].
 		</p>
 		</p>
@@ -111,6 +119,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 23 - 1
docs/api/en/extras/core/CurvePath.html

@@ -52,9 +52,31 @@
 		<h3>[method:Float getCurveLengths]()</h3>
 		<h3>[method:Float getCurveLengths]()</h3>
 		<p>Adds together the lengths of the curves in the [page:.curves] array.</p>
 		<p>Adds together the lengths of the curves in the [page:.curves] array.</p>
 
 
+		<h3>[method:Vector getPoint]( [param:Float t] )</h3>
+		<p>
+			[page:Float t] - A position on the curve. Must be in the range [ 0, 1 ]. <br><br />
+
+			Returns a vector for a given position on the curve path.
+		</p>
+
+		<h3>[method:Array getPoints]( [param:Integer divisions] )</h3>
+		<p>
+			divisions -- number of pieces to divide the curve into. Default is *12*.<br /><br />
+
+			Returns a set of divisions + 1 points using getPoint( t ).
+		</p>
+
+		<h3>[method:Array getSpacedPoints]( [param:Integer divisions] )</h3>
+		<p>
+			divisions -- number of pieces to divide the curve into. Default is *40*.<br /><br />
+
+			Returns a set of divisions + 1 equi-spaced points using getPointAt( u ).
+		</p>
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 8
docs/api/en/extras/core/Font.html

@@ -37,13 +37,6 @@
 		<h3>[property:array data]</h3>
 		<h3>[property:array data]</h3>
 		<p>The JSON data passed in the constructor.</p>
 		<p>The JSON data passed in the constructor.</p>
 
 
-		<h3>[property:Boolean isFont]</h3>
-		<p>
-			Used to check whether this or derived classes are fonts. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally by the renderer for optimisation.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size] )</h3>
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size] )</h3>
@@ -56,6 +49,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/extras/core/Interpolations.html

@@ -11,7 +11,7 @@
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
-		TODO
+			[name] contains spline and Bézier functions internally used by concrete curve classes.
 		</p>
 		</p>
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
@@ -42,6 +42,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 23 - 21
docs/api/en/extras/core/Path.html

@@ -16,22 +16,22 @@
 		A 2D path representation. The class provides methods for creating paths and contours of 2D shapes similar to the 2D Canvas API.
 		A 2D path representation. The class provides methods for creating paths and contours of 2D shapes similar to the 2D Canvas API.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
-			var path = new THREE.Path();
+		var path = new THREE.Path();
 
 
-			path.lineTo( 0, 0.8 );
-			path.quadraticCurveTo( 0, 1, 0.2, 1 );
-			path.lineTo( 1, 1 );
+		path.lineTo( 0, 0.8 );
+		path.quadraticCurveTo( 0, 1, 0.2, 1 );
+		path.lineTo( 1, 1 );
 
 
-			var points = path.getPoints();
+		var points = path.getPoints();
 
 
-			var geometry = new THREE.BufferGeometry().setFromPoints( points );
-			var material = new THREE.LineBasicMaterial( { color: 0xffffff } );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var material = new THREE.LineBasicMaterial( { color: 0xffffff } );
 
 
-			var line = new THREE.Line( geometry, material );
-			scene.add( line );
+		var line = new THREE.Line( geometry, material );
+		scene.add( line );
 		</code>
 		</code>
 
 
 
 
@@ -60,7 +60,7 @@
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:CurvePath] class for common methods.</p>
 		<p>See the base [page:CurvePath] class for common methods.</p>
 
 
-		<h3>[method:null absarc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
+		<h3>[method:this absarc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Boolean clockwise] )</h3>
 		<p>
 		<p>
 			x, y -- The absolute center of the arc.<br />
 			x, y -- The absolute center of the arc.<br />
 			radius -- The radius of the arc.<br />
 			radius -- The radius of the arc.<br />
@@ -71,7 +71,7 @@
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
 		</p>
 		</p>
 
 
-		<h3>[method:null absellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
+		<h3>[method:this absellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Boolean clockwise], [param:Float rotation] )</h3>
 		<p>
 		<p>
 			x, y -- The absolute center of the ellipse.<br />
 			x, y -- The absolute center of the ellipse.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
@@ -84,7 +84,7 @@
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
 		</p>
 		</p>
 
 
-		<h3>[method:null arc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
+		<h3>[method:this arc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Boolean clockwise] )</h3>
 		<p>
 		<p>
 		x, y -- The center of the arc offset from the last call.<br />
 		x, y -- The center of the arc offset from the last call.<br />
 		radius -- The radius of the arc.<br />
 		radius -- The radius of the arc.<br />
@@ -96,10 +96,10 @@
 		</p>
 		</p>
 
 
 
 
-		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
 		<p>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</p>
 		<p>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</p>
 
 
-		<h3>[method:null ellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
+		<h3>[method:this ellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Boolean clockwise], [param:Float rotation] )</h3>
 		<p>
 		<p>
 			x, y -- The center of the ellipse offset from the last call.<br />
 			x, y -- The center of the ellipse offset from the last call.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
@@ -112,18 +112,18 @@
 			Adds an [page:EllipseCurve EllipseCurve] to the path, positioned relative to [page:.currentPoint].
 			Adds an [page:EllipseCurve EllipseCurve] to the path, positioned relative to [page:.currentPoint].
 		</p>
 		</p>
 
 
-		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this lineTo]( [param:Float x], [param:Float y] )</h3>
 		<p>Connects a [page:LineCurve] from [page:.currentPoint] to x, y onto the path.</p>
 		<p>Connects a [page:LineCurve] from [page:.currentPoint] to x, y onto the path.</p>
 
 
 
 
-		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this moveTo]( [param:Float x], [param:Float y] )</h3>
 		<p>Move the [page:.currentPoint] to x, y.</p>
 		<p>Move the [page:.currentPoint] to x, y.</p>
 
 
 
 
-		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
 		<p>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</p>
 		<p>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</p>
 
 
-		<h3>[method:null setFromPoints]( [param:Array vector2s] )</h3>
+		<h3>[method:this setFromPoints]( [param:Array vector2s] )</h3>
 		<p>
 		<p>
 			points --  array of [page:Vector2 Vector2s].<br /><br />
 			points --  array of [page:Vector2 Vector2s].<br /><br />
 
 
@@ -131,7 +131,7 @@
 			array as [page:LineCurve LineCurves].
 			array as [page:LineCurve LineCurves].
 		</p>
 		</p>
 
 
-		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
+		<h3>[method:this splineThru] ( [param:Array points] ) </h3>
 		<p>
 		<p>
 			points - An array of [page:Vector2 Vector2s]<br /><br />
 			points - An array of [page:Vector2 Vector2s]<br /><br />
 
 
@@ -140,6 +140,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 6 - 2
docs/api/en/extras/core/Shape.html

@@ -17,6 +17,8 @@
 		[page:ShapeGeometry], to get points, or to get triangulated faces.
 		[page:ShapeGeometry], to get points, or to get triangulated faces.
 		</p>
 		</p>
 
 
+		<h2>Code Example</h2>
+
 		<code>
 		<code>
 		var heartShape = new THREE.Shape();
 		var heartShape = new THREE.Shape();
 
 
@@ -30,7 +32,7 @@
 
 
 		var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
 		var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
 
 
-		var geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
+		var geometry = new THREE.ExtrudeBufferGeometry( heartShape, extrudeSettings );
 
 
 		var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
 		var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
 		</code>
 		</code>
@@ -96,6 +98,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 12 - 11
docs/api/en/extras/core/ShapePath.html

@@ -8,8 +8,6 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	</head>
 	<body>
 	<body>
-		[page:Curve] &rarr; [page:CurvePath] &rarr;
-
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
 		<p class="desc">
 		<p class="desc">
@@ -18,9 +16,10 @@
 		series of paths.
 		series of paths.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
-
-		[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2]
+		<h2>Examples</h2>
+		<p>
+			[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -49,27 +48,27 @@
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
-		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this moveTo]( [param:Float x], [param:Float y] )</h3>
 		<p>
 		<p>
 		Starts a new [page:Path] and calls [page:Path.moveTo]( x, y ) on that [page:Path].
 		Starts a new [page:Path] and calls [page:Path.moveTo]( x, y ) on that [page:Path].
 		Also points [page:ShapePath.currentPath currentPath] to that [page:Path].
 		Also points [page:ShapePath.currentPath currentPath] to that [page:Path].
 		</p>
 		</p>
 
 
-		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this lineTo]( [param:Float x], [param:Float y] )</h3>
 		<p>This creates a line from the [page:ShapePath.currentPath currentPath]'s
 		<p>This creates a line from the [page:ShapePath.currentPath currentPath]'s
 			offset to X and Y and updates the offset to X and Y.</p>
 			offset to X and Y and updates the offset to X and Y.</p>
 
 
-		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
 		<p>This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s
 		<p>This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s
 			offset to x and y with cpX and cpY as control point and updates the [page:ShapePath.currentPath currentPath]'s
 			offset to x and y with cpX and cpY as control point and updates the [page:ShapePath.currentPath currentPath]'s
 			offset to x and y.</p>
 			offset to x and y.</p>
 
 
-		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
+		<h3>[method:this bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
 		<p>This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s
 		<p>This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s
 			 offset to x and y with cp1X, cp1Y and cp1X, cp1Y as control points and updates the
 			 offset to x and y with cp1X, cp1Y and cp1X, cp1Y as control points and updates the
 			 [page:ShapePath.currentPath currentPath]'s offset to x and y.</p>
 			 [page:ShapePath.currentPath currentPath]'s offset to x and y.</p>
 
 
-		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
+		<h3>[method:this splineThru] ( [param:Array points] ) </h3>
 		<p>points - An array of [page:Vector2]s</p>
 		<p>points - An array of [page:Vector2]s</p>
 		<p>Connects a new [page:SplineCurve] onto the [page:ShapePath.currentPath currentPath].</p>
 		<p>Connects a new [page:SplineCurve] onto the [page:ShapePath.currentPath currentPath].</p>
 
 
@@ -89,6 +88,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/extras/core/ShapePath.js src/extras/core/ShapePath.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/extras/core/ShapePath.js src/extras/core/ShapePath.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 9
docs/api/en/extras/curves/ArcCurve.html

@@ -12,21 +12,16 @@
 
 
 		<h1>[name]</h1>
 		<h1>[name]</h1>
 
 
-		<p class="desc">Alias for [page:EllipseCurve]</p>
+		<p class="desc">Alias for [page:EllipseCurve].</p>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the [page:EllipseCurve] class for common properties.</p>
 		<p>See the [page:EllipseCurve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isArcCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are ArcCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 23 - 25
docs/api/en/extras/curves/CatmullRomCurve3.html

@@ -15,29 +15,32 @@
 		<p class="desc">Create a smooth 3d spline curve from a series of points using the
 		<p class="desc">Create a smooth 3d spline curve from a series of points using the
 			[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</p>
 			[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
-<code>
-//Create a closed wavey loop
-var curve = new THREE.CatmullRomCurve3( [
-	new THREE.Vector3( -10, 0, 10 ),
-	new THREE.Vector3( -5, 5, 5 ),
-	new THREE.Vector3( 0, 0, 0 ),
-	new THREE.Vector3( 5, -5, 5 ),
-	new THREE.Vector3( 10, 0, 10 )
-] );
+		<code>
+		//Create a closed wavey loop
+		var curve = new THREE.CatmullRomCurve3( [
+			new THREE.Vector3( -10, 0, 10 ),
+			new THREE.Vector3( -5, 5, 5 ),
+			new THREE.Vector3( 0, 0, 0 ),
+			new THREE.Vector3( 5, -5, 5 ),
+			new THREE.Vector3( 10, 0, 10 )
+		] );
 
 
-var points = curve.getPoints( 50 );
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var points = curve.getPoints( 50 );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
 
 
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
+		var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
 
 
-// Create the final object to add to the scene
-var curveObject = new THREE.Line( geometry, material );
-</code>
+		// Create the final object to add to the scene
+		var curveObject = new THREE.Line( geometry, material );
+		</code>
 
 
-		<h3>[example:webgl_geometry_extrude_splines geometry / extrude / splines]</h3>
+		<h2>Examples</h2>
 
 
+		<p>
+			[example:webgl_geometry_extrude_splines WebGL / geometry / extrude / splines]
+		</p>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -53,13 +56,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCatmullRomCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are CatmullRomCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Array points]</h3>
 		<h3>[property:Array points]</h3>
 		<p>The array of [page:Vector3] points that define the curve. It needs at least two entries.</p>
 		<p>The array of [page:Vector3] points that define the curve. It needs at least two entries.</p>
 
 
@@ -76,6 +72,8 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Curve] class for common methods.</p>
 		<p>See the base [page:Curve] class for common methods.</p>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 17 - 22
docs/api/en/extras/curves/CubicBezierCurve.html

@@ -18,24 +18,24 @@
 			defined by a start point, endpoint and two control points.
 			defined by a start point, endpoint and two control points.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
-<code>
-var curve = new THREE.CubicBezierCurve(
-	new THREE.Vector2( -10, 0 ),
-	new THREE.Vector2( -5, 15 ),
-	new THREE.Vector2( 20, 15 ),
-	new THREE.Vector2( 10, 0 )
-);
+		<code>
+		var curve = new THREE.CubicBezierCurve(
+			new THREE.Vector2( -10, 0 ),
+			new THREE.Vector2( -5, 15 ),
+			new THREE.Vector2( 20, 15 ),
+			new THREE.Vector2( 10, 0 )
+		);
 
 
-var points = curve.getPoints( 50 );
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var points = curve.getPoints( 50 );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
 
 
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
+		var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
 
 
-// Create the final object to add to the scene
-var curveObject = new THREE.Line( geometry, material );
-</code>
+		// Create the final object to add to the scene
+		var curveObject = new THREE.Line( geometry, material );
+		</code>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -51,13 +51,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCubicBezierCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are CubicBezierCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>The starting point.</p>
 		<p>The starting point.</p>
 
 
@@ -76,6 +69,8 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 17 - 22
docs/api/en/extras/curves/CubicBezierCurve3.html

@@ -18,25 +18,25 @@
 			defined by a start point, endpoint and two control points.
 			defined by a start point, endpoint and two control points.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
-<code>
-var curve = new THREE.CubicBezierCurve3(
-	new THREE.Vector3( -10, 0, 0 ),
-	new THREE.Vector3( -5, 15, 0 ),
-	new THREE.Vector3( 20, 15, 0 ),
-	new THREE.Vector3( 10, 0, 0 )
-);
+		<code>
+		var curve = new THREE.CubicBezierCurve3(
+			new THREE.Vector3( -10, 0, 0 ),
+			new THREE.Vector3( -5, 15, 0 ),
+			new THREE.Vector3( 20, 15, 0 ),
+			new THREE.Vector3( 10, 0, 0 )
+		);
 
 
-var points = curve.getPoints( 50 );
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var points = curve.getPoints( 50 );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
 
 
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
+		var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
 
 
-// Create the final object to add to the scene
-var curveObject = new THREE.Line( geometry, material );
+		// Create the final object to add to the scene
+		var curveObject = new THREE.Line( geometry, material );
 
 
-</code>
+		</code>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -52,13 +52,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCubicBezierCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are CubicBezierCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>The starting point.</p>
 		<p>The starting point.</p>
 
 
@@ -77,6 +70,8 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 20 - 27
docs/api/en/extras/curves/EllipseCurve.html

@@ -17,25 +17,25 @@
 			[page:Number xRadius] equal to the [page:Number yRadius] will result in a circle.
 			[page:Number xRadius] equal to the [page:Number yRadius] will result in a circle.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
-<code>
-var curve = new THREE.EllipseCurve(
-	0,  0,            // ax, aY
-	10, 10,           // xRadius, yRadius
-	0,  2 * Math.PI,  // aStartAngle, aEndAngle
-	false,            // aClockwise
-	0                 // aRotation
-);
+		<code>
+		var curve = new THREE.EllipseCurve(
+			0,  0,            // ax, aY
+			10, 10,           // xRadius, yRadius
+			0,  2 * Math.PI,  // aStartAngle, aEndAngle
+			false,            // aClockwise
+			0                 // aRotation
+		);
 
 
-var points = curve.getPoints( 50 );
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var points = curve.getPoints( 50 );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
 
 
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
+		var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
 
 
-// Create the final object to add to the scene
-var ellipse = new THREE.Line( geometry, material );
-</code>
+		// Create the final object to add to the scene
+		var ellipse = new THREE.Line( geometry, material );
+		</code>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -46,24 +46,15 @@ var ellipse = new THREE.Line( geometry, material );
 			[page:Float aY] – The Y center of the ellipse. Default is *0*.<br/>
 			[page:Float aY] – The Y center of the ellipse. Default is *0*.<br/>
 			[page:Float xRadius] – The radius of the ellipse in the x direction. Default is *1*.<br/>
 			[page:Float xRadius] – The radius of the ellipse in the x direction. Default is *1*.<br/>
 			[page:Float yRadius] – The radius of the ellipse in the y direction. Default is *1*.<br/>
 			[page:Float yRadius] – The radius of the ellipse in the y direction. Default is *1*.<br/>
-			[page:Radians aStartAngle] – The start angle of the curve in radians starting from the middle right side.  Default is *0*.<br/>
-			[page:Radians aEndAngle] – The end angle of the curve in radians starting from the middle right side. Default is *2 x Math.PI*.<br/>
+			[page:Radians aStartAngle] – The start angle of the curve in radians starting from the positive X axis.  Default is *0*.<br/>
+			[page:Radians aEndAngle] – The end angle of the curve in radians starting from the positive X axis. Default is *2 x Math.PI*.<br/>
 			[page:Boolean aClockwise] – Whether the ellipse is drawn clockwise. Default is *false*.<br/>
 			[page:Boolean aClockwise] – Whether the ellipse is drawn clockwise. Default is *false*.<br/>
 			[page:Radians aRotation]  – The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.<br/><br/>
 			[page:Radians aRotation]  – The rotation angle of the ellipse in radians, counterclockwise from the positive X axis (optional). Default is *0*.<br/><br/>
-
-			<em>Note:</em> When going clockwise it's best to set the start angle to (Math.PI * 2) and then work towards lower numbers.
 		</p>
 		</p>
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isEllipseCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are EllipseCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Float aX]</h3>
 		<h3>[property:Float aX]</h3>
 		<p>The X center of the ellipse.</p>
 		<p>The X center of the ellipse.</p>
 
 
@@ -94,6 +85,8 @@ var ellipse = new THREE.Line( geometry, material );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 8
docs/api/en/extras/curves/LineCurve.html

@@ -27,13 +27,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isLineCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are LineCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector2 v1]</h3>
 		<h3>[property:Vector2 v1]</h3>
 		<p>The start point.</p>
 		<p>The start point.</p>
 
 
@@ -46,6 +39,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 8
docs/api/en/extras/curves/LineCurve3.html

@@ -27,13 +27,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isLineCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are LineCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector3 v1]</h3>
 		<h3>[property:Vector3 v1]</h3>
 		<p>The start point.</p>
 		<p>The start point.</p>
 
 
@@ -45,6 +38,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 16 - 22
docs/api/en/extras/curves/QuadraticBezierCurve.html

@@ -18,23 +18,23 @@
 			defined by a startpoint, endpoint and a single control point.
 			defined by a startpoint, endpoint and a single control point.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
-<code>
-var curve = new THREE.QuadraticBezierCurve(
-	new THREE.Vector2( -10, 0 ),
-	new THREE.Vector2( 20, 15 ),
-	new THREE.Vector2( 10, 0 )
-);
+		<code>
+		var curve = new THREE.QuadraticBezierCurve(
+			new THREE.Vector2( -10, 0 ),
+			new THREE.Vector2( 20, 15 ),
+			new THREE.Vector2( 10, 0 )
+		);
 
 
-var points = curve.getPoints( 50 );
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var points = curve.getPoints( 50 );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
 
 
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
+		var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
 
 
-//Create the final object to add to the scene
-var curveObject = new THREE.Line( geometry, material );
-</code>
+		//Create the final object to add to the scene
+		var curveObject = new THREE.Line( geometry, material );
+		</code>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -50,14 +50,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isQuadraticBezierCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are QuadraticBezierCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>The startpoint.</p>
 		<p>The startpoint.</p>
 
 
@@ -72,6 +64,8 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 16 - 21
docs/api/en/extras/curves/QuadraticBezierCurve3.html

@@ -18,23 +18,23 @@
 			defined by a startpoint, endpoint and a single control point.
 			defined by a startpoint, endpoint and a single control point.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
-<code>
-var curve = new THREE.QuadraticBezierCurve3(
-	new THREE.Vector3( -10, 0, 0 ),
-	new THREE.Vector3( 20, 15, 0 ),
-	new THREE.Vector3( 10, 0, 0 )
-);
+		<code>
+		var curve = new THREE.QuadraticBezierCurve3(
+			new THREE.Vector3( -10, 0, 0 ),
+			new THREE.Vector3( 20, 15, 0 ),
+			new THREE.Vector3( 10, 0, 0 )
+		);
 
 
-var points = curve.getPoints( 50 );
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var points = curve.getPoints( 50 );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
 
 
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
+		var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
 
 
-// Create the final object to add to the scene
-var curveObject = new THREE.Line( geometry, material );
-</code>
+		// Create the final object to add to the scene
+		var curveObject = new THREE.Line( geometry, material );
+		</code>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -51,13 +51,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isQuadraticBezierCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are QuadraticBezierCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector3 v0]</h3>
 		<h3>[property:Vector3 v0]</h3>
 		<p>The startpoint.</p>
 		<p>The startpoint.</p>
 
 
@@ -72,6 +65,8 @@ var curveObject = new THREE.Line( geometry, material );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 19 - 24
docs/api/en/extras/curves/SplineCurve.html

@@ -17,26 +17,26 @@
 		[page:Interpolations.CatmullRom] to create the curve.
 		[page:Interpolations.CatmullRom] to create the curve.
 		</p>
 		</p>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
-<code>
-// Create a sine-like wave
-var curve = new THREE.SplineCurve( [
-	new THREE.Vector2( -10, 0 ),
-	new THREE.Vector2( -5, 5 ),
-	new THREE.Vector2( 0, 0 ),
-	new THREE.Vector2( 5, -5 ),
-	new THREE.Vector2( 10, 0 )
-] );
+		<code>
+		// Create a sine-like wave
+		var curve = new THREE.SplineCurve( [
+			new THREE.Vector2( -10, 0 ),
+			new THREE.Vector2( -5, 5 ),
+			new THREE.Vector2( 0, 0 ),
+			new THREE.Vector2( 5, -5 ),
+			new THREE.Vector2( 10, 0 )
+		] );
 
 
-var points = curve.getPoints( 50 );
-var geometry = new THREE.BufferGeometry().setFromPoints( points );
+		var points = curve.getPoints( 50 );
+		var geometry = new THREE.BufferGeometry().setFromPoints( points );
 
 
-var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
+		var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
 
 
-// Create the final object to add to the scene
-var splineObject = new THREE.Line( geometry, material );
-</code>
+		// Create the final object to add to the scene
+		var splineObject = new THREE.Line( geometry, material );
+		</code>
 
 
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
@@ -48,13 +48,6 @@ var splineObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isSplineCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Array points]</h3>
 		<h3>[property:Array points]</h3>
 		<p>The array of [page:Vector2] points that define the curve.</p>
 		<p>The array of [page:Vector2] points that define the curve.</p>
 
 
@@ -67,6 +60,8 @@ var splineObject = new THREE.Line( geometry, material );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/extras/objects/ImmediateRenderObject.html

@@ -37,6 +37,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/BoxBufferGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
 		<code>var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
 		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
@@ -74,6 +74,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/BoxGeometry.js src/geometries/BoxGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/BoxGeometry.js src/geometries/BoxGeometry.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/BoxGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
 		<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
 		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
@@ -74,6 +74,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/CircleBufferGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		var geometry = new THREE.CircleBufferGeometry( 5, 32 );
 		var geometry = new THREE.CircleBufferGeometry( 5, 32 );
@@ -64,6 +64,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/CircleGeometry.js src/geometries/CircleGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/CircleGeometry.js src/geometries/CircleGeometry.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/CircleGeometry.html

@@ -33,7 +33,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		var geometry = new THREE.CircleGeometry( 5, 32 );
 		var geometry = new THREE.CircleGeometry( 5, 32 );
@@ -65,6 +65,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/ConeBufferGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>var geometry = new THREE.ConeBufferGeometry( 5, 20, 32 );
 		<code>var geometry = new THREE.ConeBufferGeometry( 5, 20, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
@@ -66,6 +66,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ConeGeometry.js src/geometries/ConeGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ConeGeometry.js src/geometries/ConeGeometry.js]
+		</p>	
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/ConeGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>var geometry = new THREE.ConeGeometry( 5, 20, 32 );
 		<code>var geometry = new THREE.ConeGeometry( 5, 20, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
@@ -66,6 +66,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/CylinderBufferGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>var geometry = new THREE.CylinderBufferGeometry( 5, 5, 20, 32 );
 		<code>var geometry = new THREE.CylinderBufferGeometry( 5, 5, 20, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
@@ -67,6 +67,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/CylinderGeometry.js src/geometries/CylinderGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/CylinderGeometry.js src/geometries/CylinderGeometry.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/CylinderGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
 		<code>var geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
 		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
@@ -67,6 +67,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/geometries/DodecahedronBufferGeometry.html

@@ -53,6 +53,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/DodecahedronGeometry.js src/geometries/DodecahedronGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/DodecahedronGeometry.js src/geometries/DodecahedronGeometry.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/geometries/DodecahedronGeometry.html

@@ -53,6 +53,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 9 - 4
docs/api/en/geometries/EdgesGeometry.html

@@ -14,9 +14,7 @@
 
 
 		<p class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</p>
 		<p class="desc">This can be used as a helper object to view the edges of a [page:Geometry Geometry] object.</p>
 
 
-		<h2>Example</h2>
-
-		[example:webgl_helpers helpers]
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
 var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
@@ -25,6 +23,11 @@ var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( { color:
 scene.add( line );
 scene.add( line );
 		</code>
 		</code>
 
 
+		<h2>Examples</h2>
+		<p>
+			[example:webgl_helpers helpers]
+		</p>
+
 		<h2>Constructor</h2>
 		<h2>Constructor</h2>
 
 
 		<h3>[name]( [param:Geometry geometry], [param:Integer thresholdAngle] )</h3>
 		<h3>[name]( [param:Geometry geometry], [param:Integer thresholdAngle] )</h3>
@@ -46,6 +49,8 @@ scene.add( line );
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/ExtrudeBufferGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 
 
 		<code>
 		<code>
@@ -107,6 +107,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ExtrudeGeometry.js src/geometries/ExtrudeGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/ExtrudeGeometry.js src/geometries/ExtrudeGeometry.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/ExtrudeGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 
 
 		<code>
 		<code>
@@ -107,6 +107,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/geometries/IcosahedronBufferGeometry.html

@@ -52,6 +52,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/IcosahedronGeometry.js src/geometries/IcosahedronGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/IcosahedronGeometry.js src/geometries/IcosahedronGeometry.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 3 - 1
docs/api/en/geometries/IcosahedronGeometry.html

@@ -53,6 +53,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/LatheBufferGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		var points = [];
 		var points = [];
@@ -71,6 +71,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js src/geometries/LatheGeometry.js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/geometries/LatheGeometry.js src/geometries/LatheGeometry.js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

+ 4 - 2
docs/api/en/geometries/LatheGeometry.html

@@ -32,7 +32,7 @@
 
 
 		</script>
 		</script>
 
 
-		<h2>Example</h2>
+		<h2>Code Example</h2>
 
 
 		<code>
 		<code>
 		var points = [];
 		var points = [];
@@ -71,6 +71,8 @@
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<p>
+			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		</p>
 	</body>
 	</body>
 </html>
 </html>

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